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Afilia Saga - Embrace Blade

posted
Total Posts
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Topic Starter
Rizia
This beatmap was submitted using in-game submission on 2015年11月27日 at 23:08:48

Artist: Afilia Saga
Title: Embrace Blade
Source: 対魔導学園35試験小隊
Tags: Taimadou Gakuen 35 Shiken Shoutai opening tv size kawaiwkyik iamkwan Chaoslitz
BPM: 135
Filesize: 19888kb
Play Time: 01:28
Difficulties Available:
  1. Hard (2.81 stars, 189 notes)
  2. Insane (3.69 stars, 277 notes)
  3. KwaN's Normal (1.71 stars, 117 notes)
  4. Supermarket's Easy (1.36 stars, 91 notes)
Download: Afilia Saga - Embrace Blade
Download: Afilia Saga - Embrace Blade (no video)
Information: Scores/Beatmap Listing
---------------
ok

#20 Ranked
Supermarket's Easy by Chaoslitz
KwaN's Normal by IamKwaN
Hard & Insane by me
Video thanks for IamKwaN too
IamKwaN
Momizi
M4M from your profile;W; https://osu.ppy.sh/s/226670 。。总感觉是我赚了,一个4个难度的TV换6难度的full ver摸233
[Supermarket's Easy]
00:02:329 (1) - 这个不用NC
00:04:107 (2) - NC
[Hard]
00:34:329 (1,2,3) - 既然1也用了whistle,感觉这个3也用whistle会听着好点
怎么说,我听着感觉那些whistle在有歌词的地方都比较别扭;W;,有点突兀的感觉可能别人没这样的感觉(个人感受而已
[Insane]
00:07:218 (3,4,5,6) - 感觉五连没必要原地;W;,三连比较合适,拉开好玩点,全部原地会有些无聊×
00:45:440 (3) - 这个的屁股感觉弧度不是很圆滑,可以再稍微调一下
Reillia
M4M:Chimame-tai - Tokimeki Poporon

[Genaral]
make equal kiai timing all diff


[Supermarket's Easy]
00:39:663 (1,2,3) - How about this timing?
01:13:440 (3,2) - stack miss?


[Kwan's Normal]
01:17:885 (5,1) - Blanket?


[Hard]
00:34:774 (3,4) - Blanket?
00:34:774 (4,1) - How about blanket like this?
00:37:440 (3,1) - Blanket?


[Insane]
00:27:663 - add note?
00:36:996 (3,4) - Blanket?
00:48:329 (1) - How about this slider shape?
00:57:440 (1,2) - Blanket?



Really nice mapset :D
Sc4v4ng3r
Hello again~ M4M from your queue~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/Nazi

[General]
  1. All clear :D
[Supermarket's Easy]
  1. 00:00:552 - 00:07:663 - The only thing weird in this part is the NC patterning. While 00:02:329 (1) - this note implies that the NCs are on every 4 measures, but in fact it is in every 8 measures. This can be easily fixed by removing the NCs at 00:02:329 (1) - here and 00:05:885 (1) - here, then adding a NC at 00:04:107 (2) - , to keep the consistency.
  2. 00:12:996 (1) - Here again the NC becomes a little bit weird, as it goes off the pattern that you were having.
  3. 00:27:218 (1) - And again, and so on. Not really sure if this is a serious problem, but definitely worth to keep the consistency, I guess.
  4. 01:15:218 (1,2,3) - I would not go for this pattern - as (1) is somewhat pointing towards (3), beginners may get deceived by it and shift towards (3) instead of (2), which is 'out' of the flow. I would do this instead, which then doesn't require much amendments on the notes after this.
  5. Yea other than that, all looks fine here.
[KwaN's Normal]
  1. Lol it shows me DS of 0.5x as the default setting when all the notes are in 0.9x o.o
  2. 00:06:774 (1,2) - Hmm... While the NC on (1) is somewhat 'increasing' the readability, many newer players would not expect this kinds of movement, especially due to the rather simple movements that Easy had. For this pattern I would 'express' the decreasing pitch of the instrument in the background, by ctrl + h, then ctrl + g. Or w/e, it is up to you.
  3. 00:27:218 (3,4,5,6) - I don't really agree with the 1/1 stack usage here, as it may confuse some newer players about the rhythmic distance of other stacks such as 00:40:996 (3,4) - . Well you could have instead use two 1/1 sliders instead, which is lot more simplistic to follow.
  4. Other than that, solid and good normal :D
[Hard]
  1. 00:28:107 (2) - Personally I feel the slider is out of place, because of the instrument's sound which are landing on 1/4, and also because the instrument is being prominent, which kinda gives an 'awkward' audio feedback. It would be a lot more better if you emphasized on the vocals instead; as following the vocals present at 00:27:218 - (then mapping it as a 1/1 slider) will imply to the players that the section is following the vocals, therefore it would be lot more easier for them to follow the vocals at 00:28:107 - .
  2. 01:12:329 (2) - It feels really weird to have this note a lower distance than 01:08:774 (2,2) - these, as clearly the vocals are at the same strength, but this note has a stronger stress on the instruments than the other 2 notes.
  3. Well overall, all looks clean and everything flows well.
[Insane]
  1. 00:37:885 (1) - I might be just bad a modding low BPM Insanes, but any reason why is this having a higher distance than 00:36:107 (1) - this note, when they are emphasizing the same thing, and the previous note has a higher emphasis on the song? It just doesn't really feel right for me...
  2. 00:42:107 (3,4,5) - Considering you gave a emphasis to the vocals at 00:32:551 (1,2,3,4,5,6,7,8,9) - , why not do it here? Right now these notes are using the default DS, which kinda forces players to stop their movement due to the jump before, and it certainly doesn't emphasize the vocals here that well. Maybe make this to have 1.4x DS to emphasize that.
  3. 01:21:885 (1,2,3,4,5) - Yea, I am pretty much aware that this is the 'fade-out' part of the song, but the distances between the notes in this stream is... way too close IMO. while the other stream in the kiai had 1.0x DS, ~0.2x DS is just going way too overboard, as the stanza from the kiai is actually not that much stronger than the stanza here. Considering that, you should increase the stream's distances by like, 0.2x or so, considering the harsh movement the previous pattern had.
  4. Overall another good difficulty :D
Well couldn't say much, another solid mapset for me o.o
GL!
Gear
M4M, from queue.

[Supermarket's Easy]
00:02:329 (3) - Remove NC? you didn't have NC at 00:09:440 (3) which are basically the same
00:28:107 (3,4) - this may be confusing with the 1/4 (or 1/6 or whatever that is) in the background, maybe change to a slider instead

[KwaN's Normal]
00:01:440 (2) - was the clap on the repeat slider's arrow a mistake? you don't do that for the others.
00:03:218 (4) - ^
00:05:885 (3) - maybe start the NC here instead of 00:06:774 (1) since changed instrument

[Hard]
00:53:885 (3) - I think the NC should start here instead of 00:53:663 (1) since the finish is on it.
00:56:551 (3) - Nothing really wrong with this, but I think it would be better to have a note at 00:57:440 to click instead of having this a repeat slider since there's a finish on it, and I think it'd feel better to have the player click for it
00:59:107 (2) - I'm not hearing anything on that blue tick @.@ (or I could be deaf ;~;)
01:00:551 (6) - Maybe you can move this to like, x:132 and y:132 to make a triangle shape, pretty cool, just an idea
01:11:663 (1) - this is a pretty strong note, maybe you could give it more spacing away from the previous slider a bit?

[Insane]
00:05:885 (1) - i'd give this more spacing from the previous note like 00:04:107 (1) and 00:11:218 (1)
00:44:774 (1,2,3) - all these sound the same and are pretty strong, so maybe give more spacing between 00:45:218 (2,3)
01:11:663 (1) - make this farther away from the previous note? 01:09:885 (1) had bigger spacing but I feel that the vocals are much stronger on 01:11:663 (1) so I think it should have higher spacing
01:19:663 (4,5) - i don't get why the jump between these two are huge, i think they should be lowered imo. though I think 01:20:107 (6,7) is fine cause the pitch between the two gets higher.

hope this helps in anyway >>, really nice map
Lasse
hello wkyik, m4m from your queue

Insane

00:04:107 (1,2) - flows seems a bit poor and completely relying on slider leniency, I suggest moving the end of 1 up

00:17:218 (3,4,5) - I don'T really get the stack here, maybe space 4-5 normally or make the spacing of 00:17:218 (3,4) - bigger than 2-3 since 4 is a stronger beat than 3
also does there really have to be circle one 00:17:663 (5) - at all?

00:28:107 (1,2,3) - could be so much better with some drum hitsounds or anything

00:36:107 (1,2,3) - this flows bad imo since you kind of reset it at 2 while there are no implications in the music to do so, maybe more 2 below 1 or ctrl+j 1

00:39:885 (4,6) - how about overlapping this the same way 00:37:885 (1,2) - overlaps? would look much nicer

00:45:440 (3) - spend a few minutes on this to make the ending better rounded? it would make it look so much better it also feels like you skipping a bit too much "important" music with this slider :& maybe start the next slider on 00:46:551 already?
or maybe like this (could also use kickslider for 4-5)


01:12:329 (3) - ctrl-j and slight rotate flows better imo

Hard

00:28:107 (2) - how about repeating 1/4 slider here instead, you used it before too
00:46:551 ignoring the start of the vocals just feels so weird to me, even if 00:46:774 (1) - is a strong beat and all :/
01:00:551 (6,7) - is this "way larger jump followed by stack" really needed for this diff? maybe lower 01:00:551 (6,7) - a little bit or make 01:00:774 (7,8) - a kickslider

kwan

00:00:552 (1) - maybe extend this to 00:00:329 so the diff starts on the same spot as hard/insane?

00:05:885 (3,4,1,2) - is this even fine to read for normal?

01:05:440 (2) - curve this less, looks bad here imo
01:12:329 (3) - ^

01:16:106 (2) - very close to being offscreen, but still fine. just wanted to mention it
01:22:551 (1) - maybe you can start this on the blue tick before already?


supermarket

00:58:329 (2) - ctrl j looks better imo

01:03:663 (5,1) - flow is no that nice here, maybe try it more like this?
Chaoslitz

Momizi wrote:

M4M from your profile;W; https://osu.ppy.sh/s/226670 。。总感觉是我赚了,一个4个难度的TV换6难度的full ver摸233
[Supermarket's Easy]
00:02:329 (1) - 这个不用NC
00:04:107 (2) - NC

[C u r i] wrote:

M4M:Chimame-tai - Tokimeki Poporon
[Supermarket's Easy]
00:39:663 (1,2,3) - How about this timing? it may be difficult for an Easy diff
01:13:440 (3,2) - stack miss?

[Sc4v4ng3r] wrote:

Hello again~ M4M from your queue~
[Supermarket's Easy]
  1. 00:00:552 - 00:07:663 - The only thing weird in this part is the NC patterning. While 00:02:329 (1) - this note implies that the NCs are on every 4 measures, but in fact it is in every 8 measures. This can be easily fixed by removing the NCs at 00:02:329 (1) - here and 00:05:885 (1) - here, then adding a NC at 00:04:107 (2) - , to keep the consistency.
  2. 00:12:996 (1) - Here again the NC becomes a little bit weird, as it goes off the pattern that you were having.
  3. 00:27:218 (1) - And again, and so on. Not really sure if this is a serious problem, but definitely worth to keep the consistency, I guess.
  4. 01:15:218 (1,2,3) - I would not go for this pattern - as (1) is somewhat pointing towards (3), beginners may get deceived by it and shift towards (3) instead of (2), which is 'out' of the flow. I would do this instead, which then doesn't require much amendments on the notes after this.
  5. Yea other than that, all looks fine here.

Gear wrote:

M4M, from queue.

[Supermarket's Easy]
00:02:329 (3) - Remove NC? you didn't have NC at 00:09:440 (3) which are basically the same
00:28:107 (3,4) - this may be confusing with the 1/4 (or 1/6 or whatever that is) in the background, maybe change to a slider instead
hmm should be fine when it is following vocal

Lasse wrote:

supermarket

00:58:329 (2) - ctrl j looks better imo

01:03:663 (5,1) - flow is no that nice here, maybe try it more like this? this is fine for me
no reply = fixed
Thanks!

osu file format v14

[General]
AudioFilename: Embrace BladeTV_01.mp3
AudioLeadIn: 0
PreviewTime: 45349
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Embrace Blade
TitleUnicode:Embrace Blade
Artist:Afilia Saga
ArtistUnicode:アフィリア・サーガ
Creator:Rizia
Version:Supermarket's Easy
Source:対魔導学園35試験小隊
Tags:Taimadou Gakuen 35 Shiken Shoutai opening kawaiwkyik iamkwan Chaoslitz
BeatmapID:829255
BeatmapSetID:370552

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
Video,0,"Video.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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14774,-100,4,2,0,40,0,0
28996,-100,4,2,1,90,0,0
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84996,-100,4,2,1,40,0,0
85885,-100,4,2,1,40,0,0
88996,-100,4,2,1,5,0,0


[Colours]
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Combo2 : 159,124,84
Combo3 : 185,177,217
Combo4 : 244,174,120

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Topic Starter
Rizia

Momizi wrote:

M4M from your profile;W; https://osu.ppy.sh/s/226670 。。总感觉是我赚了,一个4个难度的TV换6难度的full ver摸233

[Hard]
00:34:329 (1,2,3) - 既然1也用了whistle,感觉这个3也用whistle会听着好点 3用了clap
怎么说,我听着感觉那些whistle在有歌词的地方都比较别扭;W;,有点突兀的感觉可能别人没这样的感觉(个人感受而已
[Insane]
00:07:218 (3,4,5,6) - 感觉五连没必要原地;W;,三连比较合适,拉开好玩点,全部原地会有些无聊× 5連音 並且分開的話有點難
00:45:440 (3) - 这个的屁股感觉弧度不是很圆滑,可以再稍微调一下

[C u r i] wrote:

M4M:Chimame-tai - Tokimeki Poporon


[Hard]
00:34:774 (3,4) - Blanket?
00:34:774 (4,1) - How about blanket like this?
00:37:440 (3,1) - Blanket?


[Insane]
00:27:663 - add note?
00:36:996 (3,4) - Blanket?
00:48:329 (1) - How about this slider shape? i want keep my slider
00:57:440 (1,2) - Blanket?



Really nice mapset :D

[Sc4v4ng3r] wrote:

Hello again~ M4M from your queue~

[Hard]
  1. 00:28:107 (2) - Personally I feel the slider is out of place, because of the instrument's sound which are landing on 1/4, and also because the instrument is being prominent, which kinda gives an 'awkward' audio feedback. It would be a lot more better if you emphasized on the vocals instead; as following the vocals present at 00:27:218 - (then mapping it as a 1/1 slider) will imply to the players that the section is following the vocals, therefore it would be lot more easier for them to follow the vocals at 00:28:107 - .
  2. 01:12:329 (2) - It feels really weird to have this note a lower distance than 01:08:774 (2,2) - these, as clearly the vocals are at the same strength, but this note has a stronger stress on the instruments than the other 2 notes.
  3. Well overall, all looks clean and everything flows well.
[Insane]
  1. 00:37:885 (1) - I might be just bad a modding low BPM Insanes, but any reason why is this having a higher distance than 00:36:107 (1) - this note, when they are emphasizing the same thing, and the previous note has a higher emphasis on the song? It just doesn't really feel right for me... tail is following vocal
  2. 00:42:107 (3,4,5) - Considering you gave a emphasis to the vocals at 00:32:551 (1,2,3,4,5,6,7,8,9) - , why not do it here? Right now these notes are using the default DS, which kinda forces players to stop their movement due to the jump before, and it certainly doesn't emphasize the vocals here that well. Maybe make this to have 1.4x DS to emphasize that.
  3. 01:21:885 (1,2,3,4,5) - Yea, I am pretty much aware that this is the 'fade-out' part of the song, but the distances between the notes in this stream is... way too close IMO. while the other stream in the kiai had 1.0x DS, ~0.2x DS is just going way too overboard, as the stanza from the kiai is actually not that much stronger than the stanza here. Considering that, you should increase the stream's distances by like, 0.2x or so, considering the harsh movement the previous pattern had. imo it's good
  4. Overall another good difficulty :D
Well couldn't say much, another solid mapset for me o.o
GL!

Gear wrote:

M4M, from queue.

[Hard]
00:53:885 (3) - I think the NC should start here instead of 00:53:663 (1) since the finish is on it.
00:56:551 (3) - Nothing really wrong with this, but I think it would be better to have a note at 00:57:440 to click instead of having this a repeat slider since there's a finish on it, and I think it'd feel better to have the player click for it not good for me
00:59:107 (2) - I'm not hearing anything on that blue tick @.@ (or I could be deaf ;~;) i hear something xd
01:00:551 (6) - Maybe you can move this to like, x:132 and y:132 to make a triangle shape, pretty cool, just an idea i want keep
01:11:663 (1) - this is a pretty strong note, maybe you could give it more spacing away from the previous slider a bit?

[Insane]
00:05:885 (1) - i'd give this more spacing from the previous note like 00:04:107 (1) and 00:11:218 (1) i think the ds is eought
00:44:774 (1,2,3) - all these sound the same and are pretty strong, so maybe give more spacing between 00:45:218 (2,3)
01:11:663 (1) - make this farther away from the previous note? 01:09:885 (1) had bigger spacing but I feel that the vocals are much stronger on 01:11:663 (1) so I think it should have higher spacing
01:19:663 (4,5) - i don't get why the jump between these two are huge, i think they should be lowered imo. though I think 01:20:107 (6,7) is fine cause the pitch between the two gets higher. because it's fun

hope this helps in anyway >>, really nice map

Lasse wrote:

hello wkyik, m4m from your queue

Insane

00:04:107 (1,2) - flows seems a bit poor and completely relying on slider leniency, I suggest moving the end of 1 up [b]it's fine imo[/b]

00:17:218 (3,4,5) - I don'T really get the stack here, maybe space 4-5 normally or make the spacing of 00:17:218 (3,4) - bigger than 2-3 since 4 is a stronger beat than 3
also does there really have to be circle one 00:17:663 (5) - at all? vocal

00:28:107 (1,2,3) - could be so much better with some drum hitsounds or anything

00:36:107 (1,2,3) - this flows bad imo since you kind of reset it at 2 while there are no implications in the music to do so, maybe more 2 below 1 or ctrl+j 1 it's fine imo

00:39:885 (4,6) - how about overlapping this the same way 00:37:885 (1,2) - overlaps? would look much nicer

00:45:440 (3) - spend a few minutes on this to make the ending better rounded? it would make it look so much better it also feels like you skipping a bit too much "important" music with this slider :& maybe start the next slider on 00:46:551 already? i think it would be too hard
or maybe like this (could also use kickslider for 4-5)


01:12:329 (3) - ctrl-j and slight rotate flows better imo i want keep my slider

Hard

00:28:107 (2) - how about repeating 1/4 slider here instead, you used it before too
00:46:551 ignoring the start of the vocals just feels so weird to me, even if 00:46:774 (1) - is a strong beat and all :/ me weird for playing
01:00:551 (6,7) - is this "way larger jump followed by stack" really needed for this diff? maybe lower 01:00:551 (6,7) - a little bit or make 01:00:774 (7,8) - a kickslider kickslider is harder then jump imo
thnaks for mod!
IamKwaN
C u r i
Fixed!
Sc4v4ng3r
Lol it shows me DS of 0.5x as the default setting when all the notes are in 0.9x o.o does that matter? o.o
00:06:774 (1,2) - Hmm... While the NC on (1) is somewhat 'increasing' the readability, many newer players would not expect this kinds of movement, especially due to the rather simple movements that Easy had. For this pattern I would 'express' the decreasing pitch of the instrument in the background, by ctrl + h, then ctrl + g. Or w/e, it is up to you. I would just leave it, as I just want the back and forth movements.
00:27:218 (3,4,5,6) - I don't really agree with the 1/1 stack usage here, as it may confuse some newer players about the rhythmic distance of other stacks such as 00:40:996 (3,4) - . Well you could have instead use two 1/1 sliders instead, which is lot more simplistic to follow. I want the go-stay-go-stay momentum for the vocals specifically.
Other than that, solid and good normal :D thank you! :D
Gear
Done removing both claps and the NC!
Lasse
00:00:552 (1) - maybe extend this to 00:00:329 so the diff starts on the same spot as hard/insane? I want to start it at the same spot like Easy as they are both lower difficulties.
00:05:885 (3,4,1,2) - is this even fine to read for normal? yea, I have a Normal ranked with this kind of back-and-forth pattern.
01:05:440 (2) - curve this less, looks bad here imo
01:12:329 (3) - ^ Both are personal preference.
01:16:106 (2) - very close to being offscreen, but still fine. just wanted to mention it lol
01:22:551 (1) - maybe you can start this on the blue tick before already? Normal is still a lower difficulty, so I prefer starting a spinner at red tick.
Thanks for mods!
SPOILER
osu file format v14

[General]
AudioFilename: Embrace BladeTV_01.mp3
AudioLeadIn: 0
PreviewTime: 45349
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Embrace Blade
TitleUnicode:Embrace Blade
Artist:Afilia Saga
ArtistUnicode:アフィリア・サーガ
Creator:Rizia
Version:KwaN's Normal
Source:対魔導学園35試験小隊
Tags:Taimadou Gakuen 35 Shiken Shoutai opening kawaiwkyik iamkwan Chaoslitz
BeatmapID:822707
BeatmapSetID:370552

[Difficulty]
HPDrainRate:3
CircleSize:3.3
OverallDifficulty:3
ApproachRate:4.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
Video,0,"Video.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Karen
wow such a great set!

who is supermarket??

easy
supermarket pls remove finish on 01:22:329 (1) -

kawn

00:27:218 (3) - NC for 梗? like 00:05:885 (1) -

hard
00:27:663 - 这里不仅有vocal还有叮叮叮不如加圈?
00:45:218 (7) - 忘了NC还是故意的?

insane
01:19:885 (5,6,7) - 是不是有点太鬼畜,尾杀不太好吧

:)
Topic Starter
Rizia
那個nc故意不加的 其餘改了
順便也幫駿喵超市改了
Karen
Bubble
Xinely
placeholder random come because karen told about this map


  • General
  1. preview time unsnapped 20ms


  • Easy
  1. 00:13:885 (4) - whistle on head? probably forget to add
  2. 00:16:107 (2) - nazi. 1,06x inconsistency spacing. i think you still can make blanket with 1 grid right there
  3. 00:52:107 (3) - remove finish here. the music is only drum
  4. 01:23:218 - until 01:25:885 - those greenlines are unused


  • Normal
  1. OD HP 3 are too low if compare with Hard diff which has OD HP 6. at least increase them to 4
  2. 00:28:996 (1) - why make inconsistency spacing (that 0,72x) here? when next slider 00:29:663 (2) - has 0,9x o.o


  • Hard
  1. 00:44:218 (3) - better to remove this note.. the music isnt 1/4 but 1/6. i cant hear any sound in blue tick
  2. 01:11:218 (3) - nazi but use 1,1x as your normal spacing?


  • Insane
  1. 00:44:107 (3,4,5) - same as hard. should be 1/6 here

poke me back after fixing the red ones
Topic Starter
Rizia

Xinely wrote:

placeholder random come because karen told about this map


  • General
  1. preview time unsnapped 20ms will fixx it


  • Hard
  1. 00:44:218 (3) - better to remove this note.. the music isnt 1/4 but 1/6. i cant hear any sound in blue tick
  2. 01:11:218 (3) - nazi but use 1,1x as your normal spacing?


  • Insane
  1. 00:44:107 (3,4,5) - same as hard. should be 1/6 here

poke me back after fixing the red ones
all fixed on my diff
thank for mod~~
i will update when kwan and chaos checked their mod
Chaoslitz

Xinely wrote:


  • Easy
  1. 00:13:885 (4) - whistle on head? probably forget to add
  2. 00:16:107 (2) - nazi. 1,06x inconsistency spacing. i think you still can make blanket with 1 grid right there
  3. 00:52:107 (3) - remove finish here. the music is only drum
  4. 01:23:218 - until 01:25:885 - those greenlines are unused changed to fade out spinner
Others are fixed, thanks!
osu file format v14

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TitleUnicode:Embrace Blade
Artist:Afilia Saga
ArtistUnicode:アフィリア・サーガ
Creator:Rizia
Version:Supermarket's Easy
Source:対魔導学園35試験小隊
Tags:Taimadou Gakuen 35 Shiken Shoutai opening kawaiwkyik iamkwan Chaoslitz
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IamKwaN
changed HP and OD.
For 00:28:996 (1) - , I guess it is not difficult to understand the intention of following the previous DS with the slider velocity change?
3Q for mod!
SPOILER
osu file format v14

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Source:対魔導学園35試験小隊
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361,169,50329,6,0,P|363:110|323:68,1,120,4|8,0:3|0:0,0:0:0:0:
219,103,51218,2,0,P|216:161|256:203,1,120,4|8,0:3|0:0,0:0:0:0:
286,248,51884,2,0,P|223:246|165:254,1,120
112,256,52551,2,0,P|53:249|38:198,1,120,8|4,0:0|0:3,0:0:0:0:
72,94,53440,2,0,P|70:65|72:32,2,60,8|0|4,0:0|0:0|0:0,0:0:0:0:
175,124,54329,6,0,L|235:116,2,60,8|0|4,0:0|0:0|0:3,0:0:0:0:
234,213,55218,2,0,L|294:205,2,60,8|0|4,0:0|0:0|0:3,0:0:0:0:
162,294,56107,2,0,L|102:286,2,60,8|0|4,0:0|0:0|0:3,0:0:0:0:
103,383,56996,2,0,L|43:375,1,60,8|0,0:0|0:0,0:0:0:0:
8,334,57440,6,0,P|-1:280|22:216,1,120,4|8,0:3|0:0,0:0:0:0:
58,182,58107,2,0,P|96:142|93:79,1,120
58,39,58774,2,0,P|28:38|-1:43,2,60,8|0|4,0:0|0:0|0:3,0:0:0:0:
163,16,59663,1,8,0:0:0:0:
252,76,60107,2,0,P|280:80|310:89,2,60,4|0|8,0:3|0:0|0:0,0:0:0:0:
152,117,60996,6,0,P|158:178|157:237,1,120,4|8,0:0|0:0,0:0:0:0:
230,315,61885,2,0,P|285:313|317:261,1,120,4|8,0:3|0:0,0:0:0:0:
315,208,62551,2,0,P|309:148|309:88,1,120
332,39,63218,2,0,P|392:33|452:38,1,120,8|4,0:0|0:3,0:0:0:0:
509,128,64107,1,8,0:0:0:0:
441,211,64551,6,0,P|435:270|437:335,1,120,4|8,0:3|0:0,0:0:0:0:
333,362,65440,2,0,P|279:334|278:278,1,120,4|8,0:3|0:0,0:0:0:0:
290,227,66107,2,0,P|296:168|294:103,1,120
260,65,66774,2,0,P|231:66|200:64,1,60,8|0,0:0|0:0,0:0:0:0:
148,49,67218,2,0,P|119:48|88:50,1,60,4|0,0:3|0:0,0:0:0:0:
39,73,67663,1,8,0:0:0:0:
10,176,68107,5,4,0:0:0:0:
76,261,68551,1,8,0:0:0:0:
76,261,68774,2,0,P|137:259|195:263,1,120
249,264,69440,2,0,P|273:244|284:215,1,60,8|0,0:0|0:0,0:0:0:0:
296,165,69885,1,4,0:0:0:0:
235,75,70329,1,8,0:0:0:0:
235,75,70552,2,0,P|174:77|116:73,1,120
62,72,71218,2,0,P|38:92|27:121,1,60,8|0,0:0|0:0,0:0:0:0:
15,171,71663,5,4,0:0:0:0:
76,259,72107,1,8,0:0:0:0:
76,259,72329,2,0,P|131:261|160:210,1,120,4|4,0:0|0:3,0:0:0:0:
167,157,72996,1,8,0:0:0:0:
235,75,73440,2,0,L|312:73,1,60,2|2,0:3|0:3,0:0:0:0:
348,68,73885,2,0,B|396:80|430:41|430:41|441:117|441:117|479:137|488:200|454:229,1,300,8|0,0:0|0:0,0:0:0:0:
408,259,75218,6,0,P|347:247|308:286,1,120,4|8,0:0|0:0,0:0:0:0:
209,325,76106,2,0,P|216:353|218:385,2,60,4|0|8,0:3|0:0|0:0,0:0:0:0:
123,258,76996,2,0,P|74:226|73:168,1,120,4|8,0:3|0:0,0:0:0:0:
82,115,77662,1,0,0:0:0:0:
82,115,77885,2,0,P|143:113|201:117,1,120,4|8,0:3|0:0,0:0:0:0:
297,168,78774,6,0,P|310:115|289:53,2,120,4|8|4,0:3|0:0|0:3,0:0:0:0:
262,209,79884,1,0,0:0:0:0:
262,209,80106,2,0,L|269:269,1,60,8|0,0:0|0:0,0:0:0:0:
280,321,80551,2,0,B|217:300|175:331|175:331|153:310|153:310|110:341|61:308,2,240,4|4|4,0:3|0:3|0:0,0:0:0:0:
256,192,82551,12,0,88996,0:0:0:0:
Topic Starter
Rizia
updated all diff!!!
Xinely
ikuyo~
Topic Starter
Rizia

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Stefan
It's just a mystery to me why it's allowed to set a false name into the difficulty, that really lacks on ruling and control.
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