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Demetori - Kuuchuu ni Shizumu Kishinjou ~ Counter-Clock Worl

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Topic Starter
malxsant

Smoothie World wrote:



[General]

You have a red and a grey combo color, but I feel it lacks something a tad blue. Consider adding one that is slightly blue to match the clothing and the bottom of the background. Made it red, brown, and blue.

Unused Hitsounds:
drum-slidertick3.wav
soft-sliderslide.wav
soft-hitwhistle.wav
soft-hitclap.wav
soft-hitnormal.wav
normal-slidertick.wav
Delete all of these, as they are not used at any point in the song. Done.

Your timing is wrong in the 4/4 section. It needs to be a downbeat on times such as 00:54:827 as an example and every 4th beat from there. The BPM is correct, you just need to adjust the offset so that the downbeats are matched by the large white ticks. Fixed.

[Inversion]

05:34:394 - Unsnapped green line. Fix this; unrankable issue. Fixed.

00:46:881 (1) - Not the biggest fan of this reversing on the downbeat. Preferably you want to have something click-able on downbeats for better emphasis. Put a note instead of slider.

00:55:475 (1,1,1) - Not only is this kind of a pain to read, but the spacing is so low that it feels like a really wonky transition into 00:55:962 (1) . Try spreading them out more; that should do the trick. Spaced better hopefully.

01:16:962 (7,8,9,10,11) - You should manually stack these. Looking at it in the editor and playing it should explain enough about how it doesn't flow well at all. Similar:
02:10:313 (2,3,4,5) - 100% change this one. Fixed both.

01:17:773 - This guitar sound should be mapped. It sounds too empty otherwise. I think it already was...

01:39:908 (8) - Move this similar to x:212, y:57 for better emphasis. Moved to x:212 y:56

02:01:232 (2,3,4,5,6,1,2,3,4,5) - The flow here is too erratic. Make it at least make sense and not appear and play completely random. I don't see a problem; no change.

02:11:367 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - I see no reason for these to be like this. Meh. I'll just keep it unless someone else points it out

02:13:638 (10) - This isn't 1/6 snap here. I'd just pop a slider here honestly. Similar:
02:16:232 - ^ It was always a 1/8th. No change on both.
02:26:610 (5) - ^ Made 1/4th.
02:54:665 (4) - This is 1/4 snap in my eyes. I hear 1/8th. No change.

02:38:529 (16,1) - Keep this spacing consistent to the rest of the stream. You need to manually do it here. Fixed.

02:37:151 (8,1) - There's a red point in this slider that is unneeded (the fifth red one). I'd just delete that since it has little to no effect on the end result of the slider. Umm... This isn't a slider.

03:45:259 (8,9,10) - Stack 9 and 10 on the end of 8. It's too off center as it is right now. Done.

04:22:719 (4,9,14) - There are too many of these in the stream to really improve the game play. It felt like I just kinda had to play it like a regular circle and hope for the best. I spaced it out more; hopefully that works.

04:32:123 (5,6,7,8,9,10,11,12,13,14) - Slider shapes are way too random here. Try to make them more similar in this measure especially and in general. I think it's fine here.
Likewise:
04:48:664 - ^ Fixed one of the sliders here.
Thanks for the mod! o/
Winnie


[General]

Metadata - Try adding 空中に沈む輝針城 ~ Counter-Clock World into tags as that is the original source name of the song
Also only 3 combo colors? I would suggest making adding a tint of blue to match the ribbon of the background http://puu.sh/kyvIM/213512274f.png
I do want to bring up that I have seen a lot of insignificant sliders show up that could definitely be redone, as well as some areas of the map where stream overlaps with sliders making the visibility of play go down a bunch. Basically those are the core aspects that I see and should be worked on slightly.
00:40:556 - and 04:30:178 - are these really necessary to the timing?

[Inversion]

  1. 00:41:692 (8,9,1) - It's better to have this straight than slight curve - It brings out the flow to the next note significantly better http://puu.sh/kyreI/263903f148.jpg
  2. 00:44:448 (1) - This slider just seems awkward to me - I feel it's better if this somehow just matched up with this 00:44:773 (2) -
  3. 00:47:205 - What's with the dramatic pause? A note can be here to fill the guitar sound or just make 00:47:043 (2) - as a 1/1 slider to fill that gap
  4. 00:50:773 (1) - Oh boy this slider looks bad, 3 red anchor points just to have it curve like that? You can do better :)
  5. 00:53:367 (1) - How about this slider shape instead? http://puu.sh/kyrJZ/121fb06ac2.jpg
  6. 00:54:827 (1) - NC can start here to emphasize with the finish hitsound you have as well as the music sounds
  7. 00:55:474 (10,11,12) - Maybe have an effect like this http://puu.sh/kyrSn/fec73d9c04.jpg - It starts as a big 1/2 spacing but then shortens up to the NC to emphasize the change in rhythm you have going on
  8. 00:58:070 (3) - Where this is placed creates an unusual flow with movement - 00:58:070 (3,4) - CTRL+G will make a rotation to bring out the previous slider more
  9. 00:58:962 (2,3) - Can straighten out with the slider to make it visually look nicer, rather than having it placed awkwardly on the slider http://puu.sh/kys9X/ad9511bb1b.jpg
  10. 01:01:313 (1) - You're missing a finish here - add one pls
  11. 01:05:854 (7,9) - Looks unclean when these two sliders are touching, and slider (5) you could've made it more significant without the first red anchor http://puu.sh/kysri/4b863a2e40.jpg
  12. 01:09:178 (4,5,6,7,8,1) - This feels very extended to have this certain amount of stream stacks on one place
  13. 01:16:962 (7) - The start of the stream here is weird with how the note is placed - I would believe trying to stack it and increasing the DS slightly will make this part look better than just having it overlap awkwardly, like does this not look better? http://puu.sh/kysIZ/181c330900.jpg
  14. 01:28:556 (1,2,3) - Ok this is very confusing - notes (2)(3) looks like a 1/2 and plus why not just do what you did here? 01:27:746 (1,2) - I believe it will cause issues if you have (2)(3) like that
  15. 01:29:529 (5) - Extend the guitar sound to the red tick please - it sounds a lot better than having an empty space like before
  16. 01:34:880 (1) - This slider will definitely do you better than forcing a curve like that http://puu.sh/kyt7U/5e042ca639.jpg
  17. 01:40:719 (4,5,6,7,8) - This feels clustered and tight together - how about a formation like this http://puu.sh/kytrl/43eb700679.jpg
  18. 01:44:367 (4,5,6,7,8) - Keep Distance snap here at 1.0 it will feel better than having .96 to 1.04 DS
  19. 01:52:719 (7) - This slider is out of screen - Unrankable issue
  20. 01:55:151 (1) - NC to emphasize the guitar/to Nc the clap rhythm, plus to not keep this stream long
  21. 02:01:232 (2,3) - This distance is relatively close compared to what the others one has - Move slightly further for equality
  22. 02:09:665 (8) - Awkward overlap
  23. 02:11:367 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - Wait what?! what happened here? I don't see why this is here :? I'm pretty sure others would agree with me on this one
  24. 02:19:962 (6,7,8) - This flows feels really strange considering the effort it takes to hit these - Maybe a note structure like this http://puu.sh/kyu7u/d765f36b6e.jpg
  25. 02:37:962 (9) - NC here so it's not up to 16 note stream
  26. 02:46:232 (1) - Maybe? or something along the lines without so much red anchors http://puu.sh/kyunT/c3011e5abc.jpg
  27. 02:51:421 (1) - Again this can be simplified http://puu.sh/kyuts/2285a564eb.jpg
  28. 03:12:340 - Starting here the upcoming NC are very strange and abrupt it constantly keeps changing with the single notes and you should try to limit that
    Maybe something like this http://puu.sh/kyuHX/94b477207a.jpg
  29. 03:22:070 (1) - Move the left anchor a little more to the left and up, and it will balance it out
  30. 03:45:908 (1) - The white anchor before the red - please remove that
  31. 03:49:800 (1) - http://puu.sh/kyuY3/574c1d0f3d.png
  32. 03:55:151 (1,2,3,4,5) - What is with this all of a sudden clap spam?
  33. 03:55:800 (9) - NC - same reason as before
  34. 05:01:150 (1) - This slider is weird - Maybe? http://puu.sh/kyvgd/9367873ffb.jpg
  35. 05:07:637 (1) - You can do a better slider, too much anchor points to make a shape like this
Silky
hii

Inversion
  1. 00:41:692 (8,9,1) - along flow
  2. 00:46:232 (3,4,5) - uncomfortable to play, Ctrl+G plz
  3. 00:54:827 (7) - Add NC
  4. 01:04:719 (1) - Stack on 01:04:394 (5) - for comfortable to play
  5. 01:33:746 (1) - is this NC necessary?
  6. 01:45:259 (1,2) - too close, change slider pls
  7. 02:27:097 (2) - 1/6
  8. 02:44:124 (2,3) - Ctrl+G for better flow
  9. 02:54:665 (4) - why use 1/8... change to 1/4 plsss
  10. 03:34:069 (1) - unsnap
  11. 04:32:123 (5) - add NC
sorry for late and poor mod
Topic Starter
malxsant
replying to both in 4 days
Topic Starter
malxsant

Kocari wrote:



[General]

Metadata - Try adding 空中に沈む輝針城 into tags as that is the original source name of the song
Also only 3 combo colors? I would suggest making adding a tint of blue to match the ribbon of the background http://puu.sh/kyvIM/213512274f.png Made another set of the same colors with different tints.
I do want to bring up that I have seen a lot of insignificant sliders show up that could definitely be redone, as well as some areas of the map where stream overlaps with sliders making the visibility of play go down a bunch. Basically those are the core aspects that I see and should be worked on slightly.
00:40:556 - and 04:30:178 - are these really necessary to the timing? Yes they are.

[Inversion]

  1. 00:41:692 (8,9,1) - It's better to have this straight than slight curve - It brings out the flow to the next note significantly better http://puu.sh/kyreI/263903f148.jpg Done.
  2. 00:44:448 (1) - This slider just seems awkward to me - I feel it's better if this somehow just matched up with this 00:44:773 (2) - Fixed.
  3. 00:47:205 - What's with the dramatic pause? A note can be here to fill the guitar sound or just make 00:47:043 (2) - as a 1/1 slider to fill that gap Yeah idk what happened there. Fixed.
  4. 00:50:773 (1) - Oh boy this slider looks bad, 3 red anchor points just to have it curve like that? You can do better :) Damn straight I can.
  5. 00:53:367 (1) - How about this slider shape instead? http://puu.sh/kyrJZ/121fb06ac2.jpg How about sure.
  6. 00:54:827 (1) - NC can start here to emphasize with the finish hitsound you have as well as the music sounds Ok.
  7. 00:55:474 (10,11,12) - Maybe have an effect like this http://puu.sh/kyrSn/fec73d9c04.jpg - It starts as a big 1/2 spacing but then shortens up to the NC to emphasize the change in rhythm you have going on Fine to me.
  8. 00:58:070 (3) - Where this is placed creates an unusual flow with movement - 00:58:070 (3,4) - CTRL+G will make a rotation to bring out the previous slider more Done.
  9. 00:58:962 (2,3) - Can straighten out with the slider to make it visually look nicer, rather than having it placed awkwardly on the slider http://puu.sh/kys9X/ad9511bb1b.jpg Fixed probably.
  10. 01:01:313 (1) - You're missing a finish here - add one pls yes b0s.
  11. 01:05:854 (7,9) - Looks unclean when these two sliders are touching, and slider (5) you could've made it more significant without the first red anchor http://puu.sh/kysri/4b863a2e40.jpg Fixed.
  12. 01:09:178 (4,5,6,7,8,1) - This feels very extended to have this certain amount of stream stacks on one place Changed.
  13. 01:16:962 (7) - The start of the stream here is weird with how the note is placed - I would believe trying to stack it and increasing the DS slightly will make this part look better than just having it overlap awkwardly, like does this not look better? http://puu.sh/kysIZ/181c330900.jpg Fixed.
  14. 01:28:556 (1,2,3) - Ok this is very confusing - notes (2)(3) looks like a 1/2 and plus why not just do what you did here? 01:27:746 (1,2) - I believe it will cause issues if you have (2)(3) like that I see nothing wrong.
  15. 01:29:529 (5) - Extend the guitar sound to the red tick please - it sounds a lot better than having an empty space like before Done.
  16. 01:34:880 (1) - This slider will definitely do you better than forcing a curve like that http://puu.sh/kyt7U/5e042ca639.jpg Fixed.
  17. 01:40:719 (4,5,6,7,8) - This feels clustered and tight together - how about a formation like this http://puu.sh/kytrl/43eb700679.jpg K.
  18. 01:44:367 (4,5,6,7,8) - Keep Distance snap here at 1.0 it will feel better than having .96 to 1.04 DS How did you even notice that wtf.
  19. 01:52:719 (7) - This slider is out of screen - Unrankable issue RIP slider.
  20. 01:55:151 (1) - NC to emphasize the guitar/to Nc the clap rhythm, plus to not keep this stream long K.
  21. 02:01:232 (2,3) - This distance is relatively close compared to what the others one has - Move slightly further for equality Fixed.
  22. 02:09:665 (8) - Awkward overlap ?? No overlap for me.
  23. 02:11:367 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - Wait what?! what happened here? I don't see why this is here :? I'm pretty sure others would agree with me on this one Remapped.
  24. 02:19:962 (6,7,8) - This flows feels really strange considering the effort it takes to hit these - Maybe a note structure like this http://puu.sh/kyu7u/d765f36b6e.jpg Remapped.
  25. 02:37:962 (9) - NC here so it's not up to 16 note stream It's fine for this part.
  26. 02:46:232 (1) - Maybe? or something along the lines without so much red anchors http://puu.sh/kyunT/c3011e5abc.jpg Smoother.
  27. 02:51:421 (1) - Again this can be simplified http://puu.sh/kyuts/2285a564eb.jpg Yup.
  28. 03:12:340 - Starting here the upcoming NC are very strange and abrupt it constantly keeps changing with the single notes and you should try to limit that
    Maybe something like this http://puu.sh/kyuHX/94b477207a.jpg K.
  29. 03:22:070 (1) - Move the left anchor a little more to the left and up, and it will balance it out K.
  30. 03:45:908 (1) - The white anchor before the red - please remove that K.
  31. 03:49:800 (1) - http://puu.sh/kyuY3/574c1d0f3d.png Saved.
  32. 03:55:151 (1,2,3,4,5) - What is with this all of a sudden clap spam? Drums in music change.
  33. 03:55:800 (9) - NC - same reason as before Noty.
  34. 05:01:150 (1) - This slider is weird - Maybe? http://puu.sh/kyvgd/9367873ffb.jpg Done.
  35. 05:07:637 (1) - You can do a better slider, too much anchor points to make a shape like this Fixed.
Thanks for the mod o/
Topic Starter
malxsant

fuyuyu- wrote:

hii

Inversion
  1. 00:41:692 (8,9,1) - along flow Fixed in last mod.
  2. 00:46:232 (3,4,5) - uncomfortable to play, Ctrl+G plz Done.
  3. 00:54:827 (7) - Add NC Fixed in last mod.
  4. 01:04:719 (1) - Stack on 01:04:394 (5) - for comfortable to play Feels fine.
  5. 01:33:746 (1) - is this NC necessary? Fixed.
  6. 01:45:259 (1,2) - too close, change slider pls Feels fine to me.
  7. 02:27:097 (2) - 1/6 Done.
  8. 02:44:124 (2,3) - Ctrl+G for better flow Fixed.
  9. 02:54:665 (4) - why use 1/8... change to 1/4 plsss I hear a 1/8th. No change.
  10. 03:34:069 (1) - unsnap ?? I don't see it.
  11. 04:32:123 (5) - add NC Done.
sorry for late and poor mod np. my mod was pretty shit also. Anything helps though!
Thanks for the mod! o/
Come[Back]Home
Inversion

00:50:448 (3,4,5,6) Since the stream itself is pretty curvy its kinda strange that the stream just goes straight here. You should keep the stream curvy, it looks and plays better
00:55:475 (5,6,7) Instead of this you could put 1/2 jumps there, would be awesome to play
01:05:854 (7,9) They are touching in a bad way, it doesnt look nice
01:06:989 (1,1) Would look better when they wont teach each other
01:09:178 (4,5,6,7,8,1) This stream is not perfectly straight
01:19:962 (1) A curvy slider would fit more with a curvy stream
01:19:962 (1,2) They are awfully close by the way
01:20:611 (5,6) Why the different ds here?
01:22:151 Why do you ignore this now?
02:02:286 (3,5) Overlaps before were okay, but this looks weird. Do a good overlap or just put some distance between them
02:09:259 (7,8) Put some distance between those, they are touching
02:09:908 (1,2,3,4,5) Arent they a bit too close to each other?
02:16:556 (1,2,3) Pattern would look better when they wouldnt touch each other
02:18:016 (1,2,3,4,5,7) No need for them to touch each other
02:27:421 (3,4,5) This feels kinda random, try to find a pattern more fitting
03:05:205 (1,2,3,1) Dont let them touch each other, would look better
03:31:962 (1,2,3,4,1,2,3,4) Do a perfect blank here and it will look better
03:45:259 (8,1) Too close to each other
03:46:394 (2,4) ^
04:24:746 (7,8,9,1) Curvy too, will look better
04:27:584 (1,2,3,4) I dont think player can guess that the sv here is higher and that those are 1/3 sliders because of it. Use normal sv and it will fix the problem. Btw, the way they are placed doesnt look good
04:29:205 (3,4) I think that such a big distance is not necessary
04:46:556 (6,7) You havent used this even once? why now?
05:16:394 (1,1) They are touching
05:18:826 (1,4) Line them up perfectly, will look better
05:34:394 (2,1) ^
05:45:015 (5,6,7,1) Curvy?


Good Luck with it :3
Topic Starter
malxsant

Come[Back]Home wrote:

Inversion

00:50:448 (3,4,5,6) Since the stream itself is pretty curvy its kinda strange that the stream just goes straight here. You should keep the stream curvy, it looks and plays better Done.
00:55:475 (5,6,7) Instead of this you could put 1/2 jumps there, would be awesome to play Done.
01:05:854 (7,9) They are touching in a bad way, it doesnt look nice Moved.
01:06:989 (1,1) Would look better when they wont teach each other I see no problem here.
01:09:178 (4,5,6,7,8,1) This stream is not perfectly straight Fixed.
01:19:962 (1) A curvy slider would fit more with a curvy stream Fine to me.
01:19:962 (1,2) They are awfully close by the way Fine to me.
01:20:611 (5,6) Why the different ds here? Fixed.
01:22:151 Why do you ignore this now? It's fine.
02:02:286 (3,5) Overlaps before were okay, but this looks weird. Do a good overlap or just put some distance between them Fixed.
02:09:259 (7,8) Put some distance between those, they are touching Done.
02:09:908 (1,2,3,4,5) Arent they a bit too close to each other? Nope.
02:16:556 (1,2,3) Pattern would look better when they wouldnt touch each other Fixed.
02:18:016 (1,2,3,4,5,7) No need for them to touch each other Fixed.
02:27:421 (3,4,5) This feels kinda random, try to find a pattern more fitting Wat. This seems totally fine.
03:05:205 (1,2,3,1) Dont let them touch each other, would look better Done.
03:31:962 (1,2,3,4,1,2,3,4) Do a perfect blank here and it will look betterI like it better this way; no change.
03:45:259 (8,1) Too close to each other Fixed.
03:46:394 (2,4) ^ Fixed.
04:24:746 (7,8,9,1) Curvy too, will look better I think it's fine for this one.
04:27:584 (1,2,3,4) I dont think player can guess that the sv here is higher and that those are 1/3 sliders because of it. Use normal sv and it will fix the problem. Btw, the way they are placed doesnt look good Ehh I think it's fine as the player just needs to stay on the note. Will change if someone else says to.
04:29:205 (3,4) I think that such a big distance is not necessary Shortened.
04:46:556 (6,7) You havent used this even once? why now? Changed.
05:16:394 (1,1) They are touching Indeed they are.
05:18:826 (1,4) Line them up perfectly, will look better Done.
05:34:394 (2,1) ^ Already was.
05:45:015 (5,6,7,1) Curvy? Noty.


Good Luck with it :3
Thank you for the mod! o/
Nitrousdragon
for M4M

[Inversion]
00:44:773 (2,3,4) - I feel like the slider before this could be copied to here and Ctrl+H and Ctrl+J. This could be placed above the slider.
00:55:151 (2) - I do not like this overlap here. Move this slider below the previous one.
01:19:962 (1,5) - I don't feel like these sliders fit here. I don't like how some patterns repeat.
02:06:097 (1,1) - Holy cow! Give the player some time to react to the next slider. Chances are that they are gonna keep spinning and get a 100 on this very slider if it's their first play.
03:10:962 (1,1) - ^

Overall rating: 7/10

You tried adding some style in there (for sure), but you need to put it there and not repeat it so much. That's the main thing I see here.
I like it though. I hope you are able to get this ranked! :)
Topic Starter
malxsant

Nitrousdragon wrote:

for M4M

[Inversion]
00:44:773 (2,3,4) - I feel like the slider before this could be copied to here and Ctrl+H and Ctrl+J. This could be placed above the slider. noty I see no problem.
00:55:151 (2) - I do not like this overlap here. Move this slider below the previous one. Changed not using your suggestion though.
01:19:962 (1,5) - I don't feel like these sliders fit here. I don't like how some patterns repeat. I see no problem.
02:06:097 (1,1) - Holy cow! Give the player some time to react to the next slider. Chances are that they are gonna keep spinning and get a 100 on this very slider if it's their first play. It's fine.
03:10:962 (1,1) - ^ ^

Overall rating: 7/10

You tried adding some style in there (for sure), but you need to put it there and not repeat it so much wat. That's the main thing I see here.
I like it though. I hope you are able to get this ranked! :)
Thanks! o/ modding tomorrow
Flanchan
Hi! From queue
Inversion
01:40:719 (4,5,6,7) - Change to triplet to match music
02:02:935 (7,8,9) - Space these out a bit maybe?
05:17:853 (1) - put NC on 05:18:015 (1) instead?
02:00:259 (2) - Space this the same as 02:00:421 (2,3,4,5,6)
03:21:421 (1,2,3,1) - Stack these
04:14:205 (3,4,5,6,7) - Maybe space these like 04:14:610 (1,2,3,4,5,6) ?
04:27:584 - The slider length change here is a little unexpected, maybe lower it a bit?
05:20:772 (4) - This is a little off side
Sorry this isn't very helpful, this is a very good map, can tell you put a lot of effort into it. gl
Zectro
Sup, M4M queue.

[Inversion]
already so modded, very hard for a modding newbie like me to do sth but ill try
01:23:205 (6) - could change shape a bit for flow from 01:22:881 (5) -
01:28:719 (2,3) - these 2 notes feel a bit derpy
01:33:097 (5,6) - jump from this to 01:33:421 (1,2) - feels a bit too big, doesnt really feel right imo
02:09:908 (1) - could be positioned better to make it look better from 02:09:827 (10) -
02:39:746 (1) - could look a TINY bit cleaner i guess
02:42:340 (1) - could be rotated a liiittle bit for better flow from 02:42:178 (7) -
02:46:232 (1) - idk sometimes i feel like its better not to risk these sliders but its prob nothing
03:38:043 (2,3,4) - i know how hard it is to draw good looking streams, but these notes specifically feel a bit too derpy imo, like 03:38:043 (2) - feels a bit too far to the left from 03:37:962 (1) -
03:48:502 (10,11) - could be positioned to look better
03:53:692 (1) - pretty funky slider, i know it fits the music but maybe a bit too funky for rank(notsure)
03:55:881 (2,3) - the positioning between these feels a bit too offtrack for a not-newcombo-note
03:59:935 (10,11) - ^ but doesnt need that much of a positioning change as the above
04:04:800 (4,5,6) - could look better
04:27:583 (1,2,3,4) - feel a tiny bit too fast and too outta nowhere, weird slider breaks here inc
05:27:745 (5) - feels a bit too far away
05:38:123 (4,5,6,7,8) - could flow better
05:47:367 (6) - to 05:47:529 (7) - doesnt flow that well, idk

thats about it i think, i hope its at least a bit useful, very nice map in general
Topic Starter
malxsant

jaob99 wrote:

Hi! From queue
01:40:719 (4,5,6,7) - Change to triplet to match music Done.
02:02:935 (7,8,9) - Space these out a bit maybe? K.
05:17:853 (1) - put NC on 05:18:015 (1) instead? noty
02:00:259 (2) - Space this the same as 02:00:421 (2,3,4,5,6) Fixed it differently.
03:21:421 (1,2,3,1) - Stack these No as it would look bad when actually playing.
04:14:205 (3,4,5,6,7) - Maybe space these like 04:14:610 (1,2,3,4,5,6) ? It's fine.
04:27:584 - The slider length change here is a little unexpected, maybe lower it a bit? Made SV 1.30.
05:20:772 (4) - This is a little off side uh... what?
Sorry this isn't very helpful, this is a very good map, can tell you put a lot of effort into it. gl
Thanks o/
Topic Starter
malxsant

Zectro wrote:

Sup, M4M queue.

[Inversion]
already so modded, very hard for a modding newbie like me to do sth but ill try
01:23:205 (6) - could change shape a bit for flow from 01:22:881 (5) - Seems fine to me.
01:28:719 (2,3) - these 2 notes feel a bit derpy Fixed whole stream.
01:33:097 (5,6) - jump from this to 01:33:421 (1,2) - feels a bit too big, doesnt really feel right imo Fixed somewhat.
02:09:908 (1) - could be positioned better to make it look better from 02:09:827 (10) - ^
02:39:746 (1) - could look a TINY bit cleaner i guess Fixed/
02:42:340 (1) - could be rotated a liiittle bit for better flow from 02:42:178 (7) - Rotated.
02:46:232 (1) - idk sometimes i feel like its better not to risk these sliders but its prob nothing No change.
03:38:043 (2,3,4) - i know how hard it is to draw good looking streams, but these notes specifically feel a bit too derpy imo, like 03:38:043 (2) - feels a bit too far to the left from 03:37:962 (1) - Fixed.
03:48:502 (10,11) - could be positioned to look better What? This is fine.
03:53:692 (1) - pretty funky slider, i know it fits the music but maybe a bit too funky for rank(notsure) It's fine.
03:55:881 (2,3) - the positioning between these feels a bit too offtrack for a not-newcombo-note Fixed entire stream.
03:59:935 (10,11) - ^ but doesnt need that much of a positioning change as the above Fixed.
04:04:800 (4,5,6) - could look better I see no problem here.
04:27:583 (1,2,3,4) - feel a tiny bit too fast and too outta nowhere, weird slider breaks here inc Changed.
05:27:745 (5) - feels a bit too far away Moved closer.
05:38:123 (4,5,6,7,8) - could flow better I don't feel a problem.
05:47:367 (6) - to 05:47:529 (7) - doesnt flow that well, idk Fixed.

thats about it i think, i hope its at least a bit useful, very nice map in general MODDING SOON!
Thanks! o/
LwL
Hey, M4M from your queue.

Inversion
I. Love. This. Song.

I might be a bit too critical because lfj's map of this is my current all-time favorite.

00:41:692 (8,9,1, 2) - This is pretty bad flow, try tilting the triple a bit to the left, and maybe also the slider a bit to the right.

00:42:502 (4,5) - The slider goes into almost the exact same direction as the jump before, which plays kind of awkwardly. Tilting it to the right would make this better (IMO ideally make it so that the jump afterwards is a 180° turn from the slider direction).

00:45:583 (1) - Why not map the triple here? You mapped it in other places.

00:50:773 (1) - ^

00:53:367 (1) - ^ etc.

00:53:367 (1) - This is also a really shallow angle considering it's such a strong note.

01:02:610 (1,2,3,1,2,3,1,2) - I like this a lot.

01:14:773 (7,8) - This spacing is too low imo.

01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The second combo should have higher spacing since the music intensifies - just my opinion.

01:33:746 (3,4,5,1) - There should be a note between (5) and (1), the drums don't stop.

01:36:178 (1) - Pretty shallow angle, and lower DS than the previous note, which doesn't really seem to fit since it's very strong. Just moving (7) a bit to the lower left would fit better imo.

01:48:746 (2) - I hear nothing on this note.

02:19:962 (4) - CTRL-G

02:35:205 (4,5) - Really awkward with the low angle and decrease in DS. Also same thing as for 01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8)

03:12:665 (3,4) - Would be better with CTRL-G I think.

03:28:232 (1) - ^

03:44:610 (5) - There's a really strong guitar part here that should be emphasized.

03:58:556 (7,8,9,10,11,12) - looks kinda awkward

04:05:367 (11,12,1) - fix DS

04:24:989 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same as for 01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8)

04:32:934 (6) - The end of this slider should be a click, it's a pretty strong guitar note. One way to fix could be making (6) and (4,5) triples instead.

04:37:313 (8,9,10,11) - pretty hard to read with the SV change imo.

04:37:961 (1) - I think the jumps in the entire part after this could use some higher spacing since it's the climax of the song. From quickly looking over some of the values there doesn't seem to be much of a difference compared to the rest of the map, I might be wrong though.

04:55:961 (1,2,3,4) - Would make more sense to map the triples here, there's nothing on the red ticks aside from the final note of the drum triples, which you could map in their entirety.

05:00:502 (4,5) - ^

05:05:042 (1,2) - ^

Didn't find that much since this already has quite a few mods and I'm not really experienced myself, but I hope it helped. Still a really fun map overall, even if it's hard to live up to the other two. Good Luck!
Topic Starter
malxsant

LawL4Ever wrote:

Hey, M4M from your queue.

Inversion
I. Love. This. Song.

I might be a bit too critical because lfj's map of this is my current all-time favorite.

00:41:692 (8,9,1, 2) - This is pretty bad flow, try tilting the triple a bit to the left, and maybe also the slider a bit to the right.

00:42:502 (4,5) - The slider goes into almost the exact same direction as the jump before, which plays kind of awkwardly. Tilting it to the right would make this better (IMO ideally make it so that the jump afterwards is a 180° turn from the slider direction).

00:45:583 (1) - Why not map the triple here? You mapped it in other places.

00:50:773 (1) - ^

00:53:367 (1) - ^ etc.

00:53:367 (1) - This is also a really shallow angle considering it's such a strong note.

01:02:610 (1,2,3,1,2,3,1,2) - I like this a lot.

01:14:773 (7,8) - This spacing is too low imo.

01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The second combo should have higher spacing since the music intensifies - just my opinion.

01:33:746 (3,4,5,1) - There should be a note between (5) and (1), the drums don't stop.

01:36:178 (1) - Pretty shallow angle, and lower DS than the previous note, which doesn't really seem to fit since it's very strong. Just moving (7) a bit to the lower left would fit better imo.

01:48:746 (2) - I hear nothing on this note.

02:19:962 (4) - CTRL-G

02:35:205 (4,5) - Really awkward with the low angle and decrease in DS. Also same thing as for 01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8)

03:12:665 (3,4) - Would be better with CTRL-G I think.

03:28:232 (1) - ^

03:44:610 (5) - There's a really strong guitar part here that should be emphasized.

03:58:556 (7,8,9,10,11,12) - looks kinda awkward

04:05:367 (11,12,1) - fix DS

04:24:989 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same as for 01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8)

04:32:934 (6) - The end of this slider should be a click, it's a pretty strong guitar note. One way to fix could be making (6) and (4,5) triples instead.

04:37:313 (8,9,10,11) - pretty hard to read with the SV change imo.

04:37:961 (1) - I think the jumps in the entire part after this could use some higher spacing since it's the climax of the song. From quickly looking over some of the values there doesn't seem to be much of a difference compared to the rest of the map, I might be wrong though.

04:55:961 (1,2,3,4) - Would make more sense to map the triples here, there's nothing on the red ticks aside from the final note of the drum triples, which you could map in their entirety.

05:00:502 (4,5) - ^

05:05:042 (1,2) - ^

Didn't find that much since this already has quite a few mods and I'm not really experienced myself, but I hope it helped. Still a really fun map overall, even if it's hard to live up to the other two. Good Luck!
Gonna respond to this mod and your map in 2-4 days.
LigerZero
[Metadata]
Title:The Shining Needle Castle Sinking in the Air ~ Counter-Clock World OK
TitleUnicode:The Shining Needle Castle Sinking in the Air ~ Counter-Clock World Change to "空中に沈む輝針城 ~ Counter-Clock World"
Artist:Demetori OK
ArtistUnicode:Demetori OK
Creator:maxandcheese OK
Source:東方Project OK
Tags:Evil People as the true object of salvation marathon touhou stage 5 double dealing character inverted castle Added "seija kijin Comiket88" and change "Evil People as the true object of salvation" to "愧人贖悪 Evil People as the True Object of Salvation"
Topic Starter
malxsant

maxandcheese wrote:

LawL4Ever wrote:

Hey, M4M from your queue.

Inversion
I. Love. This. Song.

I might be a bit too critical because lfj's map of this is my current all-time favorite.

00:41:692 (8,9,1, 2) - This is pretty bad flow, try tilting the triple a bit to the left, and maybe also the slider a bit to the right. Remapped section.

00:42:502 (4,5) - The slider goes into almost the exact same direction as the jump before, which plays kind of awkwardly. Tilting it to the right would make this better (IMO ideally make it so that the jump afterwards is a 180° turn from the slider direction).^

00:45:583 (1) - Why not map the triple here? You mapped it in other places.

00:50:773 (1) - ^

00:53:367 (1) - ^ etc. Fixed all.

00:53:367 (1) - This is also a really shallow angle considering it's such a strong note. Sharper.

01:02:610 (1,2,3,1,2,3,1,2) - I like this a lot. yey

01:14:773 (7,8) - This spacing is too low imo. Agreed.

01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The second combo should have higher spacing since the music intensifies - just my opinion. Remapped section.

01:33:746 (3,4,5,1) - There should be a note between (5) and (1), the drums don't stop. To me I hear a stop in the louder drum. I think it's fine imo.

01:36:178 (1) - Pretty shallow angle, and lower DS than the previous note, which doesn't really seem to fit since it's very strong. Just moving (7) a bit to the lower left would fit better imo. What are you talking about. Where is (7)?

01:48:746 (2) - I hear nothing on this note. Nice ear.

02:19:962 (4) - CTRL-G K.

02:35:205 (4,5) - Really awkward with the low angle and decrease in DS. Also same thing as for 01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) Remapped section.

03:12:665 (3,4) - Would be better with CTRL-G I think. Done.

03:28:232 (1) - ^ ^

03:44:610 (5) - There's a really strong guitar part here that should be emphasized. Emphasized.

03:58:556 (7,8,9,10,11,12) - looks kinda awkward Remapped.

04:05:367 (11,12,1) - fix DS Remapped.

04:24:989 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - same as for 01:29:854 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) mhm.

04:32:934 (6) - The end of this slider should be a click, it's a pretty strong guitar note. One way to fix could be making (6) and (4,5) triples instead. Made (6) a triplet.

04:37:313 (8,9,10,11) - pretty hard to read with the SV change imo. Fixed hopefully.

04:37:961 (1) - I think the jumps in the entire part after this could use some higher spacing since it's the climax of the song. From quickly looking over some of the values there doesn't seem to be much of a difference compared to the rest of the map, I might be wrong though. Spaced some out.

04:55:961 (1,2,3,4) - Would make more sense to map the triples here, there's nothing on the red ticks aside from the final note of the drum triples, which you could map in their entirety.

05:00:502 (4,5) - ^

05:05:042 (1,2) - ^ I think these are fine.

Didn't find that much since this already has quite a few mods and I'm not really experienced myself, but I hope it helped. Still a really fun map overall, even if it's hard to live up to the other two. yeah. lfj's is a fucking masterpiece
Good Luck!
Thanks o/
Modding tomorrow.
Topic Starter
malxsant

LigerZero wrote:

[Metadata]
Title:The Shining Needle Castle Sinking in the Air ~ Counter-Clock World OK
TitleUnicode:The Shining Needle Castle Sinking in the Air ~ Counter-Clock World Change to "空中に沈む輝針城 ~ Counter-Clock World"
Artist:Demetori OK
ArtistUnicode:Demetori OK
Creator:maxandcheese OK
Source:東方Project OK
Tags:Evil People as the true object of salvation marathon touhou stage 5 double dealing character inverted castle Added "seija kijin Comiket88" and change "Evil People as the true object of salvation" to "愧人贖悪 Evil People as the True Object of Salvation"
Thank you for check!
LwL

maxandcheese wrote:

LawL4Ever wrote:

Hey, M4M from your queue.

Inversion
01:36:178 (1) - Pretty shallow angle, and lower DS than the previous note, which doesn't really seem to fit since it's very strong. Just moving (7) a bit to the lower left would fit better imo. What are you talking about. Where is (7)? I meant the (7) of the previous combo (I actually thought I ctrl-c'd that one as well), but looking at it again it might look shitty if you change the note placement, so just keep it I guess. It's not really anything significant anyway.
pishifat
that hitnormal blends with the song so much holy

01:01:313 - i guess you added the new time signature stuff after placing these green lines. because of some glitch, they switch the section back to 6/4

only way to fix it is deleting then re-adding the green lines (or changing some value in the .osu for each line idk)

00:38:611 (1) - 00:40:394 (1) - first 2 objects on loud af cymbals and you're not even using finishes ok ok ok ok
02:00:827 (1,3) - song isn't really supporting a sv increase as extreme as this. it's super offputting since it's unexpected as well with the 0 indicating you're giving for a speed change
02:18:178 (3) - when you've got a sound as impactful as this in the middle of a stack it doesn't really bring it out all that much. doing some 1/4 slider thing where you jump into the cymbal is cool
04:23:692 (14) - so if this is the same sound as 04:22:881 (5) - 04:23:367 (10) - and both of those are jumps that means this one should be ________
02:10:881 (7,8) - 02:13:475 (9,10) - uh it keeps happening. i dunno what you're trying to follow with these. there's a 1/6 drum thing between them and then you've got a 1/8 repeat thing afterwards mapping nothing and im sitting here questioning whether i've gone deaf.
02:21:259 (7) - 02:23:854 (9,10) - ^that being, you've got some 1/4 circles over 1/6 which is not really a thing you can do
04:18:502 (1,2,3,4,5,6,7) - hello ragequit because 2/3 circle spam introduced 4 mintues into the song. after constant 1/4 and 1/2 nobody's gonna expect this kind of thing, so using something simpler involving sliders that play the 2/3 rhythm for you is a nice thing to do
03:33:421 (3) - sounds so much better when you're clicking on the sound at the tail of this. it's the same sound as the following object so only clicking on one is a lot of what
03:34:070 (1) - sliderticks so loud while covering no sound ok then

so a concept with streamy stuff is how players have been trained to think new combos land on strong beats. usually strong beats are white/red ticks. when you place new combos on blue ticks during streams, it's offputting since people are assuming the new combo will be on white/red leading to misreadz
the idea applies to a lot of stuff on your map, for example
01:16:070 (5,1) - what's so special about the blue tick on 1? nothing. new combo on either the white or the red is logical (and assuming you were trying to follow the guitar as in the next point, red is sense)
01:10:881 (11,1) - so yea im guessing you were trying to follow the guitar which is ambiguously on the blue tick. it's supposed to be on the red tick but music is hard to do. in the end, make it the same as the previous thing and you'll be fine
02:00:016 (1,2,1) - is doing the concept correctly so i think you get what im trying to say
01:19:151 (5,1) - then there's when you have streams starting at the end of sliders where the sliderend is on the white tick. because people assume white tick = new combo yeayyeayea. ideally if it's not like a triple coming off of a sliderend, you'll just have it connected to the slider like you had previously rather than being a separate thing (since the sliderend is supposed to be part of the actual stream). that spacing thing is especially relevant when you've got tiny 1/2 spacing like 01:45:259 (1,2) -
05:02:934 (5,6) - this is an especially ew example of the 1/4 spacing from sliderends thing. when you've already got 1/2 sliders spaced hte same visual distance away from other 1/2 objects elsewhere in the map it makes it look like this is another 1/2 spaced thing yet oh it's not
01:21:746 (3) - plus there's the whole strong sound on sliderend thing that you already know about. this one's not on the end of a stream like the others, but it still hurts

there's also a lot of whatareyoudoing spacing. spacing to stronger sounds is usually bigger than weaker sounds to indicate your placements are actually mappign the song rather than just your rhythms
01:30:989 (7,1) - ew cuz 6->7 bigger than 7->1. 6->7 is weaker than 7->1. u feel me
really though, even if you get them somewhat close, it's alright. for example with 01:32:124 (6,7,1) - they're the same size so nobody's gonna really complain
02:30:827 (3) - stuff like this though is super obvious since it's like the 3 is completley ignored in the middle of some circle spam even though you're still clicking on it.
and it's even more obvious when there's direct comparisions showing inconsistency. like 04:07:800 (5,6,1) - is good cuz 5->6 is small and 6->1 is big, but then 04:09:097 (5,6,1) - is the opposite
so i assume you get what im trying to say then

lick me
Topic Starter
malxsant

pishifat wrote:

lick me
nou
Topic Starter
malxsant

pishifat wrote:

that hitnormal blends with the song so much holy

01:01:313 - i guess you added the new time signature stuff after placing these green lines. because of some glitch, they switch the section back to 6/4

only way to fix it is deleting then re-adding the green lines (or changing some value in the .osu for each line idk) pls tell me there's a quick way to fix that.

00:38:611 (1) - 00:40:394 (1) - first 2 objects on loud af cymbals and you're not even using finishes ok ok ok ok ok
02:00:827 (1,3) - song isn't really supporting a sv increase as extreme as this. it's super offputting since it's unexpected as well with the 0 indicating you're giving for a speed change o
02:18:178 (3) - when you've got a sound as impactful as this in the middle of a stack it doesn't really bring it out all that much. doing some 1/4 slider thing where you jump into the cymbal is cool ur the BN
04:23:692 (14) - so if this is the same sound as 04:22:881 (5) - 04:23:367 (10) - and both of those are jumps that means this one should be idk
02:10:881 (7,8) - 02:13:475 (9,10) - uh it keeps happening. i dunno what you're trying to follow with these. there's a 1/6 drum thing between them and then you've got a 1/8 repeat thing afterwards mapping nothing and im sitting here questioning whether i've gone deaf. i hear you.
02:21:259 (7) - 02:23:854 (9,10) - ^that being, you've got some 1/4 circles over 1/6 which is not really a thing you can do i feel you.
04:18:502 (1,2,3,4,5,6,7) - hello ragequit because 2/3 circle spam introduced 4 mintues into the song. after constant 1/4 and 1/2 nobody's gonna expect this kind of thing, so using something simpler involving sliders that play the 2/3 rhythm for you is a nice thing to do done.
03:33:421 (3) - sounds so much better when you're clicking on the sound at the tail of this. it's the same sound as the following object so only clicking on one is a lot of what
03:34:070 (1) - sliderticks so loud while covering no sound ok then my ears.

so a concept with streamy stuff is how players have been trained to think new combos land on strong beats. usually strong beats are white/red ticks. when you place new combos on blue ticks during streams, it's offputting since people are assuming the new combo will be on white/red leading to misreadz
the idea applies to a lot of stuff on your map, for example
01:16:070 (5,1) - what's so special about the blue tick on 1? nothing. new combo on either the white or the red is logical (and assuming you were trying to follow the guitar as in the next point, red is sense) done.
01:10:881 (11,1) - so yea im guessing you were trying to follow the guitar which is ambiguously on the blue tick. it's supposed to be on the red tick but music is hard to do. in the end, make it the same as the previous thing and you'll be fine still waiting for music tutorial.
02:00:016 (1,2,1) - is doing the concept correctly so i think you get what im trying to say
01:19:151 (5,1) - then there's when you have streams starting at the end of sliders where the sliderend is on the white tick. because people assume white tick = new combo yeayyeayea. ideally if it's not like a triple coming off of a sliderend, you'll just have it connected to the slider like you had previously rather than being a separate thing (since the sliderend is supposed to be part of the actual stream). that spacing thing is especially relevant when you've got tiny 1/2 spacing like 01:45:259 (1,2) - did i do it right?
05:02:934 (5,6) - this is an especially ew example of the 1/4 spacing from sliderends thing. when you've already got 1/2 sliders spaced hte same visual distance away from other 1/2 objects elsewhere in the map it makes it look like this is another 1/2 spaced thing yet oh it's not fixed hopefully.
01:21:746 (3) - plus there's the whole strong sound on sliderend thing that you already know about. this one's not on the end of a stream like the others, but it still hurts resolved.

there's also a lot of whatareyoudoing spacing. spacing to stronger sounds is usually bigger than weaker sounds to indicate your placements are actually mappign the song rather than just your rhythms
01:30:989 (7,1) - ew cuz 6->7 bigger than 7->1. 6->7 is weaker than 7->1. u feel me i wish i could.
really though, even if you get them somewhat close, it's alright. for example with 01:32:124 (6,7,1) - they're the same size so nobody's gonna really complain
02:30:827 (3) - stuff like this though is super obvious since it's like the 3 is completley ignored in the middle of some circle spam even though you're still clicking on it.
and it's even more obvious when there's direct comparisions showing inconsistency. like 04:07:800 (5,6,1) - is good cuz 5->6 is small and 6->1 is big, but then 04:09:097 (5,6,1) - is the opposite
so i assume you get what im trying to say then yeyeyeye

lick me made you highlight this
Exile-
:P M4M for your queue!

Wall of text
  • [General]
  1. Add Widescreen support since you dont have sb
  2. Change picture format from PNG into JPG

    [Inversion]
  3. I think your streams are too messy because you change their DS a lot
  4. 03:35:529 - delete kiai from there, I think that 4 kiai parts are enough
  5. 00:40:881 (3) - 0.4 DS instead of 0.37
  6. 00:38:611 (1) - The last part of this slider should create a blanket to 00:40:394 (1) -
  7. 00:45:421 (6) - stack it to 00:45:097 (4) -
  8. 00:46:718 (8) - this slider should be parallel to 00:47:042 (1,2) - , also I would place it further
  9. 01:00:665 (3,4,1,2,3,4,5,6) - I dont know why you want to slow down this stream, it should be faster or equal to 01:00:016 (1,2,3,4,5,6,1,2) -
  10. 01:06:178 (9) - NC
  11. 01:15:421 (9) - Well, this note is awkward, maybe turn it into a 3/4 slider or stack to 01:15:746 (1) -
  12. 01:16:556 (4) - blanket?
  13. 01:19:151 (1) - ^
  14. 01:45:259 (1) - Slider's end should be directed at 01:45:746 (2) -
  15. 01:55:638 (1,4,5,6) - This overlap is really noticeable >.<, try to stack 01:56:286 (4,5,6) - to 01:55:638 (1) -
  16. 01:56:935 (2) - I would place NC here intead of 01:56:773 (1) - because you're following drums there
  17. 02:00:827 (1,2,3) - Place then on straight line
  18. 02:08:773 (1) - This note seems to be a part of 02:08:124 (3,4,5,6,7) - this stream and may be confusing, space them properly (or stack them)
  19. 02:23:205 (1) - ^
  20. 02:09:259 (7) - blanket
  21. 02:09:908 (1) - ^
  22. 02:09:908 (1) - You can stack them and it wouldnt make any difference in their appearance in gameplay because osu! is stacking them this way automatically
  23. 02:17:448 (2,3,4) - ^
  24. 02:36:665 (4,7) - Overlap >.<
  25. 02:37:962 (9) - You can shorten this combo by placing NC here
  26. 02:59:205 (10,11,1,2,3,4,5,1,2,3,4,5,6,7) - Constant DS!
  27. 02:59:692 (5,1) - You can make bigger jump here ^^
  28. 03:06:097 (2,3,4,5,6,7,8,1,2,3,4,5,6,7) - I love this part but you should shorten the distance between 03:05:691 (1,2) - so it would be the same lile the rest
  29. 03:08:773 (3,5,7) - these notes could be placed better, like this:
  30. 03:37:475 (3,4,1,2,3,1,2) - Overlap >.<, you can make this part symmetric to avoid it
  31. 03:56:529 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Every curvate should start from NC, not from the last note in the combo
  32. 04:05:529 (1,2) - Sliders like these are very hard click, most of the players will ignore this anyways and play like this was a stream. To avoid it shoud should increase spacing between 04:05:529 (1,2) -
    05:23:691 (5,6) - ^
  33. 04:14:286 (4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - This kind of spiral should enlarge from the center like you did 04:15:746 (3,4,1,2,3,4,5,6,1,2,3,4,5,6) - here. Otherwise its hard to read
  34. 05:06:177 (7) - Ctrl + G would make it more comfortable to play
  35. 05:16:394 (1,2,1) - This spacing may be too extreme >.<
  36. 05:18:826 (1,2,3,4) - ^
  37. 02:00:016 (1) - Delete that whistle
  38. 03:35:529 (1,3) - Overlap, move 03:36:178 (3) - to x:164 y:120
  39. 03:40:232 (1) - Delete NC
  40. 03:48:665 (1,3) - place a blanket instead of that overlap >.<
  41. 04:02:935 (1) - Please fix this shape, it also overlaps with 04:03:908 (3,4) -
  42. 04:13:800 (2,3) - You can unstack them
  43. 04:22:881 (5,10,13) - NC
  44. 04:29:205 (3,4) - Nerf this jump
  45. 05:03:177 (6) - NC
  46. 05:13:637 (8,1) - Swap NC
  47. 05:24:015 (1,7) - ^
  48. 05:17:853 (1,4) -
  49. 05:36:177 (5,1) - ^
  50. 05:34:394 (1) - This slider doesnt cover 05:34:880 (1) - . Its a bit off
  51. 05:35:529 (1) - Delete NC
  52. 05:50:448 (1) - Fix this slider so it wont overlap with 05:50:123 (7) -

Good luck~
Topic Starter
malxsant

Hanczer wrote:

:P M4M for your queue!
Will mod tomorrow or the next day!
kirinokirino
I wanted a m4m, but then get tired and even wanted to delete all this, but nm. I'm terrible modder.
NO KD
I hope in-game screenshots wont dissappear.

00:38:611 (1) - slider in the picture looks better for me. white dots are over turning-point, and it is more symmetrical.
start point: 225x 324y, ancor-points: 242:285, 218:245, 225:204, 202:165. last point: 218:125
00:41:043 (4,5,6,7,8) - a star maybe?
00:43:638 (4) - blanket to curve of 00:42:989 (1,2,3) - theese?
00:45:259 (5) - it can be a bit lower, so it will not overlap 00:44:448 (1) - this
00:45:583 (1) - snap first ancor-point to the grid on the left, ancor-point after red one - to the up and right. adjust next 2 circles
00:47:043 (1,2,3,4,5,6) - something like this? dunno. sorry for bad picture :P
00:48:178 (1) - meh
00:49:475 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - these can be arranged better imho
00:51:178 (2,3) - a straight line here would be better
00:57:259 (1) - better make this a 3 circles and 00:56:935 (7,8) - this - a slider.
00:58:070 (3,4,5) - move it closer to 00:57:746 (2) - this slider, so that 00:58:232 (4) - this circle will be in the blancet and not overlapping 00:58:556 (1) -
01:06:178 (9) - blanket with this 01:05:854 (7) -
01:12:583 (2,3,4,5) - weird
01:12:827 (5,1) - bad anti-jump
01:16:556 (4,5) - you really shoud not consider this as a working solution. this should be a stream (spaced right after slider) or you can make it shorter (1\2) and start a stream on white tick. same goes to 01:19:151 (1,2) - 01:19:962 (1,2) - etc. you can keep them, if you really want, but please make them look better then (which is hard)
01:34:070 (1,2,3,4) - Its hard to make streams with different spacing work.
01:37:151 (7) - you can represent this nice sound with antijump or make it a 1\2 slider.
01:44:124 (1,2,3,4,5,6,7,8) - can this curve be a bit smoother? or maybe replace it with some stright lines and then make 01:44:773 (1,2,3,4,5,6) - this a curve.
01:47:692 (5,1) - this jump is to large to be right after stream.
02:32:610 (1,1,5) - you will not represent them with cuve change?
02:46:719 (2,3,4,5,6) - unreadable.
Topic Starter
malxsant

kirinokirino wrote:

I wanted a m4m, but then get tired and even wanted to delete all this, but nm. I'm terrible modder.
NO KD Are you sure? ;_;
I hope in-game screenshots wont dissappear.

00:38:611 (1) - slider in the picture looks better for me. white dots are over turning-point, and it is more symmetrical.
start point: 225x 324y, ancor-points: 242:285, 218:245, 225:204, 202:165. last point: 218:125 KK
00:41:043 (4,5,6,7,8) - a star maybe? indeed
00:43:638 (4) - blanket to curve of 00:42:989 (1,2,3) - theese? ye
00:45:259 (5) - it can be a bit lower, so it will not overlap 00:44:448 (1) - this stacked it instead
00:45:583 (1) - snap first ancor-point to the grid on the left, ancor-point after red one - to the up and right. adjust next 2 circles I hope i did it right
00:47:043 (1,2,3,4,5,6) - something like this? dunno. sorry for bad picture :P I like that
00:48:178 (1) - meh
00:49:475 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - these can be arranged better imho Seems fine to me
00:51:178 (2,3) - a straight line here would be better Done
00:57:259 (1) - better make this a 3 circles and 00:56:935 (7,8) - this - a slider. ok
00:58:070 (3,4,5) - move it closer to 00:57:746 (2) - this slider, so that 00:58:232 (4) - this circle will be in the blancet and not overlapping 00:58:556 (1) - just blanketed it
01:06:178 (9) - blanket with this 01:05:854 (7) - k
01:12:583 (2,3,4,5) - weird fine to me
01:12:827 (5,1) - bad anti-jump changed
01:16:556 (4,5) - you really shoud not consider this as a working solution. this should be a stream (spaced right after slider) or you can make it shorter (1\2) and start a stream on white tick. same goes to 01:19:151 (1,2) - 01:19:962 (1,2) - etc. you can keep them, if you really want, but please make them look better then (which is hard) I think it's fine
01:34:070 (1,2,3,4) - Its hard to make streams with different spacing work. I think I fixed it
01:37:151 (7) - you can represent this nice sound with antijump or make it a 1\2 slider. semi-antijump
01:44:124 (1,2,3,4,5,6,7,8) - can this curve be a bit smoother? or maybe replace it with some stright lines and then make 01:44:773 (1,2,3,4,5,6) - this a curve. I think it's fine..
01:47:692 (5,1) - this jump is to large to be right after stream. made shorter
02:32:610 (1,1,5) - you will not represent them with cuve change? You mean NC?? I did if you meant that
02:46:719 (2,3,4,5,6) - unreadable. Fixed
Thank you! o/
C00L
ello from your quququeuueueuquequequuqeu


[General]
[*]em timing is wrong imo the first timing point should be at somewhere around 38,587, second one seems fine (i dont know how you got that lel)


[noisrevnI]
  1. maybe ill find something :)
  2. 02:00:016 (1,2) - why not hitsound the slider end and the circle with a clap, sounds pretty kek imo
  3. ok lets start at the beginning now :P
  4. 00:46:394 (6,4) - see the thing with my style is that i really dont like overlaps like these, but since its your style im really not gonna judge. Im just saying this for future reference since i will prob mention is a couple of times. If you disagree feel free to ignore these :P
  5. 00:47:529 (4,1) - ^
  6. 00:53:773 (2,6) - das pretty weird overlap
  7. 01:11:367 (3) - you could use the same slider art as you did here 01:06:178 (1) - since that is really nice tbh same goes for 01:08:773 (1) -
  8. 01:30:827 (6,2) - overlap thingy
  9. 01:34:394 (5) - NC maybe since you change the acceleration of the stream
  10. 03:07:638 (1,2) - i would do a triplet here instead of starting those hits now, so like create a triplet and add a NC at 03:07:800 (2) -
  11. 03:08:935 (4,7) - ahhhhhhhhhh the cringe
  12. 03:13:638 (1) - hmm i dont think kiai time is needed here, i really dont understand. Like yeah cool kiai fountain but.. is it needed?
  13. 03:26:124 (3) - start your slider at 03:25:962 (2) - a very strong sound is missed at the current state, that only a slider would emphasise, 03:24:665 (1) - you done it here
  14. 03:28:719 (3) - same thing as before start the slider here 03:28:556 (2) -
  15. 03:38:935 (1,2,3,4,5,1,2,3,1) - this feels so weird in the editor but that may be just me
  16. 04:20:124 (1) - the kiai fountain again (oh look 4:20)
  17. 04:30:178 (1) - ^ whatever seems that you like them up to you wont mention it again :P
  18. 05:19:961 (2,3,4,5,6,1,2,3,4,5,6,7,8,9) - if you increase the DS between these why not do it later as well? 05:25:150 (2,3,4,5,6,1,2,3,4,5,6,7,8,9) -

kekekekekekekeekekekekeekek
Good luck buddy in ranking this looks not bad :P
Topic Starter
malxsant

C00L wrote:

ello from your quququeuueueuquequequuqeu


[General]
  1. em timing is wrong imo the first timing point should be at somewhere around 38,587, second one seems fine (i dont know how you got that lel) wew nice 1 lad

[noisrevnI]
  1. maybe ill find something :)
  2. 02:00:016 (1,2) - why not hitsound the slider end and the circle with a clap, sounds pretty kek imo kek sounds fine
  3. ok lets start at the beginning now :P
  4. 00:46:394 (6,4) - see the thing with my style is that i really dont like overlaps like these, but since its your style im really not gonna judge. Im just saying this for future reference since i will prob mention is a couple of times. If you disagree feel free to ignore these :P For this one it's fine
  5. 00:47:529 (4,1) - ^ This one I fixed
  6. 00:53:773 (2,6) - das pretty weird overlap Fixed
  7. 01:11:367 (3) - you could use the same slider art as you did here nah 01:06:178 (1) - since that is really nice tbh same goes for 01:08:773 (1) - yah
  8. 01:30:827 (6,2) - overlap thingy Fixed
  9. 01:34:394 (5) - NC maybe since you change the acceleration of the stream I think for this particular stream it suits it not being NC'd
  10. 03:07:638 (1,2) - i would do a triplet here instead of starting those hits now, so like create a triplet and add a NC at 03:07:800 (2) - yeye
  11. 03:08:935 (4,7) - ahhhhhhhhhh the cringe ahhhhhhhh it's fixed
  12. 03:13:638 (1) - hmm i dont think kiai time is needed here, i really dont understand. Like yeah cool kiai fountain but.. is it needed? Removed. Idk why I put it there
  13. 03:26:124 (3) - start your slider at 03:25:962 (2) - a very strong sound is missed at the current state, that only a slider would emphasise, 03:24:665 (1) - you done it here Fixed
  14. 03:28:719 (3) - same thing as before start the slider here 03:28:556 (2) - Okee
  15. 03:38:935 (1,2,3,4,5,1,2,3,1) - this feels so weird in the editor but that may be just me ye i think it's fine
  16. 04:20:124 (1) - the kiai fountain again (oh look 4:20) Removed
  17. 04:30:178 (1) - ^ whatever seems that you like them up to you wont mention it again :P Here it's fine since it's so powerful
  18. 05:19:961 (2,3,4,5,6,1,2,3,4,5,6,7,8,9) - if you increase the DS between these why not do it later as well? 05:25:150 (2,3,4,5,6,1,2,3,4,5,6,7,8,9) -It's a new rhythm

kekekekekekekeekekekekeekek
Good luck buddy in ranking this looks not bad :P
Thanks o/
Will mod soon!
Shyotamaze
Hi, from my modding queue

General
  1. Weird "thingy isn't snapped" stuff in AIMod, check it
Inversion
  1. 01:00:827 (1,2,3,4,5,6,1,2) - Try to make a blanket to make it prettier and stack 01:01:962 (3) - with the start of the stream
  2. 02:09:097 (5,6,7) - The slider doesn't look good with the previous stream, push it down a little
  3. 02:09:259 (7,8) - Too close imo
  4. 02:10:313 (2,3,4,5) - ^ you could also not stack them and make a note of that stream to stack with 02:09:259 (7) - 's end
  5. 02:18:989 (7,1) - Fix stack
  6. 02:19:638 (1,2) - It doesn't flow really well imo
  7. 02:20:124 (3,1) - Collides
  8. 02:20:692 (2,3,4,5) - It feels a bit weird to have a big curve like this after a slider, try to curve it less
  9. 03:12:340 (1,2,3,4,5,6,7,8) - The note placement feels a bit random, try to make other shapes with the jumps
  10. 03:22:070 (1) - The shape can be improved imo
  11. 03:25:475 (1,1,3) - Fix stacks
  12. 03:33:421 (3) - Curve it as much as 03:32:448 (3) -
  13. 03:45:097 (7,1) - Collides, maybe make the slider less curvy and blanket 7
  14. 03:48:665 (1,2) - Collides, maybe stack with something here 03:48:502 (10,11,1) -
  15. 04:01:881 (4,5,6,7,8,9) - Maybe a bit too straight
  16. 04:20:610 (2,4) - Collides, stack with 04:21:908 (6) -
  17. 05:45:015 (5,6,7) - Maybe a bit too straight here too
osu! needs more Demetori <3 pls rank it btw sorry for being late :(
Good luck!
Vivyanne
hOI!
from da qUEUE!

i can't map demetori or streams at all but ill just give an overall look

Inversion

check AiMod!!!!

personal opinion: i really don't like streams that start immediately after the end of a slider, but that's just my opinion. pattern seems to be overdone imo and may just be reduced a little over the whole map

something that I missed, especially with the star rating, is the lack of spacing in the streams and kicksliders. will not point them all out otherwise this mod will not be pleasant to read, but please mind checking yourself. to give an idea, sections like 01:03:908 (1) - miss the high spacing that they really need

00:48:827 (4,5,6,7,8,9) - having these stacked is kinda boring, please reconsider it. i'd spread out the notes for a higher fun factor
00:52:232 (1,2) - these don't flow well into each other, please reconsider the location of 2, also why not NC on 2 instead of 1
01:13:962 (8,9,10,11,1,2,3,4) - this doesn't look too nice, maybe fix the curve of 8,9,10,11
01:27:746 (1,2) - here in these situations, the spacing between the kicksliders is too low, reconsider it please. also maybe crtl+g 2 for flow reasons
02:06:097 (1) - this spinner has to be muted imo
02:07:800 (2,3) - put more spacing between those two so that the 5tap gets more clear when playing (making it easier to read)
02:08:448 (7,1) - nah man a jump would be nice
02:16:881 (3) - put this more to the left, so that the jump will have the same spacing and not get shut down randomly
02:31:800 (1,2) - same as before
02:37:962 (9) - NC
03:02:610 (1) - NC here doens't seem to be needed, maybe remove it
03:10:962 (1) - same as before
03:46:719 (3,4) - nah a full stack breaks flow, maybe overlap it for only the half of 4 or idk
03:47:367 (5,6) - same tbh
03:51:583 (3,6) - this pixel overlap hurts, just make them sit seperately
04:00:989 (9) - NC
04:02:286 (9) - NC
04:28:881 (1,2) - fix overlap!
04:29:529 (4) - NC
04:53:367 (1,2) - spacing is too small, put 2 further away from 1

ok that's it, hope it helped out a bit, gl with this
Jonarwhal
NM from my queue~

Inversion
SPOILER
00:57:340 - Add something.
00:57:665 - ^
00:57:989 - ^
01:16:881 - Curve this down to reveal more of the next objects. Also make 01:16:881 - this clickable.
01:37:475 (1,2) - Fix blanket. (1) should be more curvy.
02:10:800 - Add something.
02:15:989 - ^
That's all I could find. @_@
Have a star~
Good Luck with this! :D
Topic Starter
malxsant

Shyotamaze wrote:

Hi, from my modding queue

General
  1. Weird "thingy isn't snapped" stuff in AIMod, check it
Inversion
  1. 01:00:827 (1,2,3,4,5,6,1,2) - Try to make a blanket to make it prettier done and stack 01:01:962 (3) - with the start of the stream nothx
  2. 02:09:097 (5,6,7) - The slider doesn't look good with the previous stream, push it down a littlefixed kinda
  3. 02:09:259 (7,8) - Too close imo
  4. 02:10:313 (2,3,4,5) - ^ you could also not stack them and make a note of that stream to stack with 02:09:259 (7) - 's end i like it stacked
  5. 02:18:989 (7,1) - Fix stack I see nothing wrong with it..?
  6. 02:19:638 (1,2) - It doesn't flow really well imo Fixed
  7. 02:20:124 (3,1) - Collides uh..... what
  8. 02:20:692 (2,3,4,5) - It feels a bit weird to have a big curve like this after a slider, try to curve it less Feels fine to me.
  9. 03:12:340 (1,2,3,4,5,6,7,8) - The note placement feels a bit random, try to make other shapes with the jumps There is a pattern... (1)-(4) is a zigzag and (5)-(8) is a triangle with (7) slightly stacked below (5).
  10. 03:22:070 (1) - The shape can be improved imo Improved
  11. 03:25:475 (1,1,3) - Fix stacks fixed
  12. 03:33:421 (3) - Curve it as much as 03:32:448 (3) - what why... the sv is decreasing so no
  13. 03:45:097 (7,1) - Collides, maybe make the slider less curvy and blanket 7 fixed
  14. 03:48:665 (1,2) - Collides, maybe stack with something here 03:48:502 (10,11,1) - fixed
  15. 04:01:881 (4,5,6,7,8,9) - Maybe a bit too straight unstraightened
  16. 04:20:610 (2,4) - Collides, stack with 04:21:908 (6) - fixed
  17. 05:45:015 (5,6,7) - Maybe a bit too straight here too I think it's fine as it leads into the last section of the song
osu! needs more Demetori <3 pls rank it btw sorry for being late :(
Good luck!
Topic Starter
malxsant

HighTec wrote:

hOI!
from da qUEUE!

i can't map demetori or streams at all but ill just give an overall look

Inversion

check AiMod!!!!

personal opinion: i really don't like streams that start immediately after the end of a slider, but that's just my opinion. pattern seems to be overdone imo and may just be reduced a little over the whole map

something that I missed, especially with the star rating, is the lack of spacing in the streams and kicksliders. will not point them all out otherwise this mod will not be pleasant to read, but please mind checking yourself. to give an idea, sections like 01:03:908 (1) - miss the high spacing that they really need

00:48:827 (4,5,6,7,8,9) - having these stacked is kinda boring, please reconsider it. i'd spread out the notes for a higher fun factor fixed
00:52:232 (1,2) - these don't flow well into each other, please reconsider the location of 2, also why not NC on 2 instead of 1 I think it feels fine. NC'd at 00:52:070 though
01:13:962 (8,9,10,11,1,2,3,4) - this doesn't look too nice, maybe fix the curve of 8,9,10,11 Done on purpose because of sharp change in the music
01:27:746 (1,2) - here in these situations, the spacing between the kicksliders is too low, reconsider it please. also maybe crtl+g 2 for flow reasons Changed completely
02:06:097 (1) - this spinner has to be muted imo fixed
02:07:800 (2,3) - put more spacing between those two so that the 5tap gets more clear when playing (making it easier to read) ok
02:08:448 (7,1) - nah man a jump would be nice nah man it's good
02:16:881 (3) - put this more to the left, so that the jump will have the same spacing and not get shut down randomly sure why not
02:31:800 (1,2) - same as before feels fine here tbh
02:37:962 (9) - NC no
03:02:610 (1) - NC here doens't seem to be needed, maybe remove it it follows a different motif from the previous pattern. no change
03:10:962 (1) - same as before last note NC syndrome
03:46:719 (3,4) - nah a full stack breaks flow, maybe overlap it for only the half of 4 or idk feels fine
03:47:367 (5,6) - same tbh same tbh
03:51:583 (3,6) - this pixel overlap hurts, just make them sit seperately k
04:00:989 (9) - NC k
04:02:286 (9) - NC k
04:28:881 (1,2) - fix overlap! no
04:29:529 (4) - NC k
04:53:367 (1,2) - spacing is too small, put 2 further away from 1 changed

ok that's it, hope it helped out a bit, gl with this

jonawaga wrote:

NM from my queue~

Inversion
SPOILER
00:57:340 - Add something.
00:57:665 - ^
00:57:989 - ^
01:16:881 - Curve this down to reveal more of the next objects. Also make 01:16:881 - this clickable.
01:37:475 (1,2) - Fix blanket. (1) should be more curvy.
02:10:800 - Add something.
02:15:989 - ^ no change
That's all I could find. @_@
Have a star~
Good Luck with this! :D
LwL
00:42:665 (7,1) - has this always been like this? Just noticed this while playing, it feels really weird. Not sure if it's just the slider direction or the combination of the slider direction and the position of (1). Maybe it's just me having reading issues though but it only got slightly better with restarts. Just take a look at it.

no kd because already had and this isn't even a mod.
Topic Starter
malxsant

LawL4Ever wrote:

00:42:665 (7,1) - has this always been like this? Just noticed this while playing, it feels really weird. Not sure if it's just the slider direction or the combination of the slider direction and the position of (1). Maybe it's just me having reading issues though but it only got slightly better with restarts. Just take a look at it. slightly fixed I guess

no kd because already had and this isn't even a mod.
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