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Eluveitie - Helvetios [Taiko]

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Lno

Raiden wrote:


  • Background
  1. Size is 1365x768, should be 1366x768. Here's a resized one: http://puu.sh/kvYmZ.jpg What the shit is this monstrosity? if you're gonna suggest replacing the bg at least make it usable.
[ Oni]


  • Structure and spread
  1. 01:08:608 (51,52,53,54,1,2,3,4,5,6,7,8,1,2,3,4) - ahh, a bit too long, maybe delete some note in between? 100% no.
  2. 02:11:336 - 02:20:063 - I know it's a Collab, and parts are mapped differently from previous diffs, but the Oni still has to fit the spread. Please reduce the density of this part by a LOT, otherwise we cannot get this qualified. Besides, the pace is clearly slower than the next stanza at 02:20:063 - yet it's denser. This is the most retarded rule ever. Fuck you and fuck RC.
  3. 02:28:790 - 02:35:336 - Not a single break in here, delete some notes in between Please refer to above.

    Overall personal opinion
  4. Apart from these 2 points in red, seems fine even with the wide spread
So glad you were here to destroy how I felt it should be mapped and force it to be something else. If it was my own set I would have deleted the set and ditched it right here based on your mod alone, I hope you feel proud as someone who is meant to help BETTER a map, not destroy it.
Topic Starter
Grimbow

Raiden wrote:

Okay Grimmie. You're taking my virginity.

The first mod was done months ago, so I guess kd can be given.

[ General]

  • AiMod
  1. All good
    Audio
  2. Good
    Background
  3. Size is 1365x768, should be 1366x768. Here's a resized one: http://puu.sh/kvYmZ.jpg Used a different one, this one was too squishy, but thank you all the same!
    Inconsistencies
  4. None
    Folder
  5. Perfect
[ Kantan]

  • Difficulty settings
  1. HP should be a big higher, 6 would work considering length. Also, I think a overall higher OD would work on all diffs. Kantan: OD4 is suggested. Reasoning is the BPM, considerably high and thus higher OD to avoid notelocking. Spoke with you about this
    Hitsounding and patterning
  2. 00:22:245 (6) - This could have a finisher, to emphasize the vocal in the background (also some way of initiating the new stanza) I don't think the vocal in the background is prominent enough or there is anything in the music that would warrant a finish here so I'm going to decline this
  3. 00:30:972 (19) - Same ^ I added this one, the drums in the background do have a crash here and it gives nice emphasis before the break
  4. 00:35:336 (25) - Same ^ I have finishers on 00:36:427 (27,28) - so I think adding the suggest finish here would take a bit of the emphasis off of the ones placed there since they follow some strong vocals and the suggested one, while it does map a crash on the drum kit, doesn't have as much of a kick to it in my opinion
  5. 01:34:245 (101) - Finisher? Whoopsy daisy, that should have been a finish anyway, changed!
  6. 02:11:336 (15,16) - Hmm, maybe both finishers? I disagree, I think the k's here fit perfectly since there are two taps on the snare as opposed to two crashes on the cymbals
  7. 02:15:699 (17,18) - Same ^ Declined for the same reason as above
  8. 03:45:154 (4) - Finisher?
  9. 03:47:336 (8) - ^
  10. 03:51:699 (13) - ^
  11. 03:53:881 (16) - ^
  12. 03:56:063 (19) - ^ Added all the above finishers and also one at 03:57:154 (20) - since the vocal here is also stressed, the same as at 03:56:063 (19) -

    Structure and spread
  13. 03:14:608 - aaah, why skip this beat? It's very important like 03:10:245 (20) - or 03:12:427 (23) - . You could move 03:15:154 (27) - to 03:14:608 - and change to D I did just that and moved it and changed it to a D!
  14. 03:20:063 (34,35,1,2,3,4,5,6) - ahh, a bit too long, wouldn't you say? Try deleting some notes, like 03:22:790 (4) - Deleted the note at 03:21:699 -
  15. 03:51:427 (12) - That might be a bit unexpected, but I guess it is okay since we're approaching the end of the song
    Overall personal opinion I have a tendency to map the final kiai a bit harder/differently than the previous kiai's and this follows suit though all my diffs so I'm going to keep it in
  16. Neat
[ Futsuu]

  • Difficulty settings
  1. If you changed to OD4 in Kantan, try OD4,5/5 here. Same for HP, change to 5,5/5? Spoke with you
  2. All the potential finishers you missed in Kantan
    Hitsounding and patterning
  3. 00:21:154 (8) - d? Same as in Kantan, and I think it flows better I agree, changed!
  4. 00:30:699 (30) - k? I think monocolor here sounds a bit weird I agree but your suggestion felt a bit odd too so I changed 00:30:427 (29) - to a k instead
  5. 00:36:427 (44,45) - Finishers? I chopped and changed this section and 00:45:154 (62,63) - around since they are the same and the finishers didn't feel like they fit in with the ones that followed shortly after so I'm going to keep them as plain dons

    Structure and spread
  6. 00:33:972 (38) - I'd delete this, looks to dense compared to Kantan Killed it
  7. 01:06:699 - Can add a d here imo, to differentiate from Kantan added k
  8. 01:17:881 - Add a note here, ignoring this downbeat makes it very close to Kantan I added a note here but it feels really off for some reason. I'll trust your judgement on it though
  9. I'm very unsure about 01:28:245 (144,145) - and the rest of the 1/2s, considering there are no notes in Kantan. I'll give them a shot nonetheless (but maybe increase density in Kantan, to bridge the gap) Spoke with you about this and increased the density in kantan
  10. 01:42:427 - Add a note? A break is already provided after, also for spread's sake Added a d!
  11. 01:49:245 - Definetely recommend adding a note here, for spread and also to be coherent with the rest of the verse Added a k!
  12. 01:57:972 - Add a note? Same reasons Added a d!
  13. 02:01:517 - Same ^ I'm going to decline this one for flows sake. The extra note here kills the sense of flow I feel this section has following the vocals
  14. 02:26:608 (86,87,88) - Same density as Kantan, maybe add notes in 02:27:154 - or 02:28:245 - Added a d at 02:27:154 - and another at 02:32:881 -. It was suggested in another mod so I guess it fits to add it now
  15. 02:31:790 (94) - I think this sounds better in 02:31:245 - ? I disagree, I think that it follows the base drum kicks here nicely
  16. 02:46:517 - Add a note, to be consistent with 02:42:154 (115) - ? Added!
  17. 03:01:790 - Add a note? follows vocal nicely and helps differentiate from Kantan Added a d!
  18. 03:15:699 - Add note? there's a note in Kantan here I added it but that makes this a long unbroken section so I hope that is alright
  19. 03:37:790 - Add note? Same reasons Added a k!
  20. 03:41:607 (31,32,33,34,35,36) - Looks too long, but it's fine, but then you should add a note in Kantan for spread Added a k at 03:41:881 - in the kantan
  21. 03:48:972 - Add note? The part in between here has exact same density as Kantan Added d!
  22. 03:58:517 - Add a d here? Same reasons I don't know if a kdddk is okay in a Futsuu but it's in there now!

    aaaaah the spread is bugging me a lot, many parts have same density as Kantan which makes it too close, while other parts look too dense which makes it too far away, we'll recheck soon to try and balance it out.

    Overall personal opinion
  23. Spread is the only thing that concerns me (also Finishers). All aside, neat too
[ Muzukashii]

  • Difficulty settings
  1. OD5? Yup!
    Hitsounding and patterning
  2. Finishers, again >w<
    Structure and spread
  3. 00:46:040 (120) - Ah... I'd delete this.. for spread's sake (there is no note in Futsuu, and sudden 1/4 may overpower the player imo) Made it a simple ddd, follows the drums nicer too I suppose
  4. 01:06:154 (191) - Delete? to provide a break same way you did on 01:03:972 - Neat! I like it
  5. 01:20:131 (252) - I don't think a sudden 1/4 is appropiate here >< I thought I was being smart mapping the vocal trill but I guess not ¯\_(ツ)_/¯
  6. 01:20:881 (256,257) - Delete these 2? To provide consistent breaks after every measure I changed it to k k like it is at 01:23:608 (266,267) - to stay consistent
  7. 01:23:063 (265,266) - Same ^ No change here, I think this section flows nicely with the changes made already
  8. 01:26:336 - Add a note? Too close to Futsuu in terms of density Added a d!
  9. 01:43:858 (357) - Similar as in 00:46:040 (120) - Alright, here's where things are deviating a little. I'd like to have some 1/4 in the kiai since it is now the muzu and things should be getting harder. I've moved the triplet to 01:44:949 - so it fits in with the drums and flow better
  10. 01:51:631 (387) - Same as above ^ Keeping this for spread reasons and the same as above
  11. 01:55:790 (406) - Delete? for consistent breaks Killed it!
  12. 02:11:267 (471) - Ahh.. same again. I don't think a sudden 1/4 fits here I wholeheartedly disagree with your reasoning here because the drums make a 1/4 bass drum roll here but I am going to remove it for the spread sake
  13. 03:15:972 (714,715,716,717,718,719,720,721,722,723) - Way too dense I think, maybe just delete the 1/4 (but it's still too long) I made it work, dw! Changed it to k kkk k
  14. 03:32:948 (792) - Similar as in 00:46:040 (120) - Moved the d to 03:34:040 - as per above
  15. 03:45:427 - Missed a note? You mapped the "WIIIILD!" in the previous verse

    Ahh... spread is still bugging me, it's weird but I guess it's consistent.

    Overall personal opinion
  16. Spread and finishers `_J`
[ Oni]

  • Difficulty settings
  1. OD5,5/6?
    Hitsounding and patterning
  2. Finishersss
  3. 00:31:108 (2) - k? Too many d's in a row sound too monotonous imo Going to decline this one, following the guitar here and I also feel that kkkdddd feels a bit better on the flow side of things
  4. 01:30:017 (14) - d? I think it's better for consistency
  5. 01:34:381 (39) - Same as above Also same as above
  6. 02:39:699 (12) - k? I think it would work just fine to differentiate from 11 I tossed back a little with this but I'll add it since the one at 02:48:427 (53) - is a k too
  7. 02:44:063 (29) - Same ^ Declining this one though, the guitar here is a much deeper tone and the d fits it well
  8. 03:19:108 (14) - d? for consistency Got'cha!
  9. 03:23:472 (39) - Same ^ I think kats at these notes sound a bit weird Changed. I had them there in the first place because ddk k felt better to play and it didn't interfere too much, but I guess ddd k works too

    Structure and spread
  10. 02:09:699 (48,49) - Has same density in between as Muzu, consider adding more notes in between here Added some dons in the mix!

    Overall personal opinion
  11. Apart from these 2 points in red, seems fine even with the wide spread
[ Inner Oni]

  • Difficulty settings
  1. Fine
    Hitsounding and patterning
  2. 00:47:336 (157,158) - ctrl+g? The guitar strings sound rather high->low , in contrast with previous verse I agree! Fixed
  3. 01:19:927 (79,80) - ctrl+g? would give a nice flow and vary a bit from the continuos d k d k d k patterning I think I agree also, nice!
  4. 01:38:677 (206) - change to k and...* Declining this one as this would make the patterns more samey? there is a ddkkddkk right after this so ddkdd feels like it fits here
  5. 02:02:745 (426) - Change to k to follow snare? also some variety on patterns Changed this one though!
  6. 02:23:813 (541) - Change to k? to make the pattern a bit more challenging :P Neat! I like it!
    Structure and spread
  7. 00:24:290 - add a k? I think it would flow quite good I think that would take some of the emphasis off of the note with the finish at 00:24:427 (37) - so I am going to keep this place empty
  8. 00:33:017 - Same ^ Same reasoning here but with the finish at 00:33:154 (87) -
  9. 00:50:472 - Can add a k like in 00:24:290 - Declined for the same reasons as above
  10. 01:38:813 - add a d in here? I think it would flow and fit the "WIIIIILD!" part I like it! :D
  11. 01:46:517 - Ah, I think the streams should be made next to a 1/2 pattern for momentum, and also flow. Sudden streams may break the flow. So don't be afraid to put a note in 01:46:381 - , because there is a clear hit here! I was worried it'd be a bit too long without a break but I am more than happy to add the note! :D
  12. 01:49:177 (310) - Remove? 3 ddk in a row feel a bit awkward imo Changed it to ddk d k kdk!
  13. 02:52:313 (80) - Remove? Similar reasons ^ I'd like to keep this one though. It follows both the drums and the guitar, which sound a bit strange in this part also
  14. 03:27:562 (241,242,243,244,245,246) - Same as the first kiai (the WIIIIIIILD thingy) Added!
  15. 03:35:608 - Similar as 01:46:517 - , so add a note to 03:35:472 - perhaps? Added! :D
  16. 03:38:267 (348) - Same as 01:49:177 (310) - Changed to ddk d k kdk also
  17. 03:43:449 (401) - Delete? Same ^ I'm keeping this one in since it is part of the huge buildup at the end. I can understand how the previous ddk ddk ddk parts were a bit of a hindrance but this section here has a lot more momentum behind it I feel
  18. 03:48:086 (454) - aaaah I changed this one to ddddddddk! I hope that's okay, I'd like to keep the up tempo feeling the final half of the kiai brings and having breaks feels like it snaps the momentum
  19. 03:50:881 - Same as a bit above, add a note in 03:50:745 - perhaps? Added!
  20. The last 1/6 is questionable but I don't dislike it. I won't force you to remove it (it fits the buildup for the end of the song)

    Overall personal opinion
  21. I'm just in love with this diff

You may call me back sir.
OH MAN THAT WAS A BIG MOD. Thank you very kindly for the mod and the time it probably took to write all that out! :o
Topic Starter
Grimbow

Nwolf wrote:

I was made to look at Oni so two things:

02:20:608 (5,6,7,8,9,10) - Remove 1/4 idk why these are here, they kinda kill the impact of 02:22:790 (21,22,23,24,25,26) - Yeah I think I was going a bit too much for momentum rather than listening to the music. Changed it to just k k k
02:24:222 - Add don cause ^ Added don!
and then 02:29:336 (63,64,65,66,67,68) - these could be made 1/2 for the same reason I removed the first one but I'd like to keep the second ddk since it carries some momentum into the next section and feels good to play in with the 1/2 notes


idk if you wanna kd this or not, just things I noticed. Not a real mod
A mod is a mod all the same, thank you kindly for looking over it :oops:
OzzyOzrock
@Lno Proper spread is a stupid rule? If you cannot respect what is the most important rule in taiko sets then you do not deserve a qualified map. Oni is no longer a diff where you can satisfy your mapping cravings, it is now the end of the map's base spread.
Raiden
Oni was fixed, spread looks quite good now and patterns look consistent with enough breaks provided through all diffs.

So...

LET'S DANCE!!!!!!
Lno

OzzyOzrock wrote:

@Lno Proper spread is a stupid rule? If you cannot respect what is the most important rule in taiko sets then you do not deserve a qualified map. Oni is no longer a diff where you can satisfy your mapping cravings, it is now the end of the map's base spread.
No, the stupid rule is forcing something one mapper did on another. Whether it's Oni, Inner Oni or whatever a collab or guest diff should not be compared with the other diffs in the set for consistency imo which is why I think the rule is stupid. If the Oni was mapped by Grim but mapped inconsistently I agree completely with the rules. If you feel the need to correct me and have something relevant to say please pm in game to avoid cluttering Grim's thread any further.
OzzyOzrock
Ah, now I understand. Yeah, situations like these are the reason that the only collab diffs I see nowadays are Inner Onis haha. There it's not very important.
tasuke912
Hi.
[ General]
  1. Remove bookmarks.
[ Kantan]
  1. Don't have to set high HP since this song is long. maybe 5.0 is better?
  2. 02:37:517 (42,43) - Beginner players might be confusing by this scroll changes. I recommend to delete 02:36:972 (41) -, and move 0.80x green line to 02:37:517.
  3. 01:38:608 (4,5,6) - change to Ddd for making variety simple patterns. and (4,5,6) is lower pitch sound than (1,2,3).
  4. 03:27:699 (4,5,6) - ^
[ Futsuu]
  1. difficulty spread between Futsuu and Muzu is bit big of a relatively than K-F. consider to add about 50~100 notes for making some 1/2 patterns.
[ Muzukashii]
  1. 00:26:199 (40,41) - delete these notes for 2/1 break since Muzu needs 2/1 or 3/2 breaks. I think this part doesn't have it enough.
  2. 00:34:927 (79,80) - ^
You may call me back when you are done. :D
Raiden
HYPEEEEE

edit: tell me if you need rebubble LOLOL
Topic Starter
Grimbow

tasuke912 wrote:

Hi.
[ General]
  1. Remove bookmarks.
The only bookmarks I have are the ones on the collab and I'd like to keep them there to show where the mapper changes
[ Kantan]
  1. Don't have to set high HP since this song is long. maybe 5.0 is better? The reasoning was high bpm and a harder set but I'll side with you here, I like having the lower HP for the Kantan
  2. 02:37:517 (42,43) - Beginner players might be confusing by this scroll changes. I recommend to delete 02:36:972 (41) -, and move 0.80x green line to 02:37:517. I agree, I wish I could have kept the note in there but no matter how I tried to work it it looked odd. Changed it all!
  3. 01:38:608 (4,5,6) - change to Ddd for making variety simple patterns. and (4,5,6) is lower pitch sound than (1,2,3). I changed 01:36:427 (1,2,3) - to Ddd instead since I think that one sounds lower after a few tries of the Ddd on them both
  4. 03:27:699 (4,5,6) - ^ Changed 03:25:517 (1,2,3) - to Ddd instead on this one too!
[ Futsuu]
  1. difficulty spread between Futsuu and Muzu is bit big of a relatively than K-F. consider to add about 50~100 notes for making some 1/2 patterns.Added some more 1/2 patterns where they fit in with the other difficulties and changed a section so it matched another with the 1/2!
[ Muzukashii]
  1. 00:26:199 (40,41) - delete these notes for 2/1 break since Muzu needs 2/1 or 3/2 breaks. I think this part doesn't have it enough.
  2. 00:34:927 (79,80) - ^ Deleted the first two notes but only the second note on the second suggestion. I feel like 00:35:336 - is a really important beat to have mapped so I'd like to keep that one in there, but the break is still there!
You may call me back when you are done. :D
Lost The Lights
Its happening!
newpagebtw
tasuke912
Re-bubbled!
Raiden
And after small fixes to fit more the spread, here comes the awaited moment!

QUALIFIED!!!

Congratulations on your first qualified, Grimbow! You truly deserve it.

irc
18:24 Raiden: derp
18:24 Grimbow: silly goose
18:25 Grimbow: what's the damage then
18:25 Raiden: ahahaha
18:25 Raiden: kantan futsuu muzu
18:25 Raiden: 00:47:336 (40,41) -
18:25 Grimbow: rip
18:25 Grimbow: bubble
18:25 Raiden: CTRL+g? i just told in the innr LOL
18:25 Grimbow: v2
18:25 Raiden: no please
18:25 Raiden: its just an autopop
18:25 Raiden: with minor chnages
18:25 Raiden: i can qualify
18:26 Raiden: no problemo
18:26 Grimbow: can you qualify after an autopop?
18:26 Raiden: of course
18:26 Raiden: if its minor changes, i can
18:26 Grimbow: Oh, neat
18:26 Grimbow: so, what diff is that on
18:26 Grimbow: the inner?
18:26 Raiden: kantan futsuu and muzu
18:26 Raiden: in my forum mod i told you to ctrl+g in inner
18:26 Raiden: and not in the lower diffs rip
18:26 Grimbow: it won't be the same for them all
18:27 Raiden: its the 2 guitar strings
18:27 Raiden: that sound opposite :P
18:27 Raiden: or well just suggesting
18:27 Grimbow: Is that all? :o
18:27 Raiden: its not like its unrankable
18:27 Grimbow: before I update
18:28 Raiden: i have to check spread wait
18:28 Raiden: i trust tasuke but lol
18:29 Raiden: eh..01:16:517 - add a k in futsuu?
18:29 Raiden: would help differentiate even more
18:29 Raiden: plus still just a 1/1 pattern
18:29 Grimbow: Deal, it follows the vocals
18:29 Raiden: neat
18:30 Grimbow: Anything more?
18:30 Raiden: looking
18:31 Raiden: might wanna add 02:08:336 - a k in futsuu too
18:31 Raiden: its full 1/2 in muzu lol
18:32 Grimbow: yeah but it's just one note in kantan
18:32 Grimbow: I gotta compromise
18:32 Raiden: ;_;
18:32 Grimbow: don't wanna make more problems ><
18:32 Raiden: not really a problem
18:32 Raiden: kantan has 4/1 break with some 2/1 pattern
18:32 Raiden: futsuu has 2/1 break with 1/1 pattern
18:32 Raiden: and muzu has 1/1 break with 1/2 pattern
18:33 Grimbow: If you say so :o I'll add it
18:33 Grimbow: Added!
18:33 Raiden: it's just
18:33 Raiden: jumping from 2/1 in futsuu to full 1/2 in muzu lol
18:33 Grimbow: It's a trial by fire for noobs
18:33 Grimbow: '<'
18:33 Raiden: http://puu.sh/kE8nX.jpg muzu
18:33 Raiden: http://puu.sh/kE8ol.jpg futsuu
18:33 Raiden: see the difference? :P
18:34 Grimbow: Yeah :P
18:35 Raiden: aaaaaah
18:35 Raiden: 02:23:336 -
18:35 Raiden: futsuu
18:35 Raiden: up to
18:35 Raiden: 02:28:245 -
18:36 Raiden: compare density with muzu
18:36 Raiden: O_O
18:36 Raiden: i'd say add some more 1/1s in futsuu
18:37 Grimbow: I added three more
18:37 Raiden: :D
18:37 Grimbow: where they fit, at least
18:38 Raiden: yeah yeah
18:38 Raiden: really, up to you
18:38 Grimbow: I think anymore and it'll be too much in that section
18:38 Grimbow: since it is non-kiai
18:38 Raiden: 02:28:790 - 02:31:517 - in futsuu
18:38 Raiden: some more 1/1
18:38 Raiden: look at muzu
18:39 Grimbow: added a k at 02:30:427 -
18:39 Grimbow: but hmm
18:39 Grimbow: that's three triplets in a row
18:39 Grimbow: Ohhhh
18:39 Raiden: try to make them separate tho
18:40 Grimbow: moved it to 02:30:154
18:40 Grimbow: 02:30:154 -
18:40 Grimbow: and added a d
18:40 Grimbow: there
18:40 Raiden: 02:33:699 - 02:36:427 - same again
18:40 Grimbow: http://puu.sh/kE8Ky/2bc4819469.png ?
18:40 Raiden: its gonna have to be a re rebubble in the end? xD
18:40 Raiden: for example yes
18:41 Grimbow: This is pushing the difficulty way up
18:41 Grimbow: I don't want to add much more
18:41 Grimbow: the three kats there make sence with the music
18:41 Raiden: arrrrrrg
18:41 Raiden: its just
18:41 Grimbow: there's no notes I can add here without placing them in a strange place, so I'd like to keep that part as is
18:41 Raiden: the jump is too big futsuu <-> muzu
18:41 Raiden: regarding main snap
18:41 Raiden: oh well
18:42 Raiden: we all have to yolo once in our lives don't we
18:42 Grimbow: but if I change this then the gap between futsuu and kantan will be too big
18:42 Raiden: let's yolo
18:43 Raiden: 03:01:790 (15) - move to 03:01:245 - ?
18:43 Grimbow: http://puu.sh/kE8Tw/accd69982f.png
18:43 Grimbow: that's about as good as I can do there
18:43 Raiden: sure, no problem
18:43 Grimbow: Moved it!
18:43 Raiden: i just felt it was more consistent lol
18:44 Grimbow: Yeah, with the guitar
18:44 Raiden: okay i dont care about kiai
18:44 Raiden: by the way don't be discouraged if it gets disqualified
18:44 Grimbow: I think tasuke took care of that part
18:44 Grimbow: Or no
18:44 Raiden: lmao
18:44 Grimbow: Ah no, I understand
18:44 Raiden: update
18:45 Grimbow: I wouldn't be surprised at this point
18:45 Raiden: and join #announce
Surono
cause we are fire !1!!!2

lol de happens, gratz!!
Charlotte
Gratz Grim :)
DakeDekaane
I'm really concerned at the varying note density and pattern difficulty in Oni. I get it's a collab, but the difference between both mappers is quite considerable in some sections and hurts the map. I'll put a few examples, but in general, the kiai is where this is more noticeable.
01:36:427 - vs 01:45:154 - You have to agree music barely changes its intensity, yet we have a noticeable density/difficulty change.

03:29:881 - vs 03:47:336 - Here too.

Also, given Kantan, Futsuu and Muzukashii were mapped in a lower scale, the denser parts in Oni stretch the spread considerably, so I'll suggest to tone down a bit the difficulty there. Note that I'm not asking to do large changes, I believe this can be achieved without changing the mapping approach too heavily, just removing some of the notes with less impact in the music would be enough, as well as some small pattern adjustments.



This is an example for (01:36:427 - ), as you can see, there wasn't much of a change, just a pattern break (and a few removals) which keeps following the guitar rhythm and the characteristic beats for drums.

Also, in Oni:
02:11:063 (58,59,60,61,62) - I have mixed feelings about this. First, this would work better as ddd K, the 1/2 pause will help the big note to have a stronger emphasis. But that won't be working with 02:15:495 (63,64,65,66,67) - . Alternatively, I'd want to suggest to change them to normal notes as they're not really strong, up to you.

I hope we can reach an agreement soon and move the map forward. It's really good overall.
Topic Starter
Grimbow

DakeDekaane wrote:

I'm really concerned at the varying note density and pattern difficulty in Oni. I get it's a collab, but the difference between both mappers is quite considerable in some sections and hurts the map. I'll put a few examples, but in general, the kiai is where this is more noticeable.
[notice]01:36:427 - vs 01:45:154 - You have to agree music barely changes its intensity, yet we have a noticeable density/difficulty change. Lno and I spoke for a bit and changed both of the kiai times a tad so that they are more consistent density-wise now with your suggestions in mind :oops:


Also, in Oni:
02:11:063 (58,59,60,61,62) - I have mixed feelings about this. First, this would work better as ddd K, the 1/2 pause will help the big note to have a stronger emphasis. I agree with it working better as ddd K so I made that change, the emphasis shows a lot better now!

But that won't be working with 02:15:495 (63,64,65,66,67) - . I listened to the parts at 02:11:063 (52,53,54,55) - and 02:15:495 (57,58,59,60) - a couple times over to see if there was a way to make them consistent but the drums here are played in two different ways so I think it's going to have to stay as is :c

Alternatively, I'd want to suggest to change them to normal notes as they're not really strong, up to you.. We talked it over a bit and think that the notes at 02:11:336 (55,56) - and 02:15:699 (60,61) - land on significant enough beats to warrant a finish so we'd like to keep them as K's

I hope we can reach an agreement soon and move the map forward. It's really good overall.
Thank you kindly for your mod and comments! :oops:
Raiden
gogogogo
tasuke912
Re-Qualified!
Mao
That song <3
Garpo
Congratulations on your first ranked map, hope we get to see more of you in the ranked section c:
goatlife
If there were more ranked maps like these I would def be playing this game a lot more. Great mapping + song.
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