osumania suck
I mean, I have NEVER seen an osu!mania talk badly towards a Stepmania player as the occasional rude one does to us, and I have never seen any osu!mania players who dislike Stepmania to the point of anger.
ilyBobbias wrote:
If you want to complain, feel free to head over to FFR and see what happens (hint, this is not a good idea).
*does converts*-Kamikaze- wrote:
don't do autoconverts kids
I think you misspelled "literally non-existent"Aqo wrote:
3. low mapping standards
what are you even talking aboutabraker wrote:
osu! is just more player friendly. It's like having autoaim in shooter games. Thats why it's taken as a joke. Where the players come from, stepmania, o2jam, or LR2, you dont get the friendly game mechanics mania has.
In a nutshell:
Imagine playing shooter game with no gui and a shooter game with gui and autoaim.
he's probably talking about mashing being easy, clearing being easy and the way that long notes work.Hestia- wrote:
what are you even talking about
did you forget to turn off auto mod?
Yea, I probably exagerated it a bit too much.OperaMini0 wrote:
he's probably talking about mashing being easy, clearing being easy and the way that long notes work.Hestia- wrote:
what are you even talking about
did you forget to turn off auto mod?
mashing being easy = you will get shit score anywayOperaMini0 wrote:
he's probably talking about mashing being easy, clearing being easy and the way that long notes work.Hestia- wrote:
what are you even talking about
did you forget to turn off auto mod?
and you are one of themTidek wrote:
- and space time lovers
See, the funny thing is that we have standards. They're just the wrong standards. It makes me sad to see good maps forever stuck in the graveyard because of the absurd rules we have for ranking maps here. Having a full difficulty spread doesn't mean that every difficulty in that map is going to be good quality and fun to play. Neither does requiring hitsounds. Neither does the modding process for that matter. There are dozens of unranked beatmaps that are more fun than the majority of ranked maps out there that nobody plays because if your map isn't ranked, 95% of the community will never know it exists.Redon wrote:
I think you misspelled "literally non-existent"Aqo wrote:
3. low mapping standards
It makes me sad to see good maps forever stuck in the graveyard because of the absurd rules we have for ranking maps here.Most of very good maps are stuck in graveyard not because they are unrankable or something (because they are EASILY rankable these times), but cause of that mappers are too lazy to push map forward into the ranking process and they prefer to complain on forum that how the ranking process is bad here instead of push map forward, its funny lol. (rest of maps are dump/overmap stuff, but there isnt a lot of them)
Having a full difficulty spread doesn't mean that every difficulty in that map is going to be good quality and fun to play.What do you mean here? If mapper is scared that easier difficulties wont be as good as his the hardest difficulty, then ask for GD? There is a lot of options.
Neither does requiring hitsounds.Well, agree, But since we have some tools that makes doing it a lot easier and faster, then I dont care honestly lol (unless its a marathon map)
Neither does the modding process for that matter.Modding process isnt necessary thing in a ranking process, for example t/382232 Its all depends of quality of map.
20 modding queue posts and 5 personal requests and no modsTidek wrote:
mappers are too lazy to push map forward into the ranking process
I dont want to know which queues and which ppl you were requesting lolAqo wrote:
20 modding queue posts and 5 personal requests and no modsTidek wrote:
mappers are too lazy to push map forward into the ranking process
#lazyness
I'm referring to the many players who actually don't understand mapping particularly well. It's very common for new mappers to believe that they're making good maps when they're making something only barely rankable after various mods. It's common that whichever difficulty they focused on ends up being the best in their map.Tidek wrote:
Ok, serious nowHaving a full difficulty spread doesn't mean that every difficulty in that map is going to be good quality and fun to play.What do you mean here? If mapper is scared that easier difficulties wont be as good as his the hardest difficulty, then ask for GD? There is a lot of options.
(for me its more being a lazy ass, because I dont believe that if you can map good hard diff then you cant make anything easier same good)
Neither does the modding process for that matter.Modding process isnt necessary thing in a ranking process, for example t/382232 Its all depends of quality of map.[/quote]
Much of my issues are with the ranking criteria or ranking process design, and are with decisions already made which I disagree with. I voiced my disagreements in threads while those issues were discussed and was denied, usually with little in the way of proper explanation. Since then I've taken to pointing out the issues publicly because there's no other real option for me. I can't make loctav or peppy change their mind by 'doing something' other than trying to point out where their decisions are causing problems.OnosakiHito wrote:
Saying that certain standards are wrong but doing nothing against it is redundant, Bobbias. Nevermind how obvious it might be for an experienced person. Coming from Taiko, I can actually understand yours and other people's feeling in this matter when certain standards in osu! interfer with the gamemode you like and might even disturb its evolvement. It's especially a problem for older people like us, who come from older communities with possible more refined standards in certain matters, which can sometimes even lead to heated discussions. But that doesn't mean that you can't treat these problems and request certain changes or find a middle way in some way. Especially for someone who is -as I heared- so well known in the mania community like you, Bobbias, who probably has a lot of experience as well, should it be possible to help this community and lead it into an approximately right direction.
So instead of taking it as it is, people should treat the problems. Taking action. Else, if this isn't possible, I would just refer to what Aqo said.
You can play certain parts semi-precisely and use your super strategic mashing strats to mainly non-rainbow 300 parts that would usually need skillful precision for super cool S ranks!Tidek wrote:
mashing being easy = you will get shit score anyway
With the hp refilling back up within seconds leaving no punishment at all! please replace or remove this abomination of a hp barTidek wrote:
clearing being easy = HP10 is so easy ;<
comparing shit with trash!Tidek wrote:
Long notes = atleast they are better than Stepmania holds LMFAO /me runz
This actually sums it up really wellabraker wrote:
osu! is just more player friendly. It's like having autoaim in shooter games. Thats why it's taken as a joke. Where the players come from, stepmania, o2jam, or LR2, you dont get the friendly game mechanics mania has.
In a nutshell:
Imagine playing shooter game with no gui and a shooter game with gui and autoaim.
[Crz]Kemo wrote:
My personal feeling is that mashing is also easy in o2jam.
At least osumania has a relatively tight judgment standard, although still easier than LR2/IIDX.