forum

Ray - ebb and flow(TV Size)

posted
Total Posts
59
show more
_handholding
hi from my modding queue

[hard]
00:14:734 (1) - add clap
00:15:016 (2) - delete clap from slider and body! Add clap at 00:15:016

[advanced]
01:09:639 (7) - blanket could do with a fix

[Normal]
00:07:659 (1) - delete clap and add finish, just like you have done with your otherr diffs
01:02:281 (2) - delete NC

idk if its cos I've modded 50 maps in the past 2 days but I couldnt find very much

Anyways, I hope this mod was useful, GL
Topic Starter
searchingfor

Mollon wrote:

重新看了一下
general
音效声音太大啦,我觉得我的图曲子都够安详了。。这个更安详,所以就把音效调小一点吧~

easy
结尾转盘还是没消诶。说的用绿线消音指的是在转盘的尾巴地方插一根绿线,然后把声音设定为5%。其他转盘尾部的修改方式也一样~

normal
00:48:130 (1) - 转盘尾
41s左右起的这个break后面,easy都放了滑条做节奏 normal就别省吧。。
其他都挺好的

advanced
00:07:941 (1) - 转盘尾不要放finish音,这种曲风放clap已经感觉有点突兀了
00:33:412 (3,4,5) - 可以调整一小下4的位置让间距看上去均匀一点
00:48:129 (1) - 同上
01:00:016 (3,4,5) - 节奏上来听 4和5互换比较好 另外就是这个跳有点突兀,要不就统一一下kiai段的跳,只有这一个这么远有点奇怪。
01:26:337 (1) - 滑条尾的位置往前1/4拍
两个blanket看了一下,确实是看上去包的不圆,这个没啥特别技巧,拖滑条包的看上去圆就好了。

hard
00:48:130 (1) - 转盘尾

音效确实很难下。。加油啊~
关于转盘,上一次改的时候是把绿线插在了转盘头所以并没有起到作用......
我把每个难度的声音降至35%,00:48:130 (1)的转盘尾也消了音。
Normal难度的break后面加了两个滑条做节奏。
Advanced难度中提到的几处都做了改动......除了blanket......
现在就是音效和blanket还做不好。

总之谢谢你的mod!
Topic Starter
searchingfor

Hi Im Nathan wrote:

hi from my modding queue

[hard]
00:14:734 (1) - add clap
00:15:016 (2) - delete clap from slider and body! Add clap at 00:15:016

[advanced]
01:09:639 (7) - blanket could do with a fix

[Normal]
00:07:659 (1) - delete clap and add finish, just like you have done with your otherr diffs
01:02:281 (2) - delete NC

idk if its cos I've modded 50 maps in the past 2 days but I couldnt find very much

Anyways, I hope this mod was useful, GL
00:07:659 I delete clap and finish and just use whistle on the spinners in every diffs.
In Normal,I delete 01:02:281 NC.
In Advanced,I am bad at blanket which can't surround the note.
In Hard,I added clap on 00:14:734 (1).But I'm sorry about that I didn't understand your means,should I delete clap on 00:15:016?

But anyway,thank you for your modding.It's my first map,so I think every advice is useful.
Thanks again!
Lily Bread
首先建议你去弄一套自定义音效,现在的有点太吵了。

[Easy]
01:12:470 (5,1) - 这种的要么包好来,要么就不要包,不然挺难看的..3
懒写,直接引用我以前的摸吧
如何做blanket
【1】look at the approach circle of - 00:04:271 (3) - .
http://image17-c.poco.cn/mypoco/myphoto/20150930/14/17820113020150930140424079.png?575x525_130

【2】change 2's shape and position according to it.
http://image17-c.poco.cn/mypoco/myphoto/20150930/14/17820113020150930140456047.png?509x498_130
【3】then adjust DS.

do 3 steps above to improve all of your blanket.
01:19:829 (1) - 我一般不在意NC(new combo)的问题,不过这种的是不是确实有问题?
一般不这样用。

[Normal]
检查AImod。关于DS。
normal和EASY通常是要完全DS的,所以都要改掉

00:50:395 (1,2) - 这种可以互相包好

[Advanced]
看起来没什么大问题。

[Hard]
00:10:206 (1) - 强烈建议拆成两个1/4滑条..这个BPM的HARD用1/4滑条不过分

其它的..好像没什么好说的,涉及个人喜好的就不说了。
不会麻烦呀..我只是来水摸骗KD
Topic Starter
searchingfor

Lily Bread wrote:

首先建议你去弄一套自定义音效,现在的有点太吵了。

[Easy]
01:12:470 (5,1) - 这种的要么包好来,要么就不要包,不然挺难看的..3
懒写,直接引用我以前的摸吧
如何做blanket
【1】look at the approach circle of - 00:04:271 (3) - .
http://image17-c.poco.cn/mypoco/myphoto/20150930/14/17820113020150930140424079.png?575x525_130

【2】change 2's shape and position according to it.
http://image17-c.poco.cn/mypoco/myphoto/20150930/14/17820113020150930140456047.png?509x498_130
【3】then adjust DS.

do 3 steps above to improve all of your blanket.
01:19:829 (1) - 我一般不在意NC(new combo)的问题,不过这种的是不是确实有问题?
一般不这样用。

[Normal]
检查AImod。关于DS。
normal和EASY通常是要完全DS的,所以都要改掉

00:50:395 (1,2) - 这种可以互相包好

[Advanced]
看起来没什么大问题。

[Hard]
00:10:206 (1) - 强烈建议拆成两个1/4滑条..这个BPM的HARD用1/4滑条不过分

其它的..好像没什么好说的,涉及个人喜好的就不说了。
不会麻烦呀..我只是来水摸骗KD
关于音效,已经用了自定义的一套,感觉听起来不太吵,个人感觉至少比之前的要好
Easy的NC和Normal的DS都调过了,Hard的开头也已经拆成了两个四分之一滑条
关于blanket也调过了

感谢你的mod,尤其是那套blanket的作法真的是很实用
谢谢
Wingmann
Hello! Map looks really good in my eyes, could barely find any problems.

Easy:

00:36:810 (4) - Slider is a bit close to the bottom of the screen
01:15:300 (3,4) - Too many claps in my opinion
01:19:829 (1) - Combo change looks a bit odd, but that's just me

Normal:

Couldn't find anything gameplay-wise so here are some hitsounds :P
00:37:659 (2) - Maybe give this one a clap
00:37:942 (3) - and remove the clap from this one?
00:52:658 (1) - Clap sounds ok here
01:16:998 (4) - Clap?
Otherwise, hitsounds are exactly where I expected them to be!

Hard:

00:52:658 (1) - Might i suggest adding claps to this slider?
00:55:771 (7) - Slider seems a bit far off the editor grid imo
01:05:960 (5) - I think you should move this slider to somewhere like x:76 7:322

That's all I can see, apologies for bad mod :c
Good luck with ranking!
Topic Starter
searchingfor

Wingmann wrote:

Hello! Map looks really good in my eyes, could barely find any problems.

Easy:

00:36:810 (4) - Slider is a bit close to the bottom of the screen
01:15:300 (3,4) - Too many claps in my opinion
01:19:829 (1) - Combo change looks a bit odd, but that's just me

Normal:

Couldn't find anything gameplay-wise so here are some hitsounds :P
00:37:659 (2) - Maybe give this one a clap
00:37:942 (3) - and remove the clap from this one?
00:52:658 (1) - Clap sounds ok here
01:16:998 (4) - Clap?
Otherwise, hitsounds are exactly where I expected them to be!

Hard:

00:52:658 (1) - Might i suggest adding claps to this slider?
00:55:771 (7) - Slider seems a bit far off the editor grid imo
01:05:960 (5) - I think you should move this slider to somewhere like x:76 7:322

That's all I can see, apologies for bad mod :c
Good luck with ranking!
About Easy diff,I change the position ofsilder 00:36:810 (4).And delete the 01:15:300 (3) clap.
But I didn't change the Combo because I think maybe it's ok.

The all of problems of Normal diff are about hitsounds,and I changed them all.I'm so bad at hitsound.

In the Hard diff,I also change the hitsound.And the 00:55:771 (7) slider is moved in editor grid.
The slider 01:05:960 (5) is moved to x:76 y:320.It's looks better.

I think very modder can provide many good advice.So I am so appreciate for your mod.
Thanks a lot.
IamKwaN
你好,請記住每個modder於每個帖子只能拿取一次的KD,recheck / 貼上GD / metadata 並不能領取。
多給的我都幫你deny了,如果你有什麼問題,歡迎傳站內短信給我!
Topic Starter
searchingfor

IamKwaN wrote:

你好,請記住每個modder於每個帖子只能拿取一次的KD,recheck / 貼上GD / metadata 並不能領取。
多給的我都幫你deny了,如果你有什麼問題,歡迎傳站內短信給我!
好的知道了,谢谢提醒。
这么说可能有些失礼,但是如果有空的话可以帮我看看这张图吗?谢谢了。
IamKwaN
啊,我已經退出modding圈了,不好意思。
Topic Starter
searchingfor

IamKwaN wrote:

啊,我已經退出modding圈了,不好意思。
好吧......谢谢。
Prismetical
Heya! :3

Overall
- it seems like it is an anime, due to "(tv size)" so you may give the anime name in the source
- I am not sure, but you might get in trouble because your difficulties star ratings are very close together (not sure about that)

Easy
00:09:639 - may add a circle?
00:36:810 (4) - make it look better
- maybe wanna do something between 00:50:394 - and 00:52:092 - ... I would find it better :)

Normal looks great :D

Advanced
00:14:167 (1,1) - don't stack these two, they will make the player hurry
00:25:488 (6,7,1) - I don't like these stacking, especially between 7 and 1
- do something between 00:50:394 - and 00:52:092 - so much potential getting lost there
00:54:639 (4,1) - stacking :/
00:58:035 (6,1) - ^
01:08:224 (4,5) - ^
01:17:280 (5,1) - ^
01:19:828 (5,1) - ^
00:55:771 (2,3) - 3 is hard to see
01:21:809 (4) - make it better looking :)
01:22:941 (6) - ^

Hard
00:14:167 (3,1) - stacking :/
00:17:281 (8,1) - ^
00:20:961 (8,1,1) - ^
00:27:753 (2,1) - ^
00:40:771 (1,2) - ^
00:59:167 (6,1) - ^
01:01:715 (1,1) - ^
01:17:281 (4,5) - ^
01:21:809 (3,4) - ^
- do something between 00:50:394 - and 00:52:092 - so much potential getting lost there again
01:00:299 (2,3,4) - that is a rare part for that song and no one will see 3 and 4 coming so fast, maybe stack them?

Good luck on getting ranked.
If you have questions, you can always message me when I am online. :)
Topic Starter
searchingfor

Prismetical wrote:

Heya! :3

Overall
- it seems like it is an anime, due to "(tv size)" so you may give the anime name in the source
- I am not sure, but you might get in trouble because your difficulties star ratings are very close together (not sure about that)

Easy
00:09:639 - may add a circle?
00:36:810 (4) - make it look better
- maybe wanna do something between 00:50:394 - and 00:52:092 - ... I would find it better :)

Normal looks great :D

Advanced
00:14:167 (1,1) - don't stack these two, they will make the player hurry
00:25:488 (6,7,1) - I don't like these stacking, especially between 7 and 1
- do something between 00:50:394 - and 00:52:092 - so much potential getting lost there
00:54:639 (4,1) - stacking :/
00:58:035 (6,1) - ^
01:08:224 (4,5) - ^
01:17:280 (5,1) - ^
01:19:828 (5,1) - ^
00:55:771 (2,3) - 3 is hard to see
01:21:809 (4) - make it better looking :)
01:22:941 (6) - ^

Hard
00:14:167 (3,1) - stacking :/
00:17:281 (8,1) - ^
00:20:961 (8,1,1) - ^
00:27:753 (2,1) - ^
00:40:771 (1,2) - ^
00:59:167 (6,1) - ^
01:01:715 (1,1) - ^
01:17:281 (4,5) - ^
01:21:809 (3,4) - ^
- do something between 00:50:394 - and 00:52:092 - so much potential getting lost there again
01:00:299 (2,3,4) - that is a rare part for that song and no one will see 3 and 4 coming so fast, maybe stack them?

Good luck on getting ranked.
If you have questions, you can always message me when I am online. :)
About your mod,I have something to say.
About source,in game and score it can be seen,but in forum page is not.I really don't know why.
I added a circle in 00:09:639 in Easy diff.And I added something between 00:50:394 - and 00:52:092 in every diffs.
The type of silder 01:21:809 (4) and 01:22:941 (6) in advanced is changed.And remove the circle on 00:25:488 .What's more,I changed the position of circle on 00:55:771 .
About a lot of stacking.I think of stacking is necessary in advanced and hard diffs maybe,so I just remove some and retain some to make it looks better.
Anyway,thanks for your advice.
Misure
十分感动 难得有人找我求摸>w<
感觉这图挺好的 大概只能水水nazi
[General]
  1. tag完善下,参考ranked的版本
  2. 歌曲设定里面 design一项最下面四项 四个diff统一全部关掉
[Hard]
  1. 00:24:640 (1,2,3) - 间距
  2. 00:30:017 (5) - NC
  3. 01:05:960 (5) - ^
  4. 01:13:601 (1) - ^
  5. 01:18:413 (6) - ^
    大概后面还有几处NC有点微妙,我也说不准 看别人怎么说,其他diff同
  6. 00:32:847 (1,2,3,4,5) - 形状控制成一条弧线
  7. 01:01:715 (1) - 这NC大概没什么必要
  8. 01:04:828 (3,4,5) - 最好等距
  9. 01:10:771 (1) - 头加finish
  10. 01:21:809 (3) - 不建议stack 建议在200|136附近的位置
  11. 01:22:375 (4) - 建议换俩note
  12. 01:26:620 (1) - 结尾转盘声音太大了
[Advanced]
  1. 00:14:733 (1,2,3,4,5,6,7,8) - 听起来12345是一组 678是一组 个人建议同一组都用note或都用滑条
  2. 00:20:394 (5,6) - 整体 320|296
  3. 00:22:375 (1) - 这里不建议长滑条带过中间那个音 前面的听起来还行这里最后把这个音分出来
  4. 00:56:620 (3,4,5) - 听上去 3-4应该近 4-5应该远
[Normal]
  • 挺好
[Easy]
  • 挺好
确实挺不错的 没啥好摸的
有几个问题的话:
一个是Normal Advanced Hard说实话区分度不高,后两个完全可以搞成一个diff来;
全diff滑条速度都略快,SV的话Easy用0.7 Normal用1.1 Hard1.5 仅供参考;
四维区分度不高 尤其CS Easy用2 Normal 3 Hard 4 仅供参考;
音效这个不太懂 好像很厉害的样子 细节大概还需斟酌;
ctrl+A的话 发现分布还是略集中 虽然是慢歌我觉得也能分布全屏幕.

总体来说 挺不错的 加油祝好运 :)
Topic Starter
searchingfor

Misure wrote:

十分感动 难得有人找我求摸>w<
感觉这图挺好的 大概只能水水nazi
[General]
  1. tag完善下,参考ranked的版本
  2. 歌曲设定里面 design一项最下面四项 四个diff统一全部关掉
[Hard]
  1. 00:24:640 (1,2,3) - 间距
  2. 00:30:017 (5) - NC
  3. 01:05:960 (5) - ^
  4. 01:13:601 (1) - ^
  5. 01:18:413 (6) - ^
    大概后面还有几处NC有点微妙,我也说不准 看别人怎么说,其他diff同
  6. 00:32:847 (1,2,3,4,5) - 形状控制成一条弧线
  7. 01:01:715 (1) - 这NC大概没什么必要
  8. 01:04:828 (3,4,5) - 最好等距
  9. 01:10:771 (1) - 头加finish
  10. 01:21:809 (3) - 不建议stack 建议在200|136附近的位置
  11. 01:22:375 (4) - 建议换俩note
  12. 01:26:620 (1) - 结尾转盘声音太大了
[Advanced]
  1. 00:14:733 (1,2,3,4,5,6,7,8) - 听起来12345是一组 678是一组 个人建议同一组都用note或都用滑条
  2. 00:20:394 (5,6) - 整体 320|296
  3. 00:22:375 (1) - 这里不建议长滑条带过中间那个音 前面的听起来还行这里最后把这个音分出来
  4. 00:56:620 (3,4,5) - 听上去 3-4应该近 4-5应该远
[Normal]
  • 挺好
[Easy]
  • 挺好
确实挺不错的 没啥好摸的
有几个问题的话:
一个是Normal Advanced Hard说实话区分度不高,后两个完全可以搞成一个diff来;
全diff滑条速度都略快,SV的话Easy用0.7 Normal用1.1 Hard1.5 仅供参考;
四维区分度不高 尤其CS Easy用2 Normal 3 Hard 4 仅供参考;
音效这个不太懂 好像很厉害的样子 细节大概还需斟酌;
ctrl+A的话 发现分布还是略集中 虽然是慢歌我觉得也能分布全屏幕.

总体来说 挺不错的 加油祝好运 :)
tag和design下的选项都改过了。
Advanced难度下的几处都改过了。
Hard下的几处NC和note也都改过了。
关于滑条速度和难度合并......这个我还没有做,因为比较忙就先改了几处小地方。可能这两天会看看滑条速度的难度的问题。
谢谢你的mod。 :)
popner
歌不错所以来看看。

看了Hard,排列总体上没什么问题,有一些细节可以注意下:
00:43:318 (6) - 这个滑条前半段与后半段不平行
摆的时候注意移动路径的平滑性,比如01:09:639 (2,3,4,5,6) - 是一个奇怪的不平滑曲线。

节奏方面:
00:07:376 (6,7,8) - 这里节奏下错了,00:07:942 () - 的位置不应该有note,00:08:225 () - 的位置应该有个note,而不只是转盘开头。摆好后应该是"x x _ x 转盘"

音效方面:
整体音量都没有调整过,肯定是不对的。至少kiai段音量应该要大一些。
00:02:140 (4) - 滑条头上的音效(以及这一段类似的地方)很突兀,建议换或者删掉。
反而是这个滑条00:13:602 (2) - 头上应该有个音效。类似的地方还有00:17:847 (1) - 的滑条尾。仔细听鼓点。

看了下前面的mod,发现一些问题:不要仅限于逐条改mod,要总结规律,举一反三。比如:mod提到某地方有问题,先判断1.是不是真有问题 2.这里是不是自己以前没考虑到。如果确实有问题,并且没考虑到,那么就要先解决“没考虑到”的问题。之后,不仅眼前的问题迎刃而解,其他地方的类似问题也都解决了。这个过程就是能力提升的过程。如果局限于按照modder的指示做,而没有融入自己的思考的话,即使图变好了做图水平也不会提高。
Topic Starter
searchingfor

popner wrote:

歌不错所以来看看。

看了Hard,排列总体上没什么问题,有一些细节可以注意下:
00:43:318 (6) - 这个滑条前半段与后半段不平行
摆的时候注意移动路径的平滑性,比如01:09:639 (2,3,4,5,6) - 是一个奇怪的不平滑曲线。

节奏方面:
00:07:376 (6,7,8) - 这里节奏下错了,00:07:942 () - 的位置不应该有note,00:08:225 () - 的位置应该有个note,而不只是转盘开头。摆好后应该是"x x _ x 转盘"

音效方面:
整体音量都没有调整过,肯定是不对的。至少kiai段音量应该要大一些。
00:02:140 (4) - 滑条头上的音效(以及这一段类似的地方)很突兀,建议换或者删掉。
反而是这个滑条00:13:602 (2) - 头上应该有个音效。类似的地方还有00:17:847 (1) - 的滑条尾。仔细听鼓点。

看了下前面的mod,发现一些问题:不要仅限于逐条改mod,要总结规律,举一反三。比如:mod提到某地方有问题,先判断1.是不是真有问题 2.这里是不是自己以前没考虑到。如果确实有问题,并且没考虑到,那么就要先解决“没考虑到”的问题。之后,不仅眼前的问题迎刃而解,其他地方的类似问题也都解决了。这个过程就是能力提升的过程。如果局限于按照modder的指示做,而没有融入自己的思考的话,即使图变好了做图水平也不会提高。
应该说这是我第一次这样做好图后各种求mod,所以对每个modder的建议可能都想好好接受吧。
可能看到你的建议之后确实要在做图改图的时候好好想想了。
关于滑条和音效做了一些改动,可能还会有其它的改动。
谢谢你的建议。
-Nanaka-
from PM

red: unrankable issue.

General

  1. Advanced The diff name is a bit questionable. un match anime song
    Easy Normal Hard Hard+?

Easy

  1. 00:00:582 (1,2,4) - all point add whistle
  2. 00:07:376 (1,1) - remove spinner. the distance between spinner and Note is too near, should be at least 4 beats, 1500ms
  3. 00:09:639 (1) - whistle
  4. 00:11:903 - ^
  5. 00:13:602 (4) - rem whistle add clap
  6. 00:16:432 - 00:17:281 - Is the clap intentional? to be honest, it feels so out of plece. use whistle better
  7. 00:18:696 - whistle 
  8. 00:22:658 - Clap
  9. 00:14:167 - whistle
  10. 00:25:488 (1) - same as 00:16:432 (7) -
  11. 00:15:299 (6) - whistle
  12. 00:31:715 (6) - same as 00:13:602 (4) -
  13. 00:32:281 - whistle
  14. 00:34:545 (3) - same as 00:16:432 - 00:17:281 -
  15. 0:37:941 (5) - curve flow better 00:36:809 (4) - Copy & Ctrl+G & H form
  16. 00:45:866 (1,2) - clap very noisy, whistle better
  17. 00:50:394 (1,2) - Could you sound up. plz set it up least 20%
  18. 00:52:658 - Rem clap add finish
  19. 00:53:790 - rem clap add whistle
  20. 00:54:357 (2) - rem whistle
  21. 00:54:922 - 00:56:054 - rem clap add whistle
  22. 00:56:620 (4) - rem whistle add clap
  23. 00:57:186 - whistle 00:57:752 - Clap
  24. 00:58:319 (2) - ^
  25. 00:59:450 (3) - whistle
  26. 01:00:016 (4) - start & end add clap
  27. 01:01:715 (5,1) - switch NC
  28. 01:02:281 (6) - rem whistle
  29. 01:02:847 (1) - start & end add whistle
  30. 01:04:546 (2) - rem whistle
  31. 01:05:111 (3) - start & end add whistle, curve is pretty steep. nt suitable Easy Diff
  32. 01:10:771 - Rem clap add finish , add NC 01:10:771 - 01:25:488 - in the section, use 00:52:658 - 01:08:507 - hit sound
  33. 01:13:036 (1) - rem NC
  34. 01:15:299 - NC
  35. 01:19:829 (1) - rem clap & whistle
  36. 01:22:658 (4) - flow is shape

Normal

  1. 00:07:659 (1,1) - same as Easy, 2beat 750ms
  2. 00:14:168 (7,1) - switch NC
  3. 00:18:130 (1,2) - ^
  4. 00:19:546 (3,4) -
  5. 00:19:546 (3,4) - very strange rhythm, 00:19:545 - 1/1slider 00:20:394 - circle 00:20:960 - 1/1slider 00:21:809 - circle
  6. 00:26:903 (1,2) - switch NC
  7. 00:50:395 (1,2) - same as Easy
    aaaaaaa Sorry, I can't be bothered.
    number of 1/2 slider &rhythm is large.The gap between Easy & Normal is large

Advanced

  1. 00:28:601 (5,6) - why are these jumps so huge compared to everything else?
  2. 01:19:261 (3,4) - ^ if make a jump 01:19:545 (4,5) -

ur map, something is wrong with the hitsound
Narcissu
hi i'm karen 人格腎虛不想摸圖所以就由我代勞了的說

  • [general]
  1. tag中的 “KSHR Laurier Irreversible Konei” 是玩家的 ID,因為他們和你的圖無關所以不能放在tag裏面……你可能是直接複製rank版本的tag所以會有這樣的烏龍
  2. 前置時間不足2秒,一些玩家可能來不及準備……這在MP里略略有一點點致命……可以在osu文件中改動第二行的AudioLeadIn:0 → 1500 額外增加一秒半的前置空白
  3. 預覽時間正好在kiai 的開始,所以官網預覽會聽不清楚第一個人聲,推薦前置1/4或者1/2
  4. 四色順眼點……吧……最後那個海軍藍我覺得有點暗還是去掉比較好……

    [Insane]
  5. 00:50:394 (1,2,3,4) - 凡是有點擊的物件(note , slider head)不允許靜音,因此這裡需要音量線修正
  6. 一個非常關鍵的技巧是點擊滑條頭或者尾單獨放置音效。現在你全部是放著滑條本體上面,它等價與“滑條頭加該音效+滑條尾該加音效+滑條拖行音效”……都消音slider-slider了還要再加回去不是多此一舉麼233
  7. 00:32:847 (1,2,3,4,5) - 01:09:639 (2,3,4,5,6) - 大DS連打非常難打,很多高BPM的歌曲即使是DS3.0的連續單點跳也不如一排0.6的小串難,這也是現在流行“大跳送PP”的原因……一般情況都不推薦使用超過1.0DS的連打,因為超過1 就是說光標在連打上移動的速度比在滑條上面還要快,很多人覺得這是不科學的
  8. 你選用的clap應該放著24線上應和歌曲自帶的鼓點(每小節的第二根和第四根白線上面,長白線為第一根)
雖然看得出你做的很認真……畢竟經驗不足太多整體性的問題了,比如00:25:772 (1) - 無緣無故的NC和01:20:960 (2,3,4,5,6,7,8,9,10) - 數字組太長;因為主要跟人聲出現的大量空拍,跟人聲的確是主流但是仍然會利用長滑折返乃至overmap避免不必要的空拍;節奏的選擇,如01:02:281 (2,3,4,5) - 這個,大部分人會選擇點擊對應人聲也就是整個ctrl+g , 圈+滑條+圈+滑條的設置。而對於這些設置的理解和實際操作都是依賴經驗的……如果希望rank的話,我建議先嘗試多做圖,結識志同道合之人
Topic Starter
searchingfor

-Nanaka- wrote:

from PM

red: unrankable issue.

General

  1. Advanced The diff name is a bit questionable. un match anime song
    Easy Normal Hard Hard+?

Easy

  1. 00:00:582 (1,2,4) - all point add whistle
  2. 00:07:376 (1,1) - remove spinner. the distance between spinner and Note is too near, should be at least 4 beats, 1500ms
  3. 00:09:639 (1) - whistle
  4. 00:11:903 - ^
  5. 00:13:602 (4) - rem whistle add clap
  6. 00:16:432 - 00:17:281 - Is the clap intentional? to be honest, it feels so out of plece. use whistle better
  7. 00:18:696 - whistle 
  8. 00:22:658 - Clap
  9. 00:14:167 - whistle
  10. 00:25:488 (1) - same as 00:16:432 (7) -
  11. 00:15:299 (6) - whistle
  12. 00:31:715 (6) - same as 00:13:602 (4) -
  13. 00:32:281 - whistle
  14. 00:34:545 (3) - same as 00:16:432 - 00:17:281 -
  15. 0:37:941 (5) - curve flow better 00:36:809 (4) - Copy & Ctrl+G & H form
  16. 00:45:866 (1,2) - clap very noisy, whistle better
  17. 00:50:394 (1,2) - Could you sound up. plz set it up least 20%
  18. 00:52:658 - Rem clap add finish
  19. 00:53:790 - rem clap add whistle
  20. 00:54:357 (2) - rem whistle
  21. 00:54:922 - 00:56:054 - rem clap add whistle
  22. 00:56:620 (4) - rem whistle add clap
  23. 00:57:186 - whistle 00:57:752 - Clap
  24. 00:58:319 (2) - ^
  25. 00:59:450 (3) - whistle
  26. 01:00:016 (4) - start & end add clap
  27. 01:01:715 (5,1) - switch NC
  28. 01:02:281 (6) - rem whistle
  29. 01:02:847 (1) - start & end add whistle
  30. 01:04:546 (2) - rem whistle
  31. 01:05:111 (3) - start & end add whistle, curve is pretty steep. nt suitable Easy Diff
  32. 01:10:771 - Rem clap add finish , add NC 01:10:771 - 01:25:488 - in the section, use 00:52:658 - 01:08:507 - hit sound
  33. 01:13:036 (1) - rem NC
  34. 01:15:299 - NC
  35. 01:19:829 (1) - rem clap & whistle
  36. 01:22:658 (4) - flow is shape

Normal

  1. 00:07:659 (1,1) - same as Easy, 2beat 750ms
  2. 00:14:168 (7,1) - switch NC
  3. 00:18:130 (1,2) - ^
  4. 00:19:546 (3,4) -
  5. 00:19:546 (3,4) - very strange rhythm, 00:19:545 - 1/1slider 00:20:394 - circle 00:20:960 - 1/1slider 00:21:809 - circle
  6. 00:26:903 (1,2) - switch NC
  7. 00:50:395 (1,2) - same as Easy
    aaaaaaa Sorry, I can't be bothered.
    number of 1/2 slider &rhythm is large.The gap between Easy & Normal is large

Advanced

  1. 00:28:601 (5,6) - why are these jumps so huge compared to everything else?
  2. 01:19:261 (3,4) - ^ if make a jump 01:19:545 (4,5) -

ur map, something is wrong with the hitsound
Sorry for my late reply.
So my most basic problem are hitsound and NC.
I'll check them all.
At least,the unrankable problem is changed.
Thank you for your mod :)
Topic Starter
searchingfor

Narcissu wrote:

hi i'm karen 人格腎虛不想摸圖所以就由我代勞了的說

  • [general]
  1. tag中的 “KSHR Laurier Irreversible Konei” 是玩家的 ID,因為他們和你的圖無關所以不能放在tag裏面……你可能是直接複製rank版本的tag所以會有這樣的烏龍
  2. 前置時間不足2秒,一些玩家可能來不及準備……這在MP里略略有一點點致命……可以在osu文件中改動第二行的AudioLeadIn:0 → 1500 額外增加一秒半的前置空白
  3. 預覽時間正好在kiai 的開始,所以官網預覽會聽不清楚第一個人聲,推薦前置1/4或者1/2
  4. 四色順眼點……吧……最後那個海軍藍我覺得有點暗還是去掉比較好……

    [Insane]
  5. 00:50:394 (1,2,3,4) - 凡是有點擊的物件(note , slider head)不允許靜音,因此這裡需要音量線修正
  6. 一個非常關鍵的技巧是點擊滑條頭或者尾單獨放置音效。現在你全部是放著滑條本體上面,它等價與“滑條頭加該音效+滑條尾該加音效+滑條拖行音效”……都消音slider-slider了還要再加回去不是多此一舉麼233
  7. 00:32:847 (1,2,3,4,5) - 01:09:639 (2,3,4,5,6) - 大DS連打非常難打,很多高BPM的歌曲即使是DS3.0的連續單點跳也不如一排0.6的小串難,這也是現在流行“大跳送PP”的原因……一般情況都不推薦使用超過1.0DS的連打,因為超過1 就是說光標在連打上移動的速度比在滑條上面還要快,很多人覺得這是不科學的
  8. 你選用的clap應該放著24線上應和歌曲自帶的鼓點(每小節的第二根和第四根白線上面,長白線為第一根)
雖然看得出你做的很認真……畢竟經驗不足太多整體性的問題了,比如00:25:772 (1) - 無緣無故的NC和01:20:960 (2,3,4,5,6,7,8,9,10) - 數字組太長;因為主要跟人聲出現的大量空拍,跟人聲的確是主流但是仍然會利用長滑折返乃至overmap避免不必要的空拍;節奏的選擇,如01:02:281 (2,3,4,5) - 這個,大部分人會選擇點擊對應人聲也就是整個ctrl+g , 圈+滑條+圈+滑條的設置。而對於這些設置的理解和實際操作都是依賴經驗的……如果希望rank的話,我建議先嘗試多做圖,結識志同道合之人
tag改了,真的是复制的,太不注意了......
前置时间,预览和颜色都做了调整,这些地方还真的是之前几乎没有注意过的。
音效和NC正在改,因为关于这两点可能要改的地方可能有点多。
总之虽然是代工,但还是很感谢你的mod。
moonlightleaf
from PM reqs

随便水水:

视频不错 挺好看的 :)

[Normal]

00:01:714 (3,3) - 这种节奏试试这样↓

00:11:054 (3) - 换单点+滑条会更好

01:15:016 (1) - ^然后 01:15:299 N-finish

00:13:601 少音效,whistle试试

00:13:601 (7) - 建议3个圈(活着滑条圈组),尾巴在长白线上不好,那是重音顺带尾巴用Normal-

hitfinish

01:01:149 (5) - ^

01:19:262 (8) - ^

00:20:394 (5,6) - 这一眼就看得出来没包好

00:25:771 加note

00:30:016 (6,7) - 这些没包好的都弄一下,挺多地方的,查查

00:35:394 (6) - 换滑条+单点会更好,然后00:35:960用Normal-hitfinish

00:40:488 加圈 跟鼓音会好很多

00:56:620 (3) - 换滑条

01:24:073 (1,2) - 换成圈+滑条

[Hard]

好懒啊,pass ,打了一下,还有很大提升空间
[Kurose Riku]
Hello, from PM mod ;)

[General]
Kiai 音量可以再調大一點 我認為60%更適合

[Easy]

00:07:376 (1) - 在 00:09:639 - 結束好像更適合 00:09:639 - 這個音很重,我認為不應該被忽略@@
01:09:639 (2,3) - 這裏或許可以用Slider

[Normal]
00:23:507 (3,4,5,6,7) - 這邊玩起來怪怪的 試試看這樣放感覺會不會好點?

00:35:394 (6) - 建議把Slider變成2個note放在 00:35:394 - 和00:35:960 -
00:56:620 (3) - 變成Slider 00:56:903 -

[Hard]
建議DS 可以再調遠些 大約在1.33x吧
滑條速率我覺得可以再快一點,因為歌曲整體上不算太難 :D

00:02:705 (5) - 把note放到00:02:847 - 比較好
00:04:969 (6) - 刪掉
00:07:233 (5) - 變成note 放在00:07:375 -
00:08:224 (7) - 沒有必要的note 刪掉 並把00:08:507 (1) - 提早到00:07:941 - 開始
00:14:026 (3) - 刪掉
00:32:139 (7) - 刪掉
00:33:979 (1,2,3,4,5) - 音效下得有些奇怪 好像calp的聲音破壞了整個氣氛..
01:01:007 (3) - 移到這邊01:01:432 - 這首歌其實很放鬆 我覺得不用放太多連打@@
01:01:715 (1,2,3,4) - 玩起來怪怪的 試試看這樣放?
01:08:224 (5) - 建議把Slider變成2個note 並調整一下combo組合 像這樣
玩起來感覺會不會好多了?
01:12:752 (5) - 這個也是 ^
01:17:281 (4) - ^
01:20:960 (2,3) - 這樣放如何?
先這樣吧@@ 加油 :D
SPOILER
滿喜歡這首歌的XD 男主角們都很可愛
Topic Starter
searchingfor

moonlightleaf wrote:

from PM reqs

随便水水:

视频不错 挺好看的 :)

[Normal]

00:01:714 (3,3) - 这种节奏试试这样↓—这里的节奏改了,确实比之前的好

00:11:054 (3) - 换单点+滑条会更好—在这个节奏下我个人觉得可能长滑条比单点加滑条更好

01:15:016 (1) - ^然后 01:15:299 N-finish—同上

00:13:601 少音效,whistle试试—音效已加

00:13:601 (7) - 建议3个圈(活着滑条圈组),尾巴在长白线上不好,那是重音顺带尾巴用Normal-hitfinish—这里的和后面几个我改成了一个短滑条和一个单点

01:01:149 (5) - ^—同上

01:19:262 (8) - ^—同上

00:20:394 (5,6) - 这一眼就看得出来没包好—检查修改中

00:25:771 加note—已加

00:30:016 (6,7) - 这些没包好的都弄一下,挺多地方的,查查—检查修改中

00:35:394 (6) - 换滑条+单点会更好,然后00:35:960用Normal-hitfinish—已改

00:40:488 加圈 跟鼓音会好很多—已加

00:56:620 (3) - 换滑条—已改,之前在做到这里的时候就觉得有点问题,做到后面之后又把这里给忘了......

01:24:073 (1,2) - 换成圈+滑条—改了,确实比之前的好

[Hard]

好懒啊,pass ,打了一下,还有很大提升空间
感谢你的mod!
XiaofengTiger
水摸路过…… :oops:

[Hard]
  1. OD-1,HP-2
  2. 00:01:149 (2,3) - 有点像不完美的blanket
  3. 00:18:696 (3,4) - blanket没做好
  4. 00:26:903 (7,8) - 同上
    之类的blanket。可以用渐缩圈去对比是否包好,用note的某一个渐缩圈和滑条靠内一侧去重合
  5. NC方面一个建议是统一方式要么白线要么旋律要么人声
    人声的话
    加NC:00:55:205 (6) - 01:17:281 (4) -
    去NC:00:56:903 (1) - 01:05:960 (1) - 01:10:771 (1) - 01:15:866 (1) - 01:18:413 (1) - 01:23:507 (1) -
  6. 01:26:620 (1) - 换成Soft的whistle(clap和finish都不要加)
[Normal]
  1. 00:24:639 (5,6,7) - 稍微往左下移动一下吧,5和4贴的比较近
  2. 00:50:394 (1,2) - 不建议这两个滑条都近乎静音,既然你的sliderslider是静音的,这里就可以把音量设高一点点。如果你想要前面转盘结尾保留音量,那可以在滑条前端插绿线
  3. 00:58:601 (1) - NC改到00:59:167 (2) - 上
  4. 01:02:564 - 这个位置有个人声
  5. 01:04:545 (4) - NC
  6. 01:06:809 (1) - 去NC
  7. 01:08:790 (5) - 建议NC
  8. 01:13:601 (5) - NC
  9. 01:15:016 (1) - NC改到01:18:130 (6) - 上
  10. 01:24:073 (1) - NC改到01:22:658 (4) - 上
  11. 还有Blanket,好像很多都没包好
  12. 01:26:337 (1) - 换成Soft的whistle(clap和finish都不要加)
[Easy]
  1. 01:05:111 (5) - 看起来有点儿扭曲0.0,去掉第二个红锚点可好?
  2. 加NC:00:15:299 (5) - 00:23:225 (5) - 00:28:319 (4) - 00:36:809 (4) - 00:59:451 (3) - 01:02:281 (2) - 01:13:036 (3) - 01:17:564 (3) - 01:22:093 (3) -
    去NC:00:25:489 (1) - 00:39:074 (1) - 00:57:187 (1) - 01:01:715 (1) - 01:10:772 (1) - 01:15:300 (1) -
  3. 01:26:054 - 鉴于你前面节奏都是跟鼓点,那这个位置就漏了个音
  4. 01:26:337 (1) - 鉴于你前面节奏都是跟鼓点,这个转盘可以考虑从01:26:054 - 或者01:26:620 - 开始。此外音效也改成Soft的whistle比较好(clap和finish都不要加)
Topic Starter
searchingfor

SerakakiAoba wrote:

Hello, from PM mod ;)

[General]
Kiai 音量可以再調大一點 我認為60%更適合—我保留了50%的音量

[Easy]

00:07:376 (1) - 在 00:09:639 - 結束好像更適合 00:09:639 - 這個音很重,我認為不應該被忽略@@—已改,话说我其他几个难度的转盘都是这么长这个就没注意......
01:09:639 (2,3) - 這裏或許可以用Slider—已改

[Normal]
00:23:507 (3,4,5,6,7) - 這邊玩起來怪怪的 試試看這樣放感覺會不會好點?—虽说改了但是我没有在normal里看到过连着三个1/2滑条,这样改会有什么问题吗

00:35:394 (6) - 建議把Slider變成2個note放在 00:35:394 - 和00:35:960 - —已改
00:56:620 (3) - 變成Slider 00:56:903 - —已改

[Hard]
建議DS 可以再調遠些 大約在1.33x吧
滑條速率我覺得可以再快一點,因為歌曲整體上不算太難 :DDS改为了1.3x,滑条速度确定将要调整,因为我也觉得太简单了......

00:02:705 (5) - 把note放到00:02:847 - 比較好 —我保留了这里的节奏,我主要是按照前奏的节奏做的,如果删掉会有些不完整
00:04:969 (6) - 刪掉 —同上
00:07:233 (5) - 變成note 放在00:07:375 - —同上
00:08:224 (7) - 沒有必要的note 刪掉 並把00:08:507 (1) - 提早到00:07:941 - 開始 —这里是改了的
00:14:026 (3) - 刪掉 —已改
00:32:139 (7) - 刪掉 —已改
00:33:979 (1,2,3,4,5) - 音效下得有些奇怪 好像calp的聲音破壞了整個氣氛.. —已改
01:01:007 (3) - 移到這邊01:01:432 - 這首歌其實很放鬆 我覺得不用放太多連打@@—取消了部分连打,保留了部分连打
01:01:715 (1,2,3,4) - 玩起來怪怪的 試試看這樣放?已改
01:08:224 (5) - 建議把Slider變成2個note 並調整一下combo組合 像這樣
玩起來感覺會不會好多了?—我的方法是改成一个短滑条和一个单点并稍微调整了一下combo
01:12:752 (5) - 這個也是 ^—同上
01:17:281 (4) - ^—我保留了这里的长滑条
01:20:960 (2,3) - 這樣放如何?这样更好一些,所以我改成了这样
先這樣吧@@ 加油 :D
SPOILER
滿喜歡這首歌的XD 男主角們都很可愛
谢谢你的mod!
Topic Starter
searchingfor

XiaofengTiger wrote:

水摸路过…… :oops:

[Hard]
  1. OD-1,HP-2—调整了一下
  2. 00:01:149 (2,3) - 有点像不完美的blanket
  3. 00:18:696 (3,4) - blanket没做好
  4. 00:26:903 (7,8) - 同上
    之类的blanket。可以用渐缩圈去对比是否包好,用note的某一个渐缩圈和滑条靠内一侧去重合
  5. NC方面一个建议是统一方式要么白线要么旋律要么人声
    人声的话
    加NC:00:55:205 (6) - 01:17:281 (4) -
    去NC:00:56:903 (1) - 01:05:960 (1) - 01:10:771 (1) - 01:15:866 (1) - 01:18:413 (1) - 01:23:507 (1) - —NC和blanket都在检查修改中
  6. 01:26:620 (1) - 换成Soft的whistle(clap和finish都不要加)—已改
[Normal]
  1. 00:24:639 (5,6,7) - 稍微往左下移动一下吧,5和4贴的比较近—已改
  2. 00:50:394 (1,2) - 不建议这两个滑条都近乎静音,既然你的sliderslider是静音的,这里就可以把音量设高一点点。如果你想要前面转盘结尾保留音量,那可以在滑条前端插绿线—调整了音量
  3. 00:58:601 (1) - NC改到00:59:167 (2) - 上
  4. 01:02:564 - 这个位置有个人声
  5. 01:04:545 (4) - NC
  6. 01:06:809 (1) - 去NC
  7. 01:08:790 (5) - 建议NC
  8. 01:13:601 (5) - NC
  9. 01:15:016 (1) - NC改到01:18:130 (6) - 上
  10. 01:24:073 (1) - NC改到01:22:658 (4) - 上
  11. 还有Blanket,好像很多都没包好—NC和blanket都在检查修改中,尤其是NC,改了很多的地方
  12. 01:26:337 (1) - 换成Soft的whistle(clap和finish都不要加)—已改
[Easy]
  1. 01:05:111 (5) - 看起来有点儿扭曲0.0,去掉第二个红锚点可好?—在去掉红点的基础上修了一下它的形状
  2. 加NC:00:15:299 (5) - 00:23:225 (5) - 00:28:319 (4) - 00:36:809 (4) - 00:59:451 (3) - 01:02:281 (2) - 01:13:036 (3) - 01:17:564 (3) - 01:22:093 (3) -
    去NC:00:25:489 (1) - 00:39:074 (1) - 00:57:187 (1) - 01:01:715 (1) - 01:10:772 (1) - 01:15:300 (1) - —已改
  3. 01:26:054 - 鉴于你前面节奏都是跟鼓点,那这个位置就漏了个音
  4. 01:26:337 (1) - 鉴于你前面节奏都是跟鼓点,这个转盘可以考虑从01:26:054 - 或者01:26:620 - 开始。此外音效也改成Soft的whistle比较好(clap和finish都不要加)—把滑条和绿线改到了01:26:054 -
谢谢你mod
你的图我可能会在今明两天写摸,主要是因为这两天太忙作业太多
Momizi
看到你的mod request,顺便我只是个新人而已随便水一些吧
[Easy]
00:07:375 (1,1) - 对easy而言,note在转盘结束前出现是不太好的,我记得哪个麻婆和我说过
00:14:168 (4) - NC,后面一样的地方你也是1节一NC
00:16:432 (3,4) - NC互相交换
00:48:130 (1,1) - 和第一个一样,不用转盘或者缩短转盘之类的方式。。不过不推荐缩短,因为转盘太短也是不好的对easy而言
00:52:659 (1) - 结尾可以不finish
00:59:451 (1) - 这个不用clap吧,个人感觉有些突兀
[Normal]
00:07:941 (1,1) - normal和EASY也是差不多的,对新手而言,转完转盘前出现个note是个奇怪的事情
其他看不太出什么
[Hard]
00:24:640 (1,2,3) - 把1的NC放到3上,1不NC
01:01:715 (6) - Finish
01:10:771 (1) - Finish
01:25:205 (8) - 滑条尾Finish

Good Luck
Topic Starter
searchingfor

Momizi wrote:

看到你的mod request,顺便我只是个新人而已随便水一些吧
[Easy]
00:07:375 (1,1) - 对easy而言,note在转盘结束前出现是不太好的,我记得哪个麻婆和我说过—改了,但是中间就有一段很空,所以现在还在想怎么进一步修改
00:14:168 (4) - NC,后面一样的地方你也是1节一NC—NC保留了下,因为我的NC是跟人声的,当然现在那个样子也很尴尬......
00:16:432 (3,4) - NC互相交换
00:48:130 (1,1) - 和第一个一样,不用转盘或者缩短转盘之类的方式。。不过不推荐缩短,因为转盘太短也是不好的对easy而言—这个不好改......我再想想
00:52:659 (1) - 结尾可以不finish—已改
00:59:451 (1) - 这个不用clap吧,个人感觉有些突兀—已改
[Normal]
00:07:941 (1,1) - normal和EASY也是差不多的,对新手而言,转完转盘前出现个note是个奇怪的事情—同Easy
其他看不太出什么
[Hard]
00:24:640 (1,2,3) - 把1的NC放到3上,1不NC—已改
01:01:715 (6) - Finish—已改
01:10:771 (1) - Finish—已改
01:25:205 (8) - 滑条尾Finish—已改

Good Luck
谢谢你的mod!
CaffeAmericano

  • Easy
  1. 00:05:112 (4) - Consider red anchor dots in slider away from each other. This (http://puu.sh/luAWv/3884b0c9bb.jpg) shape is better in general imo.
  2. 00:16:432 (1) - Consider moving NC to 00:18:696 (2) -
  3. 00:28:318 (1,2) - 1 could blanket 2
  4. 00:34:546 (3,1) - 01:06:809 (1,2) - 01:12:470 (2,3) - 01:20:395 (2,3) - Blanket could be improved
  5. 00:50:394 (1) - This note appears too early after the spinner. I believe this (http://puu.sh/luB3o/52990d4331.jpg) is unrankable. I recommend waiting two beats at least before placing a note following a spinner (3~4 beats is generally recommended, but this song has low bpm, so 2 beats may belong enough).
  6. 00:59:451 (1) - Consider removing NC


  • Normal
  1. 00:01:714 (3,4) - 00:03:978 (3,4) - 00:06:243 (2,3) - I don’t think they look very good. I think you were trying to placing 00:02:139 (4) - toward the direction of next note (00:02:564 (5) - ), but I’m not sure if doing so necessarily makes it play smoother. I think the shape looks better if you place it like this (http://puu.sh/luBrJ/b6159bf384.jpg)
  2. 00:50:394 (1) - As in easy, note appears too early after a spinner. I think this is more acceptable with normal, but still bit risky imo. Consider a change.
  3. 01:00:016 (2,3) - 01:10:771 (1,2) - 01:12:752 (4,1) -01:15:016 (4,5) - Blanket can be improved


  • Hard
  1. 00:18:696 (3,4) - 00:55:771 (2,3) - 01:01:715 (6,7) - 01:16:149 (5,6) - 01:18:130 (3,4) - Blanket could be improved
Good map. I don't think you will have too much trouble ranking this as long as you get some good mods and BN. Good luck!
Citrus
As your request
[Hard]
  • 00:02:705 (5) - 放在(316,32)怎么样?
    01:16:998 (1) - 注意这里前后间距
    01:01:715 (1) - NC
    01:24:356 (1) - NC
    ———————————————————————————————————————————————————————————
    00:32:281 (7) - finish
    00:41:337 (2) - 开头finish
    00:52:658 (1) - clap换成finish
    01:01:715 (6) - 开头finish
    01:10:771 (1) - clap去掉,尾巴上的finish去掉,加到01:11:620 (2) - 上
    01:19:828 (1) - 开头finish
    01:21:809 (5) - finish
    01:24:356 (6) - 开头finish
    00:09:639 ~ 00:41:337 这一段在00:13:601、00:18:130、00:22:658、00:27:186等等,这些地方加clap比较合适,开大音量很容易听出来
    00:52:658 ~ 01:26:620 这一段在第二条和第四条短白线上加clap
    用心去感受
    01:08:790 (2,3) - 2和3的开头加clap
    01:09:781 (5,8) - 同上
    排列我也找不出什么问题,不过音效还有很大提升空间,需要认真加一下,其他难度也是这样
[Normal]
  • 00:38:507 (1) - 虽说遵循了DS,但是和00:37:941 (5) - 挨得太近了并不好看
[Easy]
  • 01:26:054 (1) - 如果是我的话我会从01:26:337开始,并且在01:26:054加一个circle
加油,你可以的~
Topic Starter
searchingfor

CaffeAmericano wrote:


  • Easy
  1. 00:05:112 (4) - Consider red anchor dots in slider away from each other. This (http://puu.sh/luAWv/3884b0c9bb.jpg) shape is better in general imo. —Fixed
  2. 00:16:432 (1) - Consider moving NC to 00:18:696 (2) - —Fixed
  3. 00:28:318 (1,2) - 1 could blanket 2—Fixed
  4. 00:34:546 (3,1) - 01:06:809 (1,2) - 01:12:470 (2,3) - 01:20:395 (2,3) - Blanket could be improved—Fixed
  5. 00:50:394 (1) - This note appears too early after the spinner. I believe this (http://puu.sh/luB3o/52990d4331.jpg) is unrankable. I recommend waiting two beats at least before placing a note following a spinner (3~4 beats is generally recommended, but this song has low bpm, so 2 beats may belong enough).—Fixed,I delete 00:50:394 (1) - and 00:51:526 (1) - .
  6. 00:59:451 (1) - Consider removing NC—Fixed


  • Normal
  1. 00:01:714 (3,4) - 00:03:978 (3,4) - 00:06:243 (2,3) - I don’t think they look very good. I think you were trying to placing 00:02:139 (4) - toward the direction of next note (00:02:564 (5) - ), but I’m not sure if doing so necessarily makes it play smoother. I think the shape looks better if you place it like this (http://puu.sh/luBrJ/b6159bf384.jpg)—I change them into another kind beats.
  2. 00:50:394 (1) - As in easy, note appears too early after a spinner. I think this is more acceptable with normal, but still bit risky imo. Consider a change.—Fixed like Easy.
  3. 01:00:016 (2,3) - 01:10:771 (1,2) - 01:12:752 (4,1) -01:15:016 (4,5) - Blanket can be improved—Fixed


  • Hard
  1. 00:18:696 (3,4) - 00:55:771 (2,3) - 01:01:715 (6,7) - 01:16:149 (5,6) - 01:18:130 (3,4) - Blanket could be improve.—Fixed
Good map. I don't think you will have too much trouble ranking this as long as you get some good mods and BN. Good luck!
Thank you for your mod!
Topic Starter
searchingfor

Citrus wrote:

As your request
[Hard]
  • 00:02:705 (5) - 放在(316,32)怎么样?—看了一下,于是顺带改了一下间距
    01:16:998 (1) - 注意这里前后间距—同上
    01:01:715 (1) - NC—已改
    01:24:356 (1) - NC—已改
    ———————————————————————————————————————————————————————————
    00:32:281 (7) - finish
    00:41:337 (2) - 开头finish
    00:52:658 (1) - clap换成finish
    01:01:715 (6) - 开头finish
    01:10:771 (1) - clap去掉,尾巴上的finish去掉,加到01:11:620 (2) - 上
    01:19:828 (1) - 开头finish
    01:21:809 (5) - finish
    01:24:356 (6) - 开头finish
    00:09:639 ~ 00:41:337 这一段在00:13:601、00:18:130、00:22:658、00:27:186等等,这些地方加clap比较合适,开大音量很容易听出来
    00:52:658 ~ 01:26:620 这一段在第二条和第四条短白线上加clap—接下来我要重点看音效了,问题太多了,通过你的mod和之前的一些建议都学到了一定的规律
    用心去感受
    01:08:790 (2,3) - 2和3的开头加clap
    01:09:781 (5,8) - 同上
    排列我也找不出什么问题,不过音效还有很大提升空间,需要认真加一下,其他难度也是这样
[Normal]
  • 00:38:507 (1) - 虽说遵循了DS,但是和00:37:941 (5) - 挨得太近了并不好看—已改
[Easy]
  • 01:26:054 (1) - 如果是我的话我会从01:26:337开始,并且在01:26:054加一个circle—已改
加油,你可以的~
感谢mod!
Ipas
Hello!
I played this map and fell in love with, so I decide to push this map for ward as a reward!

[General]
  1. • Inconsistency in Combo Colors
    { Easy} :
    Combo1 : [128,255,0] Combo2 : [93,71,139] Combo3 : [0,64,64] Combo4 : [255,0,128]
    { Hard} :
    Combo1 : [128,255,0] Combo2 : [93,71,139] Combo3 : [0,255,255] Combo4 : [255,0,128]
    { Normal} :
    Combo1 : [128,255,0] Combo2 : [93,71,139] Combo3 : [0,64,64] Combo4 : [255,0,128]
  2. The current preview time is awkward . Will be better to move it on 00:50:394 - instead
  3. For the metadata, the title should be "ebb and flow (TV Size), according to this (screenshot from official website) . There should be a space between "flow" and "(TV Size)" and for (TV size), the "S" from "size" should be capitalized > Preferences : http://nagiasu.jp/goods/index.html
[Easy]
  1. 00:11:904 (2,1) - Overlap really disturbing . I can't see the whole beautiful within this overlap . Let me suggest you something awesome with blanket
  2. 00:37:941 (2,3,4) - Movement isn't smooth . Continue the circular flow is better than this . Placing them like image below will have the movement so smooth in my opinion
  3. 00:48:130 (1) - Please end this spinner at 00:50:394 - . The current is really awkward to end a spinner, so I recommend you to do this one
  4. 00:52:092 (1) - You might want to remove this circle since you remove it already on Normal . On Normal, it works more better without this circle, so I suggest you to change it
  5. 01:14:734 (4) - Movement to this circle could be improved . The way I used to improve the movement is moving this circle to 272|184
  6. 01:26:054 (6) - It's awkward to move to the left side after this slider 01:24:356 (5) - direction . Looks like move to the down side will be more lovely than this . try about moving the circle to 280|156
[Normal]
  1. 00:03:978 (3,1) - Oh no this overlap is bad . Try to move (1)'s tail to another direction to avoid the overlap . Change the tail direction like image below will benefit to avoid the overlap and creates nice movement to next (2) after it
  2. 00:41:337 - Place something here (like circle with finish hitsound) to catch the momentum before the break starts . It should help to make this part becomes more awesome
  3. 00:48:129 (1) - Same as Easy
[Hard]
  1. 00:32:847 (1,2,3,4) - The intense is not here, so better to change them into 2 1/4 sliders instead, to decrease the intensity because this part isn't intense, and looks like the others with similar parts doesn't played by 4 1/4 circles, only by 2 1/4 sliders
[]
Call me again for a recheck!
newyams99
Hi, you requested a mod a few days ago.
Note: I'm not good at standard modding.

As a new standard modder, I didn't really find anything rhythm/shape related so I'll mainly be touching on hitsounds (which are pretty important in the mode that I usually mod, Taiko; I know hitsounds aren't very important in standard). Ipas also mentioned the general stuff so I'll skip that.

These suggestions are very minor, and can definitely all be ignored. All the suggestions I've made mainly make it sound a bit more consistent with hitsounds and sound a bit better in general imo.
Easy

00:00:583 (1) - You can remove the whistle on the start of this slider. It will contrast with the end of the slider, where the instrumental pitch is very high.

00:14:168 (1) - Maybe you should have a finisher on the start of this slider since you had it in the Normal. Either this, or remove the finisher in the Normal.

00:16:432 (3) - How about a clap instead of a whistle at the end of this slider? The instrumentals sound similar to 00:13:602 (3).

00:34:546 (3) - ^

00:39:640 (4) - Same as above, except for the start of the slider.

00:54:357 (3) - Starting from this hit, every second 1/1 beat should have a clap. 01:06:809 (1) should have a clap, same with the end of 01:09:639 (4), 01:12:469 (2), the end of 01:15:300 (1), the middle of 01:17:564 (3), 01:19:262 (4)... you get the idea.

Normal

00:01:715 (3) - Have a whistle at the end of this slider. There was a whistle at the end of 00:06:243 (2), which sounds the same.

00:13:601 (6) - You had this beat as a clap in the Easy. Change?

00:22:658 (2) - The start of this slider can have a clap.

00:27:186 (5) - ^

00:32:280 (1) - The blanket is slightly off here.

00:39:073 (2) - The middle of this slider can have a clap.

In the kiai time, I think you should keep that clap sound going for every other beat, but that's ok if you don't.

01:15:016 (4) - This blanket is also a bit off.

Hard

00:01:715 (3) - I think having a whistle at the end of this slider is a bit too loud, being right before another whistle. Maybe remove? It'll also be consistent with the other rhythms that are similar to this.

00:14:167 (3) - You had a finisher here in the Normal. Either add a finisher here in the Hard, or remove it from the Normal.

00:19:828 (5) - This slider isn't perfectly parallel to 00:20:394 (6). I think.

00:31:715 (6) - The start of this slider could use a clap.

00:32:847 (1,2,3,4) - I'm a mapper that really likes consistency, so I'm going to mention this, but it is optional. This is the only five 1/4 rhythm that is made up of 4 circles and a slider rather than 2 mini-sliders and a slider. Perhaps you could change the circles into 2 mini-sliders for consistency?

00:35:960 (1) - The end of this slider could also use a clap.

00:40:771 (1) - This also needs a clap.

Again, you should keep the clap rhythm in the kiai time going. I'd suggest having a clap every other beat.

01:26:620 (1) - You could start the spinner here.

Sorry for the not very helpful mod with almost all hitsounds :( Hopefully it'll make the map sound even better tho :) Nice song, btw.

Good luck on rank~
Topic Starter
searchingfor

Ipas wrote:

Hello!
I played this map and fell in love with, so I decide to push this map for ward as a reward!

[General]
  1. • Inconsistency in Combo Colors
    { Easy} :
    Combo1 : [128,255,0] Combo2 : [93,71,139] Combo3 : [0,64,64] Combo4 : [255,0,128]
    { Hard} :
    Combo1 : [128,255,0] Combo2 : [93,71,139] Combo3 : [0,255,255] Combo4 : [255,0,128]
    { Normal} :
    Combo1 : [128,255,0] Combo2 : [93,71,139] Combo3 : [0,64,64] Combo4 : [255,0,128]
  2. The current preview time is awkward . Will be better to move it on 00:50:394 - instead
  3. For the metadata, the title should be "ebb and flow (TV Size), according to this (screenshot from official website) . There should be a space between "flow" and "(TV Size)" and for (TV size), the "S" from "size" should be capitalized > Preferences : http://nagiasu.jp/goods/index.html
[Easy]
  1. 00:11:904 (2,1) - Overlap really disturbing . I can't see the whole beautiful within this overlap . Let me suggest you something awesome with blanket
  2. 00:37:941 (2,3,4) - Movement isn't smooth . Continue the circular flow is better than this . Placing them like image below will have the movement so smooth in my opinion
  3. 00:48:130 (1) - Please end this spinner at 00:50:394 - . The current is really awkward to end a spinner, so I recommend you to do this one
  4. 00:52:092 (1) - You might want to remove this circle since you remove it already on Normal . On Normal, it works more better without this circle, so I suggest you to change it
  5. 01:14:734 (4) - Movement to this circle could be improved . The way I used to improve the movement is moving this circle to 272|184
  6. 01:26:054 (6) - It's awkward to move to the left side after this slider 01:24:356 (5) - direction . Looks like move to the down side will be more lovely than this . try about moving the circle to 280|156
[Normal]
  1. 00:03:978 (3,1) - Oh no this overlap is bad . Try to move (1)'s tail to another direction to avoid the overlap . Change the tail direction like image below will benefit to avoid the overlap and creates nice movement to next (2) after it
  2. 00:41:337 - Place something here (like circle with finish hitsound) to catch the momentum before the break starts . It should help to make this part becomes more awesome
  3. 00:48:129 (1) - Same as Easy
[Hard]
  1. 00:32:847 (1,2,3,4) - The intense is not here, so better to change them into 2 1/4 sliders instead, to decrease the intensity because this part isn't intense, and looks like the others with similar parts doesn't played by 4 1/4 circles, only by 2 1/4 sliders
[]
Call me again for a recheck!
I think your advices are so useful that I change them all.
But how about the color of circle?3 diffs' colors need to be same.
Anyway,thanks a lot and I'm appreciate for your recheck in advance.
Topic Starter
searchingfor

newyams99 wrote:

Hi, you requested a mod a few days ago.
Note: I'm not good at standard modding.

As a new standard modder, I didn't really find anything rhythm/shape related so I'll mainly be touching on hitsounds (which are pretty important in the mode that I usually mod, Taiko; I know hitsounds aren't very important in standard). Ipas also mentioned the general stuff so I'll skip that.

These suggestions are very minor, and can definitely all be ignored. All the suggestions I've made mainly make it sound a bit more consistent with hitsounds and sound a bit better in general imo.
Easy

00:00:583 (1) - You can remove the whistle on the start of this slider. It will contrast with the end of the slider, where the instrumental pitch is very high.

00:14:168 (1) - Maybe you should have a finisher on the start of this slider since you had it in the Normal. Either this, or remove the finisher in the Normal.

00:16:432 (3) - How about a clap instead of a whistle at the end of this slider? The instrumentals sound similar to 00:13:602 (3).

00:34:546 (3) - ^

00:39:640 (4) - Same as above, except for the start of the slider.

00:54:357 (3) - Starting from this hit, every second 1/1 beat should have a clap. 01:06:809 (1) should have a clap, same with the end of 01:09:639 (4), 01:12:469 (2), the end of 01:15:300 (1), the middle of 01:17:564 (3), 01:19:262 (4)... you get the idea.

Normal

00:01:715 (3) - Have a whistle at the end of this slider. There was a whistle at the end of 00:06:243 (2), which sounds the same.

00:13:601 (6) - You had this beat as a clap in the Easy. Change?

00:22:658 (2) - The start of this slider can have a clap.

00:27:186 (5) - ^

00:32:280 (1) - The blanket is slightly off here.

00:39:073 (2) - The middle of this slider can have a clap.

In the kiai time, I think you should keep that clap sound going for every other beat, but that's ok if you don't.

01:15:016 (4) - This blanket is also a bit off.

Hard

00:01:715 (3) - I think having a whistle at the end of this slider is a bit too loud, being right before another whistle. Maybe remove? It'll also be consistent with the other rhythms that are similar to this.

00:14:167 (3) - You had a finisher here in the Normal. Either add a finisher here in the Hard, or remove it from the Normal.

00:19:828 (5) - This slider isn't perfectly parallel to 00:20:394 (6). I think.

00:31:715 (6) - The start of this slider could use a clap.

00:32:847 (1,2,3,4) - I'm a mapper that really likes consistency, so I'm going to mention this, but it is optional. This is the only five 1/4 rhythm that is made up of 4 circles and a slider rather than 2 mini-sliders and a slider. Perhaps you could change the circles into 2 mini-sliders for consistency?

00:35:960 (1) - The end of this slider could also use a clap.

00:40:771 (1) - This also needs a clap.

Again, you should keep the clap rhythm in the kiai time going. I'd suggest having a clap every other beat.

01:26:620 (1) - You could start the spinner here.

Sorry for the not very helpful mod with almost all hitsounds :( Hopefully it'll make the map sound even better tho :) Nice song, btw.

Good luck on rank~
I'm so apperciate for your advice,because I'm focusing on hitsound now.
Most of your advices are about hit sound.That's make me so surprised and thankful.
I'll change the hitsound by regular and beats.
Thank you for your mod.
Accel World
From PM

歌挺好听的:3
我就直接写中文mod了...
[General]

:!: 三个难度的combo颜色不一样,需要统一 :!:

[Easy]

:idea: 查看代码前请先另存新难度:3

00:20:960 (3,4) - 我建议把(3),(4)的节奏对调,听起来比较顺耳。
(3)从00:20:960-00:22:092;(4)摆在00:22:658
---------------------
00:39:074 (3,4) - 这里换成一个转盘如何?从00:38:790-00:41:337
---------------------
00:45:866 (1,2) - 何不来个对称~ http://puu.sh/lwTSh/4c0a5b5c91.jpg
208,132,45866,6,0,P|256:120|304:132,1,100,2|2,0:0|0:0,0:0:0:0:
304,244,46998,2,0,P|256:256|208:244,1,100,2|2,0:0|0:0,0:0:0:0:
---------------------
01:00:016 (4) - 这里把长滑条换成一个折返滑条如何?:D 又可以与00:58:319 (2)做个对称(如果要改的话记得把00:59:451 (3)移到x:256 y:260;然后记得在折返滑条的首尾加上clap音效。)
---------------------
01:01:715 (1) - ^如果改了上面的这个也移动到x:256 y:72吧~
---------------------
01:10:772 (1) - 这里我建议把滑条拉得圆润一点,不要用这种硬直角的滑条。
---------------------
01:13:035 (3,4,1,2,3,4,1,2,3,4,1,2,1) - 这是我对最后一段的建议,如果你不介意看看的话。
140,256,72470,1,8,0:0:0:0:
32,256,73035,2,0,P|68:168|168:152,1,200
256,212,74734,1,8,0:0:0:0:
348,152,75300,6,0,L|460:144,1,100,0|8,0:0|0:0,0:0:0:0:
412,248,76432,2,8,L|300:256,1,100,0|8,0:0|0:0,0:0:0:0:
200,256,77564,2,8,L|100:248,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,160,79262,1,8,0:0:0:0:
256,48,79829,5,4,0:0:0:0:
364,52,80394,2,0,P|407:140|359:228,1,200,0|8,0:0|0:0,0:0:0:0:
256,252,82093,1,0,0:0:0:0:
148,224,82658,2,0,P|104:138|148:52,1,200,8|8,0:0|0:0,0:0:0:0:
208,144,84356,6,0,P|256:128|300:144,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,244,86054,1,8,0:0:0:0:
256,192,86337,12,2,88884,0:0:0:0:

Easy似乎有些地方有漏音效,建议再检查一遍。(尤其是clap)

[Normal]

00:03:978 (3) - 跟Easy一样...不建议这首曲子用太多硬滑条,实在是有点怪...
---------------------
00:05:394 (1) - 这个怎么间距这么远....
---------------------
00:18:696 (1) - 同前面的硬滑条问题。
---------------------
00:57:186 (4) - ^
---------------------
01:12:752 (4) - 开头去掉clap


[Hard]

00:07:659 (7) - 移动到x:352 y:124如何? :3
---------------------
00:14:734 (1,2,3,4,5,6,7,8) - 我建议可以ctrl-J一下,如果你想要用一样的排列的话。
---------------------
00:39:922 (8,9,10,1) - 我建议把中间的连打补完。00:40:347-00:40:630
---------------------
00:55:771 (2) - 我觉得ctrl-g一下会更好玩
---------------------
00:56:903 (4) - ^
00:59:733 (2) - ^
01:03:130 (3) - ^
01:05:960 (1) - ^ 顺便nc一下
---------------------
01:15:016 (4) - 嗯...同样是硬滑条的问题。
---------------------
结果我看到最后发现如果这些都ctrl-g的话,感觉和后面的难度有点不平衡了...所以请酌量考虑一下吧。嘛难度名虽然写的是hard,但是毕竟是最高难度,还是可以玩一点花样的。

Hard和Normal的排列可以再修改一下,加油:)
Topic Starter
searchingfor

Accel World wrote:

From PM

歌挺好听的:3
我就直接写中文mod了...
[General]

:!: 三个难度的combo颜色不一样,需要统一已改 :!:

[Easy]

:idea: 查看代码前请先另存新难度:3

00:20:960 (3,4) - 我建议把(3),(4)的节奏对调,听起来比较顺耳。—已改
(3)从00:20:960-00:22:092;(4)摆在00:22:658
---------------------
00:39:074 (3,4) - 这里换成一个转盘如何?从00:38:790-00:41:337—已改
---------------------
00:45:866 (1,2) - 何不来个对称~ http://puu.sh/lwTSh/4c0a5b5c91.jpg
208,132,45866,6,0,P|256:120|304:132,1,100,2|2,0:0|0:0,0:0:0:0:
304,244,46998,2,0,P|256:256|208:244,1,100,2|2,0:0|0:0,0:0:0:0:
已改
---------------------
01:00:016 (4) - 这里把长滑条换成一个折返滑条如何?:D 又可以与00:58:319 (2)做个对称(如果要改的话记得把00:59:451 (3)移到x:256 y:260;然后记得在折返滑条的首尾加上clap音效。)—已改
---------------------
01:01:715 (1) - ^如果改了上面的这个也移动到x:256 y:72吧~—已改
---------------------
01:10:772 (1) - 这里我建议把滑条拉得圆润一点,不要用这种硬直角的滑条。—已改
---------------------
01:13:035 (3,4,1,2,3,4,1,2,3,4,1,2,1) - 这是我对最后一段的建议,如果你不介意看看的话。—结合你的建议和我自己的想法重新排了一下
140,256,72470,1,8,0:0:0:0:
32,256,73035,2,0,P|68:168|168:152,1,200
256,212,74734,1,8,0:0:0:0:
348,152,75300,6,0,L|460:144,1,100,0|8,0:0|0:0,0:0:0:0:
412,248,76432,2,8,L|300:256,1,100,0|8,0:0|0:0,0:0:0:0:
200,256,77564,2,8,L|100:248,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,160,79262,1,8,0:0:0:0:
256,48,79829,5,4,0:0:0:0:
364,52,80394,2,0,P|407:140|359:228,1,200,0|8,0:0|0:0,0:0:0:0:
256,252,82093,1,0,0:0:0:0:
148,224,82658,2,0,P|104:138|148:52,1,200,8|8,0:0|0:0,0:0:0:0:
208,144,84356,6,0,P|256:128|300:144,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,244,86054,1,8,0:0:0:0:
256,192,86337,12,2,88884,0:0:0:0:

Easy似乎有些地方有漏音效,建议再检查一遍。(尤其是clap)checking

[Normal]

00:03:978 (3) - 跟Easy一样...不建议这首曲子用太多硬滑条,实在是有点怪...—已改
---------------------
00:05:394 (1) - 这个怎么间距这么远....—已改
---------------------
00:18:696 (1) - 同前面的硬滑条问题。—已改
---------------------
00:57:186 (4) - ^—已改
---------------------
01:12:752 (4) - 开头去掉clap—已改


[Hard]

00:07:659 (7) - 移动到x:352 y:124如何? :3—已改
---------------------
00:14:734 (1,2,3,4,5,6,7,8) - 我建议可以ctrl-J一下,如果你想要用一样的排列的话。—已改
---------------------
00:39:922 (8,9,10,1) - 我建议把中间的连打补完。00:40:347-00:40:630—没有补,感觉这里不太适合
---------------------
00:55:771 (2) - 我觉得ctrl-g一下会更好玩—这里没有反选,因为我感觉跳太大了
---------------------
00:56:903 (4) - ^—已改
00:59:733 (2) - ^—已改
01:03:130 (3) - ^—这里也没有反选,理由同上
01:05:960 (1) - ^ 顺便nc一下—已改
---------------------
01:15:016 (4) - 嗯...同样是硬滑条的问题。—已改
---------------------
结果我看到最后发现如果这些都ctrl-g的话,感觉和后面的难度有点不平衡了...所以请酌量考虑一下吧。嘛难度名虽然写的是hard,但是毕竟是最高难度,还是可以玩一点花样的。

Hard和Normal的排列可以再修改一下,加油:)checking
建议里有一部分提到了做对称,我之前没有接触过此类做法,可能以后作图会有这些做法吧。
在排列上的意见都很好!
总而言之十分感谢!
Factorial
Short mods, as you req'd
[Easy]
  1. 01:20:394 (2,3,4,5,6) - Ctrl+H
  2. 00:39:073 (1) - You should extend this to 00:41:337 , 3 beats on Easy is too short. Add Finish on end also.
  3. 01:01:715 (1) - Finish
  4. 01:10:771 (1) - ^ and this is similar on this 01:10:771 (1)
[Normal]
  1. Umm... This difference of this diff with Easy is very high. For example, 1/2 notes are very frequent on this diff.
  2. 00:41:337 (5) - Add finish here
  3. 01:01:715 (5) - Finish
[Hard]
  1. 00:52:658 (1) - Move this as like on previous objects, current lost its consistency imo
  2. 01:11:620 (2) - Add Finish?
I thought there were 4 diffs
Whoa, starred alrready
show more
Please sign in to reply.

New reply