All sliders are perfectly rankable
Even though it gets slowed down. I used a SV 2.3 IIRC to make up for that to make it normal paced
Even though it gets slowed down. I used a SV 2.3 IIRC to make up for that to make it normal paced
Thanks!Alphabet wrote:
Hey
nub mod pls don't hateSteelGeneral
Everything is okay here.Steel
00:44:696 (1) - New combo isn't needed.
00:51:969 (1) - ^ But I think you should add a NC at 00:52:423 (3) - Doesn't feel well
01:25:152 (3) - Flip this around do it's symmetrical to 01:24:696 (1) - Technically, this would be correct, but look at the movement. (1) goes from the middle to the outside. A reverse means Outside to inside, which is what it currently does
02:12:424 (4,5,6) - You should remove this triplet and make it like this: http://prntscr.com/8i5ejp
02:21:211 (1) - Can you add a break after this spinner? It's a bit mean for people that can just survive those triangles.
04:17:424 (1) - to 04:24:165 (6) - You should add only a couple of repeating sliders inbetween this, imo it's a bit too long. Kinda intended
04:24:696 (1) - Try and shorten this by a tick. But then it loses it's shape ;w;
04:34:696 (5) - not really needed, but it'd be better if you made this slider symmetrical on both sides.
04:38:333 (1) - NC
04:53:409 (8) - I think you should remove this circle. Nah, it follows the drums
Did I do good things? o-o
Love the symmetry in this, and it's hard
Good luck
Thanks!Deppyforce wrote:
Ayy M4M :3
[Steel]
Overall : I Think There Are A Bit Too MuchilluminatiTriangles Patterns Here
00:14:696 (3,4,5,6) - I Think (4) On (3)'s Head Is hard To Read, Maybe Change Pattern?
I Think 00:23:333 (2,3,4,5,6,7,8,9,10,11) - And 00:30:606 (2,3,4,5,6,7,8,9,10,11) - Should Be Same
01:00:454 (1,2,3,4,1) - Rotate This Star A Bit Will Make It Looks Better I like the antijump between (5,1)
01:07:878 (2) - This Should Be Further Away From (1)
01:24:696 (1) - Maybe Ctrl + G Nah, breaks distnce
02:00:757 (4) - Move Further Up And Move 02:00:908 (5) At The Center Of The Grid
02:10:151 (1) - SV Change Is Bit Too Much imo Not really
02:12:878 (8) - Add NC Nah, breaks consistency
02:45:453 (2) - This Is Hard To Read lol Maybe Ctrl + H Lol, it's quite easy actually
04:22:878 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - I Think The Spacing Is Too Big For The Other Jumps' Spacing Throughout The Map (Diff Spike) This is not even close to being a diff spike, spacing is relatively low
04:44:545 (3,1) - Should Be Bigger Jump Like The Way You Make These Triangle Larger Every 3 Notes And Maybe Increase Stream's Spacing A Bit As it's following a stream, that's be ridiculous
05:11:818 (6) - Should Be Somewhere Like x254 y374
05:44:242 - Spinner End Here It's fine
I Can't Make Good Mod On Extra Marathons ;w;
Good Luck :3
Thanks!Rakuen wrote:
As requested!LegendDefault = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changedHitsound
- Unused hitsound:
- soft-hitwhistle.wav
Steel
- Is the diff name related? (not the type of "metal")
- 00:21:060 - Finish (constant)
- 02:45:453 (2) - This can be like Ctrl+H, looks better for me
- 03:33:787 - Could make the volume slightly higher, the background noise is still there, and the custom hitsounds are too low
- 04:05:757 (5) - Feels like too close to 04:05:151 (4) -
- 04:14:242 (3) - No way...sure this is rankable Talked about this with you in-game, not sure what caused this to happen?
- 04:44:696 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Feels like a bit overmap here... ... It feels like a great build up for the next part, due to the high speed in that part
Uhh this map feels alike with my Tengaku, dunno why... >.>"
Call me back if you need!
Thanks!!Garven wrote:
So uh, you asked so here I be.
Firstly: I really like this map on a lower AR. I found 8.6 to work pretty well especially considering how slow-paced the map is. I feel so much hate coming in over me lower AR to under 9. Changed to 8.7
00:41:060 (1,1) - These are fugly and really stick out compared to the slider styles used before. If you're going to do a curved kink, use a 45 degree angle instead of a 90 like this.
00:45:151 (1,2,3,4,5,6,7,8,9,10) - I'm not really understanding this pattern progression at all. You have back and forth for 2 sets, then go into a square with no real change in the music.
00:50:152 (1,2) - What's with this spacing?
01:11:666 (4,5,1) - You know, there's a lot of weird spacing going on that is obviously more for the sake of the pattern rather than the gameplay. You need to make patterns that actually work with the music and general flow otherwise you end up with weird stuff like this that makes me think it's more artsy than for someone to play and enjoy as a component of this game. I'm not going to mention any more of these, but they really take away from the experience.
It's also interesting that in the beginning the patterns are very free-form, but later on you turn to more symmetry mapping. I'm not sure if you were trying to follow a pattern anywhere with this transition, but I am not really seeing it.
02:25:605 - This delayed break makes no sense. Just end it at the default spot
04:12:424 (4,7) - Reduce that overlap please.
04:14:242 (3) - Why? Just have a normal slider if you're going to do this. This is just ugly and the initial viewing makes me think it's going to be slower due to the severe crunch. That you increase the speed makes the entire thing pointless and misleading.
04:17:424 (1) - And now for the ridiculous difficulty spike. Why is the spacing increasing as the stream goes on? Why is this even here when you compare it against the rest of the map? Tone this down A LOT. It doesn't belong in this map.
04:24:696 (1) - We don't allow sliders like this anymore that alter the speed at one point vs. another. Really? Wow, that sucks. Changed it
04:28:333 (1,1) - etc
That electronic hitsound really doesn't fit this song at all. Neither do the oriental hitsounds, tbh.
Overall I'm finding that you're overemphasizing phrase changes with your huge jump patterns after very low SV and distance snap which makes the map feel completely unbalanced and plays awkward.
Edit:
Also Iron and Steel are not similes fyi. You might want to think of a different difficulty name.
Thanks again!Garven wrote:
First off: check AI Mod please. Don't forget to playtest your map, otherwise you end up with problems like this.
So let's start getting into some detail work then.
00:27:878 (6,7,8) - This spacing is compromised because of you wanting to return to a stack. It plays poorly.
00:37:879 (2,3,4,5,6,7,8,9,10,11) - Although I love the lower AR, when you start returning to previous stacks while changing your distance snap, it makes me want to break something.
There is still a very large disparity between each of the phrase changing jump sets even before we hit the first minute mark. I'm not sure what you're using as a metric to gauge how difficult you want to make each one, but just playing through this introduction makes me have to stare at the patterns instead of just feel them out naturally. There isn't really a natural flow to follow when it's so inconsistent.
01:07:272 (4,5) - Like right here: why is 4 and 5 the large jump? What in the music is prompting this jump?
01:14:999 (1,2,3) - And the same thing is going on here. If you're going to have jump sections, make sure that the jumps are at least relatively even throughout the pattern, otherwise it just feels random and without musical merit.
01:21:060 (1,2,3,4,5,6,7,8,9,10) - ^No, here they do fit, the spacing is quite similar in the begin, and after 01:22:272 (7) - it is higher. This note is the start of the strong drums, thus the jumps deserve to be bigger
02:10:151 (1) - So although I know you're going for the whole blanket of the previous pattern, but the massive slowdown really hurts the game play a lot. I really recommend that you widen this out so that the slider is moving at a faster pace instead of at half pace.
Anyway, there's a lot more that is similarly problematic. I think this map needs a lot more work still.
Thanks!Zectro wrote:
Yo \o/ (the m4m thingy)
[Corrosion]
00:41:060 (1,2,3,4,5,6,1) - This pattern just feels off and weird in comparison with the rest of the map
00:44:242 (3,4) - Spacing between these is confusing, since they have the same spacing as 00:42:879 (1,2) - even though 00:44:242 (3,4) - is way closer in to eachother in the timeline
00:45:606 (5,6,7,8,9,10) - Not really a fan of this pattern, it seems kinda ugly and doesn't really flow at all I disagree, patterns as these flow really well imo, and I love them
01:13:787 (1,2) - Shape of these is bleehhh Dem Blankets
01:17:424 (1) - This shape fits here because of the vocals but then 01:19:243 (1) - just feels out of place, but then again you need it to be the same for symmetry and EHHYUINI IDKANYMORE lol haha wot
01:49:242 (3,4) - I would change the positioning of these so they fit/look/flow better towards 01:48:333 (1,2) - Meh, it's fine, due to slider leniency
02:17:424 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - o.o
02:44:546 (5,1,2) - This looks and plays kinda ehh ARGHH< Why does everyone complain about this? I talked about this with multiple Qat and they all found it fine
03:16:515 (3,4) - Look, here it just feels/looks/flows way better than the other one
04:03:333 (3) - Dat slider ass could be nerfed :^) Nicki Minaj <3 Ok sorry
04:05:151 (4,7,3) - Shapes can look way better than this, cmon Be happy you didn't see the older ones, which all were ugly af, and on the border of unrankable, but it fits the song perfectly
04:10:605 (3) - ^ ^^
04:17:424 (1) - The big ass stream that starts here feels a little too overdone/long/over the top, you could add some more variation to the whole thing listening to the music, atm it just looks too cheap compared to the rest of the map imo Already nerfed it
04:44:696 (1,2,3,4,5,6,1,2,3,4,5,6) - Should be different than 04:45:605 (1,2,3,4,5,6,1,2,3,4,5,6) - for sure
05:03:333 (2,3,4,5,6,7,8,9,10) - The way you have to change direction from 05:01:060 (1,2,3,4,5,6,1) - feels a bit meh, you can make the flow WAY better Constant clockwise flow would become boring after a bit
05:08:333 (1,2) - Shape pls
Overall it seems like a cool map, I really love the theme, it also plays very cool to such an epic song.
Good luck!