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Madotsuki@ - Ikanaide

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HootOwlStar

Ipas wrote:

[HOS' Easy]
  1. 01:23:630 (5) - Using this placement of red anchor points made a bad slider shape . I suggest you to keep it flows smoothly using curve or keep it plays straight or make it like 00:05:725 (3) - slider shape // Already decided this before but always forgot to do this. Fixed.
  2. 02:45:306 - Fill around this section with break time? // Fixed

Nice~
Good Luck~
Thanks for the mod!

Update
osu file format v14

[General]
AudioFilename: besssst.mp3
AudioLeadIn: 0
PreviewTime: 43421
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 82688,99966,101222
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Ikanaide
TitleUnicode:いかないで
Artist:Madotsuki@
ArtistUnicode:窓付き@
Creator:sheela901
Version:HOS' Easy
Source:
Tags:kaai yuki 歌愛ユキ 想太 sohta eve don't go vocaloid utaite nico douga hootowlstar pandorawindy
BeatmapID:735762
BeatmapSetID:315799

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"blop.png",0,0
//Break Periods
2,78804,79677
2,164249,165122
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/bg.jpg",320,240
C,0,-557,,89,114,120
S,0,-557,191693,0.9
F,0,70,699,0,1
C,0,43421,43735,89,114,120,255,192,203
C,0,61013,61170,255,192,203,255,255,255
C,0,61641,62269,255,255,255,255,192,203
C,0,78604,78918,255,212,223,89,114,120
C,0,121327,121641,89,114,120,255,192,203
C,0,138604,138918,255,192,203,89,114,120
C,0,138918,139075,89,114,120,225,225,225
C,0,139547,140175,225,225,225,255,192,203
C,0,156510,156667,255,192,203,225,225,225
C,0,164049,164363,225,225,225,89,114,120
F,0,191065,191693,1,0
Sprite,Foreground,Centre,"sb/bub.png",224,122
F,0,699,1013,1,0
S,0,699,1013,0.5
Sprite,Foreground,Centre,"sb/bub.png",302,135
F,0,1013,1327,1,0
S,0,1013,1327,0.5
Sprite,Foreground,Centre,"sb/bub.png",380,99
F,0,1327,1641,1,0
S,0,1327,1641,0.5
Sprite,Foreground,Centre,"sb/bub.png",458,85
F,0,1641,1955,1,0
S,0,1641,1955,0.5
Sprite,Foreground,Centre,"sb/bub.png",524,142
F,0,1955,2269,1,0
S,0,1955,2269,0.5
Sprite,Foreground,Centre,"sb/bub.png",539,301
F,0,2583,2897,1,0
S,0,2583,2897,0.5
Sprite,Foreground,Centre,"SB/pulse.png",328,154
S,0,156510,156824,0.25,1
S,1,156824,157767,1,1.1
F,0,157452,157767,1,0
Sprite,Foreground,Centre,"SB/pulse.png",420,362
S,0,159023,159337,0.25,1
S,1,159337,160280,1,1.1
F,0,159966,160280,1,0
Sprite,Foreground,Centre,"SB/pulse.png",120,326
S,0,161536,161850,0.25,1
S,1,161850,162793,1,1.1
F,0,162479,162793,1,0
//Storyboard Sound Samples

[TimingPoints]
699,314.13612565445,4,2,1,80,1,0
2740,-100,4,2,1,40,0,0
2897,-100,4,2,1,60,0,0
3055,-100,4,2,1,40,0,0
3212,-100,4,2,1,60,0,0
23316,-100,4,2,1,60,0,0
33369,-100,4,3,1,60,0,0
43421,-100,4,2,1,70,0,1
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60384,-100,4,2,1,80,0,1
60698,-100,4,2,1,85,0,0
61013,-100,4,2,1,70,0,1
78604,-100,4,2,1,30,0,0
81117,-100,4,2,1,60,0,0
121327,-100,4,2,1,70,0,1
138604,-100,4,2,1,60,0,0
138918,-100,4,2,1,70,0,1
156353,-100,4,2,1,70,0,0
156510,-100,4,2,1,80,0,1
164049,-100,4,2,1,50,0,0
166562,-100,4,2,1,60,0,0
186667,-100,4,2,1,30,0,0
187295,-100,4,2,1,45,0,0
187924,-100,4,2,1,40,0,0
188552,-100,4,2,1,30,0,0
189180,-100,4,2,1,25,0,0
189808,-100,4,2,1,20,0,0
190437,-100,4,2,1,15,0,0
191065,-100,4,2,1,10,0,0
191693,-100,4,2,3,5,0,0


[Colours]
Combo1 : 255,128,128
Combo2 : 89,114,120
Combo3 : 172,41,20
Combo4 : 204,166,22

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96,120,117557,2,0,L|108:288,1,160,2|2,0:0|0:0,0:0:0:0:
140,360,118500,1,10,0:0:0:0:
216,316,118814,2,0,P|255:311|295:317,1,80,2|10,0:0|0:0,0:0:0:0:
359,376,119442,2,0,P|379:340|379:292,1,80,2|10,0:0|0:0,0:0:0:0:
320,236,120070,1,10,0:0:0:0:
404,212,120384,1,10,0:0:0:0:
468,276,120698,1,8,0:0:0:0:
468,276,121327,6,0,L|460:368,2,80,6|10|0,0:0|0:0|0:0,0:0:0:0:
444,192,122269,1,10,0:0:0:0:
383,256,122583,2,0,P|307:270|242:227,1,160,2|2,0:0|0:0,0:0:0:0:
204,148,123526,1,10,0:0:0:0:
148,216,123840,2,0,P|144:252|152:300,1,80,2|10,0:0|0:0,0:0:0:0:
204,364,124468,2,0,L|296:352,1,80,2|10,0:0|0:0,0:0:0:0:
368,324,125096,2,0,B|392:272|392:272|372:212|388:160,1,160,2|2,0:0|0:0,0:0:0:0:
424,92,126039,1,10,0:0:0:0:
344,56,126353,6,0,B|292:48|292:48|248:20|248:20|192:16,1,160,2|2,0:0|0:0,0:0:0:0:
112,56,127295,1,10,0:0:0:0:
188,104,127609,2,0,P|204:160|148:240,1,160,2|2,0:0|0:0,0:0:0:0:
64,260,128552,1,10,0:0:0:0:
124,324,128866,2,0,B|172:340|172:340|292:332,1,160,2|2,0:0|0:0,0:0:0:0:
336,264,129808,1,10,0:0:0:0:
312,180,130123,2,0,P|248:136|164:164,1,160,2|2,0:0|0:0,0:0:0:0:
120,224,131065,1,10,0:0:0:0:
164,300,131379,6,0,P|84:304|56:164,1,240,2|10,0:0|0:0,0:0:0:0:
104,104,132636,2,0,B|178:88|178:88|268:108,1,160,2|2,0:0|0:0,0:0:0:0:
332,156,133578,1,10,0:0:0:0:
252,192,133892,2,0,P|248:232|256:276,1,80,2|10,0:0|0:0,0:0:0:0:
296,348,134520,2,0,L|380:356,1,80,2|10,0:0|0:0,0:0:0:0:
452,312,135149,2,0,B|468:268|468:268|460:140,1,160,2|2,0:0|0:0,0:0:0:0:
408,84,136091,1,10,0:0:0:0:
332,128,136405,6,0,P|272:132|180:92,2,160,2|2|2,0:0|0:0|0:0,0:0:0:0:
408,84,137976,1,10,0:0:0:0:
460,155,138290,2,0,L|507:167,2,40,10|8|2,0:0|0:0|0:0,0:0:0:0:
384,204,138918,6,0,L|220:224,1,160,4|0,0:0|0:0,0:0:0:0:
166,290,139861,1,8,0:0:0:0:
218,361,140175,2,0,P|255:294|225:223,1,160,0|0,0:0|0:0,0:0:0:0:
148,184,141117,1,8,0:0:0:0:
68,220,141431,2,0,P|60:184|80:132,1,80,0|8,0:0|0:0,0:0:0:0:
120,72,142060,2,0,B|160:60|160:60|200:64,1,80,0|8,0:0|0:0,0:0:0:0:
272,108,142688,2,0,P|344:128|424:100,1,160,0|0,0:0|0:0,0:0:0:0:
476,32,143630,1,8,0:0:0:0:
508,112,143945,6,0,L|496:284,1,160,0|0,0:0|0:0,0:0:0:0:
448,344,144887,1,8,0:0:0:0:
396,272,145201,2,0,L|384:100,1,160,0|0,0:0|0:0,0:0:0:0:
328,48,146144,1,8,0:0:0:0:
296,128,146458,2,0,P|196:124|180:4,1,240,0|8,0:0|0:0,0:0:0:0:
248,56,147714,2,0,B|296:44|296:44|356:64|356:64|424:36|480:72,1,240,0|8,0:0|0:0,0:0:0:0:
496,156,148971,6,0,L|482:252,1,80,0|8,0:0|0:0,0:0:0:0:
460,320,149599,2,0,P|428:340|380:348,1,80,0|8,0:0|0:0,0:0:0:0:
304,324,150227,2,0,P|220:316|128:332,1,160,0|0,0:0|0:0,0:0:0:0:
68,372,151170,1,8,0:0:0:0:
12,304,151484,2,0,L|4:212,1,80,0|8,0:0|0:0,0:0:0:0:
8,136,152112,2,0,P|16:92|40:52,1,80,0|8,0:0|0:0,0:0:0:0:
112,24,152740,2,0,B|288:36,1,160,0|0,0:0|0:0,0:0:0:0:
356,64,153683,1,8,0:0:0:0:
288,124,153997,6,0,P|280:172|284:208,1,80,0|8,0:0|0:0,0:0:0:0:
332,276,154625,2,0,P|380:284|416:280,1,80,8|8,0:0|0:0,0:0:0:0:
464,212,155253,2,0,P|472:164|468:128,1,80,8|8,0:0|0:0,0:0:0:0:
416,60,155882,2,0,P|368:52|332:56,1,80,8|8,0:0|3:0,0:0:0:0:
264,100,156510,6,0,P|192:104|132:40,2,160,12|8|8,0:0|0:0|0:0,0:0:0:0:
337,54,158081,1,8,0:0:0:0:
344,144,158395,2,0,L|336:228,1,80,8|8,0:0|0:0,0:0:0:0:
356,308,159023,2,0,B|412:324|412:324|468:320|508:288,2,160,12|8|8,0:0|0:0|0:0,0:0:0:0:
292,248,160594,1,8,0:0:0:0:
216,292,160908,2,0,L|128:304,1,80,8|8,0:0|0:0,0:0:0:0:
56,272,161536,6,0,P|44:228|44:178,1,80,12|8,0:0|0:0,0:0:0:0:
72,112,162164,2,0,B|108:100|108:100|160:104,1,80,8|8,0:0|0:0,0:0:0:0:
224,152,162793,2,0,P|272:168|364:116,1,160,8|8,0:0|0:0,0:0:0:0:
380,32,163735,1,8,0:0:0:0:
448,88,164049,1,0,0:0:0:0:
448,88,166562,6,0,L|432:248,1,160,4|0,0:0|0:0,0:0:0:0:
404,332,167505,1,8,0:0:0:0:
344,264,167819,2,0,P|284:260|252:268,1,80,0|8,0:0|0:0,0:0:0:0:
188,304,168447,2,0,P|128:308|96:300,1,80,0|8,0:0|0:0,0:0:0:0:
40,252,169075,2,0,B|20:200|20:200|32:84,1,160,0|0,0:0|0:0,0:0:0:0:
72,20,170018,1,8,0:0:0:0:
152,52,170332,2,0,L|248:40,1,80,0|8,0:0|0:0,0:0:0:0:
312,80,170960,2,0,L|391:70,1,80,0|8,0:0|0:0,0:0:0:0:
460,16,171589,6,0,P|476:92|408:156,1,160,0|0,0:0|0:0,0:0:0:0:
340,172,172531,1,8,0:0:0:0:
256,148,172845,2,0,P|136:152|92:172,1,160,0|0,0:0|0:0,0:0:0:0:
48,240,173788,1,8,0:0:0:0:
76,324,174102,2,0,B|128:344|128:344|240:324,1,160,0|0,0:0|0:0,0:0:0:0:
300,268,175044,1,8,0:0:0:0:
252,192,175358,2,0,P|244:144|252:96,1,80,0|8,0:0|0:0,0:0:0:0:
300,44,175986,2,0,L|384:36,1,80,0|8,0:0|0:0,0:0:0:0:
460,72,176615,6,0,P|484:132|456:220,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
379,36,178185,1,8,0:0:0:0:
300,72,178500,2,0,P|248:84|212:84,1,80,0|8,0:0|0:0,0:0:0:0:
144,48,179128,2,0,P|64:52|20:128,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
108,128,180698,1,8,0:0:0:0:
148,204,181013,2,0,P|152:244|140:284,1,80,0|8,0:0|0:0,0:0:0:0:
72,332,181641,6,0,L|248:312,1,160,0|0,0:0|0:0,0:0:0:0:
312,284,182583,1,8,0:0:0:0:
380,336,182897,2,0,P|432:336|492:240,1,160,0|0,0:0|0:0,0:0:0:0:
464,172,183840,1,8,0:0:0:0:
384,204,184154,2,0,L|220:228,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
464,172,185725,1,8,0:0:0:0:
468,84,186039,1,0,0:0:0:0:
384,56,186353,1,2,0:0:0:0:
332,128,186667,1,4,0:0:0:0:
256,192,186746,12,0,191693,0:0:0:0:
Ipas
Hello~
Going recheck the Insane~
You're knew that you mustn't give me a kudos on this post

[Insane]
  1. 00:03:055 - This part is an empty rhythm, just a faded sound from the previous drum clap . I suggest you to make 00:02:897 (1) - into 1/3 slider then make 3/4 pattern with the next slider
  2. 01:19:861 (4,5,6,7,8,1,2) - After distanced placements of 01:18:918 (2,3) - which have same rhythm with this one, this one feels too dense . Consider to enlarge the spacing a bit . Maybe reduce the usage of circles and make them into sliders with jumps like the previous one is preferable too
Topic Starter
sheela

Ipas wrote:

Hello~
Going recheck the Insane~
You're knew that you mustn't give me a kudos on this post

[Insane]
  1. 00:03:055 - This part is an empty rhythm, just a faded sound from the previous drum clap . I suggest you to make 00:02:897 (1) - into 1/3 slider then make 3/4 pattern with the next slider // I deleted the note.
  2. 01:19:861 (4,5,6,7,8,1,2) - After distanced placements of 01:18:918 (2,3) - which have same rhythm with this one, this one feels too dense . Consider to enlarge the spacing a bit . Maybe reduce the usage of circles and make them into sliders with jumps like the previous one is preferable too // Enlarged the spacing to 1.30x.
Thanks again Ipas!
Jonarwhal
Hey~ NM from my queue.

General
  1. Easy and Insane have epilepsy warnings, but normal and hard don't. It looks like the storyboard is the same in all of the difficulties, so you should probably either make all of them have the warning, or none of them.
  2. 02:45:306 - On some difficulties you drag the break so it ends around here, but on some others you don't. Make this consistent.
Easy
  1. 00:13:264 (1,2,3) - Spacing, 1.08 and 1.12 is too much of a difference
  2. 00:23:316 (1,2) - ^ 1 is too close to 2.
  3. 01:06:039 (1,2,3) - ^
  4. 01:07:295 (3,4,5) - ^ You should probably check the spacing yourself.
  5. 03:06:667 (9,1) - This spinner appears really quickly, which may be too much for Easy players. Try removing 9.
That's all I could find.
Normal
  1. 00:06:981 (3,4) - Blanket?
  2. 00:10:123 (6,1) - Blanket? Rotate 15° anti-clockwise and move to about x-430 y- 168
  3. 00:17:034 (3) - ^ Rotate 5° anti-clockwise and move to x-202 y-55. Doesn't ruin the copy/paste slider.
  4. 00:20:018 (5,6) - Why are you making a jump on normal? Correct the ds.
  5. 01:20:175 (5) - Move this to about x-438 y-101
  6. 01:22:374 (4) - End this at about x-263 y-22 and put 01:22:374 (4) - this at x-306 y-55
  7. 01:24:887 (5) - Take the reverse off of this and try a rhythm like this or this.
  8. 02:06:039 (5,1) - Fix Blanket. If it's not a blanket then make it a blanket or make it looks less like a blanket.
  9. 02:50:332 (4,5) - Blanket?
  10. 02:52:845 (4,5) - Blanket?
Hard
  1. 00:04:782 (2,3) - Blanket? I know you're trying to keep the copy-paste slider, but you could copy/paste it again and rotate it about 120° clockwise.
  2. 00:32:112 (1,2) - Fix the blanket by stretching 1 out a bit more.
  3. 00:39:651 (1,2) - ^
  4. 01:02:740 (2,3) - Fix blanket, and then make this identical with 01:03:526 (1,2) - this. If it's not a blanket then don't make it look like a blanket.
  5. 01:10:751 (4) - Clap.
  6. 01:22:374 (1,2) - Blanket?
  7. 01:22:374 (1,2) - Reverse this, make it start at about x-258 y-255, then reverse it again. This makes it go in the middle of the red 1. If you do that, then also correct 2's spacing.
  8. 01:27:871 (2,3) - Fix the blanket by stretching out 3 a bit more.
  9. 01:29:913 (1,2) - ^, stretch out 2.
  10. 01:41:850 (3,4) - Blanket?
  11. 01:55:358 (2,3,1) - Spacing.
  12. 02:23:002 (3,4) - Fix blanket. Move this slightly up.
  13. 02:30:856 (3,4,1) - Spacing.
  14. 03:02:897 (1,2,3,4) - Make some of these blankets, or fix them if they are blankets.
Insane
  1. 00:07:295 (3,4) - Rotate 3° clockwise and move to x-192 y-242 to stack 4's end with the red 3's end.
  2. 00:08:709 (3) - Rotate vertically, because it's close the the brownish 5.
  3. 00:24:416 (5,1) - Blanket. If this isn't supposed to be a blanket either make it a blanket or make it look less like a blanket.
  4. 00:39:966 (2,3,4) - Blanket, the slider is too curved. Also, consider stacking 3 on 4.
  5. 00:48:133 (5) - Move this slightly to the left to make the crossbow neater.
  6. 00:51:903 (4) - ^, but slightly down this time.
  7. 01:14:835 (1) - ^, but slightly left this time.
  8. 01:21:903 (5,6) - Blanket.
  9. 01:22:374 (1,2) - ^
  10. 01:39:023 (2) - ^ Curve it out a bit more.
  11. 02:37:452 (4,1) - Make this look less like a blanket.
  12. 02:54:102 (1,2,3,4) - Make 1 and 4 identical
Good Luck~!! :)
Topic Starter
sheela

jonawaga wrote:

Hey~ NM from my queue.

General
  1. Easy and Insane have epilepsy warnings, but normal and hard don't. It looks like the storyboard is the same in all of the difficulties, so you should probably either make all of them have the warning, or none of them. // Alright, enabled to all difficulties.
  2. 02:45:306 - On some difficulties you drag the break so it ends around here, but on some others you don't. Make this consistent. // The breaks are automatically created, and I didn't do anything with dragging the end of the break. But anyway, ending the break there doesn't seem to fit very well with the music.
Normal
  1. 00:06:981 (3,4) - Blanket?
  2. 00:10:123 (6,1) - Blanket? Rotate 15° anti-clockwise and move to about x-430 y- 168 // The current pattern is intended. I like how it looks like.
  3. 00:17:034 (3) - ^ Rotate 5° anti-clockwise and move to x-202 y-55. Doesn't ruin the copy/paste slider.
  4. 00:20:018 (5,6) - Why are you making a jump on normal? Correct the ds. // Oops. Fixed the distance.
  5. 01:20:175 (5) - Move this to about x-438 y-101
  6. 01:22:374 (4) - End this at about x-263 y-22 and put 01:22:374 (4) - this at x-306 y-55 // Not sure if I understand the last point.
  7. 01:24:887 (5) - Take the reverse off of this and try a rhythm like this or this. // Did what the first screenshot looked like.
  8. 02:06:039 (5,1) - Fix Blanket. If it's not a blanket then make it a blanket or make it looks less like a blanket. // Not going to change anything. It's still pretty.
  9. 02:50:332 (4,5) - Blanket?
  10. 02:52:845 (4,5) - Blanket? // If I make a blanket pattern, it can make an overlap pattern with another slider which is ugly.
Hard
  1. 00:04:782 (2,3) - Blanket? I know you're trying to keep the copy-paste slider, but you could copy/paste it again and rotate it about 120° clockwise. // I think it still looks okay.
  2. 00:32:112 (1,2) - Fix the blanket by stretching 1 out a bit more.
  3. 00:39:651 (1,2) - ^
  4. 01:02:740 (2,3) - Fix blanket, and then make this identical with 01:03:526 (1,2) - this. If it's not a blanket then don't make it look like a blanket.
  5. 01:10:751 (4) - Clap.
  6. 01:22:374 (1,2) - Blanket? // There's already a blanket with tail of (1).
  7. 01:22:374 (1,2) - Reverse this, make it start at about x-258 y-255, then reverse it again. This makes it go in the middle of the red 1. If you do that, then also correct 2's spacing. // I think it's alright. I like the current pattern.
  8. 01:27:871 (2,3) - Fix the blanket by stretching out 3 a bit more.
  9. 01:29:913 (1,2) - ^, stretch out 2.
  10. 01:41:850 (3,4) - Blanket?
  11. 01:55:358 (2,3,1) - Spacing.
  12. 02:23:002 (3,4) - Fix blanket. Move this slightly up.
  13. 02:30:856 (3,4,1) - Spacing. // I don't see the problem.
  14. 03:02:897 (1,2,3,4) - Make some of these blankets, or fix them if they are blankets.
Insane
  1. 00:07:295 (3,4) - Rotate 3° clockwise and move to x-192 y-242 to stack 4's end with the red 3's end.
  2. 00:08:709 (3) - Rotate vertically, because it's close the the brownish 5.
  3. 00:24:416 (5,1) - Blanket. If this isn't supposed to be a blanket either make it a blanket or make it look less like a blanket.
  4. 00:39:966 (2,3,4) - Blanket, the slider is too curved. Also, consider stacking 3 on 4.
  5. 00:48:133 (5) - Move this slightly to the left to make the crossbow neater.
  6. 00:51:903 (4) - ^, but slightly down this time.
  7. 01:14:835 (1) - ^, but slightly left this time.
  8. 01:21:903 (5,6) - Blanket.
  9. 01:22:374 (1,2) - ^
  10. 01:39:023 (2) - ^ Curve it out a bit more.
  11. 02:37:452 (4,1) - Make this look less like a blanket. // Made a blanket.
  12. 02:54:102 (1,2,3,4) - Make 1 and 4 identical
Good Luck~!! :)
Thank you for the mod, jonawaga! Anything that has nothing written after the point has been fixed.
Kuki


[Hard]
00:42:479 (2) - Move to X=39 Y=167 to fix triangle's spacing.
00:50:018 (2) - Ctrl+G perhaps.
01:52:374 (4) - Move to X=70 Y=320 to fix spacing.

[Insane]
00:12:636 (4) - Ctrl+G perhaps.
00:16:091 (2) - Ctrl+G
00:16:405 (3) - Ctrl+G.
00:18:290 (1) - Ctrl+G.
00:18:918 (4) - Ctrl+G
00:19:233 (5) - Ctrl+G
00:57:871 (3) - Ctrl+G
01:05:096 (2,3) - Ctrl+G
01:07:924 (4) - Curve this slider perhaps
01:20:489 (8) - Move to X=432 Y=116 to almost fix spacing (I don't think it's possible to get perfect without moving other notes).
Topic Starter
sheela

Kuki wrote:



[Hard]
00:42:479 (2) - Move to X=39 Y=167 to fix triangle's spacing.
00:50:018 (2) - Ctrl+G perhaps.
01:52:374 (4) - Move to X=70 Y=320 to fix spacing.

[Insane]
00:12:636 (4) - Ctrl+G perhaps. // I like the current one.
00:16:091 (2) - Ctrl+G
00:16:405 (3) - Ctrl+G.
00:18:290 (1) - Ctrl+G.
00:18:918 (4) - Ctrl+G
00:19:233 (5) - Ctrl+G
00:57:871 (3) - Ctrl+G
01:05:096 (2,3) - Ctrl+G
01:07:924 (4) - Curve this slider perhaps // The pattern looks fine.
01:20:489 (8) - Move to X=432 Y=116 to almost fix spacing (I don't think it's possible to get perfect without moving other notes).
Thanks for the mod, Kuki! Anything that has nothing written after a point is applied.
Lurei
Hey there. Modding from my queue.
First of all, sorry for the big delay.

[Overview]

  1. Is the soft-slidertick2.wav being used? I can't really see it (as you don't use the custom sampleset 2 anyway), nor hear it on the map. Delete it if it's unused.
  2. You might need some audio lead-in, since there isn't even a second before map starts, so it starts a bit suddenly.
  3. It's kinda funny how the last inherited section uses the silenced soft-hitnormal3 yet you still reduce volume on it, even when there's really nothing more to reduce.

[HOS' Easy]

  1. 00:02:740 - and 00:03:055 - Unused green lines? The ones you seem to be using are on the white ticks, anyway.
  2. I just think you could use more whistles to emphasize the melody on the section 00:03:212 - until 00:23:316 - . I mention this because the way you use them is a little bit inconsistent, since you seem to be emphasizing an instrument, but then the whistles suddenly change their pattern, making things sound a bit weird.
  3. 00:30:856 (3,4) - I think it isn't a good idea to stack those. It was okay on 00:25:829 (3,1) - due to the two measures gap and the NC, but on here, (4) is visible just when you click the circle, sightly confusing beginners. Consider moving (4) somewhere else.
  4. 00:42:793 (7,1) - Talking about stacks, this one is far more confusing as both elements are so close to each other on the timeline, and they appear at almost the same time. A beginner will be easily confused on here, so please consider to unstack. Consider this thing for other stack instances as well, since beginners are really confused with those.
  5. 01:13:578 (5,6) - The flow of the map breaks on this part, as slider (6) is placed directly below (5), and not where the slider is aiming to. If you still want to change flow at all cost, this pattern would work as well, but it's up to you: Screenshot 1, Screenshot 2.
  6. 02:18:918 (1,3) - And the sliders' tails aren't properly stacked here.
  7. 02:28:971 (1) - Add a soft-finish on the head? There's a cymbal there, worthy of a soft-finish.
  8. 03:02:897 (3,5) - Were you trying to blanket here? Or not? I don't really know, as you seem to blanket on many other places.
  9. The diff is great for the most part, but it becomes sightly irregular on some parts (^).

[Normal]

  1. I'm quite against the idea of using 1.40 SV on a high-BPM song Normal diff. It's just too fast, compared to the Easy, and it doesn't really match the pace of the note density; and it also creates a huge diff gap, as Easy has a slow 0.80 SV. Consider deeply to nerf the SV (or maybe another diff on the middle of Easy-Normal would also do the trick, as reducing SV means you need to remap everything on here, and that alone would create a Normal-Hard gap).
  2. 00:03:055 - and 00:03:212 - Unused green timing sections here. Volume change is done by the line on 00:02:897 - instead, so delete those lines (and the one on 00:02:740 - too if the volume change of the slider-tick is unintentional).
  3. 01:18:604 - Increase the volume a bit here, as I feel like I'm hitting ghost notes. Yeah, the section is quite silent, so just a little increase is okay.
  4. 01:58:814 (1,2,3) - Can't say I agree with the flow here. That circle in the middle is just out of place (not in the musical sense, but in the flow). Since this pattern is on the edge of the screen, the only solution I find is to simply delete 01:59:285 (2) - . Yeah, you will skip a beat of the song, but the flow will be way better than the current, as there will be a break before the flow change.
  5. 02:02:269 (2,3,4) - I don't know if the triple stack is a good idea after the stack on 02:00:698 (3,1) - . Might really toss off some players, as the timing of the notes is a bit tricky.
  6. 02:16:405 (1,2,3) - Same as 01:58:814 (1,2,3) -
  7. 02:28:971 (1) - Add soft-finish due to cymbal on the song?
  8. 03:05:411 (1) - Remove NC for consistency? Your other NCs were okay (due to the changes on the song) but only this one felt out of place in my opinion.
  9. Many blankets were sightly off, like 00:06:981 (3,4) - , 00:12:322 (5,6) - , 00:14:992 (5,1) - and many others in other sections of the diff. I never want to make a full-blanket mod, so I just mention this at the end if I find lots of them. You might want to check the diff and fix them as appropiate (you should use a smaller grid snap/disable it to move the notes more accurately).
  10. Really quite fast-paced for a Normal, but rhythm is quite good. I hold mixed feels for the diff, as I think it's quite good but too hard.

[Hard]

  1. 00:03:055 - and 00:03:212 - Same thing of the green lines as Normal (the one on 00:02:740 - seems intentional on this diff, though).
  2. 01:18:604 - Yeah, same thing as Normal on here (volume increase).
  3. 01:21:589 (3) - Alright, the rhythm on this slider is really wrong, as it emphasizes different beats than the previous two elements of the pattern. This fits more the feel this part of the song gives, it sounds better, and still emphasizes the loudest instruments. You can do this for parts with similar rhythms, like 01:26:615 (2,3) - , 01:30:227 (2) - , 01:34:468 - , 01:36:667 (2,3) - , etc.
  4. 02:28:971 - Soft-finish?
  5. This diff has some blankets that need just a little bit of correction too. They're way less than Normal, but still quite a bit.
  6. Clean diff, overall. Good job.

[Insane]

  1. 00:23:316 (1) - You should make this a 1/1 slider to make a consistent rhythm, as you mapped it as a 1/1 on 00:28:342 (1) - and the vocals have the same rhythm.
  2. 00:34:311 (7,8) - This sudden distance change is just ankward for the flow of the map. After testing several things, I think the most efficent way to keep an effective flow is to stack those two circles and 00:34:625 (1,2) - . That way, the downbeat on 00:34:625 (1) - is far more emphasized and flow is enhanced. It's also more attached to the rhythm you've been using.
  3. 00:59:756 (1,2,1,1,1) - I don't understand why too many NCs on this section, though... (same thing for the section near the first Kiai ending).
  4. 01:18:604 - Same as the other two diffs.
  5. 01:26:615 (4,5) - Actually, the same rhythm suggestion as Hard works here as well.
  6. 02:28:971 - Yeah, I still think you need a soft-finish here.
  7. 02:34:311 (1) - and 02:35:882 (1) - I can't understand those NCs, as they don't really make musical sense, and even without them, the pattern can be played pretty cleanly (tested by myself).
  8. The great SV increase at last Kiai (02:36:510 - ) is a really strong diff spike, that's very different to the way you've been mapping up until now. If you want to keep this part as a diff spike, at least nerf the SV a little or you might find some issues with the rest of the difficulty.
  9. I didn't understand lots of your NCs after the last Kiai. Some of them are very innecessary to me, like 02:50:960 (1) - , 02:52:217 (1) - , 02:53:473 (1) - , 02:55:986 (1) - and others like those that are still present after those. Musically, you're NCing like every downbeat, but those NCs seem innecessary to read the patterns, and it breaks your pattern to NC only every measure. So, it's up to you to think what to do to them.
  10. Funny diff, overall. The only thing I didn't really understood was your NC pattern, but the diff is pretty okay.

Well, this is it. Overall, I think the map has still some little places where it can improve, but it's certainly going through a nice way.
Good luck!
Topic Starter
sheela

Reiki wrote:

Hey there. Modding from my queue.
First of all, sorry for the big delay. No problem at all!

[Overview]

  1. Is the soft-slidertick2.wav being used? I can't really see it (as you don't use the custom sampleset 2 anyway), nor hear it on the map. Delete it if it's unused. // Deleted it.
  2. You might need some audio lead-in, since there isn't even a second before map starts, so it starts a bit suddenly. // This is okay, since the game adds a lead-in before the map starts.
  3. It's kinda funny how the last inherited section uses the silenced soft-hitnormal3 yet you still reduce volume on it, even when there's really nothing more to reduce. // Haha.

[Normal]

  1. I'm quite against the idea of using 1.40 SV on a high-BPM song Normal diff. It's just too fast, compared to the Easy, and it doesn't really match the pace of the note density; and it also creates a huge diff gap, as Easy has a slow 0.80 SV. Consider deeply to nerf the SV (or maybe another diff on the middle of Easy-Normal would also do the trick, as reducing SV means you need to remap everything on here, and that alone would create a Normal-Hard gap). // Oh, I didn't realize that. I want more opinions about this difficulty though. If other says that it's problematic, I'm going to add a new difficulty. I don't want to remap everything.
  2. 00:03:055 - and 00:03:212 - Unused green timing sections here. Volume change is done by the line on 00:02:897 - instead, so delete those lines (and the one on 00:02:740 - too if the volume change of the slider-tick is unintentional). // Removed them.
  3. 01:18:604 - Increase the volume a bit here, as I feel like I'm hitting ghost notes. Yeah, the section is quite silent, so just a little increase is okay. // Increased to 40%.
  4. 01:58:814 (1,2,3) - Can't say I agree with the flow here. That circle in the middle is just out of place (not in the musical sense, but in the flow). Since this pattern is on the edge of the screen, the only solution I find is to simply delete 01:59:285 (2) - . Yeah, you will skip a beat of the song, but the flow will be way better than the current, as there will be a break before the flow change. // Okay. It will also leave 01:59:442 (2,3,1) emphasized in my opinion.
  5. 02:02:269 (2,3,4) - I don't know if the triple stack is a good idea after the stack on 02:00:698 (3,1) - . Might really toss off some players, as the timing of the notes is a bit tricky. // Agree. Moved the hitcircles in other places.
  6. 02:16:405 (1,2,3) - Same as 01:58:814 (1,2,3) - // Deleted (2).
  7. 02:28:971 (1) - Add soft-finish due to cymbal on the song? // Added with a lower volume.
  8. 03:05:411 (1) - Remove NC for consistency? Your other NCs were okay (due to the changes on the song) but only this one felt out of place in my opinion. // Sure.
  9. Many blankets were sightly off, like 00:06:981 (3,4) - , 00:12:322 (5,6) - , 00:14:992 (5,1) - and many others in other sections of the diff. I never want to make a full-blanket mod, so I just mention this at the end if I find lots of them. You might want to check the diff and fix them as appropiate (you should use a smaller grid snap/disable it to move the notes more accurately). // I'll check them. There are some that are intended because I like the current pattern. The two firsts are intended.
  10. Really quite fast-paced for a Normal, but rhythm is quite good. I hold mixed feels for the diff, as I think it's quite good but too hard. // Thank you!

[Hard]

  1. 00:03:055 - and 00:03:212 - Same thing of the green lines as Normal (the one on 00:02:740 - seems intentional on this diff, though).
  2. 01:18:604 - Yeah, same thing as Normal on here (volume increase).
  3. 01:21:589 (3) - Alright, the rhythm on this slider is really wrong, as it emphasizes different beats than the previous two elements of the pattern. This fits more the feel this part of the song gives, it sounds better, and still emphasizes the loudest instruments. You can do this for parts with similar rhythms, like 01:26:615 (2,3) - , 01:30:227 (2) - , 01:34:468 - , 01:36:667 (2,3) - , etc. // I only modified the first one, but not the others. I think they still sound good.
  4. 02:28:971 - Soft-finish?
  5. This diff has some blankets that need just a little bit of correction too. They're way less than Normal, but still quite a bit. // Alright, I'll check them too.
  6. Clean diff, overall. Good job.

[Insane]

  1. 00:23:316 (1) - You should make this a 1/1 slider to make a consistent rhythm, as you mapped it as a 1/1 on 00:28:342 (1) - and the vocals have the same rhythm.
  2. 00:34:311 (7,8) - This sudden distance change is just ankward for the flow of the map. After testing several things, I think the most efficent way to keep an effective flow is to stack those two circles and 00:34:625 (1,2) - . That way, the downbeat on 00:34:625 (1) - is far more emphasized and flow is enhanced. It's also more attached to the rhythm you've been using.
  3. 00:59:756 (1,2,1,1,1) - I don't understand why too many NCs on this section, though... (same thing for the section near the first Kiai ending). // The new combos were to emphasize the strong drum beats, but it got weird. I removed them and at the end.
  4. 01:18:604 - Same as the other two diffs.
  5. 01:26:615 (4,5) - Actually, the same rhythm suggestion as Hard works here as well.
  6. 02:28:971 - Yeah, I still think you need a soft-finish here.
  7. 02:34:311 (1) - and 02:35:882 (1) - I can't understand those NCs, as they don't really make musical sense, and even without them, the pattern can be played pretty cleanly (tested by myself).
  8. The great SV increase at last Kiai (02:36:510 - ) is a really strong diff spike, that's very different to the way you've been mapping up until now. If you want to keep this part as a diff spike, at least nerf the SV a little or you might find some issues with the rest of the difficulty. // I reduced the SV to 1.25x and modified the sliders in that section.
  9. I didn't understand lots of your NCs after the last Kiai. Some of them are very innecessary to me, like 02:50:960 (1) - , 02:52:217 (1) - , 02:53:473 (1) - , 02:55:986 (1) - and others like those that are still present after those. Musically, you're NCing like every downbeat, but those NCs seem innecessary to read the patterns, and it breaks your pattern to NC only every measure. So, it's up to you to think what to do to them. // Removed any new combo that looked unfit.
  10. Funny diff, overall. The only thing I didn't really understood was your NC pattern, but the diff is pretty okay.

Well, this is it. Overall, I think the map has still some little places where it can improve, but it's certainly going through a nice way.
Good luck!
Thank you for the great mod, Reiki! Anything that hasn't been written or words in blue should be fixed.
Squichu
Hellow there owo
mod from my queue
just my opinion, feel free to disagree

General
-

HOS' Easy
overall a really nice difficulty, I just think some patterns might be a little too hard for an Easy -
  1. 00:03:212 (1,2) - rhythm feels off, cause there's a new sound starting on the downbeat. try to emphasize it better?
  2. 00:20:803 (5) - similar here, the downbeat's clearly louder and I'd prefer if it were clickable
    the sounds on 00:22:374 - and 00:22:688 -, too. you could try this instead:
  3. 00:30:856 (3,4) - the stack here might confuse beginners :c I'm not saying they're stupid, but the sldier becomes visible instantly after the circle's clicked, so it might be better to unstack them. (you could easily bend 00:29:913 (2) - differently and move (3) to somewhere else)
    another reason why I think this is better are the following stacks. 00:42:793 (7,1) - 01:40:594 (7,1) - etc - all of them are only 2/1 apart, while this one is 4/1 apart. they might hit the following stacks too late or way too early because they appear even faster..
    up to you ofcourse!
  4. 01:32:426 (3,4,5) - overlap of (3) and (5).. .o. it looks nice, but confusing. I'm sure you can come up with a different shape, that doesn't overlap like this
  5. 03:05:725 (6,7,8,9) - 4 circles in a row might be too much for beginner players. try a different rhythm?
Normal
wow, so fast paced O:
  1. 00:00:699 (1,2,3,4) - this feels kinda strange. you ignore the beat between (1) and (2) here 00:01:484 - and map the ones afterwards (repeat on (3) and (4)).. it's the same sound, so this plays off. maybe this works better:
  2. 00:10:751 (1,2,3,4,5,6) - similar here. there are really loud sounds on 00:11:222 - and 00:12:479 - that aren't mapped (which is totally fine, imo), but there's this super weak sound which you ignored previously here 00:12:164 (4) - and it's clickable.
    this plays fine, but it could match the music better, so I'd suggest to remove (4) or use a short slider for (3). Or you can map the other beats. only sliderticks don't emphasize them well. :c
  3. 00:20:018 (5,2) - the overlap's visible while playing and might be confusing. consider moving (2) elsewhere
  4. 00:22:374 (4) - imo, a circle instead of a reverse works better. it has a greater impact on gameplay and since the beats are so strong that'd match better. also, you could try this:

    there are still sounds after (4) and this is a little more fun to play, at least for me. and it kinda reminds me of 00:01:955 (3,4,5) - but that's up to you! :3
  5. 01:39:966 (3,4) - ^
  6. 03:05:411 (4,5,6,1) - since it's the same sound, how about using two short sliders instead of circle-cirlce-short slider?
    and the downbeat (1) ends on should be clickable, imo. :c remove the reverse and add a circle?
Hard
fun to play, well mapped! :3
  1. 00:33:683 (2,3) - break in-between feels off, cause the vocals go on. how about adding a circle on the red tick?
  2. 00:46:562 (3) - to emphasize the vocals better, try two short sliders? or two circles. that has a little more impact, imo -
  3. 01:37:295 (1) - downbeat :c so strong.. why ignore it?
  4. 03:06:039 (5) - same as in Normal
welp, that's all from me. had to skip Insane, sorry. xox
Have fun ranking this!
//squee
Topic Starter
sheela

Squirrel wrote:

Hellow there owo // Herro!
mod from my queue
just my opinion, feel free to disagree

General
-

Normal
wow, so fast paced O: // May going to remap the difficulty with a slower SV.
  1. 00:00:699 (1,2,3,4) - this feels kinda strange. you ignore the beat between (1) and (2) here 00:01:484 - and map the ones afterwards (repeat on (3) and (4)).. it's the same sound, so this plays off. maybe this works better: // Left the last part untouched.
  2. 00:10:751 (1,2,3,4,5,6) - similar here. there are really loud sounds on 00:11:222 - and 00:12:479 - that aren't mapped (which is totally fine, imo), but there's this super weak sound which you ignored previously here 00:12:164 (4) - and it's clickable.
    this plays fine, but it could match the music better, so I'd suggest to remove (4) or use a short slider for (3). Or you can map the other beats. only sliderticks don't emphasize them well. :c // I want to follow that other instrument that makes a light sound, but I'll see what others will say about that.
  3. 00:20:018 (5,2) - the overlap's visible while playing and might be confusing. consider moving (2) elsewhere // I think it's fine. The obscurity isn't that big and players can still see it.
  4. 00:22:374 (4) - imo, a circle instead of a reverse works better. it has a greater impact on gameplay and since the beats are so strong that'd match better. also, you could try this:

    there are still sounds after (4) and this is a little more fun to play, at least for me. and it kinda reminds me of 00:01:955 (3,4,5) - but that's up to you! :3 // Alright, I followed the rhythm in your screenshot.
  5. 01:39:966 (3,4) - ^
  6. 03:05:411 (4,5,6,1) - since it's the same sound, how about using two short sliders instead of circle-cirlce-short slider?
    and the downbeat (1) ends on should be clickable, imo. :c remove the reverse and add a circle?
Hard
fun to play, well mapped! :3 // Thank you!
  1. 00:33:683 (2,3) - break in-between feels off, cause the vocals go on. how about adding a circle on the red tick?
  2. 00:46:562 (3) - to emphasize the vocals better, try two short sliders? or two circles. that has a little more impact, imo - // Well, I don't want to add more rhythms in the difficulty to not get with Insane.
  3. 01:37:295 (1) - downbeat :c so strong.. why ignore it? // I guess I didn't have an idea. Remade the rhythm and pattern.
  4. 03:06:039 (5) - same as in Normal
welp, that's all from me. had to skip Insane, sorry. xox
Have fun ranking this!
//squee
Thank you for the mod, Squirrel!
Stjpa
Hello, from our Modding Queue!

[Easy]
00:23:316 - What's the sense of this Inherited Point?
00:49:704 (2,3,4) - The slidertail of (2) doesnt have the same distance to the sliderhead and slidertail of (3). The same goes for the sliderhead of (4). Is this on purpose?

[Normal]
Couldn't fine anything D:

[Hard]
00:27:557 (2,3) - Why do you increase the spacing? Doesn't fit in my opinion.
00:50:960 (1,3) - Isn't a blanket.
01:11:693 (3,1) - No blanket on purpose?

[Insane]
Nothing do to either.

____________________________

Not much to mod here. Pretty well made mapset. Also, awesome SB you made there!
Good luck! :D
Topic Starter
sheela

XiiD wrote:

Hello, from our Modding Queue!

[Normal]
Couldn't fine anything D:

[Hard]
00:27:557 (2,3) - Why do you increase the spacing? Doesn't fit in my opinion. // It was for the pattern. If I move the slider closer to the hitcircle, it would make a little overlap which is kind of ugly. I moved the slider slightly down.
00:50:960 (1,3) - Isn't a blanket.
01:11:693 (3,1) - No blanket on purpose? // This is intended so both sliders are the same but rotated.

[Insane]
Nothing do to either.

____________________________

Not much to mod here. Pretty well made mapset. Also, awesome SB you made there! Thanks!
Good luck! :D
Thank you for the mod, XiiD!
-kevincela-
cute song and mapset :)
Topic Starter
sheela

-kevincela- wrote:

cute song and mapset :)
Woah, it got noticed by -kevincela-. Anyway, thank you!
Darson
Hello from my queue! :)

General

  1. omg this sb lkasjdflasjdflksajfdlsakfdjasfldkasfdl
  2. Fucking awesome map and great song :D

HOS' Easy

  1. Couldn't find any issue :D

Normal

  1. 01:19:861 (4,5,6) - Maybe try some 1/2 sliders instead? It would probably sound better with the guitar strumming
  2. 01:50:960 (6) - Maybe move this to x:304 y:80 so it leads into 01:51:274 (1) better
  3. 02:01:013 - You could put a note here for the hihat beat but maybe it's fine how it is

Hard

  1. 00:10:437 (3) - Maybe move this to x:436 y:264 so it has consistent flow with 00:09:494 (1,2)
  2. 00:33:683 (2,3,4,5) - Maybe this is Nazi but the spacing is a bit off mainly between 00:34:625 (4,5) they're a bit closer together than the others

Insane

  1. 00:34:311 (7,8) - I think this would flow better if you stacked these under 00:33:840 (4)
  2. 00:59:756 (1,2) - Any reason these aren't combo'd with 01:00:070 (1,2,3) ?
  3. 01:50:646 (5) - Maybe move this to x:348 y:60 ? Idk I think it flows better with a bigger gap between 01:50:489 (4,5)
  4. 03:04:154 (1,2,3,4,5,6,7,8,1,2,3,4) - jizz
Done!


Hopefully this mod helps, good luck :D
Topic Starter
sheela

Reclaimer wrote:

Hello from my queue! :)

General

  1. omg this sb lkasjdflasjdflksajfdlsakfdjasfldkasfdl ffgfsfasgshfh
  2. Fucking awesome map and great song :D fucking yes

HOS' Easy

  1. Couldn't find any issue :D

Normal

  1. 01:19:861 (4,5,6) - Maybe try some 1/2 sliders instead? It would probably sound better with the guitar strumming Alright. I like it.
  2. 01:50:960 (6) - Maybe move this to x:304 y:80 so it leads into 01:51:274 (1) better Moved the circle.
  3. 02:01:013 - You could put a note here for the hihat beat but maybe it's fine how it is Yeah, it's fine how it is, because 02:00:070 (1,2,3) is mostly following the drums. Therefore having a note on where you want it makes the sound bad in my opinion, since it's following something else.

Hard

  1. 00:10:437 (3) - Maybe move this to x:436 y:264 so it has consistent flow with 00:09:494 (1,2) I did something on 00:09:494 (1,2) . There currently don't have a natural flow, so I moved (1) somewhere else.
  2. 00:33:683 (2,3,4,5) - Maybe this is Nazi but the spacing is a bit off mainly between 00:34:625 (4,5) they're a bit closer together than the others Nice catch actually. Fixed the spacing.

Insane

  1. 00:34:311 (7,8) - I think this would flow better if you stacked these under 00:33:840 (4) Cool.
  2. 00:59:756 (1,2) - Any reason these aren't combo'd with 01:00:070 (1,2,3) ? It's actually because the pattern for the new combo: a new combo on each downbeat. But I removed it because it was ugly.
  3. 01:50:646 (5) - Maybe move this to x:348 y:60 ? Idk I think it flows better with a bigger gap between 01:50:489 (4,5) Yet, after 01:50:489 (4) the beat is not that loud, so large distance wouldn't fit. I've remapped the star pattern.
  4. 03:04:154 (1,2,3,4,5,6,7,8,1,2,3,4) - jizz pls
Done!


Hopefully this mod helps, good luck :D
Thank you for the mod, Reclaimer! It was pretty helpful!
Prismetical
Heya! :3

Easy
00:23:316 (1,2) - change it like that:
1 00:23:316 - to 00:24:259 -
2 00:24:573 - to 00:25:515 -

00:55:986 (1) - shape the slider, don't cut into other sliders
01:23:630 (1) - ^
01:26:144 (1) - ^
01:33:683 (1) - ^
01:38:709 (1) - ^
01:43:735 (1) - ^
01:53:788 (1) - ^
01:58:814 (1) - ^ like that: 02:51:589 (1) -
02:03:840 (1) - ^
02:59:128 (1) - ^
03:01:641 (1) - ^
03:06:981 - start the spinner here

Normal
00:16:405 (2) - ugly :3
02:57:871 (4) - ^
01:05:253 (5) - confusing jump, because before these jumps are stacked, like here: 01:07:767 (4) -
01:49:233 (2) - ^
01:09:023 - circle
01:14:049 - ^
01:50:489 - ^
02:08:081 - ^
02:48:290 - ^ (definitely place one there, that will be fun)
02:00:698 (3,1) - don't stack

Amazing storyboard!
Great map!
Good luck on getting ranked! :3
Topic Starter
sheela

Prismetical wrote:

Heya! :3

Normal
00:16:405 (2) - ugly :3 I made something.
02:57:871 (4) - ^ Alright.
01:05:253 (5) - confusing jump, because before these jumps are stacked, like here: 01:07:767 (4) - With the current short distance, it reads fine since everything is constant.
01:49:233 (2) - ^
01:09:023 - circle
01:14:049 - ^
01:50:489 - ^
02:08:081 - ^ I won't added more circles because honestly, it adds more to the difficulty, and I don't want that. It can cause trouble the spread of Easy and Normal.
02:48:290 - ^ (definitely place one there, that will be fun) But I'll add this circle since "it's fun" lol.
02:00:698 (3,1) - don't stack I'm going to consider this. It looks okay to me though.

Amazing storyboard!
Great map!
Good luck on getting ranked! :3
Thank you for the mod, Prismetical!
HootOwlStar

Prismetical wrote:

Heya! :3

Easy
Really sorry that I deleted the screenshots to make my replies neater.
00:23:316 (1,2) - change it like that: I'm actually following the pattern as of 00:28:342 (1,2) - and I think my current patterrn is quite fitting to the vocal as I mapped to it in this part.
1 00:23:316 - to 00:24:259 -
2 00:24:573 - to 00:25:515 -
00:55:986 (1) - shape the slider, don't cut into other sliders I made it intentionally since I think the pattern is quite great for me and I might even destroy the current flow if I follow this suggestion.
01:23:630 (1) - ^ I think it is fine as it is though.
01:26:144 (1) - ^ I did try apply some curvature to the slider but it doesn't turn out well.
01:33:683 (1) - ^ Tried making the slider flat instead of blanket.
01:38:709 (1) - ^ Quite a great idea.
01:43:735 (1) - ^ I think there's no problem.
01:53:788 (1) - ^ Not going to change the slider into wave.
01:58:814 (1) - ^ like that: 02:51:589 (1) - ^
02:03:840 (1) - ^ I like how it is though.
02:59:128 (1) - ^ ^
03:01:641 (1) - ^ You made me questionable about the design a little lol
03:06:981 - start the spinner here It was actually fine but I would follow this suggestion if more people state this issue.

Amazing storyboard!
Great map!
Good luck on getting ranked! :3
Wow, you did great efforts in modding my difficulty though haha. Thanks for the mod and the wishes! :3
@sheela901 below is my diff after update. Anyway it's when I copy the diff code that I found out that the mp3. file is besssst.mp3 though.

Code
osu file format v14

[General]
AudioFilename: besssst.mp3
AudioLeadIn: 0
PreviewTime: 43421
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 82688,99966,101222
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Ikanaide
TitleUnicode:いかないで
Artist:Madotsuki@
ArtistUnicode:窓付き@
Creator:sheela901
Version:HOS' Easy
Source:
Tags:kaai yuki 歌愛ユキ 想太 sohta eve don't go vocaloid utaite nico douga hootowlstar pandorawindy
BeatmapID:735762
BeatmapSetID:315799

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"blop.png",0,0
//Break Periods
2,78804,79677
2,164249,165122
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\bg.jpg",320,240
C,0,-557,,89,114,120
S,0,-557,191693,0.9
F,0,70,699,0,1
C,0,43421,43735,89,114,120,255,192,203
C,0,61013,61170,255,192,203,255,255,255
C,0,61641,62269,255,255,255,255,192,203
C,0,78604,78918,255,212,223,89,114,120
C,0,121327,121641,89,114,120,255,192,203
C,0,138604,138918,255,192,203,89,114,120
C,0,138918,139075,89,114,120,225,225,225
C,0,139547,140175,225,225,225,255,192,203
C,0,156510,156667,255,192,203,225,225,225
C,0,164049,164363,225,225,225,89,114,120
F,0,191065,191693,1,0
Sprite,Foreground,Centre,"sb\bub.png",204,182
F,0,699,1013,1,0
S,0,699,1013,0.5
Sprite,Foreground,Centre,"sb\bub.png",282,195
F,0,1013,1327,1,0
S,0,1013,1327,0.5
Sprite,Foreground,Centre,"sb\bub.png",364,162
F,0,1327,1641,1,0
S,0,1327,1641,0.5
Sprite,Foreground,Centre,"sb\bub.png",444,155
F,0,1641,1955,1,0
S,0,1641,1955,0.5
Sprite,Foreground,Centre,"sb\bub.png",524,190
F,0,1955,2269,1,0
S,0,1955,2269,0.5
Sprite,Foreground,Centre,"sb\bub.png",542,331
F,0,2583,2897,1,0
S,0,2583,2897,0.5
Sprite,Foreground,Centre,"SB\pulse.png",328,154
S,0,156510,156824,0.25,1
S,1,156824,157767,1,1.1
F,0,157452,157767,1,0
Sprite,Foreground,Centre,"SB\pulse.png",420,362
S,0,159023,159337,0.25,1
S,1,159337,160280,1,1.1
F,0,159966,160280,1,0
Sprite,Foreground,Centre,"SB\pulse.png",120,326
S,0,161536,161850,0.25,1
S,1,161850,162793,1,1.1
F,0,162479,162793,1,0
Sprite,Foreground,Centre,"SB\intro\ez.png",320,240
S,0,18290,,0.2
C,0,18290,,155,200,100
P,0,18290,,A
F,0,18290,18604,0,1
MX,1,18290,18604,40,60
MY,1,18290,18604,344
F,0,23002,23316,1,0
Sprite,Foreground,Centre,"SB\intro\hos.png",320,240
S,0,18290,,0.2
C,0,18290,,255,100,200
P,0,18290,,A
F,0,18290,18604,0,1
MX,1,18290,18604,300,280
MY,1,18290,18604,364
F,0,23002,23316,1,0
//Storyboard Sound Samples

[TimingPoints]
699,314.13612565445,4,2,1,80,1,0
2740,-100,4,2,1,40,0,0
2897,-100,4,2,1,60,0,0
3055,-100,4,2,1,40,0,0
3212,-100,4,2,1,60,0,0
23316,-100,4,2,1,60,0,0
33369,-100,4,3,1,60,0,0
43421,-100,4,2,1,70,0,1
60070,-100,4,2,1,75,0,1
60384,-100,4,2,1,80,0,1
60698,-100,4,2,1,85,0,0
61013,-100,4,2,1,70,0,1
78604,-100,4,2,1,40,0,0
81117,-100,4,2,1,60,0,0
121327,-100,4,2,1,70,0,1
138604,-100,4,2,1,60,0,0
138918,-100,4,2,1,70,0,1
148971,-100,4,2,0,50,0,1
149049,-100,4,2,1,70,0,1
156353,-100,4,2,1,70,0,0
156510,-100,4,2,1,80,0,1
164049,-100,4,2,1,50,0,0
166562,-100,4,2,1,60,0,0
186667,-100,4,2,1,30,0,0
187295,-100,4,2,1,45,0,0
187924,-100,4,2,1,40,0,0
188552,-100,4,2,1,30,0,0
189180,-100,4,2,1,25,0,0
189808,-100,4,2,1,20,0,0
190437,-100,4,2,1,15,0,0
191065,-100,4,2,1,10,0,0
191693,-100,4,2,3,5,0,0


[Colours]
Combo1 : 255,128,128
Combo2 : 89,114,120
Combo3 : 172,41,20
Combo4 : 204,166,22

[HitObjects]
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256,24,96196,6,0,B|216:20|180:40|180:40|136:24|96:36,1,160,2|0,0:0|0:0,0:0:0:0:
28,84,97138,1,8,0:0:0:0:
24,172,97452,2,0,L|36:252,1,80,2|10,0:0|0:0,0:0:0:0:
52,336,98081,2,0,P|88:348|140:348,1,80,2|10,0:0|0:0,0:0:0:0:
208,312,98709,6,0,B|292:292|292:332|376:312,1,160
424,248,99651,1,8,0:0:0:0:
500,288,99966,2,0,P|508:323|508:380,2,80,8|8|8,0:0|0:0|0:0,0:0:0:0:
412,136,101222,6,0,P|412:96|421:57,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
452,216,102164,1,8,0:0:0:0:
412,296,102479,2,0,B|372:308|372:308|328:300,1,80,0|8,0:0|0:0,0:0:0:0:
256,264,103107,2,0,P|204:256|168:264,1,80,0|8,0:0|0:0,0:0:0:0:
108,312,103735,6,0,P|156:280|164:172,1,160
112,116,104678,1,8,0:0:0:0:
172,48,104992,2,0,L|336:36,1,160,0|0,0:0|0:0,0:0:0:0:
416,4,105934,1,8,0:0:0:0:
492,52,106248,6,0,P|516:136|480:212,1,160,0|0,0:0|0:0,0:0:0:0:
408,236,107191,1,8,0:0:0:0:
324,208,107505,2,0,L|236:216,1,80,0|8,0:0|0:0,0:0:0:0:
176,272,108133,2,0,P|172:332|188:364,1,80,0|8,0:0|0:0,0:0:0:0:
256,308,108761,6,0,B|336:288|336:328|416:308,1,160,0|0,0:0|0:0,0:0:0:0:
484,252,109704,1,8,0:0:0:0:
436,180,110018,2,0,P|424:136|420:100,1,80,0|8,0:0|0:0,0:0:0:0:
380,24,110646,2,0,P|328:48|300:52,1,80,0|8,0:0|0:0,0:0:0:0:
220,36,111274,6,0,L|128:28,1,80,2|10,0:0|0:0,0:0:0:0:
56,48,111903,2,0,P|40:92|44:132,1,80,2|10,0:0|0:0,0:0:0:0:
84,200,112531,2,0,B|92:240|92:240|82:278,1,80,2|10,0:0|0:0,0:0:0:0:
16,336,113159,2,0,P|56:360|100:364,1,80,2|10,0:0|0:0,0:0:0:0:
164,316,113788,6,0,B|228:308|228:308|280:316|280:316|336:308,1,160,2|2,0:0|0:0,0:0:0:0:
400,348,114730,1,10,0:0:0:0:
480,308,115044,2,0,P|484:228|428:180,1,160,2|2,0:0|0:0,0:0:0:0:
340,172,115986,1,10,0:0:0:0:
324,260,116301,6,0,L|403:263,2,80,2|10|2,0:0|0:0|0:0,0:0:0:0:
248,216,117243,1,10,0:0:0:0:
320,168,117557,2,0,P|328:100|324:84,1,80,2|10,0:0|0:0,0:0:0:0:
264,24,118185,2,0,B|220:16|220:16|172:28,1,80,2|10,0:0|0:0,0:0:0:0:
140,100,118814,6,0,B|132:148|132:148|140:200|140:200|128:276,1,160,2|2,0:0|0:0,0:0:0:0:
88,336,119756,1,10,0:0:0:0:
36,264,120070,2,0,L|28:172,1,80,10|10,0:0|0:0,0:0:0:0:
24,96,120698,1,8,0:0:0:0:
80,28,121013,1,0,0:0:0:0:
164,48,121327,6,0,L|324:56,1,160,6|0,0:0|0:0,0:0:0:0:
408,28,122269,1,10,0:0:0:0:
484,68,122583,2,0,P|492:128|488:152,1,80,2|10,0:0|0:0,0:0:0:0:
460,228,123212,2,0,B|424:244|424:244|368:232,1,80,2|10,0:0|0:0,0:0:0:0:
324,172,123840,6,0,P|380:256|348:316,1,160,2|2,0:0|0:0,0:0:0:0:
288,348,124782,1,10,0:0:0:0:
204,320,125096,2,0,L|124:316,1,80,2|8,0:0|0:0,0:0:0:0:
48,363,125725,2,0,P|36:325|40:286,1,80,2|10,0:0|0:0,0:0:0:0:
72,204,126353,6,0,B|120:212|120:212|160:204|160:204|207:214|244:204,1,160,2|2,0:0|0:0,0:0:0:0:
308,164,127295,1,10,0:0:0:0:
380,212,127609,2,0,P|394:246|396:304,1,80,2|10,0:0|0:0,0:0:0:0:
340,356,128238,2,0,B|304:368|304:368|256:360,1,80,2|10,0:0|0:0,0:0:0:0:
196,304,128866,6,0,B|188:256|188:256|200:132,1,160,2|2,0:0|0:0,0:0:0:0:
228,64,129808,1,10,0:0:0:0:
284,131,130123,2,0,P|323:198|399:208,1,160,2|2,0:0|0:0,0:0:0:0:
371,124,131065,1,10,0:0:0:0:
420,52,131379,6,0,L|500:44,2,80,2|10|2,0:0|0:0|0:0,0:0:0:0:
332,48,132322,1,10,0:0:0:0:
272,112,132636,2,0,P|256:148|252:200,1,80,2|10,0:0|0:0,0:0:0:0:
292,268,133264,2,0,P|312:304|312:356,1,80,2|10,0:0|0:0,0:0:0:0:
228,328,133892,6,0,B|115:337|115:337|64:324,1,160,2|2,0:0|0:0,0:0:0:0:
20,252,134835,1,10,0:0:0:0:
60,172,135149,2,0,L|68:84,1,80,2|10,0:0|0:0,0:0:0:0:
112,16,135777,2,0,P|152:36|200:44,1,80,2|10,0:0|0:0,0:0:0:0:
268,72,136405,6,0,P|284:152|224:216,1,160,2|2,0:0|0:0,0:0:0:0:
160,252,137348,1,10,0:0:0:0:
236,300,137662,2,0,B|284:292|284:292|328:292,1,80,2|10,0:0|0:0,0:0:0:0:
396,328,138290,2,0,L|408:368,2,40,10|8|2,0:0|0:0|0:0,0:0:0:0:
388,240,138918,6,0,L|400:72,1,160,4|0,0:0|0:0,0:0:0:0:
344,12,139861,1,8,0:0:0:0:
280,72,140175,2,0,P|240:80|188:72,1,80,0|8,0:0|0:0,0:0:0:0:
124,36,140803,2,0,B|88:36|88:36|44:48,1,80,0|8,0:0|0:0,0:0:0:0:
12,128,141431,6,0,P|28:208|104:228,1,160,0|0,0:0|0:0,0:0:0:0:
172,184,142374,1,8,0:0:0:0:
244,236,142688,2,0,P|252:272|252:316,1,80,0|8,0:0|0:0,0:0:0:0:
180,364,143316,2,0,L|100:360,1,80,0|8,0:0|0:0,0:0:0:0:
24,320,143945,6,0,B|12:264|12:264|24:152,1,160,0|0,0:0|0:0,0:0:0:0:
44,76,144887,1,8,0:0:0:0:
112,132,145201,2,0,B|151:136|151:136|191:128,1,80,0|8,0:0|0:0,0:0:0:0:
260,72,145829,2,0,P|280:120|272:164,1,80,0|8,0:0|0:0,0:0:0:0:
248,228,146458,6,0,P|248:316|316:360,1,160,0|0,0:0|0:0,0:0:0:0:
324,272,147400,1,8,0:0:0:0:
388,332,147714,2,0,L|467:320,1,80,0|8,0:0|0:0,0:0:0:0:
508,244,148342,2,0,P|512:216|508:164,1,80,0|8,0:0|0:0,0:0:0:0:
468,84,148971,6,0,B|388:64|388:104|308:84,1,160,4|0,0:0|0:0,0:0:0:0:
236,36,149913,1,8,0:0:0:0:
160,80,150227,2,0,P|148:117|148:176,1,80,0|8,0:0|0:0,0:0:0:0:
176,240,150856,2,0,B|216:252|216:252|253:243,1,80,0|8,0:0|0:0,0:0:0:0:
316,184,151484,6,0,P|336:264|292:320,1,160,0|0,0:0|0:0,0:0:0:0:
212,356,152426,1,8,0:0:0:0:
128,332,152740,2,0,L|48:340,1,80,0|8,0:0|0:0,0:0:0:0:
8,260,153369,2,0,L|88:252,1,80,0|8,0:0|0:0,0:0:0:0:
164,212,153997,6,0,P|192:160|192:132,1,80,0|8,0:0|0:0,0:0:0:0:
164,56,154625,2,0,B|124:44|124:44|72:52,1,80,8|8,0:0|0:0,0:0:0:0:
44,128,155253,2,0,L|52:208,1,80,8|8,0:0|0:0,0:0:0:0:
84,292,155882,2,0,L|76:344,2,40,8|8|8,0:0|3:0|3:0,0:0:0:0:
140,224,156510,6,0,P|220:204|276:256,1,160,12|8,0:0|0:0,0:0:0:0:
272,340,157452,1,8,0:0:0:0:
352,304,157767,2,0,L|440:292,1,80,8|8,0:0|0:0,0:0:0:0:
492,228,158395,2,0,P|498:198|496:136,1,80,8|8,0:0|0:0,0:0:0:0:
440,80,159023,6,0,P|388:136|308:124,1,160,12|8,0:0|0:0,0:0:0:0:
248,64,159966,1,8,0:0:0:0:
224,148,160280,2,0,L|232:232,1,80,8|8,0:0|0:0,0:0:0:0:
228,316,160908,2,0,P|264:344|304:352,1,80,8|8,0:0|0:0,0:0:0:0:
384,340,161536,6,0,L|464:336,1,80,12|8,0:0|0:0,0:0:0:0:
496,252,162164,2,0,L|416:248,1,80,8|8,0:0|0:0,0:0:0:0:
344,196,162793,2,0,P|332:140|336:108,1,80,8|8,0:0|0:0,0:0:0:0:
360,36,163421,2,0,B|400:24|400:24|440:32,1,80,8|8,0:0|0:0,0:0:0:0:
496,96,164049,1,0,0:0:0:0:
496,96,166562,6,0,P|440:144|344:136,1,160,4|0,0:0|0:0,0:0:0:0:
292,84,167505,1,8,0:0:0:0:
232,148,167819,2,0,P|228:184|236:228,1,80,0|8,0:0|0:0,0:0:0:0:
304,280,168447,2,0,L|388:286,1,80,0|8,0:0|0:0,0:0:0:0:
416,368,169075,6,0,L|256:356,1,160,0|0,0:0|0:0,0:0:0:0:
188,300,170018,1,8,0:0:0:0:
116,352,170332,2,0,P|72:360|36:352,1,80,0|8,0:0|0:0,0:0:0:0:
8,272,170960,2,0,L|16:184,1,80,0|8,0:0|0:0,0:0:0:0:
36,108,171589,6,0,B|120:88|120:128|204:108,1,160
272,68,172531,1,8,0:0:0:0:
348,112,172845,2,0,B|356:156|356:156|348:208,1,80,0|8,0:0|0:0,0:0:0:0:
300,260,173473,2,0,B|260:256|260:256|208:276,1,80,0|8,0:0|0:0,0:0:0:0:
272,344,174102,6,0,P|356:328|388:256,1,160,0|0,0:0|0:0,0:0:0:0:
350,190,175044,1,8,0:0:0:0:
388,112,175358,2,0,B|428:100|428:100|472:112,1,80,0|8,0:0|0:0,0:0:0:0:
504,188,175986,2,0,L|492:272,1,80,0|8,0:0|0:0,0:0:0:0:
460,348,176615,6,0,B|435:348|404:336|404:336|356:352|284:348,1,160,0|0,0:0|0:0,0:0:0:0:
224,308,177557,1,8,0:0:0:0:
296,260,177871,2,0,B|304:220|304:220|296:172,1,80,0|8,0:0|0:0,0:0:0:0:
240,116,178499,2,0,P|188:116|148:100,1,80,0|8,0:0|0:0,0:0:0:0:
116,32,179128,6,0,P|156:112|116:184,1,160,0|0,0:0|0:0,0:0:0:0:
52,216,180070,1,8,0:0:0:0:
128,260,180384,2,0,L|216:244,1,80,0|8,0:0|0:0,0:0:0:0:
296,236,181013,2,0,P|332:252|368:296,1,80,0|8,0:0|0:0,0:0:0:0:
380,368,181641,6,0,B|392:316|392:316|412:280|412:280|424:204,1,160,0|0,0:0|0:0,0:0:0:0:
384,136,182583,1,8,0:0:0:0:
312,188,182897,2,0,L|216:196,1,80,0|8,0:0|0:0,0:0:0:0:
148,168,183526,2,0,P|124:120|120:84,1,80,0|8,0:0|0:0,0:0:0:0:
176,28,184154,6,0,B|228:20|228:20|284:28|284:28|344:20,1,160,0|0,0:0|0:0,0:0:0:0:
416,52,185096,1,8,0:0:0:0:
348,108,185411,2,0,P|328:132|312:184,1,80,0|8,0:0|0:0,0:0:0:0:
332,264,186039,2,0,P|344:308|332:352,1,80,0|2,0:0|0:0,0:0:0:0:
256,308,186667,1,4,0:0:0:0:
256,192,186824,12,0,191693,0:0:0:0:
Topic Starter
sheela
Updated your difficulty, HootOwlStar!
XinCrin
I really liked this beatmap. I hope you get it ranked soon! :D
Topic Starter
sheela

XinCrin wrote:

I really liked this beatmap. I hope you get it ranked soon! :D
Thank you! I'll get it ranked soon after I've found my nominator, hehe.
BigEarsMau
Hi there, sheela
I'm supposed to mod your map from my modding queue. Unfortunately, I can't mod your map because your map is too good. I barely find any mistakes in it
So here's a star from me instead

Good luck in being ranked
and sorry :(
Topic Starter
sheela

BigEarsMau wrote:

Hi there, sheela
I'm supposed to mod your map from my modding queue. Unfortunately, I can't mod your map because your map is too good. I barely find any mistakes in it
So here's a star from me instead

Good luck in being ranked
and sorry :(
Hey BigEarsMau! Haha, don't worry about that. Thank you for checking and giving a star!
pandorawindy
how s it going panda :oops:
Topic Starter
sheela

pandorawindy wrote:

how s it going panda :oops:
It's going slow because of my other map, haha. I hope I catch this nominator early lol.
Ipas
You can catch me early sheela! The stuff is going to start again! I'm happy for it~
Darson
How da fak is this not ranked yet :<
Ipas
Recheck!

[General]
  1. I feel the timing is too slow . It should be -19 according to "Timing Analyzer"
[HOS' Easy]
  1. 00:32:112 (2) - This one almost touch the HP bar . Would be nice to have it lowered down regarding to custom skin HP bar that might has touched by
[Normal]
  1. 00:11:988 (3,4) - It's a bit nonsense with two circle here . There's nothing too strong and nothing too low here, so it fits better with one 1/2 slider instead
  2. 01:59:894 (3) - Not really clear what this circle is supposed for, so I think it's better to remove it
  3. 03:00:679 - Are you sure going with this skipped beat? Just my thought, that I think it's really important to be filled since you aren't focused on drum anymore, and in fact this beat isn't drum only
[]
Continue later . I want to go somewhere . Stay tune!
Topic Starter
sheela
@Ipas: Thank you again! I have applied everything for my part with the timing.

@HootOwlStar: I didn't change for the timing for your difficulty though, to not "ruin" anything. So you have to do it, unless you want me do shift everything!
Topic Starter
sheela
Updated HootOwlStar's difficulty!
Mint
Hi Sheela, from my queue!

:idea: General


* SB/FB.png: 完全に また今度 夜が んでいく -> 完全に また今度 夜がんでいく ( http://piapro.jp/t/YDng )
* Add to the tags 'souta' ?

HOS' Easy


* 02:03:193 (4,1) - 02:58:480 (4,1) - Just a minor thing, but the overlap with the slider end destroys the beauty of this difficulty. Consider doing something like this? http://puu.sh/lVyCK/f20242b414.jpg
* 02:16:386 (1,2) - Minor, but DS. Rest is looking great!

Normal


* 00:01:936 (3,4) - 00:34:606 (5,6) - 00:42:774 (3,1) - 02:06:020 (5,1) - DS, some are minor, some look much better when fixed.
* 00:15:444 (6) - Add a clap?
* 00:42:774 (3,1) - Every other stack in this difficulty is 1/2, so stacking this as 1/1 doesn't make sense to me and could cause confusion. Would just be consistent with 00:42:774 (3,1) - and space them out.

Hard


* 01:37:119 (3,4) - Why is this jump so large??? Please don't do this, you don't even have this in the KIAI.
* 03:06:805 (1) - Only in this diff, the spinner is extended to the red tick. Probably a mistake you want to get rid of.

Insane


* 00:34:135 (6,7,8,1) - Was a bit confused here. (6,7) has such a large jump while the downbeat has such little space. It's a bit awkward when playing, especially because this is in one straight line.
* 01:16:700 (3) - Clap pattern has changed to every 1/1 tick here, consider adding one here then?
* 01:45:287 (3,4) - Since you always have spacing in between when the double claps come, why did you stack these? Makes more sense if you stacked (1,2) instead and spaced out (3,4) instead. That way you can also keep that straight line.
* 01:51:570 (2) - Not sure if a 1/1 slider is the best here, the clap on the red tick is completely ignored now, while you never do that in this difficulty.
* 02:13:088 (4) - Kinda offbeat here, consider changing to something like this? http://puu.sh/lVwxe/ec3d8ab5a8.jpg . This goes on quite a bit in the last KIAI, but to me it just plays so weird.
* 02:36:491 (1,2,3,4) - Try ctrl+g'ing some stuff here? Currently you keep spacing between each set of sliders, while at 02:37:748 (1,2,3,4,1,2,3,4,1,2,3,4) - there are jumps at every single one of them. Prehaps something like this? http://puu.sh/lVwL0/da9d7a39f0.jpg
* 02:58:481 (3,4,5) - Weird angle when playing.. could easily be fixed by moving (3) a bit upwards. http://puu.sh/lVwV4/91de8877c8.jpg

Many random DS shifting moments, like 00:55:496 (4,5,6) - 01:05:077 (2,3) - etc. when your usual spacing is smaller than that (like 01:06:020 (1,2) - ). Maybe it's just me, but this bothered me a bit. Good job otherwise.

Waah, this song & utaite are awesome! Really thanks for showing me this, I'm hooked lol.
Good map & SB work, call me back!
Topic Starter
sheela
@appleeaterx: Thank you very much of the mod! Everything has been applied, and I fixed some DS shifts, so some might be left out unchanged because I think the distance suits with the beats.

EDIT: I applied the suggestions on HOS' Easy!
Mint
Looks good to me!
Bubbled!
Topic Starter
sheela

appleeaterx wrote:

Looks good to me!
Bubbled!
Coooooooooooooooooooooooooooooooool

Thanks again!
Shiranai
Placeholder, checking now :)
Darson

appleeaterx wrote:

Looks good to me!
Bubbled!
Niceeee :D
Shiranai
Helloo~
Some small sugestion,

[General]
  1. Umm metadata source? I'm not familiar with vocaloid and utaite
  2. Imo combo color 1 looks same with bg, because almost 80% of the bg color consists of that color, furthermore the approach circle kinda hard to be seen in some part
  3. Why using tick rate 2? I don't think the extra tick represent anything
[Insane]
  1. Imo for a better readability maybe you can consider to add some nc on anti jump part like 00:22:669 (1,2,3) - , 00:42:145 (1,2,3) - , and 02:00:051 (1,2,3) - ? especially on 02:00:051 (1,2,3) - the 1/1 anti jump spacing there visually looks like regular 1/2 beat
  2. 00:02:564 - Probably missing clap
  3. 01:17:329 (1,1,1,1) - A bit not understand with that nc spam there
  4. 02:01:779 (3) - Missing clap I guess
  5. 02:18:585 (1) - Maybe you should delete that and emphsized more jump on 02:18:428 (4) - ? because imo the rhythm better to be stopped on 02:18:428 - following the strong vocal there to make a better stop motion, without adding weak beat such as 02:18:585 (1) -
[Hard]
  1. 00:02:564 - Probably missing clap
  2. 01:19:842 (1) - How about changed that into 1/2 slider with circle instead or something similiar to complete the guitar sequences on that part? imo the current kinda odd because you miss this beat 01:19:999 -
  3. 01:16:072 (1,2) - Missing clap on both head I guess
  4. 02:18:585 (4) - Literally same as Insane, maybe you should delete that and emphsized more jump on 02:18:428 - ?
[Normal]
  1. 00:14:816 - 01:10:732 - 01:22:041 - Missing clap I guess
  2. 01:51:727 (2) - Missing clap also
  3. 02:18:428 (6) - Imo that better to be stopped on 02:18:428 - following the strong vocal there to make a better stop motion, so a rhythm like this might be better http://puu.sh/lYlWD/5445a5ae3c.jpg ?
  4. 02:43:402 (4,5,6) - Imo the straight pattern looks to plain, maybe rotate them like this http://puu.sh/lYmca/03d50f5684.jpg will improve the flow a bit?
  5. 03:00:837 (5) - Missing clap
[HOS' Easy]
  1. 01:10:732 - Missing clap I guess
  2. 02:18:271 (4) - Imo that better to be stopped on 02:18:428 - following the strong vocal there to make a better stop motion, so reducing the reverse might be good there?
[]
Just let me know when you updated :)
Topic Starter
sheela

Mako Sakata wrote:

Helloo~
Some small sugestion,

[General]
  1. Umm metadata source? I'm not familiar with vocaloid and utaite I read this wrong lol. Look at HootOwlStar's post for the sources.
  2. Imo combo color 1 looks same with bg, because almost 80% of the bg color consists of that color, furthermore the approach circle kinda hard to be seen in some part Yes, I agree.
  3. Why using tick rate 2? I don't think the extra tick represent anything Alright, fixed it to 1.
[Insane]
  1. Imo for a better readability maybe you can consider to add some nc on anti jump part like 00:22:669 (1,2,3) - , 00:42:145 (1,2,3) - , and 02:00:051 (1,2,3) - ? especially on 02:00:051 (1,2,3) - the 1/1 anti jump spacing there visually looks like regular 1/2 beat
  2. 00:02:564 - Probably missing clap
  3. 01:17:329 (1,1,1,1) - A bit not understand with that nc spam there It was to emphasize the ending of the chorus. But I decided to add one on the downbeats.
  4. 02:01:779 (3) - Missing clap I guess
  5. 02:18:585 (1) - Maybe you should delete that and emphsized more jump on 02:18:428 (4) - ? because imo the rhythm better to be stopped on 02:18:428 - following the strong vocal there to make a better stop motion, without adding weak beat such as 02:18:585 (1) - It could work, but there is a cymbal sound on 02:18:585 . Without having anything on that sound, it's rather awkward and sounds weird. Plus, the slow slider makes a nice effect for this beat.
[Hard]
  1. 00:02:564 - Probably missing clap
  2. 01:19:842 (1) - How about changed that into 1/2 slider with circle instead or something similiar to complete the guitar sequences on that part? imo the current kinda odd because you miss this beat 01:19:999 -
  3. 01:16:072 (1,2) - Missing clap on both head I guess
  4. 02:18:585 (4) - Literally same as Insane, maybe you should delete that and emphsized more jump on 02:18:428 - ? Same reason as Insane, because of the beat I don't want to miss.
[Normal]
  1. 00:14:816 - 01:10:732 - 01:22:041 - Missing clap I guess
  2. 01:51:727 (2) - Missing clap also
  3. 02:18:428 (6) - Imo that better to be stopped on 02:18:428 - following the strong vocal there to make a better stop motion, so a rhythm like this might be better http://puu.sh/lYlWD/5445a5ae3c.jpg ? Pretty much the same reason.
  4. 02:43:402 (4,5,6) - Imo the straight pattern looks to plain, maybe rotate them like this http://puu.sh/lYmca/03d50f5684.jpg will improve the flow a bit? I made something else.
  5. 03:00:837 (5) - Missing clap

[]
Just let me know when you updated :)
Anything that has not comments followed by are fixed. Thank you for the mod!
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