That feeling like playing a rpg.
It this just for standard mode only?
It this just for standard mode only?
no no I meant od11 (od10+dt), which is pretty common in ar11 plays. I think accuracy should scale a little more exponentially towards od11, cause pressure is "only" OD10.3, and getting 98.5 or higher on a OD11 map is more impressive accuracy-wiseKert wrote:
Thanks for the feedback![Taiga] wrote:
1. Spica is extremly easy to play with HDHRDT if you are used to OD9 (it's OD10 tho but there is nothing particulary hard in this map in matter of patterns)
OD? Precision (ability to hit small circles) takes CS and Agility difficulty of the map into account. OD influences Accuracy instead
2. https://osu.ppy.sh/b/339055&m=0 Irre Extra takes way more effort to FC with high acc than for example https://osu.ppy.sh/b/253595 - can you explain how it's counted?
My guess is your score didn't reach top100 in the map and your top PP. There is no good way to retrieve all scores currently
3. https://osu.ppy.sh/b/297350 is almost full long slider based map, i dont find it fitting into precision category.
You're probably thinking about OD hereBe a specialist at some skills and you may receive a cool title, when we add titles~~Whip wrote:
Can i get a cool title just for asking?Autoupdating and refresh buttons will be added in the next release.sonicyellow wrote:
It seems as though once your profile is generated, it doesn't get updated. I generated my profile this morning, and got a new score some hours later that overrides one of my top 100 scores, yet it still uses the old score even now.AR11? AR doesn't influence Accuracy skillFranc[e]sco wrote:
are you sure Accuracy is correctly accounting for od11? I don't think Rafis' pressure score is less accurate than some of his ar11 scores...
His top Accuracy score is exactly that one on pressure map
Based on hidden objects, cluster chaos, time to react, and a couple of other factors. I believe this is the hardest part and might take some time to implement.Default wrote:
Very cool site,looking foward for future uptates.
btw Is reading really going to be implemented? How are you going to calculate it?
I love youabraker wrote:
Based on hidden objects, cluster chaos, time to react, and a couple of other factors. I believe this is the hardest part and might take some time to implement.Default wrote:
Very cool site,looking foward for future uptates.
btw Is reading really going to be implemented? How are you going to calculate it?
Why not set up a deal with peppy to make a mirror server that can draw on those scores?Kert wrote:
There is a way but I doubt peppy wants me to spam the servers with ~37k osu!api requests for each user.Minhtam wrote:
Kert, eventually you're going to have to find a way to access all of a player's recorded scores. For example, I have more than 3300 ranked scores on my account, and I know that I am able to retrieve all of the scores (replays are another matter) just by redownloading the maps that I have scores on. Since those scores are even saved in the first place, it follows that they all must be retrievable from some database somewhere.
I'd really love this to support all scores too of course
Does being especially bad also count?Kert wrote:
Be a specialist at some skills and you may receive a cool title, when we add titles~~
NeoAxel58 wrote:
Great idea, but I found a bug. I don't know if this has anything to do with the beta version,
but my scores don't update, and I still have my old scores of when I first checked my profile on osu!skills.
If this is normal, feel free to ignore this post.
Kert wrote:
Autoupdating and refresh buttons will be added in the next release.
Midnaait wrote:
When this supports Taiko call me, I really like this proyect, hope it's useful for the rest of the players
http://osuskills.tk/user/emperorpenguin83Franc[e]sco wrote:
no no I meant od11 (od10+dt), which is pretty common in ar11 plays. I think accuracy should scale a little more exponentially towards od11, cause pressure is "only" OD10.3, and getting 98.5 or higher on a OD11 map is more impressive accuracy-wise
EDIT: lol my bad just realized I typo'd that post, I meant that his Pressure score is LESS accurate than his od11 plays
Sorry, I missed your post earliergameon123321 wrote:
I like this, it's very different from the new pp because it shows my skills in detail.
http://osuskills.tk/user/gameon123321/skill/tenacity
The tenacity calculations seem a bit off. I understand some, like chase the light and mendes. But why are arc and try this two of my top tenacity scores? Is it because of the stacked 1/2 beats which calculate as extremely slow streams? Is it because the slow counts in try this are recorded as streams?
Also, on http://osuskills.tk/user/Xilver/skill/tenacity vs http://osuskills.tk/user/HappyStick/skill/tenacity, how is ragnarok on hr less streamy than ragnarok on nomod?
This is very useful, so keep it up!
Kert wrote:
Sorry, I missed your post earliergameon123321 wrote:
I like this, it's very different from the new pp because it shows my skills in detail.
http://osuskills.tk/user/gameon123321/skill/tenacity
The tenacity calculations seem a bit off. I understand some, like chase the light and mendes. But why are arc and try this two of my top tenacity scores? Is it because of the stacked 1/2 beats which calculate as extremely slow streams? Is it because the slow counts in try this are recorded as streams?
Also, on http://osuskills.tk/user/Xilver/skill/tenacity vs http://osuskills.tk/user/HappyStick/skill/tenacity, how is ragnarok on hr less streamy than ragnarok on nomod?
This is very useful, so keep it up!
Tenacity for Arc is high for that one long stream (spaced one)
As for Xilver and HappyStick scores - Xilver has less combo. HR doesn't affect tenacity
it's pretty dankImperf3kt wrote:
I don't know how good 420 is,
^ thisHamzalopode wrote:
We need Osu!Mania skill D: