Thx alanyan, updated and fixed the preview time~
Let's go !
Let's go !
thx for your modKASUM1 wrote:
HilloW!
[Insane]
00:13:131 (5,1) - don't let these overlap we can't notice it in-game so that's okay
00:16:540 (3,5) - maybe stack with the trail ? Fixed
01:18:585 (5) - breaks the flow http://puu.sh/kw4gg/3f61c5c500.PNG it's intentionnal here
All in all, most of the suggestions were valid, but I literally made this map 2 to 3 years ago. Most of the suggested changes would be better, but I'd rather keep it's old looks and rhythm. Thanks for the mod o/HappyRocket88 wrote:
[ Lanturn's Easy] Pretty nice diff
- Are these green points really necessary between this spinner 00:01:770 - 00:02:225 - 00:02:679 .I don't know if I have a bad ear but I didn't listen anything different by removing them. Volume affects spinners. So they have a purpose.
- 00:06:770 (3) This slider plays good. But I think it would fit better if it had emphasized the change of vocals which means here 00:07:452 . In this way the slider flows better and it makes better emphasis on an important beat as it is. old me was a rhythm mapper I guess. the vocals would be the best spot to end this for sure.
- 00:10:407 (3) Same with this slider, I think it would sound better if if ended here on this red tick 00:11:088. ^
- 00:19:043 (3) The current slider flows well, but I dislike setting downbeats on white ticks. As long as this is an Easy difficulty, it would make more sense if you replace that slider by two single notes that plays fine here. as much as I believe downbeats should be emphasized like you're saying, the awkwardness of hitting (3) and (4) as circles would make it a bit hard to play. I'm going to keep this as is.
- 00:28:588 (3,4) In this section, the rhythm would play better if you were placed the slider in the big white tick 00:28:588 . the main reason of doing that is that, despite knowing you're following drums/vocals in the song, the main beat here are the changes of the vocals and it's not well emphasized. So, because of that, I highly suggest to do Ctrl + G en those two objects to keep a better rhythm. Like this. It doesn't really matter since when I made this map, it was drum focused. I'd agree with you and personally change it, but it's way too late to do that (and I'd rather keep this map more to its original self than rework minor issues). The rhythm plays just fine elsewise.
- 00:51:770 (4,1) This pattern flows and plays good, but I would say it flowed better if you keep what's this slider's end 00:50:407 (3) ends to place this circle 00:51:770 (4). what about this? Makes it a bit awkward for the upcoming notes. Just gonna leave it as is. Lazy.
- 01:01:770 (3,1) Same stuff here, just a minor suggestion. what about this? Nah. I'd rather keep the slider end of (1) focused on where the next note will be.
- 01:12:225 (3) Just a minor suggestion, but you can make this slider shape more like a "S" like this. I'll try to fix it I guess.
- 01:23:134 (3) The flow with this slider doesn't play bad, but it would make more sense if it followed this slider's end to don't force the cursor to go to up to follow the next slider, despite knowing the flow suggest that the next slider will be at the bottom. I suggest you to follow an intuitive flow on this section. For example. Nah. It really isn't as big of an issue as you make it seem. Flow isn't as important in Easy and trying to adjust every note for it, is definitely not worth it.
osu file format v14
[General]
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AudioLeadIn: 1000
PreviewTime: 69722
Countdown: 0
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Title:Kokoro no Chizu
TitleUnicode:ココロのちず
Artist:BOYSTYLE
ArtistUnicode:BOYSTYLE
Creator:Umi
Version:Lanturn's Easy
Source:ONE PIECE
Tags:ワンピース opening alacat Lanturn
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thx for your mod ~Enimate wrote:
Hey there, as requested
Red = Would change
Purple = OpinionModThat's all i can really find, sorry if it's not too helpful
- Normal
- 00:34:949 (2,3,4) - Maybe unstack? It's not hard to read but other similar parts have spacing like: 00:41:313 (1,2,3) *consistence isn't a must in a map u don't have to always do the same thing
- 00:45:404 (2) - This note is pretty high, goes off the grid a little, which is fine but you might want to move it down slightly and adjust the other notes from there *that's okay for me
- 00:45:858 (3,4,5) - Same deal as first point *same as before
- 00:59:495 (1,2,3) - Again the same as the first point *^
Overall its all fine in here, i think you should just keep certain parts consistent, so either change the ones i mentioned or change the others that are different.
Insane- 00:12:222 (1,2,3,4,5,6) - I think the spacing should be more even *yup increased the spacing a bit
- 00:28:585 (1) - Slider isn't really leading anywhere, not a huge deal though *play good imo
- 00:30:858 (2) - I would unstack this one personally, *part of my style
- 00:48:585 (1) - Slider isn't leading anywhere *flow is important but sometimes you can break it
- 01:03:585 (2) - Note is pretty low but again it's really just me being nitpicky *I don't really get what u mean here
- 01:06:767 (1,2,3,4,5,6,7,8) - Again even spacing would be better i think *fixed
- 01:09:722 (2,3) - These notes should have some spacing to match the timing *it's called anti-jump
(Also should i be modding the Guest Difficulties?) If u wanna make a full mod yeah u're supposed to mod every diff, but it's okay :3
Thx for modCome[Back]Home wrote:
Insane
00:28:585 (1) Let this one end here 00:28:926 so it fits more with the vocals okay
00:51:085 I think (2) should start here since the guitar is stronger there, it fits more with the song yup true fixed
01:39:040 (6) I think a stream here would fit more like you did before. I wanted a different pattern here
Cool Mapset, and good Luck ^~^
thx for mod Byby =w=bByBy13 wrote:
The mod will come tomorrow.Stay tuned
Hello!
[Normal][Insane]
- 00:23:813- Here's a noticeable beat which is ignored and left empty.A note would be good to emphasize this noticeable beat.It would be like 00:20:176(2)- where there's another noticeable beat but which is emphasize and not ignored Added a note
That must be all! Pretty nice mapset!
- 01:09:154(2)- Honestly saying,I don't hear any beat on this tick if you listen the music carefully and also with 25% and 50% speed.It means that this note seems to be overmapped so I suggest to delete this note to avoid overmapping here and since there's no any beat on this tick Fixed
Call me back!
osu file format v14
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Title:Kokoro no Chizu
TitleUnicode:ココロのちず
Artist:BOYSTYLE
ArtistUnicode:BOYSTYLE
Creator:Umi
Version:Lanturn's Easy
Source:ONE PIECE
Tags:ワンピース opening alacat Lanturn guy
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I guess it was for Guy's Insane, I fixed it for him.ByBy13 wrote:
Just another thing and we'll ready to go: 01:03:131(1)- on slider's head,shouldn't be finish instead of whistle?You can see easily that there's a cymbal so a finish there would be good instead having a whistle there
Thx happy =w=bHappyRocket88 wrote:
Comment ça-va, Umi? Ce sera une courte mod. Bon chance. Ce sera un mod court. Bonne chance. InsaneFixed everything~
- 00:32:222 (1,2) The current unstack of these two sliders doesn't play bad, but I think it would flow better if you stacked them and do something similar as you did here 01:15:858 (1,2) or 00:43:131 (1,2)
- 01:33:358 (4,6) Just a mini suggestion here to avoid the touch between these two circles. I think the pattern would flow better if you move a bit the (6) to the left.
- 00:51:540 (4,5,6) The way you placed this object would flow better if you try out something smoother rather than lineal. What about this then?
Thank you for moddingHappyRocket88 wrote:
[/centre][/notice][ Guy's Insane]
- 00:04:267 (1) Add a whistle over the slider's end to emphasize the vocals better. - didn't sounding some drums here, keep it.
- 00:15:858 (1,2) While I was playing this, this was a bit confusing because you didn't managed such as hidden stacks in the previous patterns. It doesn't play bad but i think it would flow better if you did something like this - changed
- 00:21:995 (4,5) This is just a personal suggestion, but I think it could have had a better rhythm if you have tried a flow that emphasizes rather the blue ticks as you did before. For example. - i prefer the current one.
- 00:24:835 (11) Overmapped. There's no 1/4 sound over the blue tick. Besides, you already used two triplets before as well as you did here 00:19:495 (1,2,3,4,5,6,7) , so it would have more sense if you kept consistency and remove that note. - It doesn't overmapped. this sound like 1/6 rhythm but i can use 1/4 triplet as simplification.
- 00:57:449 (1) This slider doesn't play bad, but I think you shouldn't miss such as an important beat as this one 00:57:676 with a slider reverse. what about ifd you emphasize that strong beat with the beginning of a slider and place a note before it? like this - sorry but i like this pattern
- 00:59:949 (3) This is a nazi suggestion, but I think it would be better if you stack this slider over this circle 00:59:267 (5) as well as you did with 00:59:495 (1) and 00:58:358 (3) to keep the DS consistency here. - fixed
- 01:27:676 (1) NC here? Just to have consistency with the NC combing pattern you managed during the whole set. - already added nc here.