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Ray - lull ~Soshite Bokura wa~ (Bassmicrobe Remix)

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Len
from ofc



And We Are:

SB오류난거같네요. 이미지이름인가 잘 모르겠습니다. sb가 있는거같은데 안나오는..

00:35:749 (6) - 이 슬라 너무 꼬은거같아요.

00:36:006 - 드럼소리있는데 노트넣으셔야할듯

00:47:063 (1) - 이거하고 00:47:577 (3) - 이거 안겹치게 3을 조금만 옆으로 옮기시는것도?

00:58:035 (6) - 뉴콤보

01:08:663 (3,4,1) - 이 사이 박자 전부다 채우시는게 좋을것같네요

02:18:092 (1) - , 02:18:777 (1,2) - , 02:19:977 (5) - , 02:20:835 (2) - 이거 전부 빼시는게 좋을것같은 느낌이듭니다. 잔잔한부분에 1/2하고 1/4를 꼭 넣을필요는 없을것같네요.

02:42:777 (5,6,7) - , 02:45:006 (1,2,3,4) - 스택?

02:58:720 (7) - 뉴콤보

03:03:177 (2) - 꼬리에 스택하시는게 좋을것같네요.

03:03:349 (1) - 뉴콤해제

03:24:606 (1) - , 03:27:349 (1,2) - , 03:30:092 (1) - 마찬가지로 제거?

03:33:692 (3,4,5) - 디스턴스 똑같게 배치해주시는게 좋을듯합니다.

03:41:235 (3) - 뉴콤보




GL
Topic Starter
Left
엌 잘못올린 포스트 어케지우지....
Topic Starter
Left

PostScr1pt wrote:

오팬카서 보고 왔습니다. 심히 발퀄일 겁니다.

틀릴수도 있지만... 저는 오프셋 +10 하는게 좋을 듯 하네요.
hp 드레인이 난이도에 비해 너무 높은 거 같은데... 6이나 7로 줄이는 건 어떨까요
00:35:749 (6) - 이 슬라 00:36:006 에서 끝나는게 박자 맞습니다.
00:46:377 (1,2,3,4,5) - 디스턴스가 처음이랑 마지막께 안 맞네요.
01:31:806 - 여기에 드럼소리가 큰데 노트가 엉뚱한데에 있네요.
02:17:406 (1) - 02:18:092 에 있는 노트 지우고 여기까지로 늘리는게 좋을 거 같습니다.
02:21:692 (1) - 02:22:720 에서 끝나고 02:23:063 (1) 슬라 끌고 오는건 어떨까요?
03:33:692 (3,4,5) - 직선 모양으로 맞추시는게 좋을 듯
03:54:949 - 여기 초록바 2개 있네요.
04:29:235 - 키아이는 여기부터 시작하는 걸로 맞추시는게...
아 반 비몽사몽으로 했더니 뭔 이상한 말들만 잔뜩 있네요. 제가 보이는 건 여기까지... 기타 자잘한 거는 시간과 연습이 답이기 때문에... 화이팅 :3

Fast wrote:

from ofc



And We Are:

SB오류난거같네요. 이미지이름인가 잘 모르겠습니다. sb가 있는거같은데 안나오는..

00:35:749 (6) - 이 슬라 너무 꼬은거같아요.

00:36:006 - 드럼소리있는데 노트넣으셔야할듯

00:47:063 (1) - 이거하고 00:47:577 (3) - 이거 안겹치게 3을 조금만 옆으로 옮기시는것도?

00:58:035 (6) - 뉴콤보

01:08:663 (3,4,1) - 이 사이 박자 전부다 채우시는게 좋을것같네요

02:18:092 (1) - , 02:18:777 (1,2) - , 02:19:977 (5) - , 02:20:835 (2) - 이거 전부 빼시는게 좋을것같은 느낌이듭니다. 잔잔한부분에 1/2하고 1/4를 꼭 넣을필요는 없을것같네요.

02:42:777 (5,6,7) - , 02:45:006 (1,2,3,4) - 스택?

02:58:720 (7) - 뉴콤보

03:03:177 (2) - 꼬리에 스택하시는게 좋을것같네요.

03:03:349 (1) - 뉴콤해제

03:24:606 (1) - , 03:27:349 (1,2) - , 03:30:092 (1) - 마찬가지로 제거?

03:33:692 (3,4,5) - 디스턴스 똑같게 배치해주시는게 좋을듯합니다.

03:41:235 (3) - 뉴콤보




GL
02:45:006 (1,2,3,4) - 스택?
이거 빼고는 다 적용~ 이건 뭔뜻인지를 모르겠네요ㄷㄷ

감사합니다^^
[ YukiNone ]
*모딩 별로 안해봐서 쓸데없는게 많을 수 있으니 매퍼님 판단하에 필요없는건 과감하게 버리세영


[General]

이런 패턴/스타일의 맵은 거의 od가 높은편이고, 심지어 비슷한패턴에 이것보다 쉬운 맵도 od9인 맵도 있는데
게다가 굳이 그런 패턴이 아니어도 이정도 난이도면 엑스트라급인데 od7.5는 너무 낮은 것 같다는 생각이 드네요
랭맵이었다면 더 브레이버리 풀버전 꼴 났을듯...


[And We Are]

01:31:645 (2,3,4) - 이부분 같은위치에서 나오는것보단 무빙이 있는편이 더 재밌고 박자 리딩도 더 잘되네요~
01:33:016 (7,8) - 01:34:387 (4,5) - 01:37:816 (2,3,4) - 이부분들도 마찬가지입니당
02:19:473 (2) - 박자 1/4기준 2칸 빨리 끝나는게 맞네요. 슬라이더 배속 1.13으로 맞추고 슬라이더 끝부분 살짝 움직여주세요 (박자스냅만 될정도)
02:22:902 (1) - 슬라이더 시작은 그대로 두고 끝나는부분을 두칸 뒤로 빼고 02:24:102 (1) - 이건 지우는게?
02:31:987 (1,2,3) - 이 세 노트가 삼각형이 되게 배치하면 어떨까용
02:42:273 (1,2,3,4) - 이부분에서 앞파트 뒷파트 2연타는 그대로 두고 이곳만 위치는 그대로하고 짧은슬라이더로 바꿔서 뒤에 05:30:959 (1) - 이때부터 나오는 구간에서 슬라이더로 나오다가 2연타로 나오는것처럼 이건 2연타, 슬라이더, 2연타로 나오게 하는건 어떨까여 (과도한 2연타는 몸에 해롭습ㄴ...)
04:44:845 (3,4,5,6,7) - 0.5배속으로 들어보니 박자가 저 5개중 마지막노트 빼고 나머지 4개를 앞으로 옮기는게 맞네요 (무슨 말인지 모르겠으시면 이 스샷의 위쪽의 박자부분 확인하세요 http://osu.ppy.sh/ss/3799629)
04:51:873 (3) - 같은박자의 다른부분은 아닌데 이부분만 다른부분에 비해 슬라이더가 한칸 더 긴 이유가 먼가여 ㅇㅁㅇ (이건 무시하셔도 딱히..)
Makeli
Yo! From my que

[General]


  1. Check AiMod for unsnapped kiais
  2. Set a preview point
  3. Get a 192kbps bitrate MP3
  4. Add combo colors

[And We Are]


  1. 00:11:416 (1) - The spinners end should be a circle since there is a hard kick on it.
  2. 00:25:816 (3,4,5,1) - Don't let these overlap it looks dumb imo now as it is
  3. 00:28:816 (4,5) - Pretty nazi but, 0.5 ds?
  4. 00:35:416 (1,2) - Don't overlap these
  5. 00:52:559 (1) - This should definitely be spaced further as there is a kick on the white tick.
  6. 01:19:473 (6,7,8) - (7) should be a bigger jump and (8) should be a smaller jump as there is a hard kick at (7)
  7. 01:19:816 (8,1) - This feels uncomfortable to play since now you come from a big jump to a small jump and it doesn't help it at all that it's a linear pattern.
  8. 01:20:502 (3,5) - Don't let these overlap
  9. 01:29:759 (2,3,4) - Not properly stacked
  10. 01:30:959 (1) - Just please. This slider is just plain ugly
  11. 01:31:645 (2,3,4) - Stacking these is just really annyoing and this aplies to all of them in this slow part
  12. 01:32:330 (5) - Pls this slider
  13. 01:33:702 (3) - ^
  14. 01:36:445 (1) - ^
  15. 01:38:502 (5) - ^
  16. 01:42:959 (5) - This doesn't need this many control points
  17. 01:50:159 (1) - Stack this to 01:49:130 (2) - so it doesn't look nearly as awkward in the editor and don't let ir overlap with 01:49:816 (7) -
  18. 02:17:416 (4) - You are missing sounds with this. There should be a new slider at 02:18:273 and a new again at 02.:18:616
  19. 02:19:302 - This slider end shoud be a circle
  20. 02:19:473 (2) - Again you're skippin a sound. Slider at 02:19:816
  21. 02:21:530 (3) - This should be at 02:21359 and 02:21:702 (1) - should start at 02:21:530 -
  22. 02:27:873 (3) - If you want to make turns like that in your sliders you could use the red control points.
  23. 02:30:616 (3) - ^
  24. 02:31:302 (1,2,3,1,2) - This just throws the player off. 02:31:302 (1,2,3) - These should have equal spacing and 02:31:987 (1,2) - should be spaced differently from them.
  25. 02:33:359 (3) - Red controlpoints.
  26. 02:42:787 (5) - Not stacked properly
  27. 03:01:645 (2) - You missed a clap at the white tick
  28. 03:04:730 (4,6) - This overlap looks ugly to me
  29. 03:22:045 (1) - You're again missing sounds with this slider. Not going to point out these anymore you can find them yourself.
  30. 04:02:502 (4,1) - Pls no overlap here
  31. 04:07:987 (5) - Stack this sliderend with 04:07:302 (1) - sliderend
  32. 04:42:616 (9) - Move this a bit so it doesn't overlap with 04:42:102 (5,6,7) -

That's it for my mod.
Good luck with this! :)
Sangzin
Project Korean Air~

[General]

  • 스토리보드가 있으니 Widescreen 체크해주세요. 안하셔도 되긴 한데, 이정도면 하는게 좋겠네요
    그리고 소스명은 원어(?)명으로, 즉 이곡의 경우에는 일본어가 들어가야하네요. 태그에 있는거랑 바꿔주세요
    위에 모딩에 언급된 것처럼 MP3파일 바꿔주세요. 192kbps가 넘어가면 언랭입니다.

[And We Are]

  • 00:20:159 (3) - 다른박자에선 대부분 여기에 3연타인데 여기만 아니니 이상하네요.
    00:33:873 (4,5) - ^
    00:35:759 (2) - 이렇게 슬라끝끼리 미묘하게 붙어있으면 이상합니다. 차라리 떼어놓는게 좋아보이네요.
    00:52:559 (1) - 너무 거리가 가까운게 이상해보이네요.
    01:09:016 부터 여러 배치가 앞에 패턴들에 비해 너무 가깝네요. 감속을 쓰셨다고는 하나, 이렇게 가까이 있는거는 그닥 보기 좋지가 않네요. 여기서는 가급적이면 1.5x이상을 쓰시길 권합니다.
    01:30:102 (5) - 너무 접으신 거 같군요. 조금만 더 펴주세요
    01:30:959 (1) - 보니까 여기서부터 기묘한 슬라이더들이 많던데, 굳이 이렇게까지 안하고 기본적인거 쓰셔도 충분히 좋은 퀄리티를 낼 수 있습니다. 잘 쓰지 않는한 오히려 역효과가 되니 수정해주시길 바랍니다.
    01:31:645 (2,3,4) - 흠....이부분은 보컬때문에 소리가 붇혀서 이상하네요. 다른 박자하시길 권합니다.
    01:40:045 (1,2,3) - 여길 지우시고 스피너를 여기까지 하시는게 좋을 듯 하네요.
    01:57:873 (4,1) - 블랭캣이 자연스럽지 않군요. 일단 매핑 별로 안해보셔서 그런 거 같으니 블랭캣에 간단한 팁을 드리자면 블랭캣 하려는 서클의 어프로치 서클을 이용해주세요. 그래야 블랭캣이 더 자연스럽습니다.예제
    01:59:416 (6,7) - 차라리 (6)을 좀더 오른쪽으로 이동해서 (7)을 3연타 만드는게 좋을거 같네요.
    02:02:502 (1,2,3,4,1,2,3,4) - 여기 점프가 너무 크다고 생각이 드는군요. 이런 맵 하나 있긴 합니다만 줄여주시는게 좋을 거 같습니다.
    02:17:416 (4,1,2) - 오버랩(겹치는거)이 이상합니다. 가급적이면 떨어트려주세요.
    02:22:902 (1) - x:360 Y:140 해두시고 두번째 점은 x:250 Y:227 마지막은 x:333 Y:110로 옮겨주세요. 이래야 더 자연스럽네요.
    02:27:873 (3) - 앞서 언급한 대로 이런 슬라이더는 그냥 단순한게 좋습니다.
    02:32:330 (3,1) - 좀만 더 가까이 해주세요. 그래야 자연스럽습니다.
    02:54:102 (4,5,6) - 너무 가깝습니다. 멀리 떨어트려주세요.
    02:58:387 (6,1) - ^

일단 시간도 별로 없고 뒤에는 제가 언급했던 것들만 있고 하니 이정도만 적어두겠습니다.
솔직히 말해서, 처음 매핑하신 것 치고는 꽤나 잘 만드신 것 같네요. 여전히 부족한 부분이 많이 있지만, 그래도 처음 매핑하는 것부터 이런 퀄리티 내기가 힘듭니다. 그렇게 보면 대단하시네요 ㄷㄷ 다만 아쉬운 점은, 여러 부분에서 오버랩이라는 겹침으로 인해서 너무 지저분해보인다는 것입니다. 제가 이 맵을 보면서 찾은 최대의 결점인 것 같네요. 가끔 이런 오버랩을 이용해서 만드는 패턴이 있습니다만, 지금으로썬 일단 오버랩은 피하시는 걸 추천합니다.

혹시 모르는 게 있으면 PM이나 인게임에서 말 걸어주세요. 제가 아는 것이라면 최대한 알려드리겠습니다. GL! :)
Topic Starter
Left
Applyed~~~ Thanks, [ YukiNone ], Maakkeli, and Sangzin!!
Slayed_old_1
annyeong (am i right? xD)!
#m4m


SB.

SB size that u have is too big. It takes too much place (but u dont have any special effects except white and black)

i reworked some moments and put them here: http://www41.zippyshare.com/v/xJvzYvEX/file.html

(just put all these files into map folder (.osb file u will have to change with the one that u have))

also delete file called d.png because u are not using it
and if u will accept my SB, delete all ur files except black.png and white.png)

also. if u have some thoughts about ur sb, u can pm me in-game and ill try to help u to realize them ^^

Map.

1. change bg size to 1366x768

2. your sliders are so different from each other.. it looks bad (as for me, at least)

i can suggest u to do every 2 sliders similar to each other. this looks better, right? 00:16:559 (8,2)

3. stack notes.

somewhere u do this, somewhere - not. in general these things look bad. so, u should decide will u stack notes or not?
i suggest u to stack them, caz mostly ur notes are stacked. here are some places, that u need to check:
00:13:816 (1,4)
00:17:759 (6)
00:18:787 (3)
01:07:987 (4,6)
etc

4. flow.

there no reason not to do a flow, even its extra

flow makes map better, much beautiful etc etc etc

this looks better - 00:19:130 (6,7)
this here - 00:25:645 (2,3)
this here 00:29:759 (3,1)
etc

also notice, i put only some examples here, NOT ALL, u should check these problems all throw the map.

5. blankets and imposition

blanket is a very important thing, because it looks better, if it is used.

here - 00:29:759 (3,1)
here - 00:56:330 (5)
etc

imposition looks bad anyway, it looks good if only u did it on purpose (u - not):

00:58:045 (1,6) -
00:24:273 (3,1) -
01:57:016 (1) - with 01:58:216 (1)
etc

6. speed changes

brrrr..
it doesnt look ok in ur way. u make only one slider faster. its unplayable and unreadable

also the way how u make another speed. u should take all slider and not only his beggining.
so, for example here 00:47:073 (1) - it will look like this:

can suggest u some pro mapper to help u map it (maybe collab or smth like that), if u have such friends, of course :D

gl! :)
Topic Starter
Left

ohyeahitsjustme wrote:

annyeong (am i right? xD)!
Right XD

Здравствуйте.(from my mom lol)

thanks for detailed mod! I applied it all~ except for BG size i'll change soon
Beomsan
오늘 할려고했는데 시간이 안됐네요
내일 옴
Topic Starter
Left

Beomsan wrote:

오늘 할려고했는데 시간이 안됐네요
내일 옴
언제든지 해주시는것만으로 감사할 따름~
Beomsan
Project Korean Air #3 Mod

[And We Are]
  1. 00:17:930 (7) - 슬라이더 모양부터 집자면00:15:187 (5,8,2) - 이런것들은 전부 똑같은 모양인데 이거만 더 말기도 했고 동선상 00:17:073 (2) - 머리스택하는거 별로 좋지않은 거 같음
  2. 00:19:645 (1,1) - 이 두개의 차이도 생각해보시고요
  3. 00:55:302 (1) - https://osu.ppy.sh/ss/3835702 블랭킷해서 00:55:816 (3) - 여기에 복붙00:55:302 (1) - 헤드에 블랭킷00:56:330 (5) - 어찌하든 모양은 똑같이 복붙해서 쓰세요
  4. 01:16:387 (3) - 담요
  5. 01:18:616 (1) - https://osu.ppy.sh/ss/3835707보다보니 담요력(?)이 되게 부족하신 것 같은데 슬라이더 너무 접어버리면 보기 좋지 않기도 하고 담요가 목적이었던걸로 보이니 사진같이 해주세요.
  6. 01:20:502 (2) - 01:21:359 (1) - 차라리 덜 접혀진 01:21:016 (4) - 이걸 복사해서 돌려쓰세요
  7. 01:57:016 (1) - 테일크랩
  8. 02:18:273 (2) - 슬라끝 02:18:616 - 여기가 맞는거아닌가 하네요
  9. 02:19:816 (4) - 이런거 그냥 다 찾아내셔서 슬라복붙 사용하셔서 통일시켜주세요 너무 많네요..
  10. 04:45:702 (1) - 담요
  11. 05:13:130 (1) - 여기서부터 02:27:187 (1) - 이 구간이랑 sv 박자 통일시키시는게 나은 거 같습니다.
good luck
Topic Starter
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테일크랩이 뭔지 몰라서 못한거 빼고 수정했습니다~ ㄳㄳ! 그것도 찾아보고 수정할게요~
Beomsan
슬라이더 꼬리에 클랩추가
Euny


테일 크랩 = 꼬리가 달린 게 를 말하는거에요





.. 드립죄송..

이번주 안으로 모딩오겠습니다
Topic Starter
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Euny wrote:



테일 크랩 = 꼬리가 달린 게 를 말하는거에요





.. 드립죄송..

이번주 안으로 모딩오겠습니다
zzzzz감사합니다~~

Beomsan wrote:

슬라이더 꼬리에 클랩추가
수정했습니다~~
Sonnyc
신성게

Holy crap
Beomsan

Sonnyc wrote:

신성게

Holy crap
Topic Starter
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Sonnyc wrote:

신성게

Holy crap


뭔뜻인가하고 신성게로 한참 찾아봤습니다 안나오드라고요
transcendental
And We Are

Man, really nice job on this map. I really enjoyed playing it, the patterns and back and forth jumps were a lot of fun. Now, your mod :)

01:06:273 (1,2,3,4,5) - Your whole map has a lot of flowing cursor movement so it was a bit weird to just stop here for a while. Maybe make this a stream, any direction is fine, just add some cursor movement here.
01:19:816 (8) - I'd stack this with 01:19:473 (6) for some more jumpiness but that's just me.
01:32:330 (2,3,4) - These have a kind of double-note on them - maybe map this like 02:39:530 (1,2,3,4)
01:36:016 (1,1) - Why NC here?
02:19:816 (1) - I'd NC at 02:20:159 (2), since 02:19:816 (1) is part of the same phrase as 02:19:473 (1)
03:08:159 (3) - Stack with 03:07:816 (1) for back-and-forth jump?

That's pretty much it. Sorry there wasn't much on this one, I really liked the map and couldn't find much wrong with it.
Topic Starter
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bigjoe97 wrote:

Man, really nice job on this map. I really enjoyed playing it, the patterns and back and forth jumps were a lot of fun. Now, your mod :
Thanks~I'm happy you enjoyed my map

01:19:816 (8) - I'd stack this with 01:19:473 (6) for some more jumpiness but that's just me. I tried but It's a bit uncomfortable when I played....
01:32:330 (2,3,4) - These have a kind of double-note on them - maybe map this like 02:39:530 (1,2,3,4)
I made this part same as here 05:17:245 (4,5,6,1,2,3) -

except for these I changed all~ Thank you so much!
pishifat
nice tags lol. should delete all of them and add nagi no asukara since you've got the japanese title in source and those mapper names are obviously unrelated. i dunno what else you could include but ya what you have now is dumb

combo colors where

could you fade to black for the start of the storyboard sudden blackness is kinda gross
i assume you changed the offset at some point, which made all of your storyboard stuff out of sync a bit. like all of your flashes are early
04:18:273 - yea similar to the storyboard flash stuff, this break thing should be on the downbeat too

it's also a major pain to hear hitsounds when they're like below 50%ish volume since the default hitnormal blends with the song's constant hihats just saying

some stuff with specific examples:
  1. 03:39:530 (4,1) -03:44:845 (1) - 04:57:530 (4) - 05:03:016 (5) - etc so when you make that vocal thing clickable every time before this, it's super weird when you start putting them on slider tails. should be clicking on those vocal things for rhythm consistency.
  2. 03:08:330 (1) - would fit better to end this on the downbeat since... well the downbeat's stronger lol
  3. 01:31:645 (2) - 02:27:873 (3) - tbh for these sections, undermapping the strong drum beats is probably a bad idea. there's not many clear sounds to map in the first place, so ignoring some is pretty awkward.
  4. stuff like 01:34:559 - being ignored is especially weird, since anyone would guess the object to be there since the vocal/instrumental are there, but instead your object is on the next 1/4 beats
  5. 02:39:530 (1,2,3,4,5,6) - and like adding nonimportant beats when you're not mapping the important beats is even more awkward. 05:25:473 (1,2,3,4,5,6,7) - and again, like 5 seconds ago the same thing happened and you mapped it with only 3/4 gaps, then here it's like yolo insert more circles for no reason. consistency tho
  6. 01:06:273 (1,2,3,4,5,1,2,3) - 01:05:416 (3,4,5,6,7) - 01:50:673 (3,4,5,6,7) - etc you're using the whistle to represent the drum kick, so adding it on streams and stuff is like saying "these objects have drum kicks backing them up" yet the song isn't anything like that. either use different hitsounds or none at all there. irrelevant hitsounds are a nope
  7. 01:42:873 (4,5) - like if you've got an object at the end of a stream with a sv change, at least make sure the spacing is visually the same as the rest of the stream
  8. 04:38:673 (1) - really should move this forward by 1/2. it's skipping out on another object that should be in the previous 1/2 object spam
  9. 02:19:473 (1,1) - is there a purpose for the newcombo stuff here because i'm really not seeing it
  10. 05:19:987 (1,2,3,4,5,6) - stuff like this where you're mixing 3/4 and 1/2 gaps without spacing indication are especially hard to interpret
if i were to point out more general things, i'd say i don't like spacing and sharpness of movements from circles->sliders

the spacing thing is like how usually people keep similar spacing between similar sounds, whereas i can't really tell what a lot of your spacing is supposed to reprsent. most of it is like the exact same, then there's a few places that are different without obvious reasoning

the circle->sliderbody thing is how stuff like 01:04:902 (1,2) - are super sharp (therefore subjectively uncomfortable). usually people find angles more than 90 comfortable for this stuff, whereas tighter angles can force more unnatural movement (which is why people often use them for kinds of emphasis). that's just my thoughts though, it's your map and the thing i dislike appears everywhere so i'm not expecting you to actually change it lol

mango charlie bravo
Topic Starter
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thank you so much, pishifat!
I can't change it all now, so I gave kudos first without applying it all...
Kalibe
Ok, from ma queue

[General]

I think it's okay

[And Weee Are]

Imo you should map this - 00:36:102 - 00:44:330 It's a nice music here to map :?
00:52:216 (7,8) - you sure about this spacing?
01:06:787 (1,2,3,4) - 5 circle stream have nice sounds but here 01:06:273 (1,2,3,4,5) - is little strange
01:08:759 (6,8) - i think it's little overmapped
02:16:045 - it'll be nice if you map this break before this and here add break (or map 2 section)
03:44:330 (1) - why NC?
03:47:073 (1) - ^
05:04:045 (1) - ^
05:43:302 (1) - make slider art, please :3
02:56:159 (2) - http://puu.sh/kVJaV/5fa275fc87.jpg how about this direction?

And, that's all. Sorry for short mod, but your map is ok i think :3
Topic Starter
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:D Thank you for fast modding XD

Today i was so busy....I can't even see BN's mod all.
I'll give kudos first and fix them tomorrow and M4M mod too^^

10/25 fixed

-Kalibe's
Except for 'map here' or 'break time here' all fixed~....I think it's good idea but now its too hard to make...

-pishfat's
Fixed except for general ones and I can't see
I agree with your opinion...so now fixing one by one because of too many sharp patterns...


Thanks again!



Kalibe wrote:

05:43:302 (1) - make slider art, please :3
:!: I want to but i cantㅠ_ㅠ
Sanyu_
Hi! From my Queue! M4M!

First I want to apologize for this taking so long. I've been extremely busy with school and I wanted to really look over your map as best I could before writing this mod. So here we go!

Overall

I absolutely love the map! Thanks to you, I've found a new song that I'm looking forward to seeing get ranked! xD No complaints here!


Gameplay

04:09:702 (5,6) - This is extremely misleading. Almost every other time you stack in this section it's fast, not slow...
04:51:873 (3,4) - Make this consistent with 04:57:359 (3,4) - this?
05:01:645 (1,2) - Stacking these feels weak to me...
05:12:616 (1,2) - ^^



Other than that, amazing job! Keep up the good and happy mapping! 8-) ;) :D :)
Topic Starter
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SHADIC_ wrote:

Hi! From my Queue! M4M!
Oh I saw it now....I was busy these days too....sorry

I'll fix it today! thanks~

fixed
Lami
[General]
  1. Please change BG file's size. change to 1366x768.
[And We Are]

  1. Snapped green lines
  2. 00:33:016 (2,1) - this anti-jump which don't fit to music.
    Since 00:33:359 (1) - have major rhythm, highly recommend to remove anti-jump here.
  3. 02:02:159 (5,1) - ^
  4. 02:40:216 (5,6) - ^
  5. 02:59:759 (5,1) - ^
  6. 01:20:502 (2,3) - ^ avoid anti-jump
  7. 00:35:073 (1,1) - you might want to stack each other.
  8. 00:46:730 (5) - weird slider's shape, please change to clear shape.
  9. 01:42:959 (5) - ^
  10. 01:06:530 (4) - not best rhythm choice. if move this rhythm to 01:06:702 - , it become better than previous rhythm.
    since 01:06:702 have soundable rhythm, than 01:06:530 -
  11. 01:08:330 (1,2,3) - incorrect rhythm for me. it have obviously 1/6 rhythm.
  12. 01:32:159 (1,2,3,4) - quite a misreadable partten. 01:32:330 (2) - add NC here
  13. 01:37:645 (1,2,3,4) - ^
  14. 01:46:045 (1,2,3) - please use same DS here.
  15. 01:56:502 (1,2,3) - use same NC partten with 01:45:530 (6,7,8) - . no reason that use diff NC partten each other.
  16. 01:58:387 - mapping here. it have very major rhythm. i guess it can't ignore here.
  17. 02:51:016 (1) - remove NC for follow regular NC partten.
  18. 03:40:902 (1) - avoid NC spam.
  19. 05:11:073 (3,4,5) - check stacking.
  20. 05:20:502 (1) - consider add NC
  21. 05:46:216 - i doubt this break is Really need in this part..
Topic Starter
Left

Lami wrote:

[General]
  1. Please change BG file's size. change to 1366x768.
[And We Are]

  1. Snapped green lines
  2. 00:33:016 (2,1) - this anti-jump which don't fit to music.
    Since 00:33:359 (1) - have major rhythm, highly recommend to remove anti-jump here.
  3. 02:02:159 (5,1) - ^
  4. 02:40:216 (5,6) - ^
  5. 02:59:759 (5,1) - ^
  6. 01:20:502 (2,3) - ^ avoid anti-jump
  7. 00:35:073 (1,1) - you might want to stack each other.
  8. 00:46:730 (5) - weird slider's shape, please change to clear shape.
  9. 01:42:959 (5) - ^
  10. 01:06:530 (4) - not best rhythm choice. if move this rhythm to 01:06:702 - , it become better than previous rhythm.
    since 01:06:702 have soundable rhythm, than 01:06:530 -
  11. 01:08:330 (1,2,3) - incorrect rhythm for me. it have obviously 1/6 rhythm.
  12. 01:32:159 (1,2,3,4) - quite a misreadable partten. 01:32:330 (2) - add NC here
  13. 01:37:645 (1,2,3,4) - ^
  14. 01:46:045 (1,2,3) - please use same DS here.
  15. 01:56:502 (1,2,3) - use same NC partten with 01:45:530 (6,7,8) - . no reason that use diff NC partten each other.
  16. 01:58:387 - mapping here. it have very major rhythm. i guess it can't ignore here.
  17. 02:51:016 (1) - remove NC for follow regular NC partten.
  18. 03:40:902 (1) - avoid NC spam.
  19. 05:11:073 (3,4,5) - check stacking.
  20. 05:20:502 (1) - consider add NC
  21. 05:46:216 - i doubt this break is Really need in this part..
아 깜빡했다... 내일 수정할게요 감사합니다!
Dailycare
#Korean Air

Storyboard
Foreground에서 4번째에 위치한 black을 맨 위로 옮겨주시면 title과 left가 잘 보이는 것 같습니다
전 스토리보드 쪽은 잘 모르니까 참고만 해주세용

And We Are
00:35:759 (1) - 이 슬라이더 모양을 좀 신경써주시는게..

00:57:702 (5) - x56 y340
00:59:416 (1), 01:00:273 (4) - x376 y348
01:01:816 (7) - x396 y96
01:21:359 (5) - 뉴콤
01:25:473 (1) - x160 y384
01:25:816 (2,4) - x340 y288

01:31:816 (3,2) - x252 y328
01:33:016 (5) - x220 y200
01:35:073 (3,4,5) - 이거는 직선 슬라이더인 편이 낫다고 생각됩니다
01:42:102 (2,4) - 이 노트들은 01:41:930 (1,3)를 복붙해서 ctrl + HJ 하는게 어떨까요
01:42:616 (1,2,3,4,5) - 스트림이 01:41:930 (1)를 감싸는 모양이면 보기 좋을듯

01:53:930 (7) - 뉴콤 그리고 여기 클랩 넣어야 하는 부분 아닌가요? 힛사는 제가 잘 캐치못해서..
01:56:502 (1) - 뉴콤 해제하는 편이 낫지 않나요?

02:20:159 (1) - x332 y116, 블랭킷도 신경써주시면 좋을듯
02:35:073 (3) - x368 y0

02:49:645 (3,1,2,3) - x268 y304
02:51:016 (1) - , 02:55:130 (1) - , 03:07:816 (1) - 뉴콤 해제

03:33:702 (1) - 뉴콤 해제
03:39:702 (5) - 뉴콤
03:40:902 (1) - 뉴콤 해제
03:50:673 (5) - 뉴콤 넣고 03:51:016 (1) 뉴콤 해제
03:53:073 (1) - 뉴콤 해제하고 03:53:416 (2) 뉴콤
03:54:102 (1) - 여기도 뉴콤 해제하고 03:54:445 (2)에 뉴콤 넣는게 좋을거같은데 이 부분은 음.. 그냥 맘대로 해주세요

03:56:502 (1) - 여기에 굳이 뉴콤보를 넣을 이유가.,. 차라리 03:56:845 (2)에 뉴콤보를 넣는게 뒤랑 어울리는거 같습니당
04:04:045 (1) - 뉴콤 해제
04:05:245 (5) - 여기에 뉴콤보 ㄱㄱ

04:31:816 (8) - x256 y152
04:32:845 (5) - x272 y188, 04:33:016 (6) - x340 y336?
04:37:645 (2,4) - 04:37:473 (1,3)를 복붙하고 ctrl+H 해주세요. 04:38:330 (6,1,2,3)들도 위치 조정 해주시는게 좋아보입니다

04:46:045 (2,4) - x380 y196
04:47:073 (1) - x280 y124?
04:49:473 (6) - 블랭킷
04:51:016 (8) - x232 y284
04:59:073 (2) - 04:58:730 (1)를 복사 붙여넣기 한 후 ctrl + HJ 해보세요. 그리고 x271 y305 에 놓는게 어때요?
05:06:787 (5) - 이건 슬라이더보다 노트가 낫다고 생각됩니다
05:08:845 (5) - 뉴콤, 05:09:187 (1) - 뉴콤 해제
05:11:330 (4,5) - 슬라이더 끝에 제대로 붙여주세요

05:15:187 (4) - 뉴콤
05:17:245 (4) - ^
05:20:673 (5) - ^
05:23:416 (5) - ^
05:26:159 (6) - ^

05:35:073 (1) - 이 슬라이더가 끝나는 부분이랑 뒤에 나올 노트들은 박자가 http://puu.sh/ljYwW/4c23084b90.jpg가 맞는 것같습니다. 05:37:816 (1) - , 05:40:559 (1) - 도 동일

일단 태반이 뉴콤얘기인건 죄송하구, 이렇게 긴 곡에 모딩하는건 처음이라 여긴 좀 아니다 싶은게 몇몇 있을 수도 있습니다..
Topic Starter
Left

Dailycare wrote:

#Korean Air

Storyboard
Foreground에서 4번째에 위치한 black을 맨 위로 옮겨주시면 title과 left가 잘 보이는 것 같습니다
전 스토리보드 쪽은 잘 모르니까 참고만 해주세용

And We Are
00:35:759 (1) - 이 슬라이더 모양을 좀 신경써주시는게..

00:57:702 (5) - x56 y340
00:59:416 (1), 01:00:273 (4) - x376 y348
01:01:816 (7) - x396 y96
01:21:359 (5) - 뉴콤
01:25:473 (1) - x160 y384
01:25:816 (2,4) - x340 y288

01:31:816 (3,2) - x252 y328
01:33:016 (5) - x220 y200
01:35:073 (3,4,5) - 이거는 직선 슬라이더인 편이 낫다고 생각됩니다
01:42:102 (2,4) - 이 노트들은 01:41:930 (1,3)를 복붙해서 ctrl + HJ 하는게 어떨까요
01:42:616 (1,2,3,4,5) - 스트림이 01:41:930 (1)를 감싸는 모양이면 보기 좋을듯

01:53:930 (7) - 뉴콤 그리고 여기 클랩 넣어야 하는 부분 아닌가요? 힛사는 제가 잘 캐치못해서..
01:56:502 (1) - 뉴콤 해제하는 편이 낫지 않나요?

02:20:159 (1) - x332 y116, 블랭킷도 신경써주시면 좋을듯
02:35:073 (3) - x368 y0

02:49:645 (3,1,2,3) - x268 y304
02:51:016 (1) - , 02:55:130 (1) - , 03:07:816 (1) - 뉴콤 해제

03:33:702 (1) - 뉴콤 해제
03:39:702 (5) - 뉴콤
03:40:902 (1) - 뉴콤 해제
03:50:673 (5) - 뉴콤 넣고 03:51:016 (1) 뉴콤 해제
03:53:073 (1) - 뉴콤 해제하고 03:53:416 (2) 뉴콤
03:54:102 (1) - 여기도 뉴콤 해제하고 03:54:445 (2)에 뉴콤 넣는게 좋을거같은데 이 부분은 음.. 그냥 맘대로 해주세요

03:56:502 (1) - 여기에 굳이 뉴콤보를 넣을 이유가.,. 차라리 03:56:845 (2)에 뉴콤보를 넣는게 뒤랑 어울리는거 같습니당
04:04:045 (1) - 뉴콤 해제
04:05:245 (5) - 여기에 뉴콤보 ㄱㄱ

04:31:816 (8) - x256 y152
04:32:845 (5) - x272 y188, 04:33:016 (6) - x340 y336?
04:37:645 (2,4) - 04:37:473 (1,3)를 복붙하고 ctrl+H 해주세요. 04:38:330 (6,1,2,3)들도 위치 조정 해주시는게 좋아보입니다

04:46:045 (2,4) - x380 y196
04:47:073 (1) - x280 y124?
04:49:473 (6) - 블랭킷
04:51:016 (8) - x232 y284
04:59:073 (2) - 04:58:730 (1)를 복사 붙여넣기 한 후 ctrl + HJ 해보세요. 그리고 x271 y305 에 놓는게 어때요?
05:06:787 (5) - 이건 슬라이더보다 노트가 낫다고 생각됩니다
05:08:845 (5) - 뉴콤, 05:09:187 (1) - 뉴콤 해제
05:11:330 (4,5) - 슬라이더 끝에 제대로 붙여주세요

05:15:187 (4) - 뉴콤
05:17:245 (4) - ^
05:20:673 (5) - ^
05:23:416 (5) - ^
05:26:159 (6) - ^

05:35:073 (1) - 이 슬라이더가 끝나는 부분이랑 뒤에 나올 노트들은 박자가 http://puu.sh/ljYwW/4c23084b90.jpg가 맞는 것같습니다. 05:37:816 (1) - , 05:40:559 (1) - 도 동일

일단 태반이 뉴콤얘기인건 죄송하구, 이렇게 긴 곡에 모딩하는건 처음이라 여긴 좀 아니다 싶은게 몇몇 있을 수도 있습니다..

역시 뉴콤이 지적이 안들어올 리가 없죠... 감사합니다! 좌표 찍어주신거는 의도적인게 보여서 수정 안한거도 있습니다~ 뉴콤은 다했어요

Lami 님꺼도 같이 수정하면서 그 근처를 거의 리맵하듯이 한 곳도 있어서ㄷㄷ
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