Asymptomatic:
00:05:246 (4) - Move to (185,56) to avoid remain overlaps from 2's tail. Check this for the rest of the sliders you've overlapped this way.
00:22:996 (1,1) - I would do this instead. It makes far more sense that ending a slider on an upbeat and starting another one on the next 1/4 tick.
00:25:913 (1) - End this slider 00:27:246 - Here since this is where vocals start. I makes more sense to treat silence and vocals differently. I would not even map them since there are no instruments other than the "fuss" sound.
00:53:413 (6,3,1) - Many ugly overlaps. I see no way around them with your current pattern though.
00:55:413 (2,3,5) - These don't make a perfect line.
00:56:913 (3) - Ctrl+H. Ctrl+G and replace where it was. Much better flow this way since you transit into it much smoother.
00:59:913 (6,1) - Asymmetrical.
01:04:913 (3,4,5) - Ugh linear flow after creating such a nice circular one is a turn-off. You should also avoid curves like that huge and unnecessary one that 4 -> 5 makes.
01:14:579 (5,6,7,1) - This plays much better for me. This way, he cursor movement does not stop, but you still reset the angle by taking advantage of the stack leniency, not to mention you get rid of that HUGE jump (which the song certainly does not ask for). Ask a BN about it though since it's sliderbody becomes hard to see.
01:25:913 (3,4) - Why do you increase spacing when transiting towards a red tick THAT much?!
01:32:329 (1) - Do 20% for this one's end.
01:34:913 (1) - Same here. Make sure you've reset the volume for this spinner to 55%.
01:45:579 (1) - Egh... You can place more impactful hitobjects here >.< Not much point in focusing on the sound that randomly appeared on the background.
02:56:579 - Boom! 75% soft normal-hitsound right in your ears for no reason XD.
03:10:246 (3) - Add NC.
03:11:913 (4) - Add NC.
03:12:246 (1) - Remove NC.
03:24:913 (3) - Try Ctrl+G and let me know how it went. Using a bit of less smooth flow seems cool for this part. Because of the guitar scratches.
04:16:246 (1) - Please Ctrl+G! It makes such a nice up-down flow.
04:38:996 (1) - 20% end.
04:41:579 (1) - 65% start.
General:
- What is the difficulty's name relation to the song?
- Surprisingly good beatmap. Classic over-spacing but I guess that's why it's fun
00:05:246 (4) - Move to (185,56) to avoid remain overlaps from 2's tail. Check this for the rest of the sliders you've overlapped this way.
00:22:996 (1,1) - I would do this instead. It makes far more sense that ending a slider on an upbeat and starting another one on the next 1/4 tick.
00:25:913 (1) - End this slider 00:27:246 - Here since this is where vocals start. I makes more sense to treat silence and vocals differently. I would not even map them since there are no instruments other than the "fuss" sound.
00:53:413 (6,3,1) - Many ugly overlaps. I see no way around them with your current pattern though.
00:55:413 (2,3,5) - These don't make a perfect line.
00:56:913 (3) - Ctrl+H. Ctrl+G and replace where it was. Much better flow this way since you transit into it much smoother.
00:59:913 (6,1) - Asymmetrical.
01:04:913 (3,4,5) - Ugh linear flow after creating such a nice circular one is a turn-off. You should also avoid curves like that huge and unnecessary one that 4 -> 5 makes.
01:14:579 (5,6,7,1) - This plays much better for me. This way, he cursor movement does not stop, but you still reset the angle by taking advantage of the stack leniency, not to mention you get rid of that HUGE jump (which the song certainly does not ask for). Ask a BN about it though since it's sliderbody becomes hard to see.
01:25:913 (3,4) - Why do you increase spacing when transiting towards a red tick THAT much?!
01:32:329 (1) - Do 20% for this one's end.
01:34:913 (1) - Same here. Make sure you've reset the volume for this spinner to 55%.
01:45:579 (1) - Egh... You can place more impactful hitobjects here >.< Not much point in focusing on the sound that randomly appeared on the background.
02:56:579 - Boom! 75% soft normal-hitsound right in your ears for no reason XD.
03:10:246 (3) - Add NC.
03:11:913 (4) - Add NC.
03:12:246 (1) - Remove NC.
03:24:913 (3) - Try Ctrl+G and let me know how it went. Using a bit of less smooth flow seems cool for this part. Because of the guitar scratches.
04:16:246 (1) - Please Ctrl+G! It makes such a nice up-down flow.
04:38:996 (1) - 20% end.
04:41:579 (1) - 65% start.
General:
- What is the difficulty's name relation to the song?
- Surprisingly good beatmap. Classic over-spacing but I guess that's why it's fun