Hi, from modding queue
[Hard]
Generally, a lot of things would need to be remapped using a higher distance snap, as overlaps on every object don't look great
00:03:124 (8,9,10,1) - Things like this should be planned out using a slider for guidance before placing any hitcircles, this gives a nice smooth path. You should pretty much map every stream this way as well (but that's unrelated here).
00:08:550 - Object missing here
00:12:379 (5,6,7) - This triplet isn't mapped to anything
00:14:454 (3,4,5) - ^
00:15:411 (8) - Bad flow, you should try and make sure that slider paths will start in the same direction as the direction of your cursor, moving the middle anchor to X:377 Y:194 and the end to X:422 Y:97 would be better (you can see co-ordinates in the top right)
00:15:411 (8) - Also, this slider ends on a new measure which is typically bad
00:17:007 (2,3,4) - You should get that these triplets aren't mapped to anything by now so I'll stop mentioning them
00:22:113 (2,3) - Similarly to before, try and have the end of the slider path point towards the next object
00:24:188 (1,2) - ^ , will stop mentioning
00:25:145 (3) - Slider ends on a new measure
00:28:815 (1,2,3,5) - Now introducing: The blanket! A blanket is where the approach circle of an object completely overlaps the curve of a slider, so where
this isn't blanketed,
this is. You also don't need so many anchor points on a simple curved slider
00:32:805 (4,5,6,7) - Try and avoid doing this
00:34:081 (1,2,3,4,5,6) - ^
00:41:502 (5,6,7,8,9,10) - Not mapped to anything
00:49:879 (6,7) - Flow
01:06:794 (8) - NC
01:11:422 (6,7,8,9) - The distance is misleading on this, since you've got a gap between the triplet and the slider on the timeline but the same distance in terms of placement. Although the triplet should be going anyway
Everything I've said can be applied to the rest of the map so I'll stop here I guess, good luck with the changes. Remember to find new songs to map and practice practice practice