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senya - Shuuen no Kagayaki

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Flower
Hello! Thank for the mod, but I'm afraid I can't guarantee a recheck for your map, as it does not meet my criteria in four two ways: Random jumping in Insane, colour and effect selection in SB, Senya, using Yamato for KanColle song background. But I will try to help improving the map.


[SB]
03:10:102 - use more comfortable and less pure colour. http://www.weibo.com/1872762823/Bek5AoBJC This is a useful reference, and please ignore Chinese characters. Also, dim the background out to make player see the words better.
03:22:347 - remove the expansion effect here.
03:24:796 - 03:26:021 - making a graduate blackout is commonly used here, and you can try this solution.
03:26:225 - use an easing effect instead of a sudden stroke. (remember to change both "bright.png" and "bg in red.png")

[Insane]
I think the problem may be that you are to struggling to make up the difficulty as a 4.3 star. However, you don't really to make it this hard, since you haven't map much and the struggle leads to loss of control. This amplifies the breaking of flow in the patterns, and lets the player lose interest after the first chorus because of consistent jumping.

00:20:306 - 00:44:796 - using consistent huge spacing in verse part just isn't a good idea. For example, 00:28:470 (1,2,3) - what does this imply? It's just an enormous jump from nowhere, and the player will feel confused, what does the jump come from? I suggest using a smaller spacing and remap the part. Or the whole map just becomes competition for who pokes random bubbles better.
Also, 00:43:164 (1,2,3,4,5,6) - The 1/4 in background can be used.
The same applies to 01:19:082 - 01:45:204 - .

00:48:062 (1,2,3,4,5,6,7) - This series is just random jumping with no flow. Adding NC on 00:48:878 (1) - may help you decide how to place jump in a better way (you can remove NC later when you find a satisfied pattern).
00:51:939 (3,4,5,6,7) - make a parallelogram for better looking.

I think during kiai time, whistle can be placed better by following vocal.

Other diffs are pretty solid and I can't find a problem. Anyway, good luck!
Topic Starter
Santtu

Inazuma wrote:

Hello! Thank for the mod, but I'm afraid I can't guarantee a recheck for your map, as it does not meet my criteria in four two ways: Random jumping in Insane, colour and effect selection in SB, Senya, using Yamato for KanColle song background. But I will try to help improving the map.


[SB]
03:10:102 - use more comfortable and less pure colour. http://www.weibo.com/1872762823/Bek5AoBJC This is a useful reference, and please ignore Chinese characters. Also, dim the background out to make player see the words better.
03:22:347 - remove the expansion effect here.
03:24:796 - 03:26:021 - making a graduate blackout is commonly used here, and you can try this solution.
03:26:225 - use an easing effect instead of a sudden stroke. (remember to change both "bright.png" and "bg in red.png")

[Insane]
I think the problem may be that you are to struggling to make up the difficulty as a 4.3 star. However, you don't really to make it this hard, since you haven't map much and the struggle leads to loss of control. This amplifies the breaking of flow in the patterns, and lets the player lose interest after the first chorus because of consistent jumping.

00:20:306 - 00:44:796 - using consistent huge spacing in verse part just isn't a good idea. For example, 00:28:470 (1,2,3) - what does this imply? It's just an enormous jump from nowhere, and the player will feel confused, what does the jump come from? I suggest using a smaller spacing and remap the part. Or the whole map just becomes competition for who pokes random bubbles better.
Also, 00:43:164 (1,2,3,4,5,6) - The 1/4 in background can be used.
The same applies to 01:19:082 - 01:45:204 - .

00:48:062 (1,2,3,4,5,6,7) - This series is just random jumping with no flow. Adding NC on 00:48:878 (1) - may help you decide how to place jump in a better way (you can remove NC later when you find a satisfied pattern).
00:51:939 (3,4,5,6,7) - make a parallelogram for better looking.

I think during kiai time, whistle can be placed better by following vocal.

Other diffs are pretty solid and I can't find a problem. Anyway, good luck!
Thank you so much for modding my map. This mod was really useful!!!

I fixed all what you mentioned, and changed really big jumps to smaller and same place like above.
I try to do my best to fix SB, but it is bit hard for me! .-.
Starfall9908
M4M from Chaos's modding team >w<

[Normal]
  1. 00:17:858 (1) - remove NC
  2. 00:48:062 (3,4) - blanket is a bit off
  3. 00:23:164 (7,1) - how about a blanket?
  4. 01:44:796 (4) - Make it like This and NC on the first note of kiai. It gives a bad feeling when such a strong note is in the end of the slider
  5. 03:55:000 (4) - the note is too low
  6. Nice diff you have intresting pattern and all kind of shapes in long sliders which are playable too (Mine ends always up being in really weird shapes ;-;)
[Hard]
  1. 00:08:062 (2,3) - balnket
  2. 02:31:327 (3,4,5) - I think that the DS here is a bit too hard for this diff if you see the note spacing in the time line.
  3. 02:37:449 (1,2,3) - ^
  4. I love the patterns in this diff. There is balance in this map and you follow the background music and the vocals at the same time (according to what I saw) which makes it easy to play for people who usually follow the background music and for the players who usually follows the vocal.

This was all I could find. I hope this mod was helpful.

Good luck with ranking
Topic Starter
Santtu

nadapan wrote:

M4M from Chaos's modding team >w<

[Normal]
  1. 00:17:858 (1) - remove NC I'm not sure should I remove it or remove NC from 00:18:674 (1) - ... Doing as you said!
  2. 00:48:062 (3,4) - blanket is a bit off fixed
  3. 00:23:164 (7,1) - how about a blanket?good
  4. 01:44:796 (4) - Make it like This and NC on the first note of kiai. It gives a bad feeling when such a strong note is in the end of the slider okay
  5. 03:55:000 (4) - the note is too low fixed
  6. Nice diff you have intresting pattern and all kind of shapes in long sliders which are playable too (Mine ends always up being in really weird shapes ;-;) Oh no need to be too polite :D. But Thx!
[Hard]
  1. 00:08:062 (2,3) - balnket fixed
  2. 02:31:327 (3,4,5) - I think that the DS here is a bit too hard for this diff if you see the note spacing in the time line. For now, I won't change that yet. I think I'll ask about BN, when possible.
  3. 02:37:449 (1,2,3) - ^ same as before ^
  4. I love the patterns in this diff. There is balance in this map and you follow the background music and the vocals at the same time (according to what I saw) which makes it easy to play for people who usually follow the background music and for the players who usually follows the vocal. *_* heh no need to be so polite :>

This was all I could find. I hope this mod was helpful.
No need to worry, this mod was useful :3

Good luck with ranking
Thank you for modding!
Kotori-Chan
As requested via pm :3


first off,,, i personally dont like that setting,, ar 9 and od 7 pls ;w;
slow bpm and od 8 is cancer >//<

00:21:939 (1,2,3) - that sliders are a bit too curvy imo ><

00:49:592 (8) - i think you forget to add that to the next combo :3

00:53:368 (2,3,4) - overlaps with 00:53:980 (6) - but i think that is ok,fix it if you want or not


i really like it how you blanket 02:35:204 (3,4,5) - with 02:34:184 (1) - looks really nice :3


well....i dont really know what else to mod ><
everything already seems pretty well to me and there is no real problem
really like that mapping style,,its mapped really good :3

good luck with getting this ranked >w</
Topic Starter
Santtu

HolyNightmare wrote:

As requested via pm :3


first off,,, i personally dont like that setting,, ar 9 and od 7 pls ;w;
slow bpm and od 8 is cancer >//< okay .3

00:21:939 (1,2,3) - that sliders are a bit too curvy imo >< fixed to look better

00:49:592 (8) - i think you forget to add that to the next combo :3 I don't feel like doing NC there. but thx for suggest

00:53:368 (2,3,4) - overlaps with 00:53:980 (6) - but i think that is ok,fix it if you want or not Fixed


i really like it how you blanket 02:35:204 (3,4,5) - with 02:34:184 (1) - looks really nice :3 Oh thank you /^^/, tbh it is nice imo too :3


well....i dont really know what else to mod ><
everything already seems pretty well to me and there is no real problem
really like that mapping style,,its mapped really good :3 thx!!!

good luck with getting this ranked >w</
Thank you so much for modding!!!!
eeezzzeee
Hi, from your M4M request

[Catharisis]
Overall this map is good, its rare that I can enjoy low maps but this was fun
  1. 00:30:102 (1) - this looks funny because of the way the combo is split.. but theres not much we can do about that lol. maybe we can make 00:30:511 (2) - using the same shape so it can match with something
  2. 00:30:511 (2,3) - fix blanket if you didnt take the suggestion above
  3. 00:42:347 (5,6) - this might get confused as 1/4 timing, maybe try putting them like this http://puu.sh/jKcx5/a40ca46332.jpg (you should also move the slider more to the right or the next stream more to the left!)
  4. 00:45:613 (4,5,6) - fix the spacing/shape http://puu.sh/jKeqj/efd8a3992b.jpg
  5. 01:53:164 (1) - maybe we should split this into two sliders like http://puu.sh/jKcSj/dafedb5b32.jpg because right now this makes the map lose a lot of intensity here. The player only needs to click once over 5 beats... feels weird when i was playing
  6. 02:07:858 (6,1) - why is this so close? i cant hear any reason for this.. maybe we can try moving the next combo like this http://puu.sh/jKdo5/1800bdb36d.jpg wrong screenshot here is the right one lol http://puu.sh/jKfX2/fbcb327a70.jpg
  7. 02:21:735 (4,5) - maybe put more space between these? remember that playing this is almost the same as playing two single taps so putting them too close feels weird. 03:39:286 (6,1) - like this is good
  8. 02:34:184 (1) - maybe we can shorten this to be a 1/1 slider and then add a circle at 02:34:796 - http://puu.sh/jKdMU/c308907cfe.jpg I think it would fit the song better
  9. 02:55:409 (1,1) - this spacing should be closer. since the player already has to change angle from the jump to the stream + the large spacing here I think the flow is not so good
  10. 02:57:858 (5,6) - try ctrl+g on this, maybe you will like it
  11. 03:03:164 (5) - missing a clap here
[Hard]
  1. 00:00:715 (1,2,3,4,5,6) - ooh this is really nice shape. but I don't recommend you start the song off with it. Lots of circles + nothing before it to show the beat of the song means many people will hit 100 or miss.
  2. 00:24:388 (2,3) - check the spacing here since you were using DS in this section
  3. 01:48:470 (1,2) - hmmm I think this might be a confusing pattern since everything else on the map is using small spacing. Sorry I can't think of a ez fix for this though, so just rearrange this section
  4. 02:05:817 (6,1) - is the spacing here too small? you can just change the shape of 6 a little
  5. 02:14:592 (5) - forgot NC here
  6. 03:00:306 (5) - ^
  7. 03:00:306 (5) - I think you are also missing some hitsounds here too
  8. 04:05:715 - need to put some stuff here so the playtime is the same as insane
That's all from me. :)

/me gives star

(but theres so many SP already! rank pls)
Topic Starter
Santtu

eeezzzeee wrote:

Hi, from your M4M request

[Catharisis]
Overall this map is good, its rare that I can enjoy low maps but this was fun
  1. 00:30:102 (1) - this looks funny because of the way the combo is split.. but theres not much we can do about that lol. maybe we can make 00:30:511 (2) - using the same shape so it can match with something sorry I didn't now really understand :?
  2. 00:30:511 (2,3) - fix blanket if you didnt take the suggestion above fixed i think
  3. 00:42:347 (5,6) - this might get confused as 1/4 timing, maybe try putting them like this http://puu.sh/jKcx5/a40ca46332.jpg (you should also move the slider more to the right or the next stream more to the left!) yea sorry about that, fixed
  4. 00:45:613 (4,5,6) - fix the spacing/shape http://puu.sh/jKeqj/efd8a3992b.jpg fixed i think
  5. 01:53:164 (1) - maybe we should split this into two sliders like http://puu.sh/jKcSj/dafedb5b32.jpg because right now this makes the map lose a lot of intensity here. The player only needs to click once over 5 beats... feels weird when i was playing yea I have thought same thing, but never wanted to change it... so well I think I'll change it
  6. 02:07:858 (6,1) - why is this so close? i cant hear any reason for this.. maybe we can try moving the next combo like this http://puu.sh/jKdo5/1800bdb36d.jpg wrong screenshot here is the right one lol http://puu.sh/jKfX2/fbcb327a70.jpg stacked them
  7. 02:21:735 (4,5) - maybe put more space between these? remember that playing this is almost the same as playing two single taps so putting them too close feels weird. 03:39:286 (6,1) - like this is good Oh, fixed
  8. 02:34:184 (1) - maybe we can shorten this to be a 1/1 slider and then add a circle at 02:34:796 - http://puu.sh/jKdMU/c308907cfe.jpg I think it would fit the song better I like how it is now, imo it fits, but ofc this is only my opinion so I'll remember your idea
  9. 02:55:409 (1,1) - this spacing should be closer. since the player already has to change angle from the jump to the stream + the large spacing here I think the flow is not so good yes you are right
  10. 02:57:858 (5,6) - try ctrl+g on this, maybe you will like it k, nice nice, changed
  11. 03:03:164 (5) - missing a clap here ehhhheehhe x), "mistake were made"
[Hard]
  1. 00:00:715 (1,2,3,4,5,6) - ooh this is really nice shape. but I don't recommend you start the song off with it. Lots of circles + nothing before it to show the beat of the song means many people will hit 100 or miss. Oh haven't thing about that... changed
  2. 00:24:388 (2,3) - check the spacing here since you were using DS in this section yes
  3. 01:48:470 (1,2) - hmmm I think this might be a confusing pattern since everything else on the map is using small spacing. Sorry I can't think of a ez fix for this though, so just rearrange this section changed somehow xD
  4. 02:05:817 (6,1) - is the spacing here too small? you can just change the shape of 6 a little fixed
  5. 02:14:592 (5) - forgot NC here oh f*** x)
  6. 03:00:306 (5) - ^ eya
  7. 03:00:306 (5) - I think you are also missing some hitsounds here too woops
  8. 04:05:715 - need to put some stuff here so the playtime is the same as insane eeh... I don't want to map that part of song in hard diff...
That's all from me. :)

/me gives star owwow thanks <3

(but theres so many SP already! rank pls)
Thank you for modding! This mod was one of best mods I have ever got! ^^
Monstrata
[Catharsis]

  1. 00:01:735 (5,1) - Weird that you don't put a jump here even tho its both a start of a new measure, and emphasized.
  2. 00:02:755 (3,4,5) - I don't like this kind of flow :P. Slider 5 doesn't follow the flow fro 3>4 very well.
  3. 00:29:082 (2,3,4) - Yea this flow doesn't look nice either.
    Visual flow
    Black = the visual flow of this pattern, its weird because you have a curve on slider 4 that doesn't reflect the flow of the previous two patterns. Red = the idea angle where the flow would fit.
  4. 00:40:715 (5) - Should NC this for better readability.
  5. 00:52:143 (4,5,6) - Larger spacing from 5>6 imo. cuz 6 is a stronger note. Generally white-tick notes are stronger than red ticks anyways.
  6. 01:11:327 (5,6,1) - Think of kick-sliders as just circles with a tail. You should have a larger jump from 6>1 for emphasis here, but in stead its a smaller jump than the jump from 5>6 (based on slider-head location).
  7. 01:30:102 (7,8,1) - Improper emphasis use here too. 7>8 shouldn't contain a jump when the music is putting emphasis onto 1.
  8. 01:44:592 (6,7,8,1) - 8>1 should be give a jump. Like I said earlier, its best to only consider the slider-head when thinking about kicksliders, and 8>1 isn't very impactful like the jump from 6>7
  9. 02:14:592 (1,2,3) - Following the drums and 3/4 rhythm would be more straightforward imo but 1/3 snapping also works here. I think the drums are more significant and straightforward tho. Like, players are morelikely to follow the drums than the piano.
  10. 02:32:551 (1,2,3) - Again, emphasis is wrong. 1>2 isn't emphasized in the music so the jump feels random and not mapped to the music (or not mapped as well as it could be).
I feel like i'm repeating myself. Hate to be that guy, but I think i covered a relevant number of issues in your map. Hopefully i explained them well enough that you can apply them to other places in this difficulty.
Topic Starter
Santtu

monstrata wrote:

[Catharsis]

  1. 00:01:735 (5,1) - Weird that you don't put a jump here even tho its both a start of a new measure, and emphasized. made the jump smaller than
  2. 00:02:755 (3,4,5) - I don't like this kind of flow :P. Slider 5 doesn't follow the flow fro 3>4 very well. fixed
  3. 00:29:082 (2,3,4) - Yea this flow doesn't look nice either. I myself like it, so nothing will be changed, thought other BN will come same thing, then I'll change it
    Visual flow
    Black = the visual flow of this pattern, its weird because you have a curve on slider 4 that doesn't reflect the flow of the previous two patterns. Red = the idea angle where the flow would fit.
  4. 00:40:715 (5) - Should NC this for better readability. okay
  5. 00:52:143 (4,5,6) - Larger spacing from 5>6 imo. cuz 6 is a stronger note. Generally white-tick notes are stronger than red ticks anyways.
  6. 01:11:327 (5,6,1) - Think of kick-sliders as just circles with a tail. You should have a larger jump from 6>1 for emphasis here, but in stead its a smaller jump than the jump from 5>6 (based on slider-head location). fixed
  7. 01:30:102 (7,8,1) - Improper emphasis use here too. 7>8 shouldn't contain a jump when the music is putting emphasis onto 1. ah...
  8. 01:44:592 (6,7,8,1) - 8>1 should be give a jump. Like I said earlier, its best to only consider the slider-head when thinking about kicksliders, and 8>1 isn't very impactful like the jump from 6>7 I hope i understood what you meant D:
  9. 02:14:592 (1,2,3) - Following the drums and 3/4 rhythm would be more straightforward imo but 1/3 snapping also works here. I think the drums are more significant and straightforward tho. Like, players are morelikely to follow the drums than the piano. yes
  10. 02:32:551 (1,2,3) - Again, emphasis is wrong. 1>2 isn't emphasized in the music so the jump feels random and not mapped to the music (or not mapped as well as it could be). :<<< im bad at mapping T_T
I feel like i'm repeating myself. Hate to be that guy, but I think i covered a relevant number of issues in your map. Hopefully i explained them well enough that you can apply them to other places in this difficulty.
Thank you for modding!
Lasse
m4m reply

Normal
00:15:409 (4,5,6) - that flow from 3->4 could be better and this "half blanket" looks bad imo, how about moving 4 (and following) down to blanket 3? WOuld flow much better and look nicer too
00:20:306 (1) - bit left for better flow
00:23:164 (7) - rotate end a bit down for better flow
00:30:919 (2,3) - add red anchors to them to make them shorter versions of 00:30:102 (1) - , would look better/more consistent
00:33:368 (3) - the vocals here are very sdoft and "held" for a long time, I think a longer slider would fit better than a pasue (which would fit if the vocals were "harsher")
00:36:633 (2,1) - blanket is a bit off
00:43:164 (3,1,2) - ^
00:49:286 (5) - bit left
00:50:511 (3,4) - that downwards pointing slider suggests a move downwards, but the placement of the next note doesn't support that. I know about using slider leniency etc. but it would be way better if you moved 4 down/left
OR make the slider more like this
00:54:592 (4,5) - same issue again, move 5 right or sth
01:01:531 (6,7,8) - this angle of movement plays bad here, move 8 to ~235/185 or blanket 01:01:939 (7) - with it
01:05:613 (5,3,4) - fix blanket
01:20:511 (2,3) - ^

01:19:898 (1,4,5) - shape of 5 makes for a bad flow
also there is a reallystron vocal/beat on 01:22:347 so you might want to change that
01:30:511 same with the vocal


01:23:572 (3,4) - fix blanket
01:37:041 (2,3,4) - ^

01:48:470 (1) - ctrl+g for better flow
01:48:062 (7,1,2,3,4) - this might be a little confusing for newer players (which this diff is meant for)

01:52:347 (2) - curve a bit?
01:53:164 (4,4,5) - fix blanket
02:03:164 (4) - curve less
02:03:164 (4,5,6) - those change of angle plays a little bad
02:08:062 (1,2) - make 1 point towards 2

02:18:674 (3,4,5,6) - flows really weird, mabye move 4 to below/right of 3 and blanket 5
02:26:021 (2) - bit down
02:31:327 (2,3,4) - try to keep the angle roughly the same here for both movements
02:34:184 (1,2,3) - properly blanketing those would look much better
02:40:306 (7,1) - blanket fix
02:42:347 (4,5) - blanket those?
02:45:613 (2,3) - fix blanket
02:46:429 (3,1) - make sliderend point towards 1
02:52:960 (5,1,2) - ^towwards 2
02:59:898 (5,1,2,3) - looks like a failed attempt on a sqaure, move 2 down and 3 down/accordingly or make it a square
03:08:470 (2) - rotate slightly right to fix blanket
03:09:694 (3) - straight sldier owuld fit better here
03:17:041 (2,3) - this flow needs some work, ctrl+j 03:17:858 (3,4) - and move them below 2, but that would mean havin much work on the stuff afterwards or maybe sth like this (just an Idea, this can look way better with some work):
03:21:939 (4) - bit left
03:32:143 (6,7,1,2) - might confuse new players
03:37:858 (5) - rotate end down + 03:39:082 (6) - placement of this looks really random
03:41:531 (5) - curve and blanket for 4 better flow
03:44:388 really strong vocal+beat here
03:48:878 (7,1,2) - make both angles the same
03:53:368 (2,3,4) - make all of the the exact same shape and blanket 03:54:184 (3,4) - and 03:55:817 (1) - too
03:58:674 (6,1) - fix blanket
Topic Starter
Santtu

Lasse wrote:

m4m reply

Normal
00:15:409 (4,5,6) - that flow from 3->4 could be better and this "half blanket" looks bad imo, how about moving 4 (and following) down to blanket 3? WOuld flow much better and look nicer too I see no problem with this, but made it flow better
00:20:306 (1) - bit left for better flow k
00:23:164 (7) - rotate end a bit down for better flow yes
00:30:919 (2,3) - add red anchors to them to make them shorter versions of 00:30:102 (1) - , would look better/more consistent well that work
00:33:368 (3) - the vocals here are very sdoft and "held" for a long time, I think a longer slider would fit better than a pasue (which would fit if the vocals were "harsher") Yea I agree, but I'm more into spider, sorry
00:36:633 (2,1) - blanket is a bit off fixed
00:43:164 (3,1,2) - ^ fixed
00:49:286 (5) - bit left fixed
00:50:511 (3,4) - that downwards pointing slider suggests a move downwards, but the placement of the next note doesn't support that. I know about using slider leniency etc. but it would be way better if you moved 4 down/left
OR make the slider more like this Uuh that looks cool, better to add that
00:54:592 (4,5) - same issue again, move 5 right or sth did something similar to fix this
01:01:531 (6,7,8) - this angle of movement plays bad here, move 8 to ~235/185 or blanket 01:01:939 (7) - with it eh I don't see the problem :/
01:05:613 (5,3,4) - fix blanket It's good already?
01:20:511 (2,3) - ^ this too

01:19:898 (1,4,5) - shape of 5 makes for a bad flow I don't see the problem with flow
also there is a reallystron vocal/beat on 01:22:347 so you might want to change that I don't feel like changing those, since I like them as they are
01:30:511 same with the vocal


01:23:572 (3,4) - fix blanket kk
01:37:041 (2,3,4) - ^ ^

01:48:470 (1) - ctrl+g for better flow yes
01:48:062 (7,1,2,3,4) - this might be a little confusing for newer players (which this diff is meant for) I don't think even a new player could miss that because it's stacked. When playing the map, it is very clear, where to go next so I won't change anything.

01:52:347 (2) - curve a bit? looks better now!
01:53:164 (4,4,5) - fix blanket k
02:03:164 (4) - curve less okey
02:03:164 (4,5,6) - those change of angle plays a little bad did something...
02:08:062 (1,2) - make 1 point towards 2 k

02:18:674 (3,4,5,6) - flows really weird, mabye move 4 to below/right of 3 and blanket 5 changed other way
02:26:021 (2) - bit down I don't see the problem.
02:31:327 (2,3,4) - try to keep the angle roughly the same here for both movements ?
02:34:184 (1,2,3) - properly blanketing those would look much better okay
02:40:306 (7,1) - blanket fix k
02:42:347 (4,5) - blanket those? I won't do blanket with these
02:45:613 (2,3) - fix blanket yes
02:46:429 (3,1) - make sliderend point towards 1 okay
02:52:960 (5,1,2) - ^towwards 2 fixed
02:59:898 (5,1,2,3) - looks like a failed attempt on a sqaure, move 2 down and 3 down/accordingly or make it a square changed other way
03:08:470 (2) - rotate slightly right to fix blanket it's perfect already?
03:09:694 (3) - straight sldier owuld fit better here Yea, but it's your opinion, and I like this tiny curvy slider
03:17:041 (2,3) - this flow needs some work, ctrl+j 03:17:858 (3,4) - and move them below 2, but that would mean havin much work on the stuff afterwards or maybe sth like this (just an Idea, this can look way better with some work): did somehing like that
03:21:939 (4) - bit left yes
03:32:143 (6,7,1,2) - might confuse new players as before ^
03:37:858 (5) - rotate end down + 03:39:082 (6) - placement of this looks really random changed it completely again
03:41:531 (5) - curve and blanket for 4 better flow nah, it's fine
03:44:388 really strong vocal+beat here this is because of good polarity
03:48:878 (7,1,2) - make both angles the same hmm maybe not
03:53:368 (2,3,4) - make all of the the exact same shape and blanket 03:54:184 (3,4) - and 03:55:817 (1) - too yes
03:58:674 (6,1) - fix blanket fixed
Thank you for modding!
Milan-
bigboobs.jpg

Normal
-AR 4 is enough i think
-Try to avoid using overlaps and stack in your lowest difficulty. Stuff like 00:02:755 (4,5,6,1,2) - or 01:20:511 (2,4) - are pretty much a no-no.
-00:01:531 (3) - weird that you used this slider tail for the downbeat in addition to ignore the strong melody at 00:02:143 -
-There are some others spots where you use tails to cover these strong beats, such as 01:02:347 (8,1) - or 01:28:470 (7,1) - ,etc. You could easily invert those rhythms to give a better sound.
-00:44:796 (1,2) - if (2) was looking towards (1), looks better
-00:56:633 (2,3) - you could follow the vocals better and avoid too much 1/2 by doing something like this http://puu.sh/kcL5l/2d4fd1f371.jpg
-01:31:735 - kinda weird that you left this vocals empty when your map is based on this.
-01:53:164 (4) - sounds better like this http://puu.sh/kcLo6/de03980850.jpg
-02:30:102 (2) - just as a circle sound better imo
-02:42:347 (4,5) - you could blanket these better, looks bit unpolished as is
-03:33:368 (2,3) - the reverse should be here 03:33:572 - , sounds better cuz the vocals being faster
-Sometimes you lose the rhythm and start mapping other intruments, even tho rhythms right before are focused on vocals. Like here 02:06:021 (3,4,5) - where vocals are pretty much ignored but right before this, you're mapping them right. Fixing the stuff above should make it more clear.

Hard
-The stuff about the rhythms repeats on some spots here too. like 00:47:858 (5,1) - for instance, there's no a good reason to not doing it the other way around.
-00:12:143 (1,2,3) - inconsistent ds in noticiable xd
-01:05:613 (6,7,1,2,3,4,5,6) - too many circles in a row aaaaa. imo it's better to have 3-4 circles max, specially in these 3 diff set. There are others places, so ya.
-01:25:000 (3,4,5) - sudden increased distance looks pretty random to me
-01:55:817 (5) - ^i'd say the same, but uh up to you.
-02:01:123 (4,5,1) - increasing spacing on 4-5 but decreasing in the strongest beat. Isn't a good idea. You should check other similar spots too, not saying that you should keep 1 distance for the whole map, but randomly changing it doesnt look too well

Catharsis
-00:01:531 (4,5) - 00:04:796 (4,5) - the way circle to slider-shape flows isn't too good. Change the slider shape in order to have a better and more natural flow
-You should use more distance on strong beats rather than weak ones. For example 00:06:837 (7,1,2,3) - why (1) isn't properly emphasized tho (3) breaks your constant snapping)?. 00:11:531 (5,1,2) - similar happens here. (1) is way too close to the previous object even tho it shouldn't. This happens a lot in the whole map, so you should go over it and recheck these kind of stuff
-00:20:102 (4,1,2) - flow between 1 and 2 feels rather forced cuz the previous 1/4 sliders that require more focus.
-00:36:327 (5) - pretty much overmap
-01:27:858 (3,4) - ctrl g this rhythm. Sounds better that way. same 01:50:715 (3,4) - and others similars. Some offbeats sliders are cool tho, like 02:09:082 (6) - 02:18:878 (6) - where it's clear what you're mapping
-04:01:123 (1,2,3,4,5,6,1,2) - you could change some circles to slider cuz this section is pretty much calm, and would make more sense. i think.
-The rest is just clean up that you should do. For example try to not overuse different sliders shapes in the same verse or rhythm, like here 00:46:837 (3,4,5) - . Or littles overlaps like 01:03:776 (5,3) - 02:39:490 (2,5) - . Or random noticiable distance changes like here 01:53:164 (1,2) - 02:38:572 (4,1) - 03:26:225 (2,1) - .These kind of things make the map looks unpolished.

not really a fan of the SVs choices. kinda unbalanced

hope it helps a bit. Gl <3
Topic Starter
Santtu

Milan- wrote:

bigboobs.jpg

Normal
-AR 4 is enough i think ar 5 imo better
-Try to avoid using overlaps and stack in your lowest difficulty. Stuff like 00:02:755 (4,5,6,1,2) - or 01:20:511 (2,4) - are pretty much a no-no. kkkk
-00:01:531 (3) - weird that you used this slider tail for the downbeat in addition to ignore the strong melody at 00:02:143 - nothing bad in in, changed a bit
-There are some others spots where you use tails to cover these strong beats, such as 01:02:347 (8,1) - or 01:28:470 (7,1) - ,etc. You could easily invert those rhythms to give a better sound. yea, changed those places
-00:44:796 (1,2) - if (2) was looking towards (1), looks better uu nice :3
-00:56:633 (2,3) - you could follow the vocals better and avoid too much 1/2 by doing something like this http://puu.sh/kcL5l/2d4fd1f371.jpg hmm I like that, but I like mine too, so I won't change this yet, gonna keep this in mind
-01:31:735 - kinda weird that you left this vocals empty when your map is based on this. filled with slider
-01:53:164 (4) - sounds better like this http://puu.sh/kcLo6/de03980850.jpg nice nice
-02:30:102 (2) - just as a circle sound better imo nah, i like mine more
-02:42:347 (4,5) - you could blanket these better, looks bit unpolished as is they are fine
-03:33:368 (2,3) - the reverse should be here 03:33:572 - , sounds better cuz the vocals being faster added slider before it to make it sound as you wanted to
-Sometimes you lose the rhythm and start mapping other intruments, even tho rhythms right before are focused on vocals. Like here 02:06:021 (3,4,5) - where vocals are pretty much ignored but right before this, you're mapping them right. Fixing the stuff above should make it more clear. Trying to fix those

Hard
-The stuff about the rhythms repeats on some spots here too. like 00:47:858 (5,1) - for instance, there's no a good reason to not doing it the other way around. eh?
-00:12:143 (1,2,3) - inconsistent ds in noticiable xd woops x)
-01:05:613 (6,7,1,2,3,4,5,6) - too many circles in a row aaaaa. imo it's better to have 3-4 circles max, specially in these 3 diff set. There are others places, so ya. oh okay
-01:25:000 (3,4,5) - sudden increased distance looks pretty random to me made then smaller
-01:55:817 (5) - ^i'd say the same, but uh up to you. made this also smaller jump
-02:01:123 (4,5,1) - increasing spacing on 4-5 but decreasing in the strongest beat. Isn't a good idea. You should check other similar spots too, not saying that you should keep 1 distance for the whole map, but randomly changing it doesnt look too well my bad

Catharsis
-00:01:531 (4,5) - 00:04:796 (4,5) - the way circle to slider-shape flows isn't too good. Change the slider shape in order to have a better and more natural flow changed them
-You should use more distance on strong beats rather than weak ones. For example 00:06:837 (7,1,2,3) - why (1) isn't properly emphasized tho (3) breaks your constant snapping)?. 00:11:531 (5,1,2) - similar happens here. (1) is way too close to the previous object even tho it shouldn't. This happens a lot in the whole map, so you should go over it and recheck these kind of stuff Ah I see, better to check them
-00:20:102 (4,1,2) - flow between 1 and 2 feels rather forced cuz the previous 1/4 sliders that require more focus. so nothing to change??
-00:36:327 (5) - pretty much overmap ah... changed to other rhythm
-01:27:858 (3,4) - ctrl g this rhythm. Sounds better that way. same 01:50:715 (3,4) - and others similars. Some offbeats sliders are cool tho, like 02:09:082 (6) - 02:18:878 (6) - where it's clear what you're mapping yes
-04:01:123 (1,2,3,4,5,6,1,2) - you could change some circles to slider cuz this section is pretty much calm, and would make more sense. i think. Ah yes ,ofc
-The rest is just clean up that you should do. For example try to not overuse different sliders shapes in the same verse or rhythm, like here 00:46:837 (3,4,5) - . Or littles overlaps like 01:03:776 (5,3) - 02:39:490 (2,5) - . Or random noticiable distance changes like here 01:53:164 (1,2) - 02:38:572 (4,1) - 03:26:225 (2,1) - .These kind of things make the map looks unpolished. I'm going to do my best

not really a fan of the SVs choices. kinda unbalanced well, it's old my, and I want to get it ranked as old map...

hope it helps a bit. Gl <3
thank you! really useful mod!!!
Setsurei
M4M as discussed
[Catharsis]
00:08:062 (4,5) - switch these two, slider first then the hitcircle
00:44:796 - stream up to 00:45:204 - or maybe up to 00:45:511 -
00:47:449 (5) - change to triplets?
01:19:490 (3,4) - switch these two, hitcircle first then the slider
01:46:225 (6) - change this slider to a pattern like this? since the strong beat is on the white tick

02:12:347 (5) - ^
02:18:674 (5,6) - switch, slider then hitcircle
02:32:551 (1,2) - made them 3/4 slider


only found this much, good luck
Topic Starter
Santtu

Setsurei wrote:

M4M as discussed
[Catharsis]
00:08:062 (4,5) - switch these two, slider first then the hitcircle
00:44:796 - stream up to 00:45:204 - or maybe up to 00:45:511 - maybe, I'll consider this one
00:47:449 (5) - change to triplets? It would work, but I'll leave it as it is
01:19:490 (3,4) - switch these two, hitcircle first then the slider nah
01:46:225 (6) - change this slider to a pattern like this? since the strong beat is on the white tick y

02:12:347 (5) - ^ fixed
02:18:674 (5,6) - switch, slider then hitcircle Fixed
02:32:551 (1,2) - made them 3/4 slider works!


only found this much, good luck[/color]
thx for modding!
Stjpa
M4M from your queue.
Seems like that this map is pretty well modded, can probably just fix some little things...

[Normal]

00:23:164 (7,1) - This isn't a blanket.
01:25:613 (1) - Since you map the vocals completely with sliders you should use one here too.
01:59:082 (3,4) - Maybe make (3) to a slider?
02:04:388 (6) - ^
02:08:878 (2,3) - Honestly I would use this pattern here. Sounds better imo.
02:37:449 (1,2) - Maybe use 2 sliders here?
02:59:490 (4,5,1) - Maybe use a long slider here.
03:01:531 (4,5,6) - ^
03:17:858 (3) - I don't get why you use this circle here. Theres nothing what makes it fitting. If you don't want to delete it, put it on the red tick, sounds better.


[Hard]

01:09:694 (2) - You should use a triplet here, just for the consistency.
02:31:327 (3,4) - I wouldn't make a "jump" here because it's snapped really close.
02:37:449 (1,2) - ^
03:22:347 (3,4) - ^

I don't understand why you increase the DS sometimes. They appear randomly imo.


[Catharsis]

00:46:837 (3,4) - Weird transition
00:47:449 (5,6) - ^
01:09:796 (3,4,5,6,7) - ????
01:49:286 (4,5,6) - Weird transition
02:38:572 (4,1) - Why this spacing?

This map has overall a really strange flow due the DS changes that appear kind of random.

My map if you didn't find this too bad.
Topic Starter
Santtu

Stjpa wrote:

M4M from your queue.
Seems like that this map is pretty well modded, can probably just fix some little things...

[Normal]

00:23:164 (7,1) - This isn't a blanket. it's suppose to be ;_;
01:25:613 (1) - Since you map the vocals completely with sliders you should use one here too. yes you are right
01:59:082 (3,4) - Maybe make (3) to a slider? change to something
02:04:388 (6) - ^ nah
02:08:878 (2,3) - Honestly I would use this pattern here. Sounds better imo. I'd prefer my one. I like that idea too
02:37:449 (1,2) - Maybe use 2 sliders here? used one
02:59:490 (4,5,1) - Maybe use a long slider here. I'll keep mine as it is more rhythmical
03:01:531 (4,5,6) - ^ It would make that part bit boring so I didn't put long slider there
03:17:858 (3) - I don't get why you use this circle here. Theres nothing what makes it fitting. If you don't want to delete it, put it on the red tick, sounds better. never thought it's odd, but I found it to be it. changed


[Hard]

01:09:694 (2) - You should use a triplet here, just for the consistency. it doesn't really matter as I see it
02:31:327 (3,4) - I wouldn't make a "jump" here because it's snapped really close. It would be really confusing if they were really close to each other.
02:37:449 (1,2) - ^ I don't also see problem in these
03:22:347 (3,4) - ^ ^

I don't understand why you increase the DS sometimes. They appear randomly imo. I'll try to look them through


[Catharsis]

00:46:837 (3,4) - Weird transition It is part of the form of 00:46:633 (2,3,4,5,6) - it may look bit odd
00:47:449 (5,6) - ^ same form as ^
01:09:796 (3,4,5,6,7) - ???? it was the mistake... nothing serious D:
01:49:286 (4,5,6) - Weird transition no it's not o-o
02:38:572 (4,1) - Why this spacing? fixed

This map has overall a really strange flow due the DS changes that appear kind of random.
no it's not, this is my "old" mapping style, since this is over 7 months old beatmap.

My map if you didn't find this too bad.
Thank you for modding!
Seni
o/

IRC mod
2015-10-07 19:15 smsh150: ACTION is editing [http://osu.ppy.sh/b/630879 senya - Shuuen no Kagayaki [Catharsis]]
2015-10-07 19:15 smsh150: now I'm on right map
2015-10-07 19:15 [ Seni ]: ok
2015-10-07 19:15 [ Seni ]: the thing I mentioned just now what do you think about it
2015-10-07 19:16 smsh150: I understand
2015-10-07 19:16 [ Seni ]: 01:09:694 (3,4,5,6) -
2015-10-07 19:16 [ Seni ]: lol
2015-10-07 19:16 smsh150: I'll leave as it is
2015-10-07 19:17 [ Seni ]: is this on purpose
2015-10-07 19:17 [ Seni ]: though
2015-10-07 19:17 smsh150: since the rhythm is like on background
2015-10-07 19:17 smsh150: wtf is that
2015-10-07 19:17 smsh150: omg
2015-10-07 19:17 [ Seni ]: yeah the vocals stand out much more
2015-10-07 19:17 [ Seni ]: I understand
2015-10-07 19:17 [ Seni ]: also lol
2015-10-07 19:17 [ Seni ]: I though I moved it accidentally at first
2015-10-07 19:17 [ Seni ]: thought
2015-10-07 19:17 smsh150: That's mistake O_O
2015-10-07 19:17 smsh150: xDDD
2015-10-07 19:17 smsh150: sorry about it
2015-10-07 19:18 smsh150: yea fixed x)
2015-10-07 19:18 [ Seni ]: 01:02:755 (1,2,3) -
2015-10-07 19:18 [ Seni ]: maybe you could move it a bit to the right and make the spacing between 1 and 7 a bit larger
2015-10-07 19:18 [ Seni ]: since she starts a new verse with with a stronger voice
2015-10-07 19:19 [ Seni ]: I think it would fit but it's just a suggestion
2015-10-07 19:19 [ Seni ]: there are probably some similar places in other kiai
2015-10-07 19:19 smsh150: should I move whole 1,2,3
2015-10-07 19:19 smsh150: or just 1?
2015-10-07 19:19 [ Seni ]: what ever you think would be better
2015-10-07 19:19 [ Seni ]: but moving all 3 to the right works
2015-10-07 19:19 [ Seni ]: or I think so at least xd
2015-10-07 19:20 [ Seni ]: but it's still the same spacing I'm not very clever
2015-10-07 19:20 [ Seni ]: if you want to change that rearange it in some way you think it works best
2015-10-07 19:21 smsh150: hmm
2015-10-07 19:21 smsh150: i found that space is bad in that place
2015-10-07 19:21 smsh150: change it to something else
2015-10-07 19:21 smsh150: so now it shouold look and play better >_>
2015-10-07 19:21 [ Seni ]: ok
2015-10-07 19:22 smsh150: what's next thing :P
2015-10-07 19:22 [ Seni ]: uhh
2015-10-07 19:22 [ Seni ]: still looking
2015-10-07 19:22 [ Seni ]: I might be in over my head here
2015-10-07 19:22 [ Seni ]: I really like your style
2015-10-07 19:22 [ Seni ]: triangle jumps are my favorite :v
2015-10-07 19:23 smsh150: you do O_O
2015-10-07 19:23 smsh150: many ppl say that this is awful/not fun to play
2015-10-07 19:23 smsh150: "random", they say
2015-10-07 19:23 [ Seni ]: xd
2015-10-07 19:23 smsh150: but
2015-10-07 19:23 [ Seni ]: wait till you get a good look at my map
2015-10-07 19:23 smsh150: then there is ppl who say this is perfect
2015-10-07 19:23 [ Seni ]: I can't wait to see people shit on it
2015-10-07 19:23 [ Seni ]: :D
2015-10-07 19:23 smsh150: you will get better
2015-10-07 19:24 [ Seni ]: 01:51:327 (5,6,1,2) -
2015-10-07 19:24 [ Seni ]: I kind of don't like this part
2015-10-07 19:24 [ Seni ]: she startson 5 and 6
2015-10-07 19:24 [ Seni ]: her voice kind of goes lower and quieter
2015-10-07 19:24 [ Seni ]: and then picks up again on 1
2015-10-07 19:25 [ Seni ]: but they are stacked making it kind of not emphasize the vocals very well
2015-10-07 19:25 smsh150: so I should do jump between 6 and 1 or smthing?
2015-10-07 19:25 [ Seni ]: yeah
2015-10-07 19:25 smsh150: I see
2015-10-07 19:26 [ Seni ]: 02:00:102 (1,2,3,4,5) -
2015-10-07 19:26 [ Seni ]: my map is full of this
2015-10-07 19:26 smsh150: xD
2015-10-07 19:26 smsh150: but those are fun :P
2015-10-07 19:26 [ Seni ]: yeah
2015-10-07 19:27 [ Seni ]: 01:57:858 (4,1) -
2015-10-07 19:27 [ Seni ]: kind of the same thing as before
2015-10-07 19:27 [ Seni ]: there is even a story board effect thingy but the distance is really underwhelming not really stressing it
2015-10-07 19:28 [ Seni ]: also do you do your own sb?
2015-10-07 19:28 smsh150: yea
2015-10-07 19:28 smsh150: I'm just beginner ;_;
2015-10-07 19:29 smsh150: don't judge e
2015-10-07 19:29 [ Seni ]: sb too hard
2015-10-07 19:29 [ Seni ]: xd
2015-10-07 19:29 [ Seni ]: I tried twice
2015-10-07 19:29 [ Seni ]: once tried making lyrics
2015-10-07 19:29 [ Seni ]: and it went ok but I was too lazy to do them all
2015-10-07 19:29 smsh150: it really need time
2015-10-07 19:29 [ Seni ]: and second time for my marathon I tried making the bgs switch during breaks for each song
2015-10-07 19:29 [ Seni ]: it ended up getting fucked up every time and not working properly lol
2015-10-07 19:29 [ Seni ]: 02:13:572 (2,3,1) -
2015-10-07 19:29 [ Seni ]: this might be a bit of a reading difficulty
2015-10-07 19:30 [ Seni ]: since 2 and 3 and 1/2 but 3 and 1 are 1/3 yet the spacing is the same
2015-10-07 19:30 [ Seni ]: the player might click it too early since they would be expecting 1/2 again
2015-10-07 19:30 smsh150: hmm
2015-10-07 19:30 smsh150: i don't think so
2015-10-07 19:30 smsh150: this is however insane diff
2015-10-07 19:31 smsh150: so ppl should be fine with this
2015-10-07 19:31 [ Seni ]: probably
2015-10-07 19:31 smsh150: or so I am ofc O_O
2015-10-07 19:31 [ Seni ]: if they can't read it they suck amirite
2015-10-07 19:31 [ Seni ]: scrubs
2015-10-07 19:31 [ Seni ]: I haven't played it yet though
2015-10-07 19:31 smsh150: ah np :D
2015-10-07 19:34 [ Seni ]: hmm
2015-10-07 19:35 [ Seni ]: nothing else except maybe the start of 1st and 2nd kiai being a little underwhelming compared to 3rd
2015-10-07 19:36 [ Seni ]: but I guess the 3rd one should be the strongest one
2015-10-07 19:36 smsh150: yea
2015-10-07 19:36 smsh150: that's why there is that big jump
2015-10-07 19:36 [ Seni ]: yeah
2015-10-07 19:36 smsh150: 03:26:021 (1,2,1) -
2015-10-07 19:41 [ Seni ]: I missed this overlap 03:52:551 (1,2,3) -
2015-10-07 19:42 [ Seni ]: maybe I just suck
2015-10-07 19:42 [ Seni ]: I'd move it a bit left though
2015-10-07 19:42 [ Seni ]: its a start of a new slower section of the song
2015-10-07 19:42 [ Seni ]: should be kind of more pronounced
2015-10-07 19:43 smsh150: eh
2015-10-07 19:43 smsh150: so where should I put it p-p?
2015-10-07 19:44 [ Seni ]: idk if you'd like that solution but you could stack it on 03:52:551 (1,2,3) -
2015-10-07 19:44 [ Seni ]: and make some shape out of the following jumps
2015-10-07 19:45 [ Seni ]: and curving it a bit like this could make it flow better after the triangle
2015-10-07 19:45 smsh150: hmm
2015-10-07 19:45 [ Seni ]: http://puu.sh/kBTsx/0e1f721141.jpg
2015-10-07 19:46 [ Seni ]: and then slider 5 ends about where 03:53:980 (1) - starts
2015-10-07 19:46 [ Seni ]: good for slow parts
2015-10-07 19:46 [ Seni ]: 03:56:837 (5,1) -
2015-10-07 19:46 [ Seni ]: just like this
2015-10-07 19:47 smsh150: Ah
2015-10-07 19:47 [ Seni ]: mfw mapping with a colorless skin
2015-10-07 19:47 [ Seni ]: what a pleb, right?
2015-10-07 19:47 smsh150: mfw? o-o
2015-10-07 19:47 [ Seni ]: uh stupid joke
2015-10-07 19:47 [ Seni ]: it's good that you don't get it
2015-10-07 19:47 [ Seni ]: ^^
2015-10-07 19:48 smsh150: Ah, okay then
2015-10-07 19:48 smsh150: I'll see what I'll change
2015-10-07 19:49 smsh150: will consider this
2015-10-07 19:50 smsh150: So we will now move to hard diff?
2015-10-07 19:50 [ Seni ]: ACTION is editing [https://osu.ppy.sh/b/630685 senya - Shuuen no Kagayaki [Hard]]
2015-10-07 19:50 [ Seni ]: yeah looking
2015-10-07 19:50 [ Seni ]: although I don't really know what to look for here
2015-10-07 19:50 [ Seni ]: :D
2015-10-07 19:50 smsh150: xD
2015-10-07 19:51 smsh150: Hard and Normal diff are in pretty nice quality
2015-10-07 19:51 smsh150: but you can try if you find anything :P
2015-10-07 19:52 [ Seni ]: 00:47:449 (4) -
2015-10-07 19:52 [ Seni ]: here you leave a gap even though it's kind of a held sound
2015-10-07 19:52 [ Seni ]: the vocals there
2015-10-07 19:53 [ Seni ]: you use a slider here in other 2 kiai
2015-10-07 19:54 smsh150: Okay
2015-10-07 19:54 smsh150: I'll add them
2015-10-07 19:55 smsh150: well I won't add 01:49:694 -
2015-10-07 19:55 smsh150: here slider
2015-10-07 19:55 smsh150: 'cause there is not vocal sound at all
2015-10-07 19:55 [ Seni ]: yeah
2015-10-07 19:55 [ Seni ]: I looked over all the similar places
2015-10-07 19:55 [ Seni ]: and saw that you put gaps where the vocals cut off sharply
2015-10-07 19:56 [ Seni ]: but that one place was inconsistent with the rest
2015-10-07 19:56 smsh150: yea
2015-10-07 19:56 [ Seni ]: also this is why I find easier diffs confusing
2015-10-07 19:56 [ Seni ]: in an insane you'd map that gap anyways because there is still a constant 1/2 beat regardless of the vocals
2015-10-07 19:56 [ Seni ]: but here you can leave it open
2015-10-07 19:57 smsh150: yea
2015-10-07 20:00 [ Seni ]: don't think there is anything else
2015-10-07 20:00 [ Seni ]: I'm such a great help :D
2015-10-07 20:00 smsh150: you are, I mean it
2015-10-07 20:01 [ Seni ]: q_q thank you
2015-10-07 20:01 smsh150: you did a lot help in catharsis
2015-10-07 20:01 smsh150: that's what I really needed
2015-10-07 20:01 [ Seni ]: idk
2015-10-07 20:01 smsh150: and will still need q-q
2015-10-07 20:01 [ Seni ]: well if I ever come up with something I'll let you know :v
2015-10-07 20:01 [ Seni ]: also I see a lot of bad mods
2015-10-07 20:02 [ Seni ]: saying weird stuff without explanation not really taking the mapper's idea into account
2015-10-07 20:02 smsh150: yea
2015-10-07 20:02 [ Seni ]: maybe I'd come up with more if I didn't pay attention to that but It would mostly be useless text
2015-10-07 20:02 smsh150: that's true
2015-10-07 20:02 [ Seni ]: so I just stick to things I can come up with a good reason for
2015-10-07 20:03 smsh150: that's what you should really do when modding
2015-10-07 20:03 smsh150: not just tell what is wrong in your opinion or you don't like
2015-10-07 20:03 smsh150: everything should have the explanation
2015-10-07 20:03 [ Seni ]: 01:10:973 (4,5,6,7) - You could come up with something cooler than this. Also NC on
2015-10-07 20:03 [ Seni ]: this is literally
2015-10-07 20:03 [ Seni ]: a mod from my map's thread
2015-10-07 20:04 [ Seni ]: on my friend's gd (which isn't in the mapset anymore anyways)
2015-10-07 20:04 [ Seni ]: xd
2015-10-07 20:04 smsh150: ah xd
2015-10-07 20:05 [ Seni ]: so
2015-10-07 20:05 [ Seni ]: other map? if you're up for it
2015-10-07 20:06 smsh150: yes
2015-10-07 20:07 smsh150: but is it fine then I'll mod only one of your map
2015-10-07 20:07 smsh150: ?
2015-10-07 20:07 [ Seni ]: yeah
2015-10-07 20:07 smsh150: ^^
2015-10-07 20:07 [ Seni ]: it's 15 min long gl sucker
2015-10-07 20:07 smsh150: O_O
2015-10-07 20:07 [ Seni ]: https://osu.ppy.sh/s/352244
2015-10-07 20:08 [ Seni ]: ok no just kidding
2015-10-07 20:08 smsh150: ;_;
2015-10-07 20:08 [ Seni ]: it's actually for this
2015-10-07 20:08 [ Seni ]: https://osu.ppy.sh/s/348724
2015-10-07 20:08 smsh150: Ah I see
2015-10-07 20:09 [ Seni ]: so um
2015-10-07 20:10 [ Seni ]: 900:14:697 (7) -
2015-10-07 20:10 [ Seni ]: this slider
2015-10-07 20:10 [ Seni ]: and
2015-10-07 20:10 [ Seni ]: 00:15:297 (2) -
2015-10-07 20:10 [ Seni ]: all the sliders around this area
2015-10-07 20:10 [ Seni ]: I can hear the sound you are amphasizing using them
2015-10-07 20:10 [ Seni ]: but then
2015-10-07 20:10 [ Seni ]: 00:17:297 (3,4,5,1,2,3,4,5) -
2015-10-07 20:10 [ Seni ]: you ignore that sound even though the music doesn't change
2015-10-07 20:10 [ Seni ]: well not on 00:19:097 (5) -
2015-10-07 20:11 [ Seni ]: and then on 00:22:697 (5) - should be a slider head to keep it consistent
2015-10-07 20:11 [ Seni ]: because after 00:17:297 part 00:19:097 (5,6) - still land on the sound same as before
2015-10-07 20:11 [ Seni ]: good link
2015-10-07 20:12 smsh150: xDd
2015-10-07 20:12 [ Seni ]: 00:19:097 (5,6) -
2015-10-07 20:12 [ Seni ]: still land on the same sound as before
2015-10-07 20:12 [ Seni ]: even though right before you ignored it
2015-10-07 20:12 [ Seni ]: ok that is worded better now
2015-10-07 20:12 [ Seni ]: brb going to get some water
2015-10-07 20:13 smsh150: hmm
2015-10-07 20:14 smsh150: I think I got your point
2015-10-07 20:14 [ Seni ]: also they are offbeat sliders
2015-10-07 20:14 [ Seni ]: so it's really confusing
2015-10-07 20:15 [ Seni ]: to switch it back after you already decided to emphasize that sound over the regular 1/2 beat
2015-10-07 20:15 [ Seni ]: hope I'm making sense :v
2015-10-07 20:15 smsh150: offbeat sliders O_O
2015-10-07 20:15 smsh150: ???
2015-10-07 20:15 smsh150: where
2015-10-07 20:16 [ Seni ]: uh I mean
2015-10-07 20:16 [ Seni ]: upbeat
2015-10-07 20:16 [ Seni ]: I'm not very clever
2015-10-07 20:17 smsh150: you mean place like this 00:14:697 (7) - ?
2015-10-07 20:17 [ Seni ]: yeah
2015-10-07 20:17 smsh150: I see
2015-10-07 20:17 smsh150: I did these on purpose
2015-10-07 20:17 smsh150: since I like them o-o
2015-10-07 20:18 smsh150: but I see you are confused about it
2015-10-07 20:18 smsh150: hm
2015-10-07 20:18 [ Seni ]: no I mean uh
2015-10-07 20:18 smsh150: did I understand wrong D:?
2015-10-07 20:18 [ Seni ]: it's ok if you want to use them to emphasize that weird sound I don't know how to describe
2015-10-07 20:18 [ Seni ]: 00:17:497 (4,5,1,2) -
2015-10-07 20:19 [ Seni ]: but then here you change it back to mapping the 1/2 beat instead of ephasizing the sound with sliders like before
2015-10-07 20:19 [ Seni ]: and then on 00:19:097 (5,6) - you emphasize the sound again
2015-10-07 20:19 [ Seni ]: q_q I'm terrible at getting my point across
2015-10-07 20:20 smsh150: I think it's just me who can't read/understand English xddd
2015-10-07 20:20 smsh150: Oh I got it now
2015-10-07 20:20 smsh150: i think xd
2015-10-07 20:21 [ Seni ]: english 2hard :v
2015-10-07 20:21 smsh150: I do it because the melody, in the background
2015-10-07 20:21 smsh150: If I can explain this right
2015-10-07 20:22 [ Seni ]: yeah yeah that's what I did say that Dx
2015-10-07 20:22 [ Seni ]: 00:14:097 (5,6,7,1,2) -
2015-10-07 20:22 [ Seni ]: the sliders land on that sound
2015-10-07 20:22 [ Seni ]: but 00:17:497 (4,5,1,2) - but these dong
2015-10-07 20:22 smsh150: OOOH
2015-10-07 20:22 smsh150: OOOOOOH
2015-10-07 20:22 [ Seni ]: 4 should be a slider head
2015-10-07 20:22 [ Seni ]: and 1 as well
2015-10-07 20:22 smsh150: NOW
2015-10-07 20:23 [ Seni ]: lol xd
2015-10-07 20:23 smsh150: I got message from the god
2015-10-07 20:23 smsh150: he told me what you meant
2015-10-07 20:23 smsh150: I got this now
2015-10-07 20:23 [ Seni ]: haha ok
2015-10-07 20:25 smsh150: I fixed it
2015-10-07 20:25 [ Seni ]: ha no
2015-10-07 20:25 [ Seni ]: you changed it
2015-10-07 20:25 [ Seni ]: not necessarily fixed it
2015-10-07 20:26 [ Seni ]: :^)
2015-10-07 20:26 [ Seni ]: someone else might complain
2015-10-07 20:26 smsh150: ಠ_ಠ
2015-10-07 20:26 [ Seni ]: because in their eyes it's wrong
2015-10-07 20:26 [ Seni ]: and that someone else is a fagt
2015-10-07 20:26 [ Seni ]: ok moving on
2015-10-07 20:26 smsh150: yes :D
2015-10-07 20:28 [ Seni ]: btw
2015-10-07 20:28 [ Seni ]: how long did it take you to rank that map of yours
2015-10-07 20:29 smsh150: Oh I found same problem as this from 01:30:097 - and so on
2015-10-07 20:29 [ Seni ]: whoa it's like you don't even need me
2015-10-07 20:29 [ Seni ]: q_q
2015-10-07 20:29 smsh150: xDDD
neonat
Here's a brief look at Carthasis

00:11:327 (4,5) - weird spacing for the pattern, also the angle is a little odd
00:14:388 (4,5,6) - I honestly think it would be better for this to stack rather than be moving in the direction towards 00:14:796 (7)
00:20:511 (2) - the strong beat at 00:20:715 which you emphasized with the clap even, it's weak on the slider end, would be better having something start there instead
00:36:225 (6,1) - the flow here pales in comparison to what was done earlier on
00:40:715 (1) - why NC? Doesn't seem to be a big change in the music, if any at all
00:43:164 (1) - finish?
00:51:531 (2,3) - swap them slider after circle, having the slider start at 00:51:735 is more appropriate for the strong beat
01:05:000 (4,5,6,7) - odd sense of direction here
01:07:449 (8) - it's because of sliders like this, I really doubt all those sliders ending on the white line, especially this big white line. Shouldn't this have been NC as well
01:34:592 (1,2,3,4,5) - you can straighten this
01:38:878 (2,3,4,5) - again odd direction sense
02:40:715 (1) - finish
03:26:021 (1) - normal clap
the sliders are really too inconsistent, you sometimes start, sometimes end, sometimes use the circles to start on certain points, it's no longer any pattern anymore. Places like 03:29:082 (6) - beats 03:28:878 and 03:29:082 are together while 03:29:286 and 03:29:490 are beats that match up to each other: instead you mash a slider in between them both, making the changing intonation weak. I really am not getting why you try to diversify your sliders so much.

Proper emphasis in the map is just not there.

Good Luck
Topic Starter
Santtu

neonat wrote:

Here's a brief look at Carthasis

00:11:327 (4,5) - weird spacing for the pattern, also the angle is a little odd
00:14:388 (4,5,6) - I honestly think it would be better for this to stack rather than be moving in the direction towards 00:14:796 (7)
00:20:511 (2) - the strong beat at 00:20:715 which you emphasized with the clap even, it's weak on the slider end, would be better having something start there instead
00:36:225 (6,1) - the flow here pales in comparison to what was done earlier on
00:40:715 (1) - why NC? Doesn't seem to be a big change in the music, if any at all it's for better readable
00:43:164 (1) - finish?
00:51:531 (2,3) - swap them slider after circle, having the slider start at 00:51:735 is more appropriate for the strong beat
01:05:000 (4,5,6,7) - odd sense of direction here
01:07:449 (8) - it's because of sliders like this, I really doubt all those sliders ending on the white line, especially this big white line. Shouldn't this have been NC as well
01:34:592 (1,2,3,4,5) - you can straighten this
01:38:878 (2,3,4,5) - again odd direction sense
02:40:715 (1) - finish
03:26:021 (1) - normal clap
the sliders are really too inconsistent, you sometimes start, sometimes end, sometimes use the circles to start on certain points, it's no longer any pattern anymore. Places like 03:29:082 (6) - beats 03:28:878 and 03:29:082 are together while 03:29:286 and 03:29:490 are beats that match up to each other: instead you mash a slider in between them both, making the changing intonation weak. I really am not getting why you try to diversify your sliders so much. I know, I know. Making one kind of sliders is imo boring, but I see, that it is "required" to have one kind of sliders whole map (well not whole but like 75% at least.) I'm too lazy and busy to remap all those slider. I'll try to see what I can do for it.

Proper emphasis in the map is just not there.

Good Luck
Thank you for modding
Satellite
Hello ~ osu! needs more senya <3

[General]
  1. Source must be changed "Kantai Collection~Kan Colle~" or "艦隊これくしょん~艦これ~"
[Normal]
  1. This mapset not Easy diff. So AR5 is too fast. I think AR4 or 4.5 better.
  2. 00:01:735 (4) - This rhythm is kind of questionable for me. Why not follow vocal ?
  3. 00:16:225 (5,6) - Same as above. Try this rhythm.
  4. 00:23:164 (7,1) - More better rhythm,follow with lyrics,like this.
  5. 00:25:000 (3) - This rhythm is unfavorable in mapset without Easy diff. Please changed other pattern.
  6. 00:28:062 (3) - This rhythm is kind of questionable for me. Why not follow vocal ?
  7. 00:30:919 (2,3,4,1,2,3) - This rhythm is unfavorable in mapset without Easy diff. Please changed other pattern.
  8. 00:33:470 (1) - Spinner bonus 7000. I think too short spinner. please changed slider.
  9. 00:53:572 (2) - same as 00:25:000 (3) -
  10. 00:57:858 (5,6,1) - Same as above. changed rhythm.
  11. 01:06:429 (2,3,4,5) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  12. 01:09:898 (2) - same as 00:25:000 (3) -
  13. 01:20:511 (2) - same as 00:25:000 (3) -
  14. 01:24:592 (5) - same as 00:25:000 (3) -
  15. 01:26:225 (2) - same as 00:25:000 (3) -
  16. 01:28:470 (6,1) - changed before your pattern ?
  17. 01:44:796 (4,1) - Same as above.
  18. 01:46:021 (3,4) - More better rhythm,follow with lyrics,like this.
  19. 01:51:735 (1,2,3) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  20. 01:56:633 (4,5,1) - same as 00:57:858 (5,6,1) -
  21. 01:59:082 (3,4) - same as 01:28:470 (6,1) -
  22. 02:01:327 (8) - same as 00:25:000 (3) -
  23. 02:02:755 (4) - nazi. missing distance snap. please fix it.
  24. 02:04:796 (1,2,3) - same as 01:51:735 (1,2,3) -
  25. 02:26:021 - ~ 02:29:286 - This spacing is really awkward. please mapping this.
  26. 02:29:286 (1,2,3,1) - This rhythm is unfavorable in mapset without Easy diff. Please changed other pattern.
  27. 02:59:490 (4,5,1) - Same as above.
  28. 03:09:694 (3,1) - same as 01:28:470 (6,1) -
  29. 03:17:041 (2,3,4) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  30. 03:27:245 (3,4) - same as 01:28:470 (6,1) -
  31. 03:29:694 (1,2,3) - This rhythm is unfavorable in mapset without Easy diff. Please changed other pattern.
  32. 03:39:082 (5,1) - same as 01:28:470 (6,1) -
  33. 03:43:572 (3,4) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  34. 03:46:021 (1,2,3) - same as 01:51:735 (1,2,3) -
  35. 03:49:694 (2,3,4) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  36. 03:59:082 (1,2,3) - same as 01:51:735 (1,2,3) -
  37. 04:00:511 (4,5) - more better rhythm imo.
[Hard]
  1. AR changed 7 better. Normal diff AR4 -> AR7.5 diff spread too bad.
  2. 00:02:755 (2,3,4,5,6) - placement suggestion
  3. 00:20:715 (3,4) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  4. 01:14:388 (1) - Mmm. I think remove note better.
  5. 01:24:592 (2,3) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  6. 01:36:429 (2,3) - same as above.
  7. 01:48:062 (4,5,1,2) - unreadable spacing. you are mistake here?
  8. 01:49:490 (5,6) - More better rhythm,follow with lyrics,like this.
  9. 01:59:286 (5,6) - same as above. ( same rhythm
  10. 02:03:368 (2,3) - More better rhythm,follow with lyrics,like this.
  11. 02:04:184 (5,6) - same as above. ( same rhythm
  12. 02:07:653 (4,5) - missing distance snap
  13. 02:25:613 (6,7) - please changed your pattern 02:22:143 (4,5,1) -
  14. 03:56:633 (4,5) - This spacing is really awkward. please changed rhythm / pattern.
  15. 04:03:980 (1) - please reduce tick clap sound. not much here.
Hard diff. rhythm are fine to me. placement and hitsound needs more work imo.
sorry. insane diff check later. good luck!
Topic Starter
Santtu

Satellite wrote:

Hello ~ osu! needs more senya <3

[General]
  1. Source must be changed "Kantai Collection~Kan Colle~" or "艦隊これくしょん~艦これ~"
[Normal]
  1. This mapset not Easy diff. So AR5 is too fast. I think AR4 or 4.5 better.
  2. 00:01:735 (4) - This rhythm is kind of questionable for me. Why not follow vocal ?
  3. 00:16:225 (5,6) - Same as above. Try this rhythm.
  4. 00:23:164 (7,1) - More better rhythm,follow with lyrics,like this.
  5. 00:25:000 (3) - This rhythm is unfavorable in mapset without Easy diff. Please changed other pattern.
  6. 00:28:062 (3) - This rhythm is kind of questionable for me. Why not follow vocal ?
  7. 00:30:919 (2,3,4,1,2,3) - This rhythm is unfavorable in mapset without Easy diff. Please changed other pattern.
  8. 00:33:470 (1) - Spinner bonus 7000. I think too short spinner. please changed slider.
  9. 00:53:572 (2) - same as 00:25:000 (3) -
  10. 00:57:858 (5,6,1) - Same as above. changed rhythm.
  11. 01:06:429 (2,3,4,5) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  12. 01:09:898 (2) - same as 00:25:000 (3) -
  13. 01:20:511 (2) - same as 00:25:000 (3) -
  14. 01:24:592 (5) - same as 00:25:000 (3) -
  15. 01:26:225 (2) - same as 00:25:000 (3) -
  16. 01:28:470 (6,1) - changed before your pattern ?
  17. 01:44:796 (4,1) - Same as above.
  18. 01:46:021 (3,4) - More better rhythm,follow with lyrics,like this.
  19. 01:51:735 (1,2,3) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  20. 01:56:633 (4,5,1) - same as 00:57:858 (5,6,1) -
  21. 01:59:082 (3,4) - same as 01:28:470 (6,1) -
  22. 02:01:327 (8) - same as 00:25:000 (3) -
  23. 02:02:755 (4) - nazi. missing distance snap. please fix it.
  24. 02:04:796 (1,2,3) - same as 01:51:735 (1,2,3) -
  25. 02:26:021 - ~ 02:29:286 - This spacing is really awkward. please mapping this.
  26. 02:29:286 (1,2,3,1) - This rhythm is unfavorable in mapset without Easy diff. Please changed other pattern.
  27. 02:59:490 (4,5,1) - Same as above.
  28. 03:09:694 (3,1) - same as 01:28:470 (6,1) -
  29. 03:17:041 (2,3,4) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  30. 03:27:245 (3,4) - same as 01:28:470 (6,1) -
  31. 03:29:694 (1,2,3) - This rhythm is unfavorable in mapset without Easy diff. Please changed other pattern.
  32. 03:39:082 (5,1) - same as 01:28:470 (6,1) -
  33. 03:43:572 (3,4) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  34. 03:46:021 (1,2,3) - same as 01:51:735 (1,2,3) -
  35. 03:49:694 (2,3,4) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  36. 03:59:082 (1,2,3) - same as 01:51:735 (1,2,3) -
  37. 04:00:511 (4,5) - more better rhythm imo.
I think Normal diff needs more work =w=
other diff check soon sorry! ;w;
Omg Thx for seeing so much effort to my map!!!
I really appreciate this mod. Fixed all in the mod!
Yea no need to hurry, I'll wait for other diffs :)
Topic Starter
Santtu
Added new hitsounds, I hope those fit nicely to this map in your opinion.
Topic Starter
Santtu

Satellite wrote:

[Hard]
  1. AR changed 7 better. Normal diff AR4 -> AR7.5 diff spread too bad.
  2. 00:02:755 (2,3,4,5,6) - placement suggestion
  3. 00:20:715 (3,4) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  4. 01:14:388 (1) - Mmm. I think remove note better.
  5. 01:24:592 (2,3) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  6. 01:36:429 (2,3) - same as above.
  7. 01:48:062 (4,5,1,2) - unreadable spacing. you are mistake here? yea, it seems to be a mistake ;w;
  8. 01:49:490 (5,6) - More better rhythm,follow with lyrics,like this.
  9. 01:59:286 (5,6) - same as above. ( same rhythm
  10. 02:03:368 (2,3) - More better rhythm,follow with lyrics,like this.
  11. 02:04:184 (5,6) - same as above. ( same rhythm
  12. 02:07:653 (4,5) - missing distance snap
  13. 02:25:613 (6,7) - please changed your pattern 02:22:143 (4,5,1) -
  14. 03:56:633 (4,5) - This spacing is really awkward. please changed rhythm / pattern.
  15. 04:03:980 (1) - please reduce tick clap sound. not much here. yea it was already done
Hard diff. rhythm are fine to me. placement and hitsound needs more work imo.
sorry. insane diff check later. good luck!
Thx for modding hard diff!
lanes with no comment = fixed!
Satellite
before check : p/4710118

[General]
  1. Next check ~
[Normal]
  1. Please do not change speed of Slider. for diff spread.
  2. 00:41:123 (4) - Missing Distance Snap
  3. 00:56:225 (1) - Being piled up is unfavorable on Normal diff
  4. 01:07:041 (3,4,5) - More better rhythm,follow with lyrics,like this.
  5. 01:21:939 (5,1,2) - Cool pattern, but the flow feels a bit blah. Try an arrange like this. and More better rhythm,follow with lyrics,like this.

  6. 01:26:837 (3,4) - More better rhythm,follow with lyrics,like this.
  7. 02:26:837 - make 1/1 slider
  8. 02:28:470 - make 1/1 slider
[Hard]
  1. 00:21:327 (5) - remove note. because not follow melody this note.
  2. 00:49:286 (4,1,2,3,4) - More better rhythm,follow with lyrics,like this.
  3. 01:41:123 (3,4) - move x238 y260 for ds
  4. 01:48:062 (4,5) - changed 1/2 slider better. for you r pattern.
  5. 02:31:327 (3,4) - not fit on rhythm. More better rhythm,follow with lyrics,like this.
  6. 02:37:449 (1,2) - It's an overmapped. please changed follow a melody.
  7. 03:22:347 (3,4) - Overmapped. changed this.
Normal and Hard diff need 2~3gets more mod imo. because still requires improvement.
If you want a bubbled. please don't give up! I'll want to support senya. Catharsis diff checked later sorry.
Topic Starter
Santtu

Satellite wrote:

before check : p/4710118

[General]
  1. Next check ~
[Normal]
  1. Please do not change speed of Slider. for diff spread.
  2. 00:41:123 (4) - Missing Distance Snap
  3. 00:56:225 (1) - Being piled up is unfavorable on Normal diff
  4. 01:07:041 (3,4,5) - More better rhythm,follow with lyrics,like this.
  5. 01:21:939 (5,1,2) - Cool pattern, but the flow feels a bit blah. Try an arrange like this. and More better rhythm,follow with lyrics,like this.

  6. 01:26:837 (3,4) - More better rhythm,follow with lyrics,like this.
  7. 02:26:837 - make 1/1 slider
  8. 02:28:470 - make 1/1 slider
[Hard]
  1. 00:21:327 (5) - remove note. because not follow melody this note.
  2. 00:49:286 (4,1,2,3,4) - More better rhythm,follow with lyrics,like this.
  3. 01:41:123 (3,4) - move x238 y260 for ds
  4. 01:48:062 (4,5) - changed 1/2 slider better. for you r pattern.
  5. 02:31:327 (3,4) - not fit on rhythm. More better rhythm,follow with lyrics,like this.
  6. 02:37:449 (1,2) - It's an overmapped. please changed follow a melody. To my mind those are not overmapping at all, but the pro knows ;W;
  7. 03:22:347 (3,4) - Overmapped. changed this. ^, but fixed!
Normal and Hard diff need 2~3gets more mod imo. because still requires improvement.
If you want a bubbled. please don't give up! I'll want to support senya. Catharsis diff checked later sorry.
Thank you for modding once again!!1!
No comment = fixed!
Narcissu
i random download map when pending …… i don't want to see this map again :?

[Catharsis]

00:16:225 (5,1) - it's syncopated rhythms , downbeat here → 00:16:225 - ← you should add finish and NC here not 00:17:041 - , if you think the combo too long , you chould add nc 00:17:858 - too

00:19:490 (1) - it's 1/6 , of course 1/4 slider easy to FC , use 1/6 reversearrow slider or 1/3 slider if you want follow the drum and avoid inflexible QAT

00:30:102 (1,2) - e …… i prefer use click when voice ↓↓↓



01:59:898 - ^ , here need click and NC (downbeat),slider tail a bit …… e ……

02:39:082 (1) - 1/2 better ??

02:44:082 - in fact none can see the Storyboard because spinner lol

senya no more touhou …… C89 all Collection
Topic Starter
Santtu

Narcissu wrote:

i random download map when pending …… i don't want to see this map again :?

[Catharsis]

00:16:225 (5,1) - it's syncopated rhythms , downbeat here → 00:16:225 - ← you should add finish and NC here not 00:17:041 - , if you think the combo too long , you chould add nc 00:17:858 - too Okay, I hope I fixed it right >_>

00:19:490 (1) - it's 1/6 , of course 1/4 slider easy to FC , use 1/6 reversearrow slider or 1/3 slider if you want follow the drum and avoid inflexible QAT Is it really? well it works, I'll see what Satellite will say!

00:30:102 (1,2) - e …… i prefer use click when voice ↓↓↓ true true, fixed it bit own way!



01:59:898 - ^ , here need click and NC (downbeat),slider tail a bit …… e ……okay

02:39:082 (1) - 1/2 better ?? nah, not really feeling it, since the guitar does right the sound and I want to follow it a bit

02:44:082 - in fact none can see the Storyboard because spinner lol It depends, if you have custom spinner, you might, otherwise it's not my fault they won't see it.

senya no more touhou …… C89 all Collection
Thx for modding! (again) ^^
not giving kudos since you already have had one.
Hazu-
Hi, m4m for #modreqs
I'm sorry for being so short and my bad english, it was the only thing I found.

[Normal]
  1. 00:07:653 (2,3,4) - I think it would be better this
  2. 00:10:511 (1,2) - ^ Same, Image
  3. 00:21:531 - Here's a too prominent sound, like this
  4. 00:30:919 (2) - It would be better to finish the slider in 00:31:327 - although I'm not sure...
  5. 02:02:347 (2,3) - Replaced by a slider and remove 02:02:755 (3) - like this (^ although I'm not sure...)
[Hard]
  1. 00:38:266 (1) - Why do you use such large jumps in such a slow section? Ctrl + G?
  2. 01:55:409 (2) - Why you use 1/6? This isn't a triple? (Catharsis)
  3. 02:08:470 (3) - ^ (Catharsis)

Good luck~
Kami-senpai
M4M from thine queue.

Let's roll.

General

I'm fairly certain your storyboard isn't finished yet, but just as a reminder, lyrics are great to have and changing the picture throughout would make it much more interesting.

Catharsis
SPOILER
00:02:551 (2,5) - Stack these two
00:02:551 (2,5) - These would feel better stacked as well
00:19:490 (1,2,3) - Since these are 1/6 spacing, having three mini kick sliders is fairly hard to read. It does sound like the drum in the music is indeed 1/6, so my suggestion would be to just make this one single mini kick slider with 1/6. Otherwise, make these 1/4 mini single sliders
00:29:286 (3,4,1,2) - Rotate these about -20 degrees so the first slider looks more in line with the circle before it.
00:36:123 (6,7,8,9) - Also rotate these a bit so it doesn't curve up then down. It should keep in line with the slider before since thats what the rest of your slider-to-streams look.
00:40:306 (3,7) - These could be stacked, but not totally necessary
00:59:082 (3,4) - Seem a little out of place with the NC jumps right before. Would be better to continue that jump pattern and NC this
01:09:694 (3,4,5,6) - Would look much better if you ctrl + j the whole stream and rotated it so it is concave up, then moved it to the downward slider so its like a sharp turn.
01:22:347 (1) - Rotate this slightly so it's in line with the jump right before
01:48:470 (1,3) - Stack these.
02:22:755 (1,2,3,4) - Throughout this whole section, there is a guitar solo like thing in the music. However, your circles are fairly boring, just 1/2 spaced circles and sliders. I know the solo is quite simple, so my suggestion, which might be a bit hard to do, is to use hitsounds to create a drum so to go along with it. Not completely necessary, but I think it would be amazing.
02:30:102 (7) - Rotate this a tad to keep in line with jump
02:56:225 (1,2,3,4,1,2,3,4) - I see that you want to do a jump stream here. The problem is that the gap is too small to be noticeable as a jump stream but it is too big to be a continuous stream. Move 02:56:633 (1,2,3,4) - to x:344 y:236 and rotate it a tad for it to look better.
03:52:347 (4,1) - Stack these two, cuz it's hard to read
04:12:245 (1) - Spinner is way too long. End at 4:17:041 or 4:18:674 at the very latest.

Hard
SPOILER
01:03:164 (3) - Rotate a bit to keep in line
01:07:041 (1) - Move down just a tad to keep in line
01:10:306 (4) - I think you should add a circle right after this at big white tick and start spinner after that
02:01:327 (6,3) - Maybe this is pushing it a bit, but these should be stacked (?)
02:18:878 (4) - Bad practice to end slider on big white tick
I think you can map the end a bit too.
Overall, can't really find anything for your Hard, besides that some stuff isn't in line with each other (but that just might be my OCD kicking in).

Seems like a fun map! Kancolle is best waifu mine. Kongou for life.
Makeli
No siis nämä doujin jutskat kuuluu mun kirjoos sinne anime yms. juttuun mutta menkööt :D
Niin sain itte valita kielen millä modaan niin ruotsi/saksa?
Nagato paras

Catharsis
No siis mun mielestä suurin ongelma täs on, että sä et anna tietyille äänille sitä painotusta mitä ne ansaitsee/tarttee. Eli siis se, että sulla on kaikki distance snapattynä samalle distanssille. Toki kyllä kai insane nyt vielä saa olla täysin distance snapattu. Itte en vain satu tykkäämään siitä.
00:00:715 (1) - siis sä käytät 1.0x sv:tä näin rauhallises kohdas. Se ei oikeen mun miälestä tunnu sopivan, että sä sitte käytät samaa sv:tä paljo menevämmäs kohdas
00:32:551 (3) - tää pelais paremmin jos ctrl+g. Mutta triple nyt ei sattuneesta syystä pelaa paremmin ctrl+g
00:36:123 (6,7,8,9) - Näin ei näin
00:43:572 (1) - mun mielestä streamit ei tartte tällääsiä nc:tä ellei se sitten ihan oikiasti sovi musiikkiin ja tällä hetkellä siinä on vain yksi virvelin isku joka ei paljoa lämmitä
00:44:388 (1) - turha nc täs kans
02:08:062 (1) - stäkki vie kaiken painotuksen pois tästä
02:34:184 (1) - eikö olisi järkevämpää lopettaa tää slideri valkooseen tikkiin niin saa tuan virvelin iskun hitsoundattua "järkevämmin" ja punaaselle tikille lisää niitä klikattavia ympyröitä
02:37:858 (1) - tässä nyt on hyvä streami nc. Kitara "muuttuu" ja silloon nc anta hyvän painotuksen sille.
03:23:572 (2,3,4) - jos nyt aivan täysin musiikkia kuunnellaan niin eikö näitten pitääsi oll triplejä?
03:26:225 (2) - tää on vähä jännää että sä yhtäkkiä lämäät tänne tällääsen jättilääshypyn

Jotenki tuntuu siltä, että kaikki sun sliderplacementit ei oikeen toimi täs. Esim. 01:52:551 (6) - tuntuu jotenki erittäin oudolta heittää tälläänen, että eka mennään ylöspäin ja sitten flow muuttuu aivan hulluna ja yhtäkkiä alaspäin kun tässä voi toimia vain tälläänen simppeli patterni

vaikea
00:03:164 (3,4,5,6) - mä en oo ihan varma onko tällaaset patternit ihan järkeviä hard tason mapeis
00:35:817 (1) - täs kans mitä mä sanoin jo insanes
00:36:633 (1) - tää taas ei tunnu sopivan musiikkiin muuten vain
00:38:266 (1) - pls
01:53:776 - jotenki hirveen randomia, että täs ei oo mitään vaikka biisis ihan selvästi on mapattavaa
02:06:837 - ^
03:30919 - ^
03:43:980 - ^
04:05:613 (1) - kyllä sen spinnerin vois varmaan tännekkin loppuun lisätä

normaali
00:36:633 (3) - ei tunnu taas sopivan musiikkiin
joo siistii
osaan modata e/n/h erittäin hyvin.
Topic Starter
Santtu

Siiilver wrote:

Hi, m4m for #modreqs
I'm sorry for being so short and my bad english, it was the only thing I found.

[Normal]
  1. 00:07:653 (2,3,4) - I think it would be better this
  2. 00:10:511 (1,2) - ^ Same, Image Here it doesn't seem to fit imo
  3. 00:21:531 - Here's a too prominent sound, like this
  4. 00:30:919 (2) - It would be better to finish the slider in 00:31:327 - although I'm not sure... Im following holding voice, so no
  5. 02:02:347 (2,3) - Replaced by a slider and remove 02:02:755 (3) - like this (^ although I'm not sure...)
[Hard]
  1. 00:38:266 (1) - Why do you use such large jumps in such a slow section? Ctrl + G? OOOOOOOOOOOPs it was a mistake!! It should not be like that XD
  2. 01:55:409 (2) - Why you use 1/6? This isn't a triple? (Catharsis) Tbh, I don't know what the fu is this rhythm anymore. Ppl are says that it is 1/4, then 1/6, and now 1/3...... I need to ask more opinions about this. Changed it to 1/4 triple cause it imo best rhythm that fits there.
  3. 02:08:470 (3) - ^ (Catharsis)

Good luck~

Kami-senpai wrote:

M4M from thine queue.

Let's roll.

General

I'm fairly certain your storyboard isn't finished yet, but just as a reminder, lyrics are great to have and changing the picture throughout would make it much more interesting.

Catharsis
SPOILER
00:02:551 (2,5) - Stack these two Eeeh, I don't see a reason why to stack
00:02:551 (2,5) - These would feel better stacked as well same think twice :P
00:19:490 (1,2,3) - Since these are 1/6 spacing, having three mini kick sliders is fairly hard to read. It does sound like the drum in the music is indeed 1/6, so my suggestion would be to just make this one single mini kick slider with 1/6. Otherwise, make these 1/4 mini single sliders hmm. maybe...
00:29:286 (3,4,1,2) - Rotate these about -20 degrees so the first slider looks more in line with the circle before it.
00:36:123 (6,7,8,9) - Also rotate these a bit so it doesn't curve up then down. It should keep in line with the slider before since thats what the rest of your slider-to-streams look.
00:40:306 (3,7) - These could be stacked, but not totally necessary Not really necessary
00:59:082 (3,4) - Seem a little out of place with the NC jumps right before. Would be better to continue that jump pattern and NC this
01:09:694 (3,4,5,6) - Would look much better if you ctrl + j the whole stream and rotated it so it is concave up, then moved it to the downward slider so its like a sharp turn.
01:22:347 (1) - Rotate this slightly so it's in line with the jump right before
01:48:470 (1,3) - Stack these. It would make them look messy.
02:22:755 (1,2,3,4) - Throughout this whole section, there is a guitar solo like thing in the music. However, your circles are fairly boring, just 1/2 spaced circles and sliders. I know the solo is quite simple, so my suggestion, which might be a bit hard to do, is to use hitsounds to create a drum so to go along with it. Not completely necessary, but I think it would be amazing. hmm, I hope I understood you right, changed rhythm a bit
02:30:102 (7) - Rotate this a tad to keep in line with jump The slider is mirrored from (8) so it's not needed.
02:56:225 (1,2,3,4,1,2,3,4) - I see that you want to do a jump stream here. The problem is that the gap is too small to be noticeable as a jump stream but it is too big to be a continuous stream. Move 02:56:633 (1,2,3,4) - to x:344 y:236 and rotate it a tad for it to look better.
03:52:347 (4,1) - Stack these two, cuz it's hard to read is it? Maybe it is but then it would look bit boring @_@
04:12:245 (1) - Spinner is way too long. End at 4:17:041 or 4:18:674 at the very latest. No it isn't! If you put volume up, you can hear that music end right at that point. I used to had it shorter...

Hard
SPOILER
01:03:164 (3) - Rotate a bit to keep in line It doesn't matter there tbh
01:07:041 (1) - Move down just a tad to keep in line There it would ruin next jump and I like that it is bit higher that previous object
01:10:306 (4) - I think you should add a circle right after this at big white tick and start spinner after that it's fine for now
02:01:327 (6,3) - Maybe this is pushing it a bit, but these should be stacked (?)
02:18:878 (4) - Bad practice to end slider on big white tick
I think you can map the end a bit too.
Overall, can't really find anything for your Hard, besides that some stuff isn't in line with each other (but that just might be my OCD kicking in).

Seems like a fun map! Kancolle is best waifu mine. Kongou for life.

Maakkeli wrote:

No siis nämä doujin jutskat kuuluu mun kirjoos sinne anime yms. juttuun mutta menkööt :D
Niin sain itte valita kielen millä modaan niin ruotsi/saksa?
Nagato paras

Catharsis
No siis mun mielestä suurin ongelma täs on, että sä et anna tietyille äänille sitä painotusta mitä ne ansaitsee/tarttee. Eli siis se, että sulla on kaikki distance snapattynä samalle distanssille. Toki kyllä kai insane nyt vielä saa olla täysin distance snapattu. Itte en vain satu tykkäämään siitä.
00:00:715 (1) - siis sä käytät 1.0x sv:tä näin rauhallises kohdas. Se ei oikeen mun miälestä tunnu sopivan, että sä sitte käytät samaa sv:tä paljo menevämmäs kohdas hmm okei mä kokeilen nyt sit tota 0,75svtä.
00:32:551 (3) - tää pelais paremmin jos ctrl+g. Mutta triple nyt ei sattuneesta syystä pelaa paremmin ctrl+g ehkä mä ymmärsin tän
00:36:123 (6,7,8,9) - Näin ei näin joo korjattu
00:43:572 (1) - mun mielestä streamit ei tartte tällääsiä nc:tä ellei se sitten ihan oikiasti sovi musiikkiin ja tällä hetkellä siinä on vain yksi virvelin isku joka ei paljoa lämmitä nii, no se on vaa siks et se on helpompi lukee, katotaa mitä aijon tehä asialle
00:44:388 (1) - turha nc täs kans juu
02:08:062 (1) - stäkki vie kaiken painotuksen pois tästä toivottavasti se on nyt paremmin
02:34:184 (1) - eikö olisi järkevämpää lopettaa tää slideri valkooseen tikkiin niin saa tuan virvelin iskun hitsoundattua "järkevämmin" ja punaaselle tikille lisää niitä klikattavia ympyröitä jep
02:37:858 (1) - tässä nyt on hyvä streami nc. Kitara "muuttuu" ja silloon nc anta hyvän painotuksen sille. kiva :D
03:23:572 (2,3,4) - jos nyt aivan täysin musiikkia kuunnellaan niin eikö näitten pitääsi oll triplejä? totta, korjattu
03:26:225 (2) - tää on vähä jännää että sä yhtäkkiä lämäät tänne tällääsen jättilääshypyn No siiis täähä on kappaleen climax kohta eli se kohta mistä lähetään kohti loppua, joten se jotenkii kutsuu isoon hyppyyn. Jos tää on jotenkii liian iso, teen siit kyl pienemmän :o

Jotenki tuntuu siltä, että kaikki sun sliderplacementit ei oikeen toimi täs. Esim. 01:52:551 (6) - tuntuu jotenki erittäin oudolta heittää tälläänen, että eka mennään ylöspäin ja sitten flow muuttuu aivan hulluna ja yhtäkkiä alaspäin kun tässä voi toimia vain tälläänen simppeli patterni teen parhaani jotta ne on hyviä >_>

vaikea
00:03:164 (3,4,5,6) - mä en oo ihan varma onko tällaaset patternit ihan järkeviä hard tason mapeis se tais olla vaa vahinko et ne on vääräs järjestyksessä xD
00:35:817 (1) - täs kans mitä mä sanoin jo insanes -
00:36:633 (1) - tää taas ei tunnu sopivan musiikkiin muuten vain -
00:38:266 (1) - pls Joo mä korjaan tän ja noi kaks ylempää oikein ja teen muutenkii jonkin moisen parannuksen tähän osaan :d
01:53:776 - jotenki hirveen randomia, että täs ei oo mitään vaikka biisis ihan selvästi on mapattavaa
02:06:837 - ^ -
03:30919 - ^ -
03:43:980 - ^ se on siksi, koska mä seuraan enimmäkseen laulajaa, joten se on ihan ok jättää vähän taukoa hardissa toisin kuin vaikeimmissa tasoissa
04:05:613 (1) - kyllä sen spinnerin vois varmaan tännekkin loppuun lisätä ehkä, ehkä ei, en tiiä oikee D:

normaali
00:36:633 (3) - ei tunnu taas sopivan musiikkiin aijaa, must se sopii toho normaalii ohi ookoosti D:
joo siistii
osaan modata e/n/h erittäin hyvin. ei hätää, catharsis tarvitsi eniten modeja! xd
Thank you so much for modding!!
(no comment = fixed)
Satellite
[SB]
  1. Storyboard image file dimensions are more than allowed maximum ( 640x1440 or 1920x480 for scrolling images) or (1366x768)
    {sb\yamato.jpg} (1626x1080)
[Normal]
  1. 00:07:245 (1,2) - missing ds
[Catharsis]
  1. AR8.9 is too high. so I think AR8.5 better.
Topic Starter
Santtu

Satellite wrote:

[SB]
  1. Storyboard image file dimensions are more than allowed maximum ( 640x1440 or 1920x480 for scrolling images) or (1366x768)
    {sb\yamato.jpg} (1626x1080)
[Normal]
  1. 00:07:245 (1,2) - missing ds
[Catharsis]
  1. AR8.9 is too high. so I think AR8.5 better.
Fixed all!
Satellite
recheck and looks fine to me. so bubbled ~

log
00:27 smsh150: heh, I didn't even need to call you back xD
00:27 Satellite: ah
00:27 *Satellite is editing [http://osu.ppy.sh/b/630879 senya - Shuuen no Kagayaki [Catharsis]]
00:27 Satellite: 01:10:000 (6,7) - missing ds
00:27 Satellite: 02:15:409 (4) - add Nc
00:28 smsh150: Tbh It's made on purpose :o
00:29 smsh150: But as BN I'll do what you say :P
00:29 Satellite: 02:34:185 (1) - Hard to see remake slider
00:29 Satellite: missing ds ?
00:29 smsh150: yep
00:29 Satellite: This spacing is really awkward imo.
00:30 Satellite: A little strange lol
00:30 smsh150: Yea, I fix that
00:32 Satellite: 02:37:449 (1,2,3,4,1,2,3,4) - overmapped
00:32 Satellite: it's unrankable imo
00:32 Satellite: so changed rhythm
00:32 Satellite: http://puu.sh/nAr1h/962fc7478c.jpg
00:35 smsh150: Is that really?
00:35 Satellite: yeah not 1/4 stream rhythm
00:35 smsh150: I have always thought that it was a stream
00:35 Satellite: so should be remove
00:35 Satellite: 02:37:551 (2,2) - this notes overmapped
00:35 smsh150: Okay then
00:38 smsh150: Fixed
00:38 smsh150: anything else? :o
00:38 Satellite: that's all
00:39 smsh150: Can I ask you a question about my map?
00:39 Satellite: eh ?
00:39 smsh150: 02:32:960 (1) - Is this okay?
00:39 Satellite: i think
00:39 Satellite: no problem this placement.
00:40 smsh150: Good :D
00:41 Satellite: Hard
00:41 Satellite: 03:17:450 (1) - remove Nc
00:41 Satellite: 04:07:246 (1) - remove Finish
00:41 smsh150: Hm I think that is mistake, D: Fixed
00:42 Satellite: I love you r Hard map
00:42 smsh150: D: REally?
00:42 Satellite: yeah great
00:42 smsh150: Why is it so lovely?
00:43 Satellite: awesome placement pattern
00:43 smsh150: Aah thx
00:43 smsh150: cute >_<
00:44 Satellite: 03:55:817 (1,1,1) - Hard
00:44 Satellite: Finish
00:44 Satellite: changed
00:44 Satellite: whistle please
00:44 Satellite: too noisy
00:44 Satellite: ah
00:44 Satellite: sorry Normal
00:44 Satellite: diff
00:45 Satellite: Hard diff too 03:55:817 (1,1,1) -
00:45 Satellite: Catharsis diff too 03:55:817 (1,1,1) -
00:45 Satellite: That's all call me back :>
00:45 smsh150: Alright, ma'am.
00:49 smsh150: Updated ^^

GL :3
-Mo-
Here we go
Here we go
Here we go
LigerZero


No kudosu

Tags added "mayumi morinaga" for real name senya

Ok i'm waiting to ranked....
Topic Starter
Santtu

LigerZero wrote:



No kudosu

Tags added "mayumi morinaga" for real name senya

Ok i'm waiting to ranked....
Well, if you insist ._.

Good bye my bubble ;W;

Satellite
pon
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