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Rita - Aka no Sora

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Total Posts
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Topic Starter
Citrus
This beatmap was submitted using in-game submission on 2021年6月19日 at 23:26:03

Artist: Rita
Title: Aka no Sora
Source: 鬼うた。
Tags: BakaHuang Axey 130cm U-ma 〜鬼が来たりて、甘えさせろとのたもうた。〜 鬼宴 -oniuta- 新井健史
BPM: 85
Filesize: 21593kb
Play Time: 02:08
Difficulties Available:
  1. Axey's Hard (2.93 stars, 260 notes)
  2. Insane (3.96 stars, 426 notes)
  3. Normal (1.79 stars, 168 notes)
Download: Rita - Aka no Sora
Download: Rita - Aka no Sora (no video)
Information: Scores/Beatmap Listing
---------------
Hard by Axey

于是Citrus再次点开了Edit......
Axey
现在这id也要放tag里的啦!
wajinshu
random small mod
General
01:48:074 - kiai end please

Axey's Hard
00:14:412 - circle or 00:14:059 - 00:14:412 - slider
00:25:683 - end slider and 00:25:900 - circle
01:56:117 - would be better
01:58:509 - 01:58:726 - end
01:58:835 - сircle
02:00:574 - circle
Topic Starter
Citrus

wajinshu wrote:

random small mod
General
01:48:074 - kiai end please Using kiai at 01:48:074 - looks better,so I end kiai at 01:47:965 - and 01:48:183 -
Fixed
Thank you very much~
Shira
nice song ~
from my queue

[Normal]
didnt find any problems but in the beginning how about using the right side more .-.

[Hard]
00:36:770 - why not map here
00:21:770 (2) - not a fan of this :') but your choice
01:05:683 (4,5) - put this higher maybe ?
01:31:987 (7,8,1) - kinda hard to read ?
01:48:726 - map ?
wee imo there was a lot of off beats but hey, its your choice c:

[Insane]
dont like the cs but your choice
00:09:295 (5,6) - doesnt match rhythm imo
00:17:412 (2) - move this since its kinda hard to read ?
00:17:942 (4,5) - ^
00:37:204 - map ?
01:03:291 (2) - move ?
01:48:726 - map ?
overall, idk everything was kinda close together

[Conclusion]
you have a nice map !
i can see it getting ranked ~
remember, you dont have to do everything i say, just map how you want ~
Topic Starter
Citrus

Maphi wrote:

nice song ~
from my queue

[Normal]
didnt find any problems but in the beginning how about using the right side more .-. Fixed

[Insane]
dont like the cs but your choice
00:09:295 (5,6) - doesnt match rhythm imo Fixed,removed 00:09:295 (5) -
00:17:412 (2) - move this since its kinda hard to read ? I want to keep this
00:17:942 (4,5) - ^ ^
00:37:204 - map ? No need to map here
01:03:291 (2) - move ? Same as above
01:48:726 - map ? ^
overall, idk everything was kinda close together

[Conclusion]
you have a nice map !
i can see it getting ranked ~
remember, you dont have to do everything i say, just map how you want ~
Thank you very much~
Chibi Maruko
Hai! From Modding Queue

The video some boy and girl are couple :/. Then, I won't watch it again! :o . U know, Im 12 years old

Insane
  • 00:18:295 (5) - NC
    00:24:378 (1) - Remove dat nc. Then, move to 00:24:596
    00:36:770 - Add note
    00:38:509 (3) - NC
    00:39:378 - Add note
    00:51:987 (1) - Why new combo
    01:15:465 (4) - NC if u want
    01:21:987 (5) - ^
    01:53:074 - Add note
Topic Starter
Citrus

Chibi Maruko wrote:

Hai! From Modding Queue

The video some boy and girl are couple :/. Then, I won't watch it again! :o . U know, Im 12 years old

Insane
  • 00:18:295 (5) - NC I want to keep this
    00:24:378 (1) - Remove dat nc. Then, move to 00:24:596 ^
    00:36:770 - Add note No need to add note here
    00:38:509 (3) - NC Fixed
    00:39:378 - Add note Same as above
    00:51:987 (1) - Why new combo No change
    01:15:465 (4) - NC if u want NC at 01:16:770 looks better
    01:21:987 (5) - ^ No need to NC
    01:53:074 - Add note Tried but no change,I think it's better to keep 01:53:074 empty,just like 02:00:031
Thank you very much~
Kyle Y


Normal
00:01:353 (2) - I suggest ctrl+g this one, seems better flowing, but in fact maybe both are okay.
00:11:942 - you really like to use reverse slider to skip strong beat, this is not single case. Normally strong beat, mainly big tick need to use clickable things, and prevent slider end. Of course big tick not always is strong beat, just like 00:03:471 - you can just keep slider end here.
00:34:161 (2,1) - overlapping reverse arrow, which may cause unrankable. osu is a rhythm game, but at least mapper has the responsibility to provide a clear map for players, especially new player. If you overlap the reverse arrow, players may misread this as without reverse.
00:36:335 - suggested 1/1 slider here, there is a stream slider here until 00:36:770 -. (same case as 02:03:291 - )
00:52:422 - strong beat problem

nc problem in this diff, normally Normal diff use 8 beat one nc, which mean nc every 2 big white tick.
For example, nc at 00:06:295 - 00:11:942 - etc
nc position better to keep constant in Easy, Normal.
Also, if that white tick is nc-ed, then it is better to have clickable things as usually these are strong beats.

Hard
00:36:335 - change to 1/8 stream?
00:53:291 (3) - This slider break the feel for this part, for the feeling problem, it is hard to explain the reason why
00:59:378 (1,1) - too close, seperate a little more seems look better
01:20:248 (1,2,3) - in fact suddently change to 3/4 snapping quite hard to catch, of course this is not a problem in Hard diff or even Insane diff, if you want to make a easier one, just change to 3/4 reverse still okay (I prefer the latter one)
01:31:552 (4,5,6) - triple is not really common in Hard diff, if you listen clearly, 01:31:878 -(01:42:313 - ) here still a stream sound, maybe you can try this

It looks hard diff more, (slider end for the stream)
02:02:857 (2) - try this?


Insane
first, I would like to ask the reason why CS 5 is used in this map? I think low star Insane CS=4 is better
00:08:765 (4) - this rhyme is more commonly used

00:13:177 - 00:26:226 - why mute the slider end? if you think it is weird to use extented slider here, then do not use it. imo, this extented slider can preserved but remove the green line (10% volume) it sounds better. Extented slider end do not need to mute.
00:36:335 (7) - 02:03:291 (7) - reverse once to 00:36:770 - (02:03:726 - )
00:42:313 (2) - why? here do not have beat sound or other vocal sound, if you use slider extendedly, I still think it is okay, but not circle.
01:02:857 (1,2) - quite misleading, this spacing seems 1/2 and 01:03:291 (2,3) - this spacing seems 1/1, but the truth is reversed.
01:07:639 (1) - I like to use extented slider to enter a strong beat, just like here. optional to change
still don't know why CS=5, CS can increase stars, but increase the difficulties also. For your map, it is not hard to read even if CS=4. If you use CS=5, the map seems too empty with a lot of space unused while playing, even if the general. Please use EVERY space and corner provided.

If you have any question in my modding, please feel free to find me in anyway except knocking my door.
Thanks.
Topic Starter
Citrus

Kyle Y wrote:



Normal
00:01:353 (2) - I suggest ctrl+g this one, seems better flowing, but in fact maybe both are okay. I want to keep it
00:11:942 - you really like to use reverse slider to skip strong beat, this is not single case. Normally strong beat, mainly big tick need to use clickable things, and prevent slider end. Of course big tick not always is strong beat, just like 00:03:471 - you can just keep slider end here. They look fine,no need to change
00:34:161 (2,1) - overlapping reverse arrow, which may cause unrankable. osu is a rhythm game, but at least mapper has the responsibility to provide a clear map for players, especially new player. If you overlap the reverse arrow, players may misread this as without reverse. Fixed
00:36:335 - suggested 1/1 slider here, there is a stream slider here until 00:36:770 -. (same case as 02:03:291 - ) Not necessary
00:52:422 - strong beat problem Same as above

nc problem in this diff, normally Normal diff use 8 beat one nc, which mean nc every 2 big white tick.
For example, nc at 00:06:295 - 00:11:942 - etc
nc position better to keep constant in Easy, Normal.
Also, if that white tick is nc-ed, then it is better to have clickable things as usually these are strong beats.
Seems a bit boring if NC every 2 big white tick

Insane
first, I would like to ask the reason why CS 5 is used in this map? I think low star Insane CS=4 is better I think CS 5 is suitable for SV 1.6 and DS 1.0X
00:08:765 (4) - this rhyme is more commonly used Fixed

00:13:177 - 00:26:226 - why mute the slider end? if you think it is weird to use extented slider here, then do not use it. imo, this extented slider can preserved but remove the green line (10% volume) it sounds better. Extented slider end do not need to mute. Don't agree with you,mute the slider end looks better
00:36:335 (7) - 02:03:291 (7) - reverse once to 00:36:770 - (02:03:726 - ) No need to do this
00:42:313 (2) - why? here do not have beat sound or other vocal sound, if you use slider extendedly, I still think it is okay, but not circle. Too long time between 00:41:987 (1) - and 00:42:422 (3) - for a Insane diff,so I use it to emphasize 00:42:422 (3) -
01:02:857 (1,2) - quite misleading, this spacing seems 1/2 and 01:03:291 (2,3) - this spacing seems 1/1, but the truth is reversed. Don't they look funny?
01:07:639 (1) - I like to use extented slider to enter a strong beat, just like here. optional to change
still don't know why CS=5, CS can increase stars, but increase the difficulties also. For your map, it is not hard to read even if CS=4. If you use CS=5, the map seems too empty with a lot of space unused while playing, even if the general. Please use EVERY space and corner provided.

If you have any question in my modding, please feel free to find me in anyway except knocking my door.
Thanks.
Thank you very much~
__Ag
瞎了 小白 你居然还活着 我以为afk了
Topic Starter
Citrus

__Ag wrote:

瞎了 小白 你居然还活着 我以为afk了
我差不多是条咸鱼了
BanchoBot
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