hi for M4M :v
Good luck with the map!
SPOILER
General
Missing an easy. Definitely missing another diff by you to meet ranking criteria so I suppose that would be the easy.
Could play around with the combo colors for this. First two work cuz blue is generic Mii outfit color and green probably cuz of the BG but the other two could be better IMO. Brown works well cuz it's also a default outfit color in the Mii editor thing and so is gray. So consider those :v
Remove widescreen support if you don't plan on having a storyboard.
00:04:505 (3,4) - the hitsounds here are different than 00:06:610 (1,2,3) - which should be the same since the pattern is the same musically.
00:09:241 (1,2,3) - Don't really like the way these hitsounds work. I don't know if you plan on using custom hitsounds but this doesn't really sound too good with the default hitsounds especially the claps on the head. It sounds way better with no additive hitsounds on the slider heads for these 3 notes.
00:30:515 (1,2,3,4,5) - Hitsounds for this don't sound so consistent. They're a bit random.
00:05:820 (2,3) - I feel like you should do what you did at 00:03:189 (1,2,3) - with the note into the 1/1 slider on the red note. For one it makes this similar rhythm consistent throughout which is really nice for a normal and also because from 00:06:083 - 00:06:610 - the note playing holds so it compliments the song a lot more this way.
Other than that no real issues.
No real issues. Maybe 00:34:725 (1) - Could be mapped but spinner works for this diff too I suppose.
I feel for a song as short and straight-forward as this you can channel your inner Irreversible and make this CS6 or CS6.5 hell even CS7 lol
(for that matter if he makes a GD he can call it Miireversible ok I'll stop now lol) But I highly suggest this change. Would make it very interesting :3
OD7.5 works a bit better IMO. Rhythm is simple and notes are very readable so higher OD wouldn't hurt.It also makes this not as free PP DT farm.
00:01:084 (1) - Very plain shape. Even a wavy slider would look better here. Also would be fine to omit this note altogether since this section is suuper quiet like I had to put up volume at 100% and lower effect sounds to 0 just to hear it :v
00:04:505 (3,4) - This feels a bit better to play as a slider/repeat mostly because it works well with 00:03:189 (1) - and since the volume here is still a bit quiet it makes it friendlier to play :v
00:07:399 (1,2,3) - This would be pretty nice if they were either snapped or very close like an anti-jump. It's intuitive because the instrument plays the same note three times so you can imply that with the closer note distance.
00:12:662 (1,2) - I guess this fine but since the drum doesn't really start yet a 1/1 slider (maybe even a slower SV one) would compliment the violin more imo.
00:14:240 (2) - So I don't know if you have plans on making a harder diff but if you plan on this being the hardest diff you could definitely follow that 1/16 (I think?) drum sound thing when it happens in some parts of the song like here for example. Still plays pretty well with a 1/16 slider/reverse here like a normal note. I think for this diff the way you have it is fine though but I could definitely see a higher diff with more focus on these notes (and maybe smaller CS :V )
00:19:888 (1) - I would move the slider end of this to snap over the long slider instead of the head because then the spacing would be more consistent and match the one from 00:15:291 (7,1) -
00:32:620 (1,2,3) - Same point as the one from 00:06:610 (1,2,3) - I suppose if you didn't want the stack you could make this a bigger distance spacing like you did back in the first part.
00:34:462 (1) - I think you could definitely map this much like you did the intro. Considering how this is a 38 second song and this is a 4 second spinner on an insane it feels pretty lame lol.
Map in general feels pretty plain. Sure it's only 30 seconds long but the entire map plays around the center with a lot of notes overlapping into previous notes. This is fine but in this case it messes with spacing and makes it go back around itself the entire song which also makes it feel like a hard. Symmetry is cool but the shapes and patterns are very stale so they make it feel like a 2012 map in that sense. Anyway I still think you should consider spacing it out more, higher CS maybe or at least making a higher diff to do this. Has potential but needs clean-up.
Also the hitsounds could use some work.
Missing an easy. Definitely missing another diff by you to meet ranking criteria so I suppose that would be the easy.
Could play around with the combo colors for this. First two work cuz blue is generic Mii outfit color and green probably cuz of the BG but the other two could be better IMO. Brown works well cuz it's also a default outfit color in the Mii editor thing and so is gray. So consider those :v
Remove widescreen support if you don't plan on having a storyboard.
00:04:505 (3,4) - the hitsounds here are different than 00:06:610 (1,2,3) - which should be the same since the pattern is the same musically.
00:09:241 (1,2,3) - Don't really like the way these hitsounds work. I don't know if you plan on using custom hitsounds but this doesn't really sound too good with the default hitsounds especially the claps on the head. It sounds way better with no additive hitsounds on the slider heads for these 3 notes.
00:30:515 (1,2,3,4,5) - Hitsounds for this don't sound so consistent. They're a bit random.
Sharkie's Normal
00:05:820 (2,3) - I feel like you should do what you did at 00:03:189 (1,2,3) - with the note into the 1/1 slider on the red note. For one it makes this similar rhythm consistent throughout which is really nice for a normal and also because from 00:06:083 - 00:06:610 - the note playing holds so it compliments the song a lot more this way.
Other than that no real issues.
Rizen's Hard
No real issues. Maybe 00:34:725 (1) - Could be mapped but spinner works for this diff too I suppose.
Miinsane
I feel for a song as short and straight-forward as this you can channel your inner Irreversible and make this CS6 or CS6.5 hell even CS7 lol
(for that matter if he makes a GD he can call it Miireversible ok I'll stop now lol) But I highly suggest this change. Would make it very interesting :3
OD7.5 works a bit better IMO. Rhythm is simple and notes are very readable so higher OD wouldn't hurt.
00:01:084 (1) - Very plain shape. Even a wavy slider would look better here. Also would be fine to omit this note altogether since this section is suuper quiet like I had to put up volume at 100% and lower effect sounds to 0 just to hear it :v
00:04:505 (3,4) - This feels a bit better to play as a slider/repeat mostly because it works well with 00:03:189 (1) - and since the volume here is still a bit quiet it makes it friendlier to play :v
00:07:399 (1,2,3) - This would be pretty nice if they were either snapped or very close like an anti-jump. It's intuitive because the instrument plays the same note three times so you can imply that with the closer note distance.
00:12:662 (1,2) - I guess this fine but since the drum doesn't really start yet a 1/1 slider (maybe even a slower SV one) would compliment the violin more imo.
00:14:240 (2) - So I don't know if you have plans on making a harder diff but if you plan on this being the hardest diff you could definitely follow that 1/16 (I think?) drum sound thing when it happens in some parts of the song like here for example. Still plays pretty well with a 1/16 slider/reverse here like a normal note. I think for this diff the way you have it is fine though but I could definitely see a higher diff with more focus on these notes (and maybe smaller CS :V )
00:19:888 (1) - I would move the slider end of this to snap over the long slider instead of the head because then the spacing would be more consistent and match the one from 00:15:291 (7,1) -
00:32:620 (1,2,3) - Same point as the one from 00:06:610 (1,2,3) - I suppose if you didn't want the stack you could make this a bigger distance spacing like you did back in the first part.
00:34:462 (1) - I think you could definitely map this much like you did the intro. Considering how this is a 38 second song and this is a 4 second spinner on an insane it feels pretty lame lol.
Map in general feels pretty plain. Sure it's only 30 seconds long but the entire map plays around the center with a lot of notes overlapping into previous notes. This is fine but in this case it messes with spacing and makes it go back around itself the entire song which also makes it feel like a hard. Symmetry is cool but the shapes and patterns are very stale so they make it feel like a 2012 map in that sense. Anyway I still think you should consider spacing it out more, higher CS maybe or at least making a higher diff to do this. Has potential but needs clean-up.
Also the hitsounds could use some work.
Good luck with the map!