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Traxell - Mii Channel Music (I Can Do Whatever I Want Becaus

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Topic Starter
Kuki

Peachtrees wrote:

M4M as requested c: c:

yadda yadda widescreen support lol

Miinsane

00:03:978 (2) - would much rather have this as a 1/1, there really is nothing to catch here on the white tick lots of people bugged me about this, fixed :)
00:32:620 (1,2,3) - could see these being spaced out a little more, perhaps similar to how 00:07:399 (1,2,3) - (though I supposed spacing them out a little less would be the way to go since they're a liiiitttle weaker) kept it the same as I made the spacing smaller since they weren't strong

Good Luck! thankssssss
Side
hi for M4M :v

SPOILER
General

Missing an easy. Definitely missing another diff by you to meet ranking criteria so I suppose that would be the easy.

Could play around with the combo colors for this. First two work cuz blue is generic Mii outfit color and green probably cuz of the BG but the other two could be better IMO. Brown works well cuz it's also a default outfit color in the Mii editor thing and so is gray. So consider those :v

Remove widescreen support if you don't plan on having a storyboard.

00:04:505 (3,4) - the hitsounds here are different than 00:06:610 (1,2,3) - which should be the same since the pattern is the same musically.

00:09:241 (1,2,3) - Don't really like the way these hitsounds work. I don't know if you plan on using custom hitsounds but this doesn't really sound too good with the default hitsounds especially the claps on the head. It sounds way better with no additive hitsounds on the slider heads for these 3 notes.

00:30:515 (1,2,3,4,5) - Hitsounds for this don't sound so consistent. They're a bit random.


Sharkie's Normal


00:05:820 (2,3) - I feel like you should do what you did at 00:03:189 (1,2,3) - with the note into the 1/1 slider on the red note. For one it makes this similar rhythm consistent throughout which is really nice for a normal and also because from 00:06:083 - 00:06:610 - the note playing holds so it compliments the song a lot more this way.

Other than that no real issues.


Rizen's Hard


No real issues. Maybe 00:34:725 (1) - Could be mapped but spinner works for this diff too I suppose.


Miinsane


I feel for a song as short and straight-forward as this you can channel your inner Irreversible and make this CS6 or CS6.5 hell even CS7 lol
(for that matter if he makes a GD he can call it Miireversible ok I'll stop now lol) But I highly suggest this change. Would make it very interesting :3

OD7.5 works a bit better IMO. Rhythm is simple and notes are very readable so higher OD wouldn't hurt. It also makes this not as free PP DT farm.

00:01:084 (1) - Very plain shape. Even a wavy slider would look better here. Also would be fine to omit this note altogether since this section is suuper quiet like I had to put up volume at 100% and lower effect sounds to 0 just to hear it :v

00:04:505 (3,4) - This feels a bit better to play as a slider/repeat mostly because it works well with 00:03:189 (1) - and since the volume here is still a bit quiet it makes it friendlier to play :v

00:07:399 (1,2,3) - This would be pretty nice if they were either snapped or very close like an anti-jump. It's intuitive because the instrument plays the same note three times so you can imply that with the closer note distance.

00:12:662 (1,2) - I guess this fine but since the drum doesn't really start yet a 1/1 slider (maybe even a slower SV one) would compliment the violin more imo.

00:14:240 (2) - So I don't know if you have plans on making a harder diff but if you plan on this being the hardest diff you could definitely follow that 1/16 (I think?) drum sound thing when it happens in some parts of the song like here for example. Still plays pretty well with a 1/16 slider/reverse here like a normal note. I think for this diff the way you have it is fine though but I could definitely see a higher diff with more focus on these notes (and maybe smaller CS :V )

00:19:888 (1) - I would move the slider end of this to snap over the long slider instead of the head because then the spacing would be more consistent and match the one from 00:15:291 (7,1) -

00:32:620 (1,2,3) - Same point as the one from 00:06:610 (1,2,3) - I suppose if you didn't want the stack you could make this a bigger distance spacing like you did back in the first part.

00:34:462 (1) - I think you could definitely map this much like you did the intro. Considering how this is a 38 second song and this is a 4 second spinner on an insane it feels pretty lame lol.


Map in general feels pretty plain. Sure it's only 30 seconds long but the entire map plays around the center with a lot of notes overlapping into previous notes. This is fine but in this case it messes with spacing and makes it go back around itself the entire song which also makes it feel like a hard. Symmetry is cool but the shapes and patterns are very stale so they make it feel like a 2012 map in that sense. Anyway I still think you should consider spacing it out more, higher CS maybe or at least making a higher diff to do this. Has potential but needs clean-up.

Also the hitsounds could use some work.

Good luck with the map! :)
Shiranai
Helloooo kukiii

[General]
  1. You can silent the slider body sound by adding this http://up.ppy.sh/files/blank.wav, because the music somewhat soft
  2. Mmmm metadata source?
  3. Why no kiai? it seems this part 00:13:715 - potential to have one
  4. On all diffs, 00:03:189 - until 00:07:399 - Try to increase the volume there 5~10% might good, to give more feedback on what we clicked
  5. On all diffs, 00:34:462 (1) - I prefer to delete the finish sound on that last spinner, as the song fade out quietly there
[Miinsane]
  1. 00:04:505 (3) - You can consider to add nc there, as it can help with increasing the readability of the anti jump there. Somewhat same as you did on 00:06:083 (3,1) -
  2. 00:22:121 (1) - Try to rotate that 27 degree, it can help improve the flow on (1,2)
  3. 00:31:304 (3,4) - I think you should increasing the spacing on that 1/1 rhythm there, besause visually the spacing 1/2 rhythm here 00:31:041 (2,3) - is same as as 1/1 rhythm here 00:31:304 (3,4) - . As for the movement from (3) to (4) kinda uncomfortable imo
[]
Normal and Hard quite good, take it easy~
Topic Starter
Kuki

Side wrote:

hi for M4M :v

SPOILER
General

Missing an easy. Definitely missing another diff by you to meet ranking criteria so I suppose that would be the easy. aight

Could play around with the combo colors for this. First two work cuz blue is generic Mii outfit color and green probably cuz of the BG but the other two could be better IMO. Brown works well cuz it's also a default outfit color in the Mii editor thing and so is gray. So consider those :v thanks, I didn't really bother with them

Remove widescreen support if you don't plan on having a storyboard. yep

all hitsounds are gonna be revamped cause i think i didn't do them well

Miinsane


I feel for a song as short and straight-forward as this you can channel your inner Irreversible and make this CS6 or CS6.5 hell even CS7 lol
(for that matter if he makes a GD he can call it Miireversible ok I'll stop now lol) But I highly suggest this change. Would make it very interesting :3 totally (high cs is my fave anyway, i'll change it to 6.3)

OD7.5 works a bit better IMO. Rhythm is simple and notes are very readable so higher OD wouldn't hurt. It also makes this not as free PP DT farm. done

00:01:084 (1) - Very plain shape. Even a wavy slider would look better here. Also would be fine to omit this note altogether since this section is suuper quiet like I had to put up volume at 100% and lower effect sounds to 0 just to hear it :v i totally didn't think about that, done

00:04:505 (3,4) - This feels a bit better to play as a slider/repeat mostly because it works well with 00:03:189 (1) - and since the volume here is still a bit quiet it makes it friendlier to play :v it is nicer, doneee

00:07:399 (1,2,3) - This would be pretty nice if they were either snapped or very close like an anti-jump. It's intuitive because the instrument plays the same note three times so you can imply that with the closer note distance. yeppers, done

00:12:662 (1,2) - I guess this fine but since the drum doesn't really start yet a 1/1 slider (maybe even a slower SV one) would compliment the violin more imo. didn't do this exactly but I added length to the sliders there

00:14:240 (2) - So I don't know if you have plans on making a harder diff but if you plan on this being the hardest diff you could definitely follow that 1/16 (I think?) drum sound thing when it happens in some parts of the song like here for example. Still plays pretty well with a 1/16 slider/reverse here like a normal note. I think for this diff the way you have it is fine though but I could definitely see a higher diff with more focus on these notes (and maybe smaller CS :V ) I like this idea but I think the current way I have it mapped wouldn't work with this :c

00:19:888 (1) - I would move the slider end of this to snap over the long slider instead of the head because then the spacing would be more consistent and match the one from 00:15:291 (7,1) - I getcha, done

00:32:620 (1,2,3) - Same point as the one from 00:06:610 (1,2,3) - I suppose if you didn't want the stack you could make this a bigger distance spacing like you did back in the first part. done

00:34:462 (1) - I think you could definitely map this much like you did the intro. Considering how this is a 38 second song and this is a 4 second spinner on an insane it feels pretty lame lol. I think perhaps not, I wanted the same spinner length throughout diffs for a bit more competitve edge since it's so short


Map in general feels pretty plain. Sure it's only 30 seconds long but the entire map plays around the center with a lot of notes overlapping into previous notes. This is fine but in this case it messes with spacing and makes it go back around itself the entire song which also makes it feel like a hard. Symmetry is cool but the shapes and patterns are very stale so they make it feel like a 2012 map in that sense. Anyway I still think you should consider spacing it out more, higher CS maybe or at least making a higher diff to do this. Has potential but needs clean-up. I sorta just wanted it to be more or less simple/stale i guess for an easy rank, but i see what you mean, yeah

Also the hitsounds could use some work.
yep

Good luck with the map! :) thanks 8-)
BrosephStalin
2ez. Pls add 8 star gangsta diff.





/s
Sharkie
Setsurei
[Sharkie's Normal]
00:10:557 (4) - move this up a bit, since the flow is cramped if you put it near the (2)'s body
Nah, that'd ruin my structure. Since 4 makes a triangle with the slider tail of 1, and slider head of 2.
00:25:536 (4) - overlaps its head and tail
Its completely readable, only the slider bodies are overlapped. The slider head is not overlapped at all, nor is the slider tail. There is a full vision of the pathway.

Peachtrees
Sharkie's Normal

00:25:536 (4) - only thing that really bothers me here, would look alot neater if the whole thing was less curved
I like my maps ugly :3

Side

Sharkie's Normal


00:05:820 (2,3) - I feel like you should do what you did at 00:03:189 (1,2,3) - with the note into the 1/1 slider on the red note. For one it makes this similar rhythm consistent throughout which is really nice for a normal and also because from 00:06:083 - 00:06:610 - the note playing holds so it compliments the song a lot more this way.
I prefer using different rhythms. Although consistency is important, too much of it is boring. And for such a short song, I don't think it should be that important.
Other than that no real issues.
Awesome, thanks.
Topic Starter
Kuki

BrosephStalin wrote:

2ez. Pls add 8 star gangsta diff.




/s
cs7
Rizen

Peachtrees wrote:

Rizen's Hard

00:15:816 (1) - extending this slider over the red tick doesn't make a lot of sense when it makes you miss out on a strong beat on the red tick, and there really is nothing to catch here on the blue tick too you're right, applied this and on the other similar one to this
00:23:434 (4,5) - I think I'd much rather try and catch the white tick for this one, feels odd having this on a repeat. two 1/2 here would work well, it'd be intuitive to follow I like having the repeat end on the white tick as the 180 change in cursor movement expresses the white tick well imo
00:27:637 (4,5) - ^ ^
00:32:620 (1,2,3) - really like the idea of seperating these more than stacking since I think that a stack will take away from the pressure and the emphasize these deserve, 00:07:399 (1,2,3) - was executed better I think I wanna stack them for the last one to indicate that the diff is practically at the end.

Side wrote:

Rizen's Hard


No real issues. Maybe 00:34:725 (1) - Could be mapped but spinner works for this diff too I suppose. nah, for continuity with other diffs
update
osu file format v14

[General]
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AudioLeadIn: 2000
PreviewTime: 12662
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3189,13715,30557
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Mii Channel Music (I Can Do Whatever I Want Because I'm An Adult Remix)
TitleUnicode:Mii Channel Music (I Can Do Whatever I Want Because I'm An Adult Remix)
Artist:Traxell
ArtistUnicode:Traxell
Creator:Kuki
Version:Rizen's Hard
Source:
Tags:Rizen Sharkie Wii
BeatmapID:788789
BeatmapSetID:358730

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
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0,0,"miibiigii.jpg",0,0
//Break Periods
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Combo2 : 0,202,0
Combo3 : 18,124,255
Combo4 : 128,64,0

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jossieP
#In-game M4M req~

[Miinsane]I don't really understand the why of this CS, the map itself is not that hard...
Overall you are missing a lot of chances of making 1/8 notes and at this BPM they can even be circles
  1. 00:01:084 (1) - why?
  2. 00:30:002 (4) - Crtl + G this? and put 00:29:870 (3) - on the other side, the oposite position here may be better imo
  3. 00:34:462 (1) - you don't really need this

[Rizen]Use CS 5 maybe? the gap is way too much...

[Easy]
  1. 00:09:505 (1,2) - drag them to the previous red tick, they are just off...
  2. 00:32:093 (3) - the sound is on the previous red tick, so this shouldn't be clicked, try to remove this circle and add a repeat to 00:31:041 (2) -

kds is not necesary
Topic Starter
Kuki

jossieP wrote:

kds is not necesary
You helped me, you deserve it 8-)
Deppyforce
Professional Modding

[Easy]
  1. EZ Needs Consistent Spacing Except Note Is So Far Like 4 White Ticks Away. 00:01:084 (1,1) - Fix This
  2. 00:06:873 (3,4) - Ctrl + G ( 00:06:873 - Should Be A Circle And 00:07:399 - Should Be Slider )
  3. 00:15:816 (5) - NC. 6+ Is Too Much Combo For Easy
  4. 00:20:019 (3) - NC
  5. 00:20:545 (4) - Blanket 00:17:918 (1)
  6. 00:32:357 (1,2) - Fix Curving Pls Looks Weird
[Sharkie]
  1. 00:01:084 (1) - Fix Shape. Slider With No Border When Curve Is Too Hard To Read For Beginners (imo)
  2. 00:18:968 (3) - Move Red Dot To 1/2 Tick (Middle Of Slider) To Make It Easier And Looks Better imo
  3. ^If Above Suggestion Is Taken Fix 00:20:019 (1) Blanket
  4. 00:25:536 (4) - I Think This Curves Too Much
[Rizen]
  1. 00:01:084 - Add Slider Here Like Other Diffs
  2. 00:20:807 (3) - Because It's A ''Hard'' So This Should Be 1/4
  3. 00:25:010 (3) - ^
  4. 00:29:214 (3) - ^
  5. 00:32:620 (1,2,3) - This Should Be Jumps Or 4 Note Stack
[Ins]
  1. 00:06:610 (1,2,3,1) - I Think These Should Have Same DS Then Increase Spacing Of 00:07:399 (1,2,3)
  2. 00:09:241 (1,2,3) - Change Some To 2 1/2 Circles Because The Normal And Has Did That
  3. 00:16:341 (3,4) - Should Be 1/8 Thing Like 00:20:807 (4)
  4. 00:31:304 (3,4,5) - Make Spacing Even
  5. 00:32:357 (5,1,2,3) - Maybe Make A Square
That's It GL :3
Rizen

Deppyforce wrote:

[Rizen]
  1. 00:01:084 - Add Slider Here Like Other Diffs hm.. alright
  2. 00:20:807 (3) - Because It's A ''Hard'' So This Should Be 1/4 The beat here is clearly 1/8... That 1/4 rule is only a guideline >.<
  3. 00:25:010 (3) - ^ ^
  4. 00:29:214 (3) - ^ ^
  5. 00:32:620 (1,2,3) - This Should Be Jumps Or 4 Note Stack all these notes are similar to each other... I did stack the other section which was similar to this though
That's It GL :3
update
osu file format v14

[General]
AudioFilename: Mii Channel Music (I Can Do Whatever I Want Because I'm An Adult Remix).mp3
AudioLeadIn: 2000
PreviewTime: 12662
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3189,13715,30557
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Mii Channel Music (I Can Do Whatever I Want Because I'm An Adult Remix)
TitleUnicode:Mii Channel Music (I Can Do Whatever I Want Because I'm An Adult Remix)
Artist:Traxell
ArtistUnicode:Traxell
Creator:Kuki
Version:Rizen's Hard
Source:
Tags:Rizen Sharkie Wii
BeatmapID:788789
BeatmapSetID:358730

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"miibiigii.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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3189,-100,4,2,0,10,0,0
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Milan-
EASY
-aimod
-xd

normal
-00:01:084 (1) - u may want to reconsider the shape of this slider. It's really discouraged to use a not clear path at these levels

hard
-00:09:241 (1,2,3,4) - uh i dont like how it sounds.. Using offbeat sliders sounds much better imo, similar to Hard or Insane would be cool
-00:34:725 (1) - weird that it doesnt start from 00:34:462 - like the others. up to you tho

sane
-00:32:620 (1,2,3) - vs 00:07:399 (1,2,3) - uhh i like the second one more. Fits how strong those beats are

Timming sounds off in the middle, who timed it?
Also, i dont like how you use the same distance for 1/4 and 1/2 rhythm in insane when hard use constant distance. If hard had some variable distance time to time i'd be better for spread purpose. Or you could just nerf the distance between the 1/4 rhythm in your insane so it's more clear the rhythm and all good.
if these 2 things are fixed/checked, let me know when mako is done here if you need me
Rizen

Milan- wrote:

hard
-00:09:241 (1,2,3,4) - uh i dont like how it sounds.. Using offbeat sliders sounds much better imo, similar to Hard or Insane would be cool ok, changed to 3 sliders instead
-00:34:725 (1) - weird that it doesnt start from 00:34:462 - like the others. up to you tho applied

Timming sounds off in the middle, who timed it?
Also, i dont like how you use the same distance for 1/4 and 1/2 rhythm in insane when hard use constant distance. If hard had some variable distance time to time i'd be better for spread purpose. Or you could just nerf the distance between the 1/4 rhythm in your insane so it's more clear the rhythm and all good.
if these 2 things are fixed/checked, let me know when mako is done here if you need me x( I added a 1.6x distance change to downbeats and 1.6x distance for strong drum beats. Hopefully that should be enough
update
osu file format v14

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TitleUnicode:Mii Channel Music (I Can Do Whatever I Want Because I'm An Adult Remix)
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Sharkie
Deppyforce

Deppyforce wrote:

  1. 00:01:084 (1) - Fix Shape. Slider With No Border When Curve Is Too Hard To Read For Beginners (imo)
    Its a normal so it should be fine.
  2. 00:18:968 (3) - Move Red Dot To 1/2 Tick (Middle Of Slider) To Make It Easier And Looks Better imo
    Both are of equal difficulty and I like the ugliness of it.
  3. ^If Above Suggestion Is Taken Fix 00:20:019 (1) Blanket
  4. 00:25:536 (4) - I Think This Curves Too Much
    Nah, it plays fine. Got playtests from extremely low rank-new players.

Milan
hard
-00:09:241 (1,2,3,4) - uh i dont like how it sounds.. Using offbeat sliders sounds much better imo, similar to Hard or Insane would be cool
Fixed.
-00:34:725 (1) - weird that it doesnt start from 00:34:462 - like the others. up to you tho
oo fixed.

thingy
osu file format v14

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TitleUnicode:Mii Channel Music (I Can Do Whatever I Want Because I'm An Adult Remix)
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ArtistUnicode:Traxell
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pkhg
yo

[General]
  1. i checked the timing and it seems that the remixed stuff is kinda late by a few ms
    if you check there 00:29:468 - here lands the original melody and the "remixed stuff" (idk how i should call this xd) lands here 00:29:501 -
    the actual timing matches better the original stuff, around 114,02 seems to work for the other stuff
    so its mp3's fault xddd
    why explaining stuff is so hard
[Miinsane]
  1. 00:16:341 (3) - forgot a clap
  2. 00:16:867 (5) - finish on head
  3. 00:17:392 (7) - clap on head
[Rizen's Hard]
  1. 00:17:130 (5) - clap on tail
[Sharkie's Normal]
  1. 00:12:662 (1,2) - this section is denser than the hard's one idk if it really matters but wanted to point it out~
[Easy]
  1. 00:05:294 (1,2,3) - move 2 to x281 y64 so it will be a perfect triangle~ it doesnt really matter but it doesnt hurt neither xd
  2. 00:22:121 (6,1) - swap nc for consistency
  3. where are the hitsounds lol
gl w
Topic Starter
Kuki
redoing hitsounds tomorrow aaa

okay tomorrow tho forreal
Sunkiss
Wow this beatmap is great lol
Topic Starter
Kuki

Blind Justice wrote:

Wow this beatmap is great lol
8-)
Affirmation
m4m.
sorry. but I can mod easy and insane

easy
00:03:189 (1) - don't stack
00:32:357 (1,2) - I think this is harder than before.

insane
cs....?
I think slider speed is bad. fast and slow....

Good Map. Good luck! :)
_handholding
hi, m4m from #modreqs

[normal]
00:01:084 (1) - reduce the hit sound volume for this slider, it overwhelms the music

[easy]
00:01:084 (1) - same as normal diff
00:31:041 (2) - I think 1/2 sliders are illegal in easy diffs, im not a 100% sure but I definately know theyre frowned upon,
yh thats all i could find, wasnt much to pick up on in the other 2 diffs. I hope this mod was helpful, GL
STREETMACHINO
Easy:

00:09:241 This part seems a bit strange becuase it starts on a red tick. I think it might easily trip new players up, but it seems to be the best way to follow the music... consider changing it from one slider then one circle to just the slider with one reverse to make it more simple.

00:32:357 Maybe change this to one slider that has 3 reverses(four end points) in it instead of two sliders with no reverses. Either works fine but I think one slider with returns would follow the music better.

Hitsounds:

I would change all of the sound samples to normal drum samples usally sound bad imo (for all diffs)

Put claps at 00:14:765, 00:16:867, 00:18:968, 00:21:070, 00:23:172, 00:25:273, 00:27:375, 00:29:476

Whistle at beginning of slider at 00:05:294, end of slider 00:07:399

Sharkie's Normal

00:28:426 (1,2,3,1) - this part looks like its supposed to be symmetrical but is not so maybe move the note at (1) somewhere else

Either make the slider at 00:27:900 parallel to the previous one or rotate it clockwise a bit to make it more distict from the previous one

Hitsounds:

00:07:399, 00:32:620 Maybe use whistles instead of finishes here because some skins use a cymbol crash as finish so that would sound weird

Rizen's Hard

00:31:304 (3,4,5) rotate these three about cirlce (3) triangles with horizontal or vertical sides dont look good imo

Hitsounds:

00:07:399 (1,2,3), 00:32:620 (1,2,3) I would put whistles instead of finishes here just like in the last diff maybe make the volume louder for those sections if you still want distinction between the other whistles in the song

Miinsane

Try to use more wonky/ weird sliders. The high CS makes the sliders look long and long straight or plain curved sliders look boring.

00:15:028 (5,6,7) make these line up all parallel to the slider

Hitsounds:

00:07:399 (1,2,3), 00:32:620 (1,2,3) once again finish might be overdoing it on these


Thats all Ive got, hopefully rank soon
Aistre
Hey, #M4M :)

Easy

General
I feel that the OD should be 3, I just don't like OD2.5.

00:01:084 (1) - I think you should remove this note, the song at this part is too quiet for a slider.

00:10:294 (2) - Convert this into a slider.

00:13:715 (2) - This should be a NC to emphasize the beginning of the trap stuff.

00:15:816 (5) - NC

00:34:462 (1) - Add a finish hitsound at the end of the spinner?

00:20:545 (4) - Make this a repeating slider and remove 00:21:595 (5) - . If you decide to do this then you'll need to rearrange some of the notes



Sharkie's Normal

General
HP is too high, turn it down to HP3.


00:01:084 (1) - Same as on the easy diff, but this is my opinion

00:09:241 (1,2,3) - I don't like the use of the Clap hitsounds here.

00:22:909 (2) - This isn't perfectly stacked.

Couldn't find much in this one.


Rizen's Hard



00:01:084 (1) - Same as other diffs, or alternatively, you can just lower the volume of this slider :o

00:05:294 (1) - I'd like to have this perfectly snapped, it's a bit far away

00:07:399 (1,2,3) - How about something like this? http://prntscr.com/8u7kxj

00:09:241 (1,2,3) - something like this? http://prntscr.com/8u7lut (add inheriting points so the velocity changes by 0.10x for each).

00:20:807 (3) - Just an opinion, but what about the taiko players on this :o

00:25:010 (3) - ^


Miinsane

General
CS6.3 seems a bit random, CS6?
Also, the map is only 3.16 stars, AR is a little high. AR8 seems better to me.


00:01:084 (1) - Slider should be removed, (alternatively, decrease the volume. It's way too loud.)

00:12:662 (1,2) - The snap between these sliders is a bit much.

00:15:028 (5) - This circle is hidden. Move 00:15:028 (5,6,7) - to the right or something.


Welp, that's all. Good luck with this :)
Rizen

Alphabet wrote:

Hey, #M4M :)

Rizen's Hard



00:01:084 (1) - Same as other diffs, or alternatively, you can just lower the volume of this slider :o Kuki can decide whether to remove or not ;(

00:05:294 (1) - I'd like to have this perfectly snapped, it's a bit far away the slider 1 is a stronger note, so increased spacing to emphasize this

00:07:399 (1,2,3) - How about something like this? http://prntscr.com/8u7kxj i like (added)

00:09:241 (1,2,3) - something like this? http://prntscr.com/8u7lut (add inheriting points so the velocity changes by 0.10x for each). I am against sv changes, especially on a hard

00:20:807 (3) - Just an opinion, but what about the taiko players on this :o the beat here is clearly 1/8 though...

00:25:010 (3) - ^ ^
thank you for modding!

updateu--
osu file format v14

[General]
AudioFilename: Mii Channel Music (I Can Do Whatever I Want Because I'm An Adult Remix).mp3
AudioLeadIn: 2000
PreviewTime: 12662
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3189,13715,30557
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Mii Channel Music (I Can Do Whatever I Want Because I'm An Adult Remix)
TitleUnicode:Mii Channel Music (I Can Do Whatever I Want Because I'm An Adult Remix)
Artist:Traxell
ArtistUnicode:Traxell
Creator:Kuki
Version:Rizen's Hard
Source:
Tags:Rizen Sharkie Wii
BeatmapID:788789
BeatmapSetID:358730

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CircleSize:4
OverallDifficulty:6
ApproachRate:7
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Bastionior
Hi :>
Miinsane


SPOILER
  1. 00:01:084 (1) - the slider of the volume is too high, sincerely not to listen to the music of background, reduce considerably.
  2. 00:03:189 (1,3) - I assume that this diff "Minsane" and diff height of map, this pattern "has" to be replaced by 3 hit circles (the Triangulate pattern is an optimal suggestion)perceive think putting 3 hit circles leaves even more emphatic than a slider with reverse arrow.
  3. 00:09:241 (1,2,3) - listen well, each slide has a sharp sound greater than the former, recommend putting NewCombo these three sliders, each slider has modified his speed (0.5 x, x 0.75, 1,00x) you'll be much better.
  4. 00:12:662 (1,2) - suggestion > http://puu.sh/kVFIJ.jpg.
  5. 00:19:888 (1) - 00:28:294 (4) - replace with 2 hit circles.
  6. 00:30:515 (1,2,3,4,5) - huu , could change this pattern for a star-shaped pattern.

Anyway great map, excuse me if not modding other diff, it is because it's not my expertise any diff below "insane" in any case Good luck
Topic Starter
Kuki
No worries, thank you! 8-)
Rizen
Kuki, I can do hitsounds if u want ;k
Topic Starter
Kuki
ok ok for real i'll do them now
Topic Starter
Kuki
hitsound update as of 29/10

they're custom so if ur reading this redl 8-)
Rizen
kuki plz



hitsounds are pretty nice

to fix unsnapped points: 00:13:977 - 1.00sv -> 0.90sv
Rohit6
[Miinsane]
wat
00:15:028 (5,6,7,1) - This should be a continuous stream and the last slider ends on a downbeat.You could do that or maybe replace the last slider by 2 circles because they end on equally pressured beats
You've done that quite a few times, if I were you I'd change it
00:22:909 (2) - Sliderend on a clap which needs to be clicked
00:27:112 (2) - ^
00:34:462 (1) - Dont put a spinner when the music is fading out man thats the most anticlimatic thing,imagine spinning at 400 when you can barely hear anything

[Hard]
00:09:241 (1,2,3) - Could make this a better pattern
00:27:637 (4,5) - While doing this youre actually missing a white tick while playing,I'd suggest starting the slider on white tick
00:34:462 (1) - Same comment for spinner as above

[Sharkie's Normal]
00:09:241 (1,2,3,4) - Incorrect rhythm , you arent following the melody and the downbeat doesnt really matter here because theres nothing in the background either
00:23:172 (3,4,1) - Most intuitve movement is from from 3 to 1 rather than 3 to 4 because the sliderend of 3 points to 1 . Avoid this in Normal diffs
00:34:462 (1) - Same comment for spinner as above

[Easy]
Everything but the spinner checks out
Rizen

Rohit6 wrote:

[Hard]
00:09:241 (1,2,3) - Could make this a better pattern it's fine, used rotation for these sliders
00:27:637 (4,5) - While doing this youre actually missing a white tick while playing,I'd suggest starting the slider on white tick ok, changed to circle circle slider instead
00:34:462 (1) - Same comment for spinner as above i'll let kuki decide this
thank you for mod!

update
osu file format v14

[General]
AudioFilename: Mii Channel Music (I Can Do Whatever I Want Because I'm An Adult Remix).mp3
AudioLeadIn: 2000
PreviewTime: 12662
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3189,13715,30557
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Mii Channel Music (I Can Do Whatever I Want Because I'm An Adult Remix)
TitleUnicode:Mii Channel Music (I Can Do Whatever I Want Because I'm An Adult Remix)
Artist:Traxell
ArtistUnicode:Traxell
Creator:Kuki
Version:Rizen's Hard
Source:
Tags:Rizen Sharkie Wii
BeatmapID:788789
BeatmapSetID:358730

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"miibiigii.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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buny
wtf this song

Topic Starter
Kuki
mii music boi

Secretpipe
we fixed minor stuff


map should be fine this time
Sharkie

pkhg wrote:

yo

[Sharkie's Normal]
  1. 00:12:662 (1,2) - this section is denser than the hard's one idk if it really matters but wanted to point it out~
    Should be fine ya.
gl w

STREETMACHINO wrote:

Sharkie's Normal

00:28:426 (1,2,3,1) - this part looks like its supposed to be symmetrical but is not so maybe move the note at (1) somewhere else
its fine

Either make the slider at 00:27:900 parallel to the previous one or rotate it clockwise a bit to make it more distict from the previous one
I don't see the problem with what it is now.
Hitsounds:

00:07:399, 00:32:620 Maybe use whistles instead of finishes here because some skins use a cymbol crash as finish so that would sound weird
that's fine ya

Alphabet wrote:

Sharkie's Normal

General
HP is too high, turn it down to HP3.
Fixed.

00:01:084 (1) - Same as on the easy diff, but this is my opinion
Its fine imo
00:09:241 (1,2,3) - I don't like the use of the Clap hitsounds here.
I disagree, I think it fits.
00:22:909 (2) - This isn't perfectly stacked.
Doesn't need to be! Should play fine as is.
Couldn't find much in this one.

Rohit6 wrote:

[Sharkie's Normal]
00:09:241 (1,2,3,4) - Incorrect rhythm , you arent following the melody and the downbeat doesnt really matter here because theres nothing in the background either
I am following the melody, wh?!? Its strong enough to map, even if there aren't any "background noises" like percussion.
00:23:172 (3,4,1) - Most intuitve movement is from from 3 to 1 rather than 3 to 4 because the sliderend of 3 points to 1 . Avoid this in Normal diffs
Nah this plays fine.
00:34:462 (1) - Same comment for spinner as above
I actually agree, but keeping for consistency with all the diffs.
Diff Thingy
osu file format v14

[General]
AudioFilename: Mii Channel Music (I Can Do Whatever I Want Because I'm An Adult Remix).mp3
AudioLeadIn: 2000
PreviewTime: 12662
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Mii Channel Music (I Can Do Whatever I Want Because I'm An Adult Remix)
TitleUnicode:Mii Channel Music (I Can Do Whatever I Want Because I'm An Adult Remix)
Artist:Traxell
ArtistUnicode:Traxell
Creator:Kuki
Version:Sharkie's Normal
Source:
Tags:Rizen Sharkie Wii
BeatmapID:788790
BeatmapSetID:358730

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.25
SliderTickRate:1

[Events]
//Background and Video events
0,0,"miibiigii.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1084,526.315789473684,4,2,0,50,1,0
1084,-100,4,2,0,50,0,0
3189,-100,4,2,0,10,0,0
5294,-100,4,2,0,15,0,0
6610,-100,4,2,0,20,0,0
7399,-100,4,3,0,30,0,0
9241,-100,4,2,0,40,0,0
12662,-125,4,2,0,20,0,0
13715,525.394045534151,4,2,0,40,1,0
13715,-100,4,2,0,40,0,0
30515,526.315789473684,4,2,0,60,1,0
32620,-100,4,3,0,70,0,0
35778,-100,4,2,0,50,0,0
36304,-100,4,2,0,40,0,0
36830,-100,4,2,0,30,0,0
37357,-100,4,2,0,20,0,0
37883,-100,4,2,0,10,0,0


[Colours]
Combo1 : 255,0,0
Combo2 : 0,202,0
Combo3 : 18,124,255
Combo4 : 128,64,0

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]
Topic Starter
Kuki
thank you secretpipe 8-)

added sharkie's changes and we're on track for qualify
Rizen
soon¬¬
Topic Starter
Kuki
ㅋㅋㅋㅋㅋㅋ
Secretpipe
rebub time
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