00:07:279 (7279|1,7279|0) - Keep it consistent like 00:04:079 - and 00:05:679 - , instead of being the same column then 00:06:879 (6879|0,6879|1,7679|0,7679|1) - with different drum
00:07:679 (7679|1,8479|2) - Keep the hitsound consistent, since the drum are pretty much consistent, add a kick on those note.
00:09:279 (9279|3) - Isn't it supose to have a snare here? Is should be a bit different then this 00:09:179 - in term of hitsound, and also to keep your snare consistent.
00:13:679 (13679|1,13879|2,14279|2) - Hmm keep these consistent with one note, like you did before. Is starting to be forcefull to play xD.
00:15:779 (15779|1) - shouldn't this be a snare, same drum as 00:15:679 - , instead of a default clap xD.
00:15:879 (15879|2) - Wouldn't kick.wav feel better? Since the finish hitsound look too much like a louds hithat sound.
00:17:179 (17179|2,17579|1) - Since you mapped this sound, how about adding LR_Kick Low Strong Beat.wav just with lower volume?
00:20:279 (20279|2,20379|1,20679|3,20779|2) - Should be same hitsound as 00:17:079 (17079|0,17479|0) - .
00:20:479 (20479|2,20479|0,20879|0,20879|1) - Should be consistent with 00:17:679 (17679|2,18079|1) - .
00:22:379 (22379|1) - Pretty loud volume, should be like 00:22:279 - or even lower then 00:22:279 - , if you listen to the instrument clearly in the background.
00:23:479 (23479|3,23579|2,23879|3,23979|2) - Same reason as 00:17:179 (17179|2,17579|1) -.
00:25:479 (25479|3,25679|2) - and 00:22:379 (22379|1,22479|0) - I don't suggest following dosyeru hitsound 100% for the scratch, because he use this hitsound for his mapping style. For here 00:25:679 (25679|2) - example, if follow the flow of your map, it should be a kick.wav, and here 00:25:479 (25479|3) - nothing.
00:26:679 (26679|1,26779|0,27079|0,27179|1) - and 00:29:979 (29979|2,30379|3) - My suggestion is like this one 00:17:179 (17179|2,17579|1) -, if my point isn't accept, you didn't put whistle on these note xD.
00:31:479 - and 00:31:879 - should be finish hitsound to follow your drum here 00:30:979 (30979|1,31179|0) - .
00:40:879 (40879|1) - Hmm your LN mostly for vocal, but the vocal start over here end here 00:41:079 - .
00:41:679 (41679|0) - Like mention above, you don't have to 100% follow dosyeru hitsound sometimes, mostly on the scratch, because your missing a kick hitsound at 00:41:679 - , suggest replacing it xD.
01:06:879 (66879|1) - Hmm you mostly put whistle on LN for the vocal, I think is missing one there O.O.
01:09:079 (69079|2,69879|2) - Probably not suggest mapping those vocal sound an LN, because it feel really random, like randomly the vocal is an LN.
01:10:979 (70979|1,71179|0) - Suggest replacing the normal finish by the clap to follow these 01:10:679 (70679|2,70779|1) - , or replace by kick.wav. Since the finish.wav hitsound, sound like a cymbal sound, and it feel like too much cymbal sound here could cause a bit stress on player.
01:11:479 (71479|1,71879|3) - Add same hitsound as these 01:10:979 (70979|1,71179|0) - to follow the drum.
01:17:879 (77879|1) - The vocal mapped stop at 01:19:279 - .
01:23:079 - Add one more note or something to give like different feeling then this 01:22:279 (82279|0,82279|2,82279|3,82679|1,82679|3,82679|0) - .
01:42:479 - + Is there a reason why the note on 1/3 have 2 notes, there only one instrument that is 1/3, all the other are on 1/4.
01:44:079 (104079|0,104079|1) - ^ And feel like 2 notes for just one instrument, should at least feel a bit different then the part before.
01:45:279 (105279|0,106479|0) - You should probably replace those finish hitsound with a tam sound or something else no? xD. Since the finish sound is like a cymbal sound.
01:48:479 (108479|0) - Hmm I think is a mistake putting 2 kick.wav, change one of them into snare or something else.
01:59:579 (119579|2,119979|2) - These should have LR_Kick Low Strong Beat.