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EGOIST - Namae no Nai Kaibutsu

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Topic Starter
Rizen
Notice: Please do not mod this yet if i've asked for a mod; I am currently remapping the entire damn thing to follow structure

(Will reply with mod replies soon Lumael)


Fire away, remap is complete

Lumael

Lumael wrote:

Hello!

General
  1. Desable Widescreen Support applied
  2. Desable Letterbox during breaks applied
  3. Combo Colour 4 is a bit hard to see with this background, consider making it less darkish made less darkish

Criminally Asymptomatic
  1. 00:01:580 - Personally I think the build up is too heavy for what it really is. On the beginning you've started quite well with some 4/1 sliders, but them at 00:09:579 - it started to get a bit intense while the song has the same intensity of the part you used 4/1 sliders. decided to remove 4/1 sliders and keep the intensity
  2. 00:08:579 - It's really annoying the claps that you started using from here, the song doesn't provide any sound to justify the usage of claps, atm it's just not fitting the song, it sounds really awkward. I personally like them, but I am gonna look for new claps
  3. 00:08:079 (4,5) - A rhythm like http://puu.sh/kq7EE/5b9816b759.jpg would play better here since this part is calm and you did it heavier than the intense part: 00:06:913 (1,2,3) - . Try it here too 00:18:579 - .because I increased the intensity of this bit, I have decided not to use this rhythm as it isn't intense enough
  4. 00:13:413 (5) - I really suggest you removing this note, so the break you did on 00:12:746 - doesn't sound too akward. In fact it plays really good having this 1/1 spaced notes stacked 00:13:246 (4,1) - . If you manage to fix this one, take a look at this 00:16:079 - as well. I'm keeping this note here because the remap has no breaks
  5. 00:18:746 (4) - Add NC, only case with such a big combo. applied
  6. 00:22:996 (1) - Whistle fits nicely it sure does, applied
  7. 00:30:913 (1,2,3,4,1,2) - Well why did you change the emphasis here to the 1/2 noises? This is a commonly found issue on this beatmap as I'm seeing, it sounds a bit overmapped as this part is really calm and you just spammed 1/2s :/. Also you might not answer that that's because there isn't any vocals here because here 00:30:079 (2) - there's nothing concerning the singer to follow as well and you didn't use this 1/2 spam ;=;. It happens over and over like at 00:36:246 - . sorry, what do you mean?
  8. 00:45:579 (1) - Hmm, are you sure you want to keep up with this 1/1 slider? You're losing one of the most important beats from this section at 00:45:746 - . changed to 1/2 slider + circle
  9. 00:46:413 (3) - The spacing here is giving emphasis for 00:46:413 (3) - and 00:46:579 (4) - equally, but that's just not fair, you could place 00:46:413 (3) - further away from 00:46:579 (4) - to emphasize the last one. changed emphasis, hopefully this will be alright
  10. 00:48:746 (1,2,3) - Oh dude I'm sorry but this jump is really weird and overmapped, the song is just growing up here whithout hitting any of those.. ok, changed it
  11. 00:54:579 (1) - Add clap on normal sampleset. Same at 00:59:913 (1) - . applied
  12. 00:54:579 (1) - Also, why the NC? 00:59:913 (1) - as well. previously had a sv change, and must of forgotten to
  13. 01:07:413 (2,3,4,5,6) - Well this and many other jumps are messed up concerning spacing. You didn't give any emphasis to beats which you're supposed to give the most like 01:07:913 (5) - . hopefully this is better
  14. 01:57:579 (5) - NC for consistency. applied
  15. 01:58:746 (5,1) - This stack is a bit weird because you didn't give any emphasis to 01:58:913 (1) - . There are many other simillars, I will just include this on the list of spacing issues that you may check by yourself. in the middle of remapping, but will fix this
  16. 02:13:413 (6,1) - Swipe NC, if the downbeat where you put the NC is in the middle of a slider, the slider gets the NC instead. applied
  17. 02:29:079 - Why not map this 1/8 sound with a kick slider? what 1/8 sound? o.o
  18. 03:13:579 - By far this is the most clear, and well-structured part of this map :p. :<
  19. 03:28:246 (1) - This overlap is a bit weird to me, you could make it look better by stacking with the head of 03:28:246 (1) - applied
  20. 03:36:579 (2,3) - Well the flow here is definetly not the best :p, you could control H 03:36:746 (3) - but I think that's not really what you'd like to do here, so I'll let it for you to think :3. fixed it i think
  21. 04:12:246 - Are you sure you want to skip those important drum streamy sounds? They are important to prepare for the kiai part. In fact all this part sounds too boring and easy to play for what it really is (a contrast to what we saw b4 heh). will consider this is remap

Hmm That's it for me, the map overall is fine but it does need to improve in rhythm usage, I suggested some changes through my mod and I hope it helped you to figure out where the problems are and how can you fix them!

Good Luck~

take some stars as retribution
thank you for the mod! hopefully the remap will be an improvement
Meyrick LB
Looks like most of the major kinks have been worked out already so I'll be checking for all the small things that throw your maps flow off here and there :).

00:22:996 (1,1) - In between these spinners there's qutie the audible set of notes forming a triplet. End 00:22:996 (1) - at 00:25:246 - so you can start a triplet with the last hit leading into the next spinner from 00:25:413 - till where the current single spinner ends.

01:02:913 (1,2,3,1) - not sure why you started the NC after only 3 circles in the first triangle here when the beats are in 4's of the instrument you mapped.

01:32:329 (1) - Cut this spinner up to better represent song. 01:34:579 - End first one here to allow post/pre spinner note at 01:34:746 - then continue with spinner from 01:34:913 - till where the current single spinner ends.

02:22:913 (1,2,3,1,2,3,4,5) - Same as earlier, 2 combos of 4 heard in the song.

02:30:746 (5) - NC here as she starts the next vocals there and not on the slider after.

02:52:329 (1) - Similar to 01:32:329 (1) .

04:05:579 (5) - End this slider 1/4 earlier to allow the space to cover the second vocal part you left out with a pause. Will also smooth out the somewhat rough transition here as well.

04:38:996 (1) - Same vocal cut as the other 2 long spinner similar to this.

04:59:913 - Triplet occurs here and not at the end of 04:59:579 (5) -

That's it from me. :D good work on the map.
Topic Starter
Rizen
Dark Meyrick

Dark Meyrick wrote:

Looks like most of the major kinks have been worked out already so I'll be checking for all the small things that throw your maps flow off here and there :).

00:22:996 (1,1) - In between these spinners there's qutie the audible set of notes forming a triplet. End 00:22:996 (1) - at 00:25:246 - so you can start a triplet with the last hit leading into the next spinner from 00:25:413 - till where the current single spinner ends. I think I can place a spinner on top of these notes, imo, it would be awkward having those three notes being mapped between the spinners as the notes are very soft

01:02:913 (1,2,3,1) - not sure why you started the NC after only 3 circles in the first triangle here when the beats are in 4's of the instrument you mapped. they are beats of 3, I've discussed this with a few people already

01:32:329 (1) - Cut this spinner up to better represent song. 01:34:579 - End first one here to allow post/pre spinner note at 01:34:746 - then continue with spinner from 01:34:913 - till where the current single spinner ends. good catch

02:22:913 (1,2,3,1,2,3,4,5) - Same as earlier, 2 combos of 4 heard in the song. ^

02:30:746 (5) - NC here as she starts the next vocals there and not on the slider after. alright, applied to this time and all similar ones too

02:52:329 (1) - Similar to 01:32:329 (1) . I've decided not to change the spinner so it is similar to the one at 01:32:329 (1) . Instead, I have moved the end of the spinner to 02:56:579 - as this is where the electric guitar pauses at

04:05:579 (5) - End this slider 1/4 earlier to allow the space to cover the second vocal part you left out with a pause. Will also smooth out the somewhat rough transition here as well. I think it will be fine as is as the slider is (kinda) blanketing the next upcoming circle element (in this case, slider head)

04:38:996 (1) - Same vocal cut as the other 2 long spinner similar to this. applied

04:59:913 - Triplet occurs here and not at the end of 04:59:579 (5) - aha, this section had been bugging me for a while, thanks!


That's it from me. :D good work on the map.
Thank you for the mod :)
Sc4v4ng3r
Hello~ NM as requested in my queue~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/nazi

[General]
  1. Widescreen support is still on for me ><
  2. Unnecessary green line at 00:01:580 - , the red line is enough to do the work.
  3. Looks fine other that that.
[Asymptomatic]
  1. 00:04:246 (1) - Technically this note should have a jump, but it should be fine.
  2. 00:38:913 (1,2,3,4) - You would want them to be bit more cleaner, (2), (3) and (4) should be bit more farther away from (1) to avoid that tiny bit of overlap.
  3. 01:05:496 - You may want to add a circle here to keep the consistency in rhythm from 00:54:579 (4,5,1) - and 00:59:913 (6,7,1) - .
  4. 01:10:913 (1,2,3,4) - I'm not really sure if you want to keep this rhythm, it feels weird to play if 01:11:913 - this downbeat isn't clickable. Also there could have been a jump at 01:11:913 - this downbeat as it is obviously more stronger to emphasize as a jump than 01:11:746 - this red tick. You could go for a simple but intuitive rhythm like this :

  5. 01:20:246 (1,2,3,4,5,6,7,8) - You could have mapped the rest of the 1/4 rhythm that you were following, as it follows the same instrument like you did with (1) to (5), and it can be more playable as players will be able to expect the stream to be mapped out as a whole.
  6. 02:13:413 (1) - This is way too much of nazi, sorry :/ The tail of this slider isn't completely stacked under (2) and (5).
  7. 02:25:496 - Same point like 01:05:496 - .
  8. 02:52:246 (5) - This circle doesn't really follow the shape that you were following on this stream, it kind of looks messy :/. The green line is making the circle's distance be lower than others, so it should be moved to the next tick (blue tick) to avoid this.
  9. 03:02:913 (1,2,3,4,1,2,3,4) - The jump pattern can be bit more intuitive to play if the second combo was rotated bit towards clockwise, to give a tornado like effect.
  10. 04:32:163 - Circle should be added here for the consistency of rhythm.
  11. 04:44:246 - Somehow I really loved this section, it really plays out nice IMO :D
  12. 05:00:913 - IMO a circle should be added here since the spinner gives a different emphasize (I think? Tell me if I am wrong)
  13. 05:00:913 (1) - This spinner could have a fade-out effect (gradually reducing of hitsound volume), as the song is fading out from this point.
  14. Overall a good map, little bit of improvement on rhythm can really make this map even more intuitive to play :D
That is all from me. GL!
Topic Starter
Rizen
Sc4v4ng3r

[Sc4v4ng3r] wrote:

Hello~ NM as requested in my queue~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/nazi

[General]
  1. Widescreen support is still on for me >< whoops :< removed
  2. Unnecessary green line at 00:01:580 - , the red line is enough to do the work. ok
  3. Looks fine other that that.
[Asymptomatic]
  1. 00:04:246 (1) - Technically this note should have a jump, but it should be fine. I hope the change in flow will be enough to compensate for this
  2. 00:38:913 (1,2,3,4) - You would want them to be bit more cleaner, (2), (3) and (4) should be bit more farther away from (1) to avoid that tiny bit of overlap. applied
  3. 01:05:496 - You may want to add a circle here to keep the consistency in rhythm from 00:54:579 (4,5,1) - and 00:59:913 (6,7,1) - . I've decided not to add a circle to this spot here because the vocals at this part is slightly different than the first 2 vocal parts, and also as a lead up to the substantially different rhythm after that part.
  4. 01:10:913 (1,2,3,4) - I'm not really sure if you want to keep this rhythm, it feels weird to play if 01:11:913 - this downbeat isn't clickable. Also there could have been a jump at 01:11:913 - this downbeat as it is obviously more stronger to emphasize as a jump than 01:11:746 - this red tick. You could go for a simple but intuitive rhythm like this : personally, I really don't see anything wrong with this rhythm, it fits the vocals better imo... I will keep this in mind, and if this is ever brought up again, I will then seriously consider redoing the rhythm at these parts

  5. 01:20:246 (1,2,3,4,5,6,7,8) - You could have mapped the rest of the 1/4 rhythm that you were following, as it follows the same instrument like you did with (1) to (5), and it can be more playable as players will be able to expect the stream to be mapped out as a whole. ok, mapped the stream as a whole, and applied to sections similar to this
  6. 02:13:413 (1) - This is way too much of nazi, sorry :/ The tail of this slider isn't completely stacked under (2) and (5). applied
  7. 02:25:496 - Same point like 01:05:496 - . ^
  8. 02:52:246 (5) - This circle doesn't really follow the shape that you were following on this stream, it kind of looks messy :/. The green line is making the circle's distance be lower than others, so it should be moved to the next tick (blue tick) to avoid this. changed some green line options to fix this
  9. 03:02:913 (1,2,3,4,1,2,3,4) - The jump pattern can be bit more intuitive to play if the second combo was rotated bit towards clockwise, to give a tornado like effect. me like, me add
  10. 04:32:163 - Circle should be added here for the consistency of rhythm. decided to change the jump pattern here a little bit instead
  11. 04:44:246 - Somehow I really loved this section, it really plays out nice IMO :D thanks :s
  12. 05:00:913 - IMO a circle should be added here since the spinner gives a different emphasize (I think? Tell me if I am wrong) I don't completely agree with adding a circle here, but I feel as though it would be better... added for now
  13. 05:00:913 (1) - This spinner could have a fade-out effect (gradually reducing of hitsound volume), as the song is fading out from this point. ok, hopefully it's alright now
  14. Overall a good map, little bit of improvement on rhythm can really make this map even more intuitive to play :D
That is all from me. GL!
Thank you for the mod!
Exa
Asymptomatic:

00:05:246 (4) - Move to (185,56) to avoid remain overlaps from 2's tail. Check this for the rest of the sliders you've overlapped this way.
00:22:996 (1,1) - I would do this instead. It makes far more sense that ending a slider on an upbeat and starting another one on the next 1/4 tick.
00:25:913 (1) - End this slider 00:27:246 - Here since this is where vocals start. I makes more sense to treat silence and vocals differently. I would not even map them since there are no instruments other than the "fuss" sound.
00:53:413 (6,3,1) - Many ugly overlaps. I see no way around them with your current pattern though.
00:55:413 (2,3,5) - These don't make a perfect line.
00:56:913 (3) - Ctrl+H. Ctrl+G and replace where it was. Much better flow this way since you transit into it much smoother.
00:59:913 (6,1) - Asymmetrical.
01:04:913 (3,4,5) - Ugh linear flow after creating such a nice circular one is a turn-off. You should also avoid curves like that huge and unnecessary one that 4 -> 5 makes.
01:14:579 (5,6,7,1) - This plays much better for me. This way, he cursor movement does not stop, but you still reset the angle by taking advantage of the stack leniency, not to mention you get rid of that HUGE jump (which the song certainly does not ask for). Ask a BN about it though since it's sliderbody becomes hard to see.
01:25:913 (3,4) - Why do you increase spacing when transiting towards a red tick THAT much?!
01:32:329 (1) - Do 20% for this one's end.
01:34:913 (1) - Same here. Make sure you've reset the volume for this spinner to 55%.
01:45:579 (1) - Egh... You can place more impactful hitobjects here >.< Not much point in focusing on the sound that randomly appeared on the background.
02:56:579 - Boom! 75% soft normal-hitsound right in your ears for no reason XD.
03:10:246 (3) - Add NC.
03:11:913 (4) - Add NC.
03:12:246 (1) - Remove NC.
03:24:913 (3) - Try Ctrl+G and let me know how it went. Using a bit of less smooth flow seems cool for this part. Because of the guitar scratches.
04:16:246 (1) - Please Ctrl+G! It makes such a nice up-down flow.
04:38:996 (1) - 20% end.
04:41:579 (1) - 65% start.

General:

- What is the difficulty's name relation to the song?
- Surprisingly good beatmap. Classic over-spacing but I guess that's why it's fun ;)
Topic Starter
Rizen
Exa

Exa wrote:

Asymptomatic:

00:05:246 (4) - Move to (185,56) to avoid remain overlaps from 2's tail. Check this for the rest of the sliders you've overlapped this way. applied, most of these overlaps are intentional btw
00:22:996 (1,1) - I would do this instead. It makes far more sense that ending a slider on an upbeat and starting another one on the next 1/4 tick. I don't quite understand your provided picture(?) ._.
00:25:913 (1) - End this slider 00:27:246 - Here since this is where vocals start. I makes more sense to treat silence and vocals differently. I would not even map them since there are no instruments other than the "fuss" sound. hmmm... I added a slider there for the vocals. Hopefully that solves this problem, but I didn't really quite get it
00:53:413 (6,3,1) - Many ugly overlaps. I see no way around them with your current pattern though. I removed some of the overlaps by slider -> two circles
00:55:413 (2,3,5) - These don't make a perfect line. hopefully it's better now
00:56:913 (3) - Ctrl+H. Ctrl+G and replace where it was. Much better flow this way since you transit into it much smoother.
00:59:913 (6,1) - Asymmetrical. whoops, fixed
01:04:913 (3,4,5) - Ugh linear flow after creating such a nice circular one is a turn-off. You should also avoid curves like that huge and unnecessary one that 4 -> 5 makes. Changed stuff around here, hopefully it flows better
01:14:579 (5,6,7,1) - This plays much better for me. This way, he cursor movement does not stop, but you still reset the angle by taking advantage of the stack leniency, not to mention you get rid of that HUGE jump (which the song certainly does not ask for). Ask a BN about it though since it's sliderbody becomes hard to see. I'ld rather not do that as it does what you've pointed out; hide the slider body. I have changed this part a little but to remove the huge jump though
01:25:913 (3,4) - Why do you increase spacing when transiting towards a red tick THAT much?! Following the vocals here, which are mostly the same emphasis. However, I did change the pattern a little bit; decreased SR by 0.02
01:32:329 (1) - Do 20% for this one's end. applied
01:34:913 (1) - Same here. Make sure you've reset the volume for this spinner to 55%. applied
01:45:579 (1) - Egh... You can place more impactful hitobjects here >.< Not much point in focusing on the sound that randomly appeared on the background. I wanted a spinner to show the transition from instruments to vocals :<
02:56:579 - Boom! 75% soft normal-hitsound right in your ears for no reason XD. decreased :s
03:10:246 (3) - Add NC. applied
03:11:913 (4) - Add NC. applied
03:12:246 (1) - Remove NC. applied
03:24:913 (3) - Try Ctrl+G and let me know how it went. Using a bit of less smooth flow seems cool for this part. Because of the guitar scratches. applied, and also changed some upcoming parts too to match this flow change
04:16:246 (1) - Please Ctrl+G! It makes such a nice up-down flow. applied
04:38:996 (1) - 20% end. applied
04:41:579 (1) - 65% start. applied

General:

- What is the difficulty's name relation to the song? In the anime Psycho-Pass, the main antagonist Makishima is considered Criminally Asymptomatic. That is, he believes that the crimes he commits are moral, so this psycho-pass doesn't go up. The difficulty was originally renamed Criminally Asymptomatic, but renamed to Asymptomatic as it is shorter. However if this difficulty name is not inadequate, I will consider renaming it to something more appropriate
- Surprisingly good beatmap. Classic over-spacing but I guess that's why it's fun ;) thanks ;w;
Thank you for the mod!
Nerova Riuz GX
did IRC mod

log
10:10 Nerova Riuz GX: hello
10:10 [ Rizen ]: hello
10:11 Nerova Riuz GX: if you have time, i want to do an irc mod for the request you sent last week
10:11 *Nerova Riuz GX is listening to [http://osu.ppy.sh/b/792574 EGOIST - Namae no Nai Kaibutsu]
10:12 [ Rizen ]: i've recently gotten a mod from Exa that I haven't applied yet
10:12 [ Rizen ]: could I please apply it first?
10:12 Nerova Riuz GX: sure
11:16 [ Rizen ]: btw, i've finished applying that mod
11:17 Nerova Riuz GX: ok i got the latest
11:17 Nerova Riuz GX: 00:10:913 (1) - this is a passive slider, a downbeat is landed on the end of it.
11:19 [ Rizen ]: so should i change it to a 1/2 slider and circle?
11:19 Nerova Riuz GX: maybe
11:20 Nerova Riuz GX: just be sure there is an object starts on 00:11:246 -
11:21 Nerova Riuz GX: because there's no human voice on it, the downbeat is much clearer and should be followed
11:22 Nerova Riuz GX: 00:37:746 (2) - same as above
11:23 Nerova Riuz GX: 00:37:579 (1,2) - In this case i'll suggest to use "slider - circle", not "circle - slider"
11:24 Nerova Riuz GX: 00:44:913 (4,1) - still
11:25 [ Rizen ]: for that one, should i not make it a repeat and place a circle at where the slider tail was?
11:25 Nerova Riuz GX: yes
11:27 Nerova Riuz GX: though it sounds normal but it can't fit well on playing
11:27 Nerova Riuz GX: unless the downbeat is covered by vocal, then you can follow the vocals.
11:30 Nerova Riuz GX: 00:48:079 (5) - lots of sounds are missed, maybe you can try [http://puu.sh/kxJba/903b6351de.jpg this]
11:33 Nerova Riuz GX: 00:57:579 (3) - minor change, shift the shape and it will be better: http://puu.sh/kxJhS/64a505db12.jpg
11:33 [ Rizen ]: I don't really want to map every single sound there out
11:33 [ Rizen ]: refering to
11:33 [ Rizen ]: 00:48:079 (5) -
11:33 Nerova Riuz GX: 01:03:913 (4,5) - try Ctrl+G
11:33 Nerova Riuz GX: sure, it's up to you
11:35 Nerova Riuz GX: 01:11:413 (4,5) - imo this blanket is too near on visual, it makes 5 too curvy
11:36 [ Rizen ]: regarding 01:03:913 (4,5) - , can i just move 01:04:079 (5) - to x:130 y:215 instead?
11:36 [ Rizen ]: that way the flow for 01:04:079 (5,1) - isn;t as forced
11:37 Nerova Riuz GX: for now i think 01:03:746 (3,4) - is a back-forth jump
11:37 Nerova Riuz GX: but it can do better emphasize in 01:04:079 (5,1) -
11:38 Nerova Riuz GX: so i suggest to switch 4 and 5
11:40 Nerova Riuz GX: 02:16:746 (2,3) - strange on emphasizing, 3 is stronger than 2 but it has shorter distance
11:41 [ Rizen ]: should i stack it on top of 02:15:413 (2) - ?
11:41 Nerova Riuz GX: that is a choice
11:44 Nerova Riuz GX: from 03:13:579 - to 03:24:246 - , why not try to double the NCs?
11:46 [ Rizen ]: I followed the piano for comboing at that point, but I now realise that that just makes it inconsistent
11:46 [ Rizen ]: can I just only add NC to 03:17:579 (1) - and 03:22:913 (1) -
11:47 [ Rizen ]: because those points are the only points which have clear vocal changes
11:47 Nerova Riuz GX: 03:21:246 (10) - i just feel this 10 is quite uncomfortable because it's a slow part
11:47 Nerova Riuz GX: eliminate it!
11:47 *Nerova Riuz GX runs
11:48 Nerova Riuz GX: but yeah, those two are great points for NC
11:48 [ Rizen ]: i kinda disagree with that, the piano is pretty intense in that part
11:49 Nerova Riuz GX: okay
11:52 Nerova Riuz GX: nice jumps, i have nothing more to say
11:53 [ Rizen ]: ok, thanks :)
11:53 [ Rizen ]: remember to post and i'll kd you
11:54 Nerova Riuz GX: okie :D
Exa
than ending a spinner* what is wrong with you fingers.
Silverboxer
Wow this map is so much better than before, really good job improving it. I haven't forgotten about you, I will get around to your mod soon :D
RVMathew
Hi there. You requested me for normal mod on my modding queue.

Note that whatever I say is my own opinion so you do not have to follow it.

Just before we start: Looking in game it says that the length is 5:10 but on the beatmap page it says 5:00 with 4:53 drain time. This may be an error on my side but if not then you will have to make a full spread.

1) Metadata:
Source: I think you should use the Japanese title for the source: サイコパス
If not then move that to the tags as well.
Tags: Add 'ed' and '1' since this is the first ending for the anime.

2) 00:44:246 You should add a timing point here and put the volume up to 60%. The reason is that now you can hear the beat much more than before and raising the volume up reflects on that.
Other instances where this occurs: 02:04:246 (60% volume)

3) 02:45:579 (1,2,3,4,5,6,7) - This is mapped nicely but I did get caught out because I was not expecting to have those kind of jumps. I do not think you need to change it for now.

4) 03:56:746 (2) - This is a weird slider shape. Try and make the curve a little bit smoother if possible.

5) 04:59:246 (3) - If you look very closely at the pattern 04:58:913 (1,2,3) - the pattern does not look straight. I would shift the note to 107,181.

Final thoughts: This map is very good that there is not much to complain about. Other than the jumps at 2:45 everything was great. Other issues I have mentioned are very small but may make a difference.

Good luck. :)

P.S regarding my ClariS map I am stuck in a rut so it will be a long time before I work on it again. :(
Topic Starter
Rizen
RVMathew

RVMathew wrote:

Hi there. You requested me for normal mod on my modding queue.

Note that whatever I say is my own opinion so you do not have to follow it.

Just before we start: Looking in game it says that the length is 5:10 but on the beatmap page it says 5:00 with 4:53 drain time. This may be an error on my side but if not then you will have to make a full spread. it's a website bug :< the drain time complies with the approval rules

1) Metadata:
Source: I think you should use the Japanese title for the source: サイコパス
If not then move that to the tags as well.
Tags: Add 'ed' and '1' since this is the first ending for the anime. about this... I've copied the metadata from 3 other ranked mapsets and they all have "PSYCHO-PASS" as the source. I'll keep it as PSYCHO-PASS for now unless instructed to change it

2) 00:44:246 You should add a timing point here and put the volume up to 60%. The reason is that now you can hear the beat much more than before and raising the volume up reflects on that.
Other instances where this occurs: 02:04:246 (60% volume) applied both

3) 02:45:579 (1,2,3,4,5,6,7) - This is mapped nicely but I did get caught out because I was not expecting to have those kind of jumps. I do not think you need to change it for now. I changed the jump pattern so it's similar to the other two jumps. SR decreased to 5 though :<

4) 03:56:746 (2) - This is a weird slider shape. Try and make the curve a little bit smoother if possible. ok, hopefully it's better now

5) 04:59:246 (3) - If you look very closely at the pattern 04:58:913 (1,2,3) - the pattern does not look straight. I would shift the note to 107,181. you're right, applied

Final thoughts: This map is very good that there is not much to complain about. Other than the jumps at 2:45 everything was great. Other issues I have mentioned are very small but may make a difference.

Good luck. :)

P.S regarding my ClariS map I am stuck in a rut so it will be a long time before I work on it again. :(
thank you for the mod! Hurry up and get ClariS up and running again! lol
jossieP
#ModQueue

Hello, as noted on my thread I'm an old modder, so take it easy.
Sorry for being late, I had some stuff to do.

[Overall]
  1. The offset is too early, please use 1589 (+9 on current).
    First check the mod and change the offset later please.
  2. RVMathew wrote:

    Just before we start: Looking in game it says that the length is 5:10 but on the beatmap page it says 5:00 with 4:53 drain time. This may be an error on my side but if not then you will have to make a full spread.
    This is not a bug, the "drain time" is the total time that you play the map, that means "mapped gameplay" - ("intro" + "break time" + "outro").
    Please be sure to double check this with a QAT or whatever it is called nowadays.

[Asaponmatic]The normal ticks of the sliders are really annoying, considerate to add a file with a lower volume or use other softer sound.
  1. 00:54:579 (5) - there is a strong beat on the start of this, use a normal soundset with a custom clap here, sounds really better and doesn't break your clapping
  2. 00:59:913 (6) - as said above, please try it, also for the incoming patterns~
  3. 01:50:079 (2) - stack with 01:48:746 (2) - ?
  4. 02:17:413 (1,2,3) - ugh the overlap with 02:16:913 (3) - looks weird, the two circles from the triplet makes it looks dirty

RVMathew wrote:

ClariS
RIP ClariS
Topic Starter
Rizen
jossieP

jossieP wrote:

#ModQueue

Hello, as noted on my thread I'm an old modder, so take it easy.
Sorry for being late, I had some stuff to do.

[Overall]
  1. The offset is too early, please use 1589 (+9 on current). sounds a lot better! thanks!
    First check the mod and change the offset later please.
  2. RVMathew wrote:

    Just before we start: Looking in game it says that the length is 5:10 but on the beatmap page it says 5:00 with 4:53 drain time. This may be an error on my side but if not then you will have to make a full spread.
    This is not a bug, the "drain time" is the total time that you play the map, that means "mapped gameplay" - ("intro" + "break time" + "outro").
    Please be sure to double check this with a QAT or whatever it is called nowadays. will do

[Asaponmatic]The normal ticks of the sliders are really annoying, considerate to add a file with a lower volume or use other softer sound. reduced tick by one. hopefully this will suffice
  1. 00:54:579 (5) - there is a strong beat on the start of this, use a normal soundset with a custom clap here, sounds really better and doesn't break your clapping used normal soundset and custom soft clap¬
  2. 00:59:913 (6) - as said above, please try it, also for the incoming patterns~ ^
  3. 01:50:079 (2) - stack with 01:48:746 (2) - ? alright
  4. 02:17:413 (1,2,3) - ugh the overlap with 02:16:913 (3) - looks weird, the two circles from the triplet makes it looks dirty I kinda like the overlap like this >.<

RVMathew wrote:

ClariS
RIP ClariS RIP
Thank you for the mod!
pkhg
yo

[Asymptomatic]
  1. will be nice if you add a silenced sliderslider, the burbur sound is kinda annoying especially in the slower sections. Make sure to use it on both soft and normal samplesets
  2. also i checked the draintime and yea its ok for app
  3. 00:01:580 (1) - unsnapped
  4. 00:04:588 (2) - lol
  5. 00:08:255 (1) - soft whistle on head cuz youre using it on every 1st note of a measure. Same here 00:18:922 (1) -
  6. 00:48:755 (1,2,3,4,1) - the spacing is kinda cofusing here cuz youre using the same distance for 1/2s and 1/1 ( 00:49:255 (4,1) - ) so i think stacking 4 over 1 will solve this~
  7. 00:53:922 (1,2,3,4,5) - its wayy better if you reduce the spacing a bit here, the song doesnt call for it also increasing the spacing for (4,5) will be cool to emphasize the drums properly
  8. 00:59:422 (4) - a drum finish fits cool here~
  9. 01:04:255 (1) - i dont get why this is 3/2 a 1/1 slider fits better
  10. 01:10:755 (1,2) - swap nc to keep consistency
  11. 01:11:422 (4,5) - this is like the only part of the kiai where you used such a low spacing, feels kinda weird. You can rotate this 01:11:755 (5) - by -45 clockwise then place it on x487 y106 (so the tail will be stacked over 01:09:922 (2) - 's head)
  12. 01:16:255 (1,2) - increasing the spacing to 1.6x (around x486 y90) will feel nicer and be more cosistent~
  13. 01:21:422 (9,1) - i feel like this need to be more spaced cuz downbeat emphasis
  14. 01:31:255 (2) - will look better if itt wasnt curved to that degree
  15. 01:31:588 (3,4,5,6,1,2,3,4,5) - i know youre mapping the idkwhatsthatsoundinthebgm here but drums are stronger here 01:31:922 (1,2,3) - so its better if you use hitnormals/claps
  16. 02:16:922 (3,1,2,3) - i dont like those kind of overlaps, its better when its over the slider not under it
  17. 02:19:422 (4) - drum finish as i said on 00:59:422 (4) - ~
  18. 02:30:755 (1,2) - swap nc like i said 01:10:755 (1,2) -
  19. 02:45:505 - why you ignored this?
  20. 02:51:922 (1,2,3) - same as 01:31:588 (3,4,5,6,1,2,3,4,5) -
  21. 02:56:755 - moving the break to 02:57:588 - will create a nice effect~
  22. 03:05:922 (3) - change the sampleset to normal and additions to soft, so it will be consistent
  23. 03:20:922 (8) - a whistle fits nice with the piano
  24. 04:12:755 (2,3,4) - ctrl+g this pattern, so the triplet will be in the correct place lol
  25. 04:13:588 - you can place a nice triplet here~
  26. 04:14:088 (2,3,4) - same as 04:12:755 (2,3,4) -
  27. 04:17:422 (1,2) - swap nc for consistency, like i said on all the previous kiais xd
  28. 04:32:172 - why you ignored this? :c
  29. 04:38:588 (1,2,3) - same as 01:31:588 (3,4,5,6,1,2,3,4,5) -
  30. 04:54:922 (1) - looks ugly mainly because of this http://puu.sh/kBj66/6835952ccf.jpg its too short so making it a bit more longer will looks more neat
some patterns looked a bit lfj inspired xd
gl w
Topic Starter
Rizen
pkhg

pkhg wrote:

yo

[Asymptomatic]
  1. will be nice if you add a silenced sliderslider, the burbur sound is kinda annoying especially in the slower sections. Make sure to use it on both soft and normal samplesets
  2. also i checked the draintime and yea its ok for app
  3. 00:01:580 (1) - unsnapped
  4. 00:04:588 (2) - lol
  5. 00:08:255 (1) - soft whistle on head cuz youre using it on every 1st note of a measure. Same here 00:18:922 (1) -
  6. 00:48:755 (1,2,3,4,1) - the spacing is kinda cofusing here cuz youre using the same distance for 1/2s and 1/1 ( 00:49:255 (4,1) - ) so i think stacking 4 over 1 will solve this~
  7. 00:53:922 (1,2,3,4,5) - its wayy better if you reduce the spacing a bit here, the song doesnt call for it also increasing the spacing for (4,5) will be cool to emphasize the drums properly
  8. 00:59:422 (4) - a drum finish fits cool here~
  9. 01:04:255 (1) - i dont get why this is 3/2 a 1/1 slider fits better
  10. 01:10:755 (1,2) - swap nc to keep consistency
  11. 01:11:422 (4,5) - this is like the only part of the kiai where you used such a low spacing, feels kinda weird. You can rotate this 01:11:755 (5) - by -45 clockwise then place it on x487 y106 (so the tail will be stacked over 01:09:922 (2) - 's head)
  12. 01:16:255 (1,2) - increasing the spacing to 1.6x (around x486 y90) will feel nicer and be more cosistent~
  13. 01:21:422 (9,1) - i feel like this need to be more spaced cuz downbeat emphasis
  14. 01:31:255 (2) - will look better if itt wasnt curved to that degree
  15. 01:31:588 (3,4,5,6,1,2,3,4,5) - i know youre mapping the idkwhatsthatsoundinthebgm here but drums are stronger here 01:31:922 (1,2,3) - so its better if you use hitnormals/claps
  16. 02:16:922 (3,1,2,3) - i dont like those kind of overlaps, its better when its over the slider not under it
  17. 02:19:422 (4) - drum finish as i said on 00:59:422 (4) - ~
  18. 02:30:755 (1,2) - swap nc like i said 01:10:755 (1,2) -
  19. 02:45:505 - why you ignored this?
  20. 02:51:922 (1,2,3) - same as 01:31:588 (3,4,5,6,1,2,3,4,5) -
  21. 02:56:755 - moving the break to 02:57:588 - will create a nice effect~
  22. 03:05:922 (3) - change the sampleset to normal and additions to soft, so it will be consistent
  23. 03:20:922 (8) - a whistle fits nice with the piano
  24. 04:12:755 (2,3,4) - ctrl+g this pattern, so the triplet will be in the correct place lol
  25. 04:13:588 - you can place a nice triplet here~
  26. 04:14:088 (2,3,4) - same as 04:12:755 (2,3,4) -
  27. 04:17:422 (1,2) - swap nc for consistency, like i said on all the previous kiais xd
  28. 04:32:172 - why you ignored this? :c
  29. 04:38:588 (1,2,3) - same as 01:31:588 (3,4,5,6,1,2,3,4,5) -
  30. 04:54:922 (1) - looks ugly mainly because of this http://puu.sh/kBj66/6835952ccf.jpg its too short so making it a bit more longer will looks more neat
some patterns looked a bit lfj inspired xd
gl w
I've basically applied everything mentioned here... It is a very very good mod :D thank you so much!
Affirmation
m4m.

00:23:005 (1) - http://puu.sh/kCyu8/538e1ec70b.jpg
01:16:755 (3) - cover 01:17:422 (5) - this
01:32:338 (1) - http://puu.sh/kCyAW/2789c0eddc.jpg
02:52:338 (1) - 02:54:922 - up to here
04:26:922 (1,2,3,4,5,6,7,8,9) - http://puu.sh/kCyLu/253794de25.jpg
04:39:005 (1,1) - http://puu.sh/kCyNq/75a474bb05.jpg
04:48:922 (1) - http://puu.sh/kCyO9/f25d239ffc.jpg
04:54:922 (1) - http://puu.sh/kCyQi/cd73d120b2.jpg
05:01:005 (1) - too long
Topic Starter
Rizen
Neoskylove

Neoskylove wrote:

m4m.

00:23:005 (1) - http://puu.sh/kCyu8/538e1ec70b.jpg don't like squashing notes between spinners
01:16:755 (3) - cover 01:17:422 (5) - this blanketed it if that's what you mean
01:32:338 (1) - http://puu.sh/kCyAW/2789c0eddc.jpg don't like squashing notes between spinners
02:52:338 (1) - 02:54:922 - up to here this isn't where the vocals end at
04:26:922 (1,2,3,4,5,6,7,8,9) - http://puu.sh/kCyLu/253794de25.jpg don't quite understand what you want to show me here
04:39:005 (1,1) - http://puu.sh/kCyNq/75a474bb05.jpg don't like squashing notes between spinners
04:48:922 (1) - http://puu.sh/kCyO9/f25d239ffc.jpg no thanks, I want a break in the rhythm here
04:54:922 (1) - http://puu.sh/kCyQi/cd73d120b2.jpg did a slight adjust for aesthetics
05:01:005 (1) - too long it's fine ;_;
thank you for the mod--
Darson
Hello from #modreqs !

Bare with me I'm new to modding but I hope I can help :)

Asympotmic

  1. 00:46:922 (1) - This should follow the previous sliders direction as it makes it a bit awkward. Like so
  2. 00:53:922 (1,2,3,4) - Inconsistant jump spacing, the patern is fine but the space between (1,2) is too little compared to the space between (3, 4)
  3. 00:53:922 (1,2,3,4) - Listen closely, there is no need for that note
  4. 00:53:922 (1,2,3,4) - Goo pattern here, but move 01:04:088 (5) further away from (4) to match the spacing between (3, 4)
  5. 01:04:088 (5) - This is too close to (4), ruins the flow of the jump pattern
  6. 02:45:255 (5,6,7,1) - The gap between the triplet and the single not is a bit too large, if you don't agree at least have the triplet lead away from (5) in a linear fashion, going from (5) to the triplet is hard enough with the gap but having to aim the triplet as it is would be difficult. Having the triplet aim away from (5) would flow much better and be easier for the player to land properly
  7. 03:20:255 (6) - This should be a new combo
  8. 03:44:505 (2,3) - These should be mapped to the blue tick
  9. 04:52:755 (2,3,4,5) - You may not agree but I thought this was a weird pattern I would consider changing it, as in the spacing and not placement
  10. 04:56:755 (2,3,4,5,6) - No need to suddenly change the DS between (4. 5) consider changing the spacing a bit
Done!


Overall great map! All you need to focus on is the DS and patterns on your jumps. Also maybe put some more spice in the long straight sliders as they can look a bit boring :P

I hope you found my mod helpful, if not then don't give me kudosu!
Topic Starter
Rizen
thank you for the mod! will reply soon

Reclaimer

Reclaimer wrote:

Hello from #modreqs !

Bare with me I'm new to modding but I hope I can help :)

Asympotmic

  1. 00:46:922 (1) - This should follow the previous sliders direction as it makes it a bit awkward. Like so changed the rhythm here instead :<
  2. 00:53:922 (1,2,3,4) - Inconsistant jump spacing, the patern is fine but the space between (1,2) is too little compared to the space between (3, 4) ok, changed it
  3. 00:53:922 (1,2,3,4) - Listen closely, there is no need for that note I think you used the wrong time here xD
  4. 00:53:922 (1,2,3,4) - Goo pattern here, but move 01:04:088 (5) further away from (4) to match the spacing between (3, 4) ^
  5. 01:04:088 (5) - This is too close to (4), ruins the flow of the jump pattern isn't this the same as above? o.o
  6. 02:45:255 (5,6,7,1) - The gap between the triplet and the single not is a bit too large, if you don't agree at least have the triplet lead away from (5) in a linear fashion, going from (5) to the triplet is hard enough with the gap but having to aim the triplet as it is would be difficult. Having the triplet aim away from (5) would flow much better and be easier for the player to land properly whoops, I forgot to ctrl+g this... fixed
  7. 03:20:255 (6) - This should be a new combo applied
  8. 03:44:505 (2,3) - These should be mapped to the blue tick I think the rhythm now is alright
  9. 04:52:755 (2,3,4,5) - You may not agree but I thought this was a weird pattern I would consider changing it, as in the spacing and not placement changed
  10. 04:56:755 (2,3,4,5,6) - No need to suddenly change the DS between (4. 5) consider changing the spacing a bit changed
Done!


Overall great map! All you need to focus on is the DS and patterns on your jumps. Also maybe put some more spice in the long straight sliders as they can look a bit boring :P

I hope you found my mod helpful, if not then don't give me kudosu!
Thank you for the mod!
Iceskulls
as requested

[general]
  1. unused .osb file there , I recommend deleting it
  2. if you map the break time maybe you can go for approval here ? currently the drain time is not above 5.00 min because break time , I guess lol
[asymptomatic]
  1. 00:16:755 (3) - looks a bit nearly offscreen , I suggest move this up a bit just to be safe
  2. 00:17:422 (5) - move this to around x144 y240 would somehow make flow here 00:16:755 (3,4,5,1) - nice imo
  3. 00:22:088 (3) - ctrl+g would make flow here 00:21:755 (2,3,4,5) - a bit better imo
  4. 00:34:922 (1) - looks a bit nearly offscreen , I suggest move this up a bit just to be safe
  5. 00:37:255 (5,1,2,3) - flow quite a bit weird somehow here I think this would work better
  6. 00:46:838 - sound overmapped here :C I can't hear any 1/4 beat here I think 1/2 slider would sound better there
  7. 00:47:755 (4,5) - lol I almost thought this is 1/4 spacing , I think increase spacing a bit here can make it looks like 1/2 spacing more
  8. 00:54:422 (4) - move this to around x338 y33 would help emphasis the beat here really well which will make spacing here play really great
  9. 00:54:838 - sound overmapped here :C I can't hear any 1/4 beat here I think 1/2 slider would sound better there
  10. 00:56:088 (5) - move this up a bit so you will get nice flow here 00:56:088 (5,1) - I suggest put (5) at around x208 y32
  11. 01:02:255 (3,4) - this flow better for me imo (you may need to adjust (1) a bit too if you fix this)
  12. 01:03:922 (4,5) - swap places of these two notes here would give nice flow here 01:02:922 (1,2,3,1,2,3,4,5,1) -
  13. 01:05:088 (4,5) - kinda a bit hard to catch here idk lol , just suggest pattern here
  14. 01:06:755 (5,1) - similiar to want I said above here they play a bit weird imo , try this ?
  15. 01:08:088 (6,1) - give more spacing here would make the impact here feel great , try this ?
  16. 01:12:922 (3,4) - spacing might be a bit too much I think , I would move (3) to around x80 y80 instead
  17. 01:14:088 (3,4) - this flow work better , current flow plays not really good imo
  18. 01:15:255 (2) - ctrl+g this would make flow here 01:14:922 (1,2,3,4) - better imo
  19. 01:18:588 (4,5,1) - flow kinda a bit weird here , move this 01:18:755 (5) - to around x294 y95 would make flow a little bit better unless you want some nazi suggestion for the pattern here =.= lolololol
  20. 01:20:255 (1,2,3,4,5,6,7) - lower spacing to something like what you did at the beginning part here 00:11:922 (1,2,3,4,1) - make the stream flow a bit reasonable with the music , just saying tho
  21. 01:25:588 (1,2,3,4,5,6) - uhh jumps here quite a bit too much spacing and play not really well with the music it just feel pretty awkward when you just do a large jumps here 01:25:755 (2,3,4) - then you dramatically lower the spacing here 01:26:088 (4,5) - a lots , pattern quite not fit with the music much , I would do something like this here instead
  22. 01:31:255 (2) - straight slider make flow here 01:31:255 (2,3,4) - a bit better imo
  23. 01:32:338 (1) - doesn't it sound better to end this at 01:34:922 - then start next spinner at 01:35:005 - ?
  24. 01:49:588 (1,2,3) - you can seperate them a bit so it make pattern looks a bit better
  25. 01:51:422 - should focus on this beat like what you did here previously , it sound a lots better [spoilerbox]
  26. 02:12:588 (2,3) - give more spacing like 02:12:088 (5,1) - so it will make this pattern play really good with the music
  27. 02:13:255 (5,1) - should have more spacing than 02:13:088 (4,5) - or sharper angle since (1) is more emphasized than (5) , try this ?
  28. 02:15:422 (2,3,4) - this flow better imo
  29. 02:20:755 (2,3) - spacing might be a bit too much here imo , mmm I think if you make spacing here 02:20:255 (1,2,3) - consistent it can make flow better
  30. 02:21:255 (5,1) - kinda feel weird why you lower the spacing here when it's a emphasized beat here , it still plays fine but I think it doesn't express the song here really well , I suggest this pattern instead so it will make the next flow good too
  31. 02:23:922 (4,5) - the tone of music start lower here so kinda feel a bit good when you use lower spacing here , since you need to move (1) to if you move (5) lol so try this ?
  32. 02:26:088 (2,3,4) - so ok lol when doing linear flow like this here an increase in spacing half way will just always result in awkward flow so do something about angle here instead here will make thing plays better when you want to emphasis something halfway
  33. 02:37:922 (2,3) - spacing kinda a bit too much , I would move (2) to around x172 y120 instead (can move (5) to there too if you want stack there )
  34. 02:40:255 (1,2,3,4,5,6,7) - lower to something like 0.8x spacing would make stream here flow nice with the music
  35. 02:41:422 (9) - try move to around x357 y144 ( maybe (2) too ) for better flow here 02:41:088 (8,9,1) - ?
  36. 02:44:588 (2,3,4) - I prefer consistent spacing for better flow here , try move (4) to around x148 y148
  37. 02:45:422 (6,7,1,2,3,4,5,6) - this is like 01:25:588 (1,2,3,4,5,6) - where some jumps don't play that good , I would do this instead
  38. 03:08:588 (2) - ctrl+g this would make flow better and make spacing here 03:08:255 (1,2) - a bit reasonable with the music
  39. 03:28:588 (2) - ctrl+g would make flow here 03:28:255 (1,2) - better imo
  40. 03:31:588 (3,4,5,6) - , 03:32:255 (1,2,3,4) - eventhough the beat may play sudden like this but I still think that it make the spacing here inconsistent with others a bit to much , lowering spacing a bit would good idea here
  41. 03:45:255 (1,2,3,4,1) - lower to something like 0.8x spacing would make stream here flow nice with the music
  42. 04:13:255 (5,6) - swap places of these two notes would make flow here 04:12:922 (4,5,6,1) - better
  43. 04:14:338 (5) - sound pretty overmapped :C there is no 1/4 beat here
  44. 04:14:422 (6,7) - flow just kinda weird here and spacing somehow pretty large , I would do something like this
  45. 04:16:088 (6,1) - bigger spacing would give nice impact feeling here , try move (1) to around x96 y40 ?
  46. 04:22:255 (3) - move this to around x256 y112 would make flow here 04:21:922 (2,3,4) - better imo
  47. 04:26:922 (1,2,3,4,5,6,7) - lower to something like 0.8x spacing would make stream here flow nice with the music
  48. 04:32:088 (7,8,1) - ctrl+g the rhythm for better flow here 04:31:922 (6,7,8,1) -
  49. 04:32:588 (3) - try move to around x172 y360 so it would make flow here 04:32:422 (2,3,4,5,6) - a little bit better
  50. 04:33:422 (7) - try move to around x300 y112 for better spacing here 04:33:422 (7,1) -
  51. 04:39:088 (1) - doesn't it sound better to end at 04:41:588 - here instead then start next spinner on 04:41:672 -
  52. 04:48:922 (1) - not really need to nc here imo pattern still readable without nc imo
  53. 04:53:255 (5,1) - give some angle here would give some nice feeling to the players , try move (1) to around x232 y296 ?
  54. 04:57:255 (5,6,1) - a bit weird flow here it plays pretty awkward imo , I would do this pattern here
ooo a big mods one but w/e lol

let me see what do you think about the drain time there and some flow, spacing here and there , the map is pretty good tho and might be even more better with some tuning in flow and spacing :)
Topic Starter
Rizen
CelsiusLK

CelsiusLK wrote:

as requested

[general]
  1. unused .osb file there , I recommend deleting it deleted
  2. if you map the break time maybe you can go for approval here ? currently the drain time is not above 5.00 min because break time , I guess lol i'll check with a QAT about this
[asymptomatic]
  1. 00:16:755 (3) - looks a bit nearly offscreen , I suggest move this up a bit just to be safe moved all the patterns up
  2. 00:17:422 (5) - move this to around x144 y240 would somehow make flow here 00:16:755 (3,4,5,1) - nice imo applied
  3. 00:22:088 (3) - ctrl+g would make flow here 00:21:755 (2,3,4,5) - a bit better imo changed the slider here instead to fix flow
  4. 00:34:922 (1) - looks a bit nearly offscreen , I suggest move this up a bit just to be safe moved up
  5. 00:37:255 (5,1,2,3) - flow quite a bit weird somehow here I think this would work better i like (added)
  6. 00:46:838 - sound overmapped here :C I can't hear any 1/4 beat here I think 1/2 slider would sound better there removed offending note
  7. 00:47:755 (4,5) - lol I almost thought this is 1/4 spacing , I think increase spacing a bit here can make it looks like 1/2 spacing more moved away to bottom rightish
  8. 00:54:422 (4) - move this to around x338 y33 would help emphasis the beat here really well which will make spacing here play really great changed the upcoming slider to fix flow
  9. 00:54:838 - sound overmapped here :C I can't hear any 1/4 beat here I think 1/2 slider would sound better there removed and changed slider
  10. 00:56:088 (5) - move this up a bit so you will get nice flow here 00:56:088 (5,1) - I suggest put (5) at around x208 y32 applied
  11. 01:02:255 (3,4) - this flow better for me imo (you may need to adjust (1) a bit too if you fix this)done
  12. 01:03:922 (4,5) - swap places of these two notes here would give nice flow here 01:02:922 (1,2,3,1,2,3,4,5,1) - changed the previous sliders so I did change the placement of these notes, but not to exactly what this said
  13. 01:05:088 (4,5) - kinda a bit hard to catch here idk lol , just suggest pattern here done but added a curve to the slider
  14. 01:06:755 (5,1) - similiar to want I said above here they play a bit weird imo , try this ? applied
  15. 01:08:088 (6,1) - give more spacing here would make the impact here feel great , try this ? applied
  16. 01:12:922 (3,4) - spacing might be a bit too much I think , I would move (3) to around x80 y80 instead done applied
  17. 01:14:088 (3,4) - this flow work better , current flow plays not really good imo applied
  18. 01:15:255 (2) - ctrl+g this would make flow here 01:14:922 (1,2,3,4) - better imo no ctrl+g, but I did some adjustments here
  19. 01:18:588 (4,5,1) - flow kinda a bit weird here , move this 01:18:755 (5) - to around x294 y95 would make flow a little bit better unless you want some nazi suggestion for the pattern here =.= lolololol changed this bit around but not to the exact co-ords here
  20. 01:20:255 (1,2,3,4,5,6,7) - lower spacing to something like what you did at the beginning part here 00:11:922 (1,2,3,4,1) - make the stream flow a bit reasonable with the music , just saying tho changed to 0.8x
  21. 01:25:588 (1,2,3,4,5,6) - uhh jumps here quite a bit too much spacing and play not really well with the music it just feel pretty awkward when you just do a large jumps here 01:25:755 (2,3,4) - then you dramatically lower the spacing here 01:26:088 (4,5) - a lots , pattern quite not fit with the music much , I would do something like this here instead []img]http://puu.sh/kF9yn/fbafad2d3c.png[/img] added a hexagon jump here
  22. 01:31:255 (2) - straight slider make flow here 01:31:255 (2,3,4) - a bit better imo ok, added
  23. 01:32:338 (1) - doesn't it sound better to end this at 01:34:922 - then start next spinner at 01:35:005 - ? you're right, it does sound better... added
  24. 01:49:588 (1,2,3) - you can seperate them a bit so it make pattern looks a bit better [spoilerbox] done
  25. 01:51:422 - should focus on this beat like what you did here previously , it sound a lots better changed the rhythm here
  26. 02:12:588 (2,3) - give more spacing like 02:12:088 (5,1) - so it will make this pattern play really good with the music
  27. 02:13:255 (5,1) - should have more spacing than 02:13:088 (4,5) - or sharper angle since (1) is more emphasized than (5) , try this ?
  28. 02:15:422 (2,3,4) - this flow better imo
  29. 02:20:755 (2,3) - spacing might be a bit too much here imo , mmm I think if you make spacing here 02:20:255 (1,2,3) - consistent it can make flow better
  30. 02:21:255 (5,1) - kinda feel weird why you lower the spacing here when it's a emphasized beat here , it still plays fine but I think it doesn't express the song here really well , I suggest this pattern instead so it will make the next flow good too
  31. 02:23:922 (4,5) - the tone of music start lower here so kinda feel a bit good when you use lower spacing here , since you need to move (1) to if you move (5) lol so try this ?
  32. 02:26:088 (2,3,4) - so ok lol when doing linear flow like this here an increase in spacing half way will just always result in awkward flow so do something about angle here instead here will make thing plays better when you want to emphasis something halfway
  33. 02:37:922 (2,3) - spacing kinda a bit too much , I would move (2) to around x172 y120 instead (can move (5) to there too if you want stack there )
  34. 02:40:255 (1,2,3,4,5,6,7) - lower to something like 0.8x spacing would make stream here flow nice with the music
  35. 02:41:422 (9) - try move to around x357 y144 ( maybe (2) too ) for better flow here 02:41:088 (8,9,1) - ?
  36. 02:44:588 (2,3,4) - I prefer consistent spacing for better flow here , try move (4) to around x148 y148
  37. 02:45:422 (6,7,1,2,3,4,5,6) - this is like 01:25:588 (1,2,3,4,5,6) - where some jumps don't play that good , I would do this instead up to this point with the suggestions with no replies, I've remapped the section with these points in mind. They haven't not been taken into consideration
  38. 03:08:588 (2) - ctrl+g this would make flow better and make spacing here 03:08:255 (1,2) - a bit reasonable with the music applied
  39. 03:28:588 (2) - ctrl+g would make flow here 03:28:255 (1,2) - better imo done
  40. 03:31:588 (3,4,5,6) - , 03:32:255 (1,2,3,4) - eventhough the beat may play sudden like this but I still think that it make the spacing here inconsistent with others a bit to much , lowering spacing a bit would good idea here alright, made some improvements on flow
  41. 03:45:255 (1,2,3,4,1) - lower to something like 0.8x spacing would make stream here flow nice with the music doneskis
  42. 04:13:255 (5,6) - swap places of these two notes would make flow here 04:12:922 (4,5,6,1) - better remapped this bit with this in mind
  43. 04:14:338 (5) - sound pretty overmapped :C there is no 1/4 beat here removed offending note
  44. 04:14:422 (6,7) - flow just kinda weird here and spacing somehow pretty large , I would do something like this [ remapped section with flow in mind
  45. 04:16:088 (6,1) - bigger spacing would give nice impact feeling here , try move (1) to around x96 y40 ? remapped with spacing in mind
  46. 04:22:255 (3) - move this to around x256 y112 would make flow here 04:21:922 (2,3,4) - better imo ok
  47. 04:26:922 (1,2,3,4,5,6,7) - lower to something like 0.8x spacing would make stream here flow nice with the music yip
  48. 04:32:088 (7,8,1) - ctrl+g the rhythm for better flow here 04:31:922 (6,7,8,1) - done
  49. 04:32:588 (3) - try move to around x172 y360 so it would make flow here 04:32:422 (2,3,4,5,6) - a little bit better redid pattern here
  50. 04:33:422 (7) - try move to around x300 y112 for better spacing here 04:33:422 (7,1) - redid pattern here
  51. 04:39:088 (1) - doesn't it sound better to end at 04:41:588 - here instead then start next spinner on 04:41:672 - yeah, it does sound better
  52. 04:48:922 (1) - not really need to nc here imo pattern still readable without nc imo ok
  53. 04:53:255 (5,1) - give some angle here would give some nice feeling to the players , try move (1) to around x232 y296 ? angle added
  54. 04:57:255 (5,6,1) - a bit weird flow here it plays pretty awkward imo , I would do this pattern here
ooo a big mods one but w/e lol

let me see what do you think about the drain time there and some flow, spacing here and there , the map is pretty good tho and might be even more better with some tuning in flow and spacing :)
thank you so much for the mod! Redid most of the placements in the map (rip 5.07 star rating)

i've removed spoilerbox tags to fix the box bug, image placement rip
riktoi


mod from my queueueu


[General]



I really don't have much to say about this map, it looks good to go for me (apart from some changes that might emphasize things better)
Remember that most of these are only suggestions ;_;

[Asymptomatic]


00:06:922 (1,2) - You need more weight on these, maybe lower the sv for the first one to something like 0.8 and then the second slider to 1.2 respectively
00:17:588 (1,2) - ^ (Look for other spots like these, just keep the sv changes minimal but still noticeable)

02:17:422 (1,2,3) - fix this stack

03:34:922 - 03:56:255 - moreeeeee emphasis (try adding some hitcircles between fitting parts

04:17:588 - 04:34:088 - I really don't think the 1/1 sliders fit here as it's a really energetic section and the 1/1 sliders kinda ruin it (Please think about this carefully)

04:52:922 (3,4) - A slider here would fit nicely

Good luck with your map!
Topic Starter
Rizen
update: will remap parts of this song so plz so not mod, my hands are very full atm and I cannot remap it yet

done

riktoi

riktoi wrote:



mod from my queueueu



[General]



I really don't have much to say about this map, it looks good to go for me (apart from some changes that might emphasize things better)
Remember that most of these are only suggestions ;_;

[Asymptomatic]


00:06:922 (1,2) - You need more weight on these, maybe lower the sv for the first one to something like 0.8 and then the second slider to 1.2 respectively I'm sorry but I really do not want to add slider velocity changes to the map (except for the transition from verse to chorus)... because of reasons; 1. LunarS's mapset has this so I feel as though this will be like copying and 2. I am uncomfortable with sv changes outside of these transitions
00:17:588 (1,2) - ^ (Look for other spots like these, just keep the sv changes minimal but still noticeable)

02:17:422 (1,2,3) - fix this stack done

03:34:922 - 03:56:255 - moreeeeee emphasis (try adding some hitcircles between fitting parts There is no sound to emphasize other than what is already mapped ._.

04:17:588 - 04:34:088 - I really don't think the 1/1 sliders fit here as it's a really energetic section and the 1/1 sliders kinda ruin it (Please think about this carefully) I'm mapping the vocal holds here though x( this chorus isn't that much different than the other two

04:52:922 (3,4) - A slider here would fit nicely indeed

Good luck with your map!
thank you for the mod!
EncoreW
hi, here is my noob mod

[Asymptomatic]

yes awesome map

maybe combo color a little too close

00:28:255 - this part, i think it shouldn't be 55% volume, maybe 45% is enough, because music still light, not much stronger or more intence than 00:27:422 (1) - , so volume from 35% increase to 55% is a little unnecessary, sounds a little noisy especially soft-hitnormal

01:48:255 - this part ditto

00:44:255 - yes this part volume should be louder and louder but i think if you decide to decrease 00:28:255 - this part volume, you also should decrease 00:44:255 - this part volume, baced on 00:28:255 - this part to adjust theirs volume, and i think you can consider 00:44:255 - to 00:49:255 - this part, you can increase volume by every NC, for example 00:44:255 (1) - 45%, 00:45:588 (1) - 50%, 00:46:922 (1) - 55%, right? ;D

02:04:255 (1) - 02:05:588 (1) - 02:06:922 (1) - ditto

00:59:422 (4) - why not NC here? 00:57:422 (1,2,3) - 00:58:088 (1,2,3) - 00:58:755 (1,2,3) - yes 3 similar patterns, so i think you can use a NC 00:59:422 (4) - here because drum end and vocal start here, and you use a finish here so maybe this circle worth a NC to reflect that

02:19:422 (4) - ditto

01:10:755 (5) - i think overlap with 01:10:922 (1) - this slider's start maybe better

02:30:755 (5) - ditto

01:20:755 (7,8) - i think a little wrong in rhythm here, 01:20:922 - a new vocal pronounciation start here, but you choose a slider's end to reflect that, i think it's not a good choose, obviously it can be a circle or a slider's start, ot maybe a little lack of blow, so what about use 4 circles to insread this 2 sliders or use 2 circles to instead 01:20:755 (7) - ? because 01:20:755 - 01:21:088 - 01:21:422 - drum beats still strong so i think circles is good

02:40:755 (7,8) - 04:27:422 (7,8) - ditto

vocal, music and rhythm really similar between this two parts, and your pattern ;D

01:30:922 (1,3) - not a perfect blanket

03:13:588 (1) - i think this NC's volume should louder than 03:16:255 (1) - because 03:13:588 - at this moment misic still a little noisy and a noisy instrument appeared here, but disappeared at 03:16:255 - , piano begin, and no lyric at 03:13:588 (1) - , lyric start at 03:16:255 (1) - , since this time point, the song and music become light, so i think you can decrease 03:16:255 (1) - this part's volume or increase 03:13:588 (1) -

04:48:922 (9) - what about NC here and 04:49:255 (1) - remove NC?

finally forgive my poor english plz
Topic Starter
Rizen
T-Mac

T-Mac wrote:

hi, here is my noob mod

[Asymptomatic]

yes awesome map

maybe combo color a little too close made one of the lighter colours more darker

00:28:255 - this part, i think it shouldn't be 55% volume, maybe 45% is enough, because music still light, not much stronger or more intence than 00:27:422 (1) - , so volume from 35% increase to 55% is a little unnecessary, sounds a little noisy especially soft-hitnormal ok, applied

01:48:255 - this part ditto ^

00:44:255 - yes this part volume should be louder and louder but i think if you decide to decrease 00:28:255 - this part volume, you also should decrease 00:44:255 - this part volume, baced on 00:28:255 - this part to adjust theirs volume, and i think you can consider 00:44:255 - to 00:49:255 - this part, you can increase volume by every NC, for example 00:44:255 (1) - 45%, 00:45:588 (1) - 50%, 00:46:922 (1) - 55%, right? ;Dappliued

02:04:255 (1) - 02:05:588 (1) - 02:06:922 (1) - ditto ^

00:59:422 (4) - why not NC here? 00:57:422 (1,2,3) - 00:58:088 (1,2,3) - 00:58:755 (1,2,3) - yes 3 similar patterns, so i think you can use a NC 00:59:422 (4) - here because drum end and vocal start here, and you use a finish here so maybe this circle worth a NC to reflect that yeah, I dunno why I didn't NC that... applied

02:19:422 (4) - ditto ^

01:10:755 (5) - i think overlap with 01:10:922 (1) - this slider's start maybe better yeah you're right, applied

02:30:755 (5) - ditto ^

01:20:755 (7,8) - i think a little wrong in rhythm here, 01:20:922 - a new vocal pronounciation start here, but you choose a slider's end to reflect that, i think it's not a good choose, obviously it can be a circle or a slider's start, ot maybe a little lack of blow, so what about use 4 circles to insread this 2 sliders or use 2 circles to instead 01:20:755 (7) - ? because 01:20:755 - 01:21:088 - 01:21:422 - drum beats still strong so i think circles is good I don't really agree with this... in the chorus you can clearly hear a guitar rift, which is arguably stronger than the vocals. That is why I've chosen yo use two sliders to emphasize these rifts... However, I will keep this in mind

02:40:755 (7,8) - 04:27:422 (7,8) - ditto ^

vocal, music and rhythm really similar between this two parts, and your pattern ;D

01:30:922 (1,3) - not a perfect blanket fixed

03:13:588 (1) - i think this NC's volume should louder than 03:16:255 (1) - because 03:13:588 - at this moment misic still a little noisy and a noisy instrument appeared here, but disappeared at 03:16:255 - , piano begin, and no lyric at 03:13:588 (1) - , lyric start at 03:16:255 (1) - , since this time point, the song and music become light, so i think you can decrease 03:16:255 (1) - this part's volume or increase 03:13:588 (1) - ok, added volume variation here

04:48:922 (9) - what about NC here and 04:49:255 (1) - remove NC? the NC atm is alright because the NC emphasises that the two streams are separate. no need to NC the repeat slider as it is part of the first stream

finally forgive my poor english plz
Thank you for the mod!!
MISAMISA
Fast little mod

01:10:922 (1) - SV 1.3 - 1.5 please ;w;
02:30:922 (1) - ^
04:17:588 (1) - For this section SV was depend drom the past parts, you need to improve SV for 0.1 - 0.2
It's just my imo
/me run
Topic Starter
Rizen
Midana

Midana wrote:

Fast little mod

01:10:922 (1) - SV 1.3 - 1.5 please ;w;
02:30:922 (1) - ^
04:17:588 (1) - For this section SV was depend drom the past parts, you need to improve SV for 0.1 - 0.2
It's just my imo
/me run
thank you for looking at my map! unfortunately, I must decline all of these slider velocity changes. Yes, the vocals are strongerish at this point. However, they're not strong enough to merit a slider velocity change imo...
Grrum
Hello. So generally when I want to M4M, I mod the map first to make sure I'll be able to provide feedback. Since I did it already, I might as well post it. Don't feel obliged at all and just consider this a Normal mod from #modreqs. Hopefully this is helpful enough that next time you'll be asking me for M4M :D.

[Asymptomatic]

01:10:422 (4) – This is mostly me being bad at reading, but the stack under the slider tail isn't very fun. You could try different placements like at 320, 236, but maybe just unstacking them and going with a half overlap by putting 4 at 425, 22 would help?

01:30:922 (1) – Since 01:29:588 (1) – and 01:31:922 (1) – start with streams, I kind of like this combo to also start with a triple. I know that kind of interferes with the vocals/drum you're going for, but just wanted to throw that more consistent rhythm out there.

02:07:255 (2,3) – This feels a little awkward to me rhythmically. Consider doing http://puu.sh/kVsOA/54bb752bb0.jpg . If you do then 02:08:088 (6) – feels a little slow and so maybe increase the SV here slightly to .85.

02:30:422 (4,5) – This spacing is a little awkward. Try making it bigger.

03:13:588 (1) – Pretty subjective, but I think a SV of .65 fits a little better. It also makes the increase at 03:24:255 (1) – more noticeable

03:20:922 (3) – The high pitch of the piano here makes me want the distance into this to be higher. I know it kinda messes up the design your going for, but there's something around this part of the song that I want to change the DS briefly. I kind of liked putting it under the tail of 03:19:422 (3) – and then making 3,4,5 linear like: http://puu.sh/kVrZc/317ef03c0c.jpg

03:32:255 (1) – Try making the distance into this a little bigger to reflect the higher pitch. Next comment very related.

03:32:255 (1) – So whatever strings these are, there are two notes that the slider represents. I'll call this an iamb. I kind of want to express both notes of each iamb, but I don't want to quite make these two circles, so think about changing the combo at 03:33:588 (1) – from 4 sliders to 8 circles with each iamb only having a DS of like ~0.5x and each iamb being separated by a jump, like: http://puu.sh/kVswB/c4c9805f95.jpg (done obviously by convert slider to stream. You may have to rework the distance of the jumps though if you go with this).

03:38:922 (1,2,3) – I think the spacing here is just a little too big. Anything that reduces the DS can work obviously, but for example, try doing ctrl + J on 1 and moving it to 214, 226 and then setting up 3 a little different, like: http://puu.sh/kVraK/2be510447b.jpg

04:17:588 (1) – This kiai feels a little more intense than everything else in the song. So similar to how you slow down the SV in slow parts, it would have been cool to see the SV go to like 1.1 or 1.15 for this kiai.

04:28:755 (3,4) - the distance here feels like it should be bigger, maybe blanket 4 in 04:28:255 (1) - ?

04:32:171 (8,1) – These hitsounds don't sound right, I'd prefer you not to use drum

04:33:422 (7,1) – The slider shape of 1 leads to a really unnatural flow between these. Redo anything around this so that you make a better flow here.

Good map overall with good spacing and design. Good luck!
Topic Starter
Rizen
yep, i'm remapping this because I disagree with my own style of mapping... (just the chorus)
Topic Starter
Rizen
pinataman

pinataman wrote:

Hello. So generally when I want to M4M, I mod the map first to make sure I'll be able to provide feedback. Since I did it already, I might as well post it. Don't feel obliged at all and just consider this a Normal mod from #modreqs. Hopefully this is helpful enough that next time you'll be asking me for M4M :D.

[Asymptomatic]

01:10:422 (4) – This is mostly me being bad at reading, but the stack under the slider tail isn't very fun. You could try different placements like at 320, 236, but maybe just unstacking them and going with a half overlap by putting 4 at 425, 22 would help? done

01:30:922 (1) – Since 01:29:588 (1) – and 01:31:922 (1) – start with streams, I kind of like this combo to also start with a triple. I know that kind of interferes with the vocals/drum you're going for, but just wanted to throw that more consistent rhythm out there. sliders are here to emphasize on the vocals :<

02:07:255 (2,3) – This feels a little awkward to me rhythmically. Consider doing http://puu.sh/kVsOA/54bb752bb0.jpg . If you do then 02:08:088 (6) – feels a little slow and so maybe increase the SV here slightly to .85. to be honest, I think it's fine because it's still readable/playable

02:30:422 (4,5) – This spacing is a little awkward. Try making it bigger. ok

03:13:588 (1) – Pretty subjective, but I think a SV of .65 fits a little better. It also makes the increase at 03:24:255 (1) – more noticeable the piano is pretty intense at this part though ;o

03:20:922 (3) – The high pitch of the piano here makes me want the distance into this to be higher. I know it kinda messes up the design your going for, but there's something around this part of the song that I want to change the DS briefly. I kind of liked putting it under the tail of 03:19:422 (3) – and then making 3,4,5 linear like: http://puu.sh/kVrZc/317ef03c0c.jpg changed this part around

03:32:255 (1) – Try making the distance into this a little bigger to reflect the higher pitch. Next comment very related. distance increased

03:32:255 (1) – So whatever strings these are, there are two notes that the slider represents. I'll call this an iamb. I kind of want to express both notes of each iamb, but I don't want to quite make these two circles, so think about changing the combo at 03:33:588 (1) – from 4 sliders to 8 circles with each iamb only having a DS of like ~0.5x and each iamb being separated by a jump, like: http://puu.sh/kVswB/c4c9805f95.jpg (done obviously by convert slider to stream. You may have to rework the distance of the jumps though if you go with this). I personally think the 1/2 sliders will do well to emphasize on the "iamb" sounds. However, I did change their placement around a little bit

03:38:922 (1,2,3) – I think the spacing here is just a little too big. Anything that reduces the DS can work obviously, but for example, try doing ctrl + J on 1 and moving it to 214, 226 and then setting up 3 a little different, like: http://puu.sh/kVraK/2be510447b.jpg I think the spacing is fine :< still reachable

04:17:588 (1) – This kiai feels a little more intense than everything else in the song. So similar to how you slow down the SV in slow parts, it would have been cool to see the SV go to like 1.1 or 1.15 for this kiai. remapped with 1.15

04:28:755 (3,4) - the distance here feels like it should be bigger, maybe blanket 4 in 04:28:255 (1) - ? remapped

04:32:171 (8,1) – These hitsounds don't sound right, I'd prefer you not to use drumremapped

04:33:422 (7,1) – The slider shape of 1 leads to a really unnatural flow between these. Redo anything around this so that you make a better flow here.remapped

Good map overall with good spacing and design. Good luck!
thank you for the mod!
Wingmann
Ka pai!
New modder, feel free to ignore anything
00:04:588 (2,4) - Overlapping
00:28:255 (2) - Can flip this horizontally and make it blanket the slider before it
01:04:755 (2,4,1) - Overlapping a teeny bit
01:25:588 (1,2,3,4,5) - I see this is a star jump, but maybe you could make it a bit more obvious (i have no idea what im saying)
02:45:588 (1,2,3,4,5) - opportunity for a nice star jump
04:32:255 (1,2,3,4,5,6,7,8) - could make into a very nice jump
Great map, and great song! ;)
Topic Starter
Rizen
Wingmann

Wingmann wrote:

Ka pai!
New modder, feel free to ignore anything
00:04:588 (2,4) - Overlapping move to the right a smidget
00:28:255 (2) - Can flip this horizontally and make it blanket the slider before it ok
01:04:755 (2,4,1) - Overlapping a teeny bit fixed
01:25:588 (1,2,3,4,5) - I see this is a star jump, but maybe you could make it a bit more obvious (i have no idea what im saying) already is a star o.o
02:45:588 (1,2,3,4,5) - opportunity for a nice star jump ^
04:32:255 (1,2,3,4,5,6,7,8) - could make into a very nice jump already cool enough...?
Great map, and great song! ;)
Thank you for the mod! I think you had an old version though .-.
Makyu
Hello, First of all, I want to say that I'm really new at this modding stuff.


[Asymptomatic]

  1. I think you have one extra clap here: 04:56:088 -
  2. When I Was playing it, this patter was really boring even for a slow part 03:18:922 (1,2,3,4,5) - I know you can make way better patterns than this, that's only my opinion
  3. change the NC from here 00:32:255 - to 00:32:755 - , for the vocal
  4. same here 00:38:088 - and here 00:43:422 -
  5. This stream can be improve by alot, in my opinion it's really messy and simple to play, you can made a curvy stream or a distance changing stream like this for example: 01:20:255 (1,2,3,4,5,6,7,8) - http://puu.sh/l7orF/03e0cdc5c4.jpg up to you c:
  6. I don't like how this part in specific is played, what do you think something like this: http://puu.sh/l7oC3/1022cdfc31.jpg
  7. you should start the NC here 02:30:755 -
  8. I want to say the same about this stream 02:40:255 (1,2,3,4,5,6,7,8) - it's really simple and boring to play for this map
  9. I think it's better if you use Ctrl+G on this note 03:25:255 (4) -
  10. I think you can improve this stream a bit, there is nothing wrong with it, it's good, but in my opinion you can improve it more: 04:26:922 (1,2,3,4,5,6,7,8,1,2,3,4,5) -
  11. same with this: 04:48:255 (1,2,3,4,5,6,7,8,9) - nothing wrong but I think you can improve it more
Good map in general, not problems at all, and when I was playing it I don't found any problems at all, you can improve more patterns and style parts but that's only my personal subjective opinion, I pointed only the stream because the can be improven more >.<


Remember: You will gain 1 kudosu for this post if it is deemed as helpful by the map's creator.

Tha's it, hope to see it ranked, and hope it was helpful.
Topic Starter
Rizen
Makyu

Makyu wrote:

Hello, First of all, I want to say that I'm really new at this modding stuff.


[Asymptomatic]

  1. I think you have one extra clap here: 04:56:088 - whoops, removed
  2. When I Was playing it, this patter was really boring even for a slow part 03:18:922 (1,2,3,4,5) - I know you can make way better patterns than this, that's only my opinion but I like this pattern; it's like a flower and the spacing matches with the music ;_;
  3. change the NC from here 00:32:255 - to 00:32:755 - , for the vocal my NC pattern is one every heavy downbeat per measure. This would break the pattern so I'll just leave the NC as is .-.
  4. same here 00:38:088 - and here 00:43:422 - ^
  5. This stream can be improve by alot, in my opinion it's really messy and simple to play, you can made a curvy stream or a distance changing stream like this for example: 01:20:255 (1,2,3,4,5,6,7,8) - http://puu.sh/l7orF/03e0cdc5c4.jpg up to you c: changed the stream and rhythm around. It's not much, but an improvement from before
  6. I don't like how this part in specific is played, what do you think something like this: http://puu.sh/l7oC3/1022cdfc31.jpg no time provided ._.
  7. you should start the NC here 02:30:755 - previously mentioned
  8. I want to say the same about this stream 02:40:255 (1,2,3,4,5,6,7,8) - it's really simple and boring to play for this map did a slight change
  9. I think it's better if you use Ctrl+G on this note 03:25:255 (4) - did some re-arranging around this part
  10. I think you can improve this stream a bit, there is nothing wrong with it, it's good, but in my opinion you can improve it more: 04:26:922 (1,2,3,4,5,6,7,8,1,2,3,4,5) - I like this stream ;_; no change
  11. same with this: 04:48:255 (1,2,3,4,5,6,7,8,9) - nothing wrong but I think you can improve it more added a change in flow in the stream
Good map in general, not problems at all, and when I was playing it I don't found any problems at all, you can improve more patterns and style parts but that's only my personal subjective opinion, I pointed only the stream because the can be improven more >.<


Remember: You will gain 1 kudosu for this post if it is deemed as helpful by the map's creator.

Tha's it, hope to see it ranked, and hope it was helpful.
thank you for the mod-
Makyu
I don't like how this part in specific is played, what do you think something like this: http://puu.sh/l7oC3/1022cdfc31.jpg

woops sorry, now I can't find it D:
Topic Starter
Rizen

Makyu wrote:

I don't like how this part in specific is played, what do you think something like this: http://puu.sh/l7oC3/1022cdfc31.jpg

woops sorry, now I can't find it D:
that's fine ;w; Thanks for checking tho
UndeadCapulet
From my queue:

Asymptomatic

00:20:255 (1) - The motion out of 4 feels pretty unnatural, try ctrl+g? I'm not too sure how to fix the later pattern, though.. sorry >.<
00:28:255 (2) - NC to stay consistent with the NC at 00:33:588 (1) - , 00:38:922 (1) - , etc. and because NC'ing to start the verse makes sense.
00:34:922 (1,2) - Arranging them like this keeps the downbeat stronger.
00:48:088 (5) - Mapping the blue ticks here but not mapping the same sound at 00:48:838 is really weird. Same for 02:08:088 (5) - .
01:14:088 (3,5) - ctrl+g flows better
01:17:422 (5) - Stack under 01:16:588 (2) - instead of under the slider, maybe? The 4,5,1 motion is pretty subpar right now. And then ctrl+g 01:17:588 (1) - to keep the jump around the same distance. This also makes the motion similar to 01:18:588 (4,5,1) - , which would be really cool.
01:40:255 (1) - osu's stacking mechanic is shifting this circle so it doesn't align along the 01:40:755 (3) - sliderbody. I'm pretty sure you don't want that to happen, so you might want move stuff around to fix it. Since it's pretty minor, I won't point it out anywhere else, but I'm pretty sure you do care a lot about keeping your map super clean, so I'm bringing it up here.
01:54:588 (4,5,1) - This jump motion doesn't really fit in with the rest of this slow section.
02:36:088 (5) - How about moving this to the left so the motion into the next downbeat isn't a straight line?
03:31:588 (3,4,5,6,1) - Nice touch ^^
04:51:755 (4) - This seems really awkwardly placed. Maybe just stacking it over 04:52:255 (1) - 's head would be better. Or at the very least evening out the spacing between 04:51:755 (4,6) - and 04:51:755 (4,1) - .
04:54:088 (2) - I think stacking it under 04:53:422 (1) - 's tail is better, so the player can feel the full weight of the 04:54:255 (3) - beat and so the snap happens on the 04:54:255 (3) - beat instead of on the red tick.
04:58:255 (5) - ctrl+g would be a better cursor motion, but that might conflict with your slider structure? I'm not too sure.

---
Good luck etc etc
Topic Starter
Rizen
will reply to this mod after exams orzzzz

25th November

edit: will probably continue this next year orz
BanchoBot
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