So it will calculate if you reach top 50?
Он только обновит мой результат если я попадут в топ 50?
Он только обновит мой результат если я попадут в топ 50?
No it uses your top 50 scores.Nelly wrote:
So it will calculate if you reach top 50?
Apparently since you can't just poop out correct values without API info from the plays which is limited to top 50.Sieg wrote:
So, it calculates only maps where I'm in top 50?
Currently we're using a bit dated Top 50 scores database, that is why. I'll make an updater soonMulttari wrote:
It only seems to have calculated my very old top 50 scores but not newer ones. Bug or are the scores still being processed?
Because this is not based on PP at allSmc wrote:
This is a nice concept, but why aren't you using /api/get_user_best from peppy's api?
It can get a player's top 100 best plays which, imo, is a much better indication of skill than top 50 scores.
same here. hope it will have other game modesIamBaum wrote:
This looks really nice, do you also have any plans to include more game modes in the future?
Support!224dj wrote:
how about change interface?
A... pentagon... line... color... *&%#
i think that... this interface seems more appropriatede
I think this is a stupid idea. This kind of graphic approach only makes sense if you can assume correlations between neighbored skills and exclude the existence of correlations for non-neighbored skills.224dj wrote:
A... pentagon... line... color... *&%#
i think that... this interface seems more appropriatede
I work behind the scenes, advising Kert so that everything makes sense as well as fix bugs here and there. It's up to Kert's final decision to use my ideas or not.Endaris wrote:
Oh no, abraker is on this *runs*
Get goodThe Gambler wrote:
Can we include people that are not in the top 50?
For some reason this is what mine looks like...
Check main pageProph Nobster wrote:
Can we get formal definitions on what these mean?
Not at the momentIOException wrote:
Is this open source?
I am not proficient at other mods at all. Can't promise anythingRemyria wrote:
Will you add the 3 others modes (Even if for them, it would be different)?
It's not automated yet. Please, wait for the next update to comeZisa wrote:
does it take some time update top 100 rank info?
i don't have any top rank record.
so i made some with latest ranked maps, but if i search my nickname, i see 'no scores in top 100'.
Kert wrote:
Remyria wrote:
Will you add the 3 others modes (Even if for them, it would be different)?
I am not proficient at other mods at all. Can't promise anything
Everyone can suggest stuff here in this threadProfessor Prinny wrote:
Even if you aren't proficient in the other mods, couldn't you discuss it with people who are?
Don't worry we're updating accuracy hopefully at the end of this weekEndaris wrote:
Based on what I wrote in my earlier post I suggest the following:
Right now it looks like you're checking OD first and rhythmical complexity after(if at all). Worst case would be if you just check amount of circles vs. amount of sliders.
In my opinion you should try and figure out some difficulty for rhythmic patterns and factor in speed and OD based on how difficult the pattern actually is.
This would fix the issue of rhythmically very easy maps with high OD(esp Easy and Normaldiffs with DTHR) being overweight in terms of accuracy while it would push actually difficult maps up as the OD would be worth more.