Hello!
General Obsolete
That's it for my mod, I quite liked your marathon even finding the hitsounding a bit weird, you didn't use any clap, I assume it's wip :3
Good Luck~
- Although Combo Color 1 and 3 are very different in theory, they look barely the same while playing, Tbh for a first glance I thought there were only 2 combo colors.
- Combo Color 2 is too hard to read, if playing with black background the approach circle is too hard to see, consider turning it into a red color that would definetly fit the background, and the best, better :3.
- Not only the background has an original name, it also has unrankeable dimensions, I managed to fix it myself if you don't mind: http://puu.sh/kvilE/e803025673.jpg
- 00:13:324 (4) - I can hear the vocals starting on the 1/8 snap 00:13:237 - , I know it might not be good to start this slider on the yellow tick but that's what you should go if you want to be accurate with the rhythm. Current snapping is a bit of a hard deal since it's quite easy to get 100/50 instead of 300 point as players might click on the 1/8 snap instead.
- 00:14:719 (1,2,3) - Spacing is incosistent here, you should give more emphasis to this beat 00:15:417 (3) - instead of 00:15:243 (2) - as you can clearly hear that 00:15:417 - this beat is much stronger than the others. This issue happens many other times so if you manage to fix here could you check the other ocasions? Example: 00:20:301 (1,2,3) - .
- 00:36:347 (1,2,3,4) - What about adding claps on those notes? The drums clearly ask for doing that here. Also there are some other places you could add, like: 00:47:510 (1,3) - 00:57:975 (1,2,3,4,1,2,3,4) - . I really miss claps on this map , looks like you used whistle instead of clap which I found quite awful since they're made for different usages.
- 02:02:859 (5,6,7,8) - With this rhythm you're not really emphasizing the change that the song provides at 02:03:208 - , you could change the last two circles for a 1/4 slider to fit better the rhythm, it's a bit awkward to play the same rhythm where we have a change on the song.
- 02:11:580 (7) - It'd be nice to emphasize a bit this note by placing it further away from the prev. note, it's not a must but it plays much better as the song is getting stronger.
- 03:47:859 (3,4,5) - It's a bit frustrating not to have some emphasis on those beats, you just spaced them with the same distance snap which is quite awful while playing. This part does require some jumping to make it play better, I highly recommend you to increase the spacing between those notes.
- 04:10:533 (5) - What about giving more emphasis to this beat? Either vocals or drums are kicking stronger here and it'd be nice to have a small DS change, it really boosts the gameplay.
- 04:35:650 (1,2,3,4,1,2,3,4) - Dear this jump is an overkill for this diff, this is too much overmapped, jumps like 04:36:870 (4) - Don't make barely any sense since this is an upbeat and the song is pretty linear here. I highly recommend you to reduce this jump and many other places that you did something similar, it just plays awfully because the song is a Hyper from 00:59:370 - to 04:58:673 - with some overkill jumps like this. You really should keep this in mind if you want to even the difficulty of this marathon.
- 05:03:905 (2) - Are you sure you don't want to give any kind of emphasis to this sound? It's a bit boring to play with this smaller DS, you could increase the DS here without any problem. Also you did something similar to what I said here 05:04:952 (1,2,3) - .
- 05:09:836 (1,2,3,4,5,6) - 1/3 snapped streams are slightly hard to read for an Insane, you should consider changing for kick sliders or a few sliders with reverse arrows.
- 05:21:696 - A spinner would definetly fit here if you mind adding, ofc this isn't something that important and it's ok without one as well, but the fade out is so loud that it's a bit annoying to ignore it.
That's it for my mod, I quite liked your marathon even finding the hitsounding a bit weird, you didn't use any clap, I assume it's wip :3
Good Luck~