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makasih ya pat, kamu baik deh <3PatZar wrote:
cacad
[general]
untick widescreen di semua diff kecuali electroblah
[electroblah]
00:13:357 (5) - jadiin 1/12, biar beli emphasis.
uda bagus anjeg
-Hakurei- wrote:
hmmm?
[General][Hitsound stuff check (or not)]
- mp3 ini yg kamu dapat itu kan 224kbps, tapi kan sharusny jadi 192kbps. lakukan sesuatu dgn ini dong
- ini lagi. pake hitsound yg kreatif pula HAHAHAHAHHA pls http://puu.sh/kx6Ce/736d939941.png
[Standard]
- 01:33:928 - waduhh, ini orangnya jatuh atau lagi mencret atau apa? idk what im doing here
[Advanced]
- 00:30:928 (1,2) - perbaiki blanket ini dong
- 00:34:357 (5) - coba aja majukan titik ke2 ini ke 448|68 (sblm titik merahny y)
- 00:40:357 (2,3) - ini flow ny ntah gimana. coba arahkan (2) tail ny ke atas atau gantikan sesuatu dgn ini pls, manja amat sih flow harus circular wkwkwk
- 00:49:357 (4,1) - blanket
- 00:51:500 (1,2) - ^
- 00:54:071 (2) - kena HP Bar di view w (800x600). turunkan dikit
- 01:35:643 (6) - 376|288, supaya bisa blanket dgn 01:34:357 (5) -
nanti w lanjutkan ini pada hari Jumat nanti
- 00:07:571 (2,3) - blanket
- 00:24:714 (2,1) - ^
- 00:28:357 (3) - 290|371 (ga pake grid) biar pas blanketny sama 00:28:143 (2) -
- 00:34:357 (1,2) - ga rapi blanketny
- 01:00:714 (2,3) - ^
- 01:11:214 (3,4,5) - ^
- 01:34:143 (5,1) - ^
- 01:37:786 (1) - 256|140
- 01:55:571 (2,3) - perbaiki blanket ini. cuma tipis aja tu
- 01:59:000 (2,5) - ^
- 02:12:928 (3) - yep, sengaja ini pasti kan? tailny ke 1/1 sharusnya
- 02:19:786 (3) - waduh, ini ampir kena HP Bar. turunkan dikit aja
- 02:20:214 (4,1) - ini cuma w atau mau buat blanket aja?
- 02:26:428 (2,3) - perbaiki blanket ini
- 02:27:071 (4,1) - ^
oke deh, sorry for my shit blanketing, because i dont care about that blanketing stuff because wasting mapping time lol
CptSqBany wrote:
I'm helping :3
[Electrolization][General]
Be more creative and change the diff name, it doesn't fit the song :/ oh please, all diffname i create is creative :>
Maybe set 00:13:464 - as preview point looks that preview has boring parts
[Mapping and NCs]
00:06:071 (4) - NC
00:09:500 (3) - NC
00:27:928 - Like that! 00:27:821 (3,1) - this jump can be sharp angle i think
00:42:071 (1,2) - exchange them to one reverse slider, because these two doesn't fit the song
01:55:357 (2) - you hear that "Wu-weee"? Then make it fit to this! but im doing right thing right? D:
02:46:678 - 02:53:214 - ITS A WASTE!!!! RAWR! -.- dont bully me ;-;
thanks for mod /me runsYohanes wrote:
Yay cYsmix! \ ^o^ /
very nice mazzerinoMazzerin wrote:
00:14:857 (2,3,4) - would look better if you moved these 3 to x208 y208~ (closer to 1, looks better with consistent spacing)
00:29:107 (4,1,2,3) - this spacing is pretty confusing, 1/4 and 1/2 almost the same, 00:29:643 (3) - ctrl+h this, rotate and move to x399 y342~ fixed patterning on 00:29:428 (2) -
00:59:214 (5) - rotate by -13~ looks better with 00:58:786 (3) - and 00:59:428 (6) -
01:32:000 (6,7,8) - 01:32:428 (9,10,1) - these 2 triples could be a bit sharper like the ones before, would play better (something like this https://osu.ppy.sh/ss/3772483)
01:46:357 (1) - fail blanket ?
02:30:071 (1,3) - since you use such strong hitsounds on these, maybe increase sv on them too for the whooosh effect?
oh thank very much, deppy :3Deppyforce wrote:
free 5 sp cuz fort is best mapper
win pls
thank you for this mod, chaos im fix all except red oneChaoslitz wrote:
M4M[General][Standard]
- (Captured from Standard diff)
- If I remembered correctly bitrate above 192 is acceptable for this song? peppy said this okay http://puu.sh/kx6Ce/736d939941.png
- Unnecessary Green Lines: 00:01:786
[Advanced]
- 00:09:928 (3) - I don't really see this slider match with the song, the downbeat 00:10:357 should be clickable in order to emphasize it
Something like this make more sense in my opinion im just focusing click drain on 00:11:214 (4) - so it can be interesting- 00:36:928 (2) - A denser rhythm in 1/1 fit with the song more, like what you did in 00:39:500 (1,2) ummm it looks good but maybe it can be too much 1/1 sliders because of 00:36:071 (1) - so im put 2/1 reverse there
- 00:54:928 (1,2) - The flow built up here is pretty hard to play in lower diffs, try placing like this to provide a more smoother flow fixed
Probably you need to adjust the spacing of those previous objects- 01:00:071 (5) - NC for consistency
- 01:00:928 (6) - It is better to place it higher for a better overlapping between two sliders
- 01:00:071 (5,6) - 01:06:928 (5,6) - I don't really suggest you end sliders in red ticks, especially you didn't do it in the kiai parts
you 1/2 rhythm provided a denser rhythm compared with kiai parts, which is not recommended- 01:34:357 (5) - NC
- 01:37:786 (1) - Lower the volume of the spinner end? looks on music has some whistle sound so im gonna keep volume :3
- 02:42:928 (5) - NC fixed
[Hyper]
- 00:05:214 (1) - The jump is too large when compared with the intro of the music maybe im gonna keep this for jumping boom lol
- 01:51:500 (1) -
Please blanket with the osu! logo properlydem blanket lol, done[Another]
- 00:05:214 (6) - NC
- 00:13:786 - Break is not needed here thus you didn't add it in Standard and Advanced diffs but im put it at another diff D:
- 00:27:500 (6) - NC
[Electrolization]
- 00:09:500 (4,5,6,7,8) - I think the spacing in 00:11:214 (3,4,5,6,7) should be larger when the music is in a higher pitch ummm im notsure it can be good flow if i keep put high spacing alternate on there, but it can be covered with 00:11:643 (7,8) - jump
- 00:20:643 (1,2) - The music is soft here so I don't suggest a large jump here oh i feel that part need some jumps :3
- 00:33:286 (3) - Placing this at the right hand side of 00:33:071 (2) plays more better fixed
- 00:21:500 (4,5,6) - This pattern works fine but I don't think it is suitable to use as it is too difficult for an Insane diff (Those patterns are fine in the kiai parts, tho.), try this one: fixed
- 01:07:571 (4,5) - Well still the spacing is not necessary to be that large, placing around x:268|y:228 will be fine fixed
- 01:10:786 (3,4,5) - Same as 00:21:500 (4,5,6) ummm im gonna keep this because i think it can be good speed with 01:10:357 (1,2) - at playing
- 01:37:357 (2) - It looks weird imo lol fixed
- 01:59:857 (6,1) - It is kinda hard to read when the slider end is pointing to the next reverse head, try this: same lol, it can be simple i guess
- 02:11:214 (6,7,8) - Same as 00:21:500 (4,5,6)
- 00:53:214 (1) - Using a straight slider should be fine when the points in this slider is not necessary at all a bit curved
- 00:57:286 (4,5) - For me I will suggest you to use an anti jump, as to provide a better flow after another anti jump in 00:57:071 (3,4) rip my unique movement, it can be easy to hit than doing zigzag movement
- 00:57:714 (6,7,8) - The flow don't really works well here, try this?: that distance is enough to make player stop jumping to prepare this anti jump at 00:57:928 (7,8) -
- 00:57:714 (6,7) - The spacing here is way too far, which is really hard to hit dont worry this 00:57:500 (5,6) - can be works to to make player move faster
- 01:37:786 - I think using a note is bettet that slider like what you did in other diffs im gonna say i'd love to make slider on highest diff because wooosh lol
- 01:57:071 (3,4) - RIP spacing, it contradicts with the loudness of the music, try placing it around x:512|y:158 fixed
- 02:03:928 (3) - Place this more to the right, a more circular flow should work better than this when 02:03:714 (2) is curving to the left, adjust the placement of sliders behind once you have fixed it im just following music pattern change so it can be interesting to play
- 02:33:500 (5) - Another slider which points to the right after 02:33:286 (4) will provide better flow between fixed
- 02:46:357 (1) - Same as 01:37:786 same lol
There are messy NC stuffs, mostly in lower diffs, I didn't point out all here, but it is better to have a through check
I suggest you to find some more mods in Electrolization diff as well, to make sure the flow in this works well
Feel free to call me back once you are ready :3
thanks for testplaying sweetie :3Sweetie Belle wrote:
your maps are always so nice in their own unique way \o/15:38 *Sweetie Belle is playing [http://osu.ppy.sh/b/793816 cYsmix - Dovregubben's Hall [Electrolization]]
15:41 Fort: gimana rasanya?
15:41 Sweetie Belle: asik
15:41 Sweetie Belle: seperti biasa
15:41 Sweetie Belle: sasuga map Fort
15:41 Fort: ada sesuatu yg aneh kah?
15:41 Sweetie Belle: hmmmm
15:41 Sweetie Belle: ngga juga sih
15:41 Sweetie Belle: cuma tadi ada yg pertama2
15:41 Sweetie Belle: gw kira bolak balik gitu
15:42 Fort: yg mana?
15:42 Sweetie Belle: ternyata gaada circle
15:42 Sweetie Belle: bntr
15:42 Sweetie Belle: gw main lagi ntar gw pause kalo nyampe
15:43 Fort: di editor aja atuh
15:43 Fort: ok lah
15:43 Sweetie Belle: itu tuh
15:43 Fort: oh itu
15:43 Fort: anti jump itu kurang kebaca kah?
15:43 Sweetie Belle: hmmmm
15:43 Sweetie Belle: mungkin gitu
15:43 Sweetie Belle: soalnya malah gw kira
15:43 Sweetie Belle: ada harus jump balik lagi
15:43 Fort: mungkin halusinasi wkwkwk
15:44 Sweetie Belle: HAHAHAH
15:44 Sweetie Belle: betul
15:44 Fort: soalnya di lagunya emang kaya gitu
15:44 Sweetie Belle: tapi gpp kok
15:44 Sweetie Belle: malah keren
15:44 Fort: asek
15:44 Sweetie Belle: udah enak kok mapnya
15:44 Sweetie Belle: cuma gw bingung aja kenapa gw malah bacanya masih ada jump balik lagi
15:44 Sweetie Belle: gw sampe ngetap juga loh