I have an idea about the Accuracy VS Combo weightage adjustment!! How about we have some formular that goes similarly to:
(Percentage Accuracy)^20 x Map Score x SS Bonus (1.06 times score multiplier) = Final Score
E.g. Team A = Players 1 to 4 Team B = Players 5 to 8
Player 1:
Map Score: 10,000,000 (no miss + a few 100s)
Accuracy: 98.32% (98.32%^20 = 0.71258618367)
Final Score: 7,125,862
Player 2:
Map Score: 10,170,871 (SS)
Accuracy: 100.00% (x1.06)
Final Score: 10,781,123
Player 3:
Map Score: 9,758,951 (no miss + full of 100s & 50s B rank)
Accuracy: 95.95% (95.95%^20 = 0.43742095198)
Final Score: 4,268,770
Player 4: (Disconnected)
Map Score: 0
Accuracy: 0.00%
Final Score: 0
Team A Total Score: 22,176,755
Player 5:
Map Score: 10,156,632 (no miss + 1 less 100 than Player 1)
Accuracy: 98.55% (98.55%^20 = 0.74667665341)
Final Score: 7,583,720
Player 6:
Map Score: 7,900,000 (1x miss + all 300s)
Accuracy: 99.86% (99.86%^20 = 0.97236929036)
Final Score: 7,681,717
Player 7:
Map Score: 7,900,000 (1x miss + all 300s)
Accuracy: 99.86% (99.86%^20 = 0.97236929036)
Final Score: 7,681,717
Player 8: (Failed)
Map Score: 0
Accuracy: 0.00%
Final Score: 0
Team B Total Score: 22,947,154
Team B wins the map by 770,399 points \o/ (3.47% more score than Team A)
The numerical values of the multipliers and exponents and even the format & functions etc are not fixed XD They are just random examples of how having a formular that evens out the Combo VS Accuracy power struggle can make the matches themselves and their end results contain more suspense and anticipation, thus more exciting and unexpected :3