This is quite hard to explain sometimes ugh
[Startrick's Bulbasaur]
Just some things I want you to take into account for future mapping, things that are bothering sooo much. Don't change anything, btw, just my personal opinion.
00:05:350 (1,2) -
00:19:412 (3,4,5) - After a lot of spaced jumps in the intro... we have this little spacing over here.
00:36:443 (4,1) - Supposed to be a slowdown.
00:51:131 (2,1) -
00:53:162 (3) - There's literally nothing here. I can't here anything but the vocals. The music forces you to make a pause and then continue placing circles and whatsoever.
01:00:193 (4,1,2,3) - 3 awkward movements in less than 1 second. Just imagine yourself playing this map, don't you feel they are somehow forced? Especially 01:00:350 (1,2) - you are after a circular slider, you are supposed to move in front of it, or somewhere close, but you decided to create a super weird motion. THis is, of course, my mapping style, but I'd have done something like
https://osu.ppy.sh/ss/3740549 .
01:10:975 (1,2,3,4,5,6,7,8) - I think you forgot to spaced them out a bit, right? The spacing of the streams should increase as time goes on. Increasing from a 1.00x ds streams to 01:11:599 (1,2,3,4,1,2,3,4) - 1.40x and then 1.60x is inconsistent and counter-intuitive.
01:25:975 (2,3) - lol why? Ctlr+G feels much more smoother and natural consider you could have emphasised 01:26:600 (1) - way better. It'll also make more sense with 01:28:162 (2,3) - considering there's no such ridiculous spacing even when the music is very calm.
01:34:646 (6) - There's nothing here! Placing a random 1/4 jump followed by a 5-notes stream is so sabodasdas
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Call me back after Natsu bubbles.