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Blue Stahli - Throw Away

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Topic Starter
Peachtrees
This beatmap was submitted using in-game submission on 23 October 2015 at 04:11:49

Artist: Blue Stahli
Title: Throw Away
Tags: Bret Autrey Electronic rock industrial metal alternative drum and bass
BPM: 86
Filesize: 8347kb
Play Time: 05:30
Difficulties Available:
  1. Obsolete (4.93 stars, 837 notes)
Download: Blue Stahli - Throw Away
Information: Scores/Beatmap Listing
---------------
fin
KASUM1
Hello~!

I was just passing by

[Obsolete]
00:08:789 (6,1) - (1) breaks the flow http://puu.sh/kshus/bd9be10e52.PNG
00:28:673 (1,3) - I don't think this overlap is intentional
00:49:254 (4,6) - ^
01:02:161 (1,3) - ^
01:23:091 (4,6) - maybe stack the trails?
Topic Starter
Peachtrees
@KASUM1 sorry, but I'll have to reject all of those for now :/

if anything for this overlaps there's a 99% chance that it is supposed to overlap exactly the way it is

flow between 6 and 1 isn't broken at all

I MIGHT consider doing something about stacking the tail but I think that this is much easier to red and it helps improve the flow too cause it helps me achieve a neat little drop
Stanwixbuster
hey

the only real problem with this map is combo colour 4. you can't have a solid black combo as the approach circle blends into the background on 100% dim, as seen here:


since most players play with 100% (or near) dim this is a problem since you're forced to disable combo colours. you could change it to a shade of red seen in the bg or make the colour lighter. combo 2 is also fairly dark and might need adjusting as well.

if you want to be super ultra creative™ you could have red combos on your kiai times and grey combos everywhere else, but that's up to you.

besides that, this map is nice as fuck, gj

you've got this song stuck in my head now
Topic Starter
Peachtrees
woops

changed the colour 4 to something much much ligther

thank for pointing that out
lit120
sup

[Obsolete]
  1. there are some s1ck blankets that you made are not completely blanket. better check them again
  2. 00:22:743 (7) - not a proper stack
  3. 00:25:359 (2,1) - improve this blanket a little bit by moving (2) to 273|225
  4. 00:32:161 (3,4) - blanket :p
  5. 00:47:684 (2,1) - again, blanket
  6. 00:51:696 (3,7) - this is not even a proper stack :p
  7. 00:57:103 (2,3,1) - is this intend to make it blanket? if yes, fix this
  8. 00:59:370 (1,3) - blanket again
  9. 01:20:126 (3,4,6) - ^
  10. 01:22:394 (2) - move this to 512|224 for a better blanket :p
  11. 01:26:580 (7,1) - 1) fix this blanket. 2) it's pretty rare that you set a normal finish on (1). keep it or change it to drum finish, up to you
  12. 01:31:289 (3) - not a proper stack with (6)'s tail
  13. 02:05:650 (6,1) - improve this blanket
  14. 02:22:743 (5,1) - ^
  15. 03:05:301 (2,5,7) - ^
  16. 03:11:929 (4,6) - ^
  17. 03:20:301 (4,6) - ^
  18. 04:00:068 (5,1) - ^
  19. 04:33:556 (6,1) - ^
  20. 04:36:347 (1,1,2) - ^
  21. 05:00:068 (3) - not a proper stack
  22. 05:09:836 (1,2,3,4,5,6) - just a suggestion. how about 1/6 slider instead of this?
  23. 05:13:324 (1) - not a proper stack
  24. 05:21:696 (5) - why do you have to make the volume into really soft? make the volume higher on this
GL!
Topic Starter
Peachtrees
will shorten this down a bit by saying that I adjusted a few blankets a bit

most of the stacks that you pointed out were perfect stacks though so idk what I can do about those

a fair amount of stuff wasn't supposed to blanket either so that's not going to be changed obv :p

ty ty
Lumael
Hello!

General
  1. Although Combo Color 1 and 3 are very different in theory, they look barely the same while playing, Tbh for a first glance I thought there were only 2 combo colors.
  2. Combo Color 2 is too hard to read, if playing with black background the approach circle is too hard to see, consider turning it into a red color that would definetly fit the background, and the best, better :3.
  3. Not only the background has an original name, it also has unrankeable dimensions, I managed to fix it myself if you don't mind: http://puu.sh/kvilE/e803025673.jpg
Obsolete
  1. 00:13:324 (4) - I can hear the vocals starting on the 1/8 snap 00:13:237 - , I know it might not be good to start this slider on the yellow tick but that's what you should go if you want to be accurate with the rhythm. Current snapping is a bit of a hard deal since it's quite easy to get 100/50 instead of 300 point as players might click on the 1/8 snap instead.
  2. 00:14:719 (1,2,3) - Spacing is incosistent here, you should give more emphasis to this beat 00:15:417 (3) - instead of 00:15:243 (2) - as you can clearly hear that 00:15:417 - this beat is much stronger than the others. This issue happens many other times so if you manage to fix here could you check the other ocasions? Example: 00:20:301 (1,2,3) - .
  3. 00:36:347 (1,2,3,4) - What about adding claps on those notes? The drums clearly ask for doing that here. Also there are some other places you could add, like: 00:47:510 (1,3) - 00:57:975 (1,2,3,4,1,2,3,4) - . I really miss claps on this map :cry: , looks like you used whistle instead of clap which I found quite awful since they're made for different usages.
  4. 02:02:859 (5,6,7,8) - With this rhythm you're not really emphasizing the change that the song provides at 02:03:208 - , you could change the last two circles for a 1/4 slider to fit better the rhythm, it's a bit awkward to play the same rhythm where we have a change on the song.
  5. 02:11:580 (7) - It'd be nice to emphasize a bit this note by placing it further away from the prev. note, it's not a must but it plays much better as the song is getting stronger.
  6. 03:47:859 (3,4,5) - It's a bit frustrating not to have some emphasis on those beats, you just spaced them with the same distance snap which is quite awful while playing. This part does require some jumping to make it play better, I highly recommend you to increase the spacing between those notes.
  7. 04:10:533 (5) - What about giving more emphasis to this beat? Either vocals or drums are kicking stronger here and it'd be nice to have a small DS change, it really boosts the gameplay.
  8. 04:35:650 (1,2,3,4,1,2,3,4) - Dear this jump is an overkill for this diff, this is too much overmapped, jumps like 04:36:870 (4) - Don't make barely any sense since this is an upbeat and the song is pretty linear here. I highly recommend you to reduce this jump and many other places that you did something similar, it just plays awfully because the song is a Hyper from 00:59:370 - to 04:58:673 - with some overkill jumps like this. You really should keep this in mind if you want to even the difficulty of this marathon.
  9. 05:03:905 (2) - Are you sure you don't want to give any kind of emphasis to this sound? It's a bit boring to play with this smaller DS, you could increase the DS here without any problem. Also you did something similar to what I said here 05:04:952 (1,2,3) - .
  10. 05:09:836 (1,2,3,4,5,6) - 1/3 snapped streams are slightly hard to read for an Insane, you should consider changing for kick sliders or a few sliders with reverse arrows.
  11. 05:21:696 - A spinner would definetly fit here if you mind adding, ofc this isn't something that important and it's ok without one as well, but the fade out is so loud that it's a bit annoying to ignore it.

That's it for my mod, I quite liked your marathon even finding the hitsounding a bit weird, you didn't use any clap, I assume it's wip :3

Good Luck~
Topic Starter
Peachtrees

Lumael wrote:

Hello!

General
  1. Although Combo Color 1 and 3 are very different in theory, they look barely the same while playing, Tbh for a first glance I thought there were only 2 combo colors. did something about the colours
  2. Combo Color 2 is too hard to read, if playing with black background the approach circle is too hard to see, consider turning it into a red color that would definetly fit the background, and the best, better :3. ^
  3. Not only the background has an original name, it also has unrankeable dimensions, I managed to fix it myself if you don't mind: http://puu.sh/kvilE/e803025673.jpg a) I care very little about how the file is named b) ye idk how to resize stuff myself so I rely on others to fix it thanks m8
Obsolete
  1. 00:13:324 (4) - I can hear the vocals starting on the 1/8 snap 00:13:237 - , I know it might not be good to start this slider on the yellow tick but that's what you should go if you want to be accurate with the rhythm. Current snapping is a bit of a hard deal since it's quite easy to get 100/50 instead of 300 point as players might click on the 1/8 snap instead. a) not trying to catch the vocals b) nothing in the rythm so far would indicate or hint the usage of 1/8 yet so I HIGHLY doubt that anyone would really go 'OH this is 1/8' at this point in the map
  2. 00:14:719 (1,2,3) - Spacing is incosistent here, you should give more emphasis to this beat 00:15:417 (3) - instead of 00:15:243 (2) - as you can clearly hear that 00:15:417 - this beat is much stronger than the others. This issue happens many other times so if you manage to fix here could you check the other ocasions? Example: 00:20:301 (1,2,3) - . what I'm trying to catch here is not the clap but the peak in the guitar
  3. 00:36:347 (1,2,3,4) - What about adding claps on those notes? The drums clearly ask for doing that here. Also there are some other places you could add, like: 00:47:510 (1,3) - 00:57:975 (1,2,3,4,1,2,3,4) - . I really miss claps on this map :cry: , looks like you used whistle instead of clap which I found quite awful since they're made for different usages. oh these are hitsounded, they have normal-samplset on them
  4. 02:02:859 (5,6,7,8) - With this rhythm you're not really emphasizing the change that the song provides at 02:03:208 - , you could change the last two circles for a 1/4 slider to fit better the rhythm, it's a bit awkward to play the same rhythm where we have a change on the song.
    basically did the exact opposite but kinda yeah
  5. 02:11:580 (7) - It'd be nice to emphasize a bit this note by placing it further away from the prev. note, it's not a must but it plays much better as the song is getting stronger. doesn't sound like there is a change in the song that is significant enough to justify a jump. The entire section with the circles feels intense yeah, but since I wanted the mag to get more difficult towards the end I made this very tame but intense in terms of tapping
  6. 03:47:859 (3,4,5) - It's a bit frustrating not to have some emphasis on those beats, you just spaced them with the same distance snap which is quite awful while playing. This part does require some jumping to make it play better, I highly recommend you to increase the spacing between those notes. they have no significance to me, so I don't see why I would space these out :/
  7. 04:10:533 (5) - What about giving more emphasis to this beat? Either vocals or drums are kicking stronger here and it'd be nice to have a small DS change, it really boosts the gameplay. I take away emphasize here to make the following jumps feel stronger and more important, it's something that I tried doing a few times in this set cause I feel like it overall just feels nicer to have less, but more impactful peeks in the map
  8. 04:35:650 (1,2,3,4,1,2,3,4) - Dear this jump is an overkill for this diff, this is too much overmapped, jumps like 04:36:870 (4) - Don't make barely any sense since this is an upbeat and the song is pretty linear here. I highly recommend you to reduce this jump and many other places that you did something similar, it just plays awfully because the song is a Hyper from 00:59:370 - to 04:58:673 - with some overkill jumps like this. You really should keep this in mind if you want to even the difficulty of this marathon. can't really say anything besides I disagree with what you're saying, I don't think these are nearly as bad as you make them out to be :/ and well I didn't really want the song to be linear when it comes to difficulty, I wanted this to slowly get harder and harder so keeping it linear would defeat the purpose. All of these have very powerful drums and cymbicals land on them so I don't think that having this stand out is unjustified. I will keep an eye on this and wait for more feedback, but I'll have to disagree with you for the time being
  9. 05:03:905 (2) - Are you sure you don't want to give any kind of emphasis to this sound? It's a bit boring to play with this smaller DS, you could increase the DS here without any problem. Also you did something similar to what I said here 05:04:952 (1,2,3) - . spaced this out a little more
  10. 05:09:836 (1,2,3,4,5,6) - 1/3 snapped streams are slightly hard to read for an Insane, you should consider changing for kick sliders or a few sliders with reverse arrows. I'll make this easier to read if possible, but I do think that a stream is the way to go here so ima keep this
  11. 05:21:696 - A spinner would definetly fit here if you mind adding, ofc this isn't something that important and it's ok without one as well, but the fade out is so loud that it's a bit annoying to ignore it. well the reason why I haven't used one here is because I couldnt figure out where to end this without having it sound awkward, if someone comes up for a solution for this adding one is pretty EZ

That's it for my mod, I quite liked your marathon even finding the hitsounding a bit weird, you didn't use any clap, I assume it's wip :3 claps are not always needed

Good Luck~
Thank you!
lit120
LOL, ya of course that it is a perfect stack for you, but on my view, it's not when i moved the note and tested whether it is stacked or not :/
Topic Starter
Peachtrees
01:32:161 (6) - https://osu.ppy.sh/ss/3756487 this was one of the stacks you were pointing out. I don't know what else to do about this, this looks pretty perfect to me :c
Mao
Since when aren't you the German Chinese-song mapper anymore *wonders*
Topic Starter
Peachtrees
find me a gud one to map and I will

I WILL

I DARE u
Mao
Map Chick Chick :^)
Topic Starter
Peachtrees
gib link
Mao
Topic Starter
Peachtrees
too much chicken

can't comprehend

AAH AAH AAAAAHH
Mao
hehe, /topic
Since when are you good at mapping higher difficulites. Nice map!
Yuii-

Mao wrote:

Since when are you good at mapping
Ouuuu
pishifat
hi im milan!!!!

from my m4m queue!!!!
  1. 00:55:533 (6) - 05:06:696 (2) - not liking the snare on the tails here. it looks like you're trying to emphasize the last beat of every measure with the new combo always there, so having tail on the thing you're emphasizing is what. anything where you click on 00:55:882 - is gud. if you want variety or whatever coudl go with like bleh
  2. 00:57:277 (3) - even more gross than the last thing, plus it would make the jump stuff afterwards make more sense if you start the circle spam on 00:57:975 (1) - rather than 00:57:801 (4) - . ee
  3. 02:22:743 (5,6) - i know saying something seems too hard looks dumb but spacing wise this really does. making the gap smaller by like putting it under 02:22:045 (1) - or forming a triangle with 02:22:568 (4,5) - seems more fitting tbh. 04:14:196 (5,6) - on the other hand seems more fitting while large cuz of all the build up hype going on
  4. 05:09:836 (1,2,3,4,5,6) - gonna be a pain for everyone playing the map for 5 mintues then unexpected 1/6 stream. if you're in the mood to not have people hate you, including sliders is prolly smart. this is usually the most player-friendly since they'll accurately hit the red/white tick objects and silderleniency allows them to screw up the 1/6
  5. 05:21:696 (5) - shouldn't the kiai end on this as you did at 00:59:370 (1) - or is this some fancy new technique i haven't heard of
c00lmap
but you already know that

Peachtrees wrote:

i'm done
Topic Starter
Peachtrees

pishifat wrote:

hi im milan!!!! hiii

from my m4m queue!!!!
  1. 00:55:533 (6) - 05:06:696 (2) - not liking the snare on the tails here. it looks like you're trying to emphasize the last beat of every measure with the new combo always there, so having tail on the thing you're emphasizing is what. anything where you click on 00:55:882 - is gud. if you want variety or whatever coudl go with like bleh did something for the first one cause I found an OK way of implenemting but for kept the second one since I feel like having this as a 'pop-off' leading into the jumps works well
  2. 00:57:277 (3) - even more gross than the last thing, plus it would make the jump stuff afterwards make more sense if you start the circle spam on 00:57:975 (1) - rather than 00:57:801 (4) - . ee was originially going for guitar more than the cymbical but yea I guess. made this kinda tame though for more emphasize on the circlespam 8)
  3. 02:22:743 (5,6) - i know saying something seems too hard looks dumb but spacing wise this really does. making the gap smaller by like putting it under 02:22:045 (1) - or forming a triangle with 02:22:568 (4,5) - seems more fitting tbh. 04:14:196 (5,6) - on the other hand seems more fitting while large cuz of all the build up hype going on did the stack with 1 stuff
  4. 05:09:836 (1,2,3,4,5,6) - gonna be a pain for everyone playing the map for 5 mintues then unexpected 1/6 stream. if you're in the mood to not have people hate you, including sliders is prolly smart. this is usually the most player-friendly since they'll accurately hit the red/white tick objects and silderleniency allows them to screw up the 1/6 I did the exact same thing in another map and that was rankable but I wanna try to not have people hate on it this time. I tried coming up with something but honestly can only guess how this plays cuz I can't even pass the intro of the map so testplaying is out of the question
  5. 05:21:696 (5) - shouldn't the kiai end on this as you did at 00:59:370 (1) - or is this some fancy new technique i haven't heard of you don't know me
c00lmediocreatbestmap
but you already know that

Peachtrees wrote:

i'm done
thank you Milan!1!!
Kyouren
Hi~ from my queue!

Here the screenshot:

About map:
That it, i'm done! Nothing want to say because this map is nice~
But i think you need check again your spacing in slider and need blanket again! But nice map! ^w^)b

Good luck~
Speed of Snail
Hey, M4M from your queue.

OBSOLETE

Combo - The combo colours are a little, well very similar to each other. I'd recommend either getting rid of a couple of changing the tones, maybe making the darkest of the three almost black and making a different red with the lightest one.

02:58:324 - (4,5) Gonna have to be picky about this overlap here, frankly it's fairly gross looking, could definitely be touched up.

03:17:336 - (1,2) Not sure I agree with having a slider here since both ends of it are strong beats, I'd recommend making this a triplet instead.

Geez, I've got nothing to work with here, I can't come up with anything, and what I can even consider is so insanely nazi that I don't even want to put it here. Nice map. Not sure there's much I can do with it at this point. GL with this.
Topic Starter
Peachtrees
changed up the combo colours a little bit to try and differentiate them more

did something to the overlap, though I don't know if that is what you were going for :/

the slider I'd have to say will stay since I feel as though it's the most comfortable way of introducing 1/8 here

@GoOOoKUu

thank you so much for testing!
Rhythm Frienemy
Hi, doing your M4M request

a much more colorful combo color would be nice; having trouble reading some parts of the song with high dim or no dim at all

01:15:417 - slider seems a bit off, might want to shorten the slider to 01:15:417 to 01:15:591 and add a new circle at 01:15:766
01:16:115 - same problem, might want to shorten the slider to 01:16:115 to 01:16:463 and add a new circle at 01:16:638
02:38:226 - might want to add a circle here to match with the voice
02:39:312 - same, maybe a new circle here?
02:39:661 - same, maybe a new circle here?
03:15:417 - slider seems a bit of, might want to shorten the slider to 03:15:417 to 03:15:591 and add a new circle at 03:15:766
04:52:917 - a new circle perhaps??
04:53:615 - a new circle, perhaps??

all of this is optional, you may take it or not. the entire beatmap is pretty nicely done in itself tho, not much to be done!
Topic Starter
Peachtrees

Rhythm Frienemy wrote:

Hi, doing your M4M request M4M has never been mentioned soye

a much more colorful combo color would be nice; having trouble reading some parts of the song with high dim or no dim at all literally everyone is complaining about the colours so instead of changing around every mod I'll be waiting for the special some1 who pushes this forward to decide

01:15:417 - slider seems a bit off, might want to shorten the slider to 01:15:417 to 01:15:591 and add a new circle at 01:15:766 too dense of a rythm for such a call section
01:16:115 - same problem, might want to shorten the slider to 01:16:115 to 01:16:463 and add a new circle at 01:16:638 nothing to catch on the red tick so extended slider works best
02:38:226 - might want to add a circle here to match with the voice voice lands on the red tick, not the blue tick
02:39:312 - same, maybe a new circle here? ^
02:39:661 - same, maybe a new circle here? ^
03:15:417 - slider seems a bit of, might want to shorten the slider to 03:15:417 to 03:15:591 and add a new circle at 03:15:766 again, nothing landing on this that'd warrant an additional circle :/
04:52:917 - a new circle perhaps?? y tho
04:53:615 - a new circle, perhaps?? nothing that I would want to map on this

all of this is optional, you may take it or not. the entire beatmap is pretty nicely done in itself tho, not much to be done!
thank you!
Saut
modden für modden


  • [deep song diff]
  1. 00:15:417 (3) - 00:16:812 (7) - 00:18:208 (3) - ... - bin persönlich für mehr spacing da clap, kannst du aber natürlich auch sein lassen
  2. 00:19:080 (5) - kein fan von "clap"? auf slider end, lässt sich außerdem super ez fixen - 00:19:603 - circle oder nochmal einen 1/2 slider rein hauen = glücklicher saut
  3. 00:24:138 (4,1) - auch mehr spacing möglich imo
  4. 00:26:580 (3,1) - gleiche wie oben mehr spacing wäre cool, wenn du das rechtfertigen willst indem du sagst dass du dem kram hier folgst - 00:25:882 (1,4,1,4) - sollte 00:27:452 (5,5) - mehr spacing bekommen, wie du es auch hier 00:33:033 (5) - schon wundervoll getan hast
  5. 00:36:173 (5,1,2,3,4) - hier ist mir aufgefallen dass die combofarben 4 und 1 ein wenig zu ähnlich sind, in kombination mit dem bg bemerkt man ingame praktisch keinen unterschied
  6. 00:38:091 (4,1,5) - bin so ein spacing freak - 00:39:661 (3,1) - wenn dieser sprung etwas betonter wäre als der vorherige 00:39:487 (2,3) - wäre das auch super cool (paradebeispiel: 00:42:277 (2,3,1) - das ist schön) gilt nicht nur für die genannten sonden kommt öfter in der ganzen diff vor
  7. 01:01:812 (3,1) - mir könnten perfekte blankets nicht egaler sein, erwähne es aber trz, weil ich nicht weiß wie du dazu stehst
  8. 01:06:347 (1) - mehr ds weil 01:03:556 (1,1,1) -
  9. 01:08:091 - 01:10:184 - der ton ist so stark und schön, es wäre doch wirklich schade wenn der nicht clickable wäre :^) wenn du lieber dem anderen ding folgen willst ists vermutlich auch k (kommt später nochmal vor)
  10. 01:14:022 (2) - http://puu.sh/kxedb/5bcee80679.jpg möglich
  11. 01:23:091 (4,6) - nicht so ästhetisch das overlap -> sehr viel schöner hier 01:31:463 (4,6) -
  12. 02:29:196 (2) - sollte näher an 1 sein als an 3 wegen betonung imo
  13. 03:28:673 (1,2,3,4,5) - etwas zu viel ds für meine geschmack, da der song hier recht ruhig bleibt
  14. ((( 04:13:324 (1,2,3,4,5,6,7,1) - btw finde dieses extreme spacing in diesen parts im kontrast zu den anderen stellen in der map extremst nice, aber wen interessierts :< )))
  15. 05:21:696 (5) - würde nc, weil 4er-4er-1er cooler ist imo

vllt ist ja etwas dabei was du auch so siehst, schöne map und viel glück


edit: 05:06:696 (2) - teile pishis meinung hier
Topic Starter
Peachtrees

Saut wrote:

modden für modden


  • [deep song diff]
  1. 00:15:417 (3) - 00:16:812 (7) - 00:18:208 (3) - ... - bin persönlich für mehr spacing da clap, kannst du aber natürlich auch sein lassen versuche die Gitarre im zu betonen und nicht die claps daher das spacing
  2. 00:19:080 (5) - kein fan von "clap"? auf slider end, lässt sich außerdem super ez fixen - 00:19:603 - circle oder nochmal einen 1/2 slider rein hauen = glücklicher saut hmmm war eigentlich ganz zufrieden mit dem was ich hatte aber warum nicht
  3. 00:24:138 (4,1) - auch mehr spacing möglich imo möglich aber hier nicht gewollt c:
  4. 00:26:580 (3,1) - gleiche wie oben mehr spacing wäre cool, wenn du das rechtfertigen willst indem du sagst dass du dem kram hier folgst - 00:25:882 (1,4,1,4) - sollte 00:27:452 (5,5) - mehr spacing bekommen, wie du es auch hier 00:33:033 (5) - schon wundervoll getan hast wollte hier den ersten Gitarren Sound betonnen weil ich ehrlich gesagt den Part generell einfach ruhig halten wollte, um die Kiai mehr zu betonen
  5. 00:36:173 (5,1,2,3,4) - hier ist mir aufgefallen dass die combofarben 4 und 1 ein wenig zu ähnlich sind, in kombination mit dem bg bemerkt man ingame praktisch keinen unterschied hatte das schonmal in nem Mod erwähnt, aber ich werd darauf warten was der BN der sich dann erbahmt dazu sagt, weil ich ansonsten irgendwie mit jedem mod neue colours hab
  6. 00:38:091 (4,1,5) - bin so ein spacing freak - 00:39:661 (3,1) - wenn dieser sprung etwas betonter wäre als der vorherige 00:39:487 (2,3) - wäre das auch super cool (paradebeispiel: 00:42:277 (2,3,1) - das ist schön) gilt nicht nur für die genannten sonden kommt öfter in der ganzen diff vor hab den jump und ein zwei andere (inklusive dem einen da) n bischen justiert, find aber insgesamt das die Betonung meistens ok ist :/
  7. 01:01:812 (3,1) - mir könnten perfekte blankets nicht egaler sein, erwähne es aber trz, weil ich nicht weiß wie du dazu stehst :^)
  8. 01:06:347 (1) - mehr ds weil 01:03:556 (1,1,1) - kay
  9. 01:08:091 - 01:10:184 - der ton ist so stark und schön, es wäre doch wirklich schade wenn der nicht clickable wäre :^) wenn du lieber dem anderen ding folgen willst ists vermutlich auch k (kommt später nochmal vordas ganze war mehr als 'pop-off' gedacht weil ich hier 1/4 und circle ein bischen zu heavy fand dafür das der Song so ruhig ist)
  10. 01:14:022 (2) - http://puu.sh/kxedb/5bcee80679.jpg möglich bin mit nem Circle eigentlich ganz zufrieden >< bin aber bereit da nochmal was zu schrauben falls sowas noch öfters kommt
  11. 01:23:091 (4,6) - nicht so ästhetisch das overlap -> sehr viel schöner hier 01:31:463 (4,6) - tru
  12. 02:29:196 (2) - sollte näher an 1 sein als an 3 wegen betonung imo wollte mit dem ganzen pattern und dem was dann kommt die Vocals betonen, außerdem wollte Jumps nach dem Pattern hier etwas hervorheben, daher das ganze etwas lasch
  13. 03:28:673 (1,2,3,4,5) - etwas zu viel ds für meine geschmack, da der song hier recht ruhig bleibt find das ganze ehrlich gesagt wenig übertrieben :/
  14. ((( 04:13:324 (1,2,3,4,5,6,7,1) - btw finde dieses extreme spacing in diesen parts im kontrast zu den anderen stellen in der map extremst nice, aber wen interessierts :< )))
  15. 05:21:696 (5) - würde nc, weil 4er-4er-1er cooler ist imo kay kay

vllt ist ja etwas dabei was du auch so siehst, schöne map und viel glück


edit: 05:06:696 (2) - teile pishis meinung hier kann ich verstehen und ist auch völlig legitim, aber in dem Fall einfach so ein bischen 'i think es gud jaja' weil ich eigentlich doch zufrieden bin damit :/ falls das jetzt immer wieder kommt werd ich mir was einfallen lassen, ansonsten find ich spielt sich das eigentlich (von dem was ich bei tests ghört hab) gut
ty ty ty

P.S.S: hab das eine pattern bei 5:06 nach verändert, dafür eines am Anfang wieder wie vorher, war mir dann doch anders lieber ><
[ owo]
Hey, M4M here

Insane
00:23:789 (3,4) - Why such large ds? I see that it was asked in the previous mod, but I can't read german to understand your reasoning :x
https://osu.ppy.sh/ss/3765176 could be an alternative
00:55:359 (5,6) - I would ask for a nerf, especially since 00:54:487 (3,4) jump is smaller
01:07:743 (1) - Shorten this so that 01:08:091 is clickable? A slider tail doesn't make a "strong beat" to the player, even though you put a hitwhistle there :/
01:29:370 (5) - Reversing this makes 01:28:673 (4,5) flow lots better, but I understand you wanna keep 01:29:370 (5,6) ds
sooo..... https://osu.ppy.sh/ss/3765212 remap idea with low AR to show stuff (it has better 01:27:103 (8,1) flow too imo)
... there isn't much else to say... have a star!
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