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Sergey Eybog - Timid Girl

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ZLOdeuka-
привет ~ рандомный мод.

[General]

1 offset 1265, 2 offset 75116, 3 offset 78212 ( и не забудь поправить объекты!) ошибочка. было старое мп3, перекачала. Всё норм
• превью (точка предварительное прослушивание карты) не установлено. Сделай это перейдя в миню Тайминг и - Использовать текущий момент как превью. Я предлагаю поставить тут 00:12:869
• мп3 файл имеет битрейт 320. Что недопустимо. Максимум должно быть 192.
• размер БГ пожалуйста исправь на 1366х768 @_@
• Цветы новых комбо должны быть установлены одинаковые для всех твоих дифф (исключение касается только гостевых диф) в Инсайне стоят стандартные комбоцвета, а в нормале и харде одинаковые. Вообще те цвета, что ты подобрал, не очень удачны. Потому, что они очень сливаются с БГ и они одинаковые... Я предлагаю использовать эти цвета ( вот код, просто вставь его в каждую диффу в блокнот вместо того что уже есть. В инсайн пропиши после Тайминга)
SPOILER
[Colours]
Combo1 : 167,120,82
Combo2 : 0,131,193
Combo3 : 45,233,242
Combo4 : 227,204,155
• в Song Setup во вкладке Design - убери все галочки. Во всех дифах!
• в Source добавь название игры из которой эта музыка, вот это Everlasting Summer
• Звук сделай одинаковым во всемх тайминг секциях. Я имею ввиду последние две. Весь мапсет у тебя со звуком 65% и почему-то в конце резко увеличивается до 100% - звучит плохо. Поэтому просто уменьши звук до 655 во всех диффах.
• Ах, заглуши пожалуйста слайдеры. Шум для такой мелодии просто ужасен... Но я думаю тебе нужны другие хс, просто учти что нужно заглушить слайдеры.

[Normal]

• OD -2, HP -2
• Это самая лёгкая дифа в твоём сете, значит она должна быть МАКСИМАЛЬНО играема для новичков. Ритм не должен скакать как у тебя. И скорость 0,90 тебе просто не нужна в тех местах где ты её поставил. Сделай везде скорость 1,0. Никаких замедлений, никаких ускорений музыка не требует.
• Старайся так же избегать наложений объектов друг на друга, например как тут 00:04:809 (1,2) - и тут 00:21:116 (5,6,7) - и тут 00:24:865 (1,2,3) - , 00:27:864 (1,2,3) - , 00:29:364 (5,6) - , 00:32:738 (3,4,1) - , 00:35:362 (2,3,4) - , 00:38:361 (5,6) - , 00:41:735 (4,5) - , 00:43:609 (1,2,3) - , 00:55:231 (1,2) - , 00:57:855 (4,5) - , 00:58:230 (5,6) - , 01:10:601 (3,4) - короче вот это всё. Убери наложение и вообще не злоупотребляй 1/4 как тут 01:06:477 (1,2,3,4) - и дальше... И слайдеры 1/8 тоже нужно убрать.
Нормал нужно мапать не напрягаясь! Выбрать освновные биты и вперёд, а ты что-то замудрил. Новички такое не сыграют, это тяжело. (Звёзды не первый приоритет для дифф)
• Спейсинг не должен изменяться в течении всей дифы. С самого начала ты используешь спейсинг 0.8х так и придерживайся ему до конца Нормала. Далее укажу где спейсинг нарушен: 00:03:122 (5,6) - , 00:03:872 (6,1) - , 00:06:121 (5,1) - , 00:06:871 (1,2) - , 00:08:745 (4,5,6) - , 00:09:870 (7,8,9) - , 00:11:744 (10,1,2) - и так далее... Здесь еще зависит от изменение скорости которую тебе нужно убрать. Потом включай Дистанс снап и фикси сначала и до конца. Потому что здесь каждые объекты расставлены с разным спейсингом.
00:15:868 (5,6,7) - бланкет http://puu.sh/k6DqQ/e53c2ff0be.jpg
01:06:477 (1,2,3,4) - вообще не допустимо. Эти ноты здесь не нужны вообще, здесь нужен слайдер. И спейсинг прыгает.
00:07:621 (2) - здесь добавь ноту
00:11:744 (9) - убирай 1/8. Сделай лучше слайдер без возврата. На крайний случай один возврат. Но не так быстро как сейчас
00:34:612 (1,2) - смотрится конечно снова не очень удачно. сделай как-то так http://puu.sh/k6Dvx/318680f558.jpg уже лучше
00:41:735 (4,5) - такие наложения, перекрывающие часть слайдера, неиграбельны. Старайся их избегать. Ну про это я уже тебе писала (убери 1/8)
00:45:859 (6) - добавь ноту
00:48:295 (4) - удали сёркл. Не нужно создавать лишних трудностей в прохождении если в этом нет необходимости
00:54:481 (6) - 1/8 - убрать
01:01:229 (1,1) - время между спиннером и следующим объектом слишком мало здесь. Минимум должно быть секунды полторы. Лучше замени его слайдером или увеличь время до след. объекта

01:04:228 (1) - начиная отсюда кстати, здесь не меняется бпм случайно? проверь.

еще можно пофиксить нк, но это нужно делать после всех этих исправлений ибо они собьются... Можешь в пм отписать мне и быстренько пофиксим.

[Hard]

• HP и OD +1
00:04:248 (3,4) - слишком малое расстояние.увеличь спейсинг
00:04:621 (4) - не хватает ноты
00:24:866 (1,2,3,4) - спейсинг! 4 слайдер должен быть дальше. Иначе это неиграемо.
00:43:234 (1) - добавь ноту
00:51:108 (5,1) - немного отодвинь конец 5 слайдера что бы они не соприкасались
00:55:232 (1,2,3,4) - что опять с расстоянием между нот? Старайся рандомно их так не расставлять, это играть невозможно и выглядит не очень. Старайся использовать Дистанс снап и лишь иногда увеличивать расстояние (в харде это можно)
01:01:041 (7) - не хватает ноты

извини Инс не смогу помодить, только ирк. Пиши если что. Исправь самое важное! Удачи!
Topic Starter
Slayed_old_1

ZLOdeuka- wrote:

привет ~ рандомный мод.

[General]

1 offset 1265, 2 offset 75116, 3 offset 78212 ( и не забудь поправить объекты!) ошибочка. было старое мп3, перекачала. Всё норм
• превью (точка предварительное прослушивание карты) не установлено. Сделай это перейдя в миню Тайминг и - Использовать текущий момент как превью. Я предлагаю поставить тут 00:12:869
• мп3 файл имеет битрейт 320. Что недопустимо. Максимум должно быть 192.
• размер БГ пожалуйста исправь на 1366х768 @_@
• Цветы новых комбо должны быть установлены одинаковые для всех твоих дифф (исключение касается только гостевых диф) в Инсайне стоят стандартные комбоцвета, а в нормале и харде одинаковые. Вообще те цвета, что ты подобрал, не очень удачны. Потому, что они очень сливаются с БГ и они одинаковые... Я предлагаю использовать эти цвета ( вот код, просто вставь его в каждую диффу в блокнот вместо того что уже есть. В инсайн пропиши после Тайминга)
SPOILER
[Colours]
Combo1 : 167,120,82
Combo2 : 0,131,193
Combo3 : 45,233,242
Combo4 : 227,204,155
• в Song Setup во вкладке Design - убери все галочки. Во всех дифах!
• в Source добавь название игры из которой эта музыка, вот это Everlasting Summer
• Звук сделай одинаковым во всемх тайминг секциях. Я имею ввиду последние две. Весь мапсет у тебя со звуком 65% и почему-то в конце резко увеличивается до 100% - звучит плохо. Поэтому просто уменьши звук до 655 во всех диффах.
• Ах, заглуши пожалуйста слайдеры. Шум для такой мелодии просто ужасен... Но я думаю тебе нужны другие хс, просто учти что нужно заглушить слайдеры.

[Normal]

• OD -2, HP -2
• Это самая лёгкая дифа в твоём сете, значит она должна быть МАКСИМАЛЬНО играема для новичков. Ритм не должен скакать как у тебя. И скорость 0,90 тебе просто не нужна в тех местах где ты её поставил. Сделай везде скорость 1,0. Никаких замедлений, никаких ускорений музыка не требует.
• Старайся так же избегать наложений объектов друг на друга, например как тут 00:04:809 (1,2) - и тут 00:21:116 (5,6,7) - и тут 00:24:865 (1,2,3) - , 00:27:864 (1,2,3) - , 00:29:364 (5,6) - , 00:32:738 (3,4,1) - , 00:35:362 (2,3,4) - , 00:38:361 (5,6) - , 00:41:735 (4,5) - , 00:43:609 (1,2,3) - , 00:55:231 (1,2) - , 00:57:855 (4,5) - , 00:58:230 (5,6) - , 01:10:601 (3,4) - короче вот это всё. Убери наложение и вообще не злоупотребляй 1/4 как тут 01:06:477 (1,2,3,4) - и дальше... И слайдеры 1/8 тоже нужно убрать.
Нормал нужно мапать не напрягаясь! Выбрать освновные биты и вперёд, а ты что-то замудрил. Новички такое не сыграют, это тяжело. (Звёзды не первый приоритет для дифф)
• Спейсинг не должен изменяться в течении всей дифы. С самого начала ты используешь спейсинг 0.8х так и придерживайся ему до конца Нормала. Далее укажу где спейсинг нарушен: 00:03:122 (5,6) - , 00:03:872 (6,1) - , 00:06:121 (5,1) - , 00:06:871 (1,2) - , 00:08:745 (4,5,6) - , 00:09:870 (7,8,9) - , 00:11:744 (10,1,2) - и так далее... Здесь еще зависит от изменение скорости которую тебе нужно убрать. Потом включай Дистанс снап и фикси сначала и до конца. Потому что здесь каждые объекты расставлены с разным спейсингом.
00:15:868 (5,6,7) - бланкет http://puu.sh/k6DqQ/e53c2ff0be.jpg
01:06:477 (1,2,3,4) - вообще не допустимо. Эти ноты здесь не нужны вообще, здесь нужен слайдер. И спейсинг прыгает.
00:07:621 (2) - здесь добавь ноту
00:11:744 (9) - убирай 1/8. Сделай лучше слайдер без возврата. На крайний случай один возврат. Но не так быстро как сейчас
00:34:612 (1,2) - смотрится конечно снова не очень удачно. сделай как-то так http://puu.sh/k6Dvx/318680f558.jpg уже лучше
00:41:735 (4,5) - такие наложения, перекрывающие часть слайдера, неиграбельны. Старайся их избегать. Ну про это я уже тебе писала (убери 1/8)
00:45:859 (6) - добавь ноту
00:48:295 (4) - удали сёркл. Не нужно создавать лишних трудностей в прохождении если в этом нет необходимости
00:54:481 (6) - 1/8 - убрать
01:01:229 (1,1) - время между спиннером и следующим объектом слишком мало здесь. Минимум должно быть секунды полторы. Лучше замени его слайдером или увеличь время до след. объекта

01:04:228 (1) - начиная отсюда кстати, здесь не меняется бпм случайно? проверь.

еще можно пофиксить нк, но это нужно делать после всех этих исправлений ибо они собьются... Можешь в пм отписать мне и быстренько пофиксим.

[Hard]

• HP и OD +1
00:04:248 (3,4) - слишком малое расстояние.увеличь спейсинг
00:04:621 (4) - не хватает ноты
00:24:866 (1,2,3,4) - спейсинг! 4 слайдер должен быть дальше. Иначе это неиграемо.
00:43:234 (1) - добавь ноту
00:51:108 (5,1) - немного отодвинь конец 5 слайдера что бы они не соприкасались
00:55:232 (1,2,3,4) - что опять с расстоянием между нот? Старайся рандомно их так не расставлять, это играть невозможно и выглядит не очень. Старайся использовать Дистанс снап и лишь иногда увеличивать расстояние (в харде это можно)
01:01:041 (7) - не хватает ноты

извини Инс не смогу помодить, только ирк. Пиши если что. Исправь самое важное! Удачи!
Огромное спасибо!
Starset
IRC mod

SPOILER
18:37 *HB24 is editing [http://osu.ppy.sh/b/779451 Sergey Eybog - Timid Girl [Insane]]
18:38 HB24: for an insane the sv is veryyyy low
18:38 HB24: there very big jumps but sliders are close to each other
18:39 HB24: 00:31:910 (2,3) -
18:39 HB24: maybe a blanket here?
18:41 HB24: http://puu.sh/kchGc/58bd531e43.jpg
18:41 HB24: 01:00:214 (1,2,3) -
18:41 HB24: try that
18:43 HB24: u didnt set the preview point for the other diffs
18:44 HB24: moving to the normal
18:44 HB24: 00:11:854 (6) -
18:45 HB24: such things are unrankable for a normal
18:45 HB24: new players get confused easily
18:45 HB24: never use 1/4
18:45 HB24: only 1/2
18:46 HB24: 00:18:227 (2) -
18:46 HB24: this is not snapped
18:46 HB24: u have more chack ur AI mod
18:48 HB24: pls keep the DISTANCE SNAP ON in normal and easy diffs otherwise its unrankable
18:48 HB24: http://puu.sh/kci8f/316c9076a1.png
Topic Starter
Slayed_old_1

HB24 wrote:

IRC mod

SPOILER
18:37 *HB24 is editing [http://osu.ppy.sh/b/779451 Sergey Eybog - Timid Girl [Insane]]
18:38 HB24: for an insane the sv is veryyyy low
18:38 HB24: there very big jumps but sliders are close to each other
18:39 HB24: 00:31:910 (2,3) -
18:39 HB24: maybe a blanket here?
18:41 HB24: http://puu.sh/kchGc/58bd531e43.jpg
18:41 HB24: 01:00:214 (1,2,3) -
18:41 HB24: try that
18:43 HB24: u didnt set the preview point for the other diffs
18:44 HB24: moving to the normal
18:44 HB24: 00:11:854 (6) -
18:45 HB24: such things are unrankable for a normal
18:45 HB24: new players get confused easily
18:45 HB24: never use 1/4
18:45 HB24: only 1/2
18:46 HB24: 00:18:227 (2) -
18:46 HB24: this is not snapped
18:46 HB24: u have more chack ur AI mod
18:48 HB24: pls keep the DISTANCE SNAP ON in normal and easy diffs otherwise its unrankable
18:48 HB24: http://puu.sh/kci8f/316c9076a1.png
Thx!
Topic Starter
Slayed_old_1
18.09.2015 remapped
Insane has been deleted, Easy has been added! :)
TheMefisto
Просто рандомный мод (#modreqs)

General
Много ненужных зеленых линий, которые есть, но ничего не делают, лучше их убрать
Превью поинт нужно поставить на всех сложностях, пока он стоит только в Easy (на остальных поставь его в то же место)

Normal
Есть пара мест, где можно сделать/поправить бланкеты, кроме этого ничего не нашел
Вот эти места:
00:20:102 (5,6) -
00:26:475 (5,6) -
00:34:722 (1,2) -
00:47:468 (4,5) -
01:18:712 (1,2) -

Hard
00:04:919 (5,6) - Собственно, тут лучше сделать бланкет (ну или сделать его более ровным, да), будет немного приятнее выглядеть
00:11:854 (8) - Этот момент странно звучит. Лучше сделай этот слайдер потише, хотя бы (Например, не 65 громкость, а 40)
00:14:291 (4,5) - Поправь бланкет
00:25:350 (3) - Сделай этот слайдер таким же, как 00:26:100 (5) - (Можно скопировать 00:26:100 (5) - и нажать ctrl+H)
00:37:721 (1,2) - ^ То же самое, сделай их одинаковыми
00:51:217 (4) - Можно застакать хвост слайдера с 00:49:905 (1) -
01:14:647 (4) - Подвинь так, чтобы было больше похоже на дугу (Например, на х:408, y:240)
01:18:712 (1) - Лучше замени на 2 слайдера (Например так)
Topic Starter
Slayed_old_1

TheMefisto wrote:

Просто рандомный мод (#modreqs)

General
Много ненужных зеленых линий, которые есть, но ничего не делают, лучше их убрать
Превью поинт нужно поставить на всех сложностях, пока он стоит только в Easy (на остальных поставь его в то же место)

Normal
Есть пара мест, где можно сделать/поправить бланкеты, кроме этого ничего не нашел
Вот эти места:
00:20:102 (5,6) - пофиксил
00:26:475 (5,6) - пофиксил
00:34:722 (1,2) - пофиксил
00:47:468 (4,5) - тут норм
01:18:712 (1,2) - пофиксил

Hard
00:04:919 (5,6) - Собственно, тут лучше сделать бланкет (ну или сделать его более ровным, да), будет немного приятнее выглядеть пофиксил
00:11:854 (8) - Этот момент странно звучит. Лучше сделай этот слайдер потише, хотя бы (Например, не 65 громкость, а 40) тут норм
00:14:291 (4,5) - Поправь бланкет пофиксил
00:25:350 (3) - Сделай этот слайдер таким же, как 00:26:100 (5) - (Можно скопировать 00:26:100 (5) - и нажать ctrl+H) вот за это огромное спасибо, не знал
00:37:721 (1,2) - ^ То же самое, сделай их одинаковыми аналогично ^
00:51:217 (4) - Можно застакать хвост слайдера с 00:49:905 (1) - пофиксил
01:14:647 (4) - Подвинь так, чтобы было больше похоже на дугу (Например, на х:408, y:240) пофиксил
01:18:712 (1) - Лучше замени на 2 слайдера (Например так)тут норм

Cпасибо за мод! :)
Deppyforce
#modreqs M4M

Black = Just Small Suggestion
Red = Unrankable / Must Change

General

  1. Add Some Tags (Need Atleast 1)
  2. Missing Hitsounding (Add Clap / Whistle To Every Downbeats Is Easiest Way)
  3. Maybe Add Kiai Somewhere In The Song

Easy

  1. Normal And Below Need Consistent Spacing. Here 00:01:358 (1,2,3,4) - Is About Ds x 0.9 But After 00:12:979 (1) - Is Ds x 1
  2. 01:19:512 (2) - Better If It's 2 Circles imo

Normal

  1. 00:06:981 (4) - Rotate About 70 Degrees Clockwise (Use Ctrl + Shift + R)
  2. 00:16:728 (4) - Should Be Horizontal
  3. 00:33:597 (4) - End At 00:33:972 - Add A Circle At 00:34:347
  4. 00:36:596 (3) - ^
  5. 00:39:596 (6) - ^
  6. 00:55:341 (1,1,1,1,1,1,1) - This Pattern Is Unrankable In Normal Diff. Remove Circles
  7. 01:19:512 (2) - Better If It's 2 Circles imo

Hard

  1. 00:21:976 (8) - Should Be 1/2 Slider
  2. 00:52:529 (2,3,4) - Make A Triangle
  3. 01:11:461 (1,2,3,4,5) - Needs Bigger Spacing (Its Confusing Right Now)
Good Luck :3
Topic Starter
Slayed_old_1

Deppyforce wrote:

#modreqs M4M

Black = Just Small Suggestion
Red = Unrankable / Must Change

General

  1. Add Some Tags (Need Atleast 1)
  2. Missing Hitsounding (Add Clap / Whistle To Every Downbeats Is Easiest Way)
  3. Maybe Add Kiai Somewhere In The Song

Easy

  1. Normal And Below Need Consistent Spacing. Here 00:01:358 (1,2,3,4) - Is About Ds x 0.9 But After 00:12:979 (1) - Is Ds x 1
  2. 01:19:512 (2) - Better If It's 2 Circles imo

Normal

  1. 00:06:981 (4) - Rotate About 70 Degrees Clockwise (Use Ctrl + Shift + R)
  2. 00:16:728 (4) - Should Be Horizontal
  3. 00:33:597 (4) - End At 00:33:972 - Add A Circle At 00:34:347
  4. 00:36:596 (3) - ^
  5. 00:39:596 (6) - ^
  6. 00:55:341 (1,1,1,1,1,1,1) - This Pattern Is Unrankable In Normal Diff. Remove Circles
  7. 01:19:512 (2) - Better If It's 2 Circles imo

Hard

  1. 00:21:976 (8) - Should Be 1/2 Slider
  2. 00:52:529 (2,3,4) - Make A Triangle
  3. 01:11:461 (1,2,3,4,5) - Needs Bigger Spacing (Its Confusing Right Now)
Good Luck :3
Thank you for the mod, almost fixed
HappyRocket88


Hellou!

[ General]This is the map number 352961 Can you believe that? 352960 maps have been mapped before this one. D: The mapping community is increasing a lot these days. <3. Well in General stuffs we have:

l Metadata Information

As long as you don't have any info on tags, consider to add these ones because I took the time for searching the the song comes from. I must clarify I found out the info on the Youtube, Musicyandex and Newgrounds:
  1. Add 2013 because it was the year the song was released.
  2. Add Bright Side because this is the album name besides Everlasting Summer.
  3. Add instrumental because it was made by an harmonic composition of instruments.
  4. Add folkbecause this is one of the motives the song sounds.
  5. Add soundtrack because this is song of a game.
  6. Add peaceful melodic because these are the average comments people use to tag the song.
Feel free to use the info you need or you consider relevant as it is just a research of the song.

l Song Setup Options

I was digging in to the mapset and I found out two IMPORTANT issues you should fix:
  1. The preview MUST be set among ALL the diffs. This means to set this point 00:12:979 as the Preview point in all the diffs. :!:
  2. As the song starts too early, this might be a problem for beginners if they are not aware that the songs just started. To fix this, add Audio Lead in on 2000 in all the diffs. To do this, you open the osu. file on notepad, look for audio leadin option and write it 2000 on there. Probably it will have 0 of it.
  3. IMPORTANT: These three inherited timing points 00:15:680 - 00:55:231 - 00:55:231 are not snapped. To fix that, consider snapping them as this:
    1. This point 00:15:680 should be snapped to 00:15:603.
    2. This point 00:55:231 should be snapped to 00:55:341.
    3. This point 01:04:040 should be snapped to 01:03:963.
That was all from Song Setup Options.

l Kiai Time

This is just a personal suggestion, but what about setting the kiai time? It would be cool if you added it here 00:43:719 until here 00:55:153.

l Spread

I was playing the whole diff and I found out a very important issue about the spread and it might get this mapset unrankable. The main problem resides that the gap between the Normal and the Hard is very big. You can see that the normal uses 1/2 notes that fit pretty well in the diff that plays good. Nonetheless, the Hard has 1/2 jumps and uses 1/4 sliders that are confusing and do not fit properly in the diff. Despite the hard is well done, you might need to add another diff between the Normal and the Hard to reduce this gap. I can help you out with that if you need it.
[ Easy]Well, despite the Easy is a 1/1 notes together, this plays good. Take into a count to add hitsounds as long as you haven't added it yet.
  • IMPORTANT :o

    Over Easy difficulties, it is important to take into a count that besides knowing is the easiest difficulty of the mapset, this is the diff that beginner players would play to get better. So, in order of those ideas, read the following hints you MUST fix:
  1. Remove all the green lines with 0.9x: There's no need to set a slider velocity change in this diff as long as the song doesn't claim for it. Therefore, keep the 1.0x throughout the song.
  2. Do not use many reverses over a slider: This is because the main problem with beginner players is that if they are not aware of the slider, they would mislead this part and won't be FC. Thus, is the slider is too short, this might be a problem because a compelled readability of the mapset. It means removing these sliders: 00:31:348 (1) - 00:34:722 (1) - 00:37:721 (1) - 00:40:720 (1) - 01:09:211 (1) - 01:12:585 (1) - 01:15:599 (1) and try out something else.
  3. Spinner must have at least 2000ms for recovery time: Spinners are the HARDEST obstacle for beginner players if they have not learnt how to spin with the mouse or the tablet. So please consider change them for sliders or reducing the length of the spinner.

    Composing
  4. 01:18:312 Reduce the vol here a bit. Try something around 35% to reduce the noisy of this part. The song here is very slow and calm and it would be better if you reduce the vol to make emphasis on thta.
  5. Remove these unnecessary green lines as long as they're not making noticeable changes in the mapset: 00:55:231 - 01:04:040
  6. 00:06:231 (3,1) These two objects are too close. Try to map with the DS (Key Y) option activated to fix this distance issues.
  7. 00:15:978 (1) The way you set a downbeat here doesn't play good. The rhythm seems to be an spam of 1/1 notes on the timeline. It would make more sense if you remove that slider and add a note here 00:16:353 to emphasize better the instrument in the big white tick.
  8. 00:18:977 (1) The same goes here. Despite the 1/1 slider plays good, it makes and awkward rhythm because the main beat is set by a slider's end. It would be more playable if you added two simples circles instead of the slider to emphasize better the instrumental part. Like this.
  9. 00:31:348 (1) As I pointed before on Important list, it would be more playable if you try out a 2/1 slider like this one that fits better with the rhythm. Like this. Apply the same with this slider 01:09:211 (1)
  10. 00:34:722 (1) The same goes here. But this time, the way you made emphasis in the song plays good. So I suggest you to remove one reverse and add a circle at the white tick. It would look like this. The same goes with this 01:12:585 (1) one
  11. 00:37:721 (1) Similar to the first hint but now with a reverse. I think it would be better if you make it as a 2/1 slider and add a circle here. For example. Try the same with this 01:15:599 (1) slider.
  12. 00:40:720 (1) what about this.
  13. 01:04:338 (1) I highly suggest to make this spinner ends on 01:07:618 because the current one doesn't match with the instrument
I'll dig the other diffs later. >.< Good luck with this set!
Topic Starter
Slayed_old_1

HappyRocket88 wrote:



Hellou!

[ General]This is the map number 352961 Can you believe that? 352960 maps have been mapped before this one. D: The mapping community is increasing a lot these days. <3. Well in General stuffs we have:

l Metadata Information

As long as you don't have any info on tags, consider to add these ones because I took the time for searching the the song comes from. I must clarify I found out the info on the Youtube, Musicyandex and Newgrounds:
  1. Add 2013 because it was the year the song was released.
  2. Add Bright Side because this is the album name besides Everlasting Summer.
  3. Add instrumental because it was made by an harmonic composition of instruments.
  4. Add folkbecause this is one of the motives the song sounds.
  5. Add soundtrack because this is song of a game.
  6. Add peaceful melodic because these are the average comments people use to tag the song.
Feel free to use the info you need or you consider relevant as it is just a research of the song.

l Song Setup Options

I was digging in to the mapset and I found out two IMPORTANT issues you should fix:
  1. The preview MUST be set among ALL the diffs. This means to set this point 00:12:979 as the Preview point in all the diffs. :!:
  2. As the song starts too early, this might be a problem for beginners if they are not aware that the songs just started. To fix this, add Audio Lead in on 2000 in all the diffs. To do this, you open the osu. file on notepad, look for audio leadin option and write it 2000 on there. Probably it will have 0 of it.
  3. IMPORTANT: These three inherited timing points 00:15:680 - 00:55:231 - 00:55:231 are not snapped. To fix that, consider snapping them as this:
    1. This point 00:15:680 should be snapped to 00:15:603.
    2. This point 00:55:231 should be snapped to 00:55:341.
    3. This point 01:04:040 should be snapped to 01:03:963.
That was all from Song Setup Options.

l Kiai Time

This is just a personal suggestion, but what about setting the kiai time? It would be cool if you added it here 00:43:719 until here 00:55:153.

l Spread

I was playing the whole diff and I found out a very important issue about the spread and it might get this mapset unrankable. The main problem resides that the gap between the Normal and the Hard is very big. You can see that the normal uses 1/2 notes that fit pretty well in the diff that plays good. Nonetheless, the Hard has 1/2 jumps and uses 1/4 sliders that are confusing and do not fit properly in the diff. Despite the hard is well done, you might need to add another diff between the Normal and the Hard to reduce this gap. I can help you out with that if you need it.
[ Easy]Well, despite the Easy is a 1/1 notes together, this plays good. Take into a count to add hitsounds as long as you haven't added it yet.
  • IMPORTANT :o

    Over Easy difficulties, it is important to take into a count that besides knowing is the easiest difficulty of the mapset, this is the diff that beginner players would play to get better. So, in order of those ideas, read the following hints you MUST fix:
  1. Remove all the green lines with 0.9x: There's no need to set a slider velocity change in this diff as long as the song doesn't claim for it. Therefore, keep the 1.0x throughout the song.
  2. Do not use many reverses over a slider: This is because the main problem with beginner players is that if they are not aware of the slider, they would mislead this part and won't be FC. Thus, is the slider is too short, this might be a problem because a compelled readability of the mapset. It means removing these sliders: 00:31:348 (1) - 00:34:722 (1) - 00:37:721 (1) - 00:40:720 (1) - 01:09:211 (1) - 01:12:585 (1) - 01:15:599 (1) and try out something else.
  3. Spinner must have at least 2000ms for recovery time: Spinners are the HARDEST obstacle for beginner players if they have not learnt how to spin with the mouse or the tablet. So please consider change them for sliders or reducing the length of the spinner.

    Composing
  4. 01:18:312 Reduce the vol here a bit. Try something around 35% to reduce the noisy of this part. The song here is very slow and calm and it would be better if you reduce the vol to make emphasis on thta.
  5. Remove these unnecessary green lines as long as they're not making noticeable changes in the mapset: 00:55:231 - 01:04:040
  6. 00:06:231 (3,1) These two objects are too close. Try to map with the DS (Key Y) option activated to fix this distance issues.
  7. 00:15:978 (1) The way you set a downbeat here doesn't play good. The rhythm seems to be an spam of 1/1 notes on the timeline. It would make more sense if you remove that slider and add a note here 00:16:353 to emphasize better the instrument in the big white tick.
  8. 00:18:977 (1) The same goes here. Despite the 1/1 slider plays good, it makes and awkward rhythm because the main beat is set by a slider's end. It would be more playable if you added two simples circles instead of the slider to emphasize better the instrumental part. Like this.
  9. 00:31:348 (1) As I pointed before on Important list, it would be more playable if you try out a 2/1 slider like this one that fits better with the rhythm. Like this. Apply the same with this slider 01:09:211 (1)
  10. 00:34:722 (1) The same goes here. But this time, the way you made emphasis in the song plays good. So I suggest you to remove one reverse and add a circle at the white tick. It would look like this. The same goes with this 01:12:585 (1) one
  11. 00:37:721 (1) Similar to the first hint but now with a reverse. I think it would be better if you make it as a 2/1 slider and add a circle here. For example. Try the same with this 01:15:599 (1) slider.
  12. 00:40:720 (1) what about this.
  13. 01:04:338 (1) I highly suggest to make this spinner ends on 01:07:618 because the current one doesn't match with the instrument
I'll dig the other diffs later. >.< Good luck with this set!
Thank you so much! :3
Topic Starter
Slayed_old_1
22.09.2015 Hard has been remapped. :)
Pereira006
hi, m4m

[General]

this map need hitsounds, but I can give you advise, this song is quiet, so you can add whistle every in 1/1 (white tick long] and 3/1 (in 00:02:107) do this spam whistle all ticks, if you do that would be good

[Hard]

Difficulty

  1. Circle size is 4 and AR is 7.5 is really better, trying in play
Gameplay:

  1. 00:01:358 at 00:12:604 - there 1.10x, you should be fix DS to 1.20x all objects expect Anti-spacing
  2. 00:02:857 (4) - Missing add NC
  3. 00:33:597 (4) - NC
  4. 00:38:471 (2) - this hit Whistle with D is don't make sense with this song, is better if you use soft
  5. 00:42:126 (B) - remove this break, is useless
  6. 00:48:218 (1) - no need NC
  7. 00:53:841 (5) - when the song is change, is better NC
  8. 00:55:341 (1,1,1) - you sure wanna keep this ? this is kindy boring to play imo, is better change to slider long IMO
  9. 01:14:460 (3) - missing NC
  10. 01:17:534 (3) - ^ same
[Normal]

Gameplay:

as Normal and Easy is low level, don't make short combo because they are hard and confuse to newbies players you need remove NC and add they are

  1. 00:06:231 (1) - remove nc
  2. 00:07:731 (5) - add nc
  3. 00:08:105 (1) - remove NC
  4. 00:15:228 (1) - remove nc
  5. 00:16:728 (4) - add nc
  6. 00:37:721 (4) - add nc
  7. 00:40:720 (7) - add nc
    only this if you do that, would be nice
  8. 00:27:224 (6) - try blanket with 00:28:724 (2)
  9. 00:29:474 (3) - stack in 00:27:224 (6) with begin
  10. 00:32:848 (3,4) - sorry can't approve this anti-spacing, is hard for this level, fix spacing
  11. 00:55:341 (1,1,1) - is hard play this... change to slider long
[Easy]

Gameplay:

  1. 00:33:597 (1) - remove NC, no need nc
  2. 00:47:843 (3) - unsnapped, is off, fix this snap
  3. 00:55:341 (1,1,1) - sorry, no, change to slider long or notes, use you own rhythm
  4. 01:09:211 (1) - this slider look unsymentric, try improve like this http://puu.sh/kko0Y/0e45544242.jpg
this have more different's space 0.90x then 1.00x then 1.20, never make differents spacing this level, fix all objects with 1.00x or 0.90x spacing pick this one
[]
Not bad, mapset really nice, need little more work also don't forget, use whistle with soft is nice follow with this song
Any question or my english is bad ask me
good luck
Topic Starter
Slayed_old_1

Pereira006 wrote:

hi, m4m

[General]

this map need hitsounds, but I can give you advise, this song is quiet, so you can add whistle every in 1/1 (white tick long] and 3/1 (in 00:02:107) do this spam whistle all ticks, if you do that would be good

[Hard]

Difficulty

  1. Circle size is 4 and AR is 7.5 is really better, trying in play
Gameplay:

  1. 00:01:358 at 00:12:604 - there 1.10x, you should be fix DS to 1.20x all objects expect Anti-spacing
  2. 00:02:857 (4) - Missing add NC
  3. 00:33:597 (4) - NC
  4. 00:38:471 (2) - this hit Whistle with D is don't make sense with this song, is better if you use soft
  5. 00:42:126 (B) - remove this break, is useless
  6. 00:48:218 (1) - no need NC
  7. 00:53:841 (5) - when the song is change, is better NC
  8. 00:55:341 (1,1,1) - you sure wanna keep this ? this is kindy boring to play imo, is better change to slider long IMO
  9. 01:14:460 (3) - missing NC
  10. 01:17:534 (3) - ^ same
[Normal]

Gameplay:

as Normal and Easy is low level, don't make short combo because they are hard and confuse to newbies players you need remove NC and add they are

  1. 00:06:231 (1) - remove nc
  2. 00:07:731 (5) - add nc
  3. 00:08:105 (1) - remove NC
  4. 00:15:228 (1) - remove nc
  5. 00:16:728 (4) - add nc
  6. 00:37:721 (4) - add nc
  7. 00:40:720 (7) - add nc
    only this if you do that, would be nice
  8. 00:27:224 (6) - try blanket with 00:28:724 (2)
  9. 00:29:474 (3) - stack in 00:27:224 (6) with begin
  10. 00:32:848 (3,4) - sorry can't approve this anti-spacing, is hard for this level, fix spacing
  11. 00:55:341 (1,1,1) - is hard play this... change to slider long
[Easy]

Gameplay:

  1. 00:33:597 (1) - remove NC, no need nc
  2. 00:47:843 (3) - unsnapped, is off, fix this snap
  3. 00:55:341 (1,1,1) - sorry, no, change to slider long or notes, use you own rhythm
  4. 01:09:211 (1) - this slider look unsymentric, try improve like this http://puu.sh/kko0Y/0e45544242.jpg
this have more different's space 0.90x then 1.00x then 1.20, never make differents spacing this level, fix all objects with 1.00x or 0.90x spacing pick this one
[]
Not bad, mapset really nice, need little more work also don't forget, use whistle with soft is nice follow with this song
Any question or my english is bad ask me
good luck
Thanks for the mod!
FCL
М4М

  • [General]
  1. Удали комбо колор 4, так как он никак не соответствует бг (под цвет песка хватает и 3)
  2. Замени драм хитсаунды на софт. Драм используют в основном только под барабаны (логично), да и софт звучат приятнее с этой музыкой
  3. Очень сомневаюсь, что киай тут нужен в настолько спокойном трэке
  4. 00:00:983 - Не думаю, что стоит пропускать этот бит
  5. 00:55:341 (1,1,1,1) - неее, плохая идея. Замапай лучше нормально. Мы не в 2007 же!

  • [Easy]
  1. 00:03:607 (4) - Перемести на 364;300 для лучшего потока
  2. 00:08:105 (3,4,1,2,3,4) - слишком много слайдеров D:
  3. 00:53:091 (2,3,4) - разный спейсинг, акракабельно для изи/нормал дифы (проверь остальные места тоже)
  4. 01:18:712 (1,2) - Сделай параллельными

  • [Normal]
  1. 00:01:545 - овермап
  2. 00:03:982 (5) - перемести на 112:352 для лучшего потока
  3. 00:09:980 (1,2,3,4) - скучновато. Попробуй сделать слайдеры кривыми и собрать из них бланкеты
  4. 00:20:102 (5,6) - сделай бланкет
  5. 00:22:726 (2,3) - эти слайдеры должны быть одинаковой формы
  6. 00:47:468 (4,5) - тоже бланкет
  7. 01:11:461 (4) - перемести на 480:192 для лучшего потока

  • [Hard]
  1. 00:57:215 (1,2,3) и далее - так себе, лучше замени на треугольники
  2. 01:15:209 (3) - смести на х=396 для более ровного потока
  3. 01:17:534 (1,2,3,4,5) - некрасиво, идеально было бы заменить на звезду (Ctrl+shift+D)
  4. 00:32:098 (2) - лучше удали, скопируй 00:31:348 (1) - и ctrl+> >
  5. 00:40:345 (3,2) - стакни конец
  6. 01:12:210 (3) - 1/4 еще неплохо смотрится, но 1/2 стак с концом , как по мне, не очень

Удачи!
Topic Starter
Slayed_old_1

FCL wrote:

М4М

  • [General]
  1. Удали комбо колор 4, так как он никак не соответствует бг (под цвет песка хватает и 3) Как по мне, нормально.
  2. Замени драм хитсаунды на софт. Драм используют в основном только под барабаны (логично), да и софт звучат приятнее с этой музыкой Как по мне, нормально итак.
  3. Очень сомневаюсь, что киай тут нужен в настолько спокойном трэке. Он здесь нужен, как по мне
  4. 00:00:983 - Не думаю, что стоит пропускать этот бит Стоит, мне он не нравится
  5. 00:55:341 (1,1,1,1) - неее, плохая идея. Замапай лучше нормально. Мы не в 2007 же! Я из 2007, а ты? :roll:

  • [Easy]
  1. 00:03:607 (4) - Перемести на 364;300 для лучшего потока Сделано!
  2. 00:08:105 (3,4,1,2,3,4) - слишком много слайдеров D: Как по мне, нормально.
  3. 00:53:091 (2,3,4) - разный спейсинг, акракабельно для изи/нормал дифы (проверь остальные места тоже)
  4. 01:18:712 (1,2) - Сделай параллельными
Сделано!

  • [Normal]
  1. 00:01:545 - овермап Как по мне, нормально.
  2. 00:03:982 (5) - перемести на 112:352 для лучшего потока Сделано!
  3. 00:09:980 (1,2,3,4) - скучновато. Попробуй сделать слайдеры кривыми и собрать из них бланкеты Сделано!
  4. 00:20:102 (5,6) - сделай бланкет Сделано!
  5. 00:22:726 (2,3) - эти слайдеры должны быть одинаковой формы Сделано!
  6. 00:47:468 (4,5) - тоже бланкет Сделано!
  7. 01:11:461 (4) - перемести на 480:192 для лучшего потока Сделано!

  • [Hard]
  1. 00:57:215 (1,2,3) и далее - так себе, лучше замени на треугольники Сделано!
  2. 01:15:209 (3) - смести на х=396 для более ровного потока Сделано!
  3. 01:17:534 (1,2,3,4,5) - некрасиво, идеально было бы заменить на звезду (Ctrl+shift+D) Сделано!
  4. 00:32:098 (2) - лучше удали, скопируй 00:31:348 (1) - и ctrl+> > Сделано!
  5. 00:40:345 (3,2) - стакни конец Сделано!
  6. 01:12:210 (3) - 1/4 еще неплохо смотрится, но 1/2 стак с концом , как по мне, не очень Сделано!

Удачи!
Огромное спасибо! :)
Kuki
General
  1. It looks like you need to add a timing section at 01:09:188.
Easy
  1. SV Seems too high for easy in my opinion, I would put it down to 0.7 or maybe even 0.6, because at this slider velocity your spacing needs to be larger, and it can't be larger because it is a normal difficulty. So I think it's probably quite important to change, will require a small remap or touchup but it will be worth it.
  2. 00:03:607 (4) - Move to X=364 Y=292 to make the transition straight here, it looks nicer and plays nicer.
  3. 00:05:106 (2,3) - This is a bit weird, you miss a solid note and go to map after a gap? I would say you should instead of this map a note at 00:05:856 - and delete 00:06:231 (3).
  4. 00:51:967 (1) - This doesn't fit the music at all, shorten it to 00:51:967 (1).
  5. Perhaps make 01:18:712 (1) - a reverse slider and just put a single at 01:19:912 - imo it fits nicer and I think that the last note should be clickable.
Normal
  1. 00:06:981 (7,1) - Try and blanket (1) with (7), the current placing is off.
  2. 00:19:352 (3,4,5) - Fix the spacing of the triangle here by moving 00:19:727 (4).
  3. 01:04:338 (1) - This spinner should end on the blue tick to actually fit the music.
  4. 01:17:534 (3,4,5,6,7) - This is way too hard for a normal. Please remove this and consider instead a repeat slider or multiple sliders.
  5. Again, perhaps make 01:18:712 (1) - a reverse slider and just put a single at 01:19:912 - imo it fits nicer and I think that the last note should be clickable.
Hard
  1. 00:04:075 (2) - Remove this, it is overmapped and does not fit the music in any way.
  2. 00:06:044 (2,3) - These too.
  3. 00:06:981 (1) - Touch this slider up and perhaps consider a different shape
  4. 00:15:978 (1,2) - Try to blanket (2) with (1) here.
  5. 00:28:068 (2) - This is overmapped, remove.
  6. 00:30:223 (3) - This is also overmapped. Make sure you map only to the music!
  7. 00:54:310 (2) - Same here.
  8. 01:09:961 (2,3) - Fix the stack here.
  9. 01:17:534 (1,2,3,4,5) - No jumps for the whole map then this out of the blue, try implementing some jumps throughout the map to build structure.
Topic Starter
Slayed_old_1

Kuki wrote:

General
  1. It looks like you need to add a timing section at 01:09:188. no need


Easy
  1. SV Seems too high for easy in my opinion, I would put it down to 0.7 or maybe even 0.6, because at this slider velocity your spacing needs to be larger, and it can't be larger because it is a normal difficulty. So I think it's probably quite important to change, will require a small remap or touchup but it will be worth it. its ok
  2. 00:03:607 (4) - Move to X=364 Y=292 to make the transition straight here, it looks nicer and plays nicer. fixed!
  3. 00:05:106 (2,3) - This is a bit weird, you miss a solid note and go to map after a gap? I would say you should instead of this map a note at 00:05:856 - and delete 00:06:231 (3). no note there, so its ok.
  4. 00:51:967 (1) - This doesn't fit the music at all, shorten it to 00:51:967 (1). i think it ok. enough short sliders
  5. Perhaps make 01:18:712 (1) - a reverse slider and just put a single at 01:19:912 - imo it fits nicer and I think that the last note should be clickable. no need
Normal
  1. 00:06:981 (7,1) - Try and blanket (1) with (7), the current placing is off. fixed!
  2. 00:19:352 (3,4,5) - Fix the spacing of the triangle here by moving 00:19:727 (4). fixed!
  3. 01:04:338 (1) - This spinner should end on the blue tick to actually fit the music. fixed!
  4. 01:17:534 (3,4,5,6,7) - This is way too hard for a normal. Please remove this and consider instead a repeat slider or multiple sliders. its ok
  5. Again, perhaps make 01:18:712 (1) - a reverse slider and just put a single at 01:19:912 - imo it fits nicer and I think that the last note should be clickable. its ok
Hard
  1. 00:04:075 (2) - Remove this, it is overmapped and does not fit the music in any way. fixed!
  2. 00:06:044 (2,3) - These too. fixed!
  3. 00:06:981 (1) - Touch this slider up and perhaps consider a different shape its ok.
  4. 00:15:978 (1,2) - Try to blanket (2) with (1) here. its ok.
  5. 00:28:068 (2) - This is overmapped, remove. fixed!
  6. 00:30:223 (3) - This is also overmapped. Make sure you map only to the music! if i will remove this, it will be boring, so no
  7. 00:54:310 (2) - Same here. if i will remove this, it will be boring, so no
  8. 01:09:961 (2,3) - Fix the stack here. fixed!
  9. 01:17:534 (1,2,3,4,5) - No jumps for the whole map then this out of the blue, try implementing some jumps throughout the map to build structure. if i will remove this, it will be boring, so no
Kuki
01:17:534 (1,2,3,4,5) - No jumps for the whole map then this out of the blue, try implementing some jumps throughout the map to build structure. if i will remove this, it will be boring, so no
I didn't tell you to remove it, I told you to add jumps throughout the entire diff. Because at the moment these are very out of place, you will need to have jumps throughout the map if you intend to keep this.

00:54:310 (2) - Same here. if i will remove this, it will be boring, so no
You should be mapping to the song itself, not your idea of what is fun and what is not. This is clearly overmapped and I would be very surprised if you can manage to get a map with such issues as this to get ranked or even bubbled.
Topic Starter
Slayed_old_1
Added hitsounds. Please, redl! :)
_handholding
Hi from #modreqs

[Hard]
00:06:044 (2) - move this to 00:05:856
00:19:914 (4) - This isnt very important but maybe move this up a bit so it looks more like an arc
00:28:068 (2) - I think it would be better to just delete this note, it sort of ruins the flow
00:44:469 (2,3,4,5) - Space these notes out just a bit more? up to you

[Easy]
00:51:967 (1) - I feel a circle then slider would fit the music better here. circle (5) is where 00:51:967 (1) is.


I couldnt find anything in your normal diff. The quality of your map is very good so I'll shoot your a star. GL
Topic Starter
Slayed_old_1

Hi Im Nathan wrote:

Hi from #modreqs

[Hard]
00:06:044 (2) - move this to 00:05:856
00:19:914 (4) - This isnt very important but maybe move this up a bit so it looks more like an arc
00:28:068 (2) - I think it would be better to just delete this note, it sort of ruins the flow
00:44:469 (2,3,4,5) - Space these notes out just a bit more? up to you

[Easy]
00:51:967 (1) - I feel a circle then slider would fit the music better here. circle (5) is where 00:51:967 (1) is.


I couldnt find anything in your normal diff. The quality of your map is very good so I'll shoot your a star. GL
Thanks for the mod and thanks for the star!
Setsurei
M4M
[Easy]
in Easy & Normal diff, your distance spacing must be consistent (use distance snap to help you up)
00:04:357 - DS
00:06:231 - ^
00:20:102 - DS
01:11:461 - ^
00:06:981 (1,2) - swap these two, it sounds better to go with the hitcircle first then the slider
00:08:855 (4) - remove the reverse arrow
00:09:980 - hircircle here, 00:10:355 - 2/1 slider up to 00:11:104 - , like this
00:12:229 (4) - delete, since there's no sound to follow here, and to ease newbies on more pauses
00:17:477 - hitcircle here, 00:17:852 - 2/1 slider up to 00:18:602 - , 00:18:977 - hitcircle here
00:21:976 - hitcircle
00:22:351 - 2/1 slider up to 00:23:101 -
00:23:476 - hitcircle
00:23:850 - 2/1 slider up to 00:24:600 -

[Normal]
00:01:358 - prefer 1/1 slider rather than 1/2 reverse
00:05:856 - faint sound, prefer to extend 00:05:106 (2) - this slider up to this point
00:06:981 (6) - remove reverse, 00:07:356 - add 1/1 slider up to 00:07:731 -
00:07:918 - add hitcircle
00:08:855 - change to 1/1 slider, delete 00:09:230 -
00:11:854 (4) - doesn't suit the music since it should be 1/4 here (Normal rarely use 1/4 simultaneously), change it to 2/1 slider
00:12:979 (1,2) - swap these two, better hitcircle first then slider
00:14:104 (3,4) - swap these two too, better slider then hitcircle
00:21:976 (1) - remove reverse, 00:22:351 - add 2/1 slider here
00:26:475 (5,6) - delete these two, 00:26:475 - place hitcircle, 00:26:850 - 1/1 slider, 00:27:599 - hitcircle
00:29:474 - hitcircle, 00:29:849 - 2/1 slider up to 00:30:598 -
01:17:534 (3,4,5,6,7) - don't use streams on Normal

I'll prefer to continue this mod on IRC since it's easier to do that
anyway good luck
Topic Starter
Slayed_old_1

Setsurei wrote:

M4M
[Easy]
in Easy & Normal diff, your distance spacing must be consistent (use distance snap to help you up)
00:04:357 - DS
00:06:231 - ^
00:20:102 - DS
01:11:461 - ^
00:06:981 (1,2) - swap these two, it sounds better to go with the hitcircle first then the slider
00:08:855 (4) - remove the reverse arrow
00:09:980 - hircircle here, 00:10:355 - 2/1 slider up to 00:11:104 - , like this
00:12:229 (4) - delete, since there's no sound to follow here, and to ease newbies on more pauses
00:17:477 - hitcircle here, 00:17:852 - 2/1 slider up to 00:18:602 - , 00:18:977 - hitcircle here
00:21:976 - hitcircle
00:22:351 - 2/1 slider up to 00:23:101 -
00:23:476 - hitcircle
00:23:850 - 2/1 slider up to 00:24:600 -

[Normal]
00:01:358 - prefer 1/1 slider rather than 1/2 reverse
00:05:856 - faint sound, prefer to extend 00:05:106 (2) - this slider up to this point
00:06:981 (6) - remove reverse, 00:07:356 - add 1/1 slider up to 00:07:731 -
00:07:918 - add hitcircle
00:08:855 - change to 1/1 slider, delete 00:09:230 -
00:11:854 (4) - doesn't suit the music since it should be 1/4 here (Normal rarely use 1/4 simultaneously), change it to 2/1 slider
00:12:979 (1,2) - swap these two, better hitcircle first then slider
00:14:104 (3,4) - swap these two too, better slider then hitcircle
00:21:976 (1) - remove reverse, 00:22:351 - add 2/1 slider here
00:26:475 (5,6) - delete these two, 00:26:475 - place hitcircle, 00:26:850 - 1/1 slider, 00:27:599 - hitcircle
00:29:474 - hitcircle, 00:29:849 - 2/1 slider up to 00:30:598 -
01:17:534 (3,4,5,6,7) - don't use streams on Normal

I'll prefer to continue this mod on IRC since it's easier to do that
anyway good luck
Thanks for the mod, almost fixed! :)
Topic Starter
Slayed_old_1
Changed BG, added new hitsounds and Hard has been replaced with ZLO's Hard! :)
Dazardz
Trying to mod an already great map is a lot of trouble xD

[Easy]

00:12:979 (1) - This doesn't feel great to me. I would prefer to make the slider half the size and replace the original slider end with a hit circle. This isn't actually a problem though, and more of a suggestion.

[Normal]

00:04:919 (4,5) - I don't agree with this not being a slider. The hit circle has to be hit shortly after the usual beat already established in the map, so it would throw people off. Because of this, I suggest a slider may be better to put here, especially since three hit circles had to be hit just before what I've highlighted.

01:17:534 (3,4,5,6) - I also find this part surprising. Tapping 4 times in a row is rare on a normal difficulty, but the reason I have a problem with it is because you only do it once and it's right at the end. It just catches people off guard which in turn makes it harder to do.

00:28:349 (5) - Is it possible to change the look of this slider? I don't think it is as easy as it should be to follow the ball for a difficulty like normal.

[Hard]

Couldn't actually find anything wrong with it. The only thing I could talk about was:

00:45:594 (3,4,1) - I don't remember the last time I saw two circles on top of a slider with a time gap that big, but I don't think it's terrible.

Anyway, I think this was mapped greatly and I hope to see it ranked soon just because of it's great quality.
Topic Starter
Slayed_old_1

Dazardz wrote:

Trying to mod an already great map is a lot of trouble xD

[Easy]

00:12:979 (1) - This doesn't feel great to me. I would prefer to make the slider half the size and replace the original slider end with a hit circle. This isn't actually a problem though, and more of a suggestion.

[Normal]

00:04:919 (4,5) - I don't agree with this not being a slider. The hit circle has to be hit shortly after the usual beat already established in the map, so it would throw people off. Because of this, I suggest a slider may be better to put here, especially since three hit circles had to be hit just before what I've highlighted.

01:17:534 (3,4,5,6) - I also find this part surprising. Tapping 4 times in a row is rare on a normal difficulty, but the reason I have a problem with it is because you only do it once and it's right at the end. It just catches people off guard which in turn makes it harder to do.

00:28:349 (5) - Is it possible to change the look of this slider? I don't think it is as easy as it should be to follow the ball for a difficulty like normal.

[Hard]

Couldn't actually find anything wrong with it. The only thing I could talk about was:

00:45:594 (3,4,1) - I don't remember the last time I saw two circles on top of a slider with a time gap that big, but I don't think it's terrible.

Anyway, I think this was mapped greatly and I hope to see it ranked soon just because of it's great quality.
Thank you for a mod!
Side
Hi for M4M as requested :v

SPOILER
Very nice song :3 reminds me of something I'd hear in Kingdom Hearts in like a winne the pooh level ʕ•ᴥ•ʔっ


[ZLO's Hard]

00:23:101 (3) - This would be better as a wavy slider. I'm not the best at these but something like this might work.

00:39:970 (5,6,1) - Maybe minor but it could mimic the light curve from 00:38:471 (3) - a lot better by moving 00:39:970 (5) - to 347 / 50 00:40:158 (6) - to 430 / 63 and 00:40:345 (1) - to 485 / 126. No other notes need to be moved this way. Flow is nice :3 (just to demonstrate the slider as a reference.)

00:53:841 (4,5,6) - Not a fan of the flow here and so far this map has been all about it. Probably the easiest solution is to change 00:53:091 (3,4) - to a different shape so that 4 kinda drops off to 5 and 6 better and still mirrors 3. May be a bit challenging but worth it for sure. Maybe another wave slider :v

01:02:089 (3,4) - Personally I feel these could be upward curvy sliders like you did 00:56:090 (3,4) - and 00:59:089 (3,4) - Just because it better compliments the spacial feel of these long notes by the little twinkling instrument and the complimenting violin. Something like this works.

01:03:588 (5,6,7,8,1) - Readjust 6 7 8 and 1 slightly to make a wider, more even arc. You might have to shift the rest of the combo up slightly to keep the 1.2 spacing even but since the spinner comes right after it's not a hard change. Anyway 01:03:775 (6) - would be at 126 / 31, 01:03:963 (7) - at 210 / 36, 01:04:150 (8) - at 281 / 80 and 01:04:338 (1) - at 313 / 158.

01:05:088 (3,4,1) - I can see why you mapped 4 but in that case I'd rather tap a note on 01:05:837 (1) - . I also brought that up because (and this is more of my personal preference so you might not want to do this) but I feel like instead of a spinner you can better represent the open violin (viola? string instrument thing) with some .8x SV long sliders. Actually maybe even without the SV change too but basically a long slider starting 01:05:837 - ending 01:06:775 - then 1/2 notes and another long slider starting on 01:07:524 - (this would be the one with the SV change if you want) and ending it 01:09:211 - . This way you can also map the 1/2 note on 01:09:399 - like you did in the rest of the section.

Very nice map. Good flow and Fun DT but the song sounds nice so I won't DT it :3


[Normal]

Should consider using OD4 (maybe 5?) and at least HP4. Very big gap from this diff to the hard and currently those two are pretty easy settings for a normal.

Make sure to hitsound :v

00:04:919 (4,5) - I see you are following the little plucked violin thing whatever that is (lol) but this is a bit hard to read in this way. I suggest adding a note on 00:04:731 - which compliments the guitar playing here too and makes it readable to players. Then it could look like this with pretty even spacing.

00:09:230 (5) - Might be my opinion only but I feel for a song as open, happy and ambient as this, flat and sharp sliders aren't very complimenting. Flat linear sliders are ok once in a while but I don't think sharp sliders go very well with this song at all imo.

00:16:353 (2) - I think this would be better as a 1/1 slider. Then this would look like a wavy slider and you can add a note on 00:17:477 -

00:19:539 (2) - Consider removing. No real sound here and the violin is more prominent so this should be empty.

00:23:850 (6,1) - Turn this into a 1/1 slider. Compliments the long 2/1 hold from the violin.

00:27:974 (4,5,6,7) - Move 00:27:974 (4) - to x:360 y:312 and adjust the end point so it still points to the slider. I also copied 5 because I feel you can follow the little twinkling instrument better by changing this to a 2/1 slider, then a note on 00:29:474 - and another 2/1 slider starting at 00:29:849 to emphasize the violin just like with 00:16:353 (2) -
Also the shape on the slider is a bit strange for a normal (that little square thing at the top)

00:39:970 (4,5) - This plays pretty poorly for a normal. Highly suggest sticking to the pattern you have at 00:36:596 (3,4,5) - If you wanted to mix up the pattern you could also do something like this instead.

00:42:595 - 00:42:969 - 00:43:344 - Consider mapping those parts. Or at least 00:43:344 - Since it's a strong sound.

00:44:094 (3,4) - Just a small suggestion but also consider changing this to a 1/1 slider. This way players don't have to single tap 4 notes which could be a bit challenging for the targetted players.

00:46:343 (1) - 1/2 slider repeat doesn't really compliment the violin well. 1/1 slider would work better.

00:52:529 (2) - Delete note. No sound here. Then you can stack 00:52:716 (3) - over 1 as well. It should read well but it might require moving 4 slightly. Would look something like this

01:16:373 (2) - Flows poorly into the next notes. Consider rotating 1 and 2 by maybe 20-25% clockwise (resnap distance of course)

01:17:534 (3,4,5,6) - This might be a bit challenging because it's a 4 note tap but mostly because 01:18:308 - is a very strong sound. A nice pattern that accentuates the violin and makes the single tap feel good is something like this where the big notes (usually the odd number white ticks) are highlighted and these notes feel natural to tap. You should definitely consider this pattern for this section from 01:09:211 - 01:17:534 -


[Easy]

Also make sure to hitsound :v

00:05:856 - This should definitely be mapped. Maybe consider using the pattern you used at 00:01:358 (1,2,3,4) - if you want.

00:12:979 (1) - Arguably I would say you should start the slider at 00:13:354 - and make it a 1/1 slider only but if you want to map 00:12:979 - then consider changing this to a 1/1 slider and repeat because 00:13:354 - is very important.

00:23:476 (3) - Same as above. 00:23:850 - Is pretty strong. What I suggest here is this which puts more emphasis on the 2/1 cello and the big sounds from the violin too.

00:33:597 (2,1) - For this I suggest removing the repeat from 2 and doing the same thing you did for 00:31:348 (1) - with a 2/1 slider/repeat like this. Symmetric patterns of 2s are very nice to have for easy/normal diffs because they are friendly and help players understand the rhythm much more easily.

00:51:592 (4,1,2,3,4) - I recommend this pattern. Plays much better and feels natural.

00:55:341 - Really like the spinners here :3


Solid set overall. A few patterns could be improved but other than that very well done.

Good luck! :)
Topic Starter
Slayed_old_1

Side wrote:

Hi for M4M as requested :v

SPOILER
Very nice song :3 reminds me of something I'd hear in Kingdom Hearts in like a winne the pooh level ʕ•ᴥ•ʔっ

[Normal]

Should consider using OD4 (maybe 5?) and at least HP4. Very big gap from this diff to the hard and currently those two are pretty easy settings for a normal. changed OD to 4, HP to 5

Make sure to hitsound :v got some problems with them

00:04:919 (4,5) - I see you are following the little plucked violin thing whatever that is (lol) but this is a bit hard to read in this way. I suggest adding a note on 00:04:731 - which compliments the guitar playing here too and makes it readable to players. Then it could look like this with pretty even spacing. added

00:09:230 (5) - Might be my opinion only but I feel for a song as open, happy and ambient as this, flat and sharp sliders aren't very complimenting. Flat linear sliders are ok once in a while but I don't think sharp sliders go very well with this song at all imo. i think its ok

00:16:353 (2) - I think this would be better as a 1/1 slider. Then this would look like a wavy slider and you can add a note on 00:17:477 - done

00:19:539 (2) - Consider removing. No real sound here and the violin is more prominent so this should be empty. done

00:23:850 (6,1) - Turn this into a 1/1 slider. Compliments the long 2/1 hold from the violin. done

00:27:974 (4,5,6,7) - Move 00:27:974 (4) - to x:360 y:312 and adjust the end point so it still points to the slider. I also copied 5 because I feel you can follow the little twinkling instrument better by changing this to a 2/1 slider, then a note on 00:29:474 - and another 2/1 slider starting at 00:29:849 to emphasize the violin just like with 00:16:353 (2) -
Also the shape on the slider is a bit strange for a normal (that little square thing at the top) done

00:39:970 (4,5) - This plays pretty poorly for a normal. Highly suggest sticking to the pattern you have at 00:36:596 (3,4,5) - If you wanted to mix up the pattern you could also do something like this instead. i think ill let it be as it was

00:42:595 - 00:42:969 - 00:43:344 - Consider mapping those parts. Or at least 00:43:344 - Since it's a strong sound. i dont think that i should map this part. kinda, im not sure. maybe later :roll:

00:44:094 (3,4) - Just a small suggestion but also consider changing this to a 1/1 slider. This way players don't have to single tap 4 notes which could be a bit challenging for the targetted players. done

00:46:343 (1) - 1/2 slider repeat doesn't really compliment the violin well. 1/1 slider would work better. done

00:52:529 (2) - Delete note. No sound here. Then you can stack 00:52:716 (3) - over 1 as well. It should read well but it might require moving 4 slightly. Would look something like this done

01:16:373 (2) - Flows poorly into the next notes. Consider rotating 1 and 2 by maybe 20-25% clockwise (resnap distance of course) done

01:17:534 (3,4,5,6) - This might be a bit challenging because it's a 4 note tap but mostly because 01:18:308 - is a very strong sound. A nice pattern that accentuates the violin and makes the single tap feel good is something like this where the big notes (usually the odd number white ticks) are highlighted and these notes feel natural to tap. You should definitely consider this pattern for this section from 01:09:211 - 01:17:534 - its ok for normal, so i think there is no problems with this. also this pattern looks good, but i like my way, so no


[Easy]

Also make sure to hitsound :v got some problems with them

00:05:856 - This should definitely be mapped. Maybe consider using the pattern you used at 00:01:358 (1,2,3,4) - if you want.done

00:12:979 (1) - Arguably I would say you should start the slider at 00:13:354 - and make it a 1/1 slider only but if you want to map 00:12:979 - then consider changing this to a 1/1 slider and repeat because 00:13:354 - is very important. done

00:23:476 (3) - Same as above. 00:23:850 - Is pretty strong. What I suggest here is this which puts more emphasis on the 2/1 cello and the big sounds from the violin too. done

00:33:597 (2,1) - For this I suggest removing the repeat from 2 and doing the same thing you did for 00:31:348 (1) - with a 2/1 slider/repeat like this. Symmetric patterns of 2s are very nice to have for easy/normal diffs because they are friendly and help players understand the rhythm much more easily. done

00:51:592 (4,1,2,3,4) - I recommend this pattern. Plays much better and feels natural. i like my way

00:55:341 - Really like the spinners here :3 thanks!


Solid set overall. A few patterns could be improved but other than that very well done. thank you very much!

Good luck! :) thanks again :)
Aistre
Aight, this is my mod from a M4M :)

Easy
General
You should fill in the break, it isn't really necessary. Also the song is quite short, it won't really do any harm.
Change the OD to 3


00:23:476 (3,4) - You should swap these around, like This.

00:36:596 (3) - Add a NC here and remove the NC at 00:37:721 (1) -

00:39:596 (3) - ^ with 00:40:720 (1) -

00:41:845 (2) - Change this into a slider, it should end on the second tick after the note, like This.

00:43:719 (1) - Add a note one white tick before this slider, with a NC : http://i.imgur.com/jh4prxT.png

00:51:967 (1) - This is unfitting, maybe make this two sliders?

00:55:341 (1,1,1) - These spinners, extend these to the next tick: http://i.imgur.com/3DEpMYm.png

01:19:512 (2) - You should add an inheriting point here to make this slider a little slower. Also, add a whistle sound on the end of it.

All I could find, I can't really map Easies :o

Normal
General
You should rename this difficulty to Advanced, those triple notes are a bit scary for a Normal difficulty. If you decide to do this, change the OD to 5, and keep the HP the same. You should also buff this diff to 2.3-2.4 stars (if you can/want to.)

00:04:919 (4,5) - Please change this to a slider, it's confusing. :o

00:16:353 (2) - Change this to someone like this.

00:11:854 (7) - NC

00:39:970 (4,5) - Change this to a repeating slider. Also try and blanket this with 00:40:720 (1) -

01:13:335 (2) - Blanket the end of this slider with 01:12:585 (1) -

01:19:512 (2) - I mentioned this in the Easy diff, it'd be cool if you use an inheriting point to slow this down a bit.

ZLO's Hard
00:00:983 (1) - Remove whistle hitsound.

00:26:850 (7) - NC

00:31:348 (1) - Try and blanket this with 00:31:723 (2) -

00:41:470 (3) - Ctrl + H this.

That's all I could find, good luck! :)
Topic Starter
Slayed_old_1

Alphabet wrote:

Aight, this is my mod from a M4M :)

Easy
General
You should fill in the break, it isn't really necessary. Also the song is quite short, it won't really do any harm.
Change the OD to 3


00:23:476 (3,4) - You should swap these around, like This.

00:36:596 (3) - Add a NC here and remove the NC at 00:37:721 (1) -

00:39:596 (3) - ^ with 00:40:720 (1) -

00:41:845 (2) - Change this into a slider, it should end on the second tick after the note, like This.

00:43:719 (1) - Add a note one white tick before this slider, with a NC : http://i.imgur.com/jh4prxT.png

00:51:967 (1) - This is unfitting, maybe make this two sliders?

00:55:341 (1,1,1) - These spinners, extend these to the next tick: http://i.imgur.com/3DEpMYm.png

01:19:512 (2) - You should add an inheriting point here to make this slider a little slower. Also, add a whistle sound on the end of it.

All I could find, I can't really map Easies :o

Normal
General
You should rename this difficulty to Advanced, those triple notes are a bit scary for a Normal difficulty. If you decide to do this, change the OD to 5, and keep the HP the same. You should also buff this diff to 2.3-2.4 stars (if you can/want to.)

00:04:919 (4,5) - Please change this to a slider, it's confusing. :o

00:16:353 (2) - Change this to someone like this.

00:11:854 (7) - NC

00:39:970 (4,5) - Change this to a repeating slider. Also try and blanket this with 00:40:720 (1) -

01:13:335 (2) - Blanket the end of this slider with 01:12:585 (1) -

01:19:512 (2) - I mentioned this in the Easy diff, it'd be cool if you use an inheriting point to slow this down a bit.

ZLO's Hard
00:00:983 (1) - Remove whistle hitsound.

00:26:850 (7) - NC

00:31:348 (1) - Try and blanket this with 00:31:723 (2) -

00:41:470 (3) - Ctrl + H this.

That's all I could find, good luck! :)
Thanks for the mod, fixed some things :o
Left
from M4M
I can't see things to say...


easy
Kiai end in 00:24:600 (4) - here or delete breaktime, it's different from normal or hard

normal
00:18:227 (1,2,3) - I suggest this http://osu.ppy.sh/ss/3825813

00:49:343 (1) - I think you missed so many sounds... 00:52:716 (2) - changing like here would be better i think...

ZLO's Hard
00:18:227 (5,6,7) - how about this? http://osu.ppy.sh/ss/3825788 I think it's more suitable for music in here

00:28:349 (1,2,3,4) - I think it's overmapped...my opinion

00:25:350 (1,2,3,4) - here too


Good Luck!
Topic Starter
Slayed_old_1

Left wrote:

from M4M
I can't see things to say...


easy
Kiai end in 00:24:600 (4) - here or delete breaktime, it's different from normal or hard

normal
00:18:227 (1,2,3) - I suggest this http://osu.ppy.sh/ss/3825813

00:49:343 (1) - I think you missed so many sounds... 00:52:716 (2) - changing like here would be better i think...

ZLO's Hard
00:18:227 (5,6,7) - how about this? http://osu.ppy.sh/ss/3825788 I think it's more suitable for music in here

00:28:349 (1,2,3,4) - I think it's overmapped...my opinion

00:25:350 (1,2,3,4) - here too


Good Luck!
Thanks!
Tarrasky
try use this

1358,375,4,2,1,15,1,0
64338,384.615384615385,4,2,1,20,1,0
65876,422.535211267606,4,2,1,20,1,0
66721,454.545454545455,4,2,1,20,1,0
67630,784.313725490196,4,2,1,20,1,0
69198,375,4,2,1,20,1,0
75198,387.096774193548,4,2,1,20,1,0
78294,400,4,2,1,20,1,0
Topic Starter
Slayed_old_1

Tarrasky wrote:

try use this

1358,375,4,2,1,15,1,0
64338,384.615384615385,4,2,1,20,1,0
65876,422.535211267606,4,2,1,20,1,0
66721,454.545454545455,4,2,1,20,1,0
67630,784.313725490196,4,2,1,20,1,0
69198,375,4,2,1,20,1,0
75198,387.096774193548,4,2,1,20,1,0
78294,400,4,2,1,20,1,0
thanks, but i think that my bpm is good enough. in places where u put some timing points there is a spinner in all diffs, so i dont think i need to change smth there..
01:04:338 - here i dont think that rhytm is changing, so ill keep it as it is

anyway, thanks for your work :)
Tarrasky

ohyeahitsjustme wrote:

thanks, but i think that my bpm is good enough. in places where u put some timing points there is a spinner in all diffs, so i dont think i need to change smth there..
Your map must be perfectly timed. This means that your BPM and offset are spot-on, sliders end when they should, notes are generally following a recognizable rhythm (such as the lyrics or drums) which is comprehensible by a player, and that there are no unsnapped notes (you can check this by running AIMod (shortcut ctrl+shift+a) in the editor). https://osu.ppy.sh/wiki/Ranking_Criteria#Timing

not is a question about your using or no the moment of the spin, while notes at the time, it must be perfectly timed, and I'm pretty sure my time is correct/next to correct, ask for some qat / bn check the timing, i'm not feel comfortable modding with wrong timing
Topic Starter
Slayed_old_1

Tarrasky wrote:

ohyeahitsjustme wrote:

thanks, but i think that my bpm is good enough. in places where u put some timing points there is a spinner in all diffs, so i dont think i need to change smth there..
Your map must be perfectly timed. This means that your BPM and offset are spot-on, sliders end when they should, notes are generally following a recognizable rhythm (such as the lyrics or drums) which is comprehensible by a player, and that there are no unsnapped notes (you can check this by running AIMod (shortcut ctrl+shift+a) in the editor). https://osu.ppy.sh/wiki/Ranking_Criteria#Timing

not is a question about your using or no the moment of the spin, while notes at the time, it must be perfectly timed, and I'm pretty sure my time is correct/next to correct, ask for some qat / bn check the timing, i'm not feel comfortable modding with wrong timing
sure
i will ask nominator to check ur timing
HappyRocket88
!summon BN

Hellow, Tarrasky is right. But I don't know how to time this song properly. You can ask in #modhelp for Arphimigon. Good luck
Lasse
m4m reply

General
custom soft-hitwhistle maybe?

Easy
00:03:607 (4,1) - why'd you break ds here?, suggest 324|246 for 00:03:607 (4) - or sth
00:05:106 (2,3,4) - looks bad imo cause of the weird are in the middle of them, how about sth like this:

00:06:981 (1) - if mod above apllied make this straight?
if not: 00:06:981 (1,3) - should be the same shape

00:09:980 (1,2,3) - don't like the rhythm here 00:11:104 should be clickable, even on an easy imo
this rhythm plays and feels better while not increasing difficulty:


00:15:978 no reason to skip this beat?, 00:15:978 circle here, 00:16:353 (2) - 2/1 slider here


00:18:227 (4) - 3x whistle on one slider??

00:20:851 (3) - more rhythm suggestions, 00:22:351 should be clickable:


00:25:350 pause here even though both other diffs map it, I don't think a pause is needed here as the song is not very long, so even new players shouldn't run out of stamina, maybe map it with some even longer sliders, etc. ?

00:37:721 (1) - whistle?

00:55:341 (1) - new players often struggle with spinner since they often play sth like 4k dpi with mouse acceleration, I'd reconsider that spinner-spam part

at least flow of the diff seems decent

Normal
Please increase the spacing on this diff to remove the overlaps, the gap to easy is so small, spread will be fine and it looks so much better
would also make the gap between normal - hard better
00:11:854 (3) - 3x repeat after 1x repeat is a bit confusing on this difficulty level and there seems to be nothing in the music to support it anyways, repeating 1/1 slider instead pls
00:55:341 (1) - make the lower part symmetric or redraw the whole thing
00:58:340 (1) - try again
01:01:339 (1) - needs some work

01:03:213 (2) - note here + 1/1 slider on 01:03:588 (3) - => better rhythm
good luck
Topic Starter
Slayed_old_1

Lasse wrote:

m4m reply

General
custom soft-hitwhistle maybe? i have it already

Easy
00:03:607 (4,1) - why'd you break ds here?, suggest 324|246 for 00:03:607 (4) - or sth added
00:05:106 (2,3,4) - looks bad imo cause of the weird are in the middle of them, how about sth like this:

00:06:981 (1) - if mod above apllied make this straight? changed
if not: 00:06:981 (1,3) - should be the same shape

00:09:980 (1,2,3) - don't like the rhythm here 00:11:104 should be clickable, even on an easy imo
this rhythm plays and feels better while not increasing difficulty:
done

00:15:978 no reason to skip this beat?, 00:15:978 circle here, 00:16:353 (2) - 2/1 slider here
done

00:18:227 (4) - 3x whistle on one slider?? oops

00:20:851 (3) - more rhythm suggestions, 00:22:351 should be clickable:
dont think so

00:25:350 pause here even though both other diffs map it, I don't think a pause is needed here as the song is not very long, so even new players shouldn't run out of stamina, maybe map it with some even longer sliders, etc. ? did it on purpose, its ok i think

00:37:721 (1) - whistle? done

00:55:341 (1) - new players often struggle with spinner since they often play sth like 4k dpi with mouse acceleration, I'd reconsider that spinner-spam part
its ok i think, they are pretty easy
at least flow of the diff seems decent

Normal
Please increase the spacing on this diff to remove the overlaps, the gap to easy is so small, spread will be fine and it looks so much better
would also make the gap between normal - hard better changed DS
00:11:854 (3) - 3x repeat after 1x repeat is a bit confusing on this difficulty level and there seems to be nothing in the music to support it anyways, repeating 1/1 slider instead pls done
00:55:341 (1) - make the lower part symmetric or redraw the whole thing reworked
00:58:340 (1) - try again reworked
01:01:339 (1) - needs some work reworked

01:03:213 (2) - note here + 1/1 slider on 01:03:588 (3) - => better rhythm its ok
good luck


Thanks! :)
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