Peachtrees wrote:
summoned me for M4Ming
Shadow
a bunch of unneccessary green lines, nothing that will make or break the Diff but ya if you ever feel like cleaning those up they do not interfere, but I'll try to get rid of them
colours 2 and 3 are barely distinguishable, making either of them darker would work well I think
.osb file is not needed here I think
00:29:789 (4) - should not be extended to the blue tick, very audible sound landing on the previous red tick
00:26:998 (4) - ^ and so on and so forth, this happens a lot
^^^^ this actually happens soooo much during the first fraction of the map siii idk it really bothers me tbh I really do not understand how I could not hear this tick, lol
00:31:707 (1,2,3,4) - you follow the strong wub wubs previously and then for this you suddenly start mapping the very light du dus in the background, which I think is very odd cuz you still have the wub wubs going on which are a lot more dominant in the song if it continues to follow the old rhythm, it will be very strange, idk
00:55:603 (2) - there is nothing on this red tick
I think that there is a lot of 1/3 going on in the part starting from 00:56:823 (1) - , 00:57:172 (2) - should end on 1/6 for example and so should 01:01:358 (2) - . The triplet right here 01:00:137 (2,3,4) - should not be a thing, the only audible sound here is on 01:00:196 (2) - (note: these are just examples, there's more) Oh, it really is
01:06:358 (4) - are you just going to ignore this beat?
01:06:591 (1) - why put a finish on this when 01:05:196 (1) - or 01:03:800 (1) - or any of the other similiar sounds did not have one on them, it just seems rather noisy and inconsistent
01:07:114 (1) - random NC? no, but removed
01:09:730 (2) - pretty sure this should end on 1/3 too
01:15:312 (2) - ^
01:18:103 (1,2) - swapping NC would make more sense
01:18:277 (1,2,1) - now this just looks very odd, why not try and de-curve these a little
02:03:800 (1,2,3,4,5,6,7) - sounds better with 2 deleted, no distinguishable sound landing on this
01:53:597 (7) - this sound right here on the blue tick you're pretty much always missing out on for the entire following section, which I think is very odd cuz you kinda have stuff like 01:54:556 (6,7,8) - leading into these beats very nicely but then just blatantly ignore them white and red tick is very much louder relatively blue, but I'll try
02:16:446 (2) - pretty sure this is overmapped
02:25:603 (8) - missing a whistle here? not
02:35:719 (1) - ugh this is such a HUGE slowdown going from 2->0.75 + the fact that this is sooo close to the previous note uuh this will be very very uncomfortable I would imagine
02:37:289 (1) - ^ similar issue with this, this goes ZOOOOMMM all of the sudden
03:00:137 (2) - no NC needed. Would almost say that this does more harm than anything, cuz it might end up making the player expect another SV change when there is no SV change
03:10:777 (1) - finish on this works well
03:12:870 (4) - this on the other hand does not feel strong enough for a whistle on both head AND tail of the slider
03:24:643 (1) - soft-claps here just sound very out of place tbh :/
03:42:870 (9) - 1/8 sounds like a more fitting snap than 1/16 for this
04:05:021 (1,1) - not only this is a) very uncomfortable to catch but b) very hard to properly read since the second slider is basically COMPLETELY hidden under the first one at all times
04:14:614 (7) - touches the scoreboard, which as far as I know is unrankable. (or atleast I was told so)
04:30:312 (1) - again, I don't think soft-claps really work with wub wub
05:01:358 (4) - why silence this clap??
05:12:172 (1,1,1) - ??? why just completely ignore the drum-track between these? there is no reason to! I'm assuming that you're trying to have the end 'fade out', but trying to do this here just going against what the song provides yes, it's true. I will correct
uuuh
Good Luck it really is a great mod, thank you. He really helped me with start song
Thanks guys!reminixe wrote:
Shadow
00:01:009 (1,2,1,2) - rotating this just as little as 5 degrees would look better i think.
00:12:521 (2,3,2,3) - odd spacing that i dont think you use again? the overlap is odd, flow and visually. obviously very minor it's ok, i think
00:33:800 (6) - i think this is visually more appealing ctrl+h
00:43:742 (5) - this could be spaced maybe a tad more, more emphasis. also i think an acute angle would help emphasize it, moving it up vertically nice idea
00:49:149 (4,5) - i think adding a small amount of upward curve between these two would improve flow and aesthetic
00:57:696 (4) - blanket could be improved slightly
01:01:010 (1,2) - odd spacing. i would commit to the antijump or space this more.
01:08:073 (1) - this spinner really detracts from the energy from the percussion that comes in here it's okay
01:15:835 (4,5,6) - this jump is very awkward. its a very obtuse angle almost as a straight line but the jumps require you to do an awkward speedup slowdown. just change the angle of the two circles a bit to make it less of a straight line? or move the slider upwards
01:18:277 (1,2) - too much angle on these sliders, looks a bit ugly.
01:18:800 (2,1) - i would space this more to emphasize the new pattern/section
01:33:103 (1,2,3,4,5) - this curve could be better
01:45:312 (7) - maybe move closer and ctrl+g? awkward flow like this
02:06:591 (1,2,3,4,5) - i think curving this out to the upright instead of downleft creates a better flow
02:18:103 (2,3,4) - kinda ugly
02:19:498 (5,6,7) - could just be white-red-white, i think its visually better that way, too
02:20:196 (7,1) - these are spaced pretty close. I do not see anything wrong
02:25:690 (9) - i think this curve could be improved just by moving 9 up a slight bit. it looks a little clunky currently
02:26:823 (5) - curve this more downward? emphasize the sound its accenting a bit more, make it seem a bit more accented
02:30:137 (9,1) - very close, almost reads like it follows the circle immediately previous as a stream
02:41:475 (1,2,3,4,5) - curve more?
03:23:597 (2) - this reads very awkwardly. maybe ctrl+g to emphasize the rhythm / oddity of it idk, this reads quite well
03:37:114 (6,7,1) - why is this not the same angle as the top one? if it was a bit MORE different it'd be fine but its just slight enough to be irritating
3:22 to 3:39 i would make more streamy or more emphasized on the downbeat, it feels pretty awkward and frustrating to play currently.
03:54:033 (1,2,3,4,5) - curving this upward might be a better flow / emphasis maybe, maybe
at 4:07 the rhythm starts getting a little stale. maybe emphasis the synth stabs with doubles that come in around the 4th beat of each measure
04:22:463 (4,5,6,7,8,10) - it'd make sense for 10 to follow the curve which it almost does currently but not quite. its halfway, either commit to it or move it further
04:42:521 (7,8,1) - comes out of nowhere. use rhythms like these earlier in the map when energy is higher. right now its a sore thumb
04:44:091 (7) - ugly slider for this purpose it is intended
04:46:969 (7,1,2,3) - space these a bit more so its the rhythm is really clear, especially since this isnt anywhere before it
4:51 to 5:00 the drum hitsounds really conflict the bassdrum and sound off I do not think so
also i would recommend building up the ending more with some slightly longer or more spaced streams and jumps
there's not much to say about the general gameplay as its pretty refined, but i would recommend freshening the rhythm up a bit more and making the straight line streams a little more different so they dont get tedious (wiggle streams or very slight curves, etc)
good luck
no reply=fixed
Message for people who owe me a mod.
Please do not write mods is because I need a lot of work to fix the map on the basis of the last two. You can reserve a slot, and then I'll write to you when the map is ready