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World of Wandag - HuniePop Theme

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Topic Starter
Pereira006

ohyeahitsjustme wrote:

Hi there!
#m4m from #modreqs


General.

1. Sliders.

Idk why, but i dont like your sliders. This doesnt look OK for me..
Or this. They are kinda boring.. :|

they look nice curve for me lol

2. Kiai

Why dont u use Kiai? 01:03:870 ~ 01:49:838 - in this time I suggest you to use Kiai with breaks. (You have nice Time Points, so u dont need to add smth to make breaks).

no need kiai for this song, there no "strong"

3. BG

Change BG's size to 1366x768. U can take it from here: here.

can use over than size normal, still fine

4. Distance Snap.

WHy dont u use Distance Snap in Easy, Normal, Hard. Its very important thing for these diffs.

Easy and Normal, is low level you can pick one spacing only, this both need consistency, expect Hard and insane because they are level high. Only easy and Normal need same spacing

Easy.

SPOILER
I dont like this spacing. It looks bad.. As for me. Maybe u will try kinda 0.9-1? 1.20 with SB 1.00 and bpm is low, i don't see they are part far or inconsistency. still fine

00:03:870 (4,5) - check spacing still 1.20x

00:17:419 (1) - spinner is the hardest part for the newbies.. So this slider will be really hard to read.

00:30:967 (4) - looks bad. Maybe u will try something like this.

00:48:387 (1) - again troubles with spinner.

00:49:354 (2,3) - check spacing.

00:53:225 (3) - ugly slider. Even smth like this looks better.

01:28:064 (2) - another ugly slider.

01:50:322 (1) - there was one more problem with spinner before, but i didnt notice that. So, check all spinners, please.

02:18:870 (2) - ugly slider, that should start on a white tick before.

Normal.

SPOILER
Too fast slider`s speed for a Normal. Try to change it to 1,0-1,1. < Dont know really. is fine

00:03:870 (4) - ugly slider.

00:11:612 (4) - another ugly slider.

00:11:612 (4,5) - blanket. Looks bad. U need to change the slider and this note. Put it somewhere else.

00:13:306 (7,1) - blanket again, btw do u really need a NC or a new slider?

00:29:032 (1,2,3,4,5,6,7,8) - too many circles here. Its Normal, not Hard. Chech the main notes and delete others.

01:01:693 (5,6,7,8,9) - same ^. Too hard.

01:07:499 (7,1) - again blanket. This looks too bad! Even kinda smth like this looks better..

01:13:548 (4) - ugly slider

01:15:483 (1) - ^.

In conclusion, I want to say that this is too Hard for a Normal diff.. Its and Advanced or smth like that, I guess. :!:

Hard.

SPOILER
00:04:596 (2,3,4) - bad blanket. Just a suggestion: here

00:05:806 (1) - ugly slider.

00:05:806 (1) - another ugly slider..

00:09:435 (5) - missing a note here.

00:13:548 (1) - ugly slider.

00:40:403 (5) - missing a note.

00:44:274 (1,2,3) - this looks soo bad.. You can even move a circle down and it will look better.

00:50:564 (1) - ugly slider.

00:51:290 (2,3,4) - i can suggest u to try smth like this: pic.

00:58:306 (2) - ugly slider.

01:11:370 (5) - missing a note. Its needed here. Its not Normal or Easy, so u can make a map a little more difficult and map every note.

01:15:483 (1) - ugly slider.

01:50:322 (1,2) - looks bad. Try smth like this.

01:55:403 (3,1) - blanket.

02:07:016 (4,1) - two(!) ugly sliders.

I cant mod Insane caz Im not that expirienced, but anyway, good luck to you! :)
fix some sliders and reduce rhythm in Normal, thank you mod !
Kathex
Olá pereira, M4M

  • Geral
  1. x:24 y:208 = peitos ( ͡° ͜ʖ ͡°)
  2. eu sempre aconselho o primeiro hit ser proximo ao centro, após breaks também, pois é perto de onde geralmente as pessoas ficam com o cursor esperando
  • Easy
  1. Aconselho AR=3 e CS=3.5
  2. 01:00:241 (1,2) - o começo desse slider descontinua a batida e segue o som agudo, sendo assim você pode seguir todo o ritmo do som com reverse slider, por ser distante um do outro não afeta o "easy"
  3. 02:17:661 (1,2) - ; 02:02:177 (1,2) - mesma coisa ^^
    Eu iria dizer para alterar alguns shapes e posições, mas sendo easy, assim está ótimo
  • Normal
  1. CS=3
  2. em algumas partes que o som é mais fraco você colocou hits, já em outras em que o som está forte, você deixou sem :?:
  3. 00:01:935 (1) - tenta seguir a curva em relação a 00:02:661 (2,3) - fica mais bonito
  4. 00:05:564 - faz falta um hit aqui
  5. 00:21:774 (2,3,4,5,6) - um pouco confuso em relação a que ritmo você quer seguir
  6. 00:26:854 (3,4) - o followpoint presente entre esses dois não esta no anteriores, então recomendo remover essa distancia
  7. 00:28:306 - faz falta um hit aqui
  8. 00:39:435 (5) - isso deveria começar em 00:39:435 -
  9. 00:59:999 (7) - adiciona um hit aqui
  10. 01:07:499 - aqui tambem^^
  11. 01:15:241 - tambem^^
  12. 01:30:241 - too^^
  13. 02:01:935 -either^^
  14. 02:17:419 - also^^
  • Hard
  1. AR=7 pelo menos
  2. 00:42:580 (1) - um pouco mau posicionado, tenta seguir a curva que vem dos anteriores
  3. 00:50:322 (5) - e se você movesse para x:132 y:192?
  4. 00:57:822 (1) - esse faz o flow especialmente para o jogador errar :?
  5. 01:43:064 (2,3,4,5,6,1) - reposiciona esses para fazer ficar mais bonito
  6. 01:59:758 (1) - tambem dificulta o flow, ainda assim esta mais facil que o outro
  7. 02:11:129 (4) - reto fica um pouco feito faz uma curvinha ai no flow
  • Insane
  1. ta meio facil, poderia renomear pra light ou então por um nome zueiro 8-)
  2. 00:23:951 (4) - ctrl + j e move de volta pra posição
  3. 01:00:241 (1,2,3,4,5,6,7,8,9) - acho que distanciando fica melhor
  4. 01:33:629 (4) - poderia distanciar mais
Do demais estais bom :)
Topic Starter
Pereira006

suricate1 wrote:

Olá pereira, M4M

  • Geral
  1. x:24 y:208 = peitos ( ͡° ͜ʖ ͡°)
  2. eu sempre aconselho o primeiro hit ser proximo ao centro, após breaks também, pois é perto de onde geralmente as pessoas ficam com o cursor esperando
  • Easy
  1. Aconselho AR=3 e CS=3.5 ainda prefero assim
  2. 01:00:241 (1,2) - o começo desse slider descontinua a batida e segue o som agudo, sendo assim você pode seguir todo o ritmo do som com reverse slider, melhor usar slider longe, isso sente melhorpor ser distante um do outro não afeta o "easy"
  3. 02:17:661 (1,2) - ; 02:02:177 (1,2) - mesma coisa ^^
    Eu iria dizer para alterar alguns shapes e posições, mas sendo easy, assim está ótimo corrigi alguma sliders
  • Normal
  1. CS=3
  2. em algumas partes que o som é mais fraco você colocou hits, já em outras em que o som está forte, você deixou sem :?:
  3. 00:01:935 (1) - tenta seguir a curva em relação a 00:02:661 (2,3) - fica mais bonito ok
  4. 00:05:564 - faz falta um hit aqui não posso adicionar mais hits, se fosse, isso fikaria mais dificil do nivel Normal e fikava mau spread com easy, por isso fiz reduzir os ritmos para fikar melhor spread entre hard e easy
  5. 00:21:774 (2,3,4,5,6) - um pouco confuso em relação a que ritmo você quer seguir mesma anterior
  6. 00:26:854 (3,4) - o followpoint presente entre esses dois não esta no anteriores, então recomendo remover essa distancia fix
  7. 00:28:306 - faz falta um hit aqui mesmo explicado anterior
  8. 00:39:435 (5) - isso deveria começar em 00:39:435 - na verdade, sego só melodia, não beatsr
  9. 00:59:999 (7) - adiciona um hit aqui não
  10. 01:07:499 - aqui tambem^^não
  11. 01:15:241 - tambem^^ não
  12. 01:30:241 - too^^ não
  13. 02:01:935 -either^^ não
  14. 02:17:419 - also^^ não
  • Hard
  1. AR=7 pelo menos AR 6.2 melhor, mudei isso agora
  2. 00:42:580 (1) - um pouco mau posicionado, tenta seguir a curva que vem dos anteriores ok
  3. 00:50:322 (5) - e se você movesse para x:132 y:192? ok
  4. 00:57:822 (1) - esse faz o flow especialmente para o jogador errar :? ok
  5. 01:43:064 (2,3,4,5,6,1) - reposiciona esses para fazer ficar mais bonito ok
  6. 01:59:758 (1) - tambem dificulta o flow, ainda assim esta mais facil que o outro ainda prefero este flow
  7. 02:11:129 (4) - reto fica um pouco feito faz uma curvinha ai no flow ok
  • Insane
  1. ta meio facil, poderia renomear pra light ou então por um nome zueiro 8-) pois, mas Insane resulta ainda, como outros meus maps
  2. 00:23:951 (4) - ctrl + j e move de volta pra posição prefero este salto ainda
  3. 01:00:241 (1,2,3,4,5,6,7,8,9) - acho que distanciando fica melhor não
  4. 01:33:629 (4) - poderia distanciar mais não
Do demais estais bom :)
obrigado pelo mods !
Sieg
oh, that bg :O

general:
white repeat arrow is hard to see on yellow combo color http://puu.sh/kl6uH/0e095a2d91.jpg
sliderslide a bit noisy, consider to add custom one with lower volume level

easy:
00:18:387 (2) - whistle on repeat would be nice, you use a lot of hitsounds and leaving 5-beat slider with no hitsounds feels empty
00:26:129 (2) - ^
01:20:322 (2) - ^ and so on
00:49:354 (2) - ^also you can stress similar sound here and for similar sliders
00:24:193 (6) - clap on the end?
01:33:870 (6) - ^
01:00:241 (1,2) - this 3\2 maybe confusing for easy level players considering you still have strong beats on 00:59:999 () - and 01:01:451 () , I guess http://puu.sh/kl6tG/a9df3ca6aa.jpg should be for easy
02:02:177 (1,2) - ^ same
02:17:661 (1,2) - ^
01:28:064 (2,3) - think about removing this overlap, it looks weird

normal:
00:05:806 (1) - maybe curve this more to interact with 00:03:870 (4) - better
00:07:499 (5) - rotate to improve flow? http://puu.sh/kl6Fl/2462cfb096.jpg
00:09:193 (7) - convert this to 1\2 slider to "cover" 00:09:314 (); 00:09:435 () - beats
00:35:564 (5,6) - http://puu.sh/kl6KA/60a03ffea7.jpg or http://puu.sh/kl6Ly/b285ce123a.jpg to improve rhythm
00:55:161 (5) - ^similar case

hard:
00:19:596 (2,3,4) - this is a bit uneven spacing while music remains same
00:25:161 (1,2) - increase this one http://puu.sh/kl6U9/69e8da9aa9.jpg to be more constant to similar 00:26:854 (1,2,3) -
01:19:354 (1,2,3,4,1,2,3) - maybe try somewhat curvy pattern here? http://puu.sh/kl6ZT/dbc6ddbfe6.jpg
00:44:274 (1) - don't skip downbeat, it's quite strong here
I feel like this diff needs a little more polishing on some uneven jumps

insane:
sweet :3
Topic Starter
Pereira006

Sieg wrote:

oh, that bg :O

general:
white repeat arrow is hard to see on yellow combo color http://puu.sh/kl6uH/0e095a2d91.jpg okay...
sliderslide a bit noisy, consider to add custom one with lower volume level I like it :/

easy:
00:18:387 (2) - whistle on repeat would be nice, you use a lot of hitsounds and leaving 5-beat slider with no hitsounds feels empty ya, add
00:26:129 (2) - ^ add
01:20:322 (2) - ^ and so on add
00:49:354 (2) - ^also you can stress similar sound here and for similar sliders add
00:24:193 (6) - clap on the end? no, intentional, stay sound hit with normal
01:33:870 (6) - ^ same
01:00:241 (1,2) - this 3\2 maybe confusing for easy level players considering you still have strong beats on 00:59:999 () - and 01:01:451 () , I guess http://puu.sh/kl6tG/a9df3ca6aa.jpg should be for easy I keep follow melody than beat, stay
02:02:177 (1,2) - ^ same same
02:17:661 (1,2) - ^ same
01:28:064 (2,3) - think about removing this overlap, it looks weird ok

normal:
00:05:806 (1) - maybe curve this more to interact with 00:03:870 (4) - better ok
00:07:499 (5) - rotate to improve flow? http://puu.sh/kl6Fl/2462cfb096.jpg fix
00:09:193 (7) - convert this to 1\2 slider to "cover" 00:09:314 (); 00:09:435 () - beats no
00:35:564 (5,6) - http://puu.sh/kl6KA/60a03ffea7.jpg or http://puu.sh/kl6Ly/b285ce123a.jpg to improve rhythm I prefer follow guitar, I feel guitar is more stronger than beat, stay
00:55:161 (5) - ^similar case same

hard:
00:19:596 (2,3,4) - this is a bit uneven spacing while music remains same fix
00:25:161 (1,2) - increase this one http://puu.sh/kl6U9/69e8da9aa9.jpg to be more constant to similar 00:26:854 (1,2,3) - ups i miss this, fix
01:19:354 (1,2,3,4,1,2,3) - maybe try somewhat curvy pattern here? http://puu.sh/kl6ZT/dbc6ddbfe6.jpg no intentional, stay this pattern
00:44:274 (1) - don't skip downbeat, it's quite strong here I'm sorry I still follow melody is more better than beats
I feel like this diff needs a little more polishing on some uneven jumps fix 2 thing pattern jump

insane:
sweet :3
thank you mod !
Crimmi


Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Your BG is 1023x767, but I don't think 1px will kill anybody, lol. (But resize it to be safe.)
  2. Tags: Steam HumbleBundle PC Puzzle Eroge Visual Novel MangaGamer Dating Sim

Easy



  1. Clear~

Normal



  1. 00:06:774 (2,3,4) - Suggestion.
  2. 00:13:548 (1) - Move this to x:376|y:168.
  3. 01:59:758 (4) - Maybe blanket (5) with this slider?

Hard



  1. 00:17:419 (1,2) - Maybe flip these two around, felt better that way.
  2. 00:44:032 (3) - Maybe move this to x:132|y:236?
  3. 01:23:951 (4) - Maybe apply Ctrl+G to this slider for flow.

Insane



  1. Clear~

Good job~ Audrey the best waifu~
Topic Starter
Pereira006

Crimmi wrote:



Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Your BG is 1023x767, but I don't think 1px will kill anybody, lol. (But resize it to be safe.)
  2. Tags: Steam HumbleBundle PC Puzzle Eroge Visual Novel MangaGamer Dating Sim

Easy



  1. Clear~

Normal



  1. 00:06:774 (2,3,4) - Suggestion.
  2. 00:13:548 (1) - Move this to x:376|y:168.
  3. 01:59:758 (4) - Maybe blanket (5) with this slider?

Hard



  1. 00:17:419 (1,2) - Maybe flip these two around, felt better that way.
  2. 00:44:032 (3) - Maybe move this to x:132|y:236?
  3. 01:23:951 (4) - Maybe apply Ctrl+G to this slider for flow.

Insane



  1. Clear~

Good job~ Audrey the best waifu~
fix everthing, expect one thing in Hard, Thank you mod ! also TOTALLY AGREE
-Mo-
Hello, M4M from my queue.

Easy
- 00:04:354 (5) - Minor: This could be a blanket if you wanted it to be.
- 00:18:387 (2) - I personally don't like the rhythm of this slider. You have the repeat on the red tick and leave the downbeat to be mapped by the slider tick. The reverse arrow puts emphasis on the bell at 00:19:596 even though the first bell is on 00:19:112 and so missing the first bell but mapping to the second sounds kind of odd. If it were me, I would shorten this slider to either repeat on the downbeat or 00:19:112. Either works fine and sounds better in my opinion.
- 00:26:129 (2) - Same thing appiles to all of the other times you've used this slider. I won't mention them again for now unless you want me to.
- 01:00:241 (1) - Having these on the red tick and missing the downbeat threw me off every single time. I understand that it's within the music, but the rhythm feels kind of unintuitive unless you know it's coming. Using a normal 2/1 slider from the downbeat works fine in my opinion, but it's up to you. Again it happens more than once, so I won't mention it again. It might just be me though so ignore at your discretion.
- 01:06:290 (5) - Minor: The blanket is slightly off. View the approach circle from [01:05:201].
- 01:14:032 (1) - NC on here seems kind of unusual since it's not a downbeat, but it works. Up to you whether you want to move it to 01:13:548 or 01:15:483 or just leave it.

Normal
- 00:02:661 (2) - Slightly uneven spacing through this (Prev1.24|Next1.30).
- 00:07:499 (5) - Minor: This blanket is slightly off [00:08:588].
- 00:17:419 (1) - Perhaps move t x84:y92 for a slightly better visual flow?
- 00:50:080 (4) - This has inconsistent spacing following from 3 (Prev1.13) and the blanket about 5 is a little off [00:51:169].
- 01:04:596 (2) - Slightly uneven spacing through this (Prev1.23|Next1.18).
- 01:08:709 (2) - As above (Prev1.15|Next1.22).
- 01:09:435 (5) - Minor: The blanket is slightly off [01:09:314].
- 01:23:951 (3) - As above [01:23:830].
- 01:34:838 (1) - As above [01:35:927].
- 01:37:499 (5) - Slightly uneven spacing through this (Prev1.17|Next1.23).
- 01:40:160 (3) - As above (Prev1.23|Next1.18).
- 01:55:886 (5) - Minor: Very slightly off blanket [01:55:766].

It's probably worth noting that Easy and Normal don't have any breaks for a 2:20 song. Might be fine though.

Hard
- 00:07:258 (4,1) - Not sure about this jump. I read this as 1 having a later timing since you used a NC (like you did at 00:03:145 (4,1)), but you actually started it on the red tick. This may be a little easier to read if you reduced the jump or even removed it. Might be fine though.
- 00:17:419 (1,2) - I'd aim to have these be the same shape and blanket around 00:18:387 (3) so that it looks a little nicer.
- 00:57:096 (3,1,2) - This is a fairly unusual flow since you're asking the player to constantly go back and forth, which isn't very intuitive to play when you use a mix of sliders and reverse sliders. I tried to throw a random example of what I'd do, but you can do whatever. - 01:33:387 (3) - Uneven spacing through this (Prev1.08|Next1.22).
- 01:54:677 (2) - Minor: The blanket is a bit off [01:54:556].
- 01:59:032 (3,1) - Not a huge fan of the flow here. The curve of the slider points towards the bottom left corner, but you're asking the player to go straight down and up again on the slider, which isn't the best in my opinion.
Insane
- 01:05:564 (6) - Not too sure about having 5-6 be a jump, and then returning to normal spacing in the new combo, since I'd say there's a stronger beat on 01:05:806 than 01:05:564.
- 02:07:016 (4) - Minor: The blanket is slightly off on the tail of this slider [02:06:471].

Apologies for the nazi-ish mod. Good luck :)
Topic Starter
Pereira006

-Mo- wrote:

Hello, M4M from my queue.

Easy
- 00:04:354 (5) - Minor: This could be a blanket if you wanted it to be. ok
- 00:18:387 (2) - I personally don't like the rhythm of this slider. You have the repeat on the red tick and leave the downbeat to be mapped by the slider tick. The reverse arrow puts emphasis on the bell at 00:19:596 even though the first bell is on 00:19:112 and so missing the first bell but mapping to the second sounds kind of odd. If it were me, I would shorten this slider to either repeat on the downbeat or 00:19:112. Either works fine and sounds better in my opinion. you rigyht, fix rhythm my own
- 00:26:129 (2) - Same thing appiles to all of the other times you've used this slider. I won't mention them again for now unless you want me to. fix
- 01:00:241 (1) - Having these on the red tick and missing the downbeat threw me off every single time. I understand that it's within the music, but the rhythm feels kind of unintuitive unless you know it's coming. Using a normal 2/1 slider from the downbeat works fine in my opinion, but it's up to you. Again it happens more than once, so I won't mention it again. It might just be me though so ignore at your discretion. fix
- 01:06:290 (5) - Minor: The blanket is slightly off. View the approach circle from [01:05:201]. fix
- 01:14:032 (1) - NC on here seems kind of unusual since it's not a downbeat, but it works. Up to you whether you want to move it to 01:13:548 or 01:15:483 or just leave it. woow I miss that, fix

Normal
- 00:02:661 (2) - Slightly uneven spacing through this (Prev1.24|Next1.30). fix
- 00:07:499 (5) - Minor: This blanket is slightly off [00:08:588]. fix
- 00:17:419 (1) - Perhaps move t x84:y92 for a slightly better visual flow? fix
- 00:50:080 (4) - This has inconsistent spacing following from 3 (Prev1.13) and the blanket about 5 is a little off [00:51:169]. fix
- 01:04:596 (2) - Slightly uneven spacing through this (Prev1.23|Next1.18). is small number... but well
- 01:08:709 (2) - As above (Prev1.15|Next1.22). fix
- 01:09:435 (5) - Minor: The blanket is slightly off [01:09:314]. fix
- 01:23:951 (3) - As above [01:23:830]. fix
- 01:34:838 (1) - As above [01:35:927]. fix
- 01:37:499 (5) - Slightly uneven spacing through this (Prev1.17|Next1.23). fix
- 01:40:160 (3) - As above (Prev1.23|Next1.18). fix
- 01:55:886 (5) - Minor: Very slightly off blanket [01:55:766]. fix

It's probably worth noting that Easy and Normal don't have any breaks for a 2:20 song. Might be fine though.

Hard
- 00:07:258 (4,1) - Not sure about this jump. I read this as 1 having a later timing since you used a NC (like you did at 00:03:145 (4,1)), but you actually started it on the red tick. This may be a little easier to read if you reduced the jump or even removed it. Might be fine though. I'm sorry, jump, stay, if spacing is <2.50x is fine, I prefer keep this pattern
- 00:17:419 (1,2) - I'd aim to have these be the same shape and blanket around 00:18:387 (3) so that it looks a little nicer. ya
- 00:57:096 (3,1,2) - This is a fairly unusual flow since you're asking the player to constantly go back and forth, which isn't very intuitive to play when you use a mix of sliders and reverse sliders. I tried to throw a random example of what I'd do, but you can do whatever.
fix
- 01:33:387 (3) - Uneven spacing through this (Prev1.08|Next1.22). fix
- 01:54:677 (2) - Minor: The blanket is a bit off [01:54:556]. fix
- 01:59:032 (3,1) - Not a huge fan of the flow here. The curve of the slider points towards the bottom left corner, but you're asking the player to go straight down and up again on the slider, which isn't the best in my opinion. fix

Insane
- 01:05:564 (6) - Not too sure about having 5-6 be a jump, and then returning to normal spacing in the new combo, since I'd say there's a stronger beat on 01:05:806 than 01:05:564.
I understand you saying but I keep follow melody than beat, there guitar strong that i can hear, jump stay
- 02:07:016 (4) - Minor: The blanket is slightly off on the tail of this slider [02:06:471]. fix

Apologies for the nazi-ish mod. Good luck :)
np, thank you mod !
BigEarsMau
M4M

[Easy]
No probs imo :)

[Normal]
  1. Try to use AR5. AR4 is too slow
[Hard]
  1. This diff doesn't fit with AR6. I suggest to use AR7 for better readability
  2. 00:55:403 (4,5,6) - This pattern is too straight and boring. Try to make it more curved like this so it flows better
[Insane]
  1. 01:02:661 (9) - Place this circle below the last circle for better flow and consistency. It's a bit sudden to hit if you leave it like that
  2. 02:04:596 (9) - ^
  3. 01:42:096 (4,5,6,7) - This stack is too straight. Try to make it more curvy like this so it flows better


    Gotta be honest, this diff is actually enjoyable to play :)
That's all I can find. Generally, this map is pretty enjoyable :)

Good luck in being ranked
KASUM1
Hello~! As requested from my queue

let's get right into the mod

[General]
Since you deleted the SB you should uncheck the widescreen support
your bg is 1023x767 it should be 1366x768

[Insane]
00:03:629 (6,1) - more neater blanket
00:07:983 (2,3) - ^
00:10:887 (5,6) - ^
00:18:387 (3,4) - ^
00:49:354 (3,4,1) - ^
00:52:741 (2,3) - ^
01:12:822 (5,6) - blanket?
02:03:629 (5) - NC
02:06:774 (3,4) - more neater blanket
Topic Starter
Pereira006

BigEarsMau wrote:

M4M

[Easy]
No probs imo :)

[Normal]
  1. Try to use AR5. AR4 is too slow
    AR stay
[Hard]
  1. This diff doesn't fit with AR6. I suggest to use AR7 for better readability change 6.2
  2. 00:55:403 (4,5,6) - This pattern is too straight and boring. Try to make it more curved like this so it flows better ya
[Insane]
  1. 01:02:661 (9) - Place this circle below the last circle for better flow and consistency. It's a bit sudden to hit if you leave it like that prefer keep it 2.00x look good for me but change placements my own
  2. 02:04:596 (9) - ^ ^ same
  3. 01:42:096 (4,5,6,7) - This stack is too straight. Try to make it more curvy like this so it flows better ya


    Gotta be honest, this diff is actually enjoyable to play :)
That's all I can find. Generally, this map is pretty enjoyable :)

Good luck in being ranked
thank you mod !

KASUM1 wrote:

Hello~! As requested from my queue

let's get right into the mod

[General]
Since you deleted the SB you should uncheck the widescreen support ups, yeah
your bg is 1023x767 it should be 1366x768 you forget re-download but this resolution is fine

[Insane]
00:03:629 (6,1) - more neater blanket
00:07:983 (2,3) - ^
00:10:887 (5,6) - ^
00:18:387 (3,4) - ^
00:49:354 (3,4,1) - ^
00:52:741 (2,3) - ^
01:12:822 (5,6) - blanket?
02:03:629 (5) - NC
02:06:774 (3,4) - more neater blanket

fix 4 thing blanket only
thank you mod !
Lanturn
Nice :3

[Easy]
There seems to be missing hitsounds like 00:08:709 (4) - and in a few other places as well. I suggest you double-check this since I think you used the hitsound copier and insane doesn't actually map this.

[Normal]
  1. 00:11:612 (4,5,6) - https://osu.ppy.sh/ss/3728523 looks a little lazy imo. Maybe make the shapes symmetrical or something?
  2. 01:00:241 (1,2,3,4,5,6,7,8,9) - hmm. Are you sure you want to use all these 1/2 circles in a row? It might be a little tough for a normal. consider using 1/2 sliders as well. This applies to the other parts as well. If you think about it. It's technically harder than insane anyways XD
  3. 02:07:016 (4) - same as hard. reduce by 1/2 and leave a 1/1 gap. Also applies to the other similar ones.
[Hard]
The one major issue I have with this diff is that there is a lot of jumps. More than recommended really. I would recommend removing a few here and there so they don't feel that excessive. It felt like I was playing a light insane, not a hard. The other thing is the density. It's pretty similar to insane. From 00:17:419 - to 00:47:903 - it is all 1/2 gaps. That's 30 seconds of playing nonstop 1/2 notes. I suggest making a few more 1/1 holes here and there. You also do this at 01:19:354 - for another 30 seconds. I'll mod this again later.
  1. 02:07:016 (4) - and 02:14:758 (4) - are awkward to play much like in Insane. Honestly just ending them 1/2 earlier would make it perfect since you already got a gap.
[Insane]
  1. 00:38:467 (1) - I'm not really a fan of how long this slider is held. I would honestly prefer it to be 1/4 shorter, with a 1/2 gap, but if you wanted to add a circle at 00:39:072 - then it would be fine as well. Same goes for 01:40:403 (1) - as well. Same with 02:07:983 (1) -
  2. 00:45:725 (5,6) - control+g? I like how you do this for 00:43:790 (6,7,2,3) - but it confused me a little that you didn't do it here.
  3. 01:25:645 (3) - Jump feels kind of big. Maybe stack it on 01:24:435 (6) - or move it somewhere just above it?
  4. 01:47:661 (5,6) - I guess the same thing as 45 seconds.
  5. 02:07:016 (4) - end half earlier please. This is so awkward to play. when following the chime sounds. A circle at 02:07:741 - could fit afterwards if you wanted.
  6. 02:14:758 (4,1) - same thing as above?
I don't have much else to say, Just the little bit in hard that could be nerfed. You can call me back whenever, maybe get one or two more mods.
Good luck o/
Topic Starter
Pereira006

Lanturn wrote:

Nice :3

[Easy]
There seems to be missing hitsounds like 00:08:709 (4) - and in a few other places as well. I suggest you double-check this since I think you used the hitsound copier and insane doesn't actually map this. ups add 3 whistle and 3 whistle in normal and 1 clap in hard, they consistency now I hope

[Normal]
  1. 00:11:612 (4,5,6) - https://osu.ppy.sh/ss/3728523 looks a little lazy imo. Maybe make the shapes symmetrical or something? I'm lazy
  2. 01:00:241 (1,2,3,4,5,6,7,8,9) - hmm. Are you sure you want to use all these 1/2 circles in a row? It might be a little tough for a normal. consider using 1/2 sliders as well. This applies to the other parts as well. If you think about it. It's technically harder than insane anyways XD slider 1/2 ok ? lol
  3. 02:07:016 (4) - same as hard. reduce by 1/2 and leave a 1/1 gap. Also applies to the other similar ones no, sorry.
[Hard]
The one major issue I have with this diff is that there is a lot of jumps. More than recommended really. I would recommend removing a few here and there so they don't feel that excessive. It felt like I was playing a light insane, not a hard. The other thing is the density. It's pretty similar to insane. From 00:17:419 - to 00:47:903 - it is all 1/2 gaps. That's 30 seconds of playing nonstop 1/2 notes. I suggest making a few more 1/1 holes here and there. You also do this at 01:19:354 - for another 30 seconds. I'll mod this again later. well the problem thing is Insane, insane have full jump + short stream, would be good spread with this hard but I reduce 8 jump to normal spacing and 2 place nerf jump, hope they good now
  1. 02:07:016 (4) - and 02:14:758 (4) - are awkward to play much like in Insane. Honestly just ending them 1/2 earlier would make it perfect since you already got a gap.reduce jump, but keep follow melody I pretty like that
[Insane]
  1. 00:38:467 (1) - I'm not really a fan of how long this slider is held. I would honestly prefer it to be 1/4 shorter, with a 1/2 gap, but if you wanted to add a circle at 00:39:072 - then it would be fine as well. Same goes for 01:40:403 (1) - as well. Same with 02:07:983 (1) - but I prefer my own full follow melody, I follow melody than weak or strong beat
  2. 00:45:725 (5,6) - control+g? I like how you do this for 00:43:790 (6,7,2,3) - but it confused me a little that you didn't do it here. ok
  3. 01:25:645 (3) - Jump feels kind of big. Maybe stack it on 01:24:435 (6) - or move it somewhere just above it? change placements
  4. 01:47:661 (5,6) - I guess the same thing as 45 seconds. ok
  5. 02:07:016 (4) - end half earlier please. This is so awkward to play. when following the chime sounds. A circle at 02:07:741 - could fit afterwards if you wanted. Same begin I explain
  6. 02:14:758 (4,1) - same thing as above? Same
I don't have much else to say, Just the little bit in hard that could be nerfed. You can call me back whenever, maybe get one or two more mods.
Good luck o/
Thank you mod ! I will pm you when I get 2 more mods, thank again !
Monstrata
[Insane]

00:06:653 - No triplet? You map it everywhere else
00:13:064 (6,7,1) - This doesn't flow too well visually.
00:34:959 (2) - You sure there's a note here? It sounds different from the other triplets you map too so idk if you need a triplet here. However, if you listen, theres a really noticeable note on 00:35:201 - the blue tick. It's quite loud so I think it's better to map that instead.
00:42:943 - ^
00:44:879 - ^
01:01:693 (5) - Might be better to NC here even though it doesn't follow your NC pattern. It will help with reading the pattern if they are different combo colors. (Is this 2015 influence?! NC'ing outside of every measure? xD) 02:03:629 (5) - Here too if you decide to change. and 02:19:112 (5) -
01:22:983 (1,2) - Shouldn't the NC be on the 2? Since you are NC'ing on the downbeat.
01:30:725 (1,2) - ^

[Hard]

00:51:774 (4) - 1/2 slider better imo. Feels empty here
00:58:306 (2,3,4) - I think the jump from 3>4 is nice, but 2>3 doesn't need a jump imo...
01:05:564 - Weird that you leave this unmapped even tho theres a clear drumbeat here. Maybe extend the slider to 1/1 instead? or put a circle here?
01:13:306 - ^
01:19:354 (1) - Some QAT's say using blue combo-color after a spinner makes things hard to read. Maybe change the color? xD 01:50:322 (1) - Here too i guess.

[Normal]

00:14:999 (1,1) - You should have half a measure of recovery time between spinner/object. Uhhh. Actually I think it might be fine here because of the BPM but its a grey area. Ending on 00:16:451 - doesn't seem any different than 00:16:693 - .



[Easy]

00:14:516 (1,1) - You need 1 measure of break between a spinner and an object on Easy. Well, this is more of a guideline, but I think it's relevant here.
00:45:483 (1,1) - ^
01:16:451 (1,1) - ^
01:47:419 (1,1) - ^
Topic Starter
Pereira006

monstrata wrote:

[Insane]

00:06:653 - No triplet? You map it everywhere else no, intentional, follow only melody strong
00:13:064 (6,7,1) - This doesn't flow too well visually.
00:34:959 (2) - You sure there's a note here? It sounds different from the other triplets you map too so idk if you need a triplet here. However, if you listen, theres a really noticeable note on 00:35:201 - the blue tick. It's quite loud so I think it's better to map that instead. YA
00:42:943 - ^ YAAAAA
00:44:879 - ^ YAAAAAAAAAAAAAAAA
01:01:693 (5) - Might be better to NC here even though it doesn't follow your NC pattern. It will help with reading the pattern if they are different combo colors. (Is this 2015 influence?! NC'ing outside of every measure? xD) 02:03:629 (5) - Here too if you decide to change. and 02:19:112 (5) - ops, fix
01:22:983 (1,2) - Shouldn't the NC be on the 2? Since you are NC'ing on the downbeat. intentional, i did change NC in (1) because melody change, is higher than downbeat
01:30:725 (1,2) - ^ same ^

fix other patterns to be consistency

[Hard]

00:51:774 (4) - 1/2 slider better imo. Feels empty here I keep follow my own instrument because the melody really stop in 00:51:774 you can similiar melody in 00:59:516, stay
00:58:306 (2,3,4) - I think the jump from 3>4 is nice, but 2>3 doesn't need a jump imo... but but.... melody high :(
01:05:564 - Weird that you leave this unmapped even tho theres a clear drumbeat here. Maybe extend the slider to 1/1 instead? or put a circle here? add
01:13:306 - ^ add
01:19:354 (1) - Some QAT's say using blue combo-color after a spinner makes things hard to read. Maybe change the color? xD 01:50:322 (1) - Here too i guess. ho right, I forget that thing

fix other patterns to be consistency

[Normal]

00:14:999 (1,1) - You should have half a measure of recovery time between spinner/object. Uhhh. Actually I think it might be fine here because of the BPM but its a grey area. Ending on 00:16:451 - doesn't seem any different than 00:16:693 - . I hope they fine, REALLY lol

fix other patterns to be consistency

[Easy]

00:14:516 (1,1) - You need 1 measure of break between a spinner and an object on Easy. Well, this is more of a guideline, but I think it's relevant here. I REALLY REALLY HOPE FINE THAT
00:45:483 (1,1) - ^ ^
01:16:451 (1,1) - ^ ^
01:47:419 (1,1) - ^^

fix other patterns to be consistency
Thank you mod !!!
Monstrata
Bubbled!
Lanturn
ho ho
I can qualify this in like 2 or 3 days I guess since I have another map atm. I'll also double check this soon I guess.
Lanturn
Popping for some metadata changes

Title:

Note the official youtube also has it listed as "Main Theme" so it also technically correct. However we decided to change it.
https://www.youtube.com/watch?v=X_uVXncli20

Artist metadata proof:
Topic Starter
Pereira006
Done
Lanturn
we also fixed some tags. Have the bubble back o/

Monstrata
Nice!
RemiFlan
wtf is the background doing
Topic Starter
Pereira006

RemiFlan wrote:

wtf is the background doing
I don't know what you did... I and did ask other 2 people to if confirm but I can't see black here, here I see everthing is normal. I don't know what you did

here http://puu.sh/krogY/adfff36230.jpg
RemiFlan
I don't know why it's doing this either. All I did was download the map so.. =/ Guess I'll try to figure out what's going on later.

Nice map though.
ghm12
That's why the bg is fucked up, it should be 0

I don't know if it's reasonable for dq, maybe it is since a considerable part of the background is black
You should try to talk with a QAT about that
Stefan

ghm12 wrote:

That's why the bg is fucked up, it should be 0

I don't know if it's reasonable for dq, maybe it is since a considerable part of the background is black
You should try to talk with a QAT about that
it is.
Lanturn
He moved the BG down so it would work with widescreen (since this is a 4:3 picture) I guess.

Definitely will get DQ'd so oops. Still, are there really people who play in 4:3? 0_o
ghm12

Lanturn wrote:

He moved the BG down so it would work with widescreen (since this is a 4:3 picture) I guess.

Definitely will get DQ'd so oops. Still, are there really people who play in 4:3? 0_o
yes, me
but still, you shouldn't move a background to fit in a specific resolution, it may glitch in others.

edit: it glitches in some resolutions which's not 4:3, and the bg looks pretty good being 0,0 :(
Lanturn
He shouldn't have, we'll get this fixed right away.

Pereira. Change your BG to this and we can get it going. Change the 80 to 0 in the .osu file.

http://puu.sh/kxa3J.jpg
Topic Starter
Pereira006
I did ask qat desperate-kun he said that no have problem and no black. I don't see issues the RC. Is more guidelines, like modes taiko can use that but osu can't? Well I can give proof, there no black my pc and some peoples don't have. I dont know how u guys have black.

I don't mind this map get dq, if really need fix.

EDIT: btw going get qat
MillhioreF
Disqualified due to the background shifting down horribly, as discussed. I guess this is a good lesson to test your maps on 4:3 resolutions (which you should do anyways - if a slider goes out of the 4:3 area, that's unrankable too).

Should be a fairly quick requalify, but I do encourage people to take another look through this map to make sure nothing else is broken.
Topic Starter
Pereira006
Fix, re-download
Stefan

Lanturn wrote:

He moved the BG down so it would work with widescreen (since this is a 4:3 picture) I guess.

Definitely will get DQ'd so oops. Still, are there really people who play in 4:3? 0_o
I do, and many other does.
Lanturn
Yeah, there weren't any questionable sliders so I didn't bother checking in 4:3 as it's way too much effort to swap back and forth every single check. ffs, stop playing on 4:3 and get a proper aspect ratio you old fogies. :D


The problems were fixed and I didn't notice anything else that needed to be changed. Have the bubble back.
Monstrata
Double-checked bg changes. Have your heart back.
-Sh1n1-
Re-gratz :3
Topic Starter
Pereira006
is rank now, thank guys
Mercurial
What is this I don't even.

Gratz dude, nice to see more ranked maps of yours.
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