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Manabu Namiki - Tenshi [Osu|Taiko]

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OmegaR
Please rank! :(
Manolift
If the Inbachi diff gets ranked this year... I don't know what to think of 2015 anymore .-.
-Chronopolis-

Hvick pass.
Rockageek
Let's rank this
7ambda
First came Everything Will Freeze, then Furioso Melodia, and now Apparition. Let's make this the first ever ranked 8+ star map.
Zetera
I just wanted to say the exact same thing. osu was not ready for this beatmap before. Now it is time for this to rise.
Spritzer
where is the 3 mins version? o_o''
Silverboxer
Time for the real final boss map
blahpy
Holy shit it's back for real?! I'm so excited, I was thinking about this only earlier today...
Osuology
The diff names aren't rankable as is, because only the hardest diff can have custom names and it goes across all gamemodes. I would recommend changing Hibachi to Extra. Then change osu mania names to normal 4k 7k etc. I will come back and mod all diffs when I have time. See you then!
OmegaR

Osuology wrote:

The diff names aren't rankable as is, because only the hardest diff can have custom names and it goes across all gamemodes. I would recommend changing Hibachi to Extra. Then change osu mania names to normal 4k 7k etc. I will come back and mod all diffs when I have time. See you then!
Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player.
https://osu.ppy.sh/wiki/Ranking_Criteria#Mapset

Hibachi and Inbachi are both final bosses of the game Dodonpachi Saidaioujou, Inbachi being harder than Hibachi. The naming is appropriate
Osuology

Wookiezi wrote:

Hibachi and Inbachi are both final bosses of the game Dodonpachi Saidaioujou, Inbachi being harder than Hibachi. The naming is appropriate
Yeah, except it doesn't make sense to people who have not played the game.
Osuology
[General]
Ctrl+Shift+A reveals some conflicts you should fix if possible :)

[Easy]
00:31:142 (5,6) - I'm not so sure about these maybe reconsider these, throughout the map
01:02:253 (1,2,3,4,5) - Hard to single tap maybe as a beginner?

[Normal]
00:10:697 (1,2,3,4,1,2) - Why clap hitsounds all of a sudden??
00:14:253 (1,2,3) - Also sudden change in rhythm for no reason that I can see
00:17:808 (1,2,3,4) - Distance between 1 and 2 is not the same for 2 to 3 and 3 to 4.
00:27:142 (3) - Why pause after this?
00:41:364 (2) - ^ you could map this for sure I think
00:56:919 (1,2,3,4,1,2,3,4) - Kinda hard to aim for normal, don't you think?
01:00:253 (4) - This is hard to see maybe?
01:02:697 (2,3,4) - YEA JUST GO AHEAD AND PUT THIS HERE INCONSISTENTLY (remove or put these earlier in the song too please)

[Hard]
00:12:808 (2,3) - Hard to aim for a hard(no pun intended)? I do realize this is most of the map but this bpm is high to be putting spaced notes like this on a hard.
00:20:475 (1,2,3,4) - Make into 2 sliders please?
01:03:586 (3,4,5) - Hard to tell the rhythm for me

[Insane]
00:00:364 (2,3) - I like how you put a triple here in hard but not in insane (not like I don't like) (it's sarcastic) (stop putting parentheses) (ok please)
00:09:253 (2,3) - WHAO WAT DA HECCACKACAK? I CHAOCCOKC IM CHOKING (jump is too much imo)

[6.5* diff that should exist]
(yes it means you need this imo for the spread)

[Hibachi]
00:03:586 (1,2) - Why this way instead of the normal 1 slider 2 circle 3 slider ??
00:10:586 (1,2,3,4,5,6) - These repeated triplets are not very nice or matching rhyhtm imo 8-)
00:38:586 (5,1) - I don't like how these flow together
00:45:697 (5,1) - ^
00:53:142 (3) - The note after this doesn't exist???? ? ?

[Inbachi]
00:06:808 (2) - ctrl+g then move so that 1 overlaps above it, and 2 overlaps above 3.
00:10:586 (1,2,3,4,5,6) - Once again, with the triplets
00:16:919 (1) - I could not sightread this one
00:27:586 (1,2,3,4,5) - Could maybe make this into nice pattern? Don't remove it's good flow break so don't remove it please
00:31:142 (1,2,3,4) - I don't like how this one looks.
00:41:808 (1,2,3,4,5) - Once again, you could make this look nice
01:03:142 (1,2,3,4) - Spacing is not nice either

Sorry, I can't mod taiko or mania :(
Tamir

General:

Allow letterboxing in breaks in the following difficulties;
Firce777's Inner Oni

Firce777's Muzukashii

Firce777's Oni
XozInfinite

Or disallow it in the whole mapset to keep consistency.

Timing:

Timing points in each game mode (osu!, Taiko and osu!mania) are inconsistent, please consider making them equal.

Hibachi:

Rename to anything else that has a difficulty identifier in it, I recommend "Hibachi Extra", but it's just my opinion.

XozHard:

Green timing points are unsnapped;
00:49:372 (49372) should be 00:49:364 (49364)
00:49:452 (49452) should be 00:49:475 (49475)
Change "AudioLeadIn" (in .osu file) to 0 to keep consistency with the other difficulties.

XozInfinite:

Green timing points are unsnapped;
00:49:372 (49372) should be 00:49:364 (49364)
00:49:452 (49452) should be 00:49:475 (49475)

Firce777's Oni:

00:55:032 (571) - unsnapped, move to 00:55:030
00:55:921 (579) - unsnapped, move to 00:55:919
00:56:032 (580) - unsnapped, move to 00:56:030
00:56:921 (591) - unsnapped, move to 00:56:919

Good luck with getting the mapset ranked!
pocket-Gao
omg...

加油\:D/
qwr
Somehow AR9.3 on Insane still feels a bit low
Could try AR10 on the last 3 diffs?

Or I'm just going crazy
OmegaR

qwr wrote:

Somehow AR9.3 on Insane still feels a bit low
Could try AR10 on the last 3 diffs?

Or I'm just going crazy
AR10 is a bit crazy for a 5.49 star map, however, 9.5-9.6 might be good for it, since it is 270bpm
Topic Starter
Snow Note
After asking many player opinion,I've changed [Insane]'s AR from 9.3 to 9.5
Fullerene-
Just a heads up, if you plan on keeping the mania diffs, then XozInfinite is going to need some SERIOUS work (as well as an appropriate spread) to bring it to a rankable state. i may or may not mod it, idk if you are actually keeping it

btw i've had a 4k chart for this lying around that can replace it if you want
Yuzeyun

Fullerene- wrote:

i may or may not mod it, idk if you are actually keeping it
i have asked otherwise. i don't want it to stay in the set.
Nwolf
Inner Oni so overmapped
Topic Starter
Snow Note
Okay then,removed mania diff.
ARPG
祝顺利起飞
Cherry Blossom
you will really try to make it ranked ? A lot of people are just waiting for this map ;w;
LeeoS
this insane is awesome
Starfy
幾時Rank
Nakano Itsuki

StarForYou wrote:

幾時Rank
Topic Starter
Snow Note

jesus1412 wrote:

WOHOOOO!


[Inbachi]

Consider OD 9.5+ . This is one of the maps where it might be needed to prevent note locking (even od9 could be too low). :arrow: changed to OD9.5

00:06:697 (1,2,3) - I don't particularly like stacked 1/4 sliders like this, consider making them jumpy maybe? The problem here is that the slider starts are on the previous slider ends which makes them very hard to follow. :arrow: FIXED,make'd I small jump here

00:24:030 (1,2,3,4) - In this pattern make 00:24:030 (1) - fourth on the time line and move 00:24:142 (2,3,4) - one 1/2 beat earlier. At the moment I feel like it's awkward going into a square with such huge spacing changes. :arrow: Changed the Sequence

00:24:586 (2) - Move this note down, after a square it's always nice to help the player out a little because they're usually very brutal on the players reading. This note feels slightly too high and it's not easy to go into, moving it down would put it closer to a place where the player would expect it.It's fine IMO

00:35:919 (3,4) - Don't stack the triple on this note, it's very hard to notice this kind of stacking normally, it's a little over the top to use it in a map this fast. This doesn't really feel good even with halftime. :arrow: OK、Fixed

00:38:364 (2,3,4) - Make this triple a 1/4 slider/remove it please, it feels unexpected when playing. :arrow: Changed,It's too hard

00:45:475 (2,3,4) - ^ :arrow: ^

00:49:030 (1,2,3,4,5,6) - I would consider changing this section to make it easier. Specifically if anything, alter 00:49:475 (4,5,6) - to make it 2 1/4 sliders or something along those lines. At the very least make sure that this note 00:49:697 (6) - isn't on the end of the slider as makes going into the next section very hard. As you quite well know, the next section is INSANE so it's important to give the player an easy transition into the section. :arrow: Remap'd this section

00:49:808 (1,3) - Maybe CTRL+G here depending on what you move in the previous section, at the moment it feels odd going into this section partially because of the panic created by the previous patterns and partially because the jump between 00:49:697 (6,1) is awkward. I think it's even more over the top that 00:49:697 (6,1) - is a 1/2 jump considering all the previous panic, please try to change the previous section to give the player as much time as possible to adjust. :arrow: Fixed(Remapped this section

00:56:475 (1) - Move this up, I personally think the back and forths just before here are a little too hard to follow but that's just me. :arrow: Fixed(Remapped this section

00:58:475 (3,4) - Ctrl G. :arrow: Remapped this section

00:58:697 (1,2,3,4,5,6,7,8,9,10,11,12) - I would rotate this section somewhere around 30 degrees to make them easier to transition into (these are probably the hardest part of the map so it's important to make sure they people don't fail here due to awkward transitioning). After rotating I would also consider moving them up/left. :arrow: since I remapped previous part,It's fine IMO

01:00:253 (3) - Possibly make this end at 01:00:364 (1/2 tick between slider end and the first triple) to allow the player a little time to prepare for the triple. At the moment you're forcing the player to use a finger they're not comfortable to transition into the hardest triples I've ever seen. This will make the section uncomfortable to go into. :arrow: fixed

01:00:475 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - Possibly make all of these triples more stacked, it requires TONS of speed and aim just from the jumps between the triples, I think it would be fair to allow the player to stop moving their arm for a split second while they smash the triples. :arrow: fixed

01:02:253 (1,2,3) - Move left (towards center). :arrow: hmm,I think current is fine

01:02:697 (1,2,3,4) - I would like to see 01:02:919 (3) - be moved to a position higher than 01:02:697 (1) - and also after that 01:03:030 (4) - moved to a position below 01:02:808 (2) . I feel that this pattern would play a lot better if it was more horizontal based than vertically.
:arrow: Remapped

01:03:142 (1,2,3,4,5,6,7) - I kinda dislike these sliders, they don't exactly play well and I feel like they're just an extra place for the player to mess up on. I think this part could do with a rework or possibly move 01:03:586 (5) - Left, 01:03:697 (6) - right and center this slider more 01:03:808 (7) . Personally though I would prefer just making it easier in general and making the transition into them a little easier too. :arrow: Remapped

[Hibachi]

Already modded this once so not much to say!

AR10, no point in 9.7 and it needs as high AR as possible. OD9 at the minimum, note lock on 270bpm jumps is kinda disgruntling at od8.
:arrow: Changed to AR9.8 OD9.1,The reason I won't Use AR10 because I don't want to use the AR same as Inbachi

00:34:253 (3,4) - Ctrl G these, feels way less awkward. :arrow: Remapped this part

00:34:697 (1,2,3,4) - Square AHHHHH. I would like to see this changed, doesn't play will in my opinion because it's awkward to go into. :arrow: Remapped this part

00:35:142 (1,2) - Ctrl G these possibly, would make the square pattern a little less awkward to come out of. :arrow: Remapped this part

00:49:530 (5,6) - I dislike how a note is added onto the end of a slider. It's awkward to follow and it's make a lot harder by the fact that there's a large jump after it. :arrow: Fixed

00:52:475 (1,2,3,4,1,2,3) - I think this pattern is kinda weird, it doesn't seem to go where I expect it to go as a player. 00:53:030 (2,3) - Ctrl G here could help but I'm not 100% sure.I think current is fine,the flow is great IMO

[Insane]

This should be an extra, not insane. :arrow: then there are no [Insane] ..

AR10 fits more. OD 8.5 or at least 8 please. Note lock AHHHHHHHHHHHHHHH! :arrow: I hate note lock too,changed to OD8.5

00:22:253 (1,2) - This jump is too big, this is the first time the player has been shown 1/1 notes so it'd be nice to make it a little easier than the other sets to make sure the players learns the beat and doesn't just flail to death thinking they're not 1/1. :arrow: Fixed

01:03:142 (1,2,3,4,5,6,7) - Space these out, stacked 1/4 sliders are REALLY hard to read. :arrow: Fixed

I think most of the weird parts on this difficulty would be fixed with higher AR so I won't mention too many for now. :arrow: after asking many player opinion,I changed to AR9.5


GOGOGO RANK. 18 stars, +1 wantuole.
Thank You For mod!

Fix and reply other mod later (StarForYou,Osuology)'s
Surono
Other Mana bu Nam iki on Pending list.. and wuw, rip.. da bpm and taco
Delk
I think taiko diffs are incredibly overmapped and it will take some time and really hard work to fix. Just a suggestion in case you want this ranked ASAP
ClrSCR
ohmy eyes @@
Hanjamon

Delk wrote:

I think taiko diffs are incredibly overmapped and it will take some time and really hard work to fix. Just a suggestion in case you want this ranked ASAP
?????????????????
Otousan
#ranktenshi
Wingmann
graveyarded...
Paco
I love this map
Nao
pls rank!!
Surono

chitsuu wrote:

pls rank!!
manabu namiki <3
Silent Spica
for Loved!
Enon
holy moly..
Doguu
I've been waiting years for this map to be ranked...at least it got some love♥~
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