Thanks for mod! All fixed, hitsounds reworked!
Thanks!noz1995 wrote:
5 star . OK, somehow I luckily passed it https://osu.ppy.sh/ss/3676011
I am bad at 4+ stars map, so my mod could be useless :v
Whatever, good luck! Your map is great, I think.
- Change difficulty's name to "Shadows". Just because I like it more than "Shadow" it makes no sense to use shadow in the plural, because the diff one
- 01:29:265 - Set this as preview point, so we won't miss the sound at 01:29:440 when choosing songs. (If I map this song, I will choose 01:30:225 )
- OD 8 maybe? I think this map is a bit easier than most of new ranked 5 stars map (Or I've become much better than me in the last Saturday ) Already discussed. I'll leave OD 7.5 simply because I want
That's my mod Good luck on ranking
- 00:01:707 - Same sound as 00:03:103 - , 00:04:498 - , 00:05:893 - , 00:07:289 - . So I think they look ffine: http://puu.sh/kaQWa.png That is unnecessary. Although I moved 00: 01: 707 (2) - to 00: 01: 533
- 00:10:079 (3,4) - I think reverse each of them gives better flow
- 00:12:870 (3) - To (72,56) for better flow
- 00:14:265 (3) - ^
- 00:48:451 (1) - Move a bit. I don't like the way it touch 00:48:103 (4)
- 00:50:196 (2,4,1) - A bit ugly, should have the same distance
- 00:55:079 (5) - Copy 00:54:730 (4) , paste, Ctrl + G, move to (304,168), remove Whistle nah, Such location too good
- 00:57:696 (4,1) - http://puu.sh/kaRoE.png did the same, but without changing the shape (1)
- 01:18:277 (1,2) - I don't think these sliders look well. Straight is ok why not
- 01:31:707 (1,2,3,4,5) - I think curve from bottom to top give better flow for 01:32:230 (6)
- 01:56:475 (5,6) - Swap them nah
- 02:03:451 (7,8) - ^
- 02:05:196 (1,2,3,4,5) - Reverse? not necessary
- 02:28:044 (1,2,3,4,5) - ^
- 02:35:719 (1) - Reverse, then swap 02:36:416 (2,3) - to give 02:37:289 (1) better flow
- 02:42:870 (1) - Curve clockwise a bit
- 02:59:265 (6) - Reverse
- 04:05:021 (1,1) - I really hate sliders that override next objects but it looks really cool
- 04:29:614 (3) - I think it should end at 04:29:876
- 04:40:079 (1,2,3) - Strange pattern, I don't like it
- 04:58:044 (7,8,1,2,3,4,5) - I think curve them a bit is better flow in a straight line here looks great
- 05:13:655 (1) - I think end at 05:17:056 is better.
Thanks for mod!Fluttershy552 wrote:
Quick Mod
Shadow:
00:42:521 (5,1) - Hows about Some Smooth Curves? I like the way
01:27:521 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Maybe a Backslider? not a bad idea, but I leave as is
01:46:707 (7) - Maybe like This? is also a good idea, maybe I apply it in the future
02:57:347 (1,2,3,4,5) - Something like this?
02:58:742 (1,2,3,4,5) - Same ^
03:14:440 - Missing Note? it intentionally undermap
03:17:230 - Same ^ ^
03:20:021 - Same ^ ^
03:49:323 (11) - Curve in The Backslider? straight slider also not bad
03:57:521 (8,9) - Maybe a Curve in the 9 or Both?
05:12:521 - Missing Note? undermapping
05:13:219 - Same ^ again
---------
Good Luck
Peachtrees wrote:
summoned me for M4Ming
Shadow
a bunch of unneccessary green lines, nothing that will make or break the Diff but ya if you ever feel like cleaning those up they do not interfere, but I'll try to get rid of them
colours 2 and 3 are barely distinguishable, making either of them darker would work well I think
.osb file is not needed here I think
00:29:789 (4) - should not be extended to the blue tick, very audible sound landing on the previous red tick
00:26:998 (4) - ^ and so on and so forth, this happens a lot
^^^^ this actually happens soooo much during the first fraction of the map siii idk it really bothers me tbh I really do not understand how I could not hear this tick, lol
00:31:707 (1,2,3,4) - you follow the strong wub wubs previously and then for this you suddenly start mapping the very light du dus in the background, which I think is very odd cuz you still have the wub wubs going on which are a lot more dominant in the song if it continues to follow the old rhythm, it will be very strange, idk
00:55:603 (2) - there is nothing on this red tick
I think that there is a lot of 1/3 going on in the part starting from 00:56:823 (1) - , 00:57:172 (2) - should end on 1/6 for example and so should 01:01:358 (2) - . The triplet right here 01:00:137 (2,3,4) - should not be a thing, the only audible sound here is on 01:00:196 (2) - (note: these are just examples, there's more) Oh, it really is
01:06:358 (4) - are you just going to ignore this beat?
01:06:591 (1) - why put a finish on this when 01:05:196 (1) - or 01:03:800 (1) - or any of the other similiar sounds did not have one on them, it just seems rather noisy and inconsistent
01:07:114 (1) - random NC? no, but removed
01:09:730 (2) - pretty sure this should end on 1/3 too
01:15:312 (2) - ^
01:18:103 (1,2) - swapping NC would make more sense
01:18:277 (1,2,1) - now this just looks very odd, why not try and de-curve these a little
02:03:800 (1,2,3,4,5,6,7) - sounds better with 2 deleted, no distinguishable sound landing on this
01:53:597 (7) - this sound right here on the blue tick you're pretty much always missing out on for the entire following section, which I think is very odd cuz you kinda have stuff like 01:54:556 (6,7,8) - leading into these beats very nicely but then just blatantly ignore them white and red tick is very much louder relatively blue, but I'll try
02:16:446 (2) - pretty sure this is overmapped
02:25:603 (8) - missing a whistle here? not
02:35:719 (1) - ugh this is such a HUGE slowdown going from 2->0.75 + the fact that this is sooo close to the previous note uuh this will be very very uncomfortable I would imagine
02:37:289 (1) - ^ similar issue with this, this goes ZOOOOMMM all of the sudden
03:00:137 (2) - no NC needed. Would almost say that this does more harm than anything, cuz it might end up making the player expect another SV change when there is no SV change
03:10:777 (1) - finish on this works well
03:12:870 (4) - this on the other hand does not feel strong enough for a whistle on both head AND tail of the slider
03:24:643 (1) - soft-claps here just sound very out of place tbh :/
03:42:870 (9) - 1/8 sounds like a more fitting snap than 1/16 for this
04:05:021 (1,1) - not only this is a) very uncomfortable to catch but b) very hard to properly read since the second slider is basically COMPLETELY hidden under the first one at all times
04:14:614 (7) - touches the scoreboard, which as far as I know is unrankable. (or atleast I was told so)
04:30:312 (1) - again, I don't think soft-claps really work with wub wub
05:01:358 (4) - why silence this clap??
05:12:172 (1,1,1) - ??? why just completely ignore the drum-track between these? there is no reason to! I'm assuming that you're trying to have the end 'fade out', but trying to do this here just going against what the song provides yes, it's true. I will correct
uuuh
Good Luck it really is a great mod, thank you. He really helped me with start song
Thanks guys!reminixe wrote:
Shadow
00:01:009 (1,2,1,2) - rotating this just as little as 5 degrees would look better i think.
00:12:521 (2,3,2,3) - odd spacing that i dont think you use again? the overlap is odd, flow and visually. obviously very minor it's ok, i think
00:33:800 (6) - i think this is visually more appealing ctrl+h
00:43:742 (5) - this could be spaced maybe a tad more, more emphasis. also i think an acute angle would help emphasize it, moving it up vertically nice idea
00:49:149 (4,5) - i think adding a small amount of upward curve between these two would improve flow and aesthetic
00:57:696 (4) - blanket could be improved slightly
01:01:010 (1,2) - odd spacing. i would commit to the antijump or space this more.
01:08:073 (1) - this spinner really detracts from the energy from the percussion that comes in here it's okay
01:15:835 (4,5,6) - this jump is very awkward. its a very obtuse angle almost as a straight line but the jumps require you to do an awkward speedup slowdown. just change the angle of the two circles a bit to make it less of a straight line? or move the slider upwards
01:18:277 (1,2) - too much angle on these sliders, looks a bit ugly.
01:18:800 (2,1) - i would space this more to emphasize the new pattern/section
01:33:103 (1,2,3,4,5) - this curve could be better
01:45:312 (7) - maybe move closer and ctrl+g? awkward flow like this
02:06:591 (1,2,3,4,5) - i think curving this out to the upright instead of downleft creates a better flow
02:18:103 (2,3,4) - kinda ugly
02:19:498 (5,6,7) - could just be white-red-white, i think its visually better that way, too
02:20:196 (7,1) - these are spaced pretty close. I do not see anything wrong
02:25:690 (9) - i think this curve could be improved just by moving 9 up a slight bit. it looks a little clunky currently
02:26:823 (5) - curve this more downward? emphasize the sound its accenting a bit more, make it seem a bit more accented
02:30:137 (9,1) - very close, almost reads like it follows the circle immediately previous as a stream
02:41:475 (1,2,3,4,5) - curve more?
03:23:597 (2) - this reads very awkwardly. maybe ctrl+g to emphasize the rhythm / oddity of it idk, this reads quite well
03:37:114 (6,7,1) - why is this not the same angle as the top one? if it was a bit MORE different it'd be fine but its just slight enough to be irritating
3:22 to 3:39 i would make more streamy or more emphasized on the downbeat, it feels pretty awkward and frustrating to play currently.
03:54:033 (1,2,3,4,5) - curving this upward might be a better flow / emphasis maybe, maybe
at 4:07 the rhythm starts getting a little stale. maybe emphasis the synth stabs with doubles that come in around the 4th beat of each measure
04:22:463 (4,5,6,7,8,10) - it'd make sense for 10 to follow the curve which it almost does currently but not quite. its halfway, either commit to it or move it further
04:42:521 (7,8,1) - comes out of nowhere. use rhythms like these earlier in the map when energy is higher. right now its a sore thumb
04:44:091 (7) - ugly slider for this purpose it is intended
04:46:969 (7,1,2,3) - space these a bit more so its the rhythm is really clear, especially since this isnt anywhere before it
4:51 to 5:00 the drum hitsounds really conflict the bassdrum and sound off I do not think so
also i would recommend building up the ending more with some slightly longer or more spaced streams and jumps
there's not much to say about the general gameplay as its pretty refined, but i would recommend freshening the rhythm up a bit more and making the straight line streams a little more different so they dont get tedious (wiggle streams or very slight curves, etc)
good luck
Thanks for mod!- Milhofo - wrote:
Sry for beeing late, things showed up yesterday.. either way, M4M from my queue c:
[Shadow]Good luck with ranking
- 00:01:533 (2) - this has a different sound from 00:03:103 (2) - or 00:04:498 (2) - , you could differenciate it by using a single note on 00:01:533 - and adding a slider on 00:01:707 - , that would fit the music a lot better in my opinion
- 00:18:451 (3,1) - aren't they a bit too close? if on rhythm, it is ideal here
- 01:11:300 (2,3) - I don't advise keeping these like this, for one sole reason, it's really hard to figure out the timing on when to click the second slider, because it's on a 1/6 and breaks from the rest of the timing. If you had a triple or a burst it would be better, and here the best option would be a triple into a kickslider I think, but up to you
- 01:12:696 (2,3) - ^
- 01:16:882 (2,3) - ^
- 01:17:579 (6) - I think a SV change here would fit nicely, just a side opinion though
- 01:32:230 (6,7,8,9) - I think it's cruel to add a stream like this right as the third one xD players barely had time to figure out the amount of notes each stream has, and to start it off with a reverse it's going to be really hard to "guess" how many reverses that slider will have, for me it would be better if you changed the slider to the end of that stream, before the normal slider
- 02:02:405 (1,2,3,4,5,6) - would be nice if you could blanket the slider with the stream, imo it would be better to bring back the first notes than to bring forward the last ones I satisfied with everything
- 02:03:626 (8,1) - the spacing should be a bit bigger here, at least bigger than 02:03:451 (7,8) -
- 02:25:254 (4,5,6,7) - replace by 2 kicksliders to highlight the new sound in the music? hard to explain which sound, but it's pretty easy to know which one it is
- 02:27:172 (6,7,8) - rotate a bit clockwise to improve flow (5º to 10º)
- 03:11:649 - missing note here, it's pretty audible
- 03:14:440 - ^
- 03:17:230 - ^
- 03:20:021 - ^
- 03:20:196 (2) - what is this note even mapping? ._.
- 03:31:184 - missing note as well
- 03:38:597 (7,1) - you could give a bit more spacing before the stream, because it starts pretty fast, and this small spacing gives the wrong speed impression
- 04:18:800 (4,1,2) - this is a bit misleading, you could just have gone with a normal triple instead of 04:18:800 (4) - to keep it clean and simple
- 04:21:940 (1) - this should be part of the stream too, you can hear the drums behind the slider
Thanks for mod!Linada wrote:
Hey ! from my queue ~
Since i'm new to modding, feel free to don't apply my mod
00:12:521 (2) - all thoses sliderends are on blue tick, put on x0.25 for proon listen, rhythm 1/6 here is perfect
00:13:916 (2) - ^
00:15:312 (2) - ^ (you get it)
00:27:870 (2,3) - this sound weird, why changing pattern for this one only ?
00:35:021 (2) - same as beggining, beats are blue ticks
00:35:021 (2,3) - stack ?
00:58:219 (1) - stack sliderend ?
01:06:358 (5) - the beat is on red tick (x0.25 proof)
01:09:730 (2) - blue ticks ~
01:11:300 (2,3) - 1/8 ? 1/6 lol
02:18:103 (2,3,4) - i think make this is really more cooler and fit more the song(i sightreaded it like this)
03:31:184 - missing a note here I tried to do like you, but I did not like
04:30:312 (1,2) - this does not fit imo, why not try smth like this
03:45:225 (7,8,9,10) - i think this can be missread with combo color + BG, i suggest spacing or triple
I really like song/map, feel free to poke me if you didn't understand what i requested !
Good luck on ranking
Thanks for mod!Keada wrote:
Hi there, mod from my queue
General
- http://puu.sh/kj7YD/bea44411d5.rar these hitsounds would be much better than the default ones D:
Shadow
- 00:39:033 (2,4) - improve blanket
- 01:09:382 (1) - blanket if not intentional
- 01:24:730 (1,2,3,4,5,6,7,8) - looks alot like yolo mapping, try to get a pattern instead (doesnt look that good imo) D:
- 01:39:207 (5,6,7,8,9) - place at x162 y 304 instead, to avoid the overlap http://puu.sh/kj8yZ/88ed19c5dc.jpg
- 01:51:242 (1,2,3,4,5,6,7,8) - overmapping imo, I dont hear any music that fits with a stream here :S this is not true. Listen, overmapping from here you can select only (6), but the tension in the music increases, it can be forgiven
- 01:56:823 (1,2,3,4,5) - move a bit up to stack with 01:55:428 (1) - That is unnecessary
- 02:02:056 (7,8,9) - make this triple into 2 notes instead, fits more the music imo it's fine
- 02:19:411 (4,5) - this doesnt look good D: try something like this insteadhttp://puu.sh/kj8LR/47fdc2fbe2.jpg
- 02:19:760 - there's missing a note here D: strong beat as well
- 03:20:021 - missing a note here as well
didnt find that much more, but you could clean up your map imo, just some overlaps etc D: and overmapping some parts D:
Good luck~
16:13 FCL: Hi Fort!
16:13 Fort: hello
16:13 FCL: I write in occasion monstercat project
16:14 FCL: U can add my map
16:14 Fort: what map?
16:14 FCL: https://osu.ppy.sh/s/357131
16:14 FCL: (WIP)
16:14 Fort: yeah good
16:15 FCL: By the way, can I call you to M4M?
16:15 FCL: for other map of cource
16:15 Fort: course*
16:16 FCL: sry, my English is bad xD
16:17 Fort: okay
16:17 FCL: okay, my map
16:17 FCL: https://osu.ppy.sh/s/312477
16:19 Fort: i already look that map
16:19 Fort: you want to see my thoughts?
16:19 Fort: EZ
16:19 FCL: yea!
16:20 Fort: i already played it
16:20 Fort: and looks okay
16:20 Fort: even it has overmapped parts
16:20 Fort: like on here 00:23:858 (3,4,5) -
16:21 Fort: move this to 00:35:108 (2) - and dont overlap that notes
16:22 Fort: but there are lot pattern like this
16:22 Fort: on same time
16:22 Fort: 00:55:428 (1) - move this slider because this slider border hit HP bar
16:23 Fort: 01:01:882 (4) - maybe you can fix this slider curve
16:23 Fort: and extend that slider to 01:02:230 -
16:24 Fort: 01:09:382 (1,2) - i think this overlap can be tricky
16:24 Fort: 01:09:556 - put some circle here :3
16:25 Fort: 01:11:300 - same thing, just put triplets on here
16:25 Fort: 01:12:696 - on this too
16:25 Fort: 01:14:091 (2) - yeah like this one
16:25 Fort: 01:16:882 - here too
16:26 Fort: 01:43:218 (5,6) - more distance for this notes please
16:27 Fort: looks you doing good job on kiai time
16:27 Fort: even it's skipping strong beats, it can be good for gameplay
16:28 Fort: 02:16:010 (4) - change to circle only
16:28 Fort: 02:35:719 (1) - you got same problem on here, like slider border hit HP bar
16:29 Fort: 02:41:126 (6,7,8) - i think change this one to 1/2 slider better flow
16:30 Fort: but you keep put similiar patterning at next pattern so you decide to change or no change them all
16:30 Fort: yeah i can say that one kinda overmapped
16:31 FCL: I was there sliders should be laid down, but on the advice of another modder I change them
16:32 FCL: maybe he was wrong, idk
16:32 Fort: 03:33:364 (2) - not really sure this one should be on 03:33:451 -
16:33 Fort: 04:05:980 (2,3,4) - most offbeat sliders
16:34 Fort: 04:06:504 (5) - delete this and move 04:05:980 (2,3,4) - to 04:06:068 -
16:34 Fort: 04:05:980 - and add circle here
16:36 Fort: looks that's all i can say
16:37 FCL: Thanks, it's really helped to me)
16:37 Fort: 00:01:009 (1) - and one thing
16:37 Fort: this volume is 10%
16:37 Fort: you should raise volume
16:37 Fort: to 50%
16:38 Fort: because it has good intro
16:38 Fort: good ambient sound
16:39 Fort: just keep in mind this 00:28:131 (3,4) - pattern need some revises
16:39 Fort: im sure it's 1/2 pattern
16:40 Fort: okay
16:40 Fort: you have question about your own map?
16:40 FCL: I would also like to ask
16:41 Fort: okay sure
16:42 FCL: how far away my map is to rank
16:43 Fort: on my vision your map is good enough for rank
16:43 Fort: if you keep quality on your map
16:43 Fort: basically like
16:43 Fort: prevent unrankable things
16:44 Fort: and that unrankable thing probably based on weird things on your beatmap
16:44 Fort: especially on gameplay
16:45 FCL: hmm, okay. Thanks!
16:46 Fort: the things i mentioned before is just like something you could like to fix to improve this one
16:46 Fort: maybe my say can reduce DQ chances alot
16:52 Fort: okay so any more question?
16:53 FCL: no, it's all
16:53 Fort: okay nice :3
Спасибоohyeahitsjustme wrote:
Привет!
Я не особо люблю такую музыку и ни капли не понял, что у тебя с таймингом, но все же лови.
#m4m
1. 00:04:498 (2,1) - Здесь у тебя так (нота напротив слайдера), а вот 00:07:289 (2,1) - тут - нет. Лично мне не нравится.
2. 00:20:544 (3,4,5) - у этих двух слайдеров разное расстояние до края карты. либо ты мапаешь симметрично, либо как-нибудь по-другому. И то и то вместе смотрится не очень. Пишу это к тому, что у 00:21:242 (5,6) - расстояния одинаковые.
3. 00:43:480 (2,3,4,1) - вот этот момент остается для меня загадкой. Ты замапал его очень странно. Тут увеличивается напряжение, а вследствие и спейсинг. Не знаю, может это и является странным, немного уменьшил спейсинг
4. 01:05:544 (2) - по сравнению с этим 01:04:672 (3) - жалкое зрелище. Сделай слайдер покрасивее.
5. 01:11:649 (5) - слайдер за пределами карты.
6. 01:24:730 (1,2,3) - сделай эти джампы поинтереснее, а то эта твоя симметрия.. фор экземпал.. Не знал как эти джампы сделать интересными, неплохая идея
7. 01:43:393 (6) - опять за краями карты. Исправь. И да, НК. Насчет нк сомневаюсь, может и добавлю
8. 01:56:126 (4,5) - сюда засунь ноту (замедли, там есть звук). Звук есть, но незначительный
9. 01:56:475 (5) - некрасивый слайдер. Он сюда не вписывается. И в связи с п.8 я бы сделал так: пример.
10. 01:57:347 (1) - НК. Не знаю, почему тебе нравятся комбо 11, 12..
11. 02:08:510 (6) - ^
12. 02:20:544 (1,2,3) - выглядит не очень. Даже не знаю, как тебе стоит поставить слайдеры (но ровные при таком расположении выглядят совсем убого, уж извини)Это мой стильНу если убого, то изменю
13. 02:21:242 (4,5,6) - три ноты в ряд. Снова так себе. Подвинь 02:21:329 (5) - немного вниз. Это мой стиль
14. 02:28:044 (6) - НК.
15. 02:37:201 (4) - по-моему, тут должна быть нота.
16. 02:48:451 (1) - не самый удачный слайдер.
17. 02:50:370 (6) - Нкккнкнкн. НК сюда.
18. 03:55:079 (10) - опять же, не самый удачный слайдер.
19. 04:00:137 (6) - НК.
20. 04:11:126 (5) - нота стоит криво и выглядит все это не лучшим образом. Я бы переставил так.
21. 04:11:300 (6) - НК?
22. 04:33:626 (4,5,6,7,8,9,10) - ой. Выглядит очень плохо. Было бы расстояние между нотами меньше, тогда бы смотрелось, а так.. Не, не, не.. Почему бы и нет. Поменяю, если еще кто-то обратит внимание
23. 04:45:312 (9,1,2) - лично мне такое
не нравится. Так и не понял, что не нравится. Хотя изменил на симметрию
24. 05:05:719 (5) - НК? [/color]
Thanks for mod!TheOnlyLeon wrote:
Hey, M4M from my queue, sorry this took longer than expected.SHADOW
General - Not sure if this'll become a problem, but combo colour 3 is a colour used in the background fairly extensively, Not sure if this is a must change but I've seen mapped get DQ'd for this reason; might want to play it safe.
General - You have some very particular hit-sounding volumes, which on it's own isn't a problem, but for some portions of the song the hit-sounds are completely inaudible when audio is balanced between effects and music. Here are a couple areas you might consider increasing the volume.
02:59:614 - 03:19:149
Not every Hitsound in this range is too weak however I notice that this is a slowly building range so you might want to move the entire thing to create balance, Not sure how you want to do it, But I'd definitely want some of those increased in volume.
01:10:079 - (4) Clean up this slider, Off position, Weird slight overlap and improper blanket.
01:11:300 - (2,3,4) I can't see what this is supposed to be mapping even at 25% speed, (Unless it's supposed to be the quiet snare that's always going in the background track). Just seems like bizarre over-mapping to me. it's fine for me
01:12:696 - (2,3,4) ^^^^^^
02:36:835 - (1,2,3) I feel this pattern would work better if you ctrl+g the combo 2 slider, It makes the spacing more uniform and creates a circular flow to the snap jumps that're currently there.
02:52:289 - (10,11) Don't like this stack here since it breaks the timing consistency, Move the 11 circle off to somewhere else.
Yea, that's about it. Really solid map so far, just a couple quirks that look and feel off putting to me. GL getting this ranked.
No reply=fixed!maxandcheese wrote:
Hello! From my Q. Sorry for this long delay.[Key]
- Highly recommend changing it
- Small/Nazi suggestions
[General]
- 00:01:009 (1) - 01:30:312 (1) Would be cool if in the time between these the colors were just black and white. Just a suggestion.
- 03:07:289 (1) - 03:44:265 (1) ^
[Shadow]
- 00:30:661 (2) - The slider end should really be stacked with 00:29:614 (3).
- 00:31:184 (4) - Straighten this so it's in line with the last two notes.
- 01:32:754 (8) - ^
- 02:16:010 (1) - This should probably be a NC.
- 02:37:027 (3,4) - Was difficult for me to read. I think it would work better as just a regular stream.
- 03:20:632 (1) - I think it sounds better if you end this spinner at 03:21:765.
- 03:48:451 (1,2,3,4,5,6,7,8,9,10) - This stream kills the flow imo. Just map it the way you normally have been.
- 04:14:963 (1) - Rotate 180 on Selection Center; makes it easier to read so the slider end hide behind 04:14:265 (6).
- 04:16:358 (1,2,3,4,5) - Just stack (1) with 04:15:225 (2).
- 04:51:242 (1) - 05:13:655 (1) - This section is suitable for kiai time. Imo you should use it. To be honest I don't really like this idea, but I'll try to implement it
Sorry for this short mod. This map is seriously ready for ranking.
shitmod4shitmod Kappa
Thanks for mod! no reply=fixedCrimmi wrote:
Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.General (Metadata, Timing, etc.)
_________________________________________________________
- There is an unused .osb file, remove it.
Shadow
- 01:00:137 (2) - Maybe you can Ctrl+G this for flow since the player just came down from the previous slider, it'll be natural that (2) should be pointing downwards. If you want to spice things up, you can Ctrl+G 01:00:312 (3). it's fine, i think
- 01:27:521 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Nice stream, but you kind of over did it with the Finish spam here.
- 01:46:010 (2,3,4,5) - Fix the spacing between (2) & (3).
- 02:18:451 (3) - Maybe Ctrl+G this slider?
- 02:48:975 (4,5,6,7,8) - This stream isn't neatly curved.
- 03:30:922 (2) - Maybe move this to x:160|y:44. I think it's too far away and you can knock down combo
Good luck~
408,208,123975,1,0,0:0:0:0:
437,180,124062,1,0,0:0:0:0:
453,144,124149,1,8,0:0:0:0:
455,105,124236,1,0,0:0:0:0:
441,67,124323,1,0,0:0:0:0:
414,38,124411,1,0,0:0:0:0:
Thanks for mod. All fixedSetsurei wrote:
[Shadow]
00:35:108 (2,3) - flip like this?01:30:835 (4) - change to triplet idk for what, but changed
02:03:975 (2,3,4,5,6,7) - smooth-en the curveSPOILER02:17:754 (1,2) - overlaps, move 02:17:405 (8,1) - down a bit408,208,123975,1,0,0:0:0:0:
437,180,124062,1,0,0:0:0:0:
453,144,124149,1,8,0:0:0:0:
455,105,124236,1,0,0:0:0:0:
441,67,124323,1,0,0:0:0:0:
414,38,124411,1,0,0:0:0:0:
02:44:265 (1,2,3,4) - prefer to make it like 02:40:079 (1,2,3,4) - , or zig zag it would be great
good luck
Maakkeli wrote:
Yo! From my que sorry for taking so long with this.[General]
Make combo colors more darker cuz dark drum and bass is darker than darkness itself.[Shadow]
02:17:754 (1,2,3,4) - I don't really know if this fits the song perfectly. Maybe just go with the old style and get some more streams there.
02:40:079 (1,2,3,4) - Hmm... maybe space more
02:50:370 (1,2,3,4,5) - I feel like this would play better if you copy pasted 02:49:847 (1,2,3,4,5) - there and ctrl+h & ctrl+j it and place them at something like x:332 y:80. Don't forget to adjust the coming notes if you do this.
02:54:033 (1,2,3,4,5) - Could probably space more again
02:55:428 (1,2,3,4,5) - ^
04:00:137 (1,2,3,4,5) - ctrl+g? hitsounds will fuck up doe
04:05:719 (1,2,3,4,5) - I would turn up the hitsound volume a bit more
04:22:463 (1,2,3,4,5) - ctrl+g?
04:27:521 (1,2,3,4,5,6,7,8) - Could space more again I think
05:12:696 (1,2,3,4,5) - I think you could give these a bit more space again just so the kicksliderends don't overlap.
Sorry for the small mod I don't really know how to approach this map.
Oh yea you can just PM me if you didn't catch my meaning.
Well anyways good luck!
Thanks Maakkeli!Maakkeli wrote:
Yo! From my que sorry for taking so long with this.[General]
Make combo colors more darker cuz dark drum and bass is darker than darkness itself.[Shadow]
02:17:754 (1,2,3,4) - I don't really know if this fits the song perfectly. Maybe just go with the old style and get some more streams there. I just wanted to leave here a piece of my old mapping
02:40:079 (1,2,3,4) - Hmm... maybe space more I don't know, I think about it
02:50:370 (1,2,3,4,5) - I feel like this would play better if you copy pasted 02:49:847 (1,2,3,4,5) - there and ctrl+h & ctrl+j it and place them at something like x:332 y:80. Don't forget to adjust the coming notes if you do this. old mapping also looks good
02:54:033 (1,2,3,4,5) - Could probably space more again
02:55:428 (1,2,3,4,5) - ^
04:00:137 (1,2,3,4,5) - ctrl+g? hitsounds will fuck up doe yep
04:05:719 (1,2,3,4,5) - I would turn up the hitsound volume a bit more fixed
04:22:463 (1,2,3,4,5) - ctrl+g? in such a case circles will be too close
04:27:521 (1,2,3,4,5,6,7,8) - Could space more again I think
05:12:696 (1,2,3,4,5) - I think you could give these a bit more space again just so the kicksliderends don't overlap. well, there you have convinced me
Sorry for the small mod I don't really know how to approach this map.
Well anyways good luck!
Thanks for moddingRzHr wrote:
Hi...
M4MShadow- AudioLeadIn must 2000, add 1000 on it (Edit on notepad), because it start from 1009.
- 00:08:684 (1,2,3,4,5) - NC on (3) and (5) for spacing change... or remove NC on (1) and add it on (2),(4)
- 00:23:946 (3,4,5) - not blanket perfectly
- 00:26:998 (4) - make it down a little... make it same like 00:25:603 (4) - ?
- 00:28:393 (5) - make it symmetry, red point on 292,132
- 00:20:544 (4) - NC for spacing change
- 00:21:940 (3) - ^
- 00:32:405 (3) - ^
- 00:33:103 (5) - ^
- 00:43:480 (2,3,4) - (2) stack on 00:42:085 (2) - ? stacked earlier
- 00:49:149 (3) - ctrl+j no
- 00:54:033 (1) - make symmetry, 280,296
- 01:25:427 (3,5,7) - NC
- 02:04:847 (9,8,1) - just my problem this one looks ugly for me... maybe stack?
- 02:28:131 (2) - stack on 02:26:475 (3) - ?
- 03:08:684 (3) - NC
- 03:09:382 (5) - ^
- 03:10:079 (7) - ^
- 03:17:754 (4) - NC or make it 0,8 spacing from previous object
- 04:12:172 (1,3) - stack? maybe
- 04:50:370 (4,5) - just my suggestion change the shape to be like 04:53:335 (8) - or something? it suits me
Sorry for my bad english or LQ mod
GL