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Black Sun Empire & Noisia - Feed The Machine

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Topic Starter
FCL
Thanks for mod! All fixed, hitsounds reworked! :)
nazzinoz
5 star :|. OK, somehow I luckily passed it :D https://osu.ppy.sh/ss/3676011
I am bad at 4+ stars map, so my mod could be useless :v
Whatever, good luck! Your map is great, I think.

  1. Change difficulty's name to "Shadows". Just because I like it more than "Shadow" :)
  2. 01:29:265 - Set this as preview point, so we won't miss the sound at 01:29:440 when choosing songs. (If I map this song, I will choose 01:30:225 )
  3. OD 8 maybe? I think this map is a bit easier than most of new ranked 5 stars map (Or I've become much better than me in the last Saturday 8-) )

  1. 00:01:707 - Same sound as 00:03:103 - , 00:04:498 - , 00:05:893 - , 00:07:289 - . So I think they look ffine: http://puu.sh/kaQWa.png
  2. 00:10:079 (3,4) - I think reverse each of them gives better flow
  3. 00:12:870 (3) - To (72,56) for better flow
  4. 00:14:265 (3) - ^
  5. 00:48:451 (1) - Move a bit. I don't like the way it touch 00:48:103 (4)
  6. 00:50:196 (2,4,1) - A bit ugly, should have the same distance
  7. 00:55:079 (5) - Copy 00:54:730 (4) , paste, Ctrl + G, move to (304,168), remove Whistle
  8. 00:57:696 (4,1) - http://puu.sh/kaRoE.png
  9. 01:18:277 (1,2) - I don't think these sliders look well. Straight is ok
  10. 01:31:707 (1,2,3,4,5) - I think curve from bottom to top give better flow for 01:32:230 (6)
  11. 01:56:475 (5,6) - Swap them
  12. 02:03:451 (7,8) - ^
  13. 02:05:196 (1,2,3,4,5) - Reverse?
  14. 02:28:044 (1,2,3,4,5) - ^
  15. 02:35:719 (1) - Reverse, then swap 02:36:416 (2,3) - to give 02:37:289 (1) better flow
  16. 02:42:870 (1) - Curve clockwise a bit
  17. 02:59:265 (6) - Reverse
  18. 04:05:021 (1,1) - I really hate sliders that override next objects
  19. 04:29:614 (3) - I think it should end at 04:29:876
  20. 04:40:079 (1,2,3) - Strange pattern, I don't like it
  21. 04:58:044 (7,8,1,2,3,4,5) - I think curve them a bit is better
  22. 05:13:655 (1) - I think end at 05:17:056 is better.
That's my mod :D Good luck on ranking :)
Founntain
Quick Mod

Shadow:

00:42:521 (5,1) - Hows about Some Smooth Curves?
01:27:521 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Maybe a Backslider?
01:46:707 (7) - Maybe like This?
02:57:347 (1,2,3,4,5) - Something like this?
02:58:742 (1,2,3,4,5) - Same ^
03:14:440 - Missing Note?
03:17:230 - Same ^
03:20:021 - Same ^
03:49:323 (11) - Curve in The Backslider?


03:57:521 (8,9) - Maybe a Curve in the 9 or Both?
05:12:521 - Missing Note?
05:13:219 - Same ^

---------


Good Luck
Topic Starter
FCL

noz1995 wrote:

5 star :|. OK, somehow I luckily passed it :D https://osu.ppy.sh/ss/3676011
I am bad at 4+ stars map, so my mod could be useless :v
Whatever, good luck! Your map is great, I think.

  1. Change difficulty's name to "Shadows". Just because I like it more than "Shadow" :) it makes no sense to use shadow in the plural, because the diff one
  2. 01:29:265 - Set this as preview point, so we won't miss the sound at 01:29:440 when choosing songs. (If I map this song, I will choose 01:30:225 )
  3. OD 8 maybe? I think this map is a bit easier than most of new ranked 5 stars map (Or I've become much better than me in the last Saturday 8-) ) Already discussed. I'll leave OD 7.5 simply because I want

  1. 00:01:707 - Same sound as 00:03:103 - , 00:04:498 - , 00:05:893 - , 00:07:289 - . So I think they look ffine: http://puu.sh/kaQWa.png That is unnecessary. Although I moved 00: 01: 707 (2) - to 00: 01: 533
  2. 00:10:079 (3,4) - I think reverse each of them gives better flow
  3. 00:12:870 (3) - To (72,56) for better flow
  4. 00:14:265 (3) - ^
  5. 00:48:451 (1) - Move a bit. I don't like the way it touch 00:48:103 (4)
  6. 00:50:196 (2,4,1) - A bit ugly, should have the same distance
  7. 00:55:079 (5) - Copy 00:54:730 (4) , paste, Ctrl + G, move to (304,168), remove Whistle nah, Such location too good
  8. 00:57:696 (4,1) - http://puu.sh/kaRoE.png did the same, but without changing the shape (1)
  9. 01:18:277 (1,2) - I don't think these sliders look well. Straight is ok why not
  10. 01:31:707 (1,2,3,4,5) - I think curve from bottom to top give better flow for 01:32:230 (6)
  11. 01:56:475 (5,6) - Swap them nah
  12. 02:03:451 (7,8) - ^
  13. 02:05:196 (1,2,3,4,5) - Reverse? not necessary
  14. 02:28:044 (1,2,3,4,5) - ^
  15. 02:35:719 (1) - Reverse, then swap 02:36:416 (2,3) - to give 02:37:289 (1) better flow
  16. 02:42:870 (1) - Curve clockwise a bit
  17. 02:59:265 (6) - Reverse
  18. 04:05:021 (1,1) - I really hate sliders that override next objects but it looks really cool :D
  19. 04:29:614 (3) - I think it should end at 04:29:876
  20. 04:40:079 (1,2,3) - Strange pattern, I don't like it
  21. 04:58:044 (7,8,1,2,3,4,5) - I think curve them a bit is better flow in a straight line here looks great
  22. 05:13:655 (1) - I think end at 05:17:056 is better.
That's my mod :D Good luck on ranking :)
Thanks!
no reply=fixed

Fluttershy552 wrote:

Quick Mod

Shadow:

00:42:521 (5,1) - Hows about Some Smooth Curves? I like the way
01:27:521 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Maybe a Backslider? not a bad idea, but I leave as is
01:46:707 (7) - Maybe like This? is also a good idea, maybe I apply it in the future
02:57:347 (1,2,3,4,5) - Something like this?
02:58:742 (1,2,3,4,5) - Same ^
03:14:440 - Missing Note? it intentionally undermap
03:17:230 - Same ^ ^
03:20:021 - Same ^ ^
03:49:323 (11) - Curve in The Backslider? straight slider also not bad


03:57:521 (8,9) - Maybe a Curve in the 9 or Both?
05:12:521 - Missing Note? undermapping
05:13:219 - Same ^ again

---------


Good Luck
Thanks for mod!
no reply=fixed
Peachtrees
summoned me for M4Ming

Shadow

a bunch of unneccessary green lines, nothing that will make or break the Diff but ya if you ever feel like cleaning those up

colours 2 and 3 are barely distinguishable, making either of them darker would work well I think

.osb file is not needed here I think

00:29:789 (4) - should not be extended to the blue tick, very audible sound landing on the previous red tick
00:26:998 (4) - ^ and so on and so forth, this happens a lot

^^^^ this actually happens soooo much during the first fraction of the map siii idk it really bothers me tbh

00:31:707 (1,2,3,4) - you follow the strong wub wubs previously and then for this you suddenly start mapping the very light du dus in the background, which I think is very odd cuz you still have the wub wubs going on which are a lot more dominant in the song
00:55:603 (2) - there is nothing on this red tick

I think that there is a lot of 1/3 going on in the part starting from 00:56:823 (1) - , 00:57:172 (2) - should end on 1/6 for example and so should 01:01:358 (2) - . The triplet right here 01:00:137 (2,3,4) - should not be a thing, the only audible sound here is on 01:00:196 (2) - (note: these are just examples, there's more)

01:06:358 (4) - are you just going to ignore this beat?
01:06:591 (1) - why put a finish on this when 01:05:196 (1) - or 01:03:800 (1) - or any of the other similiar sounds did not have one on them, it just seems rather noisy and inconsistent
01:07:114 (1) - random NC?
01:09:730 (2) - pretty sure this should end on 1/3 too
01:15:312 (2) - ^
01:18:103 (1,2) - swapping NC would make more sense
01:18:277 (1,2,1) - now this just looks very odd, why not try and de-curve these a little
02:03:800 (1,2,3,4,5,6,7) - sounds better with 2 deleted, no distinguishable sound landing on this

01:53:597 (7) - this sound right here on the blue tick you're pretty much always missing out on for the entire following section, which I think is very odd cuz you kinda have stuff like 01:54:556 (6,7,8) - leading into these beats very nicely but then just blatantly ignore them

02:16:446 (2) - pretty sure this is overmapped
02:25:603 (8) - missing a whistle here?
02:35:719 (1) - ugh this is such a HUGE slowdown going from 2->0.75 + the fact that this is sooo close to the previous note uuh this will be very very uncomfortable I would imagine
02:37:289 (1) - ^ similar issue with this, this goes ZOOOOMMM all of the sudden
03:00:137 (2) - no NC needed. Would almost say that this does more harm than anything, cuz it might end up making the player expect another SV change when there is no SV change
03:10:777 (1) - finish on this works well
03:12:870 (4) - this on the other hand does not feel strong enough for a whistle on both head AND tail of the slider
03:24:643 (1) - soft-claps here just sound very out of place tbh :/
03:42:870 (9) - 1/8 sounds like a more fitting snap than 1/16 for this
04:05:021 (1,1) - not only this is a) very uncomfortable to catch but b) very hard to properly read since the second slider is basically COMPLETELY hidden under the first one at all times
04:14:614 (7) - touches the scoreboard, which as far as I know is unrankable. (or atleast I was told so)
04:30:312 (1) - again, I don't think soft-claps really work with wub wub
05:01:358 (4) - why silence this clap??
05:12:172 (1,1,1) - ??? why just completely ignore the drum-track between these? there is no reason to! I'm assuming that you're trying to have the end 'fade out', but trying to do this here just going against what the song provides

uuuh

Good Luck
dsco
Shadow
00:01:009 (1,2,1,2) - rotating this just as little as 5 degrees would look better i think.
00:12:521 (2,3,2,3) - odd spacing that i dont think you use again? the overlap is odd, flow and visually. obviously very minor
00:33:800 (6) - i think this is visually more appealing ctrl+h
00:43:742 (5) - this could be spaced maybe a tad more, more emphasis. also i think an acute angle would help emphasize it, moving it up vertically
00:49:149 (4,5) - i think adding a small amount of upward curve between these two would improve flow and aesthetic
00:57:696 (4) - blanket could be improved slightly
01:01:010 (1,2) - odd spacing. i would commit to the antijump or space this more.
01:08:073 (1) - this spinner really detracts from the energy from the percussion that comes in here
01:15:835 (4,5,6) - this jump is very awkward. its a very obtuse angle almost as a straight line but the jumps require you to do an awkward speedup slowdown. just change the angle of the two circles a bit to make it less of a straight line? or move the slider upwards
01:18:277 (1,2) - too much angle on these sliders, looks a bit ugly.
01:18:800 (2,1) - i would space this more to emphasize the new pattern/section
01:33:103 (1,2,3,4,5) - this curve could be better
01:45:312 (7) - maybe move closer and ctrl+g? awkward flow like this
02:06:591 (1,2,3,4,5) - i think curving this out to the upright instead of downleft creates a better flow
02:18:103 (2,3,4) - kinda ugly
02:19:498 (5,6,7) - could just be white-red-white, i think its visually better that way, too
02:20:196 (7,1) - these are spaced pretty close.
02:25:690 (9) - i think this curve could be improved just by moving 9 up a slight bit. it looks a little clunky currently
02:26:823 (5) - curve this more downward? emphasize the sound its accenting a bit more, make it seem a bit more accented
02:30:137 (9,1) - very close, almost reads like it follows the circle immediately previous as a stream
02:41:475 (1,2,3,4,5) - curve more?
03:23:597 (2) - this reads very awkwardly. maybe ctrl+g to emphasize the rhythm / oddity of it
03:37:114 (6,7,1) - why is this not the same angle as the top one? if it was a bit MORE different it'd be fine but its just slight enough to be irritating
3:22 to 3:39 i would make more streamy or more emphasized on the downbeat, it feels pretty awkward and frustrating to play currently.
03:54:033 (1,2,3,4,5) - curving this upward might be a better flow / emphasis
at 4:07 the rhythm starts getting a little stale. maybe emphasis the synth stabs with doubles that come in around the 4th beat of each measure
04:22:463 (4,5,6,7,8,10) - it'd make sense for 10 to follow the curve which it almost does currently but not quite. its halfway, either commit to it or move it further
04:42:521 (7,8,1) - comes out of nowhere. use rhythms like these earlier in the map when energy is higher. right now its a sore thumb
04:44:091 (7) - ugly slider
04:46:969 (7,1,2,3) - space these a bit more so its the rhythm is really clear, especially since this isnt anywhere before it
4:51 to 5:00 the drum hitsounds really conflict the bassdrum and sound off
also i would recommend building up the ending more with some slightly longer or more spaced streams and jumps
there's not much to say about the general gameplay as its pretty refined, but i would recommend freshening the rhythm up a bit more and making the straight line streams a little more different so they dont get tedious (wiggle streams or very slight curves, etc)

good luck :)
Topic Starter
FCL

Peachtrees wrote:

summoned me for M4Ming

Shadow

a bunch of unneccessary green lines, nothing that will make or break the Diff but ya if you ever feel like cleaning those up they do not interfere, but I'll try to get rid of them

colours 2 and 3 are barely distinguishable, making either of them darker would work well I think

.osb file is not needed here I think

00:29:789 (4) - should not be extended to the blue tick, very audible sound landing on the previous red tick
00:26:998 (4) - ^ and so on and so forth, this happens a lot

^^^^ this actually happens soooo much during the first fraction of the map siii idk it really bothers me tbh I really do not understand how I could not hear this tick, lol

00:31:707 (1,2,3,4) - you follow the strong wub wubs previously and then for this you suddenly start mapping the very light du dus in the background, which I think is very odd cuz you still have the wub wubs going on which are a lot more dominant in the song if it continues to follow the old rhythm, it will be very strange, idk
00:55:603 (2) - there is nothing on this red tick

I think that there is a lot of 1/3 going on in the part starting from 00:56:823 (1) - , 00:57:172 (2) - should end on 1/6 for example and so should 01:01:358 (2) - . The triplet right here 01:00:137 (2,3,4) - should not be a thing, the only audible sound here is on 01:00:196 (2) - (note: these are just examples, there's more) Oh, it really is

01:06:358 (4) - are you just going to ignore this beat?
01:06:591 (1) - why put a finish on this when 01:05:196 (1) - or 01:03:800 (1) - or any of the other similiar sounds did not have one on them, it just seems rather noisy and inconsistent
01:07:114 (1) - random NC? no, but removed
01:09:730 (2) - pretty sure this should end on 1/3 too
01:15:312 (2) - ^
01:18:103 (1,2) - swapping NC would make more sense
01:18:277 (1,2,1) - now this just looks very odd, why not try and de-curve these a little
02:03:800 (1,2,3,4,5,6,7) - sounds better with 2 deleted, no distinguishable sound landing on this

01:53:597 (7) - this sound right here on the blue tick you're pretty much always missing out on for the entire following section, which I think is very odd cuz you kinda have stuff like 01:54:556 (6,7,8) - leading into these beats very nicely but then just blatantly ignore them white and red tick is very much louder relatively blue, but I'll try

02:16:446 (2) - pretty sure this is overmapped
02:25:603 (8) - missing a whistle here? not
02:35:719 (1) - ugh this is such a HUGE slowdown going from 2->0.75 + the fact that this is sooo close to the previous note uuh this will be very very uncomfortable I would imagine
02:37:289 (1) - ^ similar issue with this, this goes ZOOOOMMM all of the sudden
03:00:137 (2) - no NC needed. Would almost say that this does more harm than anything, cuz it might end up making the player expect another SV change when there is no SV change
03:10:777 (1) - finish on this works well
03:12:870 (4) - this on the other hand does not feel strong enough for a whistle on both head AND tail of the slider
03:24:643 (1) - soft-claps here just sound very out of place tbh :/
03:42:870 (9) - 1/8 sounds like a more fitting snap than 1/16 for this
04:05:021 (1,1) - not only this is a) very uncomfortable to catch but b) very hard to properly read since the second slider is basically COMPLETELY hidden under the first one at all times
04:14:614 (7) - touches the scoreboard, which as far as I know is unrankable. (or atleast I was told so)
04:30:312 (1) - again, I don't think soft-claps really work with wub wub
05:01:358 (4) - why silence this clap??
05:12:172 (1,1,1) - ??? why just completely ignore the drum-track between these? there is no reason to! I'm assuming that you're trying to have the end 'fade out', but trying to do this here just going against what the song provides yes, it's true. I will correct

uuuh

Good Luck it really is a great mod, thank you. He really helped me with start song

reminixe wrote:

Shadow
00:01:009 (1,2,1,2) - rotating this just as little as 5 degrees would look better i think.
00:12:521 (2,3,2,3) - odd spacing that i dont think you use again? the overlap is odd, flow and visually. obviously very minor it's ok, i think
00:33:800 (6) - i think this is visually more appealing ctrl+h
00:43:742 (5) - this could be spaced maybe a tad more, more emphasis. also i think an acute angle would help emphasize it, moving it up vertically nice idea
00:49:149 (4,5) - i think adding a small amount of upward curve between these two would improve flow and aesthetic
00:57:696 (4) - blanket could be improved slightly
01:01:010 (1,2) - odd spacing. i would commit to the antijump or space this more.
01:08:073 (1) - this spinner really detracts from the energy from the percussion that comes in here it's okay
01:15:835 (4,5,6) - this jump is very awkward. its a very obtuse angle almost as a straight line but the jumps require you to do an awkward speedup slowdown. just change the angle of the two circles a bit to make it less of a straight line? or move the slider upwards
01:18:277 (1,2) - too much angle on these sliders, looks a bit ugly.
01:18:800 (2,1) - i would space this more to emphasize the new pattern/section
01:33:103 (1,2,3,4,5) - this curve could be better
01:45:312 (7) - maybe move closer and ctrl+g? awkward flow like this
02:06:591 (1,2,3,4,5) - i think curving this out to the upright instead of downleft creates a better flow
02:18:103 (2,3,4) - kinda ugly
02:19:498 (5,6,7) - could just be white-red-white, i think its visually better that way, too
02:20:196 (7,1) - these are spaced pretty close. I do not see anything wrong
02:25:690 (9) - i think this curve could be improved just by moving 9 up a slight bit. it looks a little clunky currently
02:26:823 (5) - curve this more downward? emphasize the sound its accenting a bit more, make it seem a bit more accented
02:30:137 (9,1) - very close, almost reads like it follows the circle immediately previous as a stream
02:41:475 (1,2,3,4,5) - curve more?
03:23:597 (2) - this reads very awkwardly. maybe ctrl+g to emphasize the rhythm / oddity of it idk, this reads quite well
03:37:114 (6,7,1) - why is this not the same angle as the top one? if it was a bit MORE different it'd be fine but its just slight enough to be irritating
3:22 to 3:39 i would make more streamy or more emphasized on the downbeat, it feels pretty awkward and frustrating to play currently.
03:54:033 (1,2,3,4,5) - curving this upward might be a better flow / emphasis maybe, maybe
at 4:07 the rhythm starts getting a little stale. maybe emphasis the synth stabs with doubles that come in around the 4th beat of each measure
04:22:463 (4,5,6,7,8,10) - it'd make sense for 10 to follow the curve which it almost does currently but not quite. its halfway, either commit to it or move it further
04:42:521 (7,8,1) - comes out of nowhere. use rhythms like these earlier in the map when energy is higher. right now its a sore thumb
04:44:091 (7) - ugly slider for this purpose it is intended
04:46:969 (7,1,2,3) - space these a bit more so its the rhythm is really clear, especially since this isnt anywhere before it
4:51 to 5:00 the drum hitsounds really conflict the bassdrum and sound off I do not think so
also i would recommend building up the ending more with some slightly longer or more spaced streams and jumps
there's not much to say about the general gameplay as its pretty refined, but i would recommend freshening the rhythm up a bit more and making the straight line streams a little more different so they dont get tedious (wiggle streams or very slight curves, etc)

good luck :)
Thanks guys!
no reply=fixed

Message for people who owe me a mod.
Please do not write mods is because I need a lot of work to fix the map on the basis of the last two. You can reserve a slot, and then I'll write to you when the map is ready
- Milhofo -
Allright send me a message when you think the map is ready again, I'll be waiting :v
Topic Starter
FCL
Thanks for waiting. Ready for mods now!
- Milhofo -
Sry for beeing late, things showed up yesterday.. either way, M4M from my queue c:

[Shadow]
  1. 00:01:533 (2) - this has a different sound from 00:03:103 (2) - or 00:04:498 (2) - , you could differenciate it by using a single note on 00:01:533 - and adding a slider on 00:01:707 - , that would fit the music a lot better in my opinion
  2. 00:18:451 (3,1) - aren't they a bit too close?
  3. 01:11:300 (2,3) - I don't advise keeping these like this, for one sole reason, it's really hard to figure out the timing on when to click the second slider, because it's on a 1/6 and breaks from the rest of the timing. If you had a triple or a burst it would be better, and here the best option would be a triple into a kickslider I think, but up to you
  4. 01:12:696 (2,3) - ^
  5. 01:16:882 (2,3) - ^
  6. 01:17:579 (6) - I think a SV change here would fit nicely, just a side opinion though
  7. 01:32:230 (6,7,8,9) - I think it's cruel to add a stream like this right as the third one xD players barely had time to figure out the amount of notes each stream has, and to start it off with a reverse it's going to be really hard to "guess" how many reverses that slider will have, for me it would be better if you changed the slider to the end of that stream, before the normal slider
  8. 02:02:405 (1,2,3,4,5,6) - would be nice if you could blanket the slider with the stream, imo it would be better to bring back the first notes than to bring forward the last ones
  9. 02:03:626 (8,1) - the spacing should be a bit bigger here, at least bigger than 02:03:451 (7,8) -
  10. 02:25:254 (4,5,6,7) - replace by 2 kicksliders to highlight the new sound in the music? hard to explain which sound, but it's pretty easy to know which one it is
  11. 02:27:172 (6,7,8) - rotate a bit clockwise to improve flow (5º to 10º)
  12. 03:11:649 - missing note here, it's pretty audible
  13. 03:14:440 - ^
  14. 03:17:230 - ^
  15. 03:20:021 - ^
  16. 03:20:196 (2) - what is this note even mapping? ._.
  17. 03:31:184 - missing note as well
  18. 03:38:597 (7,1) - you could give a bit more spacing before the stream, because it starts pretty fast, and this small spacing gives the wrong speed impression
  19. 04:18:800 (4,1,2) - this is a bit misleading, you could just have gone with a normal triple instead of 04:18:800 (4) - to keep it clean and simple
  20. 04:21:940 (1) - this should be part of the stream too, you can hear the drums behind the slider
Good luck with ranking :D
Linada
Hey ! from my queue ~
Since i'm new to modding, feel free to don't apply my mod ;)

00:12:521 (2) - all thoses sliderends are on blue tick, put on x0.25 for proon
00:13:916 (2) - ^
00:15:312 (2) - ^ (you get it)
00:27:870 (2,3) - this sound weird, why changing pattern for this one only ?
00:35:021 (2) - same as beggining, beats are blue ticks
00:35:021 (2,3) - stack ?
00:58:219 (1) - stack sliderend ?
01:06:358 (5) - the beat is on red tick (x0.25 proof)
01:09:730 (2) - blue ticks ~
01:11:300 (2,3) - 1/8 ?
02:18:103 (2,3,4) - i think make this is really more cooler and fit more the song(i sightreaded it like this)
03:31:184 - missing a note here
04:30:312 (1,2) - this does not fit imo, why not try smth like this
03:45:225 (7,8,9,10) - i think this can be missread with combo color + BG, i suggest spacing or triple

I really like song/map, feel free to poke me if you didn't understand what i requested !
Good luck on ranking ;)
Topic Starter
FCL

- Milhofo - wrote:

Sry for beeing late, things showed up yesterday.. either way, M4M from my queue c:

[Shadow]
  1. 00:01:533 (2) - this has a different sound from 00:03:103 (2) - or 00:04:498 (2) - , you could differenciate it by using a single note on 00:01:533 - and adding a slider on 00:01:707 - , that would fit the music a lot better in my opinion
  2. 00:18:451 (3,1) - aren't they a bit too close? if on rhythm, it is ideal here
  3. 01:11:300 (2,3) - I don't advise keeping these like this, for one sole reason, it's really hard to figure out the timing on when to click the second slider, because it's on a 1/6 and breaks from the rest of the timing. If you had a triple or a burst it would be better, and here the best option would be a triple into a kickslider I think, but up to you
  4. 01:12:696 (2,3) - ^
  5. 01:16:882 (2,3) - ^
  6. 01:17:579 (6) - I think a SV change here would fit nicely, just a side opinion though
  7. 01:32:230 (6,7,8,9) - I think it's cruel to add a stream like this right as the third one xD players barely had time to figure out the amount of notes each stream has, and to start it off with a reverse it's going to be really hard to "guess" how many reverses that slider will have, for me it would be better if you changed the slider to the end of that stream, before the normal slider
  8. 02:02:405 (1,2,3,4,5,6) - would be nice if you could blanket the slider with the stream, imo it would be better to bring back the first notes than to bring forward the last ones I satisfied with everything
  9. 02:03:626 (8,1) - the spacing should be a bit bigger here, at least bigger than 02:03:451 (7,8) -
  10. 02:25:254 (4,5,6,7) - replace by 2 kicksliders to highlight the new sound in the music? hard to explain which sound, but it's pretty easy to know which one it is
  11. 02:27:172 (6,7,8) - rotate a bit clockwise to improve flow (5º to 10º)
  12. 03:11:649 - missing note here, it's pretty audible
  13. 03:14:440 - ^
  14. 03:17:230 - ^
  15. 03:20:021 - ^
  16. 03:20:196 (2) - what is this note even mapping? ._.
  17. 03:31:184 - missing note as well
  18. 03:38:597 (7,1) - you could give a bit more spacing before the stream, because it starts pretty fast, and this small spacing gives the wrong speed impression
  19. 04:18:800 (4,1,2) - this is a bit misleading, you could just have gone with a normal triple instead of 04:18:800 (4) - to keep it clean and simple
  20. 04:21:940 (1) - this should be part of the stream too, you can hear the drums behind the slider
Good luck with ranking :D
Thanks for mod!
no reply=fixed
Topic Starter
FCL

Linada wrote:

Hey ! from my queue ~
Since i'm new to modding, feel free to don't apply my mod ;)

00:12:521 (2) - all thoses sliderends are on blue tick, put on x0.25 for proon listen, rhythm 1/6 here is perfect
00:13:916 (2) - ^
00:15:312 (2) - ^ (you get it)
00:27:870 (2,3) - this sound weird, why changing pattern for this one only ?
00:35:021 (2) - same as beggining, beats are blue ticks
00:35:021 (2,3) - stack ?
00:58:219 (1) - stack sliderend ?
01:06:358 (5) - the beat is on red tick (x0.25 proof)
01:09:730 (2) - blue ticks ~
01:11:300 (2,3) - 1/8 ? 1/6 lol
02:18:103 (2,3,4) - i think make this is really more cooler and fit more the song(i sightreaded it like this)
03:31:184 - missing a note here I tried to do like you, but I did not like
04:30:312 (1,2) - this does not fit imo, why not try smth like this
03:45:225 (7,8,9,10) - i think this can be missread with combo color + BG, i suggest spacing or triple

I really like song/map, feel free to poke me if you didn't understand what i requested !
Good luck on ranking ;)
Thanks for mod!
no reply=fixed
Cerulean Veyron
Hello! M4M from my queue~

[> General <]
  1. - You might want to change the silver combo color to not blend with the background for some time like this one(box below). Even though on game play while dimming, might blend a lot more. So I suggest lightening up, or maybe change the color:
  2. - Didn't find anything more in general, good job.
[> Shadow <]
  1. 00:25:079 (2,3) - Shouldn't the slider's tail land on 1/4 tick instead of 1/6 BSD? It sounds quite late after the snare hits in the song track.
  2. 00:28:044 (3,4) - I never hear any 1/6 ticking around the song track over here. The rhythm itself might be considered overmap, so I bet you should just land their beat into 1/4 ticks, likely the same as above.
  3. - Just to not mention more of these for avoiding to make huge-and-repetitive mods, It's best you take care of it yourself. If you think this is not enough, try finding more opinions about this from other modders than just me.
  4. 00:49:498 (4,1,2) - I don't really know you, but did you randomly placed circle (1)? Because that circle breaks the spacing consistency of the ongoing pattern, It doesn't even look right to me. Try moving it somewhere like x:105|y:155 for a greater/balanced spacing.
  5. 00:52:637 (1,2,3) - This flows really quite straight and fully stacked, might feel a little boring if the player's cursor moves pretty linear all the time just because of this pattern. So, this part lacks interesting movements. How about unstacking them up, and curve one of the sliders for a smooth play of flow?
  6. 01:01:358 (2,3,4) - I might be wrong, but this manual stacking doesn't look great here. By improving it, how about a stack? or perhaps, a better pattern? Check the box below, but I'm only showing you what pattern might fit, so you could just give a try or sth.
  7. 01:06:068 (4,5,1) - Placements looked the same and stacked, but the approaching might be too sudden because of the spacing between (5) and (1). You could've just made (1) a little closer, or (5) should be.
  8. 01:08:073 (1) - Could you explain this spinner being set at a non-sparing part of the song track? It doesn't really fit imo. So I recommend deleting this spinner and add a few notes by following the song.
  9. 01:11:649 (5,6) - Flows pretty linear. Almost the same as before, but how about curving (6) at least?
  10. 01:14:614 (4,1) - I assume this flow is probably broken, as how it looks the current one below, in the box. I prefer curving slider (4) making a head-on to circle (1) to avoid breaking such flows and awkward play.
  11. 01:15:312 (2) - I prefer this slider should be replaced to circles; Because this one holds and the beats weren't like, ascending the snares or some bass, but it's your decision.
  12. 01:18:277 (2,3) - I don't really like one of these kinds of flow in sliders. Which basically the reversed slider gets hit by player's cursor at the starting point, next would holding over the reverse until the tail. But suddenly gets behind the slider's reverse arrow and heading back to slider (2)'s place, likely this flow doesn't really make sense. So I prefer a pattern sth like this, in the box. This is just a sample of mine, you could use another that's similar to this:
  13. 01:29:963 (2,1) - To me, this wasn't really a good-start-to-play on the kiai time because of the sudden streaming. So what I prefer here, two 1/4 sliders and one note. Which emphasize the note's and the song's rhythm would be in equal. So, a rhythm like this might fit cool, just a sample of it:
  14. - There are others too, but it's up to you. You can change some as the issue above, and you can keep some for five-circles streaming.
  15. 01:37:812 (6,7,8,9) - The flowing is almost similar as the previous notes on 01:18:277 (2,3) -. But I don't feel it needs curving, but it's the same thing. How about a reversed 1/4 slider? or sth perhaps?
  16. 01:38:771 (2) - I bet this circle doesn't feel right on this part of the track. The hi-hats does hit the track like "d ddD ddddddD", try hearing on 50% playback rate starting on 01:38:684 -, If you really want to know the evidence. So I guess you should delete circle (2) for sure.
  17. 01:41:126 (11,1) - These sliders are way too much in-between flow here. You might need to improve it by making similarities or symmetry for sure. This looks really odd, lud.
  18. 01:41:911 (4) - Likely the same as 01:38:771 (2) -
  19. 01:46:620 (6) - Not likely the same as before, there's two options for this circle to do. First option, move it to 01:46:969 - for much better emphasis with the hi-hats in the song track. And the second option, simply delete it for a stream delay.
  20. 01:50:283 (4) - Same as 01:38:771 (2) -, Well I'd stop mentioning these because of repetitive modding so... yeah.
  21. 02:02:056 (7,8,9) - What I'd like to say, the previous triplets you made introduced better movements for the cursor to move more gratifying. So I think this might face inconsistency, try unstacking these or make a manual stacking instead.
  22. 02:04:411 (7) - Well, I'm not sure if this is mistaken, but... A dominant beat on 02:04:543 - seems to be skipped off. So maybe reconsider this.
  23. - I don't think I could repeat the same issues again and again. Further on, you could find it yourself, right? So, I'm not just going to waste my time mentioning stuffs and explain it all over again.
  24. - Right here, I'd like to say your map is quite solid, the way you've putted in the rhythms looks really odd. So I'm really sorry if I was really picky on rhythm adjustments and overdoing circles. It's true that you've said it needs some work and still has room for improvements, just try to think about audience view and players on how the map plays well, and i'm pretty sure you'll get you best answers.

Basically, this map is not really ready for moving forward to the ranking process. Just try getting other people's opinions, and improve your skills on this. In the other hand, great song!
Best of luck, FCL!
Topic Starter
FCL
Thanks Gray, all fixed. Although I do not understand what to do with the 1/6 rhythm. I have done such a rhythm, but then decided to go back to 1/4. Idk what to do
Keada
Hi there, mod from my queue :D


  • General

  1. http://puu.sh/kj7YD/bea44411d5.rar these hitsounds would be much better than the default ones D:


  • Shadow

  1. 00:39:033 (2,4) - improve blanket
  2. 01:09:382 (1) - blanket if not intentional
  3. 01:24:730 (1,2,3,4,5,6,7,8) - looks alot like yolo mapping, try to get a pattern instead (doesnt look that good imo) D:
  4. 01:39:207 (5,6,7,8,9) - place at x162 y 304 instead, to avoid the overlap http://puu.sh/kj8yZ/88ed19c5dc.jpg
  5. 01:51:242 (1,2,3,4,5,6,7,8) - overmapping imo, I dont hear any music that fits with a stream here :S
  6. 01:56:823 (1,2,3,4,5) - move a bit up to stack with 01:55:428 (1) -
  7. 02:02:056 (7,8,9) - make this triple into 2 notes instead, fits more the music imo
  8. 02:19:411 (4,5) - this doesnt look good D: try something like this insteadhttp://puu.sh/kj8LR/47fdc2fbe2.jpg
  9. 02:19:760 - there's missing a note here D: strong beat as well
  10. 03:20:021 - missing a note here as well
    didnt find that much more, but you could clean up your map imo, just some overlaps etc D: and overmapping some parts D:


Good luck~
Topic Starter
FCL

Keada wrote:

Hi there, mod from my queue :D


  • General

  1. http://puu.sh/kj7YD/bea44411d5.rar these hitsounds would be much better than the default ones D:


  • Shadow

  1. 00:39:033 (2,4) - improve blanket
  2. 01:09:382 (1) - blanket if not intentional
  3. 01:24:730 (1,2,3,4,5,6,7,8) - looks alot like yolo mapping, try to get a pattern instead (doesnt look that good imo) D:
  4. 01:39:207 (5,6,7,8,9) - place at x162 y 304 instead, to avoid the overlap http://puu.sh/kj8yZ/88ed19c5dc.jpg
  5. 01:51:242 (1,2,3,4,5,6,7,8) - overmapping imo, I dont hear any music that fits with a stream here :S this is not true. Listen, overmapping from here you can select only (6), but the tension in the music increases, it can be forgiven
  6. 01:56:823 (1,2,3,4,5) - move a bit up to stack with 01:55:428 (1) - That is unnecessary
  7. 02:02:056 (7,8,9) - make this triple into 2 notes instead, fits more the music imo it's fine
  8. 02:19:411 (4,5) - this doesnt look good D: try something like this insteadhttp://puu.sh/kj8LR/47fdc2fbe2.jpg
  9. 02:19:760 - there's missing a note here D: strong beat as well
  10. 03:20:021 - missing a note here as well
    didnt find that much more, but you could clean up your map imo, just some overlaps etc D: and overmapping some parts D:


Good luck~
Thanks for mod!
no reply=fixed!
malxsant
Hello!

Just dropping by to tell you my mod will most likely be dropped (just like my mixtape check it out /s) on Friday due to me being busy during the weekdays.
Ciyus Miapah
oops
16:13 FCL: Hi Fort!
16:13 Fort: hello
16:13 FCL: I write in occasion monstercat project
16:14 FCL: U can add my map
16:14 Fort: what map?
16:14 FCL: https://osu.ppy.sh/s/357131
16:14 FCL: (WIP)
16:14 Fort: yeah good
16:15 FCL: By the way, can I call you to M4M?
16:15 FCL: for other map of cource
16:15 Fort: course*
16:16 FCL: sry, my English is bad xD
16:17 Fort: okay
16:17 FCL: okay, my map
16:17 FCL: https://osu.ppy.sh/s/312477
16:19 Fort: i already look that map
16:19 Fort: you want to see my thoughts?
16:19 Fort: EZ
16:19 FCL: yea!
16:20 Fort: i already played it
16:20 Fort: and looks okay
16:20 Fort: even it has overmapped parts
16:20 Fort: like on here 00:23:858 (3,4,5) -
16:21 Fort: move this to 00:35:108 (2) - and dont overlap that notes
16:22 Fort: but there are lot pattern like this
16:22 Fort: on same time
16:22 Fort: 00:55:428 (1) - move this slider because this slider border hit HP bar
16:23 Fort: 01:01:882 (4) - maybe you can fix this slider curve
16:23 Fort: and extend that slider to 01:02:230 -
16:24 Fort: 01:09:382 (1,2) - i think this overlap can be tricky
16:24 Fort: 01:09:556 - put some circle here :3
16:25 Fort: 01:11:300 - same thing, just put triplets on here
16:25 Fort: 01:12:696 - on this too
16:25 Fort: 01:14:091 (2) - yeah like this one
16:25 Fort: 01:16:882 - here too
16:26 Fort: 01:43:218 (5,6) - more distance for this notes please
16:27 Fort: looks you doing good job on kiai time
16:27 Fort: even it's skipping strong beats, it can be good for gameplay
16:28 Fort: 02:16:010 (4) - change to circle only
16:28 Fort: 02:35:719 (1) - you got same problem on here, like slider border hit HP bar
16:29 Fort: 02:41:126 (6,7,8) - i think change this one to 1/2 slider better flow
16:30 Fort: but you keep put similiar patterning at next pattern so you decide to change or no change them all
16:30 Fort: yeah i can say that one kinda overmapped
16:31 FCL: I was there sliders should be laid down, but on the advice of another modder I change them
16:32 FCL: maybe he was wrong, idk
16:32 Fort: 03:33:364 (2) - not really sure this one should be on 03:33:451 -
16:33 Fort: 04:05:980 (2,3,4) - most offbeat sliders
16:34 Fort: 04:06:504 (5) - delete this and move 04:05:980 (2,3,4) - to 04:06:068 -
16:34 Fort: 04:05:980 - and add circle here
16:36 Fort: looks that's all i can say
16:37 FCL: Thanks, it's really helped to me)
16:37 Fort: 00:01:009 (1) - and one thing
16:37 Fort: this volume is 10%
16:37 Fort: you should raise volume
16:37 Fort: to 50%
16:38 Fort: because it has good intro
16:38 Fort: good ambient sound
16:39 Fort: just keep in mind this 00:28:131 (3,4) - pattern need some revises
16:39 Fort: im sure it's 1/2 pattern
16:40 Fort: okay
16:40 Fort: you have question about your own map?
16:40 FCL: I would also like to ask
16:41 Fort: okay sure
16:42 FCL: how far away my map is to rank
16:43 Fort: on my vision your map is good enough for rank
16:43 Fort: if you keep quality on your map
16:43 Fort: basically like
16:43 Fort: prevent unrankable things
16:44 Fort: and that unrankable thing probably based on weird things on your beatmap
16:44 Fort: especially on gameplay
16:45 FCL: hmm, okay. Thanks!
16:46 Fort: the things i mentioned before is just like something you could like to fix to improve this one
16:46 Fort: maybe my say can reduce DQ chances alot
16:52 Fort: okay so any more question?
16:53 FCL: no, it's all
16:53 Fort: okay nice :3

we doing much thing about this map

+ Patterning
+ rhythm changing
+ distance fixing
- remove some awkward circles
Topic Starter
FCL
Thanks Fort, circles fixed too!
Slayed_old_1
Привет!

Я не особо люблю такую музыку и ни капли не понял, что у тебя с таймингом, но все же лови.
#m4m



1. 00:04:498 (2,1) - Здесь у тебя так (нота напротив слайдера), а вот 00:07:289 (2,1) - тут - нет. Лично мне не нравится.

2. 00:20:544 (3,4,5) - у этих двух слайдеров разное расстояние до края карты. либо ты мапаешь симметрично, либо как-нибудь по-другому. И то и то вместе смотрится не очень. Пишу это к тому, что у 00:21:242 (5,6) - расстояния одинаковые.

3. 00:43:480 (2,3,4,1) - вот этот момент остается для меня загадкой. Ты замапал его очень странно.

4. 01:05:544 (2) - по сравнению с этим 01:04:672 (3) - жалкое зрелище. Сделай слайдер покрасивее.

5. 01:11:649 (5) - слайдер за пределами карты.

6. 01:24:730 (1,2,3) - сделай эти джампы поинтереснее, а то эта твоя симметрия.. фор экземпал..

7. 01:43:393 (6) - опять за краями карты. Исправь. И да, НК.

8. 01:56:126 (4,5) - сюда засунь ноту (замедли, там есть звук).

9. 01:56:475 (5) - некрасивый слайдер. Он сюда не вписывается. И в связи с п.8 я бы сделал так: пример.

10. 01:57:347 (1) - НК. Не знаю, почему тебе нравятся комбо 11, 12..

11. 02:08:510 (6) - ^

12. 02:20:544 (1,2,3) - выглядит не очень. Даже не знаю, как тебе стоит поставить слайдеры (но ровные при таком расположении выглядят совсем убого, уж извини)

13. 02:21:242 (4,5,6) - три ноты в ряд. Снова так себе. Подвинь 02:21:329 (5) - немного вниз.

14. 02:28:044 (6) - НК.

15. 02:37:201 (4) - по-моему, тут должна быть нота.

16. 02:48:451 (1) - не самый удачный слайдер.

17. 02:50:370 (6) - Нкккнкнкн. НК сюда.

18. 03:55:079 (10) - опять же, не самый удачный слайдер.

19. 04:00:137 (6) - НК.

20. 04:11:126 (5) - нота стоит криво и выглядит все это не лучшим образом. Я бы переставил так.

21. 04:11:300 (6) - НК? :roll:

22. 04:33:626 (4,5,6,7,8,9,10) - ой. Выглядит очень плохо. Было бы расстояние между нотами меньше, тогда бы смотрелось, а так.. Не, не, не..

23. 04:45:312 (9,1,2) - лично мне такое
не нравится.

24. 05:05:719 (5) - НК? :roll: :roll: :roll:
Topic Starter
FCL

ohyeahitsjustme wrote:

Привет!

Я не особо люблю такую музыку и ни капли не понял, что у тебя с таймингом, но все же лови.
#m4m



1. 00:04:498 (2,1) - Здесь у тебя так (нота напротив слайдера), а вот 00:07:289 (2,1) - тут - нет. Лично мне не нравится.

2. 00:20:544 (3,4,5) - у этих двух слайдеров разное расстояние до края карты. либо ты мапаешь симметрично, либо как-нибудь по-другому. И то и то вместе смотрится не очень. Пишу это к тому, что у 00:21:242 (5,6) - расстояния одинаковые.

3. 00:43:480 (2,3,4,1) - вот этот момент остается для меня загадкой. Ты замапал его очень странно. Тут увеличивается напряжение, а вследствие и спейсинг. Не знаю, может это и является странным, немного уменьшил спейсинг

4. 01:05:544 (2) - по сравнению с этим 01:04:672 (3) - жалкое зрелище. Сделай слайдер покрасивее.

5. 01:11:649 (5) - слайдер за пределами карты.

6. 01:24:730 (1,2,3) - сделай эти джампы поинтереснее, а то эта твоя симметрия.. фор экземпал.. Не знал как эти джампы сделать интересными, неплохая идея

7. 01:43:393 (6) - опять за краями карты. Исправь. И да, НК. Насчет нк сомневаюсь, может и добавлю

8. 01:56:126 (4,5) - сюда засунь ноту (замедли, там есть звук). Звук есть, но незначительный

9. 01:56:475 (5) - некрасивый слайдер. Он сюда не вписывается. И в связи с п.8 я бы сделал так: пример.

10. 01:57:347 (1) - НК. Не знаю, почему тебе нравятся комбо 11, 12..

11. 02:08:510 (6) - ^

12. 02:20:544 (1,2,3) - выглядит не очень. Даже не знаю, как тебе стоит поставить слайдеры (но ровные при таком расположении выглядят совсем убого, уж извини) Это мой стиль Ну если убого, то изменю

13. 02:21:242 (4,5,6) - три ноты в ряд. Снова так себе. Подвинь 02:21:329 (5) - немного вниз. Это мой стиль

14. 02:28:044 (6) - НК.

15. 02:37:201 (4) - по-моему, тут должна быть нота.

16. 02:48:451 (1) - не самый удачный слайдер.

17. 02:50:370 (6) - Нкккнкнкн. НК сюда.

18. 03:55:079 (10) - опять же, не самый удачный слайдер.

19. 04:00:137 (6) - НК.

20. 04:11:126 (5) - нота стоит криво и выглядит все это не лучшим образом. Я бы переставил так.

21. 04:11:300 (6) - НК? :roll:

22. 04:33:626 (4,5,6,7,8,9,10) - ой. Выглядит очень плохо. Было бы расстояние между нотами меньше, тогда бы смотрелось, а так.. Не, не, не.. Почему бы и нет. Поменяю, если еще кто-то обратит внимание

23. 04:45:312 (9,1,2) - лично мне такое
не нравится. Так и не понял, что не нравится. Хотя изменил на симметрию

24. 05:05:719 (5) - НК? :roll: :roll: :roll:[/color]
Спасибо
Нет комментария=пофикшено!
Speed of Snail
Hey, M4M from my queue, sorry this took longer than expected.

SHADOW


General - Not sure if this'll become a problem, but combo colour 3 is a colour used in the background fairly extensively, Not sure if this is a must change but I've seen mapped get DQ'd for this reason; might want to play it safe.

General - You have some very particular hit-sounding volumes, which on it's own isn't a problem, but for some portions of the song the hit-sounds are completely inaudible when audio is balanced between effects and music. Here are a couple areas you might consider increasing the volume.

02:59:614 - 03:19:149

Not every Hitsound in this range is too weak however I notice that this is a slowly building range so you might want to move the entire thing to create balance, Not sure how you want to do it, But I'd definitely want some of those increased in volume.

01:10:079 - (4) Clean up this slider, Off position, Weird slight overlap and improper blanket.

01:11:300 - (2,3,4) I can't see what this is supposed to be mapping even at 25% speed, (Unless it's supposed to be the quiet snare that's always going in the background track). Just seems like bizarre over-mapping to me.

01:12:696 - (2,3,4) ^^^^^^

02:36:835 - (1,2,3) I feel this pattern would work better if you ctrl+g the combo 2 slider, It makes the spacing more uniform and creates a circular flow to the snap jumps that're currently there.

02:52:289 - (10,11) Don't like this stack here since it breaks the timing consistency, Move the 11 circle off to somewhere else.

Yea, that's about it. Really solid map so far, just a couple quirks that look and feel off putting to me. GL getting this ranked.
Topic Starter
FCL

TheOnlyLeon wrote:

Hey, M4M from my queue, sorry this took longer than expected.

SHADOW


General - Not sure if this'll become a problem, but combo colour 3 is a colour used in the background fairly extensively, Not sure if this is a must change but I've seen mapped get DQ'd for this reason; might want to play it safe.

General - You have some very particular hit-sounding volumes, which on it's own isn't a problem, but for some portions of the song the hit-sounds are completely inaudible when audio is balanced between effects and music. Here are a couple areas you might consider increasing the volume.

02:59:614 - 03:19:149

Not every Hitsound in this range is too weak however I notice that this is a slowly building range so you might want to move the entire thing to create balance, Not sure how you want to do it, But I'd definitely want some of those increased in volume.

01:10:079 - (4) Clean up this slider, Off position, Weird slight overlap and improper blanket.

01:11:300 - (2,3,4) I can't see what this is supposed to be mapping even at 25% speed, (Unless it's supposed to be the quiet snare that's always going in the background track). Just seems like bizarre over-mapping to me. it's fine for me

01:12:696 - (2,3,4) ^^^^^^

02:36:835 - (1,2,3) I feel this pattern would work better if you ctrl+g the combo 2 slider, It makes the spacing more uniform and creates a circular flow to the snap jumps that're currently there.

02:52:289 - (10,11) Don't like this stack here since it breaks the timing consistency, Move the 11 circle off to somewhere else.

Yea, that's about it. Really solid map so far, just a couple quirks that look and feel off putting to me. GL getting this ranked.
Thanks for mod!
no reply mean fixed
malxsant
Hello! From my Q. Sorry for this long delay.

[Key]
  1. Highly recommend changing it
  2. Small/Nazi suggestions

[General]
  1. 00:01:009 (1) - 01:30:312 (1) Would be cool if in the time between these the colors were just black and white. Just a suggestion.
  2. 03:07:289 (1) - 03:44:265 (1) ^

[Shadow]
  1. 00:30:661 (2) - The slider end should really be stacked with 00:29:614 (3).
  2. 00:31:184 (4) - Straighten this so it's in line with the last two notes.
  3. 01:32:754 (8) - ^
  4. 02:16:010 (1) - This should probably be a NC.
  5. 02:37:027 (3,4) - Was difficult for me to read. I think it would work better as just a regular stream.
  6. 03:20:632 (1) - I think it sounds better if you end this spinner at 03:21:765.
  7. 03:48:451 (1,2,3,4,5,6,7,8,9,10) - This stream kills the flow imo. Just map it the way you normally have been.
  8. 04:14:963 (1) - Rotate 180 on Selection Center; makes it easier to read so the slider end hide behind 04:14:265 (6).
  9. 04:16:358 (1,2,3,4,5) - Just stack (1) with 04:15:225 (2).
  10. 04:51:242 (1) - 05:13:655 (1) - This section is suitable for kiai time. Imo you should use it.

Sorry for this short mod. This map is seriously ready for ranking.
shitmod4shitmod Kappa
Topic Starter
FCL
Thanks for mod. I will answer it in a few hours

maxandcheese wrote:

Hello! From my Q. Sorry for this long delay.

[Key]
  1. Highly recommend changing it
  2. Small/Nazi suggestions

[General]
  1. 00:01:009 (1) - 01:30:312 (1) Would be cool if in the time between these the colors were just black and white. Just a suggestion.
  2. 03:07:289 (1) - 03:44:265 (1) ^

[Shadow]
  1. 00:30:661 (2) - The slider end should really be stacked with 00:29:614 (3).
  2. 00:31:184 (4) - Straighten this so it's in line with the last two notes.
  3. 01:32:754 (8) - ^
  4. 02:16:010 (1) - This should probably be a NC.
  5. 02:37:027 (3,4) - Was difficult for me to read. I think it would work better as just a regular stream.
  6. 03:20:632 (1) - I think it sounds better if you end this spinner at 03:21:765.
  7. 03:48:451 (1,2,3,4,5,6,7,8,9,10) - This stream kills the flow imo. Just map it the way you normally have been.
  8. 04:14:963 (1) - Rotate 180 on Selection Center; makes it easier to read so the slider end hide behind 04:14:265 (6).
  9. 04:16:358 (1,2,3,4,5) - Just stack (1) with 04:15:225 (2).
  10. 04:51:242 (1) - 05:13:655 (1) - This section is suitable for kiai time. Imo you should use it. To be honest I don't really like this idea, but I'll try to implement it

Sorry for this short mod. This map is seriously ready for ranking.
shitmod4shitmod Kappa
No reply=fixed!
Crimmi


Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. There is an unused .osb file, remove it.

Shadow



  1. 01:00:137 (2) - Maybe you can Ctrl+G this for flow since the player just came down from the previous slider, it'll be natural that (2) should be pointing downwards. If you want to spice things up, you can Ctrl+G 01:00:312 (3).
  2. 01:27:521 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Nice stream, but you kind of over did it with the Finish spam here.
  3. 01:46:010 (2,3,4,5) - Fix the spacing between (2) & (3).
  4. 02:18:451 (3) - Maybe Ctrl+G this slider?
  5. 02:48:975 (4,5,6,7,8) - This stream isn't neatly curved.
  6. 03:30:922 (2) - Maybe move this to x:160|y:44.

Good luck~
Topic Starter
FCL

Crimmi wrote:



Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. There is an unused .osb file, remove it.

Shadow



  1. 01:00:137 (2) - Maybe you can Ctrl+G this for flow since the player just came down from the previous slider, it'll be natural that (2) should be pointing downwards. If you want to spice things up, you can Ctrl+G 01:00:312 (3). it's fine, i think
  2. 01:27:521 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Nice stream, but you kind of over did it with the Finish spam here.
  3. 01:46:010 (2,3,4,5) - Fix the spacing between (2) & (3).
  4. 02:18:451 (3) - Maybe Ctrl+G this slider?
  5. 02:48:975 (4,5,6,7,8) - This stream isn't neatly curved.
  6. 03:30:922 (2) - Maybe move this to x:160|y:44. I think it's too far away and you can knock down combo

Good luck~
Thanks for mod! no reply=fixed
Setsurei

[Shadow]
00:35:108 (2,3) - flip like this?
01:30:835 (4) - change to triplet
02:03:975 (2,3,4,5,6,7) - smooth-en the curve
SPOILER
408,208,123975,1,0,0:0:0:0:
437,180,124062,1,0,0:0:0:0:
453,144,124149,1,8,0:0:0:0:
455,105,124236,1,0,0:0:0:0:
441,67,124323,1,0,0:0:0:0:
414,38,124411,1,0,0:0:0:0:
02:17:754 (1,2) - overlaps, move 02:17:405 (8,1) - down a bit
02:44:265 (1,2,3,4) - prefer to make it like 02:40:079 (1,2,3,4) - , or zig zag it would be great

good luck
Topic Starter
FCL

Setsurei wrote:


[Shadow]
00:35:108 (2,3) - flip like this?
01:30:835 (4) - change to triplet idk for what, but changed
02:03:975 (2,3,4,5,6,7) - smooth-en the curve
SPOILER
408,208,123975,1,0,0:0:0:0:
437,180,124062,1,0,0:0:0:0:
453,144,124149,1,8,0:0:0:0:
455,105,124236,1,0,0:0:0:0:
441,67,124323,1,0,0:0:0:0:
414,38,124411,1,0,0:0:0:0:
02:17:754 (1,2) - overlaps, move 02:17:405 (8,1) - down a bit
02:44:265 (1,2,3,4) - prefer to make it like 02:40:079 (1,2,3,4) - , or zig zag it would be great

good luck
Thanks for mod. All fixed
Makeli
Yo! From my que sorry for taking so long with this.

[General]


Make combo colors more darker cuz dark drum and bass is darker than darkness itself.

[Shadow]


02:17:754 (1,2,3,4) - I don't really know if this fits the song perfectly. Maybe just go with the old style and get some more streams there.
02:40:079 (1,2,3,4) - Hmm... maybe space more
02:50:370 (1,2,3,4,5) - I feel like this would play better if you copy pasted 02:49:847 (1,2,3,4,5) - there and ctrl+h & ctrl+j it and place them at something like x:332 y:80. Don't forget to adjust the coming notes if you do this.
02:54:033 (1,2,3,4,5) - Could probably space more again
02:55:428 (1,2,3,4,5) - ^
04:00:137 (1,2,3,4,5) - ctrl+g? hitsounds will fuck up doe
04:05:719 (1,2,3,4,5) - I would turn up the hitsound volume a bit more
04:22:463 (1,2,3,4,5) - ctrl+g?
04:27:521 (1,2,3,4,5,6,7,8) - Could space more again I think
05:12:696 (1,2,3,4,5) - I think you could give these a bit more space again just so the kicksliderends don't overlap.

Sorry for the small mod I don't really know how to approach this map.

Well anyways good luck!
Makeli

Maakkeli wrote:

Yo! From my que sorry for taking so long with this.

[General]


Make combo colors more darker cuz dark drum and bass is darker than darkness itself.

[Shadow]


02:17:754 (1,2,3,4) - I don't really know if this fits the song perfectly. Maybe just go with the old style and get some more streams there.
02:40:079 (1,2,3,4) - Hmm... maybe space more
02:50:370 (1,2,3,4,5) - I feel like this would play better if you copy pasted 02:49:847 (1,2,3,4,5) - there and ctrl+h & ctrl+j it and place them at something like x:332 y:80. Don't forget to adjust the coming notes if you do this.
02:54:033 (1,2,3,4,5) - Could probably space more again
02:55:428 (1,2,3,4,5) - ^
04:00:137 (1,2,3,4,5) - ctrl+g? hitsounds will fuck up doe
04:05:719 (1,2,3,4,5) - I would turn up the hitsound volume a bit more
04:22:463 (1,2,3,4,5) - ctrl+g?
04:27:521 (1,2,3,4,5,6,7,8) - Could space more again I think
05:12:696 (1,2,3,4,5) - I think you could give these a bit more space again just so the kicksliderends don't overlap.

Sorry for the small mod I don't really know how to approach this map.
Oh yea you can just PM me if you didn't catch my meaning.

Well anyways good luck!
Topic Starter
FCL

Maakkeli wrote:

Yo! From my que sorry for taking so long with this.

[General]


Make combo colors more darker cuz dark drum and bass is darker than darkness itself.

[Shadow]


02:17:754 (1,2,3,4) - I don't really know if this fits the song perfectly. Maybe just go with the old style and get some more streams there. I just wanted to leave here a piece of my old mapping :?
02:40:079 (1,2,3,4) - Hmm... maybe space more I don't know, I think about it
02:50:370 (1,2,3,4,5) - I feel like this would play better if you copy pasted 02:49:847 (1,2,3,4,5) - there and ctrl+h & ctrl+j it and place them at something like x:332 y:80. Don't forget to adjust the coming notes if you do this. old mapping also looks good
02:54:033 (1,2,3,4,5) - Could probably space more again
02:55:428 (1,2,3,4,5) - ^
04:00:137 (1,2,3,4,5) - ctrl+g? hitsounds will fuck up doe yep
04:05:719 (1,2,3,4,5) - I would turn up the hitsound volume a bit more fixed
04:22:463 (1,2,3,4,5) - ctrl+g? in such a case circles will be too close
04:27:521 (1,2,3,4,5,6,7,8) - Could space more again I think
05:12:696 (1,2,3,4,5) - I think you could give these a bit more space again just so the kicksliderends don't overlap. well, there you have convinced me

Sorry for the small mod I don't really know how to approach this map.

Well anyways good luck!
Thanks Maakkeli!
RzHr
Hi...
M4M

Shadow
- AudioLeadIn must 2000, add 1000 on it (Edit on notepad), because it start from 1009.
- 00:08:684 (1,2,3,4,5) - NC on (3) and (5) for spacing change... or remove NC on (1) and add it on (2),(4)
- 00:23:946 (3,4,5) - not blanket perfectly
- 00:26:998 (4) - make it down a little... make it same like 00:25:603 (4) - ?
- 00:28:393 (5) - make it symmetry, red point on 292,132
- 00:20:544 (4) - NC for spacing change
- 00:21:940 (3) - ^
- 00:32:405 (3) - ^
- 00:33:103 (5) - ^
- 00:43:480 (2,3,4) - (2) stack on 00:42:085 (2) - ?
- 00:49:149 (3) - ctrl+j
- 00:54:033 (1) - make symmetry, 280,296
- 01:25:427 (3,5,7) - NC
- 02:04:847 (9,8,1) - just my problem :( this one looks ugly for me... maybe stack?
- 02:28:131 (2) - stack on 02:26:475 (3) - ?
- 03:08:684 (3) - NC
- 03:09:382 (5) - ^
- 03:10:079 (7) - ^
- 03:17:754 (4) - NC or make it 0,8 spacing from previous object
- 04:12:172 (1,3) - stack?
- 04:50:370 (4,5) - just my suggestion :D change the shape to be like 04:53:335 (8) - or something?

Sorry for my bad english or LQ mod :(
GL :)
Topic Starter
FCL

RzHr wrote:

Hi...
M4M

Shadow
- AudioLeadIn must 2000, add 1000 on it (Edit on notepad), because it start from 1009.
- 00:08:684 (1,2,3,4,5) - NC on (3) and (5) for spacing change... or remove NC on (1) and add it on (2),(4)
- 00:23:946 (3,4,5) - not blanket perfectly
- 00:26:998 (4) - make it down a little... make it same like 00:25:603 (4) - ?
- 00:28:393 (5) - make it symmetry, red point on 292,132
- 00:20:544 (4) - NC for spacing change
- 00:21:940 (3) - ^
- 00:32:405 (3) - ^
- 00:33:103 (5) - ^
- 00:43:480 (2,3,4) - (2) stack on 00:42:085 (2) - ? stacked earlier
- 00:49:149 (3) - ctrl+j no
- 00:54:033 (1) - make symmetry, 280,296
- 01:25:427 (3,5,7) - NC
- 02:04:847 (9,8,1) - just my problem :( this one looks ugly for me... maybe stack?
- 02:28:131 (2) - stack on 02:26:475 (3) - ?
- 03:08:684 (3) - NC
- 03:09:382 (5) - ^
- 03:10:079 (7) - ^
- 03:17:754 (4) - NC or make it 0,8 spacing from previous object
- 04:12:172 (1,3) - stack? maybe
- 04:50:370 (4,5) - just my suggestion :D change the shape to be like 04:53:335 (8) - or something? it suits me

Sorry for my bad english or LQ mod :(
GL :)
Thanks for modding
No reply=fixed
- Frontier -
From This Modding Queue :)

Black Sun Empire & Noisia - Feed The Machine

General
Ok
Shadow
00:31:707 - 00:34:498 - It looks empty. Try to add some notes :)
Maybe Like this,

Or This.

01:19:149 (1) - It looks ugly. move to x 335 y 48
01:19:672 (2) - Move to x 228 y 218
01:30:312 (1,2) - I think you make 1/4 slider jump.
maybe like this

02:37:812 (4,5,6) - move the end of slider at x 107 y 137 and move all of them too
04:51:940 (5) - I'm not sure it's unrankable Try to ask BNs

I think this map is ok, not bad
*Do you want new BG?
Topic Starter
FCL
well, I will write mod later
J1NX1337
IRC Mod
16:20 J1NX1337: well it was fun
16:21 J1NX1337: though there's a few things I don't like about it
16:21 J1NX1337: one of those would be your positioning
16:21 FCL: we can discuss them
16:22 J1NX1337: 02:18:277 (4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5) -
16:22 J1NX1337: the kind of flow you have going here is very 90°-ish
16:23 J1NX1337: in most cases I see way too many sliders and stuff pointed in either directly left, right, up or down
16:24 J1NX1337: also I think 02:40:079 (1,2,3,4) - these parts should have larger spacing
16:24 J1NX1337: like way larger
16:24 J1NX1337: I mean, quarter beat sliders are essentially circles that you just gotta hold down a little bit longer
16:26 FCL: okay
16:26 FCL: I remapped my weird part
16:26 J1NX1337: 03:13:568 (1,2,3,4,5,1,2,3,4,5,6) - also I know you were trying to be subtle here like the song would tell you to be
16:26 J1NX1337: but you could still make it far more exciting
16:26 J1NX1337: to paly
16:26 J1NX1337: play*
16:27 FCL: Here I give time to rest
16:27 FCL: It's fine for me
16:28 J1NX1337: it's too much time lol
16:28 J1NX1337: it becomes boring after a while
16:29 J1NX1337: your flow also breaks in certain points
16:29 FCL: Do not know well, this style perfectly matches the music
16:29 J1NX1337: stuff like this is kinda weird 01:10:603 (6,1) - dunno where you were going with it
16:29 J1NX1337: I think you could make this more interesting as well 01:19:149 (1,2,3,4,5) -
16:30 J1NX1337: I mean that's just left, then down, with relatively small spacing
16:30 J1NX1337: these are also pretty awkward 01:21:591 (1,2,3,1,2,3) -
16:31 J1NX1337: you should make this whole part harder with way more spacing
16:31 FCL: okay, i will change
16:31 J1NX1337: because you know, it's all that easy stuff and then suddenly a big stream 01:27:521 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
16:32 J1NX1337: you need to make your map feel more alive
16:32 J1NX1337: which is also what I'd expect from your GD
16:33 J1NX1337: more directions, exploring the whole of the playfield
16:34 J1NX1337: not stuck up box flow
16:36 FCL: Thanks for help, I'll try to fix it
16:36 J1NX1337: no problem
17:12 FCL: i make small update, you can watch in the right direction I move or not
17:13 FCL: i changed this part 02:19:149
17:13 FCL: this 03:13:568
17:14 FCL: and this 01:19:149
17:16 J1NX1337: I don't see the change at 03:13
17:17 J1NX1337: 01:19:149 (1,2,3,4,5) - this is much better
17:18 J1NX1337: you could create a star pattern with it, I think that would be cool
17:18 FCL: oh, this part sorry
17:18 FCL: 03:21:940
17:19 J1NX1337: so basically if you put the (5) where the (4) is and then put the (4) around x172 y48
17:19 FCL: yea, i will try
17:20 J1NX1337: also be sure to center the (5) between (2) and (3) since the (4) at the moment should be moved a bit to the right
17:21 J1NX1337: you can check and make sure the distance is the same by switching places with the circles and looking at the Prev and Next on the top right
17:22 J1NX1337: 01:21:591 (1,2,3,1,2,3) -
17:22 J1NX1337: I think what you should do here is to use symmetry, since that's what the song tells me
17:22 J1NX1337: and you do use the same pattern, but the positioning is kinda random
17:23 J1NX1337: also I'd rather make the flow in those patterns diagonal than straight left / straight down
17:24 J1NX1337: so what I'd do is to select 01:21:591 (1,2,3) - and then press Ctrl+Shift+R
17:25 J1NX1337: then rotate by like, -40° clockwise
17:26 J1NX1337: then remove 01:22:986 (1,2,3) -
17:26 J1NX1337: and copy and paste 01:21:591 (1,2,3) - to 01:22:986
17:26 J1NX1337: then Ctrl+H and Ctrl+J
17:27 FCL: yea I thought about it just
17:27 FCL: good idea
17:27 J1NX1337: hmm, actually I think it should rotate more, since other wise the gap between 01:22:463 (3) - and 01:22:986 (1) - is too short
17:27 J1NX1337: otherwise*
17:28 J1NX1337: rotate less*
17:29 J1NX1337: okay go with -20 instead of -40
17:29 J1NX1337: that looks cool
17:29 FCL: okay
17:29 J1NX1337: and drag them so that the (3) in 01:21:591 (1,2,3) - is right in the center
17:29 J1NX1337: lower center that is
17:30 J1NX1337: so it's horizontally centered
17:31 FCL: done
17:31 J1NX1337: and then do the same for 01:22:986 (1,2,3) - so that it stacks up with 01:24:382 (4) -
17:32 J1NX1337: or if you'd rather not have it stack, you could select 01:24:382 (4,1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - and just flip it with Ctrl+J
17:32 J1NX1337: then there would be a cool jump between 01:23:858 (3,4) -
17:33 J1NX1337: (and then adjust 01:29:440 (1,2) - accordingly)
17:33 J1NX1337: etc.
17:34 J1NX1337: this stuff might feel really small and insignificant but it actually contributes a lot to your map's fun factor
18:12 J1NX1337: a few more things
18:12 J1NX1337: 01:19:149 (1,2,3,4,5) - might wanna perfect the star pattern, otherwise someone's gonna complain about it in a mod lol
18:13 J1NX1337: and switch places between (4) and (5)
18:14 FCL: then will change the distance
18:14 FCL: it's okay?
18:14 J1NX1337: sure
18:14 J1NX1337: it'll be more fun
18:14 FCL: okay
18:15 J1NX1337: 01:19:149 (1,5) - also as you can see, (1) is higher than (5)
18:15 J1NX1337: you should put them on the same level, that's what I mean by perfecting the star pattern
18:15 J1NX1337: and then move 01:20:544 (4) - more to the right so it's centered between (2) and (3)
18:16 J1NX1337: hmm actually never mind, I might be looking at it wrong, I think it's in the center
18:17 J1NX1337: ah no, it needs to be one more grid space to the right
18:17 J1NX1337: so just move it the smallest amount to the right lol
18:18 J1NX1337: 01:21:591 (1,2,3) - this is alright, though I think it looks cooler if you flip it (Ctrl J)
18:20 FCL: okay
18:20 FCL: changed
18:24 J1NX1337: some other stuff
18:24 J1NX1337: 03:40:079 (5,6) -
18:24 J1NX1337: these are very unpredictable
18:24 J1NX1337: double reverses are rarely used in quarter beats
18:25 J1NX1337: for that reason
18:28 J1NX1337: so I'd advise changing them to single reverses or something else
18:29 J1NX1337: 03:21:940 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1) - this is a personal opinion but I'm not really fond of the flow pattern you do here
18:30 J1NX1337: since it kinda just runs around circles
18:31 J1NX1337: could be more interesting
18:31 J1NX1337: consider remapping it at some point maybe
18:33 FCL: I think so too

  • We talked about
  1. Improving overall flow with more interesting patterns and slider directions
  2. Making the calm parts of the song more interesting and fun to play with new patterns, like taking advantage of symmetry
[ Bacun ]
00:51:329 (1) - Move this back a tick
Other than that, it's seems fine. Good luck~! :D

(From my modding queue https://osu.ppy.sh/forum/t/372718)
Topic Starter
FCL
heh, fixed
Ez kudosu for u :D
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