I'm mapping this song too but the Artist field is kind of confusing =/
Amazon/their website both credit it as あやめと優里花 from 乙女新党. The artist name I used is thus a direct romanisation of this name. I chose Otome Shintou rather than the more official Otome Shinto because I prefer that style of romanisation, and in keeping with my earlier beatmap of a song by the band.xxdeathx wrote:
I'm mapping this song too but the Artist field is kind of confusing =/
Thanks a lot.lordraika wrote:
Column |1-5|Mod[Insane]That's all ^^/ Insane seems to have the best for all, ( well because u skipped most sound at lower dif )that's deliberate
- 00:38:963 - add 1 note to 4 done
01:10:966 - u can add 1 more at 3 , this suppose to be same as this , 01:10:362 (70362|0,70362|4) - right?? done- 00:47:215 (47215|0,47316|3,47416|1) - how about move them to 2,3,4? or 4,3,2 I wanted to do that, but the middle key presses are rather close together. Done anyway because it's definitely better than whta I have
01:12:978 (72978|2) - move to 4 done
01:18:010 (78010|2) - move to 2 done. Don't know why that wasn't already there- 01:07:946 (67946|3,67946|0) - remove? isnt this suppose to be the same with >>> 01:07:343 (67343|3) - listen closely and you'll realise they're not the same - there's a slight beat every bar. If anything it's 01:08:148 that should have a note removed but that would feel wrong
also u can make 01:07:946 (67946|3,68047|2,68148|1) - same as 01:07:343 (67343|3,67443|1,67544|3) - with flip , since its really your mapping style ^^ did some fiddling about with this but I think I left it how it was in the end.
01:16:400 (76400|2) - remove? to make this 01:16:400 (76400|1) - same notes amount as 01:16:601 (76601|3) - with same sound done somewhat reluctantly- 01:20:828 (80828|2) - too long? isnt this suppose to ends at red line? matching the music beats out intuitiveness
- 01:21:230 (81230|0) - move to 2 and 01:21:230 (81230|3) - to 1, while u can 01:21:432 (81432|2,81633|1) - hold ctrl+drag them 1 column to the right, nice pattern and what i suggest is to maximize your pattern here 01:20:023 (80023|4,80023|3,80425|3,80425|2,80828|1,80828|2) -
if u apply the above... u can 01:21:935 (81935|0) - move this to 2, done. I think.
i really want to Screenshot it by my connection is terrible XD
[Hard]The chart looks neat and nice even mapped on vocal ^^b
- 00:34:535 - add 1 note at 2? strong drum snare sound too done
00:38:963 - add 1 note to 5 , if u add this one, u might wnt to 00:39:365 (39365|4,39768|1) - CTRL+J done and flipped the next bit as well- 00:43:391 (43391|3) - move to 3?I don't know why you would suggest that. Whatever reason, it's not done
[Normal]
- 00:01:525 (1525|2,2128|2) - move to 4 and 2? I prefer what I've got
00:03:336 (3336|2,3739|1) - move to 5 and 1 done
00:09:777 (9777|3) - to 2 changed in a different way
00:22:457 (22457|2) - to 2? that wants to stay where it is
00:57:681 (57681|2,57883|3,58084|1,58486|4,58889|2) - move to 2 , 3 ... 5 , 3 ... and 5 respectively that would be the same as the next bit, so no thanks
01:00:298 (60298|4) - move to 3 if u apply the above pattern not done. Did change another couple of notes in that bit, though- 00:06:758 (6758|1,7160|0) - this , best to be Ctrl+H according to the pitch , but might ignore hand balance or u can flip surrounds pattern as well... flipped the first 23 seconds of the beatmap to accommodate this.
- 00:38:963 - add note to 2?no, no! I mean, no thanks
[Easy]
- 00:23:665 (23665|4,23665|2) - move to 2 and 4 and 00:25:074 (25074|4,25275|2) - CTRL+J , hand balance? and still the pattern u want good idea. Done
- 00:30:106 - suggest add note, to 5? done
- 00:36:145 (36145|2,36345|1,36547|0) - Ctrl+j , to make it reverse of 00:37:756 (37756|4,37957|3,38158|2) - also the finish/cymbal of both , ends at column 3, which is another good point... done
- 01:05:532 (65532|1,65733|2,65934|3) - move to 1 , 4 , 2??I thought that would feel too much like continuing the previous bit rather than it's own pattern, but on testing it it's fine so done
[My Hitsound Resource]If you need any, when u want to hitsound it later ^^
Tht's all i can help
That's all ^^/
ah, song from Jinsei anime <3
Gl~
Thanksmomo1101 wrote:
column:0~Xfull mod insidegeneraleazy
- bpm:149 you posted this first bit early so I was going through it while you were doing the rest of the mod. I had thought that the map was a bit faster than this, but it turns out that I had the offset out. This is now fixed, with notes resnapped (I think they all went to the right places) and kiai time/preview points redone. Even if nothing else is worth changing, you're getting a kudos just for this.
- eazy->EZ
normal->NM
hard->HD
insane->IN difficulty names are fine as they arenormal
00:01:324add no thanks
00:02:128 (2128|3) - dont put in the stairs changed this a bit
00:04:544add no thanks
01:21:634 (81634|3,81936|2,82238|1) - add dubble note no way to do that without messing up the pattern, and it's okay as it is.hard
00:18:634 (18634|3) - to1 done
00:19:439 (19439|1) - to3 ^
00:20:445 (20445|1) - dont put in the stairs I think it's fine there. The section before that is sort of building up to that one in a way after all
00:36:749add no way to add that without disrupting the flow of the section or basically duplicating Hard, neither of which I wnat to do.
00:37:151add and that feels silly if the one before isn't there
00:38:359add as above
00:38:761add ^
00:40:573 (40573|0) - to this00:40:573 (40573|3,40673|0) - not in this difficulty
01:14:588to01:15:595all use right hand? changed, and flipped various sections throughout the rest of the difficulty to rebalance. Still not quite sure about it but oh well
01:15:997add not in this difficultyinsane
00:33:326 (33326|4) - end at00:33:931 ended at 00:33:716 - it actually ends where it was before, but becomes indistinct at 00:33:716. No reason to end it at 00:33:931. If someone tells me to put it back I will
00:35:038add in 1 that's not even mapped on insane (EDIT: it is now). No thanks
00:35:642add in 3 not in this difficulty
01:09:557add note done
00:00:217 (217|2) - to LN end at00:00:318 the beat this is mapped to doesn't quite last that long and that's too confusing anyway
00:17:325 (17325|1,17426|4,17526|2,17627|0) - to this00:17:325 (17325|4,17426|2,17527|0,17627|1) - mirror image of the same bit later, and I think it's fine
00:27:892 (27892|4,28093|1) - to this00:27:993 (27993|4,28093|1) - although the positions of the notes are mapped somewhat to the tone of the singing, the timing is mapped to the beat
00:32:723 (32723|2) - no sound delete? there is a sound there.
00:32:823 (32823|3) - if -^ is deleted, this should be change to00:32:824 (32824|1) -
00:35:038add in 2 done
00:43:894add in 1 like this00:40:573 (40573|4,40573|2,40673|1,40673|3) - done
00:59:392 (59392|4,59442|3) - not clear sound delete clear enough to me
01:03:921add in 2 no thanks
01:04:323add in 3 ^
01:04:726add in 2 ^
01:05:129add in 1 ^
01:15:058 (75058|0,75259|0) - wrong place? the first wasn't wrong place, just me trying to map every single sound in the music. It's gone now though as it's just silly it being there. The second was wrong place, but this is gone too in favour of a triple press afterwards.
good luck
Thanks for the help.Marirose wrote:
hello,from queue
column=1,2,3,4,5EZ00:13:984 (13984|0,14387|1,14790|2,15192|3) - i recommand you use note to replace left as is for now. I will look into it again later
00:20:729 (20729|2) - move to 1(advice) done, and a few other tweaks as well
00:55:259 (55259|3,55461|2,55662|3,55863|4,56065|3,56266|2,56467|1) - a bit hard for ez diff , you neednt use so many "space"
01:01:702 (61702|1,61904|2,62105|1,62306|0,62508|1,62709|2,62910|3) - same it's a deliberate 'feature' of all the difficulties that it gets a bit harder in the chorus. I quite like it like that and don't want to change this.NM00:34:521 - add at 4 double this? Don't think so
01:07:340 - move to 4 okay
01:07:944 - move to 2 ^
01:10:561 - move to 5 changed to mirror the following bit insteadHD00:06:232 - add a note makes it a bit similar to insane but whatever. Done
00:36:937 - move to 5 changed in a different way
01:22:843 - LN plz doneINGreat map! There're not any big problem, Good luck00:03:514 - move to 4 for hand balance hmm? Okay
00:41:568 - move to 4 done
01:16:199 (76199|2) - delete will be better :3 reminds me of a situation I had with 2 gakki debut daisakusen!! - both cases were a clear note that was just awkward to play and no way to make it better without remapping the section entirely. That time I ended up deleting it so I may as well this time as well.
Thanks.Zan - wrote:
mod from queue
sorry for delayclickgood luck~[Easy]
00:16:199 (16199|0) - extend till 00:16:803 - already going to have a look at this bit (probably tomorrow). Looks at a glance like a reasonable change to make, though.
00:17:508 (17508|2,18313|3,19118|4,20729|0,21534|1) - well, you should move this to white-line above no thanks
00:49:420 - ~ 00:51:031 - it's a waste if you leave blank here, add notessssss done
00:54:253 - add note This doesn't warrant being a double in this difficulty
[Normal]
00:03:917 - add note need to think on this one. Will sort it out at the same time as I look at the bit near the start of easy.
00:04:118 - ^ ^
00:15:595 - make it like this http://puu.sh/beNL7/e939d3d9b0.png nice. done.
well, i think many notes follow the vocal instead instrument, so i cant much help with these mods
really i cant stand with vocal-following notes sorry that's just the way I do stuff, particularly the easy difficulties
Thanks for the mod.nowsmart wrote:
hi From my queue.Insane00:07:541 - add one note done
00:08:145 - ^ ^
00:09:152 - ^ ^
00:32:055 (32055|1) - move to white line there was a reason for it being there but being on the bar line makes more sense I guess. It's there on hard too so done.
00:33:716 - add one note if I did that I would have to make the whole thing doubles, which I don't want to do.
00:34:118 - ^ done
00:34:521 - ^ done
00:36:132 - add 1 beat LN at 1 feels too awkward to me personally so no sorry
00:54:655 - add one note nothing particularly significant there
00:56:266 - ^ would have to flip the following 7 seconds of the map to accommodate it and it isn't worth it.
00:56:669 - ^ one not is enough
00:58:883 - add to 5 ^
01:03:917 (63917|0,63917|1,64320|2,64320|1,64722|4,64722|3,65125|3,65125|2) - make them to triple notes done
01:12:222 - add to 2
01:12:273 (72273|4) - move to 3
01:12:323 - to 4
01:12:373 - to 5 changed all this bit slightly. I think I included all these as suggested
01:20:830 - release at 01:21:031you're the second person to ask for this. Both the singing and whatever instrument that is end at the same place, which is where the hold currently ends. It's longer than the notes on either side, so the hold is longer as well.Hard00:07:541 - add one note done
00:13:179 (13179|3) - move to 2 and release at 00:13:581
00:13:581 (13581|4) - move to 4 and release at 00:13:984 changed the pattern here in a different way. Note ends stay where they are.
00:28:078 (28078|0) - if you follow the vocal sound please move to 00:27:977 nice catch - thanks.[/color#
00:54:253 - add to 5Normal00:01:098 - add to 5 thought about it, decided against it
00:54:253 - to 1 done and shifted a few other bits about
00:58:883 - add one note not on this difficulty, thanks.
01:11:769 - ^ no way to do this without destroying the pattern and not really justified anyway
nice patternEasygood
Made a few other tweaks triggered by this mod as well. ThanksKawaEE wrote:
Hello
i think about
Normal
00:09:756 - change long note(~00:10:159) done
00:40:662 - note 1add not in this difficulty, thanks, and it's already there in the higher ones.
00:46:803 - change long note(~00:47:004) nothing ends at that point, and if I continue it to the point where it does, then it becomes awkward to play. Better to just leave it.
00:48:414 - ^same(~00:48:615) ^
00:54:857 - note 1add done in hard, not in normal
00:57:474 - ^same done. Done in hard too.
00:58:078 - ^ ^
00:58:883 - Change long note(~00:59:286) done
00:59:487 - ^same(~00:59:890) ^
00:59:890 - ^(~01:00:293) ^
01:00:293 - ^(~01:00:696) ^
01:04:320 - note 1add ^
01:04:722 - ^^
01:05:125 - ^^
Hard
00:03:917 - Change long note(~00:04:118) err... no? Not sure why you're saying to.
00:10:360 - note 1add one note is fine there
00:10:561 - ^ ^
00:11:568 - Change long note(~00:11:870) done
00:11:870 - ^(~00:12:172) ^
01:09:957 - note 1add these four are all fine with one note
01:10:159 - ^
01:16:400 - ^
01:16:602 - ^
Insane
00:10:360 - note 1add no thanks
00:10:561 - ^ ^
00:35:226 - move J not changing this bit for now. Will have a think about it when I go over it with hitsounds.
00:35:830 - move F
00:36:031 - move Space
00:47:206 - move D whatever I do here is awkward. This is probably slightly less so than what I had, though, so done
00:47:306 - move F ^
00:47:407 - move Space^
00:54:857 - note 1add done
00:55:058 - note 1delete not done
01:06:132 - note 1add no thanks
01:06:333 - ^ ^
01:09:555 - delete no thanks
01:16:405 - note 1add gets in the way for the next note, which is more important to have as a double, so not done
01:16:602 - ^ ^
good luck XD
Thanks for the mod.Evening wrote:
Rather interesting map, haven't touched 5k for quite a while already
Though I first would like to state that the glissando for the piano notes can be approximated with 1/8s or 32nds Which is why all sections that are mapped to it are 1/8
[Insane]
It's not bad when I played it but some sections really kill my accuracy, which is pretty much the main issue i'll be digging here
00:17:206 - Really think that you can use some minijacks to emphasize some "repeating" vocals
00:31:199 (31199|2,31501|3) - would be better if you linked the end of the LN to this note, it's easier to obtain a perfect accuracy this way done
00:43:380 (43380|1) - personally think that this will feel better on column 1, considering the fact that you can approximately hit it like a 5 note trill on this pattern 00:42:977 (42977|0,43128|1,43179|0,43229|1,43380|1) -, instead of having a 4 note trill with an extra hammer at the end done
00:59:487 (59487|2,59689|1,59890|1) - i reckon this will be hard for those using their left hand for the center key, i suggest to make this 1/4 shorter done, albeit somewhat reluctantly - what I had fits the music better.
[Hard]
00:45:192 - i think it's better to have a note on 4 to denote the vocal here instead of an LN end, 00:44:991 (44991|3) - moving this to 5 if you don't want a hammer done, but moved the other to 1 for better balance
[Normal]
00:14:991 (14991|2) - considering that you are mapping vocals mainly here, the "i" in "dai" of the vocals here is rather vague, i would suggest that you remove this note since it doesn't have an "impactful" vocal it's there and I like the pattern. It's not mapped in hard or at the end as it would get in the way there but here it makes it feel better
01:22:743 - not sure about omitting the drums here, you can probably add notes here or extend 01:22:239 (82239|2,82239|4) - as an LN that ends when the drum ends done
[Easy]
00:01:098 (1098|0,1501|1,1702|4,2105|3,2306|0) - Personally don't really like this rhythm mapped to the vocals, it's kinda weird for me ( lol ), would be best if you can fill in all the 1/2s here without breaks | Though feel free to reject this if this kinda bumps up star rating too much
00:04:320 - same here
00:54:253 (54253|0,54655|2,54857|1,55259|3,55461|2) - same here
00:57:474 (57474|1,57877|2,58078|3,58481|2,58682|4) - same here
01:07:139 (67139|0,67541|3,67743|4,68145|1,68347|0) - same here
01:10:360 (70360|4,70763|1,70964|3,71367|0) - same here
01:13:581 (73581|0,73984|1,74185|4,74588|3) - same here done all, or variants thereof, and made changes to normal to redress the difficulty balance. And a couple of tweaks to hard to redress that one.
01:22:239 (82239|1) - same idea as Normal, I would suggest this to be an LN that ends when the drum ends done
Might need a rebubble from Marirose if he's not busy
DoneEvening wrote:
ok last bit before i qualify:
あやめと優里花from乙女新党 should be
あやめと優里花 from 乙女新党 according to :
http://www.amazon.co.jp/gp/product/B00M ... ag=kasi-22
http://www.hmv.co.jp/artist_%E4%B9%99%E ... 91_5949955
http://www.vap.co.jp/goods/1409278818149/
etc.
Evening wrote:
Though I first would like to state that the glissando for the piano notes can be approximated with 1/8s or 32nds
I've gone through the pattern suggestions and things that were actually inaccurate.Starry- wrote:
Hiya, I see quite a few issues with this mapset so I'll be disqualifying it for the time being.[General]I believe the source is incorrect. 人生 is the name of the light novel series that the anime was based on, although the anime itself is actually "人生相談テレビアニメーション「人生」", so having this in the source field is more suitable. changed
Also, hihat.wav and bassdrum.wav are both under 100ms, which is against the ranking criteria. Extend these files over 100ms in order to satisfy the ranking criteria. I have no idea how to do this
[Insane]
00:02:306 (2306|4,2508|3,2709|0,2910|1,3112|2) - You map LNs for vocals here, but not 00:05:528 (5528|4,5729|0) - here?
This is a common issue throughout the map, do your best to make these consistent.
00:31:199 (31199|2) - I have no idea what this LN follows, the vocal ends earlier than this but the background high-pitch bass starts later than this. the start of this note was mapped to a different thing to the end of it. This has now been rectified.
00:32:810 (32810|3) - Don't really hear any noise here apart from the vocal - the bass is on the 1/8 beforehand. moved as it makes more sense to be on the bass than the vocal
00:40:863 (40863|2) - Again, LN here but not 00:43:883 - ? Same vocal length.
00:45:293 (45293|1) - Seems as if this vocal starts on the 1/6 beforehand. there's a beat there. I added a note on the beat before to stop it seeming like it's mapped to the vocal when it isn't. Mapping to the vocal as well as the beats in this little bit (as it is on the bit before) would be overkill.
00:48:816 (48816|4,48867|0,48917|1,48967|2,49018|3) - I'm sure a 12345 pattern will be a lot more suitable here. done
00:55:863 - LNs inconsistent here to 00:02:306 -
01:08:347 - Really need to work on the consistency here. No idea why you're now using double LNs for the vocals.
01:19:018 - Little nitpick, I think this'll be a bit cleaner to play. http://puu.sh/kspGr/761cc20487.png done. In all honesty I have difficulty playing this bit myself, and so assumed it was okay simply because noone was commenting on it
[]
Overall I think this needs a bit more work before heading to the ranked section. The majority of the issues in terms of consistency lies within the Insane diff but it's worth checking the other difficulties for the same problems, albeit not so much to the extent of Insane.
Anyways, good luck! If you wish to discuss further just reply to this post or contact me in-game.
Ranking Criteria wrote:
Every .wav file must be at least 100ms long to prevent issues with soundcards
kuuderes_shadow wrote:
Starry- wrote:
Also, hihat.wav and bassdrum.wav are both under 100ms, which is against the ranking criteria. Extend these files over 100ms in order to satisfy the ranking criteria. I have no idea how to do this
Please don't requalify yet. I want to go through everything at some point over the weekend, including other difficulties.Starry- wrote:
[Insane]
00:02:306 (2306|4,2508|3,2709|0,2910|1,3112|2) - You map LNs for vocals here, but not 00:05:528 (5528|4,5729|0) - here? I could put long notes on the two mentioned here but I feel that would actually make it less consistent as the following bit can't be given LNs without completely redoing the pattern. Which I don't want to do.
This is a common issue throughout the map, do your best to make these consistent.
00:40:863 (40863|2) - Again, LN here but not 00:43:883 - ? Same vocal length. done. Now this is a place where the consistency argument holds well.
00:55:863 - LNs inconsistent here to 00:02:306 - Changed, although the reasoning has nothing to do with consistency with something 53 seconds earlier. In fact I have half a mind to change the earlier section to how this one was (the actual reason why I changed it is because I think this fits better at this point than what I did have, not because there was anything wrong with what was there.
01:08:347 - Really need to work on the consistency here. No idea why you're now using double LNs for the vocals. It's not the first or the last time in the song that the vocals are mapped as double LNs. And the pattern itself has nothing wrong with it. Would you have this be exactly the same all four (and a half) times?
kuuderes_shadow wrote:
00:02:306 (2306|4,2508|3,2709|0,2910|1,3112|2) - You map LNs for vocals here, but not 00:05:528 (5528|4,5729|0) - here? I could put long notes on the two mentioned here but I feel that would actually make it less consistent as the following bit can't be given LNs without completely redoing the pattern. Which I don't want to do. I really do recommend you at least try to do so. There really isn't any reason why 1 measure deserves LN for vocals whilst another doesn't, unless it's for a special type of emphasis which wasn't present beforehand.
00:55:863 - LNs inconsistent here to 00:02:306 - Changed, although the reasoning has nothing to do with consistency with something 53 seconds earlier. In fact I have half a mind to change the earlier section to how this one was (the actual reason why I changed it is because I think this fits better at this point than what I did have, not because there was anything wrong with what was there. Fair enough. Main point for me is simply just the consistency with when you're mapping LNs to vocals or not. The point mentioned at around 2 seconds is pretty much the same chorus. (Same case 01:02:910 - and 00:09:756 -.)
01:08:347 - Really need to work on the consistency here. No idea why you're now using double LNs for the vocals. It's not the first or the last time in the song that the vocals are mapped as double LNs. And the pattern itself has nothing wrong with it. Would you have this be exactly the same all four (and a half) times? It's not about whether parts have already been mapped as double LNs, it's about measure consistency. If you wish to keep this I advise you to add double LNs on the next measure too 01:14:790 -.
kuuderes_shadow wrote:
And I'm pretty sure that the "bassdrum" in this mapset is exactly the same as the "soft-hitwhistle" in 2 gakki debut daisakusen which would mean that technically that one doesn't meet the ranking criteria either... Pretty sure either the previous QAT did not really take a good look at this, or the rule didn't exist when the map was ranked. ;p