Hello! Comming from your m4m queue~ (sorry for the delay)
[General]
[Prismatic]
[Insane]
[Hard]
[Normal's Milan-]
[Easy]
That's it, I hope I helped in something,BNs usually deny most of mods :p. Don't forget to vote on my Poll
[General]
- There are lots of bookmarks and green lines unsnapped. However, you don't need to fix it necessarily, which should take a bunch of time since there are many diffs
- Title should be "Ame, Kimi o Tsurete"
- 561 seens to be the best offset
- Unsnapped Preview Point
- Add some LeadIn time (1500~2000 should be ok) since the song starts on the beginning of the mp3
- Normal's Milan- has a conflict with Combo Color as showing on the picture below:
[Prismatic]
- 00:26:643 (1,2,3) - I don't see why you used this pattern different from the others, doesn't really emphasizes anything imo
- 00:27:785 (5,6,1) - I think you should create a jump between this and 00:27:622 (4) - v
- 00:43:926 (2,3) - This jump is a bit random, neither drums or vocals kicks strongly here
- 01:25:339 (1,2,3,1,2,3,1,2,3,4,5,6) - This was the only stream that you didn't keep with the claps, what do you think of adding?
- 01:17:187 (5,2) - Overlap, visible during the game
Lel I can't find more..
[Insane]
- 00:12:459 (5,2) - This is too crouded, astheticaly looks very bad
- 00:17:676 (5,2) - ^
- 00:55:339 (1,2,3,4) - The jump 00:55:339 (1,2) - Is smaller than 00:55:828 (3,4) - which doesn't make sense as 00:55:665 (2) - is the strongest beat from everything here, you did it right here 00:56:154 (5,6) - , though
- 01:00:067 (4,5) - Increase jump here, 01:00:230 (5) - is very strong to keep constant DS here, and you jumped on clap before
- 01:02:513 (5,6) - Any reason to increase DS here? I can hear the sound quite stronger but it has the same DS from 01:02:676 (6,7) - which doesn't make sense because
- 01:02:839 (7) - is the strongest here
- 01:09:850 (2,3) - Jump here, strong beat on 01:10:013 (3) - instead of jumping 01:10:013 (3,4) - , the last one kinda makes sense, but I think following vocals is very odd
- 01:21:426 (1,2,3,4) - Same case here, 01:21:752 (2,5) - Control G to make jump makes more sense
- 01:22:730 (1,2,3,4) - 01:23:056 (2,5) - Control G ^
- 01:23:709 (6,2,3) - Overlap, visible in game
- 01:34:959 (4,5,6,7,8) - This pattern is a bit messed up because jumps aren't where they should be but as this is a single tap section of an Insane, making jumps will make it too hard
[Hard]
- Why the Hard have different hitsounding from the others
- 00:17:187 (1,3) - This is too crouded and astheticaly not pleasant
I like your mapping style
[Normal's Milan-]
- Why the
HardNormal have different hitsounding from the others - Wtf this name?
- 00:00:557 - Useless green line
- 00:26:480 (1,2) - Very nazi I know don't kill me please but this stack is not 100% stacked :3, you can see by desabling stacks on the editor, it helps to see this kind of problems
- 00:36:915 (1,2) - ^ please I wish to live!
Everything else is very well doneeduuh you are bn
[Easy]
- Why the
HardNormalEasy have different hitsounding from the others - 00:00:557 - Useless green line
- 00:59:252 (3,4) - Poor blanket, minor stuff
- 01:14:904 (3,4,5,6) - Synpoo linked that but imo it's ok since the rhythm is getting stronger and changing to the next part of the kiai which has a different tone, Easies must have some challenge somewhere
That's it, I hope I helped in something,