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Lia - Bravely You

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Total Posts
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Topic Starter
Iceskulls
This beatmap was submitted using in-game submission on 10 มกราคม 2559 at 15:05:11

Artist: Lia
Title: Bravely You
Source: Charlotte
Tags: シャーロット opening full version
BPM: 150
Filesize: 8343kb
Play Time: 05:24
Difficulties Available:
  1. Desire (3.91 stars, 1044 notes)
Download: Lia - Bravely You
Information: Scores/Beatmap Listing
---------------

lolzzzzzzz
Josefumi
Pizza Sauce besto diff name 2k15
Bearizm
Mod 4 Mod? From your userpage xd

Desire
might consider to lower HP to 6 because of the slow part in the middle

00:46:048 (2) - this plays terribly imo, and pretty hard to anticipate that it's spaced 1/4. just do something like this or something similar to this. http://puu.sh/k3OP4.png

01:00:748 (3) - there's nothing here

01:05:248 (2) - you can curve it like this so it plays smoother/flowy http://puu.sh/k3OUM.png

01:55:748 (8) - remove the drum clap on the tail.

01:57:248 (4) - should just change this to that double pattern to stay consistent. the circle and 1/4 slider slider ones.

02:03:648 (4) - ^

02:06:848 (6,7) - you did it here so why not :P

02:33:548 (3) - nothing here

02:36:048 (1) - this ALMOST hit the HP bar, i suggest you to lower it down a bit. ruins map aesthetics tbh

02:43:048 (2) - forgot whistle on tail?

03:11:648 (2) - just use clap here

03:38:048 (1) - whistle on tail and 03:38:248 (2) - whistle on both. sounds better imo

03:44:848 (1) - finish?

03:53:248 (3) - i don't think this plays well because kick sliders can be startling for new players, and the fact that this circle is placed right just below it can be even more unexpected. make it like this instead? http://puu.sh/k3PvP.png to emphasize the jump in 03:53:448 (4) - as well

04:02:248 (5) - celsius pls.. check the ai mod xd

04:40:848 (1) - finish

04:47:048 (1) - remove finish on head, and try to make this a 1/2 slider, because skipping downbeat isn't worth it.

04:53:648 (1) - finish

04:57:448 (3,4) - this is extremely random and out of place in the map, because you were following the vocals the entire time and now you're following the guitar.

05:13:548 (4) - this is also out of place because from 05:08:048 - to the end, there's no triples. keep the rhythm 1/2 for this part.

that's it :D Good luck! sorry if the mods bad, I'm still pretty new at modding.

Here's my map :3 https://osu.ppy.sh/s/353203
pkhg
yay full ver
also that bg is love <3
Topic Starter
Iceskulls

Bearizm wrote:

Mod 4 Mod? From your userpage xd

Desire
might consider to lower HP to 6 because of the slow part in the middle :arrow: ya

00:46:048 (2) - this plays terribly imo, and pretty hard to anticipate that it's spaced 1/4. just do something like this or something similar to this. http://puu.sh/k3OP4.png :arrow: k

01:00:748 (3) - there's nothing here :arrow: mmm I can hear a low cymbal sound there that sound like 01:00:648 -

01:05:248 (2) - you can curve it like this so it plays smoother/flowy http://puu.sh/k3OUM.png :arrow: straight kinda fit the tone of music here

01:55:748 (8) - remove the drum clap on the tail. :arrow: o

01:57:248 (4) - should just change this to that double pattern to stay consistent. the circle and 1/4 slider slider ones. :arrow: The way the beat here sound somthing like a sudden beat to beat here make it fit for 1/4 slider imo

02:03:648 (4) - ^ :arrow: same

02:06:848 (6,7) - you did it here so why not :P :arrow: but those 2 beat above don't have 1/2 beat sound ;_;

02:33:548 (3) - nothing here :arrow: similiar to 01:00:748 (3) -

02:36:048 (1) - this ALMOST hit the HP bar, i suggest you to lower it down a bit. ruins map aesthetics tbh :arrow: mfw aesthetics

02:43:048 (2) - forgot whistle on tail? :arrow: oop

03:11:648 (2) - just use clap here :arrow: :arrow: k

03:38:048 (1) - whistle on tail and 03:38:248 (2) - whistle on both. sounds better imo :arrow: don't like to focus hitsound much on the tail of 1/4 slider lol I think hitsound only the head make 1/4 play really better than the one that also hitsound at tail

03:44:848 (1) - finish? :arrow: k

03:53:248 (3) - i don't think this plays well because kick sliders can be startling for new players, and the fact that this circle is placed right just below it can be even more unexpected. make it like this instead? http://puu.sh/k3PvP.png to emphasize the jump in 03:53:448 (4) - as well :arrow: nah , it not that hard imo the 1/4 slider is pretty short there tho you can still easily click the next circle imo the slider leneiency is also taking an effect here too imo

04:02:248 (5) - celsius pls.. check the ai mod xd :arrow: what's wrong with this , I don't see aimod mention this note

04:40:848 (1) - finish :arrow: k

04:47:048 (1) - remove finish on head, and try to make this a 1/2 slider, because skipping downbeat isn't worth it. :arrow: I don't think so , downbeat sound pretty low here imo so it can be skip here and focus on 1/2 beat before downbeat instead

04:53:648 (1) - finish :arrow: k

04:57:448 (3,4) - this is extremely random and out of place in the map, because you were following the vocals the entire time and now you're following the guitar. :arrow: I follow the instrument but the vocal happen to be there as well lol

05:13:548 (4) - this is also out of place because from 05:08:048 - to the end, there's no triples. keep the rhythm 1/2 for this part. :arrow: mmm will think about this

that's it :D Good luck! sorry if the mods bad, I'm still pretty new at modding.

Here's my map :3 https://osu.ppy.sh/s/353203
thanks for the mods :)
will get to your map like tomorrow xdddddXDXDX
Crimmi
Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Clear~

Desire



  1. This gonna be me nitpicking at the map a bit but meh.

  1. 00:34:048 (4) - This looks better stacked, don't you think?
  2. 00:35:648 (5) - ^
  3. 00:43:048 (2) - Maybe move this to x:357|y:303?
  4. 00:47:648 (3) - Just like 00:34:048 (4).
  5. 01:03:248 (1) - Maybe stack this on (3)?
  6. 01:26:648 (5) - Stack this on (6)?
  7. 01:32:548 (5,6) - Move (5) to x:150|y:183 and then (6) to x:180|y:181.
  8. 01:35:848 (3) - Maybe move this to x:408|y:306?
  9. 01:55:648 (7) - Stack this on (8)?
  10. 02:06:848 (6) - ^
  11. 02:21:248 (7) - ^
  12. 02:23:448 (2) - Maybe move this to x:356|y:271, to have an equal spacing and still keep your wide jumps.
  13. 03:53:248 (3) - I really don't like how this note is placed there, which requires a jerky kind of movement.

Good luck~
Topic Starter
Iceskulls

Crimmi wrote:

Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Clear~

Desire



  1. This gonna be me nitpicking at the map a bit but meh.

  1. 00:34:048 (4) - This looks better stacked, don't you think? :arrow: no , I don't think so
  2. 00:35:648 (5) - ^ :arrow: same
  3. 00:43:048 (2) - Maybe move this to x:357|y:303? :arrow: current place mak flow a bit good imo
  4. 00:47:648 (3) - Just like 00:34:048 (4). :arrow: same , current looks a bit better imo
  5. 01:03:248 (1) - Maybe stack this on (3)? :arrow: not much different here lol
  6. 01:26:648 (5) - Stack this on (6)? :arrow: no
  7. 01:32:548 (5,6) - Move (5) to x:150|y:183 and then (6) to x:180|y:181. :arrow: k
  8. 01:35:848 (3) - Maybe move this to x:408|y:306? :arrow: I prefer current one more
  9. 01:55:648 (7) - Stack this on (8)? :arrow: no
  10. 02:06:848 (6) - ^ :arrow: same
  11. 02:21:248 (7) - ^ :arrow: same lol
  12. 02:23:448 (2) - Maybe move this to x:356|y:271, to have an equal spacing and still keep your wide jumps. :arrow: k
  13. 03:53:248 (3) - I really don't like how this note is placed there, which requires a jerky kind of movement. :arrow: it doesn't play that bad tbh I like how it like you play 1/4 slider then you suddenly move cursor back which really fit the music here

Good luck~
thanks for the mods :)
sodarose
Hallo! M4M ?
From your userpage
My map: https://osu.ppy.sh/s/339400
My mod

[Desire]
00:13:348 Note?
00:19:748 ^
01:14:848 (2,4) - Bad Blanket
01:52:848 (1,2) - Blanket ?
02:15:048 (5) - Delete?
04:03:248 (4,5,6,7) - Bad blanket
04:20:848 (4,1) - Blanket?
04:57:448 (3,4) - http://puu.sh/k5rrg/af8bba345e.png
05:20:848 (1) - Whistle?

Good songs and good map
Satr :)
Topic Starter
Iceskulls

sodarose wrote:

Hallo! M4M ?
From your userpage
My map: https://osu.ppy.sh/s/339400
My mod

[Desire]
00:13:348 Note? :arrow: no , sound not right
00:19:748 ^ :arrow: same
01:14:848 (2,4) - Bad Blanket :arrow: looks fine
01:52:848 (1,2) - Blanket ? :arrow: not intend to do blanket
02:15:048 (5) - Delete? :arrow: nolol
04:03:248 (4,5,6,7) - Bad blanket :arrow: fixed a bit
04:20:848 (4,1) - Blanket? :arrow: fixed a bit
04:57:448 (3,4) - http://puu.sh/k5rrg/af8bba345e.png :arrow: mm will consider this
05:20:848 (1) - Whistle? :arrow: doesn't sound right

Good songs and good map
Satr :)
thanks for the mods :)
Ntasuto
Hiiii :) M4M from userpage


General:
  1. Not necessary . Change bg name to "bg.jpg" ? :P

Desire
SPOILER
  1. 00:07:248 (1,2) - could center the 2 sliders together :P
  2. 00:13:648 (1) - Slider should be 1/4 longer . Ending @ 00:13:948 - just like 00:07:248 (1,2)
  3. 00:17:648 (3,4) - fix blanket
  4. 00:21:648 (1) - ^ Slider should be 1/4 longer like @ 00:13:648 (1)
  5. 00:26:448 (1,2,3) - i don't know if you tried to but you could align these 3 ,the (2)(3) slider head and the note (using a helping slider).
  6. 00:41:248 - i think this beat should be clickable coz its a strong beat + on downbeat. As i hear the part here 00:40:848 to 00:41:248 the three notes you have sound like they should be together(be similarly treated ) . I suggest you replace 00:41:048 (2) - with 2 notes instead. or you can do the same thing as you did here: 02:13:648 (1,2) but i suggest 3xnotes.
  7. 00:42:448 (1,2,3,4) - i don't know but this pattern feel rly weird to me :/ must be the flow. cant rly think any way to tweak it so it doesn't change completely.
  8. 00:43:648 (4,1) - in case you don't make changes to the suggestion above, fix this blanket :)
  9. 00:46:048 (2) - i recommend changing it with 2 notes for the sole purpose of having it fit with the vocals. sound a little awkward as it is now imo coz. @ 00:46:248 - you hear the vocals and feels like you stick em with 00:46:048 which doesn't actually fit. should be "paired" with 00:46:448 (3) .
  10. 00:57:448 (3) - 00:57:648 - the part here should be clickable. downbeat, strong beat.
  11. 01:01:248 (5) - remove clap. 3 claps in a row like that its too much and sound very harsh and annoying to hear :/ the last 2 sound good by themselves .
  12. 01:23:648 (4) - make the slider point down instead for better flow
  13. 01:30:048 (6) - add finish on head and remove from this slider's head 01:30:448 (1) so it matches this : 01:27:248 (1,2,3,4) -
  14. 01:52:848 (1,2) - can be blanketed better
  15. 02:30:248 (3) - same as 00:57:448 (3) strong beat at downbeat
  16. 02:34:048 (5) - same as 01:01:248 (5)
  17. 03:32:048 (1,2,1,2,3,1,2,3,1,2,1,2,3,1,2,1,2,3) - this looks like a NC mayhem ! I seriously suggest you change you combo colors to match the spacing and be clear and readable for the player as you did here: 03:20:048 (2,3,1,2,1,2,3,1,2,3,4,1,2,1,2,3,1,2,3,4,1,2,1,2,3,1,2,3) - this looks nice.
  18. 04:12:648 (3) - same as 00:57:448 (3) and 02:30:248 (3) strong beat at downbeat.
  19. 04:57:448 (3,4) - o.O are these 2 sliders a mistake? sounds wrong to me or you mapped something that its non hearable at human level :/

that's from me :) gl with rank !

my map that needs your mod :) https://osu.ppy.sh/s/170167
Topic Starter
Iceskulls

Ntasuto wrote:

Hiiii :) M4M from userpage


General:
  1. Not necessary . Change bg name to "bg.jpg" ? :P :arrow: no lol

Desire
SPOILER
  1. 00:07:248 (1,2) - could center the 2 sliders together :P :arrow: current looks fine
  2. 00:13:648 (1) - Slider should be 1/4 longer . Ending @ 00:13:948 - just like 00:07:248 (1,2) :arrow: I know but somehow it sound weird to me
  3. 00:17:648 (3,4) - fix blanket :arrow: fixed a bit
  4. 00:21:648 (1) - ^ Slider should be 1/4 longer like @ 00:13:648 (1) :arrow: same reason as 00:13:648 (1) -
  5. 00:26:448 (1,2,3) - i don't know if you tried to but you could align these 3 ,the (2)(3) slider head and the note (using a helping slider). :arrow: but I want to maintain spacing too
  6. 00:41:248 - i think this beat should be clickable coz its a strong beat + on downbeat. As i hear the part here 00:40:848 to 00:41:248 the three notes you have sound like they should be together(be similarly treated ) . I suggest you replace 00:41:048 (2) - with 2 notes instead. or you can do the same thing as you did here: 02:13:648 (1,2) but i suggest 3xnotes. :arrow: I think the way I map snare for slidertail make the transition here 00:41:048 (2,3) - feel a bit pretty good
  7. 00:42:448 (1,2,3,4) - i don't know but this pattern feel rly weird to me :/ must be the flow. cant rly think any way to tweak it so it doesn't change completely. :arrow: it's just some a bit linear flow where you just follow the slider there to hit the note , anyways fixed (3) a bit
  8. 00:43:648 (4,1) - in case you don't make changes to the suggestion above, fix this blanket :) :arrow: sadsad
  9. 00:46:048 (2) - i recommend changing it with 2 notes for the sole purpose of having it fit with the vocals. sound a little awkward as it is now imo coz. @ 00:46:248 - you hear the vocals and feels like you stick em with 00:46:048 which doesn't actually fit. should be "paired" with 00:46:448 (3) . :arrow: try to follow instrument
  10. 00:57:448 (3) - 00:57:648 - the part here should be clickable. downbeat, strong beat. :arrow: gonna get some variation by change to follow vocal a bit
  11. 01:01:248 (5) - remove clap. 3 claps in a row like that its too much and sound very harsh and annoying to hear :/ the last 2 sound good by themselves . :arrow: k
  12. 01:23:648 (4) - make the slider point down instead for better flow :arrow: I don't think so lol
  13. 01:30:048 (6) - add finish on head and remove from this slider's head 01:30:448 (1) so it matches this : 01:27:248 (1,2,3,4) - :arrow: wh finish sound pretty weird there imo
  14. 01:52:848 (1,2) - can be blanketed better :arrow: not intentional blanket
  15. 02:30:248 (3) - same as 00:57:448 (3) strong beat at downbeat :arrow: same reason
  16. 02:34:048 (5) - same as 01:01:248 (5) :arrow: same
  17. 03:32:048 (1,2,1,2,3,1,2,3,1,2,1,2,3,1,2,1,2,3) - this looks like a NC mayhem ! I seriously suggest you change you combo colors to match the spacing and be clear and readable for the player as you did here: 03:20:048 (2,3,1,2,1,2,3,1,2,3,4,1,2,1,2,3,1,2,3,4,1,2,1,2,3,1,2,3) - this looks nice. :arrow: fixed nc here 03:32:448 - the nc here indicate the changing in spacing too
  18. 04:12:648 (3) - same as 00:57:448 (3) and 02:30:248 (3) strong beat at downbeat. :arrow: same
  19. 04:57:448 (3,4) - o.O are these 2 sliders a mistake? sounds wrong to me or you mapped something that its non hearable at human level :/ :arrow: guitar sound mfw

that's from me :) gl with rank !

my map that needs your mod :) https://osu.ppy.sh/s/170167
thanks for the mods :)
Rirakusu
Hi~ M4M from userpage.

Really nice map, mostly nitpicking. I'm not sure if I'm going against your style so tell me if I did :)

Mod comes first.

-----------------------------------------------------------------------------------------

00:11:648 (5,1) - This blanket needs some quick revising. The end of slider doesn't blanket well.
00:12:448 (2,3,4,5,6) - Flow kinda broken by the slider, perhaps moving it a little bit lower to make a smooth curving flow? Or you can keep it to make the beat feels stronger.
00:34:048 (4,5) - This is strange when compared to 00:35:648 (5,6) , which flows better. I think you can copy the latter and rotate it till it fits your needs. In the picture I rotated 00:34:048 (4,5) till it looks similar to the latter and place them next to each other, this is the difference.
00:47:648 (3,4) - I don't know what to say but it looks strange for me. Just like the above one.
01:32:448 (3,4,5,6,7) - Flow problem like i mentioned above.
02:03:648 (4) - In my opinion two stacked circles will play better here, both the end and the start are so convincing to tap.
02:06:948 (7) - This tilted a little too much imo. It should be like a horizontal flip of 02:06:448 (5) , dunno just my idea.
02:21:348 (8) - Why not straight slider? It can play pretty well as a mirror-like flip of 02:20:848 (6)
**a little rant about the really inconsistent ds during bridge okay ignore me**
Alright I can't stand this one 03:32:448 (1,2,3) - it's confusing like it's having the same ds as 03:33:648 (1,2,3) but heck they are really different in speed.
**runs through the off-beat part I suck in modding off-beat stuff**
04:15:248 (1,2,3) - I think they deserve a significant slider velocity burst though. You might understand me.
04:29:248 (5,6) - Because you let them have a loud sound so I think separating them from the slider and forcing a cursor movement will work better.
05:01:648 (1) - This is real nitpicking. Because of the vocal's high pitch i think a movement going upwards will be better.
05:20:848 (1) - Perhaps making an anti-jump towards the center of screen, suits the spinner and the music too (ending, moving the cursor downwards seems fitting for me).

That's what I can find, sorry if I didn't helped much :3 Btw modding an experienced mapper's/BN's map is so hard


Okay my map below.

-----------------------------------------------------------------------------------------

My map: https://osu.ppy.sh/s/311473
Sarawatlism
ทำเสร็จไปตอนไหนเนี่ย ไวจริงๆ :)
VTC
Hello, M4M from your User page. I hope m4m accept.

Here my map.

Desire


00:05:448 (7) - Maybe this circle stack with 00:05:048 (5) - it flows better imo.

00:05:648 (1,2) - If you can more make be consistent in applying distance. like 00:06:048 (3,4) - ( on 1.75x )

00:09:248 (2,3) - Make blanket?

00:15:248 (1,2) - ^?

00:28:248 (2) - Stack tail with 00:27:648 (4) - ?

00:34:048 (4,5) - Make more perfect stack.

00:35:648 (5,6) - ^

00:39:248 (1,2) - Fix blanket. a little.

00:39:248 (1,3) - ^

00:43:048 (2) - Stack with 00:42:448 (1) - slider's head.

00:51:248 (5) -
01:22:248 (4,1) - Make blanket?

01:30:448 (1) - Finish sound is too loud imo, i recommend Volume 40% or delete this finish.

01:32:848 (7) - ^

01:33:648 (1) - ^

01:35:248 (1) - ^

01:36:848 (1) - ^

After similar finish sound is unnecessary( be harsh to the ear ) in fact, i don't reference more.

01:57:248 (4) - Add 1/4 beat repeat arrow. it's be euphonious.

02:03:648 (4) - ^

03:00:648 - Add circle?

03:08:048 (1) - Delete NC. no reset vocal here.

03:08:848 (1) - ^

03:11:248 (1,2,1,2,3) - ^

After all similar rhythm because, player feel little confuse.

03:31:648 (4) - Add 1/4 beat repeat arrow. it's be euphonious.

03:40:448 (2) - Use Ctrl + G? flows better.

03:59:648 (3,2,3) - Bad overlap?

04:16:848 (1) - Really unnecessary SV multiplier. shold be fix.

That's all!

Sorry for my poor english & mod.

Good luck with my star :)
Frostmourne
เยี่ยมมั่กๆ อยากให้มี full version เพลงนี้ :)
Topic Starter
Iceskulls
lool

thanks guys

jinhang_ang wrote:

Hi~ M4M from userpage.

Really nice map, mostly nitpicking. I'm not sure if I'm going against your style so tell me if I did :)

Mod comes first.

-----------------------------------------------------------------------------------------

00:11:648 (5,1) - This blanket needs some quick revising. The end of slider doesn't blanket well. :arrow: fixed a bit
00:12:448 (2,3,4,5,6) - Flow kinda broken by the slider, perhaps moving it a little bit lower to make a smooth curving flow? Or you can keep it to make the beat feels stronger. :arrow: this one looks fine to me
00:34:048 (4,5) - This is strange when compared to 00:35:648 (5,6) , which flows better. I think you can copy the latter and rotate it till it fits your needs. In the picture I rotated 00:34:048 (4,5) till it looks similar to the latter and place them next to each other, this is the difference.
:arrow: s2g it got the same spacing , maybe it something to do with the stacking here idk but I don't think it much a problem here
00:47:648 (3,4) - I don't know what to say but it looks strange for me. Just like the above one. :arrow: fixed a bit
01:32:448 (3,4,5,6,7) - Flow problem like i mentioned above. :arrow: fixed
02:03:648 (4) - In my opinion two stacked circles will play better here, both the end and the start are so convincing to tap. :arrow: that make the rhythm a bit more awkward to play imo
02:06:948 (7) - This tilted a little too much imo. It should be like a horizontal flip of 02:06:448 (5) , dunno just my idea. :arrow: laziness here gg , still flow ok tho
02:21:348 (8) - Why not straight slider? It can play pretty well as a mirror-like flip of 02:20:848 (6) :arrow: emphasis the tone of music something like that
**a little rant about the really inconsistent ds during bridge okay ignore me**
Alright I can't stand this one 03:32:448 (1,2,3) - it's confusing like it's having the same ds as 03:33:648 (1,2,3) but heck they are really different in speed. :arrow: it got nc to tell you that spacing thing is changed tho
**runs through the off-beat part I suck in modding off-beat stuff**
04:15:248 (1,2,3) - I think they deserve a significant slider velocity burst though. You might understand me. :arrow: want them to consistent with the first 2 kiai
04:29:248 (5,6) - Because you let them have a loud sound so I think separating them from the slider and forcing a cursor movement will work better. :arrow: no , I don't think so lol
05:01:648 (1) - This is real nitpicking. Because of the vocal's high pitch i think a movement going upwards will be better. :arrow: it has nothing to do with high pitch or low pitch lollololo ( flashback to my old modding stuffs tho fffffffking lmao)
05:20:848 (1) - Perhaps making an anti-jump towards the center of screen, suits the spinner and the music too (ending, moving the cursor downwards seems fitting for me). :arrow: ahh changed flow a bit

That's what I can find, sorry if I didn't helped much :3 Btw modding an experienced mapper's/BN's map is so hard


Okay my map below.

-----------------------------------------------------------------------------------------

My map: https://osu.ppy.sh/s/311473
thanks for the mods :)

VocaloidTACU wrote:

Hello, M4M from your User page. I hope m4m accept.

Here my map.

Desire


00:05:448 (7) - Maybe this circle stack with 00:05:048 (5) - it flows better imo. :arrow: no, it's not lol

00:05:648 (1,2) - If you can more make be consistent in applying distance. like 00:06:048 (3,4) - ( on 1.75x ) :arrow: mm I don't think this really make any different much

00:09:248 (2,3) - Make blanket? :arrow: no

00:15:248 (1,2) - ^? :arrow: no

00:28:248 (2) - Stack tail with 00:27:648 (4) - ? :arrow: manual stcak 4life

00:34:048 (4,5) - Make more perfect stack. :arrow: ^

00:35:648 (5,6) - ^ :arrow: ^

00:39:248 (1,2) - Fix blanket. a little. :arrow: not intend

00:39:248 (1,3) - ^ :arrow: want a stack tho

00:43:048 (2) - Stack with 00:42:448 (1) - slider's head. :arrow: no

00:51:248 (5) - :arrow: fixed a bit

01:22:248 (4,1) - Make blanket? :arrow: no

01:30:448 (1) - Finish sound is too loud imo, i recommend Volume 40% or delete this finish.

01:32:848 (7) - ^

01:33:648 (1) - ^

01:35:248 (1) - ^

01:36:848 (1) - ^

After similar finish sound is unnecessary( be harsh to the ear ) in fact, i don't reference more. :arrow: wh I don't hear them loud at all

01:57:248 (4) - Add 1/4 beat repeat arrow. it's be euphonious. :arrow: I can't hear 1/2 beat

02:03:648 (4) - ^ :arrow: ^

03:00:648 - Add circle? :arrow: no

03:08:048 (1) - Delete NC. no reset vocal here. :arrow: downbeat

03:08:848 (1) - ^ :arrow: ^

03:11:248 (1,2,1,2,3) - ^ :arrow: downbeat and spacing change

After all similar rhythm because, player feel little confuse. :arrow: I s2g the nc help players read this spacing change thing

03:31:648 (4) - Add 1/4 beat repeat arrow. it's be euphonious. :arrow: can't hear 1/2

03:40:448 (2) - Use Ctrl + G? flows better. :arrow: I don't think so

03:59:648 (3,2,3) - Bad overlap? :arrow: wh there is no overlap in-game screen

04:16:848 (1) - Really unnecessary SV multiplier. shold be fix. :arrow: Uhh it really fit the music here to be honest , here 04:16:848 - the tone start to go lower so that's I think lower sv really fit thing here and then tone start to go normal again here 04:17:248 - so it time to get sv back to normal , kkkKKKKKkK

That's all!

Sorry for my poor english & mod.

Good luck with my star :)
thanks for the mods :)
Enon
hitori
-Nya-
M4M~

General:
  1. You can add “opening” and “full version” to the tags as well.
  2. Change audio lead-in to 2000ms, just to be safe.

Desire:
  1. 00:45:648 (1) –I don’t really like this particular slidershape here. Imo, a normal curved slidershape would work the best with the vocals.
  2. You didn’t place finishes here: 00:24:848 (1) – (head) 00:34:448 (1) – (head) 00:40:848 (1) – even though you placed them here: 00:28:048 (1) - 00:31:248 (1) – (head) 00:37:648 (1) – (head) 00:44:048 (1) – (head) 00:47:248 (1) – Shouldn’t they be consistent?
  3. 00:51:248 (5) –Perhaps try to place the tail of this slider on 00:50:648 (2) –
  4. 01:03:248 (1,3) –Perhaps stack the two heads on top of each other? Nazi, but yeah. :P
  5. 01:03:248 (1) –Missed finish on head?
  6. 01:14:048 (5,6,7) –Rather place this pattern like this:
    Better flow imo.
  7. 01:19:248 (1) –Didn’t you miss a finish here?
  8. 01:20:848 (1) –The tail of this slider looks pretty high up. I suggest lowering it a bit to make sure it’s not outside of the screen.
  9. 01:25:648 (1) –Missed finish?
  10. 01:32:448 (3,4,5,6,7) –The placement of these objects are a bit weird. Perhaps place them like this instead:
  11. 01:34:448 (3) –The tail of this slider is like almost grazing the HP bar. Perhaps just move it down a teeny bit to be safe.
  12. 01:49:648 (1,2) –Very nazi. This kind of blanket can be improved a bit.
  13. 01:51:248 (1) –Again, please make sure the tail of this slider is not too high.
  14. 02:00:848 (1) –Missed finish?
  15. 02:13:648 (1) -^ on head
  16. 02:20:048 (1) -^
  17. 02:21:348 (8) –I suggest rather straightening this slider. If you curve it too much, it tends to look ugly and crammed. It’s also harder to distinguish it as a slider then.
  18. 02:39:048 (1) –Place a finish on the tail of this slider?
  19. 02:55:248 (1) -^, on the head.
  20. 02:58:448 (1) –Finish?
  21. 03:02:048 (2) –When I testplayed, I thought I had to click this circle earlier than I actually had to. Perhaps reduce the distance a bit?
  22. 03:31:648 (4) –I think it would be better if you make this slider a bit longer to follow the vocals instead.
  23. 03:46:448 (1) –Missing finish?
  24. 04:17:648 (2) –The finish on the head of this slider doesn’t really fit imo. I suggest you remove it.
  25. 04:34:248 (1) –Finish on the tail of this slider.
  26. 04:40:448 (5) –The tail of this slider is slightly grazing the HP bar. Move it down a bit.
  27. 04:47:048 (1) –I don’t think the finish on the head of this slider has to be there.
  28. 04:59:848 (1) –Finish on tail?
  29. 05:06:448 (1) –Finish on head?

Call me back once you think it’s ready~
Topic Starter
Iceskulls

-Nya- wrote:

M4M~

General:
  1. You can add “opening” and “full version” to the tags as well. :arrow: k
  2. Change audio lead-in to 2000ms, just to be safe. :arrow: pretty sure that it fine without audioleadin ( it's got automatic audioleadin here ) but w/e it's also fine if I add it lol

Desire:
  1. 00:45:648 (1) –I don’t really like this particular slidershape here. Imo, a normal curved slidershape would work the best with the vocals. :arrow: mm, I think this one fit better
  2. You didn’t place finishes here: 00:24:848 (1) – (head) 00:34:448 (1) – (head) 00:40:848 (1) – even though you placed them here: 00:28:048 (1) - 00:31:248 (1) – (head) 00:37:648 (1) – (head) 00:44:048 (1) – (head) 00:47:248 (1) – Shouldn’t they be consistent? :arrow: all of those places aren't really sound good with finish (those beat aren't just like don't have much impact feeling in them imo ) so that can be why I don't use finish and I think it kinda fine to leave it like that
  3. 00:51:248 (5) –Perhaps try to place the tail of this slider on 00:50:648 (2) – :arrow: not really looking good there imo , it's just my taste lol
  4. 01:03:248 (1,3) –Perhaps stack the two heads on top of each other? Nazi, but yeah. :P :arrow: same ^
  5. 01:03:248 (1) –Missed finish on head? same as the one you mention before , it just doesn't sound good
  6. 01:14:048 (5,6,7) –Rather place this pattern like this: :arrow: no, I don't think so
    Better flow imo.
  7. 01:19:248 (1) –Didn’t you miss a finish here? :arrow: doesn't sound right
  8. 01:20:848 (1) –The tail of this slider looks pretty high up. I suggest lowering it a bit to make sure it’s not outside of the screen. :arrow: it's fine in-game
  9. 01:25:648 (1) –Missed finish? :arrow: doesn't sound right
  10. 01:32:448 (3,4,5,6,7) –The placement of these objects are a bit weird. Perhaps place them like this instead: :arrow: o
  11. 01:34:448 (3) –The tail of this slider is like almost grazing the HP bar. Perhaps just move it down a teeny bit to be safe. :arrow: k
  12. 01:49:648 (1,2) –Very nazi. This kind of blanket can be improved a bit. :arrow: lol not really want to blanket
  13. 01:51:248 (1) –Again, please make sure the tail of this slider is not too high. :arrow: I checked in-game and it's fine like the previous one you mentioned
  14. 02:00:848 (1) –Missed finish?
  15. 02:13:648 (1) -^ on head
  16. 02:20:048 (1) -^ :arrow: all of them don't sound right with finish
  17. 02:21:348 (8) –I suggest rather straightening this slider. If you curve it too much, it tends to look ugly and crammed. It’s also harder to distinguish it as a slider then. :arrow: k
  18. 02:39:048 (1) –Place a finish on the tail of this slider?
  19. 02:55:248 (1) -^, on the head.
  20. 02:58:448 (1) –Finish? :arrow: all of them don't sound right with finish
  21. 03:02:048 (2) –When I testplayed, I thought I had to click this circle earlier than I actually had to. Perhaps reduce the distance a bit? :arrow: I think reduce it make the spacing here harder to read , the current you can know that it change to 1/1 spacing from (1)
  22. 03:31:648 (4) –I think it would be better if you make this slider a bit longer to follow the vocals instead. :arrow: no , I prefer following instrument
  23. 03:46:448 (1) –Missing finish?
  24. 04:17:648 (2) –The finish on the head of this slider doesn’t really fit imo. I suggest you remove it.
  25. 04:34:248 (1) –Finish on the tail of this slider. :arrow: current hitsound set-up is fine and sound better imo (reply for above ^ too
  26. 04:40:448 (5) –The tail of this slider is slightly grazing the HP bar. Move it down a bit. :arrow: k
  27. 04:47:048 (1) –I don’t think the finish on the head of this slider has to be there.
  28. 04:59:848 (1) –Finish on tail?
  29. 05:06:448 (1) –Finish on head?:arrow: current hitsound set-up is fine and sound better imo (reply for above ^ too

Call me back once you think it’s ready~ :arrow: ooooo k
thanks for the mods :)
-Nya-
You haven't changed the audio lead-in yet, even though you said you would. I guess you forgot.
Everything else looks fine. Call me back when the above issue is fixed.
Topic Starter
Iceskulls
ahh ok (I think I did change to 2000 audio leadin there but somehow I just overwrite thing with 0 audio leadin lol )

done
-Nya-
Nice~
Everything else looks fine now.

Bubble #1
Topic Starter
Iceskulls
yay
thanks nya :)
Ipas
Placeholder!
HappyRocket88
Dat placeholder of 18 days. xd
Underforest
Not ranked yet :cry:
Topic Starter
Iceskulls

Underforest wrote:

Not ranked yet :cry:
I will later
09kami
M4M? From your userpage xd

My map : https://osu.ppy.sh/s/388036

[General]

lol 1pc fc

Maybe you should change it to AR8.8

http://puu.sh/mePmA/417eddc4dc.png

[Desire]


  • I found several problems while playing.
  1. 00:34:048 (4,5) - Why is the distance so close?here let me think was 1/8 temp
  2. 00:35:648 (5,6) - ^
  3. 00:47:648 (3,4) - ^
  4. 01:26:648 (5,6) - ^
  5. 01:55:648 (7,8) - ^
  6. 02:06:848 (6,7) - ^
  7. 02:21:248 (7,8) - ^

    05:07:248 (4,5) - ^
  8. 01:14:048 (5,6,7) - ^ 01:14:248 (7,1) - And this is a misleading area.Spacing suddenly jumped a lot
  9. 04:29:248 (5,6,7,1) - ^
  10. 00:38:448 - The sound is so strong, maybe you shouldn't ignore the sound.
  11. 00:48:048 (5,6,7) - Although the arrangement here is very good, but you ignore the distance here00:48:648 (7,1) - this is a very clear feeling when playing here.
  12. 01:15:648 (4) - The volume is heavy here.01:16:048 (1) - But it's small.So why 01:15:248 (3,4) - the pitch than 01:15:848 (5,1) - big?
  13. 02:07:648 (2,3,4,5,6,1) - Try this http://puu.sh/meQ4Z/0433e81431.jpg
  14. 02:48:648 (1,2,3,4) - This angle is a little bad.
  15. 02:59:648 (7,8,9,10) - The spacing is too close, because you are in front of 02:59:248 (5,6) - the distance is very far
  16. 04:54:448 (4,5,6,7,8,9) - ^

ummmm..Bubble...
Topic Starter
Iceskulls

09kami wrote:

M4M? From your userpage xd

My map : https://osu.ppy.sh/s/388036

[General]

lol 1pc fc

Maybe you should change it to AR8.8 :arrow: current just fine for me now imo

http://puu.sh/mePmA/417eddc4dc.png

[Desire]


  • I found several problems while playing.
  1. 00:34:048 (4,5) - Why is the distance so close?here let me think was 1/8 temp :arrow: wh that's a regular 1/4 spacing tho , wonder why you think it 1/8 lol
  2. 00:35:648 (5,6) - ^
  3. 00:47:648 (3,4) - ^
  4. 01:26:648 (5,6) - ^
  5. 01:55:648 (7,8) - ^
  6. 02:06:848 (6,7) - ^
  7. 02:21:248 (7,8) - ^

    05:07:248 (4,5) - ^ :arrow: same all
  8. 01:14:048 (5,6,7) - ^ 01:14:248 (7,1) - And this is a misleading area.Spacing suddenly jumped a lot :arrow: I think it's fine since the (1) beat sound really emphasized and it nced tho so it's a bit ez to read it
  9. 04:29:248 (5,6,7,1) - ^ :arrow: sam
  10. 00:38:448 - The sound is so strong, maybe you shouldn't ignore the sound. :arrow: I want to focus on the sound on red tick there more
  11. 00:48:048 (5,6,7) - Although the arrangement here is very good, but you ignore the distance here00:48:648 (7,1) - this is a very clear feeling when playing here. :arrow: I don't think so it somehow fit music for me lol
  12. 01:15:648 (4) - The volume is heavy here.01:16:048 (1) - But it's small.So why 01:15:248 (3,4) - the pitch than 01:15:848 (5,1) - big? :arrow: for me cymbal always sound stronger than the snare a lots eventho it might sound like that lol
  13. 02:07:648 (2,3,4,5,6,1) - Try this http://puu.sh/meQ4Z/0433e81431.jpg :arrow: no thanks I prefer current one
  14. 02:48:648 (1,2,3,4) - This angle is a little bad. :arrow: try to fix
  15. 02:59:648 (7,8,9,10) - The spacing is too close, because you are in front of 02:59:248 (5,6) - the distance is very far :arrow: I guess most player can treat those 1/4 slider as 1 circle since it very short and play very fast so
  16. 04:54:448 (4,5,6,7,8,9) - ^ :arrow: same

ummmm..Bubble...
thanks for the mods
will mod your map later :)

and fixed rhythm 04:57:448 - here too cus monstrata said so xddddd'

and finally updated
Karen
m4m from your userpage, my map https://osu.ppy.sh/s/341561

[Desire]
  1. 00:09:248 (2,3) - not a fan of a jump with this angle :( it would be better if you do something like this imo :
  2. 00:20:848 (4) - There is a piano sound on the slider tail, which sounds really weird o.o, i suggest to use a circle or slider head to emphasize that ._.
  3. 00:26:248 - hmm i find that you wanted to follow 00:25:848 - 00:25:448 - this kind of sound so i think you shouldn't ignore this beat :(, feel empty here.
  4. 00:32:848 (1,2) - a 3/4 slider+a 1/2 slider can fit better here imo, like you did at 00:45:648 (1,2) -
  5. 00:42:448 (1,2) - why did you do this :(, it kills players, hard to read easily really.
  6. 00:48:048 (5) - can be more interesting here, just shorten the slider to 1/2, then add a circle 00:48:348 - here on 00:48:448 (7) - this slider's head, like this:
  7. 01:24:048 (1) - ctrl+g then can have a better flow with 01:23:648 (4) - and 01:24:448 (2) - i think lol
  8. 01:29:048 (2) - personally i think you can use a 1/4 slider here to follow 01:29:148 - this
  9. 01:32:548 (4) - no sound here, highly suggest to use 1/4 slider to map here for safe snapping
  10. 01:50:448 - why ignore this, there is no any special sound for you 01:50:248 - here to support you to use a 1/1 slider o.o
  11. 01:56:048 (1,2) - uhh same with 00:42:448 (1,2) -
  12. 01:57:248 (4) - feel so empty after the slider so use reverse slider or something like 02:06:848 (6,7) - here instead
  13. 02:03:648 (4) - ^
  14. 02:15:048 (5) - i know you wanted to follow the vocal here but it's still useless :(, no need to follow such a weak vocal, suggest to delete the note, make something like 02:02:048 (4,1) -
  15. 02:26:848 (2,3,4,5) - somehow i feel this flow is weird, personal suggestion :
  16. 02:45:148 (4,5) - a bit nazi but please move them a bit down for being more comfortable to play.
  17. 03:20:448 (3,1) - better not stack them because you only stack notes with 1/2 rhythm such as 03:21:648 (1,2) - in this part, so it's confusing.
  18. 03:34:448 (3,1,2) - confusing spacing x.x, suggest to make 03:34:848 (1,2) - them stack like u did before.
  19. 03:42:248 (3) - use this rhythm for consistency with 03:41:448 (6,1) - :
  20. 03:43:248 (1) - there is obvious sound on red tick then why you used a 3/4 slider here o.o
  21. 03:53:048 (2,3) - be kinder please xD, move the circle up like 03:56:448 (2,3) -
  22. 04:22:448 (4) - hmm not a good angle here, suggest this flow
  23. 04:31:848 (3) - hmm move it left for a better flow of 04:31:648 (2,3,4) - i think
  24. rests are fine

nice mappu
i'll bubble

oo btw you checked a mod and self popped the bubble so we'll do bubble #1 and #2 lol rip celsius
Xinely

  • General
  1. Clear


  • Desire
  1. 00:05:448 (7) - just nazi but imo if u want to do better zig zag flow then move this circle a bit up example x:384
  2. 00:05:948 (2,4,6) - the music of them are weak so whistles sound too noisy and dont fit imo, better remove them
  3. 00:09:448 (3) - hmm just my taste but somehow the flow feels a bit sharp for me, i think smoother it a bit like https://osu.ppy.sh/ss/4291402 would play nicely
  4. 00:12:648 (4) - whistle for cover the drum?
  5. 00:20:048 (1) - maybe just me but the jump isnt really high so cant emphasis the cymbal perfectly imo. how about move to 456,160?
  6. 00:27:648 (4,2) - try stack their tail? the overlap doesnt really good to see imo
  7. 00:34:148 (5) - i'd say no drum clap on head as the music only a weak piano, it's different with 00:35:748 (6) -
  8. 00:39:248 (1,3) - so nazi but you seem care with blankets so far and it would be nice to see a better blanket here too, altho nazi but affect a lot in design imo
  9. 00:43:048 (2) - it doesnt really have good flow imo, also like karen said, somehow looks killing players
  10. 00:45:648 (1) - the 3/4 slider sounds not really good for me as you skip 00:45:848 - this piano which has same sound with blue tick one, better to map both of them
  11. 01:11:248 (1) - just my taste but if you make these 2 different kind curve sliders with same x positions (just like symmetrical), they dont look well for me, i'd say move to 344,36 to make them look better. also you can use higher spacing for emphasis the cymbal :D
  12. 01:12:348 (4) - the drum is weak so no need use whistle imo
  13. 01:16:048 (1) - replace finish on head with whistle, the music only drum and violin here
  14. 01:30:748 - map this as a triplet? im sure the music is easily to hear with 100% speed so better to map imo
  15. 01:56:048 (1,2) - same as 00:43:048 (2) -
  16. 02:12:048 (1) - nazi but the flow, i think it's really better if the tail points out to the next slider example tail in 204,68. according my own taste though
  17. 02:36:048 (1) - for emphasis the cymbal i think you can do a jump for this slider with ctrl+g, if agree then 02:36:448 (2) - 112,256 to keep spacing
  18. 03:06:048 (6) - just according my taste, move to 312,140 would make the flow feels a bit smoother and make jump for next slider looks a bit further and emphasis better
  19. 03:32:048 (5) - no need nc imo even in stanza. that 1 combo looks weird somehow
  20. 03:39:848 (7) - you can map this circle as 1/4 slider to map the violin sound at 03:39:948 - , violin in 03:39:848 - 03:39:948 - 03:40:048 - are continuous and related each other so it's weird if you skip to map one of them
  21. 03:41:148 - same here, i think you have to map the music too since it's easily to hear even with 100% speed
  22. 03:49:148 - here too same as above, i think you can map 1/4 slider starts in 03:49:048 - for this one
  23. 03:55:248 - somehow i can understand if you following violin but skip to map this feels weird as well since it has weak violin afterall
  24. 04:15:648 (2) - just my taste that the jump doesnt really high comparing how strong the music here. i think you can make a bit further with 512,184
  25. 04:17:648 - hmm yep my taste but kiai feels better if starts in here instead of previous whitetick
  26. 01:03:248 - 02:36:048 - 04:31:248 - oh yeah they are same but you did inconsistency hitsound at 01:03:248 -, try make them consistent each other?
  27. 05:24:648 - 5% volume i guess

call me back ;)
Topic Starter
Iceskulls

Karen wrote:

m4m from your userpage, my map https://osu.ppy.sh/s/341561

[Desire]
  1. 00:09:248 (2,3) - not a fan of a jump with this angle :( it would be better if you do something like this imo :arrow: ahh I like the way it is like that , the flow and jumps kinda fit the song imo:
  2. 00:20:848 (4) - There is a piano sound on the slider tail, which sounds really weird o.o, i suggest to use a circle or slider head to emphasize that ._. :arrow: k
  3. 00:26:248 - hmm i find that you wanted to follow 00:25:848 - 00:25:448 - this kind of sound so i think you shouldn't ignore this beat :(, feel empty here. :arrow: what to do some full impact on (5) there to make thing sound or play instresting also that sound doesn't sound that strong or something lol
  4. 00:32:848 (1,2) - a 3/4 slider+a 1/2 slider can fit better here imo, like you did at 00:45:648 (1,2) - :arrow: I can't hear any 1/4 beat there so no lol
  5. 00:42:448 (1,2) - why did you do this :(, it kills players, hard to read easily really. :arrow: x
  6. 00:48:048 (5) - can be more interesting here, just shorten the slider to 1/2, then add a circle 00:48:348 - here on 00:48:448 (7) - this slider's head, like this: :arrow: extened slider there to emphasis (6) beat q:
  7. 01:24:048 (1) - ctrl+g then can have a better flow with 01:23:648 (4) - and 01:24:448 (2) - i think lol :arrow: current flow fit the song better imo
  8. 01:29:048 (2) - personally i think you can use a 1/4 slider here to follow 01:29:148 - this :arrow: sound weird to me , no thanks
  9. 01:32:548 (4) - no sound here, highly suggest to use 1/4 slider to map here for safe snapping :arrow: mmm I'm pretty sure there is some melody sound there
  10. 01:50:448 - why ignore this, there is no any special sound for you 01:50:248 - here to support you to use a 1/1 slider o.o :arrow: want to emphasis piano-like sound with 1/1 slider there
  11. 01:56:048 (1,2) - uhh same with 00:42:448 (1,2) - :arrow: d
  12. 01:57:248 (4) - feel so empty after the slider so use reverse slider or something like 02:06:848 (6,7) - here instead :arrow: I find that the 1/4 slider there can emphasis the 2 beat sound there really well the part that you linked sound a bit different from the one here so lol also I think the ehythm styill a bit playable or readable cus next note is really emphasized and song bpm is a bit low
  13. 02:03:648 (4) - ^ :arrow: same
  14. 02:15:048 (5) - i know you wanted to follow the vocal here but it's still useless :(, no need to follow such a weak vocal, suggest to delete the note, make something like 02:02:048 (4,1) - :arrow: it's a sudden vocal sound tho so I guess it fine and if I leave it empty it sound werid to me somehow lol
  15. 02:26:848 (2,3,4,5) - somehow i feel this flow is weird, personal suggestion : :arrow: mm I don't think so
  16. 02:45:148 (4,5) - a bit nazi but please move them a bit down for being more comfortable to play. :arrow: lol k
  17. 03:20:448 (3,1) - better not stack them because you only stack notes with 1/2 rhythm such as 03:21:648 (1,2) - in this part, so it's confusing. :arrow: o
  18. 03:34:448 (3,1,2) - confusing spacing x.x, suggest to make 03:34:848 (1,2) - them stack like u did before. :arrow: I think it still not hard to read imo , it got a nc there too so it should help read this better a bit
  19. 03:42:248 (3) - use this rhythm for consistency with 03:41:448 (6,1) - : :arrow: j
  20. 03:43:248 (1) - there is obvious sound on red tick then why you used a 3/4 slider here o.o :arrow: emphasis the next snare
  21. 03:53:048 (2,3) - be kinder please xD, move the circle up like 03:56:448 (2,3) - :arrow: k w/e
  22. 04:22:448 (4) - hmm not a good angle here, suggest this flow :arrow: z
  23. 04:31:848 (3) - hmm move it left for a better flow of 04:31:648 (2,3,4) - i think :arrow: nah I prefer current one
  24. rests are fine

nice mappu
i'll bubble

oo btw you checked a mod and self popped the bubble so we'll do bubble #1 and #2 lol rip celsius
lol
thanks for the mods :) will get to your map soon

Xinely wrote:


  • General
  1. Clear


  • Desire
  1. 00:05:448 (7) - just nazi but imo if u want to do better zig zag flow then move this circle a bit up example x:384 :arrow: k
  2. 00:05:948 (2,4,6) - the music of them are weak so whistles sound too noisy and dont fit imo, better remove them :arrow: ni
  3. 00:09:448 (3) - hmm just my taste but somehow the flow feels a bit sharp for me, i think smoother it a bit like https://osu.ppy.sh/ss/4291402 would play nicely :arrow: I think a sharp turn there kinda fit the sudden piano-like sound here
  4. 00:12:648 (4) - whistle for cover the drum? :arrow: ok
  5. 00:20:048 (1) - maybe just me but the jump isnt really high so cant emphasis the cymbal perfectly imo. how about move to 456,160? :arrow: moved on my own
  6. 00:27:648 (4,2) - try stack their tail? the overlap doesnt really good to see imo :arrow: no more overlap now
  7. 00:34:148 (5) - i'd say no drum clap on head as the music only a weak piano, it's different with 00:35:748 (6) - :arrow: o tru
  8. 00:39:248 (1,3) - so nazi but you seem care with blankets so far and it would be nice to see a better blanket here too, altho nazi but affect a lot in design imo :arrow: ya I tried ;;
  9. 00:43:048 (2) - it doesnt really have good flow imo, also like karen said, somehow looks killing players :arrow: ya
  10. 00:45:648 (1) - the 3/4 slider sounds not really good for me as you skip 00:45:848 - this piano which has same sound with blue tick one, better to map both of them :arrow: the piano there sound weak for me imo so it better to map 1/4 and then use extened slider to emphasis snare on 1/1 so that sound more instresting imo
  11. 01:11:248 (1) - just my taste but if you make these 2 different kind curve sliders with same x positions (just like symmetrical), they dont look well for me, i'd say move to 344,36 to make them look better. also you can use higher spacing for emphasis the cymbal :D :arrow: g
  12. 01:12:348 (4) - the drum is weak so no need use whistle imo :arrow: mm without whistle it sound weird for me and I use the whitsle to try to do some hitsound feedback things on clickable note so player can play this rhythm better
  13. 01:16:048 (1) - replace finish on head with whistle, the music only drum and violin here :arrow: tru
  14. 01:30:748 - map this as a triplet? im sure the music is easily to hear with 100% speed so better to map imo :arrow: no , thanks still prefer the current rhythm
  15. 01:56:048 (1,2) - same as 00:43:048 (2) - :arrow: sam
  16. 02:12:048 (1) - nazi but the flow, i think it's really better if the tail points out to the next slider example tail in 204,68. according my own taste though :arrow: current flow just fine for me now imo
  17. 02:36:048 (1) - for emphasis the cymbal i think you can do a jump for this slider with ctrl+g, if agree then 02:36:448 (2) - 112,256 to keep spacing :arrow: rework this part a bit on my own
  18. 03:06:048 (6) - just according my taste, move to 312,140 would make the flow feels a bit smoother and make jump for next slider looks a bit further and emphasis better :arrow: :arrow: l
  19. 03:32:048 (5) - no need nc imo even in stanza. that 1 combo looks weird somehow :arrow: k w/e I think like that too xDDD
  20. 03:39:848 (7) - you can map this circle as 1/4 slider to map the violin sound at 03:39:948 - , violin in 03:39:848 - 03:39:948 - 03:40:048 - are continuous and related each other so it's weird if you skip to map one of them :arrow: ya but I think it still sound weird for me idk lol I would just do transition from violin to snare - cymbal cus it sound better lol imo
  21. 03:41:148 - same here, i think you have to map the music too since it's easily to hear even with 100% speed :arrow: j
  22. 03:49:148 - here too same as above, i think you can map 1/4 slider starts in 03:49:048 - for this one :arrow: x
  23. 03:55:248 - somehow i can understand if you following violin but skip to map this feels weird as well since it has weak violin afterall :arrow: I want to do a bit impact feeling there at (4) and to emphasis piano-like/bell/whatever sound there at (4) and (5) too so I kinda just skip white beat
  24. 04:15:648 (2) - just my taste that the jump doesnt really high comparing how strong the music here. i think you can make a bit further with 512,184 :arrow: nah I think current is fine now
  25. 04:17:648 - hmm yep my taste but kiai feels better if starts in here instead of previous whitetick :arrow: tru
  26. 01:03:248 - 02:36:048 - 04:31:248 - oh yeah they are same but you did inconsistency hitsound at 01:03:248 -, try make them consistent each other? :arrow: o
  27. 05:24:648 - 5% volume i guess :arrow: xd

call me back ;)
thanks for the mods :)
Xinely
we did recheck and we agreed that

05:20:848 - should use 20% or your previous volume, i forgot the accurate number one rip, what i meant as 5% is for the spinner aka in 05:24:648 - , not in the circle, that circle's hitsound is inaudiable which might invite a DQ
Milan-
hi got some points after testing a couple of times
-00:25:448 (3) - looks bad tbh ;( it's the only slider with red node and sooo sharp in almost the whole map

-00:46:848 (4,1) - spacing is quite awkward cause of the 'polarity issue'. would play better if these were more apart of each other, like you did 01:57:248 (4,1) - is ok too cause what follows is a slider. (also doubles work better for this kind of patterns tbh like http://osu.ppy.sh/ss/4303010 for instance) should apply to 02:03:648 (4,1) - and especially 03:31:648 (4,5) - , everytime i tried it i hit earlier ;; this section is done in a way that when you add 1/2 rhythm it feels like 'rushed' so it's so easy to thing that it's a 1/4 gap between these notes.

-01:40:048 (1,2) - not really a problem i guess but looking at the whole map, you dont do similar distances except when it's between 1/4 sliders. so using a shorter distance makes more sense

-03:54:648 (2,3,4) - you use this weird rhythm a lot, yes, but in this instrumental section you use this 03:53:048 (2,3) - except in this case. i think it'll be much better for playing to keep using the latter rhythm in the whole section than randomly changing it, cuz in addition it kills all the momentum ;;

-You speed up on this slider 04:17:648 - for the violin (i guess), but then why do you ignore it at 04:18:448 - ?, even something like this could work http://puu.sh/mpG9j/908b892267.jpg cuz the violin string isnt too clear where it starts

-05:20:848 (1) - could use default whistle instead if you wanted to add some sound but not so loud

dunno if you need another bn but ya, u know iffff.
also my thing https://osu.ppy.sh/s/372075 plss ;w;
Topic Starter
Iceskulls

Xinely wrote:

we did recheck and we agreed that

05:20:848 - should use 20% or your previous volume, i forgot the accurate number one rip, what i meant as 5% is for the spinner aka in 05:24:648 - , not in the circle, that circle's hitsound is inaudiable which might invite a DQ
o ok lol

Milan- wrote:

hi got some points after testing a couple of times
-00:25:448 (3) - looks bad tbh ;( it's the only slider with red node and sooo sharp in almost the whole map :arrow: ya fixed

-00:46:848 (4,1) - spacing is quite awkward cause of the 'polarity issue'. would play better if these were more apart of each other, like you did 01:57:248 (4,1) - is ok too cause what follows is a slider. (also doubles work better for this kind of patterns tbh like http://osu.ppy.sh/ss/4303010 for instance) should apply to 02:03:648 (4,1) - and especially 03:31:648 (4,5) - , everytime i tried it i hit earlier ;; this section is done in a way that when you add 1/2 rhythm it feels like 'rushed' so it's so easy to thing that it's a 1/4 gap between these notes. :arrow: mmm I find double to play a bit not good here imo lol so I try to increase spacing there a bit so it a bit easier to read or something

-01:40:048 (1,2) - not really a problem i guess but looking at the whole map, you dont do similar distances except when it's between 1/4 sliders. so using a shorter distance makes more sense :arrow: ok

-03:54:648 (2,3,4) - you use this weird rhythm a lot, yes, but in this instrumental section you use this 03:53:048 (2,3) - except in this case. i think it'll be much better for playing to keep using the latter rhythm in the whole section than randomly changing it, cuz in addition it kills all the momentum ;; :arrow: o tru

-You speed up on this slider 04:17:648 - for the violin (i guess), but then why do you ignore it at 04:18:448 - ?, even something like this could work http://puu.sh/mpG9j/908b892267.jpg cuz the violin string isnt too clear where it starts :arrow: c

-05:20:848 (1) - could use default whistle instead if you wanted to add some sound but not so loud :arrow: ok

dunno if you need another bn but ya, u know iffff. :arrow: ya xd
also my thing https://osu.ppy.sh/s/372075 plss ;w;
thanks for the mods :)
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