hi Pux
Sorry, too lazy to mod
So, here you go! Some star
Sorry, too lazy to mod
So, here you go! Some star
thanks for mods and stars!Kaito-kun wrote:
Yo puxtu, pretty good map you have (as usual tbh ). Anyways, here's my oven-sized mod (will only mod 4k, as I can't even pass the start of the 7K diff, and I don't like to mod maps I can't pass):
[4K Maniac]
01:39:360 (99360|2,99360|1,99360|3,99360|0) - Remove one note, sound is the same as 01:50:394 (110394|3,110394|2,110394|0) - and many others you map as hand chords (I know they are not quad chords because it would be more uncomfortable, but it would be better to keep consistency, as this quad felt weird while playing it, because I didn't saw the motive of it being a quad in the first place)
02:53:843 (173843|3,173843|0,173843|2,173843|1) - ^^^
04:57:981 (297981|0,297981|2,297981|1,297981|3) - ^^^
Sorry cant remove the quad. yoshiap suggested me to add quads there and I think it's a good idea because these quads are represent for "boom" sounds effect on every the beginning of kiai and it's really different from regular cymbals sounds (triplets if there's a 1/4 before or after the "boom" and double for 1/8 like in this part 03:49:015 - )
01:33:153 (93153|2) - Add LN here (until 01:33:756 -) 1 ln for 1 flat vocal sound, double lns will looks awkward imo
Idk why tbh, but this 02:27:291 (147291|0,147377|3,147463|0,147550|3,147636|2) - and this 02:32:808 (152808|3,152894|0,152981|3,153067|0,153153|2) - makes me slightly uncomfortable re-arranged
One more things: The stream part that starts at 04:52:463 - +HP8.5=RIP, rest of the map is literally easy to pass except for this (Even the Handstream parts, and I suck as fuck when it comes to Handstreams/Jumpstreams lmao). lol sorry, fixed to 8
That's all, map is just 2 gud, hope this at least helped you in something. Btw, here is my star :3
PS: I tried 7K diff, and I honestly found the initial SVs uncomfortable as fuck, so maybe check that out (?)
puxtu wrote:
get in the van, ill give you some candies :3
99015,-50,4,1,0,15,0,0(paste into timing section)
99101.25,-57.142857142857146,4,1,0,15,0,0
99187.5,-66.66666666666667,4,1,0,15,0,0
99273.75,-80,4,1,0,15,0,0
99360,-100,4,1,0,15,0,0
lol that mod on 7kAgka wrote:
[4k]
pretty solid, but it lacks variety. make it move, groove.
01:07:636 (67636|0,67636|2,67808|1,67808|2,67981|0,67981|1,67981|3,68153|2,68153|0,68239|1,68325|3,68325|2,68498|0,68498|1) -
proposition http://osu.ppy.sh/ss/3624218 did a modification a bit
01:39:015 - deaccel. SV proposal. appliied99015,-50,4,1,0,15,0,0(paste into timing section)
99101.25,-57.142857142857146,4,1,0,15,0,0
99187.5,-66.66666666666667,4,1,0,15,0,0
99273.75,-80,4,1,0,15,0,0
99360,-100,4,1,0,15,0,0
02:12:377 (132377|1) - remove for inconsistency with near section removed
03:13:153 - please map the guitars, you never gave much importance to vocals to do it now, and it keeps the pace better. already mapped the guitar o_O
03:53:221 - give pitch relevancy a shot. re-arranged
ecafree2 wrote:
[4K]
from 01:39:015 to 01:39:360 - SV too fast, no time to react , 1.5 is enough. lol ya. that is agka's sv
didn't see other problems.
not replied = okRemillion Cross wrote:
[da 4k maniaq]
- 00:00:050 - 00:43:843 - when you bored and skipping intro is the only option skipping is love
- 01:08:756 & 01:08:929 - this one needs another note since it's kinda bugged me, also this 01:50:050 (110050|3,110050|2,110136|1,110136|0,110222|2,110222|3,110308|0,110308|1,110394|0,110394|3,110394|2) - looks preferable than this.
- 01:37:722 - 01:37:894 - i know the reason why you did not put anything on this hehe hehe
- 01:39:015 - this one looks doesn't fit with the wwheeewww sound but it's 4K so i think it's not the really problem alright
- 03:13:498 (193498|0,193670|3,193843|1) - kinda bugged me too, it doesn't sound right with the pitch, i prefer ctrl+H
- 03:49:015 - 03:59:705 - actually, it's kinda anti-climax + the music and it's element even bigger than 03:15:912 (i expect this part to be the hardest one in this diff). but.. can't be helped, the 4K room was too small for this x_x I'm so dumb, how could I never thinking about buffing up this part lol
- 05:52:463 - this should be 3 notes, it's kick ass right, also 05:53:153 - this should be 4 notes instead of 3
- 06:00:050 - since 06:00:279 (360279|1,360624|0) - based on pitch, it doesn't feel right for me so then let me to suggest you to : http://puu.sh/k6BhJ/7f7d244e2c.jpg
or just put 06:00:624 (360624|0) - to 3rd (the pitch in 06:00:279 (360279|1) - makes me confused as hell)- 06:03:498 - why 2 when you can 3 since it's ki-- oh it's seems ruined the whole pattern so nevermind
>didn't fight him offpuxtu wrote:
oh yes bby harder pls
all movedjuankristal wrote:
Little mod for the 4k puxtu, now you can eat in peace. All the suggestions are bassed in pitch. Good luck and sorry for the delay and the short mod. I dont have a lot of time these days D:
01:08:153 - Here you have sounds if you want to make this even more pp worth lol. A lot of more places tho pp?! where!!?!?!?!?!11
02:10:050 (130050|3,130050|1) - Ctrl + H move right
02:17:981 (137981|1,137981|3,138153|2) - Ctrl + H and move right
02:18:325 (138325|1,138325|3,138498|2) - ^
02:19:360 (139360|3,139532|0,139532|2) - Ctrl + H
02:19:705 (139705|3,139877|0,140050|3) - Ctrl + H
02:20:567 (140567|2) - Move left
02:21:774 (141774|0,141774|2) - Ctrl + H and move left
02:22:118 (142118|3,142291|0) - Ctrl + H
04:11:256 (251256|3) - sound? maybe me ye its just you
05:28:843 (328843|1,329015|3) - Ctrl+G?
No worries, I tend to go off the rails a bit when it comes to LN. :p-Kamikaze- wrote:
-Tifyron's mod: Applied most of it, notes for percussion, changes on first parts with vocal LNs, ballanced out lane usage in a section after first kiai. Didn't apply most of suggestions for smashes because of SV, didn't change nothing of symmetrical streams stuff, didn't really layer synth later because of those parts being a middle ground between two very heavy sections (kiais) and I do think that you are way too biased against vocal mapping and some LN patterning.
I won't map that intro because fuck you that's why-Kamikaze- wrote:
Also note: The long LNs on symmetrical double streams (I'm talking about those >10 second ones) are actually mapped to a static synth in the background, they've just been cut early for playability. I'm not sure if I will keep them or not, but for now they're staying.