Tom94 wrote:
Got latest graphics drivers? How much video memory do you have?George wrote:
another CE glitch:
have all the latest drivers and 1 gb
Any chance you could install MSI Afterburner and check whether your video memory usage goes up to said 1GB and caps out?George wrote:
have all the latest drivers and 1 gb
Why did you even post that here if you know it's not cutting edge specific? Also, this is a known issue. t/197008Barhunga wrote:
This is also an issue in the current stable release, not just cutting edge, but opening a replay file when the in-game mode does not match (for example, opening a mania replay file when your in-game mode is set to standard) will cause the user's local rankings panel to show the score twice instead of just the once. Upon opening the file again in this manner, the score continues to stack, showing an extra 2 identical scores every time the file is opened.
unfortunately, noTom94 wrote:
Any better now?Inundacion wrote:
still happens
Probably that's the same problem as what is mentioned here: t/350421BeatBreakerS wrote:
This Glitch just happened to me recently, imported a .osz file and the song selection disappeared the F8 and F9 keys were not working F12 worked hence got the screen shot, haven't been able to reproduce it :-/ so i can't give further information
Indeed it isTrosk- wrote:
Probably that's the same problem as what is mentioned here: t/350421BeatBreakerS wrote:
This Glitch just happened to me recently, imported a .osz file and the song selection disappeared the F8 and F9 keys were not working F12 worked hence got the screen shot, haven't been able to reproduce it :-/ so i can't give further information
Read this to learn about the new FPS counterabrian159 wrote:
Not sure what the new so called 60Hz in the fps counter means.
When I had unlimited frame limiter on it only shows 60Hz and significantly laggy experience?
even 120fps option was better, whats going on?
also is the ms metre at the bottom showing the ping?
hmm i did get a crash once when i had left my CE on boss mode for 8+ hours but just now i woke it up from more then 4 hours of boss mode and it works fine here[-Haqua-] wrote:
Testing out Cutting-Edge right now. It's pretty much fine for everything, except for one: Long times of keeping osu! hidden away with the Insert button will cause lag or crashes. It may seem strange, but I'm a fan of keeping my osu! in that state instead of exiting out of it. I do it for many reasons, but I'm not gonna put it here.
I've already tested, prolonged times of hiding osu! will cause lag before loading, or just crashes. The "offset meter" (the one on the bottom right, with the ms value) turns red at 200ms lag for a few seconds, after hiding osu! for around 45 minutes to 1 hour.
Still didn't answer my question :/BeatBreakerS wrote:
hmm i did get a crash once when i had left my CE on boss mode for 8+ hours but just now i woke it up from more then 4 hours of boss mode and it works fine hereabrian159 wrote:
Not sure what the new so called 60Hz in the fps counter means.
When I had unlimited frame limiter on it only shows 60Hz and significantly laggy experience?
even 120fps option was better, whats going on?
also is the ms metre at the bottom showing the ping?Read this to learn about the new FPS counter[-Haqua-] wrote:
Testing out Cutting-Edge right now. It's pretty much fine for everything, except for one: Long times of keeping osu! hidden away with the Insert button will cause lag or crashes. It may seem strange, but I'm a fan of keeping my osu! in that state instead of exiting out of it. I do it for many reasons, but I'm not gonna put it here.
I've already tested, prolonged times of hiding osu! will cause lag before loading, or just crashes. The "offset meter" (the one on the bottom right, with the ms value) turns red at 200ms lag for a few seconds, after hiding osu! for around 45 minutes to 1 hour.
Alright, thanks anyway :3BeatBreakerS wrote:
not sure why its lagging on high FPS maybe memory issue ?
as for the MS, from what i understand it represents the time taken to Render a Single frame
This has to be related to your setup then. Current beta build is the same as cutting edge was 2 days ago.Inundacion wrote:
changed to beta and lines disappeared lol
WINEDEBUG=+all,-snoop,-heap,-reg,-opengl
This is intended. Please read the changelog.Moe Fishmonger wrote:
I found a small bug in the latest Cutting, 20150906.1, not sure if all the time, but when i quit out of a song, it doesn't play the music from the point i quit from, it goes to the preview point. I know this isn't major but it really bugs me
Could you try using this executable to see if it fixes your issue? https://www.dropbox.com/s/70b7z9qk01e59 ... 1.exe?dl=0Score_Under wrote:
The debug log is quite large. I ended up capturing it with these parameters:WINEDEBUG=+all,-snoop,-heap,-reg,-opengl
Here's a gzip of the last 10,000 lines of the debug log: https://d.maxfile.ro/rsxgdtipfb.gz
All of those lines were printed while Osu was unresponsive.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
OpenTK.Graphics.GraphicsContextException: Failed to initialize EGL, error NOT_INITIALIZED.
at OpenTK.Platform.Egl.EglWindowInfo..ctor(IntPtr handle, IntPtr display, IntPtr surface)
at OpenTK.Platform.Egl.EglAnglePlatformFactory.CreateWindowInfo(IAngleWindowInfoInternal window_info, Int32 major, GraphicsContextFlags flags)
at OpenTK.Platform.Egl.EglAnglePlatformFactory.CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, Boolean directRendering, Int32 major, Int32 minor, GraphicsContextFlags flags)
at OpenTK.Graphics.GraphicsContext..ctor(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, Int32 major, Int32 minor, GraphicsContextFlags flags)
at #=q9dxucbh_Y2rJkI98J_ZDJWiqSr1Jf4FqOTrXrxPROOc=.#=qfyVnQJz9_TgTaj$IlmzFRQ==(Int32 #=qR89xsALkLYBd05cO$f$GCA==, Int32 #=qCg38u8LV_RJ0w1tuzY7_vA==, GraphicsContextFlags #=qcsO_FA9350iKLyBH_AH7UQ==)
at #=qQbB2REKlPKXqa407JOmQ_BJOTOYgu2OjcmZqOdoaapM=.#=qzEZA$JS65K8gGYi2SxWAnA==()
at #=qQbB2REKlPKXqa407JOmQ_BJOTOYgu2OjcmZqOdoaapM=.#=qzEZA$JS65K8gGYi2SxWAnA==()
at #=qQbB2REKlPKXqa407JOmQ_BJOTOYgu2OjcmZqOdoaapM=.#=qzEZA$JS65K8gGYi2SxWAnA==()
at #=qQbB2REKlPKXqa407JOmQ_BJOTOYgu2OjcmZqOdoaapM=.OnHandleCreated(EventArgs #=qG0E1nK0drZK8P_BTmdV7Hw==)
at System.Windows.Forms.Control.WmCreate(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmCreate(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at #=q2MH9cyblxsRlK6GuwJLn67MYjwW8FFfy7zWcUk6WEs4CA9e1JpsE_FMMGe94DnRo.WndProc(Message& #=qlUsdARGtOw_eVMhsOhleCA==)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
osu!
Assembly Version: 0.0.0.0
Win32 Version: 1.3.3.7
CodeBase: file:///C:/Program%20Files/osu!/osu!.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
OpenTK
Assembly Version: 1.1.0.0
Win32 Version: 1.1.2049.0
CodeBase: file:///C:/Program%20Files/osu!/OpenTK.DLL
----------------------------------------
zx_7ee5ae2c82b14d8ea82adecde5899239
Assembly Version: 0.0.0.0
Win32 Version: 1.3.3.7
CodeBase: file:///C:/Program%20Files/osu!/osu!.exe
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
I can confirm that this fixes the issue for me, and that the issue was not already fixed in b20150907.12cuttingedge.peppy wrote:
Could you try using this executable to see if it fixes your issue? https://www.dropbox.com/s/70b7z9qk01e59 ... 1.exe?dl=0
peppy wrote:
Please don’t comment on the new font; it will see improvements before going public.
Yes, that's normal. osu!'s main thread is sleeping so that osu! only fills your screen's refresh rate during load so that more work can be spent actually loading the map during those sleeps.Score_Under wrote:
I can confirm that this fixes the issue for me, and that the issue was not already fixed in b20150907.12cuttingedge.peppy wrote:
Could you try using this executable to see if it fixes your issue? https://www.dropbox.com/s/70b7z9qk01e59 ... 1.exe?dl=0
edit:
Unrelated, but I've noticed that songs spend most of their loading time reporting "sleep" in the timing graph. Is that normal?
Is the issue fixed on cutting edge now?Score_Under wrote:
I can confirm that this fixes the issue for me, and that the issue was not already fixed in b20150907.12cuttingedge.peppy wrote:
Could you try using this executable to see if it fixes your issue? https://www.dropbox.com/s/70b7z9qk01e59 ... 1.exe?dl=0
edit:
Unrelated, but I've noticed that songs spend most of their loading time reporting "sleep" in the timing graph. Is that normal?
LuihGi wrote:
Cutting edge build not starting because of this errorhereThis only happened on this new build.See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
OpenTK.Graphics.GraphicsContextException: Failed to initialize EGL, error NOT_INITIALIZED.
at OpenTK.Platform.Egl.EglWindowInfo..ctor(IntPtr handle, IntPtr display, IntPtr surface)
at OpenTK.Platform.Egl.EglAnglePlatformFactory.CreateWindowInfo(IAngleWindowInfoInternal window_info, Int32 major, GraphicsContextFlags flags)
at OpenTK.Platform.Egl.EglAnglePlatformFactory.CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, Boolean directRendering, Int32 major, Int32 minor, GraphicsContextFlags flags)
at OpenTK.Graphics.GraphicsContext..ctor(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, Int32 major, Int32 minor, GraphicsContextFlags flags)
at #=q9dxucbh_Y2rJkI98J_ZDJWiqSr1Jf4FqOTrXrxPROOc=.#=qfyVnQJz9_TgTaj$IlmzFRQ==(Int32 #=qR89xsALkLYBd05cO$f$GCA==, Int32 #=qCg38u8LV_RJ0w1tuzY7_vA==, GraphicsContextFlags #=qcsO_FA9350iKLyBH_AH7UQ==)
at #=qQbB2REKlPKXqa407JOmQ_BJOTOYgu2OjcmZqOdoaapM=.#=qzEZA$JS65K8gGYi2SxWAnA==()
at #=qQbB2REKlPKXqa407JOmQ_BJOTOYgu2OjcmZqOdoaapM=.#=qzEZA$JS65K8gGYi2SxWAnA==()
at #=qQbB2REKlPKXqa407JOmQ_BJOTOYgu2OjcmZqOdoaapM=.#=qzEZA$JS65K8gGYi2SxWAnA==()
at #=qQbB2REKlPKXqa407JOmQ_BJOTOYgu2OjcmZqOdoaapM=.OnHandleCreated(EventArgs #=qG0E1nK0drZK8P_BTmdV7Hw==)
at System.Windows.Forms.Control.WmCreate(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmCreate(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at #=q2MH9cyblxsRlK6GuwJLn67MYjwW8FFfy7zWcUk6WEs4CA9e1JpsE_FMMGe94DnRo.WndProc(Message& #=qlUsdARGtOw_eVMhsOhleCA==)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
osu!
Assembly Version: 0.0.0.0
Win32 Version: 1.3.3.7
CodeBase: file:///C:/Program%20Files/osu!/osu!.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
OpenTK
Assembly Version: 1.1.0.0
Win32 Version: 1.1.2049.0
CodeBase: file:///C:/Program%20Files/osu!/OpenTK.DLL
----------------------------------------
zx_7ee5ae2c82b14d8ea82adecde5899239
Assembly Version: 0.0.0.0
Win32 Version: 1.3.3.7
CodeBase: file:///C:/Program%20Files/osu!/osu!.exe
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Merged to Cutting Edge thread. Try to use this thread for Cutting Edge issues, please.bezrq wrote:
Problem Details:
About every 30-70 seconds, I get a sutter. I can see this as the ms counter goes from .23 to 1.-- to 4.-- and it really messes up gameplay
I do not know what causes this.
It is not my computer, as I have a very high end ( gtx 970, 16gb ram, i5 3570k@3.4ghz)
Video or screenshot showing the problem:
unable to take a screenshot of this as it happens very quickly
osu! version: 20150907.12cuttingedge
Trosk- wrote:
Merged to Cutting Edge thread. Try to use this thread for Cutting Edge issues, please.bezrq wrote:
Problem Details:
About every 30-70 seconds, I get a sutter. I can see this as the ms counter goes from .23 to 1.-- to 4.-- and it really messes up gameplay
I do not know what causes this.
It is not my computer, as I have a very high end ( gtx 970, 16gb ram, i5 3570k@3.4ghz)
Video or screenshot showing the problem:
unable to take a screenshot of this as it happens very quickly
osu! version: 20150907.12cuttingedge
Do you have background processes or something that could be affecting the performance? Does it happen if you play after booting your PC?
It is indeed, thank you!Tom94 wrote:
Is the issue fixed on cutting edge now?
If you hold "Ctrl + A" it activates auto-mod without needing to open the mod selection screen. It is practically the same as "Ctrl + Enter" but you won't get thrown into the auto replay immediately.Apexis wrote:
I noticed that the Auto-mod would occasionally turn itself on, haven't tried to replicate it yet.