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EGOIST - Ame, Kimi o Tsurete

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Topic Starter
Monstrata
This beatmap was submitted using in-game submission on September 19, 2015 at 2:41:33 PM

Artist: EGOIST
Title: Ame, Kimi o Tsurete
Tags: ryo supercell chelly guilty crown inori yuzuriha shu ouma extra terrestrial biological entities milan- ギルティクラウン
BPM: 184
Filesize: 2993kb
Play Time: 01:35
Difficulties Available:
  1. Easy (1.76 stars, 134 notes)
  2. Hard (3.3 stars, 305 notes)
  3. Insane (4.26 stars, 388 notes)
  4. Milan-'s Normal (2.15 stars, 183 notes)
  5. Prismatic (5.1 stars, 481 notes)
Download: EGOIST - Ame, Kimi o Tsurete
Information: Scores/Beatmap Listing
---------------




EGOIST - Ame, Kimi o Tsurete

Normal by Milan-
Shadw
yaaaaaas :D
Synpoo
hi there

General

Preview point isn't snapped to anything (guessing an offset change cause this)

Easy

Disable widescreen support
  1. 00:24:035 (1,2) - This flow is quite rough for easy imo
  2. 01:14:904 (3,4,5,6,1) - Lots of clicking for an easy, ppl that suck are gonna try doing this. A 1/1 somewhere here would be coolio
  3. 01:34:143 (4,1,2,3,4,5) - yeah I think this part is a little too hard as well, 3-4 could be a 1/1 that blankets that tail of 5

Normal's Milan- did i get meme'd or is this what it's really called
  1. 00:08:056 - Normally I don't care about greenlines but this one fks with the spinners audio level
  2. 00:21:263 - Add circle? You have one before the start of each measure with similar vocal rhythm 00:23:872 (1,2) - 00:26:480 (1,2) - and imo this one is the most important since it's where the vocal comes in
  3. 00:35:774 (4) - Touches HP bar

Hard
  1. 00:31:372 (4) - Kinda weird that you decided to map such an insignificant sound in this diff but not in the harder diffs
  2. 00:50:122 (1) - I think this touches the hp bar?
  3. 01:05:285 (3) - Why not use this rhythm instead of this long repeat 00:54:524 (2,3,4) -
my fav diff of this set :3

Insane
Considering lowering the OD a bit to even spread out a bit, 6.5->8->8.7 is meh
  1. 00:15:067 (5,2) - meh overlap
  2. 00:48:817 (1) - Feels like this is lacking emphasis taking slider leniency into account...consider ctrl+G
  3. 00:54:524 (4) - Doesn't feel good to have this repeat end on this downbeat...although if it's a triplet it's the same as Pristmatic, 1/4->circle is just meh sooo idk. Maybe a triplet and then decrease the density of the following stream?
  4. 01:36:100 (2,3) - yikes that's a big jump compared to 1->2 despite the music maintaining a consistent intensity.

Prismatic
  1. 00:26:643 (1,2,3) - Don't really understand this pattern because nothing (important) is repeating or sounds similar enough to have sliders all angled the same way. Also, 00:26:970 (2) - might be better as two circles since it ends when a vocal starts on the red
  2. 00:41:643 (5,6) - I don't think 6 needs more emphasis than 5
  3. 00:44:904 (1,2,3) - yea this is where the slider pattern thing i mentioned earlier makes sense to me
  4. 00:54:035 (1,2,3) - mmmm stream?
  5. 01:05:122 (4,5,6,7,8) - I don't think this stream starts until the red tick. A 1/2 slider in place of 4 and then stream fits well
  6. 01:16:861 (3,4) - Don't you normally stack patterns like this?
  7. 01:17:187 (5,2) - Overlap. Was it supposed to be stacked with 01:18:817 (1) - ?
  8. 01:25:991 (3,4) - This barely overlaps before you have to click it but yea
Nerova Riuz GX
hi, m4m from your queue: p/4474253

General

Timing problem. notes start to be off beat after 00:55:339 -
you can try these timing points: http://puu.sh/jXorI/d199c9e828.jpg

but im not really good at timing so......meh. just find some timing mods.

it seems like Normal's Milan- is a brand new meme is a Guest Diff. Why there's no tags of the GDer?

all of the kiai and inherited points are copied, tons of useless green lines in lower diffs. please delete them.

Easy

00:10:991 (1,2) - not a perfect blanket. you can make it better.
01:26:643 (1,2,3,4) - this flow is too hard for easy imo
01:35:774 (5) - Why not NC?
im suck at easy diffs
LOTS OF useless inherited points.

Normal's Milan-

Look im playing Milan-

00:10:991 - check all those inherited points before here. if they're useless, pls delete them
00:31:535 (1) - i have no idea why you add an NC here. maybe put NC on 00:31:861 (2) -
01:18:817 (6) - NC?
01:22:730 (1) - remove NC, add it on 01:24:035 (4) - ?

Hard

00:17:187 (1,3) - (a little bit nazi) make them farther pls
01:05:285 (3) - maybe a triplet + hold slider will be good
01:26:643 (1,5) - make them blanket?

Insane

00:22:893 - missing note imo
00:57:622 (4,1) - too close
01:03:491 (2,4) - ^
01:06:100 (2) - turn 180 degrees then put it back for better flow
01:34:796 (3,4,5,6,7,8) - jumps in this way are hard to play, and also the flow is not really good. the same as 01:01:861 (1,2,3,4,5,6) -
try 3 > 6 > 5 > 4 > 7 > 8

Prismatic

fake 5.1 star diff
01:16:861 (3) - maybe - just maybe - you can stack it on 01:18:002 (4) -
01:17:187 (5) - stack it on the head of 01:18:817 (1) -
01:17:676 (2,4) - try to switch their places

nice one
Lumael
Hello! Comming from your m4m queue~ (sorry for the delay)

[General]
  1. There are lots of bookmarks and green lines unsnapped. However, you don't need to fix it necessarily, which should take a bunch of time since there are many diffs
  2. Title should be "Ame, Kimi o Tsurete"
  3. 561 seens to be the best offset
  4. Unsnapped Preview Point
  5. Add some LeadIn time (1500~2000 should be ok) since the song starts on the beginning of the mp3
  6. Normal's Milan- has a conflict with Combo Color as showing on the picture below:

[Prismatic]
  1. 00:26:643 (1,2,3) - I don't see why you used this pattern different from the others, doesn't really emphasizes anything imo
  2. 00:27:785 (5,6,1) - I think you should create a jump between this and 00:27:622 (4) - v
  3. 00:43:926 (2,3) - This jump is a bit random, neither drums or vocals kicks strongly here
  4. 01:25:339 (1,2,3,1,2,3,1,2,3,4,5,6) - This was the only stream that you didn't keep with the claps, what do you think of adding?
  5. 01:17:187 (5,2) - Overlap, visible during the game

    Lel I can't find more..

[Insane]
  1. 00:12:459 (5,2) - This is too crouded, astheticaly looks very bad
  2. 00:17:676 (5,2) - ^
  3. 00:55:339 (1,2,3,4) - The jump 00:55:339 (1,2) - Is smaller than 00:55:828 (3,4) - which doesn't make sense as 00:55:665 (2) - is the strongest beat from everything here, you did it right here 00:56:154 (5,6) - , though
  4. 01:00:067 (4,5) - Increase jump here, 01:00:230 (5) - is very strong to keep constant DS here, and you jumped on clap before
  5. 01:02:513 (5,6) - Any reason to increase DS here? I can hear the sound quite stronger but it has the same DS from 01:02:676 (6,7) - which doesn't make sense because
  6. 01:02:839 (7) - is the strongest here
  7. 01:09:850 (2,3) - Jump here, strong beat on 01:10:013 (3) - instead of jumping 01:10:013 (3,4) - , the last one kinda makes sense, but I think following vocals is very odd
  8. 01:21:426 (1,2,3,4) - Same case here, 01:21:752 (2,5) - Control G to make jump makes more sense
  9. 01:22:730 (1,2,3,4) - 01:23:056 (2,5) - Control G ^
  10. 01:23:709 (6,2,3) - Overlap, visible in game
  11. 01:34:959 (4,5,6,7,8) - This pattern is a bit messed up because jumps aren't where they should be but as this is a single tap section of an Insane, making jumps will make it too hard

[Hard]
  1. Why the Hard have different hitsounding from the others
  2. 00:17:187 (1,3) - This is too crouded and astheticaly not pleasant

    I like your mapping style

[Normal's Milan-]
  1. Why the Hard Normal have different hitsounding from the others
  2. Wtf this name?
  3. 00:00:557 - Useless green line
  4. 00:26:480 (1,2) - Very nazi I know don't kill me please but this stack is not 100% stacked :3, you can see by desabling stacks on the editor, it helps to see this kind of problems
  5. 00:36:915 (1,2) - ^ please I wish to live!

    Everything else is very well donee duuh you are bn

[Easy]
  1. Why the Hard Normal Easy have different hitsounding from the others
  2. 00:00:557 - Useless green line
  3. 00:59:252 (3,4) - Poor blanket, minor stuff
  4. 01:14:904 (3,4,5,6) - Synpoo linked that but imo it's ok since the rhythm is getting stronger and changing to the next part of the kiai which has a different tone, Easies must have some challenge somewhere

That's it, I hope I helped in something,BNs usually deny most of mods :p. Don't forget to vote on my Poll
Topic Starter
Monstrata

Synpoo wrote:

hi there

General

Preview point isn't snapped to anything (guessing an offset change cause this) Hmm ill check. the current preview sounds nice tho lol. (And unsnapped preview points are totally fine)

Easy

Disable widescreen support Derp
  1. 00:24:035 (1,2) - This flow is quite rough for easy imo i think it plays fine. it's not that hard because its still the same direction. (counterclockwise)
  2. 01:14:904 (3,4,5,6,1) - Lots of clicking for an easy, ppl that suck are gonna try doing this. A 1/1 somewhere here would be coolio 4 circles in a row is fine imo.
  3. 01:34:143 (4,1,2,3,4,5) - yeah I think this part is a little too hard as well, 3-4 could be a 1/1 that blankets that tail of 5Yea this is a bit much so i fixed the rhythm before it~

Hard
  1. 00:31:372 (4) - Kinda weird that you decided to map such an insignificant sound in this diff but not in the harder diffs Hmm good point i'll try integrating this rhythm into harder diffs.
  2. 00:50:122 (1) - I think this touches the hp bar? Ah whatever. Not unrankable by any means, and fixing it requires me to shift a lot of stuff around (im lazy dont kill me ;__;)
  3. 01:05:285 (3) - Why not use this rhythm instead of this long repeat 00:54:524 (2,3,4) - Good idea.
my fav diff of this set :3 <333

Insane
Considering lowering the OD a bit to even spread out a bit, 6.5->8->8.7 is meh
  1. 00:15:067 (5,2) - meh overlap Meh, whatever xD.
  2. 00:48:817 (1) - Feels like this is lacking emphasis taking slider leniency into account...consider ctrl+G I don't think ht needs emphasis as much as 2 does.
  3. 00:54:524 (4) - Doesn't feel good to have this repeat end on this downbeat...although if it's a triplet it's the same as Pristmatic, 1/4->circle is just meh sooo idk. Maybe a triplet and then decrease the density of the following stream? This plays fine though. I think it's still straightforward while a bit easier than prismatic.
  4. 01:36:100 (2,3) - yikes that's a big jump compared to 1->2 despite the music maintaining a consistent intensity. Actually these jumps are pretty small lol. You play these sliders much like 1/2 sliders because you can release after the red tick (even tho the slider goes until blue tick) and still get 300.

Prismatic
  1. 00:26:643 (1,2,3) - Don't really understand this pattern because nothing (important) is repeating or sounds similar enough to have sliders all angled the same way. Also, 00:26:970 (2) - might be better as two circles since it ends when a vocal starts on the red Plays fine for me D:. I could make that slider 2 circles, but I already do so for other sections and i want some variety in terms of patterning.
  2. 00:41:643 (5,6) - I don't think 6 needs more emphasis than 5 Fixed.
  3. 00:44:904 (1,2,3) - yea this is where the slider pattern thing i mentioned earlier makes sense to me yaaa
  4. 00:54:035 (1,2,3) - mmmm stream? Too many streams aren't interesting xD.
  5. 01:05:122 (4,5,6,7,8) - I don't think this stream starts until the red tick. A 1/2 slider in place of 4 and then stream fits well This stream makes sense though. 9 circle streams are very natural musically
  6. 01:16:861 (3,4) - Don't you normally stack patterns like this? Nah, this is a different pattern, transitioning from hexagon to pentagon.
  7. 01:17:187 (5,2) - Overlap. Was it supposed to be stacked with 01:18:817 (1) - ? Nah, this is intentional to set up a double-star pattern.
  8. 01:25:991 (3,4) - This barely overlaps before you have to click it but yeaFits the pattern though, not gonna fix it cuz the overlap is barely noticeable and definitely doesn't pose any readability concerns.
Thanks again for the mod :DD
Topic Starter
Monstrata

Nerova Riuz GX wrote:

hi, m4m from your queue: p/4474253

General

Timing problem. notes start to be off beat after 00:55:339 -
you can try these timing points: http://puu.sh/jXorI/d199c9e828.jpg[/color]

but im not really good at timing so......meh. just find some timing mods.

it seems like Normal's Milan- is a brand new meme is a Guest Diff. Why there's no tags of the GDer? I'll add that

all of the kiai and inherited points are copied, tons of useless green lines in lower diffs. please delete them. Theyre fine. no need to delete.

Easy

00:10:991 (1,2) - not a perfect blanket. you can make it better. Not trying to blanket. It's hard to blanket wave sliders anyways.
01:26:643 (1,2,3,4) - this flow is too hard for easy imo Nah its fine imo. everything's very straightforward
01:35:774 (5) - Why not NC? Eh sure why not.
im suck at easy diffs
LOTS OF useless inherited points. rip

Hard

00:17:187 (1,3) - (a little bit nazi) make them farther pls they look fine D:
01:05:285 (3) - maybe a triplet + hold slider will be good Yep fixed from synpoo's mod
01:26:643 (1,5) - make them blanket? Nah, not my intention.

Insane

00:22:893 - missing note imo That's fine. simpler rhythm than Prismatic. and this rhythm is very consistent
00:57:622 (4,1) - too close huh?
01:03:491 (2,4) - ^ I don't see how this matters lol.
01:06:100 (2) - turn 180 degrees then put it back for better flow No, current flow is better
01:34:796 (3,4,5,6,7,8) - jumps in this way are hard to play, and also the flow is not really good. the same as 01:01:861 (1,2,3,4,5,6) -
try 3 > 6 > 5 > 4 > 7 > 8 Whaaat, this flow is great. zigzag flow instead of rotational flow lol.

Prismatic

fake 5.1 star diff
01:16:861 (3) - maybe - just maybe - you can stack it on 01:18:002 (4) - Nah this is a different pattern
01:17:187 (5) - stack it on the head of 01:18:817 (1) - No, this is a different pattern lol. I don't see how stacking it somewhere else improves playability anyways.
01:17:676 (2,4) - try to switch their places Nah, the way this plays is much better without creating disproportionate jumps.

nice one
Thanks~
Topic Starter
Monstrata

Lumael wrote:

Hello! Comming from your m4m queue~ (sorry for the delay)

[General]
  1. There are lots of bookmarks and green lines unsnapped. However, you don't need to fix it necessarily, which should take a bunch of time since there are many diffs
  2. Title should be "Ame, Kimi o Tsurete" Damn okay fixed.
  3. 561 seens to be the best offset Nice
  4. Unsnapped Preview Point Maybe i'll fix. i don't think its necessary tho.
  5. Add some LeadIn time (1500~2000 should be ok) since the song starts on the beginning of the mp3 Sure
  6. Normal's Milan- has a conflict with Combo Color as showing on the picture below: That's fine. inconsistent combo color is allowed for GD's

[Prismatic]
  1. 00:26:643 (1,2,3) - I don't see why you used this pattern different from the others, doesn't really emphasizes anything imo Something new xD.
  2. 00:27:785 (5,6,1) - I think you should create a jump between this and 00:27:622 (4) - v Ehhh, idk. I think this is fine, there is no real emphasis onto 5 (the start of the triplet)
  3. 00:43:926 (2,3) - This jump is a bit random, neither drums or vocals kicks strongly here I think it's fitting for the vocals and it transitions better into the next few jumps because 4>5 would feel really big if i didn't have some sort of middle ground between those jumps and the 1.00x spacing of the square ptterns before.
  4. 01:25:339 (1,2,3,1,2,3,1,2,3,4,5,6) - This was the only stream that you didn't keep with the claps, what do you think of adding? Hmmm i felt the drum-claps were fitting here but now im not so sure. im not great at hitsounding tho so i'll ask around lol.
  5. 01:17:187 (5,2) - Overlap, visible during the game Everyone mentions them damn ;c. I don't think they're game changing or anything, because the jump pattern i set up here is really fun to play (imo) but yea it does cost me to have to use an overlap. I think this is fine tho, usually overlaps make maps look messy but i think my style is clean enough to let this slide lawl.

    Lel I can't find more..

[Insane]
  1. 00:12:459 (5,2) - This is too crouded, astheticaly looks very bad They flow amazingly well though xP. This is mainly just a drawback of 1.60 SV and 1.00x spacing. I use it a few times though and i think their playability far outweigh visuals.
  2. 00:17:676 (5,2) - ^
  3. 00:55:339 (1,2,3,4) - The jump 00:55:339 (1,2) - Is smaller than 00:55:828 (3,4) - which doesn't make sense as 00:55:665 (2) - is the strongest beat from everything here, you did it right here 00:56:154 (5,6) - , though They're all the same visual spacing though. just one's 1.70 and the other is 1.73x. I want to put emphasis onto every white tick, and I think at this difficulty putting even larger jumps in is kind of unnecessary. Players can already appreciate the jumps.
  4. 01:00:067 (4,5) - Increase jump here, 01:00:230 (5) - is very strong to keep constant DS here, and you jumped on clap before Well, i decided not to respect proper emphasis here because i liked how this pattern played. I hope it doesn't seem like im trying to make up reasons to reject stuff cuz im lazy to fix lol. But yea. Proper emphasis is good but sometimes an interesting arrangement/flow structure may require not following emphasis.
  5. 01:02:513 (5,6) - Any reason to increase DS here? I can hear the sound quite stronger but it has the same DS from 01:02:676 (6,7) - which doesn't make sense because
  6. 01:02:839 (7) - is the strongest here Moved it around slightly
  7. 01:09:850 (2,3) - Jump here, strong beat on 01:10:013 (3) - instead of jumping 01:10:013 (3,4) - , the last one kinda makes sense, but I think following vocals is very odd Plays fine for me, yea I used to follow proper emphasis on basically everything, changing some stuff up here.
  8. 01:21:426 (1,2,3,4) - Same case here, 01:21:752 (2,5) - Control G to make jump makes more sense Okay sure
  9. 01:22:730 (1,2,3,4) - 01:23:056 (2,5) - Control G ^ Yaaa okay sure this makes sense
  10. 01:23:709 (6,2,3) - Overlap, visible in game Ehhh, this plays fine though.
  11. 01:34:959 (4,5,6,7,8) - This pattern is a bit messed up because jumps aren't where they should be but as this is a single tap section of an Insane, making jumps will make it too hard This is a really intense part of the song though. I think the single tap is definitely warranted, and the jump pattern is fun to play imo with the zigzag flow.

[Hard]
  1. Why the Hard have different hitsounding from the others Idk... i used hitsound copier
  2. 00:17:187 (1,3) - This is too crouded and astheticaly not pleasant Plays fine tho ;c.

    I like your mapping style <333 thanks

[Easy]
  1. Why the Hard Normal Easy have different hitsounding from the others Uhh i'll doublecheck but it sounds the same to me actually
  2. 00:00:557 - Useless green line Removed
  3. 00:59:252 (3,4) - Poor blanket, minor stuff Fixed.
  4. 01:14:904 (3,4,5,6) - Synpoo linked that but imo it's ok since the rhythm is getting stronger and changing to the next part of the kiai which has a different tone, Easies must have some challenge somewhere Yea, i wasnt planning on changing that anyways xD.

Thanks for the mod Lumael :D.

That's it, I hope I helped in something,BNs usually deny most of mods :p. Don't forget to vote on my Poll
Lasse
m4m from your queue


Easy
00:37:082 (1,2) - how about aligning the sliders with each other, would look better imo http://i.imgur.com/5Ql8pas.jpg

00:39:691 (1,2,3,4,5,6) - flow here could be a bit better, rough suggestion: http://i.imgur.com/FZvqowA.jpg + http://i.imgur.com/BRylVvD.jpg

00:55:343 (1) - how about changing this shape a bit and put it somewhere aroung 250/280?
00:57:952 (1) - pls move sliderend ~2px down,
01:04:474 (3) - the sliderhead poiting down here seems to disrupt the flow a bit, I think a modified version of 01:03:821 (2) - might play better
01:11:307 (2) - :!: this seems slightly off-screen http://i.imgur.com/nKKQWQI.jpg
01:14:894 (3,4,5,6) - would flow better if it was a little bit more down-left imo

01:17:503 (3,4) - and 01:22:720 (3,4) - => It might be nice if you used the same angle for both, or at least a more similar one


Milan-'s Normal
Why is this diff the only one not using the uninherited timing point on 01:10:982 ? The song is the same after all and so should be the timing?
00:12:952 (5) - would flow better if 5 pointed more downwards http://i.imgur.com/Cu5coih.jpg
00:18:169 (5,1) - this looks just a little off cause they aren't aligned perfectly http://i.imgur.com/FBbWVjZ.jpg
00:57:952 (1,2,3) - I think this would look and play better if it was a bit symmetrical http://i.imgur.com/lvG0z4T.jpg


Hard
00:21:104 (4,1) - flow could be better here mayve curve 4 (but then it' wont fit with 3) or move 1 and following a bit down+left
00:24:691 (3,4,1) - make it like this instead? http://i.imgur.com/iuWCBBT.jpg
00:37:082 (1,2,3,4) - pattern looks nice, but 1->2 seems to play a little awkward compared to the rest
00:40:669 (5,1,2) - this might be a bit weird to read and could flow better
00:59:745 (2,3,4) - 00:59:745 (2,3,4) - 4 looks a bit weirdly placed, how about making 2 a wave slider and blanketing 4 with it?

01:05:452 (5,1) - looks really easy to sliderbreak on since slider leniency has to be abused near perfectly to not have to do a small 1/8 jump
move the sldierend more on 1 to make better to read and play
01:15:873 (4,1) - ^
01:35:764 (1,2,3) - ^

I just testplayed the diff and it seemed fine to read (even for me who struggles at AR<8 but I don't normally play Hards so I can't really judge how it will play for someone who does...)
In case you want to see the testplay, here's the osr: http://lasse.s-ul.eu/ssYKi9a0


Insane
00:14:582 (3,5) - would look better if symmetric
00:31:865 (1,2,3) - flows a bit weird if slider leniency doesn't get fully abused
00:41:321 (3,4) - idk about putting this anti-jump here
00:51:919 (3,4,5,6,7,8,9) - putting the stream at this place makes if awkward to aim I think maybe put it in the upper left quarter and /or cuve a bit?
those stright, longish and slow downward motions at the bottom of the screen just don't feel nice to play, at least for me
=> this one is much better to play for example: 01:05:289 (3,4,5,6,7,8) -

00:58:604 (4,5,6,7) - might feel better if you kept the flow for the whole combo by swapping 6 and 7

01:02:680 (6,7) - you are going close-far-close etc for the combo buut suddenly far-far-far, might feel better if 01:02:843 (7) - was stacked on 01:02:028 (2) -


Prismatic
00:15:724 (6,7,8) - - - seems to flow a bit awkward since 4-5-6 leads to some kind of circular motion and 78 break it, i'd put 8 somewhere right of 7/above of 5
SPOILER

red seems to flow way better than blue here
this pattern for example 00:19:800 (1,2,3,4,5,6,7) - feels so much better to play even if it is actually harder with the higher spacing

00:21:267 (11) - feels a bit out of place with the rest of the "ctrl-g double square pattern", stack on 1 ?
00:51:919 (4,5,6,7,8,9,10) - curve the stream a bit upwards to make it play better

can't seem to find more issues with that diff. Blankets are nice and a majoritsy of the jumps flows really nicely, rhythm seems okay too.





Can't really comment on hitsounds cause I suck at that, but I didn't hear any hitsound that seemed misplaced...
Topic Starter
Monstrata
I didn't change the timing for Milan since he still had unanswered mods. Didn't want to mess up the time stamps. Feel free to apply the timing change yourself, it's just one red line with a -14ms shift.
Topic Starter
Monstrata

Lasse wrote:

m4m from your queue


Easy
00:37:082 (1,2) - how about aligning the sliders with each other, would look better imo http://i.imgur.com/5Ql8pas.jpg I prefer my current pattern since it flows better to later patterns.

00:39:691 (1,2,3,4,5,6) - flow here could be a bit better, rough suggestion: http://i.imgur.com/FZvqowA.jpg + http://i.imgur.com/BRylVvD.jpg No, my flow is better :P. Your's includes a 120 degree change from 2>3>4 which is a lot sharper than my 60 degree angle changes.

00:55:343 (1) - how about changing this shape a bit and put it somewhere aroung 250/280? Changed the shape but kept the position.
00:57:952 (1) - pls move sliderend ~2px down, It looks fine :S
01:04:474 (3) - the sliderhead poiting down here seems to disrupt the flow a bit, I think a modified version of 01:03:821 (2) - might play better No, the flow is still very straightforward, as is the pattern. There is little angle change anyways.
01:11:307 (2) - :!: this seems slightly off-screen http://i.imgur.com/nKKQWQI.jpg Oh, fixed.
01:14:894 (3,4,5,6) - would flow better if it was a little bit more down-left imo Nah, the flow is fine.

01:17:503 (3,4) - and 01:22:720 (3,4) - => It might be nice if you used the same angle for both, or at least a more similar one Did something

Hard
00:21:104 (4,1) - flow could be better here mayve curve 4 (but then it' wont fit with 3) or move 1 and following a bit down+left I don't see how flow could be better here lol. It's very straightforward and the direction is very easy to understand.
00:24:691 (3,4,1) - make it like this instead? http://i.imgur.com/iuWCBBT.jpg looks cool. okay sure!
00:37:082 (1,2,3,4) - pattern looks nice, but 1->2 seems to play a little awkward compared to the rest They play just fine to me :S. You should consider slider-leniency more when considering flow from sliders to sliders. This pattern is very straightforward when you play it.
00:40:669 (5,1,2) - this might be a bit weird to read and could flow better No... it flows really well. I'm just using zigzag flow + jumps here instead of typical clockwise/counterclockwise flow
00:59:745 (2,3,4) - 00:59:745 (2,3,4) - 4 looks a bit weirdly placed, how about making 2 a wave slider and blanketing 4 with it? I changed the positions of 3 and 4 instead.

01:05:452 (5,1) - looks really easy to sliderbreak on since slider leniency has to be abused near perfectly to not have to do a small 1/8 jump Uhhh, This isn't even 1/8 it's 1/4. And it's really easy to play this lol. You can literally let go of the slider on the red tick and still get a 300. Hold sliders are deceptively easy to play, and putting a jump on them is still easily playable because you can let go 1/4 of a beat before the slider actually ends. as long as you let go after the last repeat arrow (which will be on a red tick).
move the sldierend more on 1 to make better to read and play
01:15:873 (4,1) - ^ ^
01:35:764 (1,2,3) - ^ ^

I just testplayed the diff and it seemed fine to read (even for me who struggles at AR<8 but I don't normally play Hards so I can't really judge how it will play for someone who does...)
In case you want to see the testplay, here's the osr: http://lasse.s-ul.eu/ssYKi9a0 Thanks!


Insane
00:14:582 (3,5) - would look better if symmetric I much prefer the triangle slider pattern with 00:13:604 (1,2,3) - .
00:31:865 (1,2,3) - flows a bit weird if slider leniency doesn't get fully abused Well, the intention is to use slider-leniency. That's how you would normally play. People always take short cuts when given the opportunity.
00:41:321 (3,4) - idk about putting this anti-jump here It's not an anti-jump though, i'm just using normal DS because 4 doesn't need to be emphasized.
00:51:919 (3,4,5,6,7,8,9) - putting the stream at this place makes if awkward to aim I think maybe put it in the upper left quarter and /or cuve a bit?
those stright, longish and slow downward motions at the bottom of the screen just don't feel nice to play, at least for me But the entire pattern here with al the symmetry was set up to lead into this stream. I don't see how the location of the stream on the map will affect player performance, and theres more than adequate lead into this stream with previous patterns.
=> this one is much better to play for example: 01:05:289 (3,4,5,6,7,8) -

00:58:604 (4,5,6,7) - might feel better if you kept the flow for the whole combo by swapping 6 and 7 This is zig-zag flow as well, not counter-clockwise flow. I want an up/down motion

01:02:680 (6,7) - you are going close-far-close etc for the combo buut suddenly far-far-far, might feel better if 01:02:843 (7) - was stacked on 01:02:028 (2) - But theres a strong beat on 7 that needs to be emphasized. I don't see anything wrong with the jumps getting progressively larger. They fit the emphasis in the music, and are certainly interesting to play for me.


Prismatic
00:15:724 (6,7,8) - - - seems to flow a bit awkward since 4-5-6 leads to some kind of circular motion and 78 break it, i'd put 8 somewhere right of 7/above of 5
SPOILER
Tried something. I think it's fine atm, but yea i don't use this flow structure a lot. It still plays alright here and I have no better idea atm.
red seems to flow way better than blue here
this pattern for example 00:19:800 (1,2,3,4,5,6,7) - feels so much better to play even if it is actually harder with the higher spacing

00:21:267 (11) - feels a bit out of place with the rest of the "ctrl-g double square pattern", stack on 1 ? No, stacking on 1 would mean there'd be no jump at all from 7>1 and there needs to be a jump here to properly emphasize the downbeat.
00:51:919 (4,5,6,7,8,9,10) - curve the stream a bit upwards to make it play better Oh, cool okay made it blanketted.

can't seem to find more issues with that diff. Blankets are nice and a majoritsy of the jumps flows really nicely, rhythm seems okay too.





Can't really comment on hitsounds cause I suck at that, but I didn't hear any hitsound that seemed misplaced... thats good to hear

Thanks for the mod!
DreaM117er
M4M request from your Queue and ask in game :)

[General]
  1. I ask Flask to check offset again, it's fine now :) So wait Milan- to fix them
[Easy]

  • 00:24:691 (2) - touch scorebar
  1. remove unless green line:
    00:02:843 - 00:03:169 - 00:05:452 - 00:08:060 - 00:08:387 -
    00:10:669 - 00:12:137 - 00:12:300 - 00:13:115 - 00:13:278 -
    00:14:745 - 00:14:908 - 00:15:071 - 00:15:234 - 00:15:724 -
    00:15:887 - 00:18:658 - 00:18:821 - 00:19:963 - 00:20:126 -
    00:22:571 - 00:22:734 - 00:23:550 - 00:23:713 - 00:23:876 -
    00:24:039 - 00:25:180 - 00:25:343 - 00:25:506 - 00:25:669 -
    00:26:158 - 00:26:647 - ......
    00:27:789 - to 00:41:321 - all green line
    00:42:789 - 00:42:952 -
    00:45:397 - to 00:52:734 - all
[Normal]

  • 00:00:561 - remove unless green line. Same 00:02:843 - 00:03:169 - 00:05:452 - 00:08:060 - 00:08:387 - 00:10:669 - 00:13:115 - 00:52:734 - ...umm, please check unless green line, too many :?
    00:34:147 - a circle more better than slider. drum sound on 00:34:310 - I think no need to map, and another reason is this part 00:32:517 (3,4,5,6,7) - too long for Normal. Same 01:21:104 (3) -
    00:38:387 (5) - very dangerous slider, you can see it touch scorebar...http://puu.sh/k0zkz/beec256c83.jpg
    01:26:321 (3) - maybe you can remove this slider and then put a circle on 01:26:484 - to follow vocal
[Hard]

  • 00:02:517 (1) - No need NC here...if you use colour to make pretty look, ignore this
    00:50:126 (1) - touch scorebar: http://puu.sh/k0A8T/6c7b260c25.jpg
    01:06:756 (4) - I love ctrl+g, if you want
    01:36:416 (3,1) - last circle very hard to play, I think remove it then +1 reverse on slider 01:36:416 (3,1) - more nice
  1. Good diff.
[Insane]

  • 00:47:517 (1) - touch scorebar
    01:04:147 (4) - Ctrl+G more better for me
    01:26:960 (2) - I think it's too close with previous note...
[Ex]
  1. This is very kind Extra...many anticlockwise set... :)
  2. And nothing to say

Good luck :)
Rizen
second red timing point offset of 70974 instead?


[Easy]
  1. 00:00:561 (1,1) - The spacing here is very slightly off (0.98 instead of 1.00)
  2. 00:13:604 (1) - maybe move to x:360 y:135 to get a perfect pattern at 00:12:626 (3,4,1) - ?
  3. 00:15:560 (4) - nudge this up 3 times (with ctrl+up) to horizontally align this with 00:14:256 (2) - . move 00:15:234 (3) - to x:203 y:319 if you apply this mod
  4. 00:20:778 (4) - move to x:390 y:296 for a perfect linear flow? (I calculated this via. x,y cord calculation)
  5. 00:32:517 (2) - move the second white point to x:114 y:332? Improves flow to 00:33:169 (3) -
  6. 00:45:887 (2) - spacing here is slightly off too (closer to slider 3 than slider 1)
  7. 00:50:126 (1) - (nazi) maybe fix the blanket?
  8. 01:16:199 (1) - another spacing issue (prev:1.03 next:1.00)
  9. 01:22:720 (3,4) - not quite aligned perfectly. nudge 01:23:373 (4) - to the right with (ctrl+right) once
[Milan's Normal] (before timing changes)
  1. 00:22:734 (4,5) - maybe move these together so 00:22:734 (4) - is at x:316 y:279? completes the pattern img
  2. 00:34:474 (1) - move this to x:463 y:300 for better flow?
  3. 00:36:267 (5) - move this to x:283 y:82? better pattern at 00:35:126 (2,3,4,5) -
  4. 00:38:224 (4) - x:100 y:85 for linear flow
  5. 00:38:876 (6) - rotate -4degrees CW around selection? should improve flow
  6. 00:44:908 (1) - very minor but move this to x:350 y:122 for a perfect triangle pattern at 00:43:930 (5,6,1) -
  7. 00:46:539 (5,6) - maybe move these together so 00:46:539 (5) - is at x:64 y:276. I think this as this would express the rise in pitch(?) at 00:45:887 (3,4,5) -
  8. 01:05:289 (6) - move to x:445 y:175 to improve flow
  9. 01:13:278 (6) - move to x:336 y:273
  10. 01:14:908 (3) - the spacing here is kinda off. I discovered that while wondering if you can make a pattern with 01:14:256 (2,3,4,5,6) - like this
  11. 01:17:028 (3) - another minor, move to x:336 y:154
  12. 01:18:821 (1) - maybe chuck a NC here? The combo at this part of the diff is noticeably longer
[Hard]
  1. 00:08:387 (1,2,3,4) - the pattern is not perfect. eg. the inner angle at 00:08:387 (1,2) - is noticeably different to the inner angle at 00:08:876 (2,3) -
  2. 00:33:658 (2) - angle this the other way? improves the flow to and from the slider (i think)
  3. 00:39:202 (4,5,1) - try something like this? img
  4. 01:12:286 (1) - ctrl+g this and 01:12:612 (2) - ?
  5. 01:35:438 (6) - try moving all of these together so 01:35:438 (6) - is at x:168 y:205. imo, it makes 01:35:112 (4,5,6) - flow better
I honestly tried to mod your insane and Prismatic but I really couldn't find anything wrong with it. sorry ;( (This is mostly due to my act of not modding higher than hard diffs)

if you feel this mod is useless, please don't fulfill your end of the m4m as I don't deserve it ;(

nice song, have a star(s)
Modem
Hi~! M4M from your queue (> w <)/

General
Your BG's resolution is 1228 x 768. I think...... You should find or crop your BG into any rankable size to make it safe during ranking process. 1024 x 768 would be nice :3
In my opinion, it would be nice if you add soft-sliderslide custom hitsound in this mapset, cuz it sounds kinda...... Noisy like at this part 00:00:561 ~ 00:10:343 in Easy diff.
There's uninherited timing points in all diffs that conflict with Milan-'s Normal diff (AiMod)
Others are pretty fine ~ :3

Easy
Change OD into 2 please :3. It's Easy diff. after all
00:22:734 (3) Move the red point of this slider's frame one grid lower, so it would make a better angle to blanket this slider's tail -> 00:22:408 (2)
00:37:082 (1) Please remove whistle from the head of this slider and add finish instead to make it consistent with 00:31:865 (1). Anyway, there's small bass sound from the main music, so it would be better to add finish to emphasize the music
00:47:517 (1) Remove whistle in drum addition and add finish at auto addition instead. In my opinion, it sounds better
00:50:126 (1) Move this slider to x:216 y:32 for a better blanket
01:23:699 (4,1) Ummm...... Make them into blanket?

Milan-'s Normal
Change the GridSize into 8 like the other diffs. For most of the mappers, it's a comfortable grid size to make slider's pattern like blanket and so on
00:10:343 (1) I think, putting whistle in 55% volume at the end of this spinner is a bit too loud. How about lower down the volume into 5% without removing the whistle? It sounds nicer
00:51:756 (4) Remove whistle in drum additions and change it into finish in auto additions instead. It suits the music more
00:52:408 (5) Use finish in auto additions and auto sampleset at the tail of this slider instead of whistle in drum sampleset and soft additions
01:01:865 (4) Remove finish at the head of this slider please~!
01:12:300 (4) Remove finish at the head of this slider please~!
01:16:213 ~ 01:19:963 The combo colour around this part is too long. So, you should add new combo colour at 01:18:169 (5)
01:24:039 (4) Please add new combo colour at this slider to make it consistent with 01:21:430 (1) and 01:22:734 (1)

Hard
Why AR 7.8? I think AR 7 is better to keep the spread with other diffs are balance
00:51:756 (1) Remove whistle in drum additions and add finish in auto additions instead. In my opinion, it'll fit the music better
00:52:082 (4) It would be nice if you change this 1/2 repeated slider into 1/4 repeated slider like at 00:54:691 (4) and 00:55:017 cuz the music suggest it ^^

Insane
Change AR to 8 please~!
00:37:082 (1) Remove whistle in soft additions and change it into finish in auto additions please~!
00:47:517 (1) Remove whistle in drum additions and add finish in auto addiions please~!
00:50:778 (3) Ctrl + G this slider to make a better flow
00:51:756 (2) Remove whistle in drum additions and change it into finish in auto additions
01:15:873 ~ 01:16:117 Make these notes into curvy pattern like at 01:05:289 (3,4,5,6,7,8) so it would indirectly blanket the tail of this slider -> 01:16:688 (2)

Prismatic
In my opinion, you should change the HP Drain Rate into 8 since this diff refers to Extra
00:10:669 ~ 00:10:832 (3) Maybe, changing this slider's velocity into 0.60 is kinda nice
00:16:702 (3) Move this slider to x:267 y:132 to make a perfect indirect stack with 00:15:887 (7)
00:24:691 (4) Move this slider to x:306 y:212 to improve the indirect stack with 00:23:713 (6)
00:25:832 (3) Move this slider to x:316 y:127 please~!
00:26:974 (2) Ctrl + G this slider to make a better flow
00:57:137 (4) Move this slider to x:304 y:63 please~!
01:06:267 (3) Umm..... Maybe moving this note to x:148 y:245 would be nice :3
01:15:221 (2) Ctrl + G this slider for a better flow

Okay, that's all~!
Good Luck on Ranking this~! \(> w <)/
Crier
Hi m4m from your queue!

Easy
  1. 01:17:503 (3) -
  2. 01:33:807 (4) - 466||349 looks more clear -> 01:34:460 (1,2,3,4,1) - rotate 15degree and place 306||381

Milan-'s Normal
  1. 00:05:452 - unnecessary green line
  2. 00:36:756 - ^
  3. 00:52:734 - ^
  4. 00:26:484 (1,2) - stack please
  5. 00:36:919 (1,2) - ^

Hard
  1. 00:17:191 (1) - would you cover 00:17:680 (3)'s head
  2. 01:15:873 (4,1) - this is quite confusing at hard diff o.o
  3. 01:20:683 - no note is needed here!
  4. 01:35:764 (1,2,3,1) - ^

Insane
  1. 00:38:876 (3,4) - try this
  2. 01:06:430 (3) - 111||120 plays well :D
  3. 01:36:416 (3,4,5,6,1) - ^

Prismatic
  1. 00:12:300 (2) - why don't you place at 366||371 to make a consistancy with 00:11:484 (3,4)
  2. 00:25:180 (6) - try 476||276 flow seems better
  3. 00:26:321 (5,6) - I highly recommend this pattern
  4. 00:41:647 (5) - ctrl + j and place 352||113 if you want to stack the end of slider at 00:40:832 (7)
  5. 00:52:408 (10) - i feel so empty here. how about this?
  6. 01:17:666 (2) - 96||74 / better shape!
  7. 01:17:992 (4) - 262||21 / ^
  8. 01:18:155 (5,6,7,8,1) - i'd arrange this jumps like this (just my taste maybe)
  9. 01:34:460 (1,2) - why don't you change into a slider
  10. 01:26:144 (1,2,3,4,5,6) - maybe you can seperate more with 01:25:818 (1,2,3) !

That's all i could find :3 Nice song and nice map!! GL
Topic Starter
Monstrata

DreaM117er wrote:

M4M request from your Queue and ask in game :)

[General]
  1. I ask Flask to check offset again, it's fine now :) So wait Milan- to fix themThanks!
[Easy]

  • 00:24:691 (2) - touch scorebar Thats fine.
  1. remove unless green line:
    00:02:843 - 00:03:169 - 00:05:452 - 00:08:060 - 00:08:387 -
    00:10:669 - 00:12:137 - 00:12:300 - 00:13:115 - 00:13:278 -
    00:14:745 - 00:14:908 - 00:15:071 - 00:15:234 - 00:15:724 -
    00:15:887 - 00:18:658 - 00:18:821 - 00:19:963 - 00:20:126 -
    00:22:571 - 00:22:734 - 00:23:550 - 00:23:713 - 00:23:876 -
    00:24:039 - 00:25:180 - 00:25:343 - 00:25:506 - 00:25:669 -
    00:26:158 - 00:26:647 - ......
    00:27:789 - to 00:41:321 - all green line Ehh... There's seriously no point removing them because no one cares, but okay i'll remove them anyways lmao.
    00:42:789 - 00:42:952 -
    00:45:397 - to 00:52:734 - all

[Hard]

  • 00:02:517 (1) - No need NC here...if you use colour to make pretty look, ignore this The NC is intended.
    00:50:126 (1) - touch scorebar: http://puu.sh/k0A8T/6c7b260c25.jpg Okay moved it down a few pixels.
    01:06:756 (4) - I love ctrl+g, if you want Prefer current one tbh
    01:36:416 (3,1) - last circle very hard to play, I think remove it then +1 reverse on slider 01:36:416 (3,1) - more nice But i want the last white tick to be clickable. I don't see how this is hard to paly anyways xP.
  1. Good diff.
[Insane]

  • 00:47:517 (1) - touch scorebar That's fine.
    01:04:147 (4) - Ctrl+G more better for me I don't really want the jump though, because 4 isn't emphasized, and the flow from 4>1 is good right now.
    01:26:960 (2) - I think it's too close with previous note...I think it's fine. Flows well anyways.
[Ex]
  1. This is very kind Extra...many anticlockwise set... :)
  2. And nothing to say

Good luck :)
Thanks for the mod!!
Topic Starter
Monstrata

[ Rizen ] wrote:

second red timing point offset of 70974 instead?


[Easy]
  1. 00:00:561 (1,1) - The spacing here is very slightly off (0.98 instead of 1.00) That's fine
  2. 00:13:604 (1) - maybe move to x:360 y:135 to get a perfect pattern at 00:12:626 (3,4,1) - ? No it's fine already.
  3. 00:15:560 (4) - nudge this up 3 times (with ctrl+up) to horizontally align this with 00:14:256 (2) - . move 00:15:234 (3) - to x:203 y:319 if you apply this mod No i don't need the alignment xP
  4. 00:20:778 (4) - move to x:390 y:296 for a perfect linear flow? (I calculated this via. x,y cord calculation) xPPP I don't like this kind of linear flow tho ;c.
  5. 00:32:517 (2) - move the second white point to x:114 y:332? Improves flow to 00:33:169 (3) - It's the same to me so no :P. Going for a triangular pattern with the sliderhead/tails of those 3 sliders.
  6. 00:45:887 (2) - spacing here is slightly off too (closer to slider 3 than slider 1) It's fine...
  7. 00:50:126 (1) - (nazi) maybe fix the blanket? Okay
  8. 01:16:199 (1) - another spacing issue (prev:1.03 next:1.00) I wouldn't care about any spacing issues unless they were obviously incorrect or over 0.10x in diference...
  9. 01:22:720 (3,4) - not quite aligned perfectly. nudge 01:23:373 (4) - to the right with (ctrl+right) once It's fine ;__; no one will care about a 1 pixel change when they play.
[Hard]
  1. 00:08:387 (1,2,3,4) - the pattern is not perfect. eg. the inner angle at 00:08:387 (1,2) - is noticeably different to the inner angle at 00:08:876 (2,3) - It's fine. It plays very well and the sliders are copy/pasted/rotated.
  2. 00:33:658 (2) - angle this the other way? improves the flow to and from the slider (i think) Intentional flow break for emphasis.
  3. 00:39:202 (4,5,1) - try something like this? img Too many jumps for a nin-kiai section sry :P
  4. 01:12:286 (1) - ctrl+g this and 01:12:612 (2) - ? Okay sure.
  5. 01:35:438 (6) - try moving all of these together so 01:35:438 (6) - is at x:168 y:205. imo, it makes 01:35:112 (4,5,6) - flow better It palys fine as it currently is + flows well.
I honestly tried to mod your insane and Prismatic but I really couldn't find anything wrong with it. sorry ;( (This is mostly due to my act of not modding higher than hard diffs)

if you feel this mod is useless, please don't fulfill your end of the m4m as I don't deserve it ;(

nice song, have a star(s)
Thanks. I'll still give your map a quick mod i guess since i changed some small things^
Topic Starter
Monstrata

Modem wrote:

Hi~! M4M from your queue (> w <)/

General
Your BG's resolution is 1228 x 768. I think...... You should find or crop your BG into any rankable size to make it safe during ranking process. 1024 x 768 would be nice :3 I think it's fine.
In my opinion, it would be nice if you add soft-sliderslide custom hitsound in this mapset, cuz it sounds kinda...... Noisy like at this part 00:00:561 ~ 00:10:343 in Easy diff. I think the whistles are fine, but i can lower volume maybe.
There's uninherited timing points in all diffs that conflict with Milan-'s Normal diff (AiMod) Fixing later
Others are pretty fine ~ :3

Easy
Change OD into 2 please :3. It's Easy diff. after all OD is fine. I'll get Milan- to increase Normal's OD to 4.5 though.
00:22:734 (3) Move the red point of this slider's frame one grid lower, so it would make a better angle to blanket this slider's tail -> 00:22:408 (2) Ok
00:37:082 (1) Please remove whistle from the head of this slider and add finish instead to make it consistent with 00:31:865 (1). Anyway, there's small bass sound from the main music, so it would be better to add finish to emphasize the music I don't hear a cymbal sound here for the finish tho :P.
00:47:517 (1) Remove whistle in drum addition and add finish at auto addition instead. In my opinion, it sounds better Prefer drum-whistle since its not really loud here.
00:50:126 (1) Move this slider to x:216 y:32 for a better blanket Fixed blanket
01:23:699 (4,1) Ummm...... Make them into blanket?No, i want just a straight slider for better flow.

Hard
Why AR 7.8? I think AR 7 is better to keep the spread with other diffs are balance No, AR 7.8 is better. The BPM is high enough for this AR.
00:51:756 (1) Remove whistle in drum additions and add finish in auto additions instead. In my opinion, it'll fit the music better Prefer drum-whistle :P.
00:52:082 (4) It would be nice if you change this 1/2 repeated slider into 1/4 repeated slider like at 00:54:691 (4) and 00:55:017 cuz the music suggest it Idk... I don't want to make it too intense here. I prefer using the 1/4 repeats for Kiai.^^

Insane
Change AR to 8 please~! Nooo
00:37:082 (1) Remove whistle in soft additions and change it into finish in auto additions please~! Here okay.
00:47:517 (1) Remove whistle in drum additions and add finish in auto addiions please~! Not here, doesn't fit :P.
00:50:778 (3) Ctrl + G this slider to make a better flow Nah, going for symmetry.
00:51:756 (2) Remove whistle in drum additions and change it into finish in auto additions Actually here it fits because I use 1/4 rhythm after.
01:15:873 ~ 01:16:117 Make these notes into curvy pattern like at 01:05:289 (3,4,5,6,7,8) so it would indirectly blanket the tail of this slider -> 01:16:688 (2) No I want a linear pattern xPP

Prismatic
In my opinion, you should change the HP Drain Rate into 8 since this diff refers to Extra I don't like high HP drain :P
00:10:669 ~ 00:10:832 (3) Maybe, changing this slider's velocity into 0.60 is kinda nice It's slow enough xP
00:16:702 (3) Move this slider to x:267 y:132 to make a perfect indirect stack with 00:15:887 (7) Nooo. It's not supposed to stack.
00:24:691 (4) Move this slider to x:306 y:212 to improve the indirect stack with 00:23:713 (6) No, stacking with 3.
00:25:832 (3) Move this slider to x:316 y:127 please~! Nooo, its not my intention to stack slider-ends to objects coming.
00:26:974 (2) Ctrl + G this slider to make a better flow No i want this kind of same-directional play.
00:57:137 (4) Move this slider to x:304 y:63 please~! No xP
01:06:267 (3) Umm..... Maybe moving this note to x:148 y:245 would be nice :3 Nah, doesn't fit my structure.
01:15:221 (2) Ctrl + G this slider for a better flowI want the intentional flow-break for emphasis on the vocals.

Okay, that's all~!
Good Luck on Ranking this~! \(> w <)/
Thanks
Topic Starter
Monstrata

Crier wrote:

Hi m4m from your queue!

Easy
  1. 01:17:503 (3) - ?
  2. 01:33:807 (4) - 466||349 looks more clear -> 01:34:460 (1,2,3,4,1) - rotate 15degree and place 306||381Doesn't look nice to me :P.

Hard
  1. 00:17:191 (1) - would you cover 00:17:680 (3)'s head No.
  2. 01:15:873 (4,1) - this is quite confusing at hard diff o.o It's very straightforward though uhh...
  3. 01:20:683 - no note is needed here! It's fine. There is a drum there.
  4. 01:35:764 (1,2,3,1) - ^What... There are clearly 1/4 drums here...

Insane
  1. 00:38:876 (3,4) - try this No, i like my linear pattern bteter because it flows into circle 4 better than a curved one.
  2. 01:06:430 (3) - 111||120 plays well :D No.... That jump is so big and flow from 2>3 is really poor
  3. 01:36:416 (3,4,5,6,1) - ^No...

Prismatic
  1. 00:12:300 (2) - why don't you place at 366||371 to make a consistancy with 00:11:484 (3,4) New pattern. it plays perfectly fine right now too... And right now it makes a huge jump from 2>3 if i use that coordinate.
  2. 00:25:180 (6) - try 476||276 flow seems better Flow is already good...
  3. 00:26:321 (5,6) - I highly recommend this pattern No, because the horizontal movement here is to set up the horizontal sliders that come right after.
  4. 00:41:647 (5) - ctrl + j and place 352||113 if you want to stack the end of slider at 00:40:832 (7) No... Makes no difference to me except the pattern you suggest doesn't have the jump that I want.
  5. 00:52:408 (10) - i feel so empty here. how about this? No, i want a pause here since the music stops/...
  6. 01:17:666 (2) - 96||74 / better shape! No, im going for a double star pattern here.
  7. 01:17:992 (4) - 262||21 / ^ This is not what i want...
  8. 01:18:155 (5,6,7,8,1) - i'd arrange this jumps like this (just my taste maybe) I much prefer my jump pattern sry :P. More structured and flows better.
  9. 01:34:460 (1,2) - why don't you change into a slider Cuz theres'a beat on 01:34:623 - and this part is very intense so i want the jumps.
  10. 01:26:144 (1,2,3,4,5,6) - maybe you can seperate more with 01:25:818 (1,2,3) It's already fine as is. !

That's all i could find :3 Nice song and nice map!! GL
Uh well Thanks for taking a look.
Milan-
"Synpoo"
Normal's Milan- did i get meme'd or is this what it's really called
  1. 00:08:056 - Normally I don't care about greenlines but this one fks with the spinners audio level true
  2. 00:21:263 - Add circle? You have one before the start of each measure with similar vocal rhythm 00:23:872 (1,2) - 00:26:480 (1,2) - and imo this one is the most important since it's where the vocal comes in wanted to give a break to the players. 1/2 all the time is a hard basically
  3. 00:35:774 (4) - Touches HP bar it touches so little that doesnt matter tbh

"Nerova Riuz GX"
00:10:991 - check all those inherited points before here. if they're useless, pls delete them ok
00:31:535 (1) - i have no idea why you add an NC here. maybe put NC on 00:31:861 (2) - i think i did it cuz vocals
01:18:817 (6) - NC? ok
01:22:730 (1) - remove NC, add it on 01:24:035 (4) - ? yes

"Lumael"
Hello! Comming from your m4m queue~ (sorry for the delay)

[Normal's Milan-]
  1. Why the Hard Normal have different hitsounding from the others i think it's fixed now? blame monstrata
  2. Wtf this name? blame monstrata
  3. 00:00:557 - Useless green line k
  4. 00:26:480 (1,2) - Very nazi I know don't kill me please but this stack is not 100% stacked :3, you can see by desabling stacks on the editor, it helps to see this kind of problems true
  5. 00:36:915 (1,2) - ^ please I wish to live! i suck

    Everything else is very well donee duuh you are bn thank you xd but most bn suck mapping tho ;; like me

"Lasse"
m4m from your queue

Milan-'s Normal
Why is this diff the only one not using the uninherited timing point on 01:10:982 ? The song is the same after all and so should be the timing? fixed now
00:12:952 (5) - would flow better if 5 pointed more downwards http://i.imgur.com/Cu5coih.jpg it's fine as is imo
00:18:169 (5,1) - this looks just a little off cause they aren't aligned perfectly http://i.imgur.com/FBbWVjZ.jpg use ctrl+h and you'll see why
00:57:952 (1,2,3) - I think this would look and play better if it was a bit symmetrical http://i.imgur.com/lvG0z4T.jpg i like my curve sorry ;;[/notice]

"DreaM117er"
M4M request from your Queue and ask in game :)

[Normal]

  • 00:00:561 - remove unless green line. Same 00:02:843 - 00:03:169 - 00:05:452 - 00:08:060 - 00:08:387 - 00:10:669 - 00:13:115 - 00:52:734 - ...umm, please check unless green line, too many :? removed some, but it doesnt matter tbh xd
    00:34:147 - a circle more better than slider. drum sound on 00:34:310 - I think no need to map, and another reason is this part 00:32:517 (3,4,5,6,7) - too long for Normal. Same 01:21:104 (3) - i'd like to keep it for now, those are mostly 1/1 so it's not too hard for normal.
    00:38:387 (5) - very dangerous slider, you can see it touch scorebar...http://puu.sh/k0zkz/beec256c83.jpg it touches so little that doesnt matter, really
    01:26:321 (3) - maybe you can remove this slider and then put a circle on 01:26:484 - to follow vocal i think im going to keep it for now, if someone is annoyed for so many 1/2 i'll change it i guess

[box="[ Rizen:1337]"][Milan's Normal] (before timing changes)
  1. 00:22:734 (4,5) - maybe move these together so 00:22:734 (4) - is at x:316 y:279? completes the pattern uihm i dont see the different compared to how it's right now ;w;img
  2. 00:34:474 (1) - move this to x:463 y:300 for better flow? ^
  3. 00:36:267 (5) - move this to x:283 y:82? better pattern at 00:35:126 (2,3,4,5) - i think it's already there owo
  4. 00:38:224 (4) - x:100 y:85 for linear flow that's extremely nitpicky ;w;
  5. 00:38:876 (6) - rotate -4degrees CW around selection? should improve flow did it a bit less curved
  6. 00:44:908 (1) - very minor but move this to x:350 y:122 for a perfect triangle pattern at 00:43:930 (5,6,1) - meh it's just 1 pixel, you dont notice these kind of thing in gameplay ;;
  7. 00:46:539 (5,6) - maybe move these together so 00:46:539 (5) - is at x:64 y:276. I think this as this would express the rise in pitch(?) at 00:45:887 (3,4,5) - these are very nitpicky and wont change anything gameplay related, really ;;
  8. 01:05:289 (6) - move to x:445 y:175 to improve flow
  9. 01:13:278 (6) - move to x:336 y:273
  10. 01:14:908 (3) - the spacing here is kinda off. I discovered that while wondering if you can make a pattern with 01:14:256 (2,3,4,5,6) - like this
  11. 01:17:028 (3) - another minor, move to x:336 y:154
  12. 01:18:821 (1) - maybe chuck a NC here? The combo at this part of the diff is noticeably longer but it's a nc owo

"Modem"
Change the GridSize into 8 like the other diffs. For most of the mappers, it's a comfortable grid size to make slider's pattern like blanket and so on i map without grid snap, it doesnt affect anything eitherway
00:10:343 (1) I think, putting whistle in 55% volume at the end of this spinner is a bit too loud. How about lower down the volume into 5% without removing the whistle? It sounds nicer didnt do 5% but lower and removed whistle, yes
00:51:756 (4) Remove whistle in drum additions and change it into finish in auto additions instead. It suits the music more i didnt do the hitsounding here so ill leave it to monstrata
00:52:408 (5) Use finish in auto additions and auto sampleset at the tail of this slider instead of whistle in drum sampleset and soft additions
01:01:865 (4) Remove finish at the head of this slider please~!
01:12:300 (4) Remove finish at the head of this slider please~!
01:16:213 ~ 01:19:963 The combo colour around this part is too long. So, you should add new combo colour at 01:18:169 (5) did something else for both nc thingy
01:24:039 (4) Please add new combo colour at this slider to make it consistent with 01:21:430 (1) and 01:22:734 (1)

"Crier"
Hi m4m from your queue!

Milan-'s Normal
  1. 00:05:452 - unnecessary green line removed some but it doesnt matter really
  2. 00:36:756 - ^
  3. 00:52:734 - ^
  4. 00:26:484 (1,2) - stack please ya both
  5. 00:36:919 (1,2) - ^

monstrata
osu file format v14

[General]
AudioFilename: monokuro.mp3
AudioLeadIn: 1500
PreviewTime: 54331
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 527,10961,21396,42266,52374,55309,65744,76178,86608,96716
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.6

[Metadata]
Title:Ame, Kimi o Tsurete
TitleUnicode:雨、キミを連れて
Artist:EGOIST
ArtistUnicode:EGOIST
Creator:monstrata
Version:Milan-'s Normal
Source:ギルティクラウン
Tags:ryo supercell chelly guilty crown inori yuzuriha shu ouma extra terrestrial biological entities milan-
BeatmapID:770587
BeatmapSetID:346301

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.05
SliderTickRate:2

[Events]
//Background and Video events
0,0,"guilty_crown_wallpaper_by_katlynarts-d78yk91.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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151,200,47517,6,0,P|210:177|263:180,1,105,2|8,0:3|0:0,0:0:0:0:
300,193,48006,1,4,0:3:0:0:
451,236,48495,2,0,L|452:304,1,52.5,8|4,0:0|0:3,0:0:0:0:
423,332,48821,2,0,L|439:385,2,52.5,2|2|8,0:2|0:2|0:0,0:0:0:0:
351,254,49474,2,0,L|350:201,2,52.5,2|2|8,0:2|0:3|0:0,0:0:0:0:
288,338,50126,6,0,P|232:366|186:362,1,105,2|8,0:3|0:0,0:0:0:0:
140,348,50615,1,4,0:3:0:0:
57,213,51104,2,0,L|65:153,1,52.5,8|2,0:0|0:2,0:0:0:0:
96,120,51430,2,0,L|87:65,2,52.5,2|2|4,0:2|0:2|0:2,0:0:0:0:
143,142,51919,2,0,B|200:153|200:153|234:140|234:140|265:142|265:142|319:134,1,157.5,2|2,3:2|3:2,0:0:0:0:
486,158,54039,6,0,L|471:314,1,157.5,8|2,0:0|3:3,0:0:0:0:
441,357,54691,2,0,L|426:200,1,157.5,8|2,3:1|3:3,0:0:0:0:
397,154,55343,6,0,P|349:136|297:139,1,105,4|8,0:2|0:0,0:0:0:0:
221,212,55995,2,0,L|209:282,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
206,108,56647,2,0,L|197:56,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
168,145,57137,2,0,P|118:169|67:166,1,105,2|2,0:2|0:2,0:0:0:0:
20,149,57626,1,8,0:0:0:0:
14,253,57952,6,0,L|56:376,1,105,4|8,0:2|0:0,0:0:0:0:
140,302,58604,2,0,L|139:238,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
221,367,59256,2,0,P|254:367|302:351,1,52.5,2|2,0:3|0:2,0:0:0:0:
320,341,59582,1,8,0:0:0:0:
359,306,59745,2,0,P|415:268|469:262,1,105,2|2,0:2|0:2,0:0:0:0:
502,267,60234,1,8,0:0:0:0:
457,171,60560,6,0,L|445:47,1,105,4|8,0:2|0:0,0:0:0:0:
342,80,61213,2,0,P|342:50|353:1,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
323,128,61702,1,2,0:2:0:0:
309,178,61865,2,0,L|327:248,2,52.5,4|2|8,0:2|0:2|0:0,0:0:0:0:
230,107,62517,2,0,P|199:103|164:106,1,52.5,2|2,0:3|0:2,0:0:0:0:
126,116,62843,1,8,0:0:0:0:
82,211,63169,6,0,L|95:328,1,105,4|8,0:2|0:0,0:0:0:0:
183,369,63821,2,0,L|194:264,1,105,2|8,0:3|0:0,0:0:0:0:
237,168,64474,1,4,0:2:0:0:
342,195,64800,1,8,0:0:0:0:
342,195,64963,2,0,L|402:183,1,52.5,2|4,0:3|3:2,0:0:0:0:
444,170,65289,2,0,B|467:209|467:209|483:273,1,105,2|2,3:3|3:3,0:0:0:0:
466,317,65778,6,0,L|353:341,1,105,4|8,0:2|0:0,0:0:0:0:
270,290,66430,2,0,L|278:238,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
173,331,67082,2,0,L|182:383,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
149,284,67571,2,0,P|133:228|144:157,1,105,2|2,0:2|0:2,0:0:0:0:
157,133,68060,1,8,0:0:0:0:
255,168,68387,6,0,P|307:162|356:146,1,105,4|8,0:2|0:0,0:0:0:0:
435,77,69039,2,0,L|476:31,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
331,61,69691,2,0,P|308:53|243:42,1,52.5,2|2,0:3|0:2,0:0:0:0:
229,56,70017,1,8,0:0:0:0:
179,73,70180,2,0,P|112:77|74:62,1,105,2|2,0:2|0:2,0:0:0:0:
36,30,70669,1,8,0:0:0:0:
17,131,70982,6,0,L|42:273,1,105,4|8,0:2|0:0,0:0:0:0:
138,217,71633,2,0,L|150:161,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
136,269,72123,1,2,0:2:0:0:
147,318,72286,2,0,L|134:375,2,52.5,4|2|8,0:2|0:2|0:0,0:0:0:0:
235,254,72938,2,0,P|261:253|287:257,1,52.5,2|2,0:3|0:2,0:0:0:0:
334,280,73264,1,8,0:0:0:0:
420,220,73590,6,0,L|440:113,1,105,4|8,0:2|0:0,0:0:0:0:
353,55,74242,2,0,L|333:158,1,105,2|8,0:3|0:0,0:0:0:0:
313,264,74894,1,4,0:2:0:0:
216,304,75220,1,8,0:0:0:0:
122,255,75546,1,2,0:3:0:0:
114,150,75873,1,8,0:0:0:0:
187,77,76199,6,0,P|238:65|290:63,1,105,4|8,0:2|0:0,0:0:0:0:
395,71,76851,2,0,P|422:55|455:28,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
334,154,77503,2,0,P|334:187|341:248,1,52.5,4|2,0:2|0:2,0:0:0:0:
348,257,77829,1,8,0:0:0:0:
428,324,78155,2,0,P|460:317|497:315,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
329,360,78807,6,0,P|300:362|260:360,1,52.5,4|2,0:2|0:2,0:0:0:0:
225,348,79133,1,8,0:0:0:0:
163,263,79460,2,0,L|157:205,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
137,312,79949,1,2,0:2:0:0:
105,353,80112,6,0,P|43:334|21:258,1,105,2|8,0:3|0:0,0:0:0:0:
38,252,80601,2,0,L|43:109,1,105,2|2,0:2|0:2,0:0:0:0:
56,96,81090,2,0,P|85:77|107:69,1,52.5,8|2,0:0|0:2,0:0:0:0:
150,76,81416,6,0,P|201:73|275:55,1,105,4|8,0:2|0:0,0:0:0:0:
351,24,82068,2,0,P|378:7|414:-7,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
325,125,82720,2,0,P|327:154|337:196,1,52.5,4|2,0:2|0:2,0:0:0:0:
356,223,83046,1,8,0:0:0:0:
396,319,83373,2,0,P|394:345|389:370,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
459,233,84025,6,0,P|468:206|474:171,1,52.5,4|2,0:2|0:2,0:0:0:0:
468,130,84351,1,8,0:0:0:0:
396,52,84677,2,0,P|386:25|381:-10,2,52.5,4|2|8,0:2|0:2|0:0,0:0:0:0:
387,103,85166,1,2,0:2:0:0:
367,151,85329,6,0,P|319:171|267:168,1,105,8|8,0:3|3:0,0:0:0:0:
220,144,85818,2,0,P|168:140|120:161,1,105,2|2,3:3|3:3,0:0:0:0:
88,203,86307,2,0,P|92:231|93:274,1,52.5,8|0,3:3|3:0,0:0:0:0:
72,302,86633,6,0,P|33:265|4:219,1,105,4|8,0:2|0:0,0:0:0:0:
25,118,87286,2,0,L|21:45,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
107,183,87938,2,0,P|140:181|194:166,1,52.5,2|2,0:3|0:2,0:0:0:0:
207,156,88264,1,8,0:0:0:0:
288,89,88590,2,0,L|291:19,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
308,192,89242,6,0,L|313:260,1,52.5,4|2,0:2|0:2,0:0:0:0:
325,295,89568,1,8,0:0:0:0:
415,348,89894,2,0,L|483:336,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
313,377,90546,2,0,P|288:368|266:354,1,52.5,4|2,0:2|0:2,0:0:0:0:
238,309,90873,1,8,0:0:0:0:
142,351,91199,2,0,P|118:360|90:366,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
149,299,91688,1,2,0:2:0:0:
157,247,91851,6,0,L|153:128,1,105,4|8,0:2|0:0,0:0:0:0:
149,37,92503,2,0,P|131:20|92:-4,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
235,96,93155,2,0,P|266:97|313:89,1,52.5,4|2,0:2|0:2,0:0:0:0:
335,73,93481,1,8,0:0:0:0:
425,126,93807,2,0,P|436:102|441:73,2,52.5,2|2|8,0:3|0:2|0:0,0:0:0:0:
354,204,94460,6,0,P|356:234|368:268,1,52.5,4|2,0:2|0:2,0:0:0:0:
389,300,94786,1,8,0:0:0:0:
303,360,95112,1,8,0:0:0:0:
198,352,95438,1,8,0:0:0:0:
121,279,95764,2,0,B|112:238|112:238|112:214|112:214|103:175,2,105,8|8|8,3:1|3:1|3:1,0:0:0:0:
198,352,96742,5,4,3:1:0:0:
Bakuenjin
Great work, monstrata. Here, take 2 Stars <3
Mint
hiihiiii

:idea: General


* HP drain from Hard -> Prismatic feels a bit weird. Mainly because the Hard difficulty has the same setting as Milan's diff. I recommend 5/6/7 for Hard -> Prismatic.
* These background dimensions man..
* Combo colour inconsistency. (Milan's diff only has 4, might not be a problem since it's a GD but check it out just to be sure)
* Shouldn't the title be Ame, Kimi wo Tsurete ? IIRC, we use the modified Hepburn system for romanization for Japanese and I found this. Not that I speak Japanese, but ehh confirm it with someone else?
* I hope you can also confirm the source... I never watched Guilty Crown so idk if this song was actually featured in the series itself. You might need to remove the source.

Easy


* 00:00:561 (1) - Nice cool slider art wee yaaay :D, but do you really want to keep those colours? I mean in the other diffs you made them all grey and only use colours in the KIAI time. Just minor issue that bugged me a bit.

Normal


* 01:04:963 (5) - So weird to make this slider offbeat.. the cymbal </3, something like 01:09:691 (3,4) - makes more sense.

Insane


* 01:30:873 (3) - Offscreen slider end.

Extra


* 00:31:457 - This 1/4 could be mapped out tbh, you map all the 1/4s in this diff anyways.

Looks good!
You know how to find me :p
Topic Starter
Monstrata

appleeaterx wrote:

hiihiiii

:idea: General


* HP drain from Hard -> Prismatic feels a bit weird. Mainly because the Hard difficulty has the same setting as Milan's diff. I recommend 5/6/7 for Hard -> Prismatic. Fixed
* These background dimensions man.. I think the dimensions are fine lol. Osu automatically rescales anyways i believe.
* Combo colour inconsistency. (Milan's diff only has 4, might not be a problem since it's a GD but check it out just to be sure) Fixed
* Shouldn't the title be Ame, Kimi wo Tsurete ? IIRC, we use the modified Hepburn system for romanization for Japanese and I found this. Not that I speak Japanese, but ehh confirm it with someone else? Gonna ask byby to check metadata and stuff
* I hope you can also confirm the source... I never watched Guilty Crown so idk if this song was actually featured in the series itself. You might need to remove the source.^

Easy


* 00:00:561 (1) - Nice cool slider art wee yaaay :D, but do you really want to keep those colours? I mean in the other diffs you made them all grey and only use colours in the KIAI time. Just minor issue that bugged me a bit.Fixed, messed up the combo colors zzzz.

Normal


* 01:04:963 (5) - So weird to make this slider offbeat.. the cymbal </3, something like 01:09:691 (3,4) - makes more sense CtrlG'ed the rhythm..

Insane


* 01:30:873 (3) - Offscreen slider end.UGHHHHHHH

Extra


* 00:31:457 - This 1/4 could be mapped out tbh, you map all the 1/4s in this diff anyways.Sure why not :D

Looks good!
You know how to find me :p
I'll call you back once metadata is checked out~
meii18
Hello! From ByBy's Quiz Modding Queue and from your M4M queue

  • General
  1. Would you like to add this?Instead having louder sliderslides,you can silence them using blank.wav which I gave you.Don't forget to rename it to soft-sliderslide.wav and then make a copy to it and then name it to normal-sliderslide.wav so you'll have soft-sliderslide.wav and normal-sliderslide.wav.If you want to work,you have to change the samples (S,N) to S:C1 and N:C1
  2. The current metadata seems fine http://www.egoist-inori.jp/disco/archive/?SRCL-8091
    And also the romanisation seems fine to me
    .Moreover,you have to remove the source because this song isn't used in Guilty Crown anime.It's just recorded in EGOIST's CD album
  3. The BG resolution shouldn't be 1366x768? Because the current resolution is 1228x768 so my suggestion is to resize the BG to 1366x768
  • Prismatic
  1. 00:32:843(5,6)- This seems like an suddenly increasing of the spacing because the vocals/instruments are not really stronger here as I can see and you don't have nothing to emphasize here increasing the spacing.I suggest to decrease the spacing since the vocals/instruments are not too stronger to being emphasized with an increasing of the spacing
Other diffs are fine to me!Seems appleeaterx will bubble it so consider it as a normal mod.Really well polished map thought! (:
Good Luck!
Topic Starter
Monstrata

ByBy13 wrote:

Hello! From ByBy's Quiz Modding Queue and from your M4M queue

  • General
  1. Would you like to add this?Instead having louder sliderslides,you can silence them using blank.wav which I gave you.Don't forget to rename it to soft-sliderslide.wav and then make a copy to it and then name it to normal-sliderslide.wav so you'll have soft-sliderslide.wav and normal-sliderslide.wav.If you want to work,you have to change the samples (S,N) to S:C1 and N:C1
  2. The current metadata seems fine http://www.egoist-inori.jp/disco/archive/?SRCL-8091
    And also the romanisation seems fine to me
    .Moreover,you have to remove the source because this song isn't used in Guilty Crown anime.It's just recorded in EGOIST's CD album
  3. The BG resolution shouldn't be 1366x768? Because the current resolution is 1228x768 so my suggestion is to resize the BG to 1366x768
Fixed everything and added sliderslide :D

  • Prismatic
  1. 00:32:843(5,6)- This seems like an suddenly increasing of the spacing because the vocals/instruments are not really stronger here as I can see and you don't have nothing to emphasize here increasing the spacing.I suggest to decrease the spacing since the vocals/instruments are not too stronger to being emphasized with an increasing of the spacing I think spacing is fine D: It's not a big increase cuz I also use jumps from :00:30:887 (3,4) - and 00:31:702 (8,1) - so the jump should feel natural.
Other diffs are fine to me!Seems appleeaterx will bubble it so consider it as a normal mod.Really well polished map thought! (:
Good Luck!
Thanks byby!!!
meii18
Decreased the HP to 2 in Easy diff to avoid an suddenly DQ (I guess).Rest looks fine
Bubbled!
Good Luck once again!
Mint
Qualified!
Topic Starter
Monstrata
Thanks byby and apple <3
KSHR
Gratz!^_^
Topic Starter
Monstrata
Thanks again for the metadata check KSHR!! Also I didn't know the modified hepburn worked that way. Quite interesting haha.
Haruto
Oh the map Has been Qualified <3
Congratulations Monstrata!
Mao
Grats!
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