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senya - Shuuen no Kagayaki

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Topic Starter
Santtu

Peachtrees wrote:

M4M for your queue o/~

Normal

00:09:694 (5,6,1) - tidy up the spacing a little Itss good?

00:24:388 (2) - why not make this a 1/1 and use a circle instead on the red tick? feels like that would more accurately represent the vocals fixed

00:30:102 (1) - could shorten this by 1/2 fixed

00:36:633 (2,1) - sloppy blanket fixed

00:41:531 (1,3) - ^ 3 looks kinda odd. like the blanket looks reaaallly forced it's fine

00:52:960 (1) - shorten this to a 1/1 and then add a 1/2 slider? feels like the vocals really pick up towards the end of the slider, so using 1/2 feels appropriate fixed

00:57:858 (4) - shorten by 1/2 I like how it is now

01:10:511 (3,4) - blanket ?

01:21:123 (3,4,5) - tidy up the spacing a bit it's good

01:56:633 (4) - shorten by 1/2 ^

02:00:715 (6) - shorten by 1/2 to add another circle? fixed

02:36:633 (4,5,1) - finishes feel a bit overdone and noisy here Imo it fits

02:49:694 (6) - mapping on 1/2 here doesn't feel neccessary to me k

02:58:674 (3) - shorten by 1/2? fixed

03:03:572 (1) - reaaaaallly feels like this downbeat needs more emphasize. having it one a sliderend sounds weird fixed

03:17:858 (3) - not to sure about having the slider cover the downbeat fixed

03:33:572 (3) - add a circle? maybe not

03:37:858 (5) - shorten by 1/2 fixed bit own way

Hard

00:03:980 (1,2) - blanket looks kinda sloppy fixed

00:04:592 (2,3,4) - might just be me, but I don't see why these would be spaced out while the previous ones weren't fixed

00:08:062 (2,3) - REALLY sloppy blanket >< fixed

00:11:531 (5) - try putting something clickable on this downbeat, it feels to strong to put it on a slidertail fixed

00:39:898 (1) - why not try and make this symmetric? it's good

01:03:776 (5) - looks pretty sloopy imo. try something cleaner? fixed

01:07:041 (7) - hmm doesn't really feel like this properly emphasizes the vocals fixed

01:08:062 (8,1) - any reason for the spacing? fixed

01:17:041 (3,4,1) - ^just feels/looks messy fixed

01:29:694 (2,1) - nazi stack fixed

01:45:613 (3,4,5) - flow between these feels a tad bit off fixed

01:59:694 (6,1,2) - tidy up the spacing I don't see anything wrong?

02:26:225 (1,2,3,4,5) - again, why are these spaced out when previous patterns mapped to the same thing in the music werent? feekls a bit inconsistent fixed

02:31:327 (3,4) - is 1/4 really neccessary here? why not?

02:43:164 (3,4,5,6,1) - probably just me, but finishes feel a bit too noisy as before

02:57:041 (1,2,3,4) - again, tidy up the spacing a bit fixed I think

02:59:490 (3,4,1) - emphasize between these feels off. 3 and 4 are more spaced out so the jump puts more emphasize on those, while the downbeat has little to no pressure on it

03:17:041 (1) - remove NC? I'll keep it

04:03:368 (4,1) - reaaallly sloppy blanket fixed

Catharsis

00:03:980 (1,2) - these feel to close fixed

00:08:266 (5,6,1) - flow feels weird imo fixed

00:20:102 (4,1) - too close. I feel as though this needs to be a little jump fixed

00:35:613 (2,3) - feels a bit overdone. try nerfing to 2.4-5~? fixed

00:41:327 (8,1) - would probably felt nicer to continue the triangle movement here, just my two cents though fixed

00:43:164 (1,2) - 1/4 really neccessary here? fixed

00:46:837 (3,4,5) - weird flow imo not

00:56:225 (1,2,3) - would try spacing this out a little more fixed

01:26:429 (4,5) - again, 1/4 doesn't really feel neccessary I like it

01:28:674 (5,1) - feels too close. I'll consider this

02:00:715 (4,5,6) - I'd probably nerf these a little, they feel a bit too harsh fixed

02:05:817 (7) - looks pretty sloppy :/ fixed

02:14:592 (1,2,3) - feels a bit overdone since the song feels rather slow paced fixed

02:25:613 (7,8,1) - not too sure, but I'm afraid this might play a little weird It's fine

02:54:388 (3,4) - should probably make this bigger fixed

03:03:572 (1) - feels like this needs more emphaszie If I do that, Imo it ruins the flow :/

03:28:878 (5,6) - feels a tad bit close fixed

03:42:143 (6,7) - ^ It's fine

04:05:613 (1,2,3,4,5,6,1,2,3,1,2,1,1) - why didnt you map this for the other Diffs? I don't feel like that part fits to normal/hard diffs

Mio_chan wrote:

Black mods are suggestions only
Blue mods are recommended to fix, or places need to pay attention to
Red mods are unrankable
Green mods are comments only.

[General]
The SB of the break 03:10:306 – looks weird I think… the font does not suit the song and the bg, I expect something… more elegant? Or more artistic? I don’t know the words www okay

[Catharsis]
AR9.1 is a bit too high imo… since the map has BPM only 147, 8.5 suits better, but if you don’t change I think it is better to raise OD by 1 since it’s easier to get high ACC with higher AR. Okay so I dropped AR to 8.9 and rised OD by one.
00:00:715 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7) – personally I think this need smaller spacing, making a contrast when full band enter the song Okay I'll consider this
00:46:225 (7,8) – use 1/4 slider instead fixed
01:21:531 (3) – ctrl+G? that works
01:22:347 (1,2) – flow can be improved here imo, fixed
02:31:327 (3,4) - –ctrl + G on either (3) or (4)? fixed
02:38:674 (5) – NC fixed
03:53:368 (5) - further away from (4)? fixed
03:55:409 (6) – the jump is unnecessary I think 0.0 fixed

[Hard]
I think AR should reduce be at least 0.5... fixed
00:04:592 (2,3,4) – I think jump is not needed here. fixed
00:11:939 – I think slider should end here, add circle at 00:12:143 – fixed
01:38:470 (5,6) – don’t need 1/4 fixed
02:25:817 (7) – ctrl + G? no need to 'cause I fixed it from prev mod.
02:26:633 (3,4,5) – I think this pattern is a bit too much for a hard, consider unstacking (5) and change the whole spatial pattern fixed
02:31:327 (3,4) – idk whether kick slider is appropriate in hard, you may keep in mind that this MAYBE too hard. maybe
03:36:735 (3) – delete I like it and there is at background (in music) triple.

[Normal]
I think you stack too much in this diff, I just point out a little, you may check all of them yourself
SV change is not encouraged in Normal, although it just the difference between 1.0 and 1.1
00:20:715 (2) – I suggest avoid stacking fixed
00:55:409 (4,5,1) – (4) at x:356 y:328, (5) at x:464 y:340 (1) at x:500 y:236 ? considering
01:21:531 (4) – avoid stacking I'll leave this one as it is
02:26:021 (2,1) – this two can convert to sliders hmm... maybe not
03:02:347 (5) – not fitting the music imo, change it to sth 1/1? Or make it a slider start at 03:01:939 – fixed
Thank you for mod guys!
Aia
Hey, you asked me to mod it so... here goes nothing. :D


  • General

  1. Nothing :d


  • Normal

  1. 00:01:531 (3) - Move this one a little bit so it stacks better with 00:00:715 (1) -
  2. 00:48:470 (4) - Not sure if this is a problem or not, but I would move it a bit higher so there is no risk of disqualification because of something small like this. :)
  3. 01:04:796 (4) - Could stack this better with 01:03:164 (1) - Not a huge problem but I'm going to mention it anyways.
  4. 01:26:021 (2) - ^ with 01:24:592 (5) -
  5. 01:48:470 (1) - ^ with 01:47:245 (4) -
  6. 01:58:674 (2) - Same as in the second thing I mentioned.
  7. 02:18:674 (3) - Curve this a bit so it blankets better with 02:18:266 (2) -
  8. 03:32:960 (1) - Could stack this a bit better with 03:31:327 (5) -
  9. 03:43:164 (2) - ^


  • Hard

  1. 00:21:939 (1) - Move this to x:236 y:44 ?
  2. 00:47:041 (2) - Not stacked properly.
  3. 00:53:980 (6) - ^
  4. 01:54:388 (3) - ^
  5. 02:02:551 (3) - ^
  6. 02:11:735 (1) - ^
  7. 02:37:449 (1,2) - Add one more reverse to these sliders? Goes better with the music like this.
  8. 02:54:592 (2) - Improve blanket with 02:53:776 (1) -
  9. 03:01:939 (1) - Not stacked properly
  10. 03:16:837 - Add a note here?
  11. 03:22:347 (3) - Add one more reverse to this one?
  12. 03:53:572 (5) - Improve blanket with 03:53:164 (4) -


  • Catharsis

  1. 00:03:164 (5) - Not stacked properly.
  2. 00:04:184 (2) - ^
  3. 00:23:164 (4) - ^
  4. 00:25:204 (1) - ^
  5. 00:25:204 (1) - Swap this around so it looks like this?: https://osu.ppy.sh/ss/3150246
  6. 01:04:592 (2) - Not stacked properly.
  7. 01:11:735 (1) - ^
  8. 01:13:776 (8) - Improve blanket by moving this to x:80 y:296
  9. 01:20:306 (6) - Not stacked properly.
  10. 01:39:694 (5) - ^
  11. 01:41:939 (1) - ^
  12. 01:59:694 (6) - ^
  13. 02:23:776 (6) - ^
  14. 03:05:204 (1) - ^
  15. 03:28:470 (3) - Move this so it's the same as with 03:28:674 (4) - and 03:28:878 (5) -
  16. 03:30:102 (3) - CTRL + G for flow

And that's all I could find, I apologize if you didn't find my mod that useful. :?
Topic Starter
Santtu

Mentional wrote:

Hey, you asked me to mod it so... here goes nothing. :D Hey!


  • General

  1. Nothing :d


  • Normal

  1. 00:01:531 (3) - Move this one a little bit so it stacks better with 00:00:715 (1) - It's already stack perfectly :d
  2. 00:48:470 (4) - Not sure if this is a problem or not, but I would move it a bit higher so there is no risk of disqualification because of something small like this. :) fixed a bit own way
  3. 01:04:796 (4) - Could stack this better with 01:03:164 (1) - Not a huge problem but I'm going to mention it anyways. fixed
  4. 01:26:021 (2) - ^ with 01:24:592 (5) - fixed
  5. 01:48:470 (1) - ^ with 01:47:245 (4) - fixed
  6. 01:58:674 (2) - Same as in the second thing I mentioned. fixed
  7. 02:18:674 (3) - Curve this a bit so it blankets better with 02:18:266 (2) - fixed
  8. 03:32:960 (1) - Could stack this a bit better with 03:31:327 (5) - fixed
  9. 03:43:164 (2) - ^ already stacked :~


  • Hard

  1. 00:21:939 (1) - Move this to x:236 y:44 ? works
  2. 00:47:041 (2) - Not stacked properly. fixed
  3. 00:53:980 (6) - ^ fixed
  4. 01:54:388 (3) - ^ fixed
  5. 02:02:551 (3) - ^ fixed
  6. 02:11:735 (1) - ^ fixed
  7. 02:37:449 (1,2) - Add one more reverse to these sliders? Goes better with the music like this. okay
  8. 02:54:592 (2) - Improve blanket with 02:53:776 (1) - fixed
  9. 03:01:939 (1) - Not stacked properlyfixed
  10. 03:16:837 - Add a note here? I'll keep as it is. Sorry, but Imo this is better :<
  11. 03:22:347 (3) - Add one more reverse to this one? okay
  12. 03:53:572 (5) - Improve blanket with 03:53:164 (4) -


  • Catharsis

  1. 00:03:164 (5) - Not stacked properly.fixed
  2. 00:04:184 (2) - ^fixed
  3. 00:23:164 (4) - ^fixed
  4. 00:25:204 (1) - ^fixed
  5. 00:25:204 (1) - Swap this around so it looks like this?: https://osu.ppy.sh/ss/3150246 that works! :O
  6. 01:04:592 (2) - Not stacked properly.fixed
  7. 01:11:735 (1) - ^fixed
  8. 01:13:776 (8) - Improve blanket by moving this to x:80 y:296 fixed
  9. 01:20:306 (6) - Not stacked properly. fixed
  10. 01:39:694 (5) - ^ fixed
  11. 01:41:939 (1) - ^ fixed
  12. 01:59:694 (6) - ^ fixed
  13. 02:23:776 (6) - ^ fixed
  14. 03:05:204 (1) - ^ fixed
  15. 03:28:470 (3) - Move this so it's the same as with 03:28:674 (4) - and 03:28:878 (5) - fixed
  16. 03:30:102 (3) - CTRL + G for flow fixed

And that's all I could find, I apologize if you didn't find my mod that useful. :?
Thank you for mod! :D
Shiranai
Helloooo from my queue
Some small sugestion from me,

[General]
  1. Tbh, in this mapset not really need an epilesy warning imo, because there's no strobing or flash effect, just a running text right? so maybe you can consider to uncheck that
  2. Preview time should be on here 00:45:817 - imo, the curent a bit off
  3. I quoted this "Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.", I know that's just a guideline but there's no GD in this mapset, so I guess there's no reason to have diffrent ending point on your map, maybe you can reconsider that
  4. I love your pink colour ❤️
[Normal]
  1. 00:15:409 (4) - Forget finish on head? yet there's cymbal sound on the music
  2. 01:17:449 (1) - Hearing a cymbal there, might be better if added finish there
  3. 02:39:082 (5,6,7,1) - It feels too cramped when play imo, maybe a bit re-arrange might better, you can move this to x:472 y:236, then rotate this 02:40:715 (1) - -45degree then move to x:404 y:308, last move this to x:388 y:116 the whole example http://puu.sh/i79i3/9d2a9ef548.jpg
  4. 02:55:409 (3) - Forget finish on head I guess
  5. 02:58:674 (3) - Forget clap on tail?
  6. 03:26:021 - Unused greenline, better delete I guess
  7. 03:29:694 (1,2,3) - In my opinion the flow kinda odd, like you really push on them. Something like this might be better http://puu.sh/i78qM/96ea16c55c.jpg but it's up to you~
  8. 03:39:082 (6) - Forget on clap on head? there's clap on it for the two previous kiai 01:57:858 (5) - and 00:59:082 (5) -
  9. 03:44:184 (4) - You can move down a bit, it's almost touch hp bar
  10. 04:03:980 (1) - Add finish? while on hard you have that
[Hard]
  1. 00:02:755 (2) - Ctrl+g? the flow betwen 00:02:347 (1,2) - will be better imo and will make a bit jump with 00:03:164 (3) -
  2. 00:46:429 (1) - How about to rotate that -60degree then move to x:144 y:216, the flow between 00:47:041 (2,3,4) - Might be better http://puu.sh/i7aIN/3df248b7a7.jpg
  3. 01:21:531 (3,4) - Better not be spaced too far imo unless the spacing at least same on each like 01:25:000 (3,4,5) - , so how about moving 01:21:939 (4,5) - to x:140 y:380? http://puu.sh/i7aZe/54c78b2a52.jpg
  4. 01:44:796 (4) - Forget clap on head? while you have that on normal
[Catharsis]
  1. Just a minor, for a better star shape you can move this 00:37:449 (5) - to x:116 y:300, then move this 00:37:245 (4) - to x:72 y:180, last move this 00:37:653 (6) - to x:172 y:104 http://puu.sh/i7ctC/132090ee72.jpg
  2. For a better flow, I guess you can move this 00:40:102 (2) - to x:260 y:48, then move this 00:40:306 (3) - to x:200 y:168, then move this 00:40:715 (5) - to x:307 y:44, then move this 00:40:919 (6) - to x:400 y:204, then move this 00:41:123 (7) - to x:228 y:204, last move this 00:41:327 (8) - to x:307 y:44, example: 1. http://puu.sh/i7cPS/54fad3e110.jpg next 2. http://puu.sh/i7cU9/e2cf4844d6.jpg. The point is you can make triangle pattern based on that
  3. 00:46:021 (6) - Forget clap on head I guess, since on normal you have that
  4. 02:21:531 (3,4,5) - Feels odd especially when move from (3) to (4), maybe you can change this 02:21:735 (4,5) - into a triplet instead?
  5. 02:33:368 (4) - Better reduce the red nodes imo, because as RC said "Uninherited timing sections cannot be used to manipulate slider speeds. These can be very unexpected for the player while also disrupting the main menu pulse and slightly changing the overall timing of the map." so that kind of burai slider is not allowed anymore nowadays might become unrankable issue some people said
  6. 02:57:858 (5,1) - Some blanket is off, check more by youself
  7. Last the ending part is not consistent with two other diff http://puu.sh/i7bsr/5ae8039df2.png, I wonder why
[]
Very good job, why nobody checking this ;(
See you on qualified again smsh~
Topic Starter
Santtu

Mako Sakata wrote:

Helloooo from my queue Hello!
Some small sugestion from me,

[General]
  1. Tbh, in this mapset not really need an epilesy warning imo, because there's no strobing or flash effect, just a running text right? so maybe you can consider to uncheck that I'll see and hear what BN says about it.
  2. Preview time should be on here 00:45:817 - imo, the curent a bit off It's fine
  3. I quoted this "Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.", I know that's just a guideline but there's no GD in this mapset, so I guess there's no reason to have diffrent ending point on your map, maybe you can reconsider that I'll see and hear what BN says about this.
  4. I love your pink colour ❤️
❤️

[Normal]
  1. 00:15:409 (4) - Forget finish on head? yet there's cymbal sound on the music
  2. 01:17:449 (1) - Hearing a cymbal there, might be better if added finish there
  3. 02:39:082 (5,6,7,1) - It feels too cramped when play imo, maybe a bit re-arrange might better, you can move this to x:472 y:236, then rotate this 02:40:715 (1) - -45degree then move to x:404 y:308, last move this to x:388 y:116 the whole example http://puu.sh/i79i3/9d2a9ef548.jpg
  4. 02:55:409 (3) - Forget finish on head I guess
  5. 02:58:674 (3) - Forget clap on tail?
  6. 03:26:021 - Unused greenline, better delete I guess
  7. 03:29:694 (1,2,3) - In my opinion the flow kinda odd, like you really push on them. Something like this might be better http://puu.sh/i78qM/96ea16c55c.jpg but it's up to you~
  8. 03:39:082 (6) - Forget on clap on head? there's clap on it for the two previous kiai 01:57:858 (5) - and 00:59:082 (5) -
  9. 03:44:184 (4) - You can move down a bit, it's almost touch hp bar
  10. 04:03:980 (1) - Add finish? while on hard you have that
    Fixed all here ^^
[Hard]
  1. 00:02:755 (2) - Ctrl+g? the flow betwen 00:02:347 (1,2) - will be better imo and will make a bit jump with 00:03:164 (3) -
  2. 00:46:429 (1) - How about to rotate that -60degree then move to x:144 y:216, the flow between 00:47:041 (2,3,4) - Might be better http://puu.sh/i7aIN/3df248b7a7.jpg
  3. 01:21:531 (3,4) - Better not be spaced too far imo unless the spacing at least same on each like 01:25:000 (3,4,5) - , so how about moving 01:21:939 (4,5) - to x:140 y:380? http://puu.sh/i7aZe/54c78b2a52.jpg
  4. 01:44:796 (4) - Forget clap on head? while you have that on normal
    Fixed all here too :O
[Catharsis]
  1. Just a minor, for a better star shape you can move this 00:37:449 (5) - to x:116 y:300, then move this 00:37:245 (4) - to x:72 y:180, last move this 00:37:653 (6) - to x:172 y:104 http://puu.sh/i7ctC/132090ee72.jpg
  2. For a better flow, I guess you can move this 00:40:102 (2) - to x:260 y:48, then move this 00:40:306 (3) - to x:200 y:168, then move this 00:40:715 (5) - to x:307 y:44, then move this 00:40:919 (6) - to x:400 y:204, then move this 00:41:123 (7) - to x:228 y:204, last move this 00:41:327 (8) - to x:307 y:44, example: 1. http://puu.sh/i7cPS/54fad3e110.jpg next 2. http://puu.sh/i7cU9/e2cf4844d6.jpg. The point is you can make triangle pattern based on that
  3. 00:46:021 (6) - Forget clap on head I guess, since on normal you have that
  4. 02:21:531 (3,4,5) - Feels odd especially when move from (3) to (4), maybe you can change this 02:21:735 (4,5) - into a triplet instead? I like it :<
  5. 02:33:368 (4) - Better reduce the red nodes imo, because as RC said "Uninherited timing sections cannot be used to manipulate slider speeds. These can be very unexpected for the player while also disrupting the main menu pulse and slightly changing the overall timing of the map." so that kind of burai slider is not allowed anymore nowadays might become unrankable issue some people said I'll hear what BN is going to say in future
  6. 02:57:858 (5,1) - Some blanket is off, check more by youself
  7. Last the ending part is not consistent with two other diff http://puu.sh/i7bsr/5ae8039df2.png, I wonder why I felt mapping map till the end in Catharsis diff. I'll hear what BN will say.
    Fixed everything else
[]
Very good job, why nobody checking this ;( I'll try to get someone to check this :P
See you on qualified again smsh~ I hope so too!!!
Thank you for modding another map of mine!! ^^
-Mo-
Hey, fast check; no need to KD

It's been a while since I modded anything so apologies for any sloppiness.

Storyboard
- Not super important, but if you go through your .osb file and change all the scalings to be 0.625, then that can help with consistency through the SB.
eg: (look at the last number)
 S,0,5613,,0.625

- 00:07:245 - The transition from the brightness to normal isn't really smooth. Since the music also picks up at this point, I would also recommend using a flash here by having a white image fill the screen and fade out to about 00:07:653. This is the white.png that I use (right-click save).
- 00:46:429 - Your bg_in_red.png starts out smaller than the background. Go through your .osb file and change the last number of the scaling so that it matches the one you use for your background (should be 0.625) for a smoother pulse.
- 00:59:490 - Same thing here.
- 01:45:204 - And again.
- 01:58:266 - Yep.
- 02:17:858 - Perhaps a flash here similar to what I suggested before for a smoother transition.
- 03:16:633 - As before.
- 03:21:531 - As well as it being too small initially, I feel like the expansion rate is a bit too high, which gives it a bit more 'intense' feeling compared to how you did this pulse before, where the music wouldn't really suggest this at all. I would change it so there's more time before it fades out, preferably the same time as your previous pulses. That applies to the next three pulses too I suppose.
- 03:22:755 - I think it would be better if your bright.png starts at 03:23:164 instead, and have it continue fading in until 03:26:021 to match the cresendo in the music.
- 03:26:021 - I can't say I like how this switches back from bright into contrast and back into bright again really quickly; it feels pretty unnatural and doesn't really flow very well. I would rethink how you would do this part (perhaps make it fade into black and then pulse?). You can change my above suggestion too if that conflicts with this one.
- 03:39:490 - Pulse... you probably know what I'm going to say :P

Normal
- 00:46:021 (2) - Perhaps change this so you have a hard note at 00:46:429 since this is the start of kiai time.
- 01:44:796 (4) - As above.
- 03:16:633 (1) - Perhaps add a finish here?

Hard
- 00:51:327 (1) - Perhaps a Ctrl+G here so that it flows better? - 01:37:041 (1) - Minor: This blanket could be improved [01:36:786].
- 01:37:653 - Instead of having it blank here, maybe go with a rhythm like this? - 01:43:572 (1,2,3,4) - The spacing increases here, but I don't believe there's anything in the music to justify this. It even decreases again once you go into Kiai.
- 01:49:898 (6) - Ctrl+G this if you want. Personally I would. - 02:26:021 - Personally I prefer finishes to be on hard notes where possible, but it's up to you.
- 03:16:837 - I would put a note here to follow the vocals/piano.
- 03:19:490 (5,6) - Not sure about having a stack, but it's up to you.

Catharsis
- 00:40:102 (2,6) - Put these claps on the white ticks instead of the red ticks.
- 01:10:919 (1) - Not a suggsetion, but I think this stream is great :)
- 01:15:000 (3,1) - Looks like these became catmull sliders (drag the slider point around to see what I mean). I would replace them and make them the same shape.
- 01:20:715 (1,2) - Minor: These don't appear to be perfectly symmetrical with eachother.
- 02:33:368 (4) - I don't like the slider itself in my opinion (too much wiggling), and I would use this sort of rhythm personally: - 02:38:266 (1,2,3,4) - I would keep the spacing consistent with the rest of the stream, since I don't believe the music calls for an increase like this.
- 03:25:102 (4,1) - I would keep the spacing consistent here.
- 03:25:511 (4,1) - As above.
- 03:26:021 (1,2) - I would remove the hitsounds from these two personally since the music drops completely save for the vocals.


Call me back to check on the storyboard again.
Good luck :)
Topic Starter
Santtu

-Mo- wrote:

Hey, fast check; no need to KD

It's been a while since I modded anything so apologies for any sloppiness.

Storyboard
I'll do this a bit later :P
- Not super important, but if you go through your .osb file and change all the scalings to be 0.625, then that can help with consistency through the SB.
eg: (look at the last number)
 S,0,5613,,0.625

- 00:07:245 - The transition from the brightness to normal isn't really smooth. Since the music also picks up at this point, I would also recommend using a flash here by having a white image fill the screen and fade out to about 00:07:653. This is the white.png that I use (right-click save).
- 00:46:429 - Your bg_in_red.png starts out smaller than the background. Go through your .osb file and change the last number of the scaling so that it matches the one you use for your background (should be 0.625) for a smoother pulse.
- 00:59:490 - Same thing here.
- 01:45:204 - And again.
- 01:58:266 - Yep.
- 02:17:858 - Perhaps a flash here similar to what I suggested before for a smoother transition.
- 03:16:633 - As before.
- 03:21:531 - As well as it being too small initially, I feel like the expansion rate is a bit too high, which gives it a bit more 'intense' feeling compared to how you did this pulse before, where the music wouldn't really suggest this at all. I would change it so there's more time before it fades out, preferably the same time as your previous pulses. That applies to the next three pulses too I suppose.
- 03:22:755 - I think it would be better if your bright.png starts at 03:23:164 instead, and have it continue fading in until 03:26:021 to match the cresendo in the music.
- 03:26:021 - I can't say I like how this switches back from bright into contrast and back into bright again really quickly; it feels pretty unnatural and doesn't really flow very well. I would rethink how you would do this part (perhaps make it fade into black and then pulse?). You can change my above suggestion too if that conflicts with this one.
- 03:39:490 - Pulse... you probably know what I'm going to say :P

Normal
- 00:46:021 (2) - Perhaps change this so you have a hard note at 00:46:429 since this is the start of kiai time. I personally wouldn't do that... but indeed, that would be better... so I won't change anything here.
- 01:44:796 (4) - As above. ^
- 03:16:633 (1) - Perhaps add a finish here? woops

Hard
- 00:51:327 (1) - Perhaps a Ctrl+G here so that it flows better? wow that works
- 01:37:041 (1) - Minor: This blanket could be improved [01:36:786]. kk
- 01:37:653 - Instead of having it blank here, maybe go with a rhythm like this? that works too
- 01:43:572 (1,2,3,4) - The spacing increases here, but I don't believe there's anything in the music to justify this. It even decreases again once you go into Kiai. fixed
- 01:49:898 (6) - Ctrl+G this if you want. Personally I would. :O
- 02:26:021 - Personally I prefer finishes to be on hard notes where possible, but it's up to you. Eh... I like those, they fit to music
- 03:16:837 - I would put a note here to follow the vocals/piano. kk
- 03:19:490 (5,6) - Not sure about having a stack, but it's up to you. Keeping it, 'cause it fits

Catharsis
- 00:40:102 (2,6) - Put these claps on the white ticks instead of the red ticks. omg sorry about that! It was my mistake when I last time edited that part. Forgot to change those places ;~;
- 01:10:919 (1) - Not a suggsetion, but I think this stream is great :) :D
- 01:15:000 (3,1) - Looks like these became catmull sliders (drag the slider point around to see what I mean). I would replace them and make them the same shape. I'm not sure did I understand what you mean but I changed them a bit /:D/
- 01:20:715 (1,2) - Minor: These don't appear to be perfectly symmetrical with eachother. fixed
- 02:33:368 (4) - I don't like the slider itself in my opinion (too much wiggling), and I would use this sort of rhythm personally: So many people have mentioned about this is I think it's better to change :( - 02:38:266 (1,2,3,4) - I would keep the spacing consistent with the rest of the stream, since I don't believe the music calls for an increase like this. Hmm... I personally like that. I'll see what future mods bring up*
- 03:25:102 (4,1) - I would keep the spacing consistent here. many people said plaa plaa yes I'll change it :P
- 03:25:511 (4,1) - As above. As I said^
- 03:26:021 (1,2) - I would remove the hitsounds from these two personally since the music drops completely save for the vocals. That works :O


Call me back to check on the storyboard again.
Good luck :) thx
Thanks for mod! :3
Momochikun
hmm

use 艦隊これくしょん -艦これ- instead as source ? you could add the romanized one on the tags instead imo
the soft claps were really poor and didn't fit the song tbh, i'd go for normal-hitnormal.. that's sounds more appropriate along with the drum on the song itself
also i think u could add some whistles at the first part of the maps, it'd sounds pretty plain without them
just some thought, that kind of weird to see the description SB that appears really late near the end of the song, but.. meh idk seems there're no other space that fit anyway xD

[Carthasis]
well, overall this is pretty complicated to be considered as a regular Insane diff on NHI spread due to some long streams just as 00:18:674 (1,2,3,4,5,6,7,8,1,2,3,4) - 01:10:919 (1,2,3,4,5,6,1,2,3,4,5,6) - 01:17:449 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - , etc.
personally i dont think this spread is acceptable, i dont want to made myself sound rude but with that pretty high sv and speed up at kiai soo it can't be helped.

00:03:980 (1) - finish sounds too noisy, lower the volume or just change it to whistle
01:22:347 (1) - ^
00:12:143 (1) - this make nonsense with 00:12:960 (4,5) - as this one were just overmapped thing when the next slider kicks were representing the real drum stream, just change this into 1/2 patterns
00:47:449 (5) - it doesn't really justified to skip the drum to follow the vocal at this part, it makes the gameplay became weird imo
01:19:490 (3,4) - what's up with this part with suddenly many un-appropriate 3/4 sliders strike on ? i'd just go with 1/1 slider or 1/2 slider when the music didn't ask for it
02:58:470 (1) - the slider didn't follow anything at the music, should be changed with note and 1/2 sliders or something similiar with your own concern

i'd stop here, seems the overall maps also contains several same issues
this map still need a lot of work, i keep the nitpicky stuffs away so this post won't be a newspaper.. just poke me in-game if you need help or something, for now good luck :c
Topic Starter
Santtu

Momochikun wrote:

hmm

use 艦隊これくしょん -艦これ- instead as source ? you could add the romanized one on the tags instead imo
the soft claps were really poor and didn't fit the song tbh, i'd go for normal-hitnormal.. that's sounds more appropriate along with the drum on the song itself
also i think u could add some whistles at the first part of the maps, it'd sounds pretty plain without them
just some thought, that kind of weird to see the description SB that appears really late near the end of the song, but.. meh idk seems there're no other space that fit anyway xD

[Carthasis]
fixed all here ↓
well, overall this is pretty complicated to be considered as a regular Insane diff on NHI spread due to some long streams just as 00:18:674 (1,2,3,4,5,6,7,8,1,2,3,4) - 01:10:919 (1,2,3,4,5,6,1,2,3,4,5,6) - 01:17:449 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - , etc.
personally i dont think this spread is acceptable, i dont want to made myself sound rude but with that pretty high sv and speed up at kiai soo it can't be helped.

00:03:980 (1) - finish sounds too noisy, lower the volume or just change it to whistle
01:22:347 (1) - ^
00:12:143 (1) - this make nonsense with 00:12:960 (4,5) - as this one were just overmapped thing when the next slider kicks were representing the real drum stream, just change this into 1/2 patterns
00:47:449 (5) - it doesn't really justified to skip the drum to follow the vocal at this part, it makes the gameplay became weird imo
01:19:490 (3,4) - what's up with this part with suddenly many un-appropriate 3/4 sliders strike on ? i'd just go with 1/1 slider or 1/2 slider when the music didn't ask for it
02:58:470 (1) - the slider didn't follow anything at the music, should be changed with note and 1/2 sliders or something similiar with your own concern

i'd stop here, seems the overall maps also contains several same issues
this map still need a lot of work, i keep the nitpicky stuffs away so this post won't be a newspaper.. just poke me in-game if you need help or something, for now good luck :c
Okay... I'll try to fix all similar places.
Thank you for mod!
Prophecy
Good Luck for rank.

Take my Star \( ‾◡‾)/
Topic Starter
Santtu
Owwwwowwww....

Many thanks Prophecy <3
Flower
Hello! Thank for the mod, but I'm afraid I can't guarantee a recheck for your map, as it does not meet my criteria in four two ways: Random jumping in Insane, colour and effect selection in SB, Senya, using Yamato for KanColle song background. But I will try to help improving the map.


[SB]
03:10:102 - use more comfortable and less pure colour. http://www.weibo.com/1872762823/Bek5AoBJC This is a useful reference, and please ignore Chinese characters. Also, dim the background out to make player see the words better.
03:22:347 - remove the expansion effect here.
03:24:796 - 03:26:021 - making a graduate blackout is commonly used here, and you can try this solution.
03:26:225 - use an easing effect instead of a sudden stroke. (remember to change both "bright.png" and "bg in red.png")

[Insane]
I think the problem may be that you are to struggling to make up the difficulty as a 4.3 star. However, you don't really to make it this hard, since you haven't map much and the struggle leads to loss of control. This amplifies the breaking of flow in the patterns, and lets the player lose interest after the first chorus because of consistent jumping.

00:20:306 - 00:44:796 - using consistent huge spacing in verse part just isn't a good idea. For example, 00:28:470 (1,2,3) - what does this imply? It's just an enormous jump from nowhere, and the player will feel confused, what does the jump come from? I suggest using a smaller spacing and remap the part. Or the whole map just becomes competition for who pokes random bubbles better.
Also, 00:43:164 (1,2,3,4,5,6) - The 1/4 in background can be used.
The same applies to 01:19:082 - 01:45:204 - .

00:48:062 (1,2,3,4,5,6,7) - This series is just random jumping with no flow. Adding NC on 00:48:878 (1) - may help you decide how to place jump in a better way (you can remove NC later when you find a satisfied pattern).
00:51:939 (3,4,5,6,7) - make a parallelogram for better looking.

I think during kiai time, whistle can be placed better by following vocal.

Other diffs are pretty solid and I can't find a problem. Anyway, good luck!
Topic Starter
Santtu

Inazuma wrote:

Hello! Thank for the mod, but I'm afraid I can't guarantee a recheck for your map, as it does not meet my criteria in four two ways: Random jumping in Insane, colour and effect selection in SB, Senya, using Yamato for KanColle song background. But I will try to help improving the map.


[SB]
03:10:102 - use more comfortable and less pure colour. http://www.weibo.com/1872762823/Bek5AoBJC This is a useful reference, and please ignore Chinese characters. Also, dim the background out to make player see the words better.
03:22:347 - remove the expansion effect here.
03:24:796 - 03:26:021 - making a graduate blackout is commonly used here, and you can try this solution.
03:26:225 - use an easing effect instead of a sudden stroke. (remember to change both "bright.png" and "bg in red.png")

[Insane]
I think the problem may be that you are to struggling to make up the difficulty as a 4.3 star. However, you don't really to make it this hard, since you haven't map much and the struggle leads to loss of control. This amplifies the breaking of flow in the patterns, and lets the player lose interest after the first chorus because of consistent jumping.

00:20:306 - 00:44:796 - using consistent huge spacing in verse part just isn't a good idea. For example, 00:28:470 (1,2,3) - what does this imply? It's just an enormous jump from nowhere, and the player will feel confused, what does the jump come from? I suggest using a smaller spacing and remap the part. Or the whole map just becomes competition for who pokes random bubbles better.
Also, 00:43:164 (1,2,3,4,5,6) - The 1/4 in background can be used.
The same applies to 01:19:082 - 01:45:204 - .

00:48:062 (1,2,3,4,5,6,7) - This series is just random jumping with no flow. Adding NC on 00:48:878 (1) - may help you decide how to place jump in a better way (you can remove NC later when you find a satisfied pattern).
00:51:939 (3,4,5,6,7) - make a parallelogram for better looking.

I think during kiai time, whistle can be placed better by following vocal.

Other diffs are pretty solid and I can't find a problem. Anyway, good luck!
Thank you so much for modding my map. This mod was really useful!!!

I fixed all what you mentioned, and changed really big jumps to smaller and same place like above.
I try to do my best to fix SB, but it is bit hard for me! .-.
Starfall9908
M4M from Chaos's modding team >w<

[Normal]
  1. 00:17:858 (1) - remove NC
  2. 00:48:062 (3,4) - blanket is a bit off
  3. 00:23:164 (7,1) - how about a blanket?
  4. 01:44:796 (4) - Make it like This and NC on the first note of kiai. It gives a bad feeling when such a strong note is in the end of the slider
  5. 03:55:000 (4) - the note is too low
  6. Nice diff you have intresting pattern and all kind of shapes in long sliders which are playable too (Mine ends always up being in really weird shapes ;-;)
[Hard]
  1. 00:08:062 (2,3) - balnket
  2. 02:31:327 (3,4,5) - I think that the DS here is a bit too hard for this diff if you see the note spacing in the time line.
  3. 02:37:449 (1,2,3) - ^
  4. I love the patterns in this diff. There is balance in this map and you follow the background music and the vocals at the same time (according to what I saw) which makes it easy to play for people who usually follow the background music and for the players who usually follows the vocal.

This was all I could find. I hope this mod was helpful.

Good luck with ranking
Topic Starter
Santtu

nadapan wrote:

M4M from Chaos's modding team >w<

[Normal]
  1. 00:17:858 (1) - remove NC I'm not sure should I remove it or remove NC from 00:18:674 (1) - ... Doing as you said!
  2. 00:48:062 (3,4) - blanket is a bit off fixed
  3. 00:23:164 (7,1) - how about a blanket?good
  4. 01:44:796 (4) - Make it like This and NC on the first note of kiai. It gives a bad feeling when such a strong note is in the end of the slider okay
  5. 03:55:000 (4) - the note is too low fixed
  6. Nice diff you have intresting pattern and all kind of shapes in long sliders which are playable too (Mine ends always up being in really weird shapes ;-;) Oh no need to be too polite :D. But Thx!
[Hard]
  1. 00:08:062 (2,3) - balnket fixed
  2. 02:31:327 (3,4,5) - I think that the DS here is a bit too hard for this diff if you see the note spacing in the time line. For now, I won't change that yet. I think I'll ask about BN, when possible.
  3. 02:37:449 (1,2,3) - ^ same as before ^
  4. I love the patterns in this diff. There is balance in this map and you follow the background music and the vocals at the same time (according to what I saw) which makes it easy to play for people who usually follow the background music and for the players who usually follows the vocal. *_* heh no need to be so polite :>

This was all I could find. I hope this mod was helpful.
No need to worry, this mod was useful :3

Good luck with ranking
Thank you for modding!
Kotori-Chan
As requested via pm :3


first off,,, i personally dont like that setting,, ar 9 and od 7 pls ;w;
slow bpm and od 8 is cancer >//<

00:21:939 (1,2,3) - that sliders are a bit too curvy imo ><

00:49:592 (8) - i think you forget to add that to the next combo :3

00:53:368 (2,3,4) - overlaps with 00:53:980 (6) - but i think that is ok,fix it if you want or not


i really like it how you blanket 02:35:204 (3,4,5) - with 02:34:184 (1) - looks really nice :3


well....i dont really know what else to mod ><
everything already seems pretty well to me and there is no real problem
really like that mapping style,,its mapped really good :3

good luck with getting this ranked >w</
Topic Starter
Santtu

HolyNightmare wrote:

As requested via pm :3


first off,,, i personally dont like that setting,, ar 9 and od 7 pls ;w;
slow bpm and od 8 is cancer >//< okay .3

00:21:939 (1,2,3) - that sliders are a bit too curvy imo >< fixed to look better

00:49:592 (8) - i think you forget to add that to the next combo :3 I don't feel like doing NC there. but thx for suggest

00:53:368 (2,3,4) - overlaps with 00:53:980 (6) - but i think that is ok,fix it if you want or not Fixed


i really like it how you blanket 02:35:204 (3,4,5) - with 02:34:184 (1) - looks really nice :3 Oh thank you /^^/, tbh it is nice imo too :3


well....i dont really know what else to mod ><
everything already seems pretty well to me and there is no real problem
really like that mapping style,,its mapped really good :3 thx!!!

good luck with getting this ranked >w</
Thank you so much for modding!!!!
eeezzzeee
Hi, from your M4M request

[Catharisis]
Overall this map is good, its rare that I can enjoy low maps but this was fun
  1. 00:30:102 (1) - this looks funny because of the way the combo is split.. but theres not much we can do about that lol. maybe we can make 00:30:511 (2) - using the same shape so it can match with something
  2. 00:30:511 (2,3) - fix blanket if you didnt take the suggestion above
  3. 00:42:347 (5,6) - this might get confused as 1/4 timing, maybe try putting them like this http://puu.sh/jKcx5/a40ca46332.jpg (you should also move the slider more to the right or the next stream more to the left!)
  4. 00:45:613 (4,5,6) - fix the spacing/shape http://puu.sh/jKeqj/efd8a3992b.jpg
  5. 01:53:164 (1) - maybe we should split this into two sliders like http://puu.sh/jKcSj/dafedb5b32.jpg because right now this makes the map lose a lot of intensity here. The player only needs to click once over 5 beats... feels weird when i was playing
  6. 02:07:858 (6,1) - why is this so close? i cant hear any reason for this.. maybe we can try moving the next combo like this http://puu.sh/jKdo5/1800bdb36d.jpg wrong screenshot here is the right one lol http://puu.sh/jKfX2/fbcb327a70.jpg
  7. 02:21:735 (4,5) - maybe put more space between these? remember that playing this is almost the same as playing two single taps so putting them too close feels weird. 03:39:286 (6,1) - like this is good
  8. 02:34:184 (1) - maybe we can shorten this to be a 1/1 slider and then add a circle at 02:34:796 - http://puu.sh/jKdMU/c308907cfe.jpg I think it would fit the song better
  9. 02:55:409 (1,1) - this spacing should be closer. since the player already has to change angle from the jump to the stream + the large spacing here I think the flow is not so good
  10. 02:57:858 (5,6) - try ctrl+g on this, maybe you will like it
  11. 03:03:164 (5) - missing a clap here
[Hard]
  1. 00:00:715 (1,2,3,4,5,6) - ooh this is really nice shape. but I don't recommend you start the song off with it. Lots of circles + nothing before it to show the beat of the song means many people will hit 100 or miss.
  2. 00:24:388 (2,3) - check the spacing here since you were using DS in this section
  3. 01:48:470 (1,2) - hmmm I think this might be a confusing pattern since everything else on the map is using small spacing. Sorry I can't think of a ez fix for this though, so just rearrange this section
  4. 02:05:817 (6,1) - is the spacing here too small? you can just change the shape of 6 a little
  5. 02:14:592 (5) - forgot NC here
  6. 03:00:306 (5) - ^
  7. 03:00:306 (5) - I think you are also missing some hitsounds here too
  8. 04:05:715 - need to put some stuff here so the playtime is the same as insane
That's all from me. :)

/me gives star

(but theres so many SP already! rank pls)
Topic Starter
Santtu

eeezzzeee wrote:

Hi, from your M4M request

[Catharisis]
Overall this map is good, its rare that I can enjoy low maps but this was fun
  1. 00:30:102 (1) - this looks funny because of the way the combo is split.. but theres not much we can do about that lol. maybe we can make 00:30:511 (2) - using the same shape so it can match with something sorry I didn't now really understand :?
  2. 00:30:511 (2,3) - fix blanket if you didnt take the suggestion above fixed i think
  3. 00:42:347 (5,6) - this might get confused as 1/4 timing, maybe try putting them like this http://puu.sh/jKcx5/a40ca46332.jpg (you should also move the slider more to the right or the next stream more to the left!) yea sorry about that, fixed
  4. 00:45:613 (4,5,6) - fix the spacing/shape http://puu.sh/jKeqj/efd8a3992b.jpg fixed i think
  5. 01:53:164 (1) - maybe we should split this into two sliders like http://puu.sh/jKcSj/dafedb5b32.jpg because right now this makes the map lose a lot of intensity here. The player only needs to click once over 5 beats... feels weird when i was playing yea I have thought same thing, but never wanted to change it... so well I think I'll change it
  6. 02:07:858 (6,1) - why is this so close? i cant hear any reason for this.. maybe we can try moving the next combo like this http://puu.sh/jKdo5/1800bdb36d.jpg wrong screenshot here is the right one lol http://puu.sh/jKfX2/fbcb327a70.jpg stacked them
  7. 02:21:735 (4,5) - maybe put more space between these? remember that playing this is almost the same as playing two single taps so putting them too close feels weird. 03:39:286 (6,1) - like this is good Oh, fixed
  8. 02:34:184 (1) - maybe we can shorten this to be a 1/1 slider and then add a circle at 02:34:796 - http://puu.sh/jKdMU/c308907cfe.jpg I think it would fit the song better I like how it is now, imo it fits, but ofc this is only my opinion so I'll remember your idea
  9. 02:55:409 (1,1) - this spacing should be closer. since the player already has to change angle from the jump to the stream + the large spacing here I think the flow is not so good yes you are right
  10. 02:57:858 (5,6) - try ctrl+g on this, maybe you will like it k, nice nice, changed
  11. 03:03:164 (5) - missing a clap here ehhhheehhe x), "mistake were made"
[Hard]
  1. 00:00:715 (1,2,3,4,5,6) - ooh this is really nice shape. but I don't recommend you start the song off with it. Lots of circles + nothing before it to show the beat of the song means many people will hit 100 or miss. Oh haven't thing about that... changed
  2. 00:24:388 (2,3) - check the spacing here since you were using DS in this section yes
  3. 01:48:470 (1,2) - hmmm I think this might be a confusing pattern since everything else on the map is using small spacing. Sorry I can't think of a ez fix for this though, so just rearrange this section changed somehow xD
  4. 02:05:817 (6,1) - is the spacing here too small? you can just change the shape of 6 a little fixed
  5. 02:14:592 (5) - forgot NC here oh f*** x)
  6. 03:00:306 (5) - ^ eya
  7. 03:00:306 (5) - I think you are also missing some hitsounds here too woops
  8. 04:05:715 - need to put some stuff here so the playtime is the same as insane eeh... I don't want to map that part of song in hard diff...
That's all from me. :)

/me gives star owwow thanks <3

(but theres so many SP already! rank pls)
Thank you for modding! This mod was one of best mods I have ever got! ^^
Monstrata
[Catharsis]

  1. 00:01:735 (5,1) - Weird that you don't put a jump here even tho its both a start of a new measure, and emphasized.
  2. 00:02:755 (3,4,5) - I don't like this kind of flow :P. Slider 5 doesn't follow the flow fro 3>4 very well.
  3. 00:29:082 (2,3,4) - Yea this flow doesn't look nice either.
    Visual flow
    Black = the visual flow of this pattern, its weird because you have a curve on slider 4 that doesn't reflect the flow of the previous two patterns. Red = the idea angle where the flow would fit.
  4. 00:40:715 (5) - Should NC this for better readability.
  5. 00:52:143 (4,5,6) - Larger spacing from 5>6 imo. cuz 6 is a stronger note. Generally white-tick notes are stronger than red ticks anyways.
  6. 01:11:327 (5,6,1) - Think of kick-sliders as just circles with a tail. You should have a larger jump from 6>1 for emphasis here, but in stead its a smaller jump than the jump from 5>6 (based on slider-head location).
  7. 01:30:102 (7,8,1) - Improper emphasis use here too. 7>8 shouldn't contain a jump when the music is putting emphasis onto 1.
  8. 01:44:592 (6,7,8,1) - 8>1 should be give a jump. Like I said earlier, its best to only consider the slider-head when thinking about kicksliders, and 8>1 isn't very impactful like the jump from 6>7
  9. 02:14:592 (1,2,3) - Following the drums and 3/4 rhythm would be more straightforward imo but 1/3 snapping also works here. I think the drums are more significant and straightforward tho. Like, players are morelikely to follow the drums than the piano.
  10. 02:32:551 (1,2,3) - Again, emphasis is wrong. 1>2 isn't emphasized in the music so the jump feels random and not mapped to the music (or not mapped as well as it could be).
I feel like i'm repeating myself. Hate to be that guy, but I think i covered a relevant number of issues in your map. Hopefully i explained them well enough that you can apply them to other places in this difficulty.
Topic Starter
Santtu

monstrata wrote:

[Catharsis]

  1. 00:01:735 (5,1) - Weird that you don't put a jump here even tho its both a start of a new measure, and emphasized. made the jump smaller than
  2. 00:02:755 (3,4,5) - I don't like this kind of flow :P. Slider 5 doesn't follow the flow fro 3>4 very well. fixed
  3. 00:29:082 (2,3,4) - Yea this flow doesn't look nice either. I myself like it, so nothing will be changed, thought other BN will come same thing, then I'll change it
    Visual flow
    Black = the visual flow of this pattern, its weird because you have a curve on slider 4 that doesn't reflect the flow of the previous two patterns. Red = the idea angle where the flow would fit.
  4. 00:40:715 (5) - Should NC this for better readability. okay
  5. 00:52:143 (4,5,6) - Larger spacing from 5>6 imo. cuz 6 is a stronger note. Generally white-tick notes are stronger than red ticks anyways.
  6. 01:11:327 (5,6,1) - Think of kick-sliders as just circles with a tail. You should have a larger jump from 6>1 for emphasis here, but in stead its a smaller jump than the jump from 5>6 (based on slider-head location). fixed
  7. 01:30:102 (7,8,1) - Improper emphasis use here too. 7>8 shouldn't contain a jump when the music is putting emphasis onto 1. ah...
  8. 01:44:592 (6,7,8,1) - 8>1 should be give a jump. Like I said earlier, its best to only consider the slider-head when thinking about kicksliders, and 8>1 isn't very impactful like the jump from 6>7 I hope i understood what you meant D:
  9. 02:14:592 (1,2,3) - Following the drums and 3/4 rhythm would be more straightforward imo but 1/3 snapping also works here. I think the drums are more significant and straightforward tho. Like, players are morelikely to follow the drums than the piano. yes
  10. 02:32:551 (1,2,3) - Again, emphasis is wrong. 1>2 isn't emphasized in the music so the jump feels random and not mapped to the music (or not mapped as well as it could be). :<<< im bad at mapping T_T
I feel like i'm repeating myself. Hate to be that guy, but I think i covered a relevant number of issues in your map. Hopefully i explained them well enough that you can apply them to other places in this difficulty.
Thank you for modding!
Lasse
m4m reply

Normal
00:15:409 (4,5,6) - that flow from 3->4 could be better and this "half blanket" looks bad imo, how about moving 4 (and following) down to blanket 3? WOuld flow much better and look nicer too
00:20:306 (1) - bit left for better flow
00:23:164 (7) - rotate end a bit down for better flow
00:30:919 (2,3) - add red anchors to them to make them shorter versions of 00:30:102 (1) - , would look better/more consistent
00:33:368 (3) - the vocals here are very sdoft and "held" for a long time, I think a longer slider would fit better than a pasue (which would fit if the vocals were "harsher")
00:36:633 (2,1) - blanket is a bit off
00:43:164 (3,1,2) - ^
00:49:286 (5) - bit left
00:50:511 (3,4) - that downwards pointing slider suggests a move downwards, but the placement of the next note doesn't support that. I know about using slider leniency etc. but it would be way better if you moved 4 down/left
OR make the slider more like this
00:54:592 (4,5) - same issue again, move 5 right or sth
01:01:531 (6,7,8) - this angle of movement plays bad here, move 8 to ~235/185 or blanket 01:01:939 (7) - with it
01:05:613 (5,3,4) - fix blanket
01:20:511 (2,3) - ^

01:19:898 (1,4,5) - shape of 5 makes for a bad flow
also there is a reallystron vocal/beat on 01:22:347 so you might want to change that
01:30:511 same with the vocal


01:23:572 (3,4) - fix blanket
01:37:041 (2,3,4) - ^

01:48:470 (1) - ctrl+g for better flow
01:48:062 (7,1,2,3,4) - this might be a little confusing for newer players (which this diff is meant for)

01:52:347 (2) - curve a bit?
01:53:164 (4,4,5) - fix blanket
02:03:164 (4) - curve less
02:03:164 (4,5,6) - those change of angle plays a little bad
02:08:062 (1,2) - make 1 point towards 2

02:18:674 (3,4,5,6) - flows really weird, mabye move 4 to below/right of 3 and blanket 5
02:26:021 (2) - bit down
02:31:327 (2,3,4) - try to keep the angle roughly the same here for both movements
02:34:184 (1,2,3) - properly blanketing those would look much better
02:40:306 (7,1) - blanket fix
02:42:347 (4,5) - blanket those?
02:45:613 (2,3) - fix blanket
02:46:429 (3,1) - make sliderend point towards 1
02:52:960 (5,1,2) - ^towwards 2
02:59:898 (5,1,2,3) - looks like a failed attempt on a sqaure, move 2 down and 3 down/accordingly or make it a square
03:08:470 (2) - rotate slightly right to fix blanket
03:09:694 (3) - straight sldier owuld fit better here
03:17:041 (2,3) - this flow needs some work, ctrl+j 03:17:858 (3,4) - and move them below 2, but that would mean havin much work on the stuff afterwards or maybe sth like this (just an Idea, this can look way better with some work):
03:21:939 (4) - bit left
03:32:143 (6,7,1,2) - might confuse new players
03:37:858 (5) - rotate end down + 03:39:082 (6) - placement of this looks really random
03:41:531 (5) - curve and blanket for 4 better flow
03:44:388 really strong vocal+beat here
03:48:878 (7,1,2) - make both angles the same
03:53:368 (2,3,4) - make all of the the exact same shape and blanket 03:54:184 (3,4) - and 03:55:817 (1) - too
03:58:674 (6,1) - fix blanket
Topic Starter
Santtu

Lasse wrote:

m4m reply

Normal
00:15:409 (4,5,6) - that flow from 3->4 could be better and this "half blanket" looks bad imo, how about moving 4 (and following) down to blanket 3? WOuld flow much better and look nicer too I see no problem with this, but made it flow better
00:20:306 (1) - bit left for better flow k
00:23:164 (7) - rotate end a bit down for better flow yes
00:30:919 (2,3) - add red anchors to them to make them shorter versions of 00:30:102 (1) - , would look better/more consistent well that work
00:33:368 (3) - the vocals here are very sdoft and "held" for a long time, I think a longer slider would fit better than a pasue (which would fit if the vocals were "harsher") Yea I agree, but I'm more into spider, sorry
00:36:633 (2,1) - blanket is a bit off fixed
00:43:164 (3,1,2) - ^ fixed
00:49:286 (5) - bit left fixed
00:50:511 (3,4) - that downwards pointing slider suggests a move downwards, but the placement of the next note doesn't support that. I know about using slider leniency etc. but it would be way better if you moved 4 down/left
OR make the slider more like this Uuh that looks cool, better to add that
00:54:592 (4,5) - same issue again, move 5 right or sth did something similar to fix this
01:01:531 (6,7,8) - this angle of movement plays bad here, move 8 to ~235/185 or blanket 01:01:939 (7) - with it eh I don't see the problem :/
01:05:613 (5,3,4) - fix blanket It's good already?
01:20:511 (2,3) - ^ this too

01:19:898 (1,4,5) - shape of 5 makes for a bad flow I don't see the problem with flow
also there is a reallystron vocal/beat on 01:22:347 so you might want to change that I don't feel like changing those, since I like them as they are
01:30:511 same with the vocal


01:23:572 (3,4) - fix blanket kk
01:37:041 (2,3,4) - ^ ^

01:48:470 (1) - ctrl+g for better flow yes
01:48:062 (7,1,2,3,4) - this might be a little confusing for newer players (which this diff is meant for) I don't think even a new player could miss that because it's stacked. When playing the map, it is very clear, where to go next so I won't change anything.

01:52:347 (2) - curve a bit? looks better now!
01:53:164 (4,4,5) - fix blanket k
02:03:164 (4) - curve less okey
02:03:164 (4,5,6) - those change of angle plays a little bad did something...
02:08:062 (1,2) - make 1 point towards 2 k

02:18:674 (3,4,5,6) - flows really weird, mabye move 4 to below/right of 3 and blanket 5 changed other way
02:26:021 (2) - bit down I don't see the problem.
02:31:327 (2,3,4) - try to keep the angle roughly the same here for both movements ?
02:34:184 (1,2,3) - properly blanketing those would look much better okay
02:40:306 (7,1) - blanket fix k
02:42:347 (4,5) - blanket those? I won't do blanket with these
02:45:613 (2,3) - fix blanket yes
02:46:429 (3,1) - make sliderend point towards 1 okay
02:52:960 (5,1,2) - ^towwards 2 fixed
02:59:898 (5,1,2,3) - looks like a failed attempt on a sqaure, move 2 down and 3 down/accordingly or make it a square changed other way
03:08:470 (2) - rotate slightly right to fix blanket it's perfect already?
03:09:694 (3) - straight sldier owuld fit better here Yea, but it's your opinion, and I like this tiny curvy slider
03:17:041 (2,3) - this flow needs some work, ctrl+j 03:17:858 (3,4) - and move them below 2, but that would mean havin much work on the stuff afterwards or maybe sth like this (just an Idea, this can look way better with some work): did somehing like that
03:21:939 (4) - bit left yes
03:32:143 (6,7,1,2) - might confuse new players as before ^
03:37:858 (5) - rotate end down + 03:39:082 (6) - placement of this looks really random changed it completely again
03:41:531 (5) - curve and blanket for 4 better flow nah, it's fine
03:44:388 really strong vocal+beat here this is because of good polarity
03:48:878 (7,1,2) - make both angles the same hmm maybe not
03:53:368 (2,3,4) - make all of the the exact same shape and blanket 03:54:184 (3,4) - and 03:55:817 (1) - too yes
03:58:674 (6,1) - fix blanket fixed
Thank you for modding!
Milan-
bigboobs.jpg

Normal
-AR 4 is enough i think
-Try to avoid using overlaps and stack in your lowest difficulty. Stuff like 00:02:755 (4,5,6,1,2) - or 01:20:511 (2,4) - are pretty much a no-no.
-00:01:531 (3) - weird that you used this slider tail for the downbeat in addition to ignore the strong melody at 00:02:143 -
-There are some others spots where you use tails to cover these strong beats, such as 01:02:347 (8,1) - or 01:28:470 (7,1) - ,etc. You could easily invert those rhythms to give a better sound.
-00:44:796 (1,2) - if (2) was looking towards (1), looks better
-00:56:633 (2,3) - you could follow the vocals better and avoid too much 1/2 by doing something like this http://puu.sh/kcL5l/2d4fd1f371.jpg
-01:31:735 - kinda weird that you left this vocals empty when your map is based on this.
-01:53:164 (4) - sounds better like this http://puu.sh/kcLo6/de03980850.jpg
-02:30:102 (2) - just as a circle sound better imo
-02:42:347 (4,5) - you could blanket these better, looks bit unpolished as is
-03:33:368 (2,3) - the reverse should be here 03:33:572 - , sounds better cuz the vocals being faster
-Sometimes you lose the rhythm and start mapping other intruments, even tho rhythms right before are focused on vocals. Like here 02:06:021 (3,4,5) - where vocals are pretty much ignored but right before this, you're mapping them right. Fixing the stuff above should make it more clear.

Hard
-The stuff about the rhythms repeats on some spots here too. like 00:47:858 (5,1) - for instance, there's no a good reason to not doing it the other way around.
-00:12:143 (1,2,3) - inconsistent ds in noticiable xd
-01:05:613 (6,7,1,2,3,4,5,6) - too many circles in a row aaaaa. imo it's better to have 3-4 circles max, specially in these 3 diff set. There are others places, so ya.
-01:25:000 (3,4,5) - sudden increased distance looks pretty random to me
-01:55:817 (5) - ^i'd say the same, but uh up to you.
-02:01:123 (4,5,1) - increasing spacing on 4-5 but decreasing in the strongest beat. Isn't a good idea. You should check other similar spots too, not saying that you should keep 1 distance for the whole map, but randomly changing it doesnt look too well

Catharsis
-00:01:531 (4,5) - 00:04:796 (4,5) - the way circle to slider-shape flows isn't too good. Change the slider shape in order to have a better and more natural flow
-You should use more distance on strong beats rather than weak ones. For example 00:06:837 (7,1,2,3) - why (1) isn't properly emphasized tho (3) breaks your constant snapping)?. 00:11:531 (5,1,2) - similar happens here. (1) is way too close to the previous object even tho it shouldn't. This happens a lot in the whole map, so you should go over it and recheck these kind of stuff
-00:20:102 (4,1,2) - flow between 1 and 2 feels rather forced cuz the previous 1/4 sliders that require more focus.
-00:36:327 (5) - pretty much overmap
-01:27:858 (3,4) - ctrl g this rhythm. Sounds better that way. same 01:50:715 (3,4) - and others similars. Some offbeats sliders are cool tho, like 02:09:082 (6) - 02:18:878 (6) - where it's clear what you're mapping
-04:01:123 (1,2,3,4,5,6,1,2) - you could change some circles to slider cuz this section is pretty much calm, and would make more sense. i think.
-The rest is just clean up that you should do. For example try to not overuse different sliders shapes in the same verse or rhythm, like here 00:46:837 (3,4,5) - . Or littles overlaps like 01:03:776 (5,3) - 02:39:490 (2,5) - . Or random noticiable distance changes like here 01:53:164 (1,2) - 02:38:572 (4,1) - 03:26:225 (2,1) - .These kind of things make the map looks unpolished.

not really a fan of the SVs choices. kinda unbalanced

hope it helps a bit. Gl <3
Topic Starter
Santtu

Milan- wrote:

bigboobs.jpg

Normal
-AR 4 is enough i think ar 5 imo better
-Try to avoid using overlaps and stack in your lowest difficulty. Stuff like 00:02:755 (4,5,6,1,2) - or 01:20:511 (2,4) - are pretty much a no-no. kkkk
-00:01:531 (3) - weird that you used this slider tail for the downbeat in addition to ignore the strong melody at 00:02:143 - nothing bad in in, changed a bit
-There are some others spots where you use tails to cover these strong beats, such as 01:02:347 (8,1) - or 01:28:470 (7,1) - ,etc. You could easily invert those rhythms to give a better sound. yea, changed those places
-00:44:796 (1,2) - if (2) was looking towards (1), looks better uu nice :3
-00:56:633 (2,3) - you could follow the vocals better and avoid too much 1/2 by doing something like this http://puu.sh/kcL5l/2d4fd1f371.jpg hmm I like that, but I like mine too, so I won't change this yet, gonna keep this in mind
-01:31:735 - kinda weird that you left this vocals empty when your map is based on this. filled with slider
-01:53:164 (4) - sounds better like this http://puu.sh/kcLo6/de03980850.jpg nice nice
-02:30:102 (2) - just as a circle sound better imo nah, i like mine more
-02:42:347 (4,5) - you could blanket these better, looks bit unpolished as is they are fine
-03:33:368 (2,3) - the reverse should be here 03:33:572 - , sounds better cuz the vocals being faster added slider before it to make it sound as you wanted to
-Sometimes you lose the rhythm and start mapping other intruments, even tho rhythms right before are focused on vocals. Like here 02:06:021 (3,4,5) - where vocals are pretty much ignored but right before this, you're mapping them right. Fixing the stuff above should make it more clear. Trying to fix those

Hard
-The stuff about the rhythms repeats on some spots here too. like 00:47:858 (5,1) - for instance, there's no a good reason to not doing it the other way around. eh?
-00:12:143 (1,2,3) - inconsistent ds in noticiable xd woops x)
-01:05:613 (6,7,1,2,3,4,5,6) - too many circles in a row aaaaa. imo it's better to have 3-4 circles max, specially in these 3 diff set. There are others places, so ya. oh okay
-01:25:000 (3,4,5) - sudden increased distance looks pretty random to me made then smaller
-01:55:817 (5) - ^i'd say the same, but uh up to you. made this also smaller jump
-02:01:123 (4,5,1) - increasing spacing on 4-5 but decreasing in the strongest beat. Isn't a good idea. You should check other similar spots too, not saying that you should keep 1 distance for the whole map, but randomly changing it doesnt look too well my bad

Catharsis
-00:01:531 (4,5) - 00:04:796 (4,5) - the way circle to slider-shape flows isn't too good. Change the slider shape in order to have a better and more natural flow changed them
-You should use more distance on strong beats rather than weak ones. For example 00:06:837 (7,1,2,3) - why (1) isn't properly emphasized tho (3) breaks your constant snapping)?. 00:11:531 (5,1,2) - similar happens here. (1) is way too close to the previous object even tho it shouldn't. This happens a lot in the whole map, so you should go over it and recheck these kind of stuff Ah I see, better to check them
-00:20:102 (4,1,2) - flow between 1 and 2 feels rather forced cuz the previous 1/4 sliders that require more focus. so nothing to change??
-00:36:327 (5) - pretty much overmap ah... changed to other rhythm
-01:27:858 (3,4) - ctrl g this rhythm. Sounds better that way. same 01:50:715 (3,4) - and others similars. Some offbeats sliders are cool tho, like 02:09:082 (6) - 02:18:878 (6) - where it's clear what you're mapping yes
-04:01:123 (1,2,3,4,5,6,1,2) - you could change some circles to slider cuz this section is pretty much calm, and would make more sense. i think. Ah yes ,ofc
-The rest is just clean up that you should do. For example try to not overuse different sliders shapes in the same verse or rhythm, like here 00:46:837 (3,4,5) - . Or littles overlaps like 01:03:776 (5,3) - 02:39:490 (2,5) - . Or random noticiable distance changes like here 01:53:164 (1,2) - 02:38:572 (4,1) - 03:26:225 (2,1) - .These kind of things make the map looks unpolished. I'm going to do my best

not really a fan of the SVs choices. kinda unbalanced well, it's old my, and I want to get it ranked as old map...

hope it helps a bit. Gl <3
thank you! really useful mod!!!
Setsurei
M4M as discussed
[Catharsis]
00:08:062 (4,5) - switch these two, slider first then the hitcircle
00:44:796 - stream up to 00:45:204 - or maybe up to 00:45:511 -
00:47:449 (5) - change to triplets?
01:19:490 (3,4) - switch these two, hitcircle first then the slider
01:46:225 (6) - change this slider to a pattern like this? since the strong beat is on the white tick

02:12:347 (5) - ^
02:18:674 (5,6) - switch, slider then hitcircle
02:32:551 (1,2) - made them 3/4 slider


only found this much, good luck
Topic Starter
Santtu

Setsurei wrote:

M4M as discussed
[Catharsis]
00:08:062 (4,5) - switch these two, slider first then the hitcircle
00:44:796 - stream up to 00:45:204 - or maybe up to 00:45:511 - maybe, I'll consider this one
00:47:449 (5) - change to triplets? It would work, but I'll leave it as it is
01:19:490 (3,4) - switch these two, hitcircle first then the slider nah
01:46:225 (6) - change this slider to a pattern like this? since the strong beat is on the white tick y

02:12:347 (5) - ^ fixed
02:18:674 (5,6) - switch, slider then hitcircle Fixed
02:32:551 (1,2) - made them 3/4 slider works!


only found this much, good luck[/color]
thx for modding!
Stjpa
M4M from your queue.
Seems like that this map is pretty well modded, can probably just fix some little things...

[Normal]

00:23:164 (7,1) - This isn't a blanket.
01:25:613 (1) - Since you map the vocals completely with sliders you should use one here too.
01:59:082 (3,4) - Maybe make (3) to a slider?
02:04:388 (6) - ^
02:08:878 (2,3) - Honestly I would use this pattern here. Sounds better imo.
02:37:449 (1,2) - Maybe use 2 sliders here?
02:59:490 (4,5,1) - Maybe use a long slider here.
03:01:531 (4,5,6) - ^
03:17:858 (3) - I don't get why you use this circle here. Theres nothing what makes it fitting. If you don't want to delete it, put it on the red tick, sounds better.


[Hard]

01:09:694 (2) - You should use a triplet here, just for the consistency.
02:31:327 (3,4) - I wouldn't make a "jump" here because it's snapped really close.
02:37:449 (1,2) - ^
03:22:347 (3,4) - ^

I don't understand why you increase the DS sometimes. They appear randomly imo.


[Catharsis]

00:46:837 (3,4) - Weird transition
00:47:449 (5,6) - ^
01:09:796 (3,4,5,6,7) - ????
01:49:286 (4,5,6) - Weird transition
02:38:572 (4,1) - Why this spacing?

This map has overall a really strange flow due the DS changes that appear kind of random.

My map if you didn't find this too bad.
Topic Starter
Santtu

Stjpa wrote:

M4M from your queue.
Seems like that this map is pretty well modded, can probably just fix some little things...

[Normal]

00:23:164 (7,1) - This isn't a blanket. it's suppose to be ;_;
01:25:613 (1) - Since you map the vocals completely with sliders you should use one here too. yes you are right
01:59:082 (3,4) - Maybe make (3) to a slider? change to something
02:04:388 (6) - ^ nah
02:08:878 (2,3) - Honestly I would use this pattern here. Sounds better imo. I'd prefer my one. I like that idea too
02:37:449 (1,2) - Maybe use 2 sliders here? used one
02:59:490 (4,5,1) - Maybe use a long slider here. I'll keep mine as it is more rhythmical
03:01:531 (4,5,6) - ^ It would make that part bit boring so I didn't put long slider there
03:17:858 (3) - I don't get why you use this circle here. Theres nothing what makes it fitting. If you don't want to delete it, put it on the red tick, sounds better. never thought it's odd, but I found it to be it. changed


[Hard]

01:09:694 (2) - You should use a triplet here, just for the consistency. it doesn't really matter as I see it
02:31:327 (3,4) - I wouldn't make a "jump" here because it's snapped really close. It would be really confusing if they were really close to each other.
02:37:449 (1,2) - ^ I don't also see problem in these
03:22:347 (3,4) - ^ ^

I don't understand why you increase the DS sometimes. They appear randomly imo. I'll try to look them through


[Catharsis]

00:46:837 (3,4) - Weird transition It is part of the form of 00:46:633 (2,3,4,5,6) - it may look bit odd
00:47:449 (5,6) - ^ same form as ^
01:09:796 (3,4,5,6,7) - ???? it was the mistake... nothing serious D:
01:49:286 (4,5,6) - Weird transition no it's not o-o
02:38:572 (4,1) - Why this spacing? fixed

This map has overall a really strange flow due the DS changes that appear kind of random.
no it's not, this is my "old" mapping style, since this is over 7 months old beatmap.

My map if you didn't find this too bad.
Thank you for modding!
Seni
o/

IRC mod
2015-10-07 19:15 smsh150: ACTION is editing [http://osu.ppy.sh/b/630879 senya - Shuuen no Kagayaki [Catharsis]]
2015-10-07 19:15 smsh150: now I'm on right map
2015-10-07 19:15 [ Seni ]: ok
2015-10-07 19:15 [ Seni ]: the thing I mentioned just now what do you think about it
2015-10-07 19:16 smsh150: I understand
2015-10-07 19:16 [ Seni ]: 01:09:694 (3,4,5,6) -
2015-10-07 19:16 [ Seni ]: lol
2015-10-07 19:16 smsh150: I'll leave as it is
2015-10-07 19:17 [ Seni ]: is this on purpose
2015-10-07 19:17 [ Seni ]: though
2015-10-07 19:17 smsh150: since the rhythm is like on background
2015-10-07 19:17 smsh150: wtf is that
2015-10-07 19:17 smsh150: omg
2015-10-07 19:17 [ Seni ]: yeah the vocals stand out much more
2015-10-07 19:17 [ Seni ]: I understand
2015-10-07 19:17 [ Seni ]: also lol
2015-10-07 19:17 [ Seni ]: I though I moved it accidentally at first
2015-10-07 19:17 [ Seni ]: thought
2015-10-07 19:17 smsh150: That's mistake O_O
2015-10-07 19:17 smsh150: xDDD
2015-10-07 19:17 smsh150: sorry about it
2015-10-07 19:18 smsh150: yea fixed x)
2015-10-07 19:18 [ Seni ]: 01:02:755 (1,2,3) -
2015-10-07 19:18 [ Seni ]: maybe you could move it a bit to the right and make the spacing between 1 and 7 a bit larger
2015-10-07 19:18 [ Seni ]: since she starts a new verse with with a stronger voice
2015-10-07 19:19 [ Seni ]: I think it would fit but it's just a suggestion
2015-10-07 19:19 [ Seni ]: there are probably some similar places in other kiai
2015-10-07 19:19 smsh150: should I move whole 1,2,3
2015-10-07 19:19 smsh150: or just 1?
2015-10-07 19:19 [ Seni ]: what ever you think would be better
2015-10-07 19:19 [ Seni ]: but moving all 3 to the right works
2015-10-07 19:19 [ Seni ]: or I think so at least xd
2015-10-07 19:20 [ Seni ]: but it's still the same spacing I'm not very clever
2015-10-07 19:20 [ Seni ]: if you want to change that rearange it in some way you think it works best
2015-10-07 19:21 smsh150: hmm
2015-10-07 19:21 smsh150: i found that space is bad in that place
2015-10-07 19:21 smsh150: change it to something else
2015-10-07 19:21 smsh150: so now it shouold look and play better >_>
2015-10-07 19:21 [ Seni ]: ok
2015-10-07 19:22 smsh150: what's next thing :P
2015-10-07 19:22 [ Seni ]: uhh
2015-10-07 19:22 [ Seni ]: still looking
2015-10-07 19:22 [ Seni ]: I might be in over my head here
2015-10-07 19:22 [ Seni ]: I really like your style
2015-10-07 19:22 [ Seni ]: triangle jumps are my favorite :v
2015-10-07 19:23 smsh150: you do O_O
2015-10-07 19:23 smsh150: many ppl say that this is awful/not fun to play
2015-10-07 19:23 smsh150: "random", they say
2015-10-07 19:23 [ Seni ]: xd
2015-10-07 19:23 smsh150: but
2015-10-07 19:23 [ Seni ]: wait till you get a good look at my map
2015-10-07 19:23 smsh150: then there is ppl who say this is perfect
2015-10-07 19:23 [ Seni ]: I can't wait to see people shit on it
2015-10-07 19:23 [ Seni ]: :D
2015-10-07 19:23 smsh150: you will get better
2015-10-07 19:24 [ Seni ]: 01:51:327 (5,6,1,2) -
2015-10-07 19:24 [ Seni ]: I kind of don't like this part
2015-10-07 19:24 [ Seni ]: she startson 5 and 6
2015-10-07 19:24 [ Seni ]: her voice kind of goes lower and quieter
2015-10-07 19:24 [ Seni ]: and then picks up again on 1
2015-10-07 19:25 [ Seni ]: but they are stacked making it kind of not emphasize the vocals very well
2015-10-07 19:25 smsh150: so I should do jump between 6 and 1 or smthing?
2015-10-07 19:25 [ Seni ]: yeah
2015-10-07 19:25 smsh150: I see
2015-10-07 19:26 [ Seni ]: 02:00:102 (1,2,3,4,5) -
2015-10-07 19:26 [ Seni ]: my map is full of this
2015-10-07 19:26 smsh150: xD
2015-10-07 19:26 smsh150: but those are fun :P
2015-10-07 19:26 [ Seni ]: yeah
2015-10-07 19:27 [ Seni ]: 01:57:858 (4,1) -
2015-10-07 19:27 [ Seni ]: kind of the same thing as before
2015-10-07 19:27 [ Seni ]: there is even a story board effect thingy but the distance is really underwhelming not really stressing it
2015-10-07 19:28 [ Seni ]: also do you do your own sb?
2015-10-07 19:28 smsh150: yea
2015-10-07 19:28 smsh150: I'm just beginner ;_;
2015-10-07 19:29 smsh150: don't judge e
2015-10-07 19:29 [ Seni ]: sb too hard
2015-10-07 19:29 [ Seni ]: xd
2015-10-07 19:29 [ Seni ]: I tried twice
2015-10-07 19:29 [ Seni ]: once tried making lyrics
2015-10-07 19:29 [ Seni ]: and it went ok but I was too lazy to do them all
2015-10-07 19:29 smsh150: it really need time
2015-10-07 19:29 [ Seni ]: and second time for my marathon I tried making the bgs switch during breaks for each song
2015-10-07 19:29 [ Seni ]: it ended up getting fucked up every time and not working properly lol
2015-10-07 19:29 [ Seni ]: 02:13:572 (2,3,1) -
2015-10-07 19:29 [ Seni ]: this might be a bit of a reading difficulty
2015-10-07 19:30 [ Seni ]: since 2 and 3 and 1/2 but 3 and 1 are 1/3 yet the spacing is the same
2015-10-07 19:30 [ Seni ]: the player might click it too early since they would be expecting 1/2 again
2015-10-07 19:30 smsh150: hmm
2015-10-07 19:30 smsh150: i don't think so
2015-10-07 19:30 smsh150: this is however insane diff
2015-10-07 19:31 smsh150: so ppl should be fine with this
2015-10-07 19:31 [ Seni ]: probably
2015-10-07 19:31 smsh150: or so I am ofc O_O
2015-10-07 19:31 [ Seni ]: if they can't read it they suck amirite
2015-10-07 19:31 [ Seni ]: scrubs
2015-10-07 19:31 [ Seni ]: I haven't played it yet though
2015-10-07 19:31 smsh150: ah np :D
2015-10-07 19:34 [ Seni ]: hmm
2015-10-07 19:35 [ Seni ]: nothing else except maybe the start of 1st and 2nd kiai being a little underwhelming compared to 3rd
2015-10-07 19:36 [ Seni ]: but I guess the 3rd one should be the strongest one
2015-10-07 19:36 smsh150: yea
2015-10-07 19:36 smsh150: that's why there is that big jump
2015-10-07 19:36 [ Seni ]: yeah
2015-10-07 19:36 smsh150: 03:26:021 (1,2,1) -
2015-10-07 19:41 [ Seni ]: I missed this overlap 03:52:551 (1,2,3) -
2015-10-07 19:42 [ Seni ]: maybe I just suck
2015-10-07 19:42 [ Seni ]: I'd move it a bit left though
2015-10-07 19:42 [ Seni ]: its a start of a new slower section of the song
2015-10-07 19:42 [ Seni ]: should be kind of more pronounced
2015-10-07 19:43 smsh150: eh
2015-10-07 19:43 smsh150: so where should I put it p-p?
2015-10-07 19:44 [ Seni ]: idk if you'd like that solution but you could stack it on 03:52:551 (1,2,3) -
2015-10-07 19:44 [ Seni ]: and make some shape out of the following jumps
2015-10-07 19:45 [ Seni ]: and curving it a bit like this could make it flow better after the triangle
2015-10-07 19:45 smsh150: hmm
2015-10-07 19:45 [ Seni ]: http://puu.sh/kBTsx/0e1f721141.jpg
2015-10-07 19:46 [ Seni ]: and then slider 5 ends about where 03:53:980 (1) - starts
2015-10-07 19:46 [ Seni ]: good for slow parts
2015-10-07 19:46 [ Seni ]: 03:56:837 (5,1) -
2015-10-07 19:46 [ Seni ]: just like this
2015-10-07 19:47 smsh150: Ah
2015-10-07 19:47 [ Seni ]: mfw mapping with a colorless skin
2015-10-07 19:47 [ Seni ]: what a pleb, right?
2015-10-07 19:47 smsh150: mfw? o-o
2015-10-07 19:47 [ Seni ]: uh stupid joke
2015-10-07 19:47 [ Seni ]: it's good that you don't get it
2015-10-07 19:47 [ Seni ]: ^^
2015-10-07 19:48 smsh150: Ah, okay then
2015-10-07 19:48 smsh150: I'll see what I'll change
2015-10-07 19:49 smsh150: will consider this
2015-10-07 19:50 smsh150: So we will now move to hard diff?
2015-10-07 19:50 [ Seni ]: ACTION is editing [https://osu.ppy.sh/b/630685 senya - Shuuen no Kagayaki [Hard]]
2015-10-07 19:50 [ Seni ]: yeah looking
2015-10-07 19:50 [ Seni ]: although I don't really know what to look for here
2015-10-07 19:50 [ Seni ]: :D
2015-10-07 19:50 smsh150: xD
2015-10-07 19:51 smsh150: Hard and Normal diff are in pretty nice quality
2015-10-07 19:51 smsh150: but you can try if you find anything :P
2015-10-07 19:52 [ Seni ]: 00:47:449 (4) -
2015-10-07 19:52 [ Seni ]: here you leave a gap even though it's kind of a held sound
2015-10-07 19:52 [ Seni ]: the vocals there
2015-10-07 19:53 [ Seni ]: you use a slider here in other 2 kiai
2015-10-07 19:54 smsh150: Okay
2015-10-07 19:54 smsh150: I'll add them
2015-10-07 19:55 smsh150: well I won't add 01:49:694 -
2015-10-07 19:55 smsh150: here slider
2015-10-07 19:55 smsh150: 'cause there is not vocal sound at all
2015-10-07 19:55 [ Seni ]: yeah
2015-10-07 19:55 [ Seni ]: I looked over all the similar places
2015-10-07 19:55 [ Seni ]: and saw that you put gaps where the vocals cut off sharply
2015-10-07 19:56 [ Seni ]: but that one place was inconsistent with the rest
2015-10-07 19:56 smsh150: yea
2015-10-07 19:56 [ Seni ]: also this is why I find easier diffs confusing
2015-10-07 19:56 [ Seni ]: in an insane you'd map that gap anyways because there is still a constant 1/2 beat regardless of the vocals
2015-10-07 19:56 [ Seni ]: but here you can leave it open
2015-10-07 19:57 smsh150: yea
2015-10-07 20:00 [ Seni ]: don't think there is anything else
2015-10-07 20:00 [ Seni ]: I'm such a great help :D
2015-10-07 20:00 smsh150: you are, I mean it
2015-10-07 20:01 [ Seni ]: q_q thank you
2015-10-07 20:01 smsh150: you did a lot help in catharsis
2015-10-07 20:01 smsh150: that's what I really needed
2015-10-07 20:01 [ Seni ]: idk
2015-10-07 20:01 smsh150: and will still need q-q
2015-10-07 20:01 [ Seni ]: well if I ever come up with something I'll let you know :v
2015-10-07 20:01 [ Seni ]: also I see a lot of bad mods
2015-10-07 20:02 [ Seni ]: saying weird stuff without explanation not really taking the mapper's idea into account
2015-10-07 20:02 smsh150: yea
2015-10-07 20:02 [ Seni ]: maybe I'd come up with more if I didn't pay attention to that but It would mostly be useless text
2015-10-07 20:02 smsh150: that's true
2015-10-07 20:02 [ Seni ]: so I just stick to things I can come up with a good reason for
2015-10-07 20:03 smsh150: that's what you should really do when modding
2015-10-07 20:03 smsh150: not just tell what is wrong in your opinion or you don't like
2015-10-07 20:03 smsh150: everything should have the explanation
2015-10-07 20:03 [ Seni ]: 01:10:973 (4,5,6,7) - You could come up with something cooler than this. Also NC on
2015-10-07 20:03 [ Seni ]: this is literally
2015-10-07 20:03 [ Seni ]: a mod from my map's thread
2015-10-07 20:04 [ Seni ]: on my friend's gd (which isn't in the mapset anymore anyways)
2015-10-07 20:04 [ Seni ]: xd
2015-10-07 20:04 smsh150: ah xd
2015-10-07 20:05 [ Seni ]: so
2015-10-07 20:05 [ Seni ]: other map? if you're up for it
2015-10-07 20:06 smsh150: yes
2015-10-07 20:07 smsh150: but is it fine then I'll mod only one of your map
2015-10-07 20:07 smsh150: ?
2015-10-07 20:07 [ Seni ]: yeah
2015-10-07 20:07 smsh150: ^^
2015-10-07 20:07 [ Seni ]: it's 15 min long gl sucker
2015-10-07 20:07 smsh150: O_O
2015-10-07 20:07 [ Seni ]: https://osu.ppy.sh/s/352244
2015-10-07 20:08 [ Seni ]: ok no just kidding
2015-10-07 20:08 smsh150: ;_;
2015-10-07 20:08 [ Seni ]: it's actually for this
2015-10-07 20:08 [ Seni ]: https://osu.ppy.sh/s/348724
2015-10-07 20:08 smsh150: Ah I see
2015-10-07 20:09 [ Seni ]: so um
2015-10-07 20:10 [ Seni ]: 900:14:697 (7) -
2015-10-07 20:10 [ Seni ]: this slider
2015-10-07 20:10 [ Seni ]: and
2015-10-07 20:10 [ Seni ]: 00:15:297 (2) -
2015-10-07 20:10 [ Seni ]: all the sliders around this area
2015-10-07 20:10 [ Seni ]: I can hear the sound you are amphasizing using them
2015-10-07 20:10 [ Seni ]: but then
2015-10-07 20:10 [ Seni ]: 00:17:297 (3,4,5,1,2,3,4,5) -
2015-10-07 20:10 [ Seni ]: you ignore that sound even though the music doesn't change
2015-10-07 20:10 [ Seni ]: well not on 00:19:097 (5) -
2015-10-07 20:11 [ Seni ]: and then on 00:22:697 (5) - should be a slider head to keep it consistent
2015-10-07 20:11 [ Seni ]: because after 00:17:297 part 00:19:097 (5,6) - still land on the sound same as before
2015-10-07 20:11 [ Seni ]: good link
2015-10-07 20:12 smsh150: xDd
2015-10-07 20:12 [ Seni ]: 00:19:097 (5,6) -
2015-10-07 20:12 [ Seni ]: still land on the same sound as before
2015-10-07 20:12 [ Seni ]: even though right before you ignored it
2015-10-07 20:12 [ Seni ]: ok that is worded better now
2015-10-07 20:12 [ Seni ]: brb going to get some water
2015-10-07 20:13 smsh150: hmm
2015-10-07 20:14 smsh150: I think I got your point
2015-10-07 20:14 [ Seni ]: also they are offbeat sliders
2015-10-07 20:14 [ Seni ]: so it's really confusing
2015-10-07 20:15 [ Seni ]: to switch it back after you already decided to emphasize that sound over the regular 1/2 beat
2015-10-07 20:15 [ Seni ]: hope I'm making sense :v
2015-10-07 20:15 smsh150: offbeat sliders O_O
2015-10-07 20:15 smsh150: ???
2015-10-07 20:15 smsh150: where
2015-10-07 20:16 [ Seni ]: uh I mean
2015-10-07 20:16 [ Seni ]: upbeat
2015-10-07 20:16 [ Seni ]: I'm not very clever
2015-10-07 20:17 smsh150: you mean place like this 00:14:697 (7) - ?
2015-10-07 20:17 [ Seni ]: yeah
2015-10-07 20:17 smsh150: I see
2015-10-07 20:17 smsh150: I did these on purpose
2015-10-07 20:17 smsh150: since I like them o-o
2015-10-07 20:18 smsh150: but I see you are confused about it
2015-10-07 20:18 smsh150: hm
2015-10-07 20:18 [ Seni ]: no I mean uh
2015-10-07 20:18 smsh150: did I understand wrong D:?
2015-10-07 20:18 [ Seni ]: it's ok if you want to use them to emphasize that weird sound I don't know how to describe
2015-10-07 20:18 [ Seni ]: 00:17:497 (4,5,1,2) -
2015-10-07 20:19 [ Seni ]: but then here you change it back to mapping the 1/2 beat instead of ephasizing the sound with sliders like before
2015-10-07 20:19 [ Seni ]: and then on 00:19:097 (5,6) - you emphasize the sound again
2015-10-07 20:19 [ Seni ]: q_q I'm terrible at getting my point across
2015-10-07 20:20 smsh150: I think it's just me who can't read/understand English xddd
2015-10-07 20:20 smsh150: Oh I got it now
2015-10-07 20:20 smsh150: i think xd
2015-10-07 20:21 [ Seni ]: english 2hard :v
2015-10-07 20:21 smsh150: I do it because the melody, in the background
2015-10-07 20:21 smsh150: If I can explain this right
2015-10-07 20:22 [ Seni ]: yeah yeah that's what I did say that Dx
2015-10-07 20:22 [ Seni ]: 00:14:097 (5,6,7,1,2) -
2015-10-07 20:22 [ Seni ]: the sliders land on that sound
2015-10-07 20:22 [ Seni ]: but 00:17:497 (4,5,1,2) - but these dong
2015-10-07 20:22 smsh150: OOOH
2015-10-07 20:22 smsh150: OOOOOOH
2015-10-07 20:22 [ Seni ]: 4 should be a slider head
2015-10-07 20:22 [ Seni ]: and 1 as well
2015-10-07 20:22 smsh150: NOW
2015-10-07 20:23 [ Seni ]: lol xd
2015-10-07 20:23 smsh150: I got message from the god
2015-10-07 20:23 smsh150: he told me what you meant
2015-10-07 20:23 smsh150: I got this now
2015-10-07 20:23 [ Seni ]: haha ok
2015-10-07 20:25 smsh150: I fixed it
2015-10-07 20:25 [ Seni ]: ha no
2015-10-07 20:25 [ Seni ]: you changed it
2015-10-07 20:25 [ Seni ]: not necessarily fixed it
2015-10-07 20:26 [ Seni ]: :^)
2015-10-07 20:26 [ Seni ]: someone else might complain
2015-10-07 20:26 smsh150: ಠ_ಠ
2015-10-07 20:26 [ Seni ]: because in their eyes it's wrong
2015-10-07 20:26 [ Seni ]: and that someone else is a fagt
2015-10-07 20:26 [ Seni ]: ok moving on
2015-10-07 20:26 smsh150: yes :D
2015-10-07 20:28 [ Seni ]: btw
2015-10-07 20:28 [ Seni ]: how long did it take you to rank that map of yours
2015-10-07 20:29 smsh150: Oh I found same problem as this from 01:30:097 - and so on
2015-10-07 20:29 [ Seni ]: whoa it's like you don't even need me
2015-10-07 20:29 [ Seni ]: q_q
2015-10-07 20:29 smsh150: xDDD
neonat
Here's a brief look at Carthasis

00:11:327 (4,5) - weird spacing for the pattern, also the angle is a little odd
00:14:388 (4,5,6) - I honestly think it would be better for this to stack rather than be moving in the direction towards 00:14:796 (7)
00:20:511 (2) - the strong beat at 00:20:715 which you emphasized with the clap even, it's weak on the slider end, would be better having something start there instead
00:36:225 (6,1) - the flow here pales in comparison to what was done earlier on
00:40:715 (1) - why NC? Doesn't seem to be a big change in the music, if any at all
00:43:164 (1) - finish?
00:51:531 (2,3) - swap them slider after circle, having the slider start at 00:51:735 is more appropriate for the strong beat
01:05:000 (4,5,6,7) - odd sense of direction here
01:07:449 (8) - it's because of sliders like this, I really doubt all those sliders ending on the white line, especially this big white line. Shouldn't this have been NC as well
01:34:592 (1,2,3,4,5) - you can straighten this
01:38:878 (2,3,4,5) - again odd direction sense
02:40:715 (1) - finish
03:26:021 (1) - normal clap
the sliders are really too inconsistent, you sometimes start, sometimes end, sometimes use the circles to start on certain points, it's no longer any pattern anymore. Places like 03:29:082 (6) - beats 03:28:878 and 03:29:082 are together while 03:29:286 and 03:29:490 are beats that match up to each other: instead you mash a slider in between them both, making the changing intonation weak. I really am not getting why you try to diversify your sliders so much.

Proper emphasis in the map is just not there.

Good Luck
Topic Starter
Santtu

neonat wrote:

Here's a brief look at Carthasis

00:11:327 (4,5) - weird spacing for the pattern, also the angle is a little odd
00:14:388 (4,5,6) - I honestly think it would be better for this to stack rather than be moving in the direction towards 00:14:796 (7)
00:20:511 (2) - the strong beat at 00:20:715 which you emphasized with the clap even, it's weak on the slider end, would be better having something start there instead
00:36:225 (6,1) - the flow here pales in comparison to what was done earlier on
00:40:715 (1) - why NC? Doesn't seem to be a big change in the music, if any at all it's for better readable
00:43:164 (1) - finish?
00:51:531 (2,3) - swap them slider after circle, having the slider start at 00:51:735 is more appropriate for the strong beat
01:05:000 (4,5,6,7) - odd sense of direction here
01:07:449 (8) - it's because of sliders like this, I really doubt all those sliders ending on the white line, especially this big white line. Shouldn't this have been NC as well
01:34:592 (1,2,3,4,5) - you can straighten this
01:38:878 (2,3,4,5) - again odd direction sense
02:40:715 (1) - finish
03:26:021 (1) - normal clap
the sliders are really too inconsistent, you sometimes start, sometimes end, sometimes use the circles to start on certain points, it's no longer any pattern anymore. Places like 03:29:082 (6) - beats 03:28:878 and 03:29:082 are together while 03:29:286 and 03:29:490 are beats that match up to each other: instead you mash a slider in between them both, making the changing intonation weak. I really am not getting why you try to diversify your sliders so much. I know, I know. Making one kind of sliders is imo boring, but I see, that it is "required" to have one kind of sliders whole map (well not whole but like 75% at least.) I'm too lazy and busy to remap all those slider. I'll try to see what I can do for it.

Proper emphasis in the map is just not there.

Good Luck
Thank you for modding
Satellite
Hello ~ osu! needs more senya <3

[General]
  1. Source must be changed "Kantai Collection~Kan Colle~" or "艦隊これくしょん~艦これ~"
[Normal]
  1. This mapset not Easy diff. So AR5 is too fast. I think AR4 or 4.5 better.
  2. 00:01:735 (4) - This rhythm is kind of questionable for me. Why not follow vocal ?
  3. 00:16:225 (5,6) - Same as above. Try this rhythm.
  4. 00:23:164 (7,1) - More better rhythm,follow with lyrics,like this.
  5. 00:25:000 (3) - This rhythm is unfavorable in mapset without Easy diff. Please changed other pattern.
  6. 00:28:062 (3) - This rhythm is kind of questionable for me. Why not follow vocal ?
  7. 00:30:919 (2,3,4,1,2,3) - This rhythm is unfavorable in mapset without Easy diff. Please changed other pattern.
  8. 00:33:470 (1) - Spinner bonus 7000. I think too short spinner. please changed slider.
  9. 00:53:572 (2) - same as 00:25:000 (3) -
  10. 00:57:858 (5,6,1) - Same as above. changed rhythm.
  11. 01:06:429 (2,3,4,5) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  12. 01:09:898 (2) - same as 00:25:000 (3) -
  13. 01:20:511 (2) - same as 00:25:000 (3) -
  14. 01:24:592 (5) - same as 00:25:000 (3) -
  15. 01:26:225 (2) - same as 00:25:000 (3) -
  16. 01:28:470 (6,1) - changed before your pattern ?
  17. 01:44:796 (4,1) - Same as above.
  18. 01:46:021 (3,4) - More better rhythm,follow with lyrics,like this.
  19. 01:51:735 (1,2,3) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  20. 01:56:633 (4,5,1) - same as 00:57:858 (5,6,1) -
  21. 01:59:082 (3,4) - same as 01:28:470 (6,1) -
  22. 02:01:327 (8) - same as 00:25:000 (3) -
  23. 02:02:755 (4) - nazi. missing distance snap. please fix it.
  24. 02:04:796 (1,2,3) - same as 01:51:735 (1,2,3) -
  25. 02:26:021 - ~ 02:29:286 - This spacing is really awkward. please mapping this.
  26. 02:29:286 (1,2,3,1) - This rhythm is unfavorable in mapset without Easy diff. Please changed other pattern.
  27. 02:59:490 (4,5,1) - Same as above.
  28. 03:09:694 (3,1) - same as 01:28:470 (6,1) -
  29. 03:17:041 (2,3,4) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  30. 03:27:245 (3,4) - same as 01:28:470 (6,1) -
  31. 03:29:694 (1,2,3) - This rhythm is unfavorable in mapset without Easy diff. Please changed other pattern.
  32. 03:39:082 (5,1) - same as 01:28:470 (6,1) -
  33. 03:43:572 (3,4) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  34. 03:46:021 (1,2,3) - same as 01:51:735 (1,2,3) -
  35. 03:49:694 (2,3,4) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  36. 03:59:082 (1,2,3) - same as 01:51:735 (1,2,3) -
  37. 04:00:511 (4,5) - more better rhythm imo.
[Hard]
  1. AR changed 7 better. Normal diff AR4 -> AR7.5 diff spread too bad.
  2. 00:02:755 (2,3,4,5,6) - placement suggestion
  3. 00:20:715 (3,4) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  4. 01:14:388 (1) - Mmm. I think remove note better.
  5. 01:24:592 (2,3) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  6. 01:36:429 (2,3) - same as above.
  7. 01:48:062 (4,5,1,2) - unreadable spacing. you are mistake here?
  8. 01:49:490 (5,6) - More better rhythm,follow with lyrics,like this.
  9. 01:59:286 (5,6) - same as above. ( same rhythm
  10. 02:03:368 (2,3) - More better rhythm,follow with lyrics,like this.
  11. 02:04:184 (5,6) - same as above. ( same rhythm
  12. 02:07:653 (4,5) - missing distance snap
  13. 02:25:613 (6,7) - please changed your pattern 02:22:143 (4,5,1) -
  14. 03:56:633 (4,5) - This spacing is really awkward. please changed rhythm / pattern.
  15. 04:03:980 (1) - please reduce tick clap sound. not much here.
Hard diff. rhythm are fine to me. placement and hitsound needs more work imo.
sorry. insane diff check later. good luck!
Topic Starter
Santtu

Satellite wrote:

Hello ~ osu! needs more senya <3

[General]
  1. Source must be changed "Kantai Collection~Kan Colle~" or "艦隊これくしょん~艦これ~"
[Normal]
  1. This mapset not Easy diff. So AR5 is too fast. I think AR4 or 4.5 better.
  2. 00:01:735 (4) - This rhythm is kind of questionable for me. Why not follow vocal ?
  3. 00:16:225 (5,6) - Same as above. Try this rhythm.
  4. 00:23:164 (7,1) - More better rhythm,follow with lyrics,like this.
  5. 00:25:000 (3) - This rhythm is unfavorable in mapset without Easy diff. Please changed other pattern.
  6. 00:28:062 (3) - This rhythm is kind of questionable for me. Why not follow vocal ?
  7. 00:30:919 (2,3,4,1,2,3) - This rhythm is unfavorable in mapset without Easy diff. Please changed other pattern.
  8. 00:33:470 (1) - Spinner bonus 7000. I think too short spinner. please changed slider.
  9. 00:53:572 (2) - same as 00:25:000 (3) -
  10. 00:57:858 (5,6,1) - Same as above. changed rhythm.
  11. 01:06:429 (2,3,4,5) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  12. 01:09:898 (2) - same as 00:25:000 (3) -
  13. 01:20:511 (2) - same as 00:25:000 (3) -
  14. 01:24:592 (5) - same as 00:25:000 (3) -
  15. 01:26:225 (2) - same as 00:25:000 (3) -
  16. 01:28:470 (6,1) - changed before your pattern ?
  17. 01:44:796 (4,1) - Same as above.
  18. 01:46:021 (3,4) - More better rhythm,follow with lyrics,like this.
  19. 01:51:735 (1,2,3) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  20. 01:56:633 (4,5,1) - same as 00:57:858 (5,6,1) -
  21. 01:59:082 (3,4) - same as 01:28:470 (6,1) -
  22. 02:01:327 (8) - same as 00:25:000 (3) -
  23. 02:02:755 (4) - nazi. missing distance snap. please fix it.
  24. 02:04:796 (1,2,3) - same as 01:51:735 (1,2,3) -
  25. 02:26:021 - ~ 02:29:286 - This spacing is really awkward. please mapping this.
  26. 02:29:286 (1,2,3,1) - This rhythm is unfavorable in mapset without Easy diff. Please changed other pattern.
  27. 02:59:490 (4,5,1) - Same as above.
  28. 03:09:694 (3,1) - same as 01:28:470 (6,1) -
  29. 03:17:041 (2,3,4) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  30. 03:27:245 (3,4) - same as 01:28:470 (6,1) -
  31. 03:29:694 (1,2,3) - This rhythm is unfavorable in mapset without Easy diff. Please changed other pattern.
  32. 03:39:082 (5,1) - same as 01:28:470 (6,1) -
  33. 03:43:572 (3,4) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  34. 03:46:021 (1,2,3) - same as 01:51:735 (1,2,3) -
  35. 03:49:694 (2,3,4) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  36. 03:59:082 (1,2,3) - same as 01:51:735 (1,2,3) -
  37. 04:00:511 (4,5) - more better rhythm imo.
I think Normal diff needs more work =w=
other diff check soon sorry! ;w;
Omg Thx for seeing so much effort to my map!!!
I really appreciate this mod. Fixed all in the mod!
Yea no need to hurry, I'll wait for other diffs :)
Topic Starter
Santtu
Added new hitsounds, I hope those fit nicely to this map in your opinion.
Topic Starter
Santtu

Satellite wrote:

[Hard]
  1. AR changed 7 better. Normal diff AR4 -> AR7.5 diff spread too bad.
  2. 00:02:755 (2,3,4,5,6) - placement suggestion
  3. 00:20:715 (3,4) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  4. 01:14:388 (1) - Mmm. I think remove note better.
  5. 01:24:592 (2,3) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  6. 01:36:429 (2,3) - same as above.
  7. 01:48:062 (4,5,1,2) - unreadable spacing. you are mistake here? yea, it seems to be a mistake ;w;
  8. 01:49:490 (5,6) - More better rhythm,follow with lyrics,like this.
  9. 01:59:286 (5,6) - same as above. ( same rhythm
  10. 02:03:368 (2,3) - More better rhythm,follow with lyrics,like this.
  11. 02:04:184 (5,6) - same as above. ( same rhythm
  12. 02:07:653 (4,5) - missing distance snap
  13. 02:25:613 (6,7) - please changed your pattern 02:22:143 (4,5,1) -
  14. 03:56:633 (4,5) - This spacing is really awkward. please changed rhythm / pattern.
  15. 04:03:980 (1) - please reduce tick clap sound. not much here. yea it was already done
Hard diff. rhythm are fine to me. placement and hitsound needs more work imo.
sorry. insane diff check later. good luck!
Thx for modding hard diff!
lanes with no comment = fixed!
Satellite
before check : p/4710118

[General]
  1. Next check ~
[Normal]
  1. Please do not change speed of Slider. for diff spread.
  2. 00:41:123 (4) - Missing Distance Snap
  3. 00:56:225 (1) - Being piled up is unfavorable on Normal diff
  4. 01:07:041 (3,4,5) - More better rhythm,follow with lyrics,like this.
  5. 01:21:939 (5,1,2) - Cool pattern, but the flow feels a bit blah. Try an arrange like this. and More better rhythm,follow with lyrics,like this.

  6. 01:26:837 (3,4) - More better rhythm,follow with lyrics,like this.
  7. 02:26:837 - make 1/1 slider
  8. 02:28:470 - make 1/1 slider
[Hard]
  1. 00:21:327 (5) - remove note. because not follow melody this note.
  2. 00:49:286 (4,1,2,3,4) - More better rhythm,follow with lyrics,like this.
  3. 01:41:123 (3,4) - move x238 y260 for ds
  4. 01:48:062 (4,5) - changed 1/2 slider better. for you r pattern.
  5. 02:31:327 (3,4) - not fit on rhythm. More better rhythm,follow with lyrics,like this.
  6. 02:37:449 (1,2) - It's an overmapped. please changed follow a melody.
  7. 03:22:347 (3,4) - Overmapped. changed this.
Normal and Hard diff need 2~3gets more mod imo. because still requires improvement.
If you want a bubbled. please don't give up! I'll want to support senya. Catharsis diff checked later sorry.
Topic Starter
Santtu

Satellite wrote:

before check : p/4710118

[General]
  1. Next check ~
[Normal]
  1. Please do not change speed of Slider. for diff spread.
  2. 00:41:123 (4) - Missing Distance Snap
  3. 00:56:225 (1) - Being piled up is unfavorable on Normal diff
  4. 01:07:041 (3,4,5) - More better rhythm,follow with lyrics,like this.
  5. 01:21:939 (5,1,2) - Cool pattern, but the flow feels a bit blah. Try an arrange like this. and More better rhythm,follow with lyrics,like this.

  6. 01:26:837 (3,4) - More better rhythm,follow with lyrics,like this.
  7. 02:26:837 - make 1/1 slider
  8. 02:28:470 - make 1/1 slider
[Hard]
  1. 00:21:327 (5) - remove note. because not follow melody this note.
  2. 00:49:286 (4,1,2,3,4) - More better rhythm,follow with lyrics,like this.
  3. 01:41:123 (3,4) - move x238 y260 for ds
  4. 01:48:062 (4,5) - changed 1/2 slider better. for you r pattern.
  5. 02:31:327 (3,4) - not fit on rhythm. More better rhythm,follow with lyrics,like this.
  6. 02:37:449 (1,2) - It's an overmapped. please changed follow a melody. To my mind those are not overmapping at all, but the pro knows ;W;
  7. 03:22:347 (3,4) - Overmapped. changed this. ^, but fixed!
Normal and Hard diff need 2~3gets more mod imo. because still requires improvement.
If you want a bubbled. please don't give up! I'll want to support senya. Catharsis diff checked later sorry.
Thank you for modding once again!!1!
No comment = fixed!
Narcissu
i random download map when pending …… i don't want to see this map again :?

[Catharsis]

00:16:225 (5,1) - it's syncopated rhythms , downbeat here → 00:16:225 - ← you should add finish and NC here not 00:17:041 - , if you think the combo too long , you chould add nc 00:17:858 - too

00:19:490 (1) - it's 1/6 , of course 1/4 slider easy to FC , use 1/6 reversearrow slider or 1/3 slider if you want follow the drum and avoid inflexible QAT

00:30:102 (1,2) - e …… i prefer use click when voice ↓↓↓



01:59:898 - ^ , here need click and NC (downbeat),slider tail a bit …… e ……

02:39:082 (1) - 1/2 better ??

02:44:082 - in fact none can see the Storyboard because spinner lol

senya no more touhou …… C89 all Collection
Topic Starter
Santtu

Narcissu wrote:

i random download map when pending …… i don't want to see this map again :?

[Catharsis]

00:16:225 (5,1) - it's syncopated rhythms , downbeat here → 00:16:225 - ← you should add finish and NC here not 00:17:041 - , if you think the combo too long , you chould add nc 00:17:858 - too Okay, I hope I fixed it right >_>

00:19:490 (1) - it's 1/6 , of course 1/4 slider easy to FC , use 1/6 reversearrow slider or 1/3 slider if you want follow the drum and avoid inflexible QAT Is it really? well it works, I'll see what Satellite will say!

00:30:102 (1,2) - e …… i prefer use click when voice ↓↓↓ true true, fixed it bit own way!



01:59:898 - ^ , here need click and NC (downbeat),slider tail a bit …… e ……okay

02:39:082 (1) - 1/2 better ?? nah, not really feeling it, since the guitar does right the sound and I want to follow it a bit

02:44:082 - in fact none can see the Storyboard because spinner lol It depends, if you have custom spinner, you might, otherwise it's not my fault they won't see it.

senya no more touhou …… C89 all Collection
Thx for modding! (again) ^^
not giving kudos since you already have had one.
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