#modding queue
m4m request
you modded my map, bravely you.
Drain time: 87 sec.
no of diff: 4
Total mod time for this map: about 6 minuts
no of diff I need to mod: 2
Sorry that I cannot use Chinese to mod.
[Hard]
00:14:628 - strong beat, clickable things here.
00:18:520 (1,1,1) - becasue 1st and 2nd circle is stacked, therefore, players may predict the 3rd also stacked. but turn out that it is a little bit far from 2nd circle, maybe click it so rush. Suggestion: use constant ds for 3 circle, or use stack 3 circles
00:24:034 - this suddent stop, a little bit weird.
00:23:710 - 00:26:304 - this two also same sound, but why they different. but I still think it is weird to suddent stop here
00:27:277 (2) - sound skipped 00:27:439 - , not quite suggest. change it optional.
00:28:899 - same as 00:26:304 -
00:42:845 (4) - slider ended at 00:43:169 - , seems better for me.
00:44:142 - missing sound, I suggest use slider for 00:43:818 (5) -
00:43:818 - nc
00:51:926 (3) - 00:57:115 (3) - curve more
01:00:520 (2,1) - I would prevent this overlap, just not good look
01:02:628 (1,1,1,1) - colorful combos... um...
01:04:899 (3,4) - this pattern seems that not common in Hard
01:07:818 - heavy beats, clickable thing here (01:07:493 (3,1) - ctrl+g)
01:09:439 - missing beat sound
01:19:169 (3) - 01:19:493 (1) - 01:19:980 (2) - you can blanket it.
01:37:980 (2) - um... ds no problem, but seems 4->1 is far than 1->2
01:38:791 (3) - too curve, therefore not good in look
01:45:926 (2,3) - this 2 maybe combine to form a 1 beat slider? just a circle here quite weird.
02:04:737 (5,1) - a little hard to read, maybe. It blocks the number on the slider, players may think it is circle+circle+slider like this. somehow misleading
02:05:385 (2,3) - ^
02:06:520 (1) - start at 02:06:277 - , not suggest to use that short slider in Hard, although it is rankable.
02:13:980 (1) - blanket
02:19:818 (3) - seperate a little bit, those who don't have too much experience may think it as circle instead a slider
02:25:007 - missing beat.
02:24:683 (4,1,2,3) - not common in Hard diff.
02:48:034 (2) - ctrl+g for flowing
03:09:115 (1,2,3,4) - same, not common in Hard
03:22:737 (5) - nc
03:26:952 (2,3,4,5,6) - hard to read and play, not Hard standard already
[Hyper]
00:29:466 (4) - ds, it is avoid to do this in Hard or Insane also
00:32:466 (5) - ctrl+g for flowing
00:43:818 (4,1) - blanket
02:15:683 (2,3) - seperate, the reverse sign need to be show completely, otherwise it is unrankable.
(02:26:061 (2,3) - is good, follow this)
02:29:331 (2) - try this?
nice map in fact, please feel free to ignore my modding.
m4m request
you modded my map, bravely you.
Drain time: 87 sec.
no of diff: 4
Total mod time for this map: about 6 minuts
no of diff I need to mod: 2
Sorry that I cannot use Chinese to mod.
[Hard]
00:14:628 - strong beat, clickable things here.
00:18:520 (1,1,1) - becasue 1st and 2nd circle is stacked, therefore, players may predict the 3rd also stacked. but turn out that it is a little bit far from 2nd circle, maybe click it so rush. Suggestion: use constant ds for 3 circle, or use stack 3 circles
00:24:034 - this suddent stop, a little bit weird.
00:23:710 - 00:26:304 - this two also same sound, but why they different. but I still think it is weird to suddent stop here
00:27:277 (2) - sound skipped 00:27:439 - , not quite suggest. change it optional.
00:28:899 - same as 00:26:304 -
00:42:845 (4) - slider ended at 00:43:169 - , seems better for me.
00:44:142 - missing sound, I suggest use slider for 00:43:818 (5) -
00:43:818 - nc
00:51:926 (3) - 00:57:115 (3) - curve more
01:00:520 (2,1) - I would prevent this overlap, just not good look
01:02:628 (1,1,1,1) - colorful combos... um...
01:04:899 (3,4) - this pattern seems that not common in Hard
01:07:818 - heavy beats, clickable thing here (01:07:493 (3,1) - ctrl+g)
01:09:439 - missing beat sound
01:19:169 (3) - 01:19:493 (1) - 01:19:980 (2) - you can blanket it.
01:37:980 (2) - um... ds no problem, but seems 4->1 is far than 1->2
01:38:791 (3) - too curve, therefore not good in look
01:45:926 (2,3) - this 2 maybe combine to form a 1 beat slider? just a circle here quite weird.
02:04:737 (5,1) - a little hard to read, maybe. It blocks the number on the slider, players may think it is circle+circle+slider like this. somehow misleading
02:05:385 (2,3) - ^
02:06:520 (1) - start at 02:06:277 - , not suggest to use that short slider in Hard, although it is rankable.
02:13:980 (1) - blanket
02:19:818 (3) - seperate a little bit, those who don't have too much experience may think it as circle instead a slider
02:25:007 - missing beat.
02:24:683 (4,1,2,3) - not common in Hard diff.
02:48:034 (2) - ctrl+g for flowing
03:09:115 (1,2,3,4) - same, not common in Hard
03:22:737 (5) - nc
03:26:952 (2,3,4,5,6) - hard to read and play, not Hard standard already
[Hyper]
00:29:466 (4) - ds, it is avoid to do this in Hard or Insane also
00:32:466 (5) - ctrl+g for flowing
00:43:818 (4,1) - blanket
02:15:683 (2,3) - seperate, the reverse sign need to be show completely, otherwise it is unrankable.
(02:26:061 (2,3) - is good, follow this)
02:29:331 (2) - try this?
nice map in fact, please feel free to ignore my modding.