Well that's how it works. The problem is that such a system ends up underrating small circle sizes, so on top of that Tom added an extra aim pp bonus for maps with a circle size above 6 (I think.) Imo that was the right choice. All it needs is the right tweaking.Redon wrote:
Shouldn't pp for small circles automatically result from the ratio between (jump) distance and hitcircle radius? I think realistically if you were to take a map, scale it down to 50% and reduce the hitcircle size by half, the pp gain should be exactly the same.uberpancake wrote:
Well that nerf wasn't directed at xilver's ice angel score. It was simply some rebalancing around small circles that was supposed to be done months ago but accidentally didn't go through.