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ZUN - Septette for the Dead Princess [Taiko|Osu]

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Topic Starter
Pereira006
This beatmap was submitted using in-game submission on 11 de Setembro de 2015 at 11:03:58

Artist: ZUN
Title: Septette for the Dead Princess
Source: 東方Project
Tags: レミリアのテーマ 東方紅魔郷 Naki Oujo no Tameno Seputetto Koumakyou The Embodiment of Scarlet Devil Remilia Touhou theme final boss TH06 DarkDunskin
BPM: 145
Filesize: 3431kb
Play Time: 02:16
Difficulties Available:
  1. Dunskin's Inner Oni (4,83 stars, 812 notes)
  2. Dunskin's Muzukashii (3,01 stars, 503 notes)
  3. Dunskin's Oni (3,8 stars, 669 notes)
  4. Easy (1,79 stars, 160 notes)
  5. Hard (3,31 stars, 330 notes)
  6. Lunatic (4,15 stars, 503 notes)
  7. Normal (2,23 stars, 198 notes)
Download: ZUN - Septette for the Dead Princess
Information: Scores/Beatmap Listing
---------------
Remilia Scarlet !!! <3

Easy -> done
Normal -> done
Hard -> done
Insane -> done
Taikos -> by DarkDunskin

Mp3 and timing thank by Jhowm

My style still 2012 and I'm suck make stream notes and sliders lol
This map going rank and enjoy this map
STYLE 2012 FTW !
Rizen
Hello, m4m (please?)

[easy]
  1. 00:40:962 (2,3,4) - regarding this part, maybe delete circle 3 00:41:929 (3) - , circle 2 00:40:962 (2) - and add a 2/1 slider at 00:40:962 (2) - ending at 00:41:929 (3) - ?
  2. 00:41:929 (3) - or the alternative is to delete this as there's no beat there..?
  3. 01:06:997 (2) - move to x:176 y:37 for symmetry?
  4. 01:07:831 (3) - If applying the above mod, move this to x:225 y:181 to complete the symmetry between slider 1 head and slider 2 tail
  5. 01:27:830 (2) - move to x:331 y:258
  6. 01:28:247 (3) - if applying above, move to x:465 y:307
  7. 01:28:664 (4) - if applying above, move to x:512 y:176
  8. 02:05:330 (3) - spacing issue. I would suggest moving 02:05:330 (3) - to x:504 y:256 and curve around the curve of slider 2 img
  9. 02:13:247 (4) - maybe move this to x:234 y:15, 02:13:664 (1) - to x:362 y:80, and 02:14:497 (2) - to x:256 y:347
[Normal]
  1. 00:33:100 (2) - hold ctrl and line up the tail of slider 1 to head of slider 2? To get a correct vertical flow
  2. 00:35:996 (1,2,3,4) - What happened to the "2012 mapping style"? xD. Delete slider 3 and 4, move 00:36:824 (2) - to x:404 y:368, copy and paste slider 1 and 2 to the 3 and 4 timing spots, hit ctrl+h and ctrl+g, and double tap q, and fix hitsounds after
  3. 00:42:831 (1) - move to x:463 y:251, and ctrl align 00:43:664 (2) - horizontally
  4. 00:46:997 (2) - if you apply the above mod, stack this back in place afterwards with 00:45:956 (5) -
  5. 00:52:831 (1,2) - same thing
  6. 01:36:997 (1) - uh... overlap.. but if this was intentional, give this slider an increased curve so it looks like it's sitting on top of the other larger slider img
[Hard]
  1. 00:42:831 (1,3) - Maybe make these symmetrical? img
  2. 01:10:539 (6) - Maybe try this rhythm? img with this placement img
  3. 01:12:206 (6) - ^
  4. 01:17:206 (6) - ^
  5. 01:18:872 (6) - ^
  6. 01:33:247 (3,4) - Maybe do the same spacing you've done at 01:26:580 (3,4) - and 01:29:914 (2,3) - ?
[Insane]
  1. 00:51:581 (2) - move this down a bit to for example, x:202 y:343. Improves flow
  2. 01:02:414 (3,4) - ctrl+g?
  3. 01:03:872 (3,4) - ctrl+g
  4. 01:31:164 (3) - maybe ctrl+g as the note being played is of a lower pitch?
As you can see, i'm not very good at modding hard and insane ;w;
Topic Starter
Pereira006

[ Rizen ] wrote:

Hello, m4m (please?)

[easy]
  1. 00:40:962 (2,3,4) - regarding this part, maybe delete circle 3 00:41:929 (3) - , circle 2 00:40:962 (2) - and add a 2/1 slider at 00:40:962 (2) - ending at 00:41:929 (3) - ?
  2. 00:41:929 (3) - or the alternative is to delete this as there's no beat there..?
  3. 01:06:997 (2) - move to x:176 y:37 for symmetry?
  4. 01:07:831 (3) - If applying the above mod, move this to x:225 y:181 to complete the symmetry between slider 1 head and slider 2 tail
  5. 01:27:830 (2) - move to x:331 y:258
  6. 01:28:247 (3) - if applying above, move to x:465 y:307
  7. 01:28:664 (4) - if applying above, move to x:512 y:176
  8. 02:05:330 (3) - spacing issue. I would suggest moving 02:05:330 (3) - to x:504 y:256 and curve around the curve of slider 2 img
  9. 02:13:247 (4) - maybe move this to x:234 y:15, 02:13:664 (1) - to x:362 y:80, and 02:14:497 (2) - to x:256 y:347
change somes placements

[Normal]
  1. 00:33:100 (2) - hold ctrl and line up the tail of slider 1 to head of slider 2? To get a correct vertical flow no, I prefer way this
  2. 00:35:996 (1,2,3,4) - What happened to the "2012 mapping style"? xD. Delete slider 3 and 4, move 00:36:824 (2) - to x:404 y:368, copy and paste slider 1 and 2 to the 3 and 4 timing spots, hit ctrl+h and ctrl+g, and double tap q, and fix hitsounds after stle 2012 still have this but well, fix
  3. 00:42:831 (1) - move to x:463 y:251, and ctrl align 00:43:664 (2) - horizontally
  4. 00:46:997 (2) - if you apply the above mod, stack this back in place afterwards with 00:45:956 (5) -
  5. 00:52:831 (1,2) - same thing
  6. 01:36:997 (1) - uh... overlap.. but if this was intentional, give this slider an increased curve so it looks like it's sitting on top of the other larger slider img
fix some placements

[Hard]
  1. 00:42:831 (1,3) - Maybe make these symmetrical? img they are symentric
  2. 01:10:539 (6) - Maybe try this rhythm? img with this placement This level is hard, i wanna make less rhythmimg
  3. 01:12:206 (6) - ^ ^
  4. 01:17:206 (6) - ^ ^
  5. 01:18:872 (6) - ^ ^
  6. 01:33:247 (3,4) - Maybe do the same spacing you've done at 01:26:580 (3,4) - and 01:29:914 (2,3) - ? No, the music pattern is different, stay
[Insane]
  1. 00:51:581 (2) - move this down a bit to for example, x:202 y:343. Improves flow they are still flow...
  2. 01:02:414 (3,4) - ctrl+g?
  3. 01:03:872 (3,4) - ctrl+g
  4. 01:31:164 (3) - maybe ctrl+g as the note being played is of a lower pitch?
00:42:831 at 01:09:497 I change lot spacing now, they now consistency (only triple notes)



As you can see, i'm not very good at modding hard and insane ;w;
that is fine, Thank you mod !
Lily Bread
hi,from #modreqs.

[General]
close "Widescreen Support "since this map doesn't have Story Board.

[Easy]
check AImod.
i think SV and Distance Snap (or one of them) are really TOO high with Easy diff.
change them to a reasonable level.
CS2 is also too low.usually we use CS3.

00:28:108 (4,2) - bad overlap with an Easy diff.
01:23:664 - change this timing point to inherited point since BPM is same---(1)

[Normal]
check AImod.
general:try to use circle-slider-circle-slider instead of circle-circle-circle and slider-slider-slider.(2)
00:14:829 and 00:15:686 and 01:23:664 -same as *.

[Hard]
check AImod.
same as (1).
same as (2).
00:15:043 (2) - bad. try to use other object,or adjust 00:15:686 (1) closer to it.

[Lunatic]
check AImod.
same as(1).
same as(2).
Kalibe
Hi, M4M

[General]

uncheck Widescreen Support, Letterbox during break, and if you want countdown

Shapes of sliders are repeatable. Change certain structures :D

[Easy]

Can you increase CS to 3, Ar to 3, Od to 2, and HP to 2 please

01:09:497 (1,2,1) - I prefer to short slider's and put cirlces
01:16:164 (1,2) - ^

[Normal]

00:07:795 (3,4,5,1) - missing circle on red line? :P

[Hard]

OD - 6

This diff need more triples( especially on slider's )

00:17:400 (5,6,7) - i don't like this
00:20:828 (1,2,3) - ^
00:22:543 (1,2,3,4) - ^
00:44:497 (1,2,3) - ^ ;P
00:47:831 (1,2,3) - ^ don't harder like this

[Lunatic]

AR - 8 or 8,5

More streams and harder jumps please

02:03:455 (1) - remove NC
02:05:330 (1,2,3,4) - hard to read that sliders. Arrange them

That's it, nice music
Topic Starter
Pereira006

Lily Bread wrote:

hi,from #modreqs.

[General]
close "Widescreen Support "since this map doesn't have Story Board. yps

[Easy]
check AImod.
i think SV and Distance Snap (or one of them) are really TOO high with Easy diff. SV and distance snap is fine, check my maps ranks
change them to a reasonable level.
CS2 is also too low.usually we use CS3. ya

00:28:108 (4,2) - bad overlap with an Easy diff. didn't notice, fix
01:23:664 - change this timing point to inherited point since BPM is same---(1)

[Normal]
check AImod.
general:try to use circle-slider-circle-slider instead of circle-circle-circle and slider-slider-slider.(2)
00:14:829 and 00:15:686 and 01:23:664 -same as *.

[Hard]
check AImod.
same as (1).
same as (2).
00:15:043 (2) - bad. try to use other object,or adjust 00:15:686 (1) closer to it. I don't see what problem, they are together

[Lunatic]
check AImod.
same as(1).
same as(2).
don't trust hard Aimod, I fix only Hard, Thank mod !


Kalibe wrote:

Hi, M4M

[General]

uncheck Widescreen Support, Letterbox during break, and if you want countdown fix

Shapes of sliders are repeatable. Change certain structures :D they are fine

[Easy]

Can you increase CS to 3, Ar to 3, Od to 2, and HP to 2 please fix

01:09:497 (1,2,1) - I prefer to short slider's and put cirlces I prefer follow high melody only, not drum, melody is better
01:16:164 (1,2) - ^ same

[Normal]

00:07:795 (3,4,5,1) - missing circle on red line? :P

[Hard]

OD - 6

This diff need more triples( especially on slider's ) No need, I don't wanna abuse rhythm and bad spread with lunatic, I wanna keep simples follow melody and low rhythm

00:17:400 (5,6,7) - i don't like this Lol, sorry, stay
00:20:828 (1,2,3) - ^
00:22:543 (1,2,3,4) - ^
00:44:497 (1,2,3) - ^ ;P
00:47:831 (1,2,3) - ^ don't harder like this

[Lunatic]

AR - 8 or 8,5

8.2 is better IMO

More streams and harder jumps please

they are fine, lot jump... there original is 1.20x, and jumps there are 1.50x or over, this spread is fine

02:03:455 (1) - remove NC
02:05:330 (1,2,3,4) - hard to read that sliders. Arrange them Need more opinion, because i did ask 4 players newbies and did pass this well.

That's it, nice music
thank mod !
VTC
hi. M4M from #modreqs ^^

here my map

[General]

Combo 2 color is unfit maybe you need find more fit color imo.

[Easy]

00:17:400 (3) - X : 244 Y : 90 is better. and rearrange 00:18:686 (4) - to fit distance 1.2x

00:19:971 (2) - use Ctrl + G and move to X : 124 Y :324 and rearrange
00:20:828 (3) - to fit distance 1.2x

00:42:380 (3) - unnecessary circle . remove this circle

00:46:997 (2,3) - little blanket error?

00:49:081 (4,1) - same

00:51:164 (3,4) - ^

01:06:997 (2) - X : 172 Y : 32 is better

01:17:831 (2,3) - blanket error

01:26:997 (1,2,3) - make more perfectly triangle
01:56:997 (1) - 1 grid up

02:04:080 (2,3) - blanket error

[Normal]

00:03:657 (3,4) - omg :o too far. normal player in confuse..

00:32:272 (1,4,3,2) - make more pretty pattern.
00:45:747 (4) - NC

00:46:164 (1) - remove NC

00:49:081 (6) - same suggestion afer same rhythm

01:10:331 (3) -
01:11:164 (4) - NC

01:11:997 (6) - same with 01:10:331 (3)

01:17:831 (4) - NC

01:18:664 (6) - same with 01:10:331 (3)

[Hard]

Too many New Combo error.

You should be fix

Ex ) 00:03:864 (5,1) - 00:05:519 (5,1) - 00:07:174 (5,1) - after all

00:30:617 (2) - move 2 grid right

01:10:539 (6) - remove this slider and rearrange rhythm .

01:10:643 - add circle

01:10:956 - ^

01:12:206 (6) - remove this slider.

01:12:310 - add circle

01:12:622 - ^

01:16:997 (5,6) - same with before

01:18:664 (5,6) - ^

01:44:914 (3) - Use ctrl + G ?

01:52:830 (3) - NC

02:06:164 (3) - ^

02:16:997 (1) - move to x : 256 y : 192

[Lunatic]

wow PP farm ! kk :)

00:03:657 (5) - NC

00:04:484 (1) - remove NC

00:05:312 (4) - NC

01:24:914 (4) - move 1 grid right

01:27:830 (3,4) -


have fun mapping ^^
Topic Starter
Pereira006

VocaloidTACU wrote:

hi. M4M from #modreqs ^^

here my map

[General]

Combo 2 color is unfit maybe you need find more fit color imo. you righ, change color

[Easy]

00:17:400 (3) - X : 244 Y : 90 is better. and rearrange 00:18:686 (4) - to fit distance 1.2x ok
00:19:971 (2) - use Ctrl + G and move to X : 124 Y :324 and rearrange
00:20:828 (3) - to fit distance 1.2x ok
00:42:380 (3) - unnecessary circle . remove this circle stay
00:46:997 (2,3) - little blanket error? intentional
00:49:081 (4,1) - same they are blanket http://puu.sh/jOivi/a9e46f66d5.jpg
00:51:164 (3,4) - ^ Same
01:06:997 (2) - X : 172 Y : 32 is better ok
01:17:831 (2,3) - blanket error no
01:26:997 (1,2,3) - make more perfectly triangle ok
01:56:997 (1) - 1 grid up ok
02:04:080 (2,3) - blanket error no

[Normal]

00:03:657 (3,4) - omg :o too far. normal player in confuse.. i don't think so, is pretty well follow melody
00:32:272 (1,4,3,2) - make more pretty pattern. no
00:45:747 (4) - NC
00:46:164 (1) - remove NC
00:49:081 (6) - same suggestion afer same rhythm
01:10:331 (3) - 01:11:164 (4) - NC
01:11:997 (6) - same with 01:10:331 (3)
01:17:831 (4) - NC
01:18:664 (6) - same with 01:10:331 (3)

nothing, fix sorry, NC is fine, I keep every NC white tick long because the melody and beat is strong

[Hard]

Too many New Combo error.

You should be fix

Ex ) 00:03:864 (5,1) - 00:05:519 (5,1) - 00:07:174 (5,1) - after all the NC still fine
00:30:617 (2) - move 2 grid right
01:10:539 (6) - remove this slider and rearrange rhythm . I did explain other mod, I wanna this low rhythm this is Hard
01:10:643 - add circle
01:10:956 - ^
01:12:206 (6) - remove this slider.
01:12:310 - add circle
01:12:622 - ^
01:16:997 (5,6) - same with before
01:18:664 (5,6) - ^
01:44:914 (3) - Use ctrl + G ? no
01:52:830 (3) - NC
02:06:164 (3) - ^
02:16:997 (1) - move to x : 256 y : 192 not sure because skin but gonna try

[Lunatic]

wow PP farm ! kk :)

00:03:657 (5) - NC
00:04:484 (1) - remove NC
00:05:312 (4) - NC
01:24:914 (4) - move 1 grid right hmm ok
01:27:830 (3,4) -


have fun mapping ^^
Thankj you mod !!
shurito1sao
M4M


Easy
from 00:02:415 - untill 00:08:209 - its to hard its an easy remember new player dont even know how to aim properly
same overhere 00:09:036 - untill 00:14:829 -
blanket is a bit off 00:17:400 -
00:29:376 - these jumps try to change it :P they are to hard for the players.
to hard 01:23:247 -
and a 1,79* for a easy? max for a easy is 1,50 stars :P

about the SV(slider velocity) try to use 0,75 cause a 1x is a bit to fast for a easy.
Normal
these sliders are a bit to far 00:02:829 -
try to avoid a overlap 00:05:726 -
is a bit to far 00:14:829 -
to hard 00:29:789 - untill 00:35:169 - its an normal remember.
00:38:065 - and 00:38:479 - to far
if you used an spinner it needs a 4 white tick recovery 00:40:962 - http://puu.sh/jOlLj/850dd37147.jpg
try to avoid that overlap 00:45:747 -
01:15:851 - overlap and its to hard for the player to see if it even starts at that point
01:22:622 - to hard to jump is to big for a normal 01:23:247 -
same for this one 01:26:580 - and 01:26:997 -
Hard
overlap 01:31:580 (3) - try to do it like this http://puu.sh/jOmky/f3970eafd0.jpg
01:39:914 (3,4) - you used to much of these kinds it will become a bit to hard for the players
overlap 01:42:986 -
Lunatic
New combo 00:08:416 -
this jump is a bit to far for a 4,15* map 00:45:956 (4,1) -
same goes for this one 00:50:956 (5,1) -
same goes for this one 01:00:122 (2,3) -
same goes for this 01:44:289 (2,3) -





Good luck with getting your map ranked!
Topic Starter
Pereira006

shurito1sao wrote:

M4M


Easy
from 00:02:415 - untill 00:08:209 - its to hard its an easy remember new player dont even know how to aim properly I don't think so, I did my other maps rank, is same pattern this, is not hard for newbies players
same overhere 00:09:036 - untill 00:14:829 - no
blanket is a bit off 00:17:400 - intentional
00:29:376 - these jumps try to change it :P they are to hard for the players. there no jump, is 1.20x
to hard 01:23:247 -
and a 1,79* for a easy? max for a easy is 1,50 stars :P don't trust Stars, play this diff as level, and this level still easy

about the SV(slider velocity) try to use 0,75 cause a 1x is a bit to fast for a easy. no really
Normal
these sliders are a bit to far 00:02:829 - still fine fix
try to avoid a overlap 00:05:726 - fix
is a bit to far 00:14:829 -
to hard 00:29:789 - untill 00:35:169 - its an normal remember.
00:38:065 - and 00:38:479 - to far
if you used an spinner it needs a 4 white tick recovery 00:40:962 - http://puu.sh/jOlLj/850dd37147.jpg
try to avoid that overlap 00:45:747 - fix
01:15:851 - overlap and its to hard for the player to see if it even starts at that point
01:22:622 - to hard to jump is to big for a normal 01:23:247 -
same for this one 01:26:580 - and 01:26:997 -
Hard
overlap 01:31:580 (3) - try to do it like this http://puu.sh/jOmky/f3970eafd0.jpg fix
01:39:914 (3,4) - you used to much of these kinds it will become a bit to hard for the players
overlap 01:42:986 - fix
Lunatic
New combo 00:08:416 -
this jump is a bit to far for a 4,15* map 00:45:956 (4,1) -
same goes for this one 00:50:956 (5,1) -
same goes for this one 01:00:122 (2,3) -
same goes for this 01:44:289 (2,3) -





Good luck with getting your map ranked!
thank mod ! only blue text is fix
Kirin
M4M from #modreqs

You are free to follow or not to follow my suggestion

[General]
Maybe put "Touhou" in the source and "The Embodiment of Scarlet Devil" in the tags? (since most of touhou maps are done like this metadata (?))

[Easy]
00:43:664 (2) - i don't really like how this slider was placed, try something like this example
01:04:497 (3) - maybe like this (for more symmetry obv)
01:09:497 (1,2,1) - these slider feels weird to hear imo (talking about the flow)
01:16:164 (1,2) - same here (but maybe it's just me that feels weird to hear these haha)

[Normal]
00:03:657 (3,4) - the spacing between them is too much imo, i suggest something like this example (moved the 00:05:312 (5) - slider for give you an idea for what to do next)
00:22:328 (5,1) - this blanked could be improved someway
00:33:100 (2) - X:468 Y:224 (for more symmetry as usual)
00:43:664 (2) - replace this with a copy of 00:42:831 (1) - like this (if you don't know how to do it, just ctrl+c the first slider then paste it and ctrl+h, ctrl+g and it's done!)
01:09:914 (2) - X:212 Y:68 (symmetry)
01:18:664 (6) - X:208 Y:44 (symmetry)
01:33:455 - maybe add a note here? (for more flow)

[Hard]
00:09:036 (1) - X:312 Y:300 (for making the pattern 00:08:416 (4,5,6,1) - more clear and linear)
00:25:328 (2,3,4) - maybe make it straight?
01:00:331 (3) - copy 00:59:497 (1) - then ctrl+h and ctrl+g example of how it will come out
02:08:664 (1) - maybe do it like this example (just move the final waypoint a little up)

[Lunatic]
00:08:416 (3,4,5,6) - i don't really like how this come out :v, try something like this
00:24:686 (2) - X:36 Y:268 (so it will be easier to read imo)
00:46:997 (3) - maybe replace it with a copy of 00:46:164 (1) - (it's up to you)
00:51:581 (2) - X:208 Y:324 (the same thing as 00:24:686 (2) -)
01:29:289 (2) - a copy of 01:28:664 (1) - maybe? example

ok i guess it's all :>

good luck!
Topic Starter
Pereira006

Kirin wrote:

M4M from #modreqs

You are free to follow or not to follow my suggestion

[General]
Maybe put "Touhou" in the source and "The Embodiment of Scarlet Devil" in the tags? (since most of touhou maps are done like this metadata (?))

you right, Sourçe would be 東方Project and tag The Embodiment of Scarlet Devil

[Easy]
00:43:664 (2) - i don't really like how this slider was placed, try something like this example fix
01:04:497 (3) - maybe like this (for more symmetry obv) hmm ok fix
01:09:497 (1,2,1) - these slider feels weird to hear imo (talking about the flow) i don't think so...
01:16:164 (1,2) - same here (but maybe it's just me that feels weird to hear these haha) no

[Normal]
00:03:657 (3,4) - the spacing between them is too much imo, i suggest something like this example (moved the 00:05:312 (5) - slider for give you an idea for what to do next) ho my lord, fix
00:22:328 (5,1) - this blanked could be improved someway still blanket
00:33:100 (2) - X:468 Y:224 (for more symmetry as usual) fix
00:43:664 (2) - replace this with a copy of 00:42:831 (1) - like this (if you don't know how to do it, just ctrl+c the first slider then paste it and ctrl+h, ctrl+g and it's done!) fix
01:09:914 (2) - X:212 Y:68 (symmetry) fix
01:18:664 (6) - X:208 Y:44 (symmetry) fix
01:33:455 - maybe add a note here? (for more flow) no

[Hard]
00:09:036 (1) - X:312 Y:300 (for making the pattern 00:08:416 (4,5,6,1) - more clear and linear) fix
00:25:328 (2,3,4) - maybe make it straight? fix
01:00:331 (3) - copy 00:59:497 (1) - then ctrl+h and ctrl+g example of how it will come out fix
02:08:664 (1) - maybe do it like this example (just move the final waypoint a little up) fix

[Lunatic]
00:08:416 (3,4,5,6) - i don't really like how this come out :v, try something like this fix
00:24:686 (2) - X:36 Y:268 (so it will be easier to read imo) fix
00:46:997 (3) - maybe replace it with a copy of 00:46:164 (1) - (it's up to you) no
00:51:581 (2) - X:208 Y:324 (the same thing as 00:24:686 (2) -) fix
01:29:289 (2) - a copy of 01:28:664 (1) - maybe? example fix

ok i guess it's all :>

good luck!
thank you mod !
Arusamour
Really awesome map!
Taeyang
  • General
  1. i recommend use same 'Combo Colours' ([Lunatic])
  2. MP3('remiliasong') is not 128~192kbps


  • Easy
  1. 00:02:415 (1,1) - stack
  2. 00:35:996 (1,2,3) - 00:36:824 (2) - that's not symmetry you can be better
  3. 00:40:962 (2,3) - unrankable here is 0.6 DS 00:40:962 (2,3) - stack? (i mao you can stack there
  4. 01:19:497 (3) - NC


  • Normal
  1. 00:15:257 - here had drum sound how do you like this rhythm
  2. 00:22:543 (1,2,3,4) - 00:24:257 (1,2,3) - here is same music so you should be use same rhythm(00:49:497 (1,2,3,4,5,6,7,8) - like here)
  3. 00:25:971 (4) - NC
  4. 00:35:996 (1,4) - off-screen?
  5. 01:38:664 (4,1) - check here DS


  • Hard
  1. 00:16:543 (3,4,5) - flow suggest
  2. 00:26:293 - here drum sound a little big add note nor end slide tail there
  3. 00:54:497 (1,2,3,1) - make jump (00:52:831 (1,2,3,4) - then here)
  4. 01:02:831 (1,1) - stack


  • Lunatic
  1. 00:07:795 (1,2,1,2,3) - suggest ; make symmetry
  2. 01:16:581 (3,3) - stack?
  3. 02:00:851 - add note
  4. 02:16:580 (13) - suggest 02:16:893 - end here

good luck~!
Topic Starter
Pereira006

Taeyang wrote:

  • General
  1. i recommend use same 'Combo Colours' ([Lunatic]) ups
  2. MP3('remiliasong') is not 128~192kbps

The song's audio file must be of reasonable quality. Try and source mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BN; they will be more than happy to help find an mp3 for you.

180kbps is fine


  • Easy
  1. 00:02:415 (1,1) - stack ok
  2. 00:35:996 (1,2,3) - 00:36:824 (2) - that's not symmetry you can be better they stil symentric
  3. 00:40:962 (2,3) - unrankable here is 0.6 DS 00:40:962 (2,3) - stack? (i mao you can stack there that really fine, that "break" is little long
  4. 01:19:497 (3) - NC ya


  • Normal
  1. 00:15:257 - here had drum sound how do you like this rhythm no, this I follow melody over than beats and drums
  2. 00:22:543 (1,2,3,4) - 00:24:257 (1,2,3) - here is same music so you should be use same rhythm(00:49:497 (1,2,3,4,5,6,7,8) - like here) holy... fix
  3. 00:25:971 (4) - NC ya
  4. 00:35:996 (1,4) - off-screen? not really but well
  5. 01:38:664 (4,1) - check here DS fix


  • Hard
  1. 00:16:543 (3,4,5) - flow suggest prefer my own flow
  2. 00:26:293 - here drum sound a little big add note nor end slide tail there
  3. 00:54:497 (1,2,3,1) - make jump (00:52:831 (1,2,3,4) - then here) no, intentional
  4. 01:02:831 (1,1) - stack intentional


  • Lunatic
  1. 00:07:795 (1,2,1,2,3) - suggest ; make symmetry prefer my, i like this way flow
  2. 01:16:581 (3,3) - stack? ok
  3. 02:00:851 - add note no, follow melody only
  4. 02:16:580 (13) - suggest 02:16:893 - end here hmm ok

good luck~!
thank you mod !
DarkDunskin
This is just for you~

http://puu.sh/jRQQO/3a09b0c151.rar

Muzu is all like DON DON DON DON and Oni is more like stream stream DON DON stream stream
Have fun! :D
Topic Starter
Pereira006

DarkDunskin wrote:

This is just for you~

http://puu.sh/jRQQO/3a09b0c151.rar

Muzu is all like DON DON DON DON and Oni is more like stream stream DON DON stream stream
Have fun! :D
Done !! yay we our "team" is back :D
ghm12
I'm lazy
You can refuse everything, I'm kinda dumb to modding today
General (Portuguese)
Dá uma olhada no aimod, basicamente algumas diffs (Taikos) tão com source/tags diferentes
Adicione as tags: 亡き王女の為のセプテット naki oujo no tame no seputetto
Nas tags, a primeira é o nome em japonês (mas você optou por usar a tradução oficial, então não acho que pode simplesmente usar o nome em japonês junto) e o segundo é o romaji (de acordo com o JhowM)

General Taiko
Slider Velocity 1,40 please? 1.5 is weird as hell :x
Flash kiais just exist to blind players, please remove then.
The bpm of the music changes a lot, and I don't know if it's a good idea having those slider changes in a low diff like Muzukashii.
One way you can fix it is having a base bpm and adding a green line in every red line with the result of the following calculation:
BaseBPM (144, for example)/currentBPM(like 140). Following this calculation, you should add a greenline in every 140bpm red line with a slider velocity of 1,02857.
If you didn't get this part, you can ask me for the code (my explanation sucks I know). Also, if you do that, don't forget to maintain the volume/soft or normal hitsound THE SAME, or It'll be surely disqualified.
You don't need to apply the BaseBPM in Oni though, but it would be nice to have some slow downs before the bpm change to don't break the map with a sudden change.
There are some useless green lines btw, it's better to remove them.

Muzukashii
Check aimod
00:29:996 - I don't think it's a good idea having ddk and kkd on this part. My suggestion is turning 00:29:996 - into ddd and 00:30:513 - d, 00:31:651 - kkk and 00:32:169 - k, 00:33:307 - ddd and 00:33:824 - d.
00:34:962 - I don't know if it's me, but ddd fits better here
00:37:238 - 00:38:893 - same issue, maybe kkk then? If you want to make this part different than 00:40:548 -, You can turn them into ddd
00:55:331 - 01:08:664 - I don't think this note really needs a finish.
01:25:955 - 01:32:622 - 01:39:289 - 01:45:955 - Same issue about kdd. Maybe ddd then?
01:29:289 - 01:42:622 - kkk here?
01:33:872 - 01:47:205 - This part I recommend ddd and then 01:34:289 - 01:47:622 - k, fits better in my opinion.

Oni
I don't know if it's a good idea using same HP/OD than muzukashii here.
Check aimod
You don't need to aplly the svs I said before, but it would be nice having slow downs to don't have a sudden change
00:08:416 - kkd would fit better here? It's ok to use on oni :p
00:11:105 - Turn this into k? It's different than the other beats, then make it different!
00:26:614 - 00:27:471 - Turn these into k for consistency?
00:48:872 - ddk would fit much better, since the last note is stronger than the others
01:23:872 - 01:27:205 - 01:30:539 - 01:37:205 - 01:40:539 - 01:43:872 - Maybe kkd works better here?
01:34:289 - 01:47:622 - I think kkddk works better than ddddk here
01:34:914 - 01:48:247 - Maybe those as k works better?
01:54:080 - I don't know if it's me, but maaaybe k here?
02:01:684 - 02:15:018 - I don't know if removing this would be better, definitely it's up to you
02:01:580 - This definitely sounds better as d
02:03:872 - This sound as k for me
02:07:414 - 02:07:622 - I guess those as k sounds better
It's very well made tbh, but the last part in Oni may kill the players, and probably need some breaks.
Good luck ~
OzzyOzrock
Wanna pop in to say that the stream stuff is fine! I love Dunskin ZUN maps :D HD DT paradise

But you're going to have to name that diff Inner Oni, and make another diff between the two diffs. The limitations that Muzu has are too confined to correctly give spread during parts like that stream. With Oni you have more freedom to make patterns, so spread becomes nice.

tl;dr muzu player will pass Muzu but explode when they see Oni stream gg
Sky Trias
M4M

[General]
  1. Inconsistency in Combo Colour your Standard Mode and Taiko Mode..
    Here's the Standard's Combo Colour
    81,81,255
    178,0,255
    255,125,255
  2. Better check again Source in Taiko Mode .
    Standard's Source : 東方Project
    Taiko's Source : The Embodiment of Scarlet Devil
  3. Inconsistency in Tags your Standard Mode and Taiko Mode..
    Taiko's lost tags : The - Embodiment - of - Scarlet - Devil
  4. Really don't need Audio Lead-in?
[Easy]
  1. 00:14:829 (4) - better NC this, cause BPM changing
  2. 00:42:380 (3) - ^
  3. 01:06:997 (2) - rotate 15 degree better I think
  4. 01:23:247 (4) - NC?
  5. really nice mapset!
[Normal]
  1. 00:22:328 (5,1) - blanket
  2. 00:27:686 (3) - better NC this, cause BPM changing
  3. 01:02:622 (5,1) - blanket
  4. 01:23:456 (6,1) - better add more spacing on this same like 00:42:605 (3,1)
  5. 01:23:247 (5) - add NC here , same like Hard difficult
  6. 01:41:164 (2) - rotate -25 degree better , and put on 36|176 also 01:41:580 (3) - 136|96 for DS
[Hard]
  1. 00:23:614 (2,4) - Ctrl+G then 00:23:828 (3,4) - Ctrl+G same like you make on 00:50:539 (2,3,4)
  2. 00:40:962 (7) - NC?
  3. 00:55:747 (2,3) - Ctrl+G?
  4. 01:44:497 (2) - maybe move to 80|144 for better flow
[Lunatic]
  1. 00:46:997 (3) - can you make blanket with 00:46:164 (1) - ?? or move middle point to 132|320 then last point to 92|240 or same placement like that
  2. 01:00:331 (3) - 80|96 better , same placement like 00:48:872 (2,3,4)
  3. 01:28:247 (4) - 256|112 better flow I think
  4. 01:41:580 (4) - 344|92 for blanket
  5. 01:31:164 (3) - make same slider like 01:31:580 (4) -
  6. 01:59:184 - add not here , stream start on 01:59:080
[]

The Taiko's have a problem on snapped , better check that again ..

[Taiko]

  • #1 Muzukashii
  1. 00:28:322 (57) -
  2. 00:28:533 (58) -

    #2 Oni
  3. 00:27:900 (69) -
  4. 00:28:005 (70) -
  5. 00:28:111 (71) -
  6. 00:28:322 (72) -
  7. 00:28:533 (74) -
That's all I can help , really nice mapset!
FlamingRok
Hello, a random mod dropping on in!

d = don
k = kat
D = large don
K = large kat

[Dunskin's Muzukashii]
01:35:330 (68) Perhaps change to K to match the high-pitched sound before the spinner?
01:48:663 (50) ^

[Dunskin's Oni]
00:17:721 (16) Seeing as this section has lower pitched instrumentals than the next part, you have the triplets mapped accordingly. Maybe match the quintuplet with it by changing this to a d?
00:23:186 (47) Same reasoning as above, but instead, this part has higher pitched instrumentals, so changing this to k may work better?
00:34:031 (10) The pitch is fairly similar to (11), perhaps change to k accordingly?
00:48:247 (39) Seeing as this part is higher pitched in comparison to it's similarly looking pattern'd brother in a lower pitched section, changing to k may work?
00:49:914 (51) Change to k to differentiate the future pattern in a lower pitched section?
01:01:581 (36) See 00:48:247 (39) for details.
01:12:935 (16,19) Similar to the future pattern in a lower pitched section, k may work better?
01:20:435 (17,20) Similar to the past pattern in a lower pitched section, k may work better?
01:29:706 (66) High pitched section, so k may work better?
01:35:330 (97) See Muzukashii's 01:35:330 (68) for details.
01:43:038 (34) See 01:29:706 (66) for details.
01:48:663 (65) See Muzukashii's 01:35:330 (68) for details.
01:51:268 (5,6,7) Ctrl+G to match the piano better?
01:53:143 (21,22) Ctrl+G for variety?
02:02:830 (109) Change to k for the piano?
02:03:039 (111,112) Change both to d as these pitches aren't too high.
02:04:601 (5,6,7) See 01:51:268 (5,6,7) for details.
02:04:913 (8) Change to k as this section is a higher pitch than the previous section after the kiai time.
02:06:268 (18) ^
02:16:372 (111) Change to d as the piano isn't that high anymore at this point.

Also, you need another diff in between Muzukashii and Oni as Ozzy had pointed out before. Be sure also to fix your unsnapped objects, but stating that when others have would be redundant.
DarkDunskin
Update:
  1. Fixed unsnapped Notes on each Diff
  2. Removed unused greenl-ines/ added 2 green-lines for better SV stuff
  3. Set SV to 1.40 like it should be
  4. Changed almost every point ghm12 suggested for Muzu
  5. Changed one suggestion for Oni FlamingRok made (see below)
  6. Last but not least: Mapped a new Oni and renamed former Oni to Inner Oni.
FlamingRok's mod
00:17:721 (16) Seeing as this section has lower pitched instrumentals than the next part, you have the triplets mapped accordingly. Maybe match the quintuplet with it by changing this to a d?

kudosu! to everyone~
People are modding so fast <.<

http://puu.sh/jT41V/1eeb5cea10.rar
Topic Starter
Pereira006

Sky Trias wrote:

M4M

[General]
  1. Inconsistency in Combo Colour your Standard Mode and Taiko Mode.. taiko is another mode, no need
    Here's the Standard's Combo Colour
    81,81,255
    178,0,255
    255,125,255
  2. Better check again Source in Taiko Mode .
    Standard's Source : 東方Project
    Taiko's Source : The Embodiment of Scarlet Devil
  3. Inconsistency in Tags your Standard Mode and Taiko Mode..
    Taiko's lost tags : The - Embodiment - of - Scarlet - Devil
  4. Really don't need Audio Lead-in? ya
[Easy]
  1. 00:14:829 (4) - better NC this, cause BPM changing I will thinking... but bpm is just +1 but i will thinking
  2. 00:42:380 (3) - ^ same
  3. 01:06:997 (2) - rotate 15 degree better I think ya
  4. 01:23:247 (4) - NC? ya
  5. really nice mapset!
[Normal]
  1. 00:22:328 (5,1) - blanket ya
  2. 00:27:686 (3) - better NC this, cause BPM changing SAme before
  3. 01:02:622 (5,1) - blanket ok
  4. 01:23:456 (6,1) - better add more spacing on this same like 00:42:605 (3,1) not really big problem but fix my own placements
  5. 01:23:247 (5) - add NC here , same like Hard difficult no, this normal is same NC in easy but hard and insane is another level
  6. 01:41:164 (2) - rotate -25 degree better , and put on 36|176 also 01:41:580 (3) - 136|96 for DS ok
[Hard]
  1. 00:23:614 (2,4) - Ctrl+G then 00:23:828 (3,4) - Ctrl+G same like you make on 00:50:539 (2,3,4) ho this better, fix
  2. 00:40:962 (7) - NC?
  3. 00:55:747 (2,3) - Ctrl+G? no
  4. 01:44:497 (2) - maybe move to 80|144 for better flow hmm ok
[Lunatic]
  1. 00:46:997 (3) - can you make blanket with 00:46:164 (1) - ?? or move middle point to 132|320 then last point to 92|240 or same placement like that intentional, Prefer this way
  2. 01:00:331 (3) - 80|96 better , same placement like 00:48:872 (2,3,4) no
  3. 01:28:247 (4) - 256|112 better flow I think ok
  4. 01:41:580 (4) - 344|92 for blanket ok
  5. 01:31:164 (3) - make same slider like 01:31:580 (4) - ok
  6. 01:59:184 - add not here , stream start on 01:59:080 I follow only melody there, no beats
[]

The Taiko's have a problem on snapped , better check that again ..

[Taiko]

  • #1 Muzukashii
  1. 00:28:322 (57) -
  2. 00:28:533 (58) -

    #2 Oni
  3. 00:27:900 (69) -
  4. 00:28:005 (70) -
  5. 00:28:111 (71) -
  6. 00:28:322 (72) -
  7. 00:28:533 (74) -
That's all I can help , really nice mapset!
Thank you mod !

Taiko update
Crimmi
Hai, m4m here~

General (Metadata, Timing, etc)




  1. There is some unsnapped green lines in Dunskin's Muzukashii, Oni & Inner Oni:
  2. 00:41:062
  3. 00:42:029
  4. Maybe use 01:36:789 in your kiai to properly end it in the first part before starting the second part.

Easy



  1. 01:28:664 (4) - Maybe you can move this to x:400|y:160?
  2. 01:53:664 (1) - Maybe move this to x:340|y:208 so it could blanket (3)'s slider end.
  3. 02:14:497 (2) - Move this to x:256|y:324, it'll give newbies a chance to catch the spinner from the middle rather than the far right corner.

Normal



  1. 00:08:416 (x) - I really feel that you should add a note, tested the notes after that and without it, it felt a bit weird to play.
  2. 00:14:829 (3) - Remove whistle?
  3. 00:28:319 (4) - This again feels and sounds weird to me, maybe bring this back to the white tick and place a note (optional) in it's place. (You may have to move (5) after if the change is made.)
  4. 00:38:479 (4) - Remove finish?

Hard



  1. 00:56:997 (3,4,1) - Check the spacing with these.

Lunatic



  1. 00:40:962 (1) - I feel that this spinner is forced in since it ends awkwardly and off beat, (It was a faint sound but meh.)
  2. 01:41:997 (1) - Move this to x:316|y:232.

Gl~!
Topic Starter
Pereira006

Crimmi wrote:

Hai, m4m here~

General (Metadata, Timing, etc)




  1. There is some unsnapped green lines in Dunskin's Muzukashii, Oni & Inner Oni:
  2. 00:41:062
  3. 00:42:029
  4. Maybe use 01:36:789 in your kiai to properly end it in the first part before starting the second part.

fix green line expect kiai

Easy



  1. 01:28:664 (4) - Maybe you can move this to x:400|y:160? change my owm placements
  2. 01:53:664 (1) - Maybe move this to x:340|y:208 so it could blanket (3)'s slider end. no, intentional
  3. 02:14:497 (2) - Move this to x:256|y:324, it'll give newbies a chance to catch the spinner from the middle rather than the far right corner.ok

Normal



  1. 00:08:416 (x) - I really feel that you should add a note, tested the notes after that and without it, it felt a bit weird to play. not sure, that will much clicks, but will change if more mods to sayd this
  2. 00:14:829 (3) - Remove whistle? ya
  3. 00:28:319 (4) - This again feels and sounds weird to me, maybe bring this back to the white tick and place a note (optional) in it's place. (You may have to move (5) after if the change is made.) I feel like my more, That sldier red tick start that song because beats stream, feel better IMO
  4. 00:38:479 (4) - Remove finish? ya

Hard



  1. 00:56:997 (3,4,1) - Check the spacing with these. ya

Lunatic



  1. 00:40:962 (1) - I feel that this spinner is forced in since it ends awkwardly and off beat, (It was a faint sound but meh.) change volume, spinner stay
  2. 01:41:997 (1) - Move this to x:316|y:232. ok

Gl~!
Thank you mod !
Monstrata
[General]
  1. Audio Lead-In between standard and taiko are different. Can you double check if this is intentional or not?
[Lunatic]

  1. 00:40:962 (1) - I really think a slider will fit better. The spinner is really random. and you have to spin really fast to even get a 300, it feels really sudden xP. Also, it makes 00:42:154 (1) - kind of hard to aim since there is a bpm change after the spinner. If you make this a slider, ending on 00:41:929 - is pretty nice too.
  2. 00:42:380 (2,3,4,5) - This might play a bit awkwardly for people because the stream is a different bpm, and players won't know there is a bpm change because there are no circles/sliders before here that tell the player the BPM is slowing down. I recommend making these 1/4 sliders instead. Maybe just one 1/4 slider with 2x repeat so it's easier for players to adjust.
  3. 00:46:997 (3,4,1) - I think you can make this jump a bit bigger.
  4. 01:00:331 (3) - I know you like to follow main melody. Here the main melody has a few more notes, like on 01:00:539 - . Try making this a 1/2 slider instead and adding another circle on 01:00:747 - . I think players will enjoy this because it's still very similar to the rhythm you are using for 00:56:164 (1,2,3,4) - . but you just add 1 more circle to follow the main melody better.
  5. 01:24:497 (3,4) - Main melody is 3/4 rhythm here. You can hear the note on 01:24:809 - . I don't know if you want to change this or not, I will just mention it here. If you want to change, easy fix is just to use a 3/4 repeat slider.
  6. 01:59:393 (5) - I recommend removing this and starting the stream on a white tick. It will be easier for players to read, and it will be more consistent whtn your rhythm. Examples: 01:49:497 (2) - 01:51:164 (5) - 01:56:164 (5) - 01:57:414 (3) - . Where you start the stream on a white tick.
  7. 02:03:455 (1,1) - These two circles are very soft. How about just deleting them and having the spinner end at 02:03:664 - . So next combo begins with the piano. Makes more sense imo xD.
  8. 02:12:726 (5) - Also delete this? Same reason as the last stream~
[Hard]

  1. 00:17:400 (1,2,3,1) - The jump from 1>2 is really big but jump from 3>1 is kinda small in comparison. 00:19:114 (1) - Is a much stronger note though, so i think it should have same spacing.
  2. 00:28:319 (2,1) - This might be a bit confusing to read for a Hard.
  3. 01:04:081 (3) - Move this 2 pixels up for perfect blanket. (And move 01:03:872 (2) - two pixels down xD).
  4. 01:56:164 (3,4,5,6) - This kind of rhythm is reallly difficult even for Insane D: It's a polarity change cuz the slider is on a blue tick and not white/red. It's challenging because players only tap 4 times instead of 3 or 5 which is "normal". Try taking out 01:56:372 (5) - and add a repeat to 01:56:476 (6) - .
  5. 01:59:497 (4,5,6,7) - ^
  6. 02:09:497 (3,4,5,6) - ^
  7. 02:12:830 (4,5,6,7) - ^ I'm going to mention all of them because i really feel you should fix them (srry xPP)
[Normal]

  1. 00:28:319 (4) - Try having the slider begin on 00:28:531 - instead? And add a circle to 00:28:319 - . Follows the main melody pretty well imo.
  2. 00:42:154 (1,2,3) - BPM changes aren't very beginner friendly. I think it's better to use 1/2 repeat sliders here rather than putting single-tap rhythm since it's harder for beginners to adjust to a new BPM (and then adjust back).
  3. 01:50:955 - This is an awkward pause imo... How about making 01:50:747 (3) - a 1/2 slider instead. There is a not there that is covered by main melody as well.
  4. 02:04:289 - ^Same idea
[Easy]

  1. 00:42:380 (3) - I think it's better to just leave this blank. It will be weird to click 1 circle on 133 BPM and then change back to 144 BPM lol. A pause fits the music well here imo.
call me back :D
Topic Starter
Pereira006

monstrata wrote:

[General]
  1. Audio Lead-In between standard and taiko are different. Can you double check if this is intentional or not? fix
[Lunatic]

  1. 00:40:962 (1) - I really think a slider will fit better. The spinner is really random. and you have to spin really fast to even get a 300, it feels really sudden xP. Also, it makes 00:42:154 (1) - kind of hard to aim since there is a bpm change after the spinner. If you make this a slider, ending on 00:41:929 - is pretty nice too. remove slider
  2. 00:42:380 (2,3,4,5) - This might play a bit awkwardly for people because the stream is a different bpm, and players won't know there is a bpm change because there are no circles/sliders before here that tell the player the BPM is slowing down. I recommend making these 1/4 sliders instead. Maybe just one 1/4 slider with 2x repeat so it's easier for players to adjust. fix
  3. 00:46:997 (3,4,1) - I think you can make this jump a bit bigger. this jump still big, like other parts 2.00x
  4. 01:00:331 (3) - I know you like to follow main melody. Here the main melody has a few more notes, like on 01:00:539 - . Try making this a 1/2 slider instead and adding another circle on 01:00:747 - . I think players will enjoy this because it's still very similar to the rhythm you are using for 00:56:164 (1,2,3,4) - . but you just add 1 more circle to follow the main melody better. I'm sorry, prefer my own, because that melody is "long" is strong than melody "beat" weak that i prefer make slider long, like other parts, sorry refuse
  5. 01:24:497 (3,4) - Main melody is 3/4 rhythm here. You can hear the note on 01:24:809 - . I don't know if you want to change this or not, I will just mention it here. If you want to change, easy fix is just to use a 3/4 repeat slider. Ho, actualy I hear that when this map wasn't pending, I did this 2 slider jump is really good to follow melody and level this "lunatic" the 3/4 I feel pretty easy, Stay 2 slider
  6. 01:59:393 (5) - I recommend removing this and starting the stream on a white tick. It will be easier for players to read, and it will be more consistent whtn your rhythm. Examples: 01:49:497 (2) - 01:51:164 (5) - 01:56:164 (5) - 01:57:414 (3) - . Where you start the stream on a white tick. no really, there no confuse, Lot players get first time this parts stream all 300 score, also I watch you play this parts, you got too lol
  7. 02:03:455 (1,1) - These two circles are very soft. How about just deleting them and having the spinner end at 02:03:664 - . So next combo begins with the piano. Makes more sense imo xD. fix
  8. 02:12:726 (5) - Also delete this? Same reason as the last stream~ no
[Hard]

  1. 00:17:400 (1,2,3,1) - The jump from 1>2 is really big but jump from 3>1 is kinda small in comparison. 00:19:114 (1) - Is a much stronger note though, so i think it should have same spacing. hooo, is don't really if you see number are big, as Hard level with this bpm <2.50X I don't think this is hard also this is pretty easy catch (like another my maps) but ok fix
  2. 00:28:319 (2,1) - This might be a bit confusing to read for a Hard. change rhythm
  3. 01:04:081 (3) - Move this 2 pixels up for perfect blanket. (And move 01:03:872 (2) - two pixels down xD). still blanket :( there huge types blanket but still :( like in 01:04:497 (1) -
  4. 01:56:164 (3,4,5,6) - This kind of rhythm is reallly difficult even for Insane D: It's a polarity change cuz the slider is on a blue tick and not white/red. It's challenging because players only tap 4 times instead of 3 or 5 which is "normal". Try taking out 01:56:372 (5) - and add a repeat to 01:56:476 (6) - . alright then, fix
  5. 01:59:497 (4,5,6,7) - ^ Remilia
  6. 02:09:497 (3,4,5,6) - ^ Is
  7. 02:12:830 (4,5,6,7) - ^ I'm going to mention all of them because i really feel you should fix them (srry xPP) My waifu
[Normal]

  1. 00:28:319 (4) - Try having the slider begin on 00:28:531 - instead? And add a circle to 00:28:319 - . Follows the main melody pretty well imo.
    fix
  2. 00:42:154 (1,2,3) - BPM changes aren't very beginner friendly. I think it's better to use 1/2 repeat sliders here rather than putting single-tap rhythm since it's harder for beginners to adjust to a new BPM (and then adjust back). fix
  3. 01:50:955 - This is an awkward pause imo... How about making 01:50:747 (3) - a 1/2 slider instead. There is a not there that is covered by main melody as well. fix
  4. 02:04:289 - ^Same idea fix
[Easy]

  1. 00:42:380 (3) - I think it's better to just leave this blank. It will be weird to click 1 circle on 133 BPM and then change back to 144 BPM lol. A pause fits the music well here imo. fix
call me back :D
Thank !"!"
Monstrata
We double-checked the metadata. It looks good to me.

Doublechecked with this site: http://kumikyoku.rintaun.net/wiki/Septe ... d_Princess

Standard'd~ Good luck Pereira!
Neil Watts
FIRETRUCK i'm too late :( wanted to mod this but I never had the time until now...


Well, please call me if your map gets DQ because of mapping issues and if it needs modding again :)
because Touhou OST are still a masterpiece, and because I tried so hard to kill Remilia in EoSD when I was noob...

Good luck for ranking!
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