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Hayami Saori - Yasashii Kibou (TV EDIT) [Osu|OsuMania|Taiko]

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Total Posts
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Topic Starter
guineaQ

Ploenar wrote:

모딩 늦어서 죄송합니다.

[General]
  1. 20 ~ 60% 같은 구간은 좀 볼륨이 낮다고 생각하는데 15% ~ 20% 정도 늘리는게 좋을듯 합니다. 수정정
[Muzukashii]
  1. 00:01:650 (5) - 이건 바로 다음 노트랑 음이 같은것 같은데 왜 이거만 d인거죠? 그 전 피아노하고 강조 강도가 달라서 d 씀
  2. 00:05:423 (2,3) - 위치 변경, 앞에게 멜로디 음이 더 높네요 ??? 오케스트라 음이 밑에서 올라가는 느낌인데요 여기는?
  3. 00:10:895 - 여기 있는 소리에 따라 노트 넣는것도 나쁘진 않네요 수정크리
  4. 00:07:122 (8,9) - 이상한건 아니지만 8번이 더 강한 느낌이니 8번을 k으로 두는게 나을것 같습니다 그 다음 노트 연결이 지금만큼 매끄럽지 못해져서 패스
  5. 00:08:065 (11,12) - 확실히 다음 두 노트보다는 음이 낮긴 하지만, 10번과 비슷한 음에 이것만 d이니 뭔가 미묘한 느낌이 드네요. 그냥 k만 계속 누르면 재미없으니
  6. 00:17:688 (20,21) - 위치 변경? 20번 음 약해요. 앜 실수
  7. 00:23:348 - 사실상 연타음 시작이 45번 위치부터 시작하긴 하지만, 멜로디에 맞춰서 찍는편이 이 난이도에서는 좀더 자연스럽지 않을까요? ㅇㅇ
  8. 00:27:876 (13,14,15) - d d k? 보컬음이 점점 올라가니 이게 좀더 맞을듯 합니다. 일단 해보죠
  9. 00:36:178 (46,47,48,49) - 들어보시면 48번이 제일 높은 음이니까 굳이 표현하자면 d d k d같은 식이 낫지 않나요? 수정
  10. 00:42:216 (56) - k? 그냥 xxoox 패턴이 더 자연스러울 것 같아서 패스
  11. 00:46:367 (13,14,15,16,17) - 강조할만한 부분이 있는데 전부 d이네요. 이런식으로 배치하는건 어떤가요? 오홋
  12. 00:50:140 (28,29) - 28번이 더 강한 음, 드럼(?)소리 같은것도 좀더 높은듯한 느낌이고... 피아노 크리
  13. 00:52:782 - 뭔가 좀 공간이 많네요. 매핑하는 편이 박자감 유지하긴 좋을듯 합니다. 일단 제 방식으로 해봄
  14. 00:54:857 (10,11) - d k? 개인적으로는 이게 맞는것 같네요.
  15. 00:57:310 (16,17) - 16번이 보컬 멜로디상은 높긴 합니다만, 그냥 바꾸는거 어떤지 생각만 해주셔도 됩니다. 수정정
  16. 01:17:122 (4,6) - 멜로디에 맞춰서 위치 변경 그냥 둘다 사이좋게 k
  17. 01:18:631 (10) - k? 너무 kd kd kd 가 많아서 풀어주기 용
  18. 01:20:895 (19,20) - 멜로디에 맞춘다면 위치 변경하는게 좀더 곡에 맞습니다. 수정
  19. 01:21:461 (21,22) - 위와 동일 수정
  20. 01:23:159 (28,30) - 여기는 30번이 좀더 강한 음이므로 바꿔줍시다 수정
  21. 01:23:914 (31) - k for consistency 수정
  22. 01:28:254 (1) - 저만 그런지는 모르겠는데, 이거 스피너 끝나는 지점에 음이 안들리는것 같아요. 문제가 되는건 아니지만, 그냥 혹시나 해서 말해봅니다. 없기는 없는데 그냥 길이 사정도 있고 난이도 전체에 따른 일관성 문제도 있고 해서 그냥 ㅎㅎ
[Oni]
  1. 00:01:650 (6) - Muzukashii랑 동일한 의견 므즈카시와 동일
  2. 00:05:990 (6,7) - 개인적인 취향으로는 d K이 더 나을것 같습니다만...K는 적용하고 37번은 그대로 놔둠 음이 너무 튀어서
  3. 00:08:820 (22) - 아무래도 반복패턴 피하려고 k 안넣으신것 같은데, 꽤 강한 멜로디가 d이니 미스를 할것 같네요. kkk 해봄
  4. 00:11:461 (37,38) - d k?
  5. 00:21:178 (41) - 00:21:367로 이동. 자세히 들어보시면 연타를 이을만한 음은 00:21:367에 있습니다.
  6. 00:23:159 (50,51,52) - 드럼(?) 같은 소리에 맞춘다면야 맞긴 한데, 보기에는 음에 맞춘 부분이 많으니 그냥 ddk으로 갑시다여기서 부터 코멘트 안달리면 수정한거임
  7. 00:28:442 (18) - 보컬음이 높으므로 k
  8. 00:28:820 (19,20) - 여기도 마찬가지로 보컬음이 강하므로 보컬음에 맞춰서 k d
  9. 00:31:273 (31,32) - k d. 31번 자세히 들어보시면 드럼(?) 같은 음 말고 다른 음 있습니다. 저 한테는 음이 올라가는 걸로 들리는데
  10. 00:37:310 (2,3,4,5) - 뭔가 반대로 매핑하신것 같네요. 높은음을 따라서 d k d k. zzzzz
  11. 00:38:820 - 뭐 비울만한 느낌도 아니고, 박자감을 위해 노트 추가
  12. 00:40:329 (11,12,13) - 00:37:310와 동일
  13. 00:42:405 (17,18) - 별로 신경쓰실 부분은 아니지만 개인적인 취향으로는 이거 위치 바꾸는 편이 음에 더 잘맞게 느껴지네요.
  14. 00:44:857 (9) - k 드럼음 말고 다른음은 그대로라서 패스
  15. 00:46:178 (16,17) - 17번이 더 강한 음
  16. 00:46:744 (18,19,20,21) - k d k k?
  17. 00:48:631 (30) - k? 그 다음 음도 높아서 비교적으로 여긴 낮으니까 d로 한거임 (00:44:857 (9) - 그리고 여기 일관성도 있고)
  18. 00:49:952 (37,38,39,40) - 흐음, 일관성을 위해 kkk D? 반복패턴 싫어서 일부러 이렇게 한거임 그리고 멜로디 음 때문이라도 K를 써야 되는 것도 있고
  19. 00:52:593 (3,4) - 위치 변경. 3번에 k둘만한 이유는 없어보이네요.
  20. 00:55:046 (15) - k to follow vocal?
  21. 00:55:990 (19) - Same as above.
  22. 00:59:386 (7) - 보컬이 올라가므로 k
  23. 00:59:952 (10) - k to follow vocal?
  24. 01:02:971 (29,30) - 왠지 느낌상 바꾸는게 좋을것 같긴 하지만, 극히 개인적인 의견이니 무시하셔도 됩니다. d D 는 어색할것 같아서
  25. 01:17:122 (5) - 4번과 동일한 음이기도 하고, 뒷부분과의 일관성을 위해 k
  26. 01:25:235 (46,47) - k. kkddkkk은 그리 어려운 패턴은 아니라 생각함. 그냥 좋은 1/4 패턴 몰라서 이렇게 한거임 ㅋㅋㅋㅋ
  27. 01:27:688 (61,62) - 위치 바꾸는 편이 태고로 실행했을땐 듣기 좋음
언제나 모딩 ㄳㄳㄳㄳ
Beomsan
beginner modding incoming


[Hard]

00:24:857 (1) - 보컬 느낌이 3점 슬라이더가 더 어울린다는 생각 (??????????)이 드네요



만약 저걸 수정하신다면 00:29:197 (1) - 여기도 일관성이 신경쓰이실텐데, 같이 수정하면 좋을 거 같습니다.



[Insane]

00:57:310 (3,4,5) - 이 부분의 3번노트를 00:56:933 (2) - 에 블랭킷 시켜보면 어떨까요?


이 경우 345가 너무 올라가버리니 그 전에도 약간 내리는식으로 조정이 필요할 거 같은데 아 갑자기 두통이...


01:21:273 (4) - 이건 진짜 주관적인건데 제가 힛사는 요란한걸 좋아해서 여기에 크랩넣으면 좋게들림 (부디 무시해주세요ㅕ ㅋㅋㅋㅋㅋㅋㅋㅋㅋ)







아.. 도저히 이거밖에 못하겠네요

하드 감상하면서 울부짖고 갑니다.
Kibbleru
let me gd. I like this anime :<
Kibbleru
double whoops
Topic Starter
guineaQ

Kibbleru wrote:

let me gd. I like this anime :<


you didnt answer back
Topic Starter
guineaQ

Beomsan wrote:

beginner modding incoming


[Hard]

00:24:857 (1) - 보컬 느낌이 3점 슬라이더가 더 어울린다는 생각 (??????????)이 드네요 저는 커브 없는 슬라를 원했음



만약 저걸 수정하신다면 00:29:197 (1) - 여기도 일관성이 신경쓰이실텐데, 같이 수정하면 좋을 거 같습니다.



[Insane]

00:57:310 (3,4,5) - 이 부분의 3번노트를 00:56:933 (2) - 에 블랭킷 시켜보면 어떨까요?


이 경우 345가 너무 올라가버리니 그 전에도 약간 내리는식으로 조정이 필요할 거 같은데 아 갑자기 두통이...

이거 하얀색원 끝에 맞출려고 이렇게 된거임

01:21:273 (4) - 이건 진짜 주관적인건데 제가 힛사는 요란한걸 좋아해서 여기에 크랩넣으면 좋게들림 (부디 무시해주세요ㅕ ㅋㅋㅋㅋㅋㅋㅋㅋㅋ)
Aㅏ 이건 아무리 고민해도 이루어 줄 수 없는 소원임 ㅜ






아.. 도저히 이거밖에 못하겠네요

하드 감상하면서 울부짖고 갑니다.
모딩 ㄳㄳ
Kibbleru

guineaQ wrote:

Kibbleru wrote:

let me gd. I like this anime :<


you didnt answer back
unstable internet ill do it.
Kibbleru
done.
copy hitsounds for me cuz I don't have HS copier

u can change diff name to w/e u want

SPOILER
osu file format v14

[General]
AudioFilename: Saori Hayami - Yasashii Kibou.mp3
AudioLeadIn: 0
PreviewTime: 51273
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Yasashii Kibou (TV EDIT)
TitleUnicode:やさしい希望(TV EDIT)
Artist:Hayami Saori
ArtistUnicode:早見沙織
Creator:guineaQ
Version:quineaG's insane
Source:赤髪の白雪姫
Tags:Akagami no Shirayukihime op opening habiholic smug- fizz
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ringatingisgod.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
guineaQ
Added proud2behentai's insane
Mikkuri
[General]

  • I mod a hitsound only because the mapset've done very good :o
    hitsound mod will leave to [Kibbleru's Insane]
[Habi's Easy]
why all the hitsound except Easy is the same lol
  1. 00:33:537 (4) - add clap head and swap a whistle from head to tail
  2. 00:34:103 (1) - remove all clap
  3. 00:47:122 (2) - swap a hitsound. from head to tail, from tail to head
  4. 00:48:631 (5) - add clap head and swap a whistle from head to tail
  5. 00:49:763 (2) - add finish tail
  6. 00:59:386 (2) - change clap to whistle
  7. 01:00:329 (3) - swap a hitsound. from head to tail, from tail to head
  8. 01:07:122 (4) - add whistle head and tail
  9. 01:08:065 (5) - change finish to whistle
  10. 01:08:442 (1) - add whistle head and tail
  11. 01:09:574 (2) - change finish to whistle
  12. 01:10:140 (1) - add whistle head
  13. 01:13:159 (1) - ^
  14. 01:13:159 (1) - whistle head, and it's good to add finish tail belong with 01:14:103 (2) -
  15. 01:14:480 (3) - add whistle head
  16. 01:19:197 (3,1) - swap nc
  17. 01:22:216 (1) - add whistle head
[Fizz's Normal]
  1. 00:03:725 (1,2,3,1) - this part may confuse for a newbie player because the spacing
[Hard]
  1. 00:27:688 (4,1) - swap nc
  2. 01:25:612 (2) - change to a note is better
[Insane]
  1. 01:01:556 (1) - remove nc
  2. 01:25:706 (1) - ^
  3. 01:25:894 (3) - remove this note and fix the next note too
[Kibbleru's Insane]
  1. 00:36:744 (1) - forget finish head
  2. 00:42:782 (5) - remove whistle
  3. 00:49:386 (2) - change whistle to clap
  4. 00:49:763 (5) - ^, this will help fit the song much better imo
  5. 00:52:027 to 00:58:065 suggest to use S-soft instead SC:1 and add whistles like Normal
  6. 01:02:216 - suggest add a note with no hitsound to make it triplet
  7. 01:09:857 (7) - remove clap will make a good hitsound come out
  8. 01:12:971 (8) - remove whistle
  9. 01:14:480 (1) - add finish head
  10. 01:21:461 (5) - remove clap. I saw you place a hitsound to follow the song but I can't hear a drum snare here so I recommend to remove clap. you can ignore this it's only suggestion
  11. 01:27:405 - suggest to reduce 20% of hitsound here
I haven't seen this anime before, I should watch it. don't you think so? :)
Good luck!
Kibbleru
fix all

yes u should watch

SPOILER
osu file format v14

[General]
AudioFilename: Saori Hayami - Yasashii Kibou.mp3
AudioLeadIn: 0
PreviewTime: 51273
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Yasashii Kibou (TV EDIT)
TitleUnicode:やさしい希望(TV EDIT)
Artist:Hayami Saori
ArtistUnicode:早見沙織
Creator:guineaQ
Version:Kibbleru's Insane
Source:赤髪の白雪姫
Tags:Akagami no Shirayukihime op opening habiholic smug- fizz
BeatmapID:757849
BeatmapSetID:336583

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ringatingisgod.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
guineaQ

Mikkuri wrote:

[General]

  • I mod a hitsound only because the mapset've done very good :o
    hitsound mod will leave to [Kibbleru's Insane]
[Hard]
  1. 00:27:688 (4,1) - swap nc nope, I don't see why I should break the NC consistency here (if the note overlaps the downbeat I nc it everytime)
  2. 01:25:612 (2) - change to a note is better you mean into circles? nah that would play worse
[Insane]
  1. 01:01:556 (1) - remove nc hp boost while streaming
  2. 01:25:706 (1) - ^ ^^
  3. 01:25:894 (3) - remove this note and fix the next note too oops

I haven't seen this anime before, I should watch it. don't you think so? :)
Good luck!
you should watch it yes
Fizz
@Mikkuri

no change, I think it's fine.
sorry for late reply ;w;
Mikkuri

guineaQ wrote:

[Hard]
  1. 01:25:612 (2) - change to a note is better you mean into circles? nah that would play worse no, I mean just 1 circle like this https://osu.ppy.sh/ss/3521780
ok, added to plan-to-watch anime :3
shionelove
from my queue

[Muzu]
00:00:707 (1,2,3,4) - i just like ddkd
00:46:933 - add d
01:11:084 (29) - move to 01:10:707
[Oni]
i think SV is 1.4 or 1.5 is enough
00:57:122 - add d

good luck
Topic Starter
guineaQ

shionelove wrote:

from my queue

[Muzu]
00:00:707 (1,2,3,4) - i just like ddkd
00:46:933 - add d
01:11:084 (29) - move to 01:10:707
done everything

[Oni]
i think SV is 1.4 or 1.5 is enough ok 1.5
00:57:122 - add d don't really hear anything significant enough here

good luck
ty

Mikkuri wrote:

guineaQ wrote:

[Hard]
  1. 01:25:612 (2) - change to a note is better you mean into circles? nah that would play worse no, I mean just 1 circle like this https://osu.ppy.sh/ss/3521780
I need that 1/4 though

ok, added to plan-to-watch anime :3
@Kibbleru: I shortend your diffs end spinner by 1/1 tick to match it to my difficulties (and thats where the sound the spinner is mapped to is ending sooooo)
KamizonoShinobu
hi from mod queue

Cant mod cuz the rhythm is too hard for me to catch
Dont slap meh :cry:
Topic Starter
guineaQ

LCM01 wrote:

hi from mod queue

Cant mod cuz the rhythm is too hard for me to catch
Dont slap meh :cry:
sla- jk, thx for looking
Seijiro
I'm here for the cookie guinea promised me- no, I mean, as requested in #modhelp :3

EDIT: Woooooo, new page for me (~o.o)~

[General]
  1. Wait... combo colors? .-.
    Suggestion for combo colors

    [Colours]
    Combo1 : 182,89,73
    Combo2 : 255,128,64
    Combo3 : 223,184,49
    Combo4 : 250,20,20
  2. Do you need the tag "op" when you already have "opening"?
  3. Kibbleru's diff is the only one with the Widescreen Support enabled. Nobody actually cares about these things, but either disable it there or enable it on all diffs, just for ~ c o n s i s t e n c y ~
  4. Your video isn't linked to Kibbleru's diff. Open the .osu file and add this (Copy it from your Insane :3)

~ Standard ~



[Kibbleru's Insane]
  1. 00:07:310 (4) - Just a personal preference, but what do you think about a Ctrl + G here? This way you make 00:07:310 (4,5) - similar to 00:08:065 (1,2) - . Also I like the drop down from 3 to 4
  2. 00:56:178 (4,1) - Thanks to Leader, I now hate those half overlaps too :/ What about stacking it on top of 2? You could say "Why don't you say anything for 00:45:612 (4,1) - or 01:02:405 (1,2) - or 01:14:480 (1,4) - ?" That's because all t hose examples have the circle placed on the slider's line (either being curved or straight) while the one I pointed out at first isn't (Sorry for the long explanation)
  3. 01:07:876 (3) - There was such a great flow till now... yet why do you stack it? You never stacked circles this way before in the map too... Few options can be stacking it on top of 4's start (it's not the best option tho) or stack it on top of one of 2's ends or move it at around 68:200...
  4. Nice hitsounding =w=b

[Insane]
  1. 00:00:895 (2) - Imo there isn't enough emphasis on 3, so what about moving 2 at around 364:66, making a little triangle upwards (btw, you did it for 00:06:744 (1,2) - )
  2. 00:22:405 (2,3) - They seem to be following the same kind of sound, which is the same sound I guess, so what about using 3's curve on 2 too? (How you place it it's up to you :3)
  3. 00:35:235 (1) - I'd prefer a couple of circles and then a 1/4 slider like 00:35:612 (2) - , otherwise it feels a bit strange to star such a rushed movement after being still on that slider so "long" (Yeah, that's the best I could say right now lol)
  4. Nice hitsounding =w=b

[Hard]
  1. 00:28:065 (2) - Seeing the Clap on the tail I'm wondering if you shouldn't use 2 circles instead of a slider. The slider is usually composed by 2 beats and the first one (head) is stronger than the second one (tail), but your hitsounding is clearly suggesting a circle at 00:28:254 - because of the Clap itself...
  2. 00:39:763 (3) - Nice slider, but it is maybe a bit hard to understand where to go once you arrive at the crossroad. Better asking a BN about this *winks at Kibb*
  3. 00:54:103 (3) - The reasoning is the same as for 00:28:065 (2) - . I can hear a stronger beat on 00:54:291 - since both vocals and guitar start from there
  4. 01:10:707 (2) - I could say the same thing ^ here, but it doesn't stand out like the others so maybe it is fine, but give it a check anyways :3

[Fizz's Normal]
  1. Nothing to say here, good job~

[Easy]
  1. 00:22:971 (2,3) - Nazi stack here, sorry :^)
  2. 01:19:952 (4,5) - This spacing is inconsistent with all the others (too small)

~ Taiko ~



[Muzukashii]
  1. 00:14:669 (8,12) - What about a Ctrl + G here? There seems to be few emphasis on the vocals, which are the main part in this section
  2. 00:44:857 (8) - Shouldn't it be a k?
  3. 00:48:254 (20,21) - Another Ctrl + G maybe? I know it is the same as the previous quartette of notes, but it feels strange as it is now (just personal reasons, sorry) Nvm, I wasn't listening carefully to it :P
  4. 01:06:556 (11,12) - What about another Ctrl +G here?
  5. 01:21:839 (22) - I'd rather put a d here, to emphasize better the next triplet

[Oni]
  1. 00:01:650 (6,7) - If you listen to it carefully, you'll hear that these notes are following piano notes on the same pitch, the same as for 00:02:405 (8,9) - but with lower pitch, so put a k at 00:01:650 - instead
  2. 00:08:442 (19,20,21,22,23,24,25,26,27,28,29,30) - Since you follow a d k d k pattern before that series of triplets, I'd suggest to keep it for those too, like this
  3. 00:17:876 (26) - What about a d here? There is a grave piano note nonetheless
  4. 00:50:140 (39) - I feel like a k would follow better the violins and the increasing volume of the song
  5. 00:59:008 (6) - This note is supposed to follow vocals, right? As well as 00:59:386 (7) - I suppose. When the player is supposed to follow the same long note of a vocal like in this case I prefer to use the same kind of note (d or k) for both the start and the end of such long note. With this said, either make 00:59:008 (6) - a d or make 00:59:386 (7) - a k, but since you have a d at 00:59:763 (8) - , I suggest the first option (make 00:59:008 (6) - a d)
  6. 01:04:763 - Missing a d here?
  7. 01:05:235 (8) - If you add ^ I'd suggest to convert this into a k
  8. 01:05:612 (10) - I guess you can remove this note, it just ruins the rhythm for the next pattern
  9. 01:06:556 (16,17) - Ctrl + G to keep it on vocals?
  10. 01:09:952 (32) - Maybe a k instead? To keep the rhythm from before
  11. 01:10:895 (38,40) - What about another Ctrl + G here?
  12. 01:12:782 (47) - Since I'm a bit tired to give always the same reasons, I'll just suggest a k instead
  13. 01:25:801 (52) - I'd prefer keeping the pattern, so maybe convert this into a d?

~ Mania ~



[NM]
  1. 00:36:744 (36744|1) - I'd suggest making this note 1/2 longer, to match it better with the ending of the vocals

[HD]
  1. 00:00:707 (707|1) - I guess this is too much for the start of the song, where there isn't much intensity
  2. 00:23:725 - I'd add a note on the 4th column
  3. 00:36:461 - I'm still hearing the stream of the violins tho...
  4. 00:36:744 (36744|3) - This LN should end 1/1 later imo
  5. 00:39:480 (39480|1) - Is there really a stream in the music? .-.
  6. 00:41:084 (41084|1,41461|3) - I'd switch their columns: the LN on the 4th and the normal note on the 2nd. This last one creates also a good pattern with 00:41:650 (41650|0,41650|3) - for the drum part
  7. 00:49:574 - Missing a little more emphasis, like for 00:23:725 -
  8. 01:01:178 (61178|2) - The stream starts from 01:01:273 - tho...
  9. 01:09:763 (69763|1,69857|2,69952|3,70046|2) - I have a little pattern for this passage: here
  10. 01:21:461 - Missing a note I guess, since we have the kiai time here you should put more emphasis on the white ticks where you can
  11. 01:27:122 (87122|3) - Two options: 1) put a simple note where this LN starts, otherwise 01:27:310 (87310|2,87405|1,87499|0) - is hard to read; 2) Follow the violin till the end and make this LN end at 01:28:254 -
  12. 01:27:499 - 01:27:688 - 01:27:876 - Those places have the same intensity in rhythm due to the drum, so use the same number of notes for all of them
  13. Since this is supposed to be harder than the NM, add +1 to OD

That's all from me :3 Good luck~

PS: your BG's name is a true fact :^)
and gg for all those self made diff :3
Topic Starter
guineaQ
Will check after I get back from a short residence permit renewal trip www
Topic Starter
guineaQ

MrSergio wrote:

I'm here for the cookie guinea promised me- no, I mean, as requested in #modhelp :3

EDIT: Woooooo, new page for me (~o.o)~

[General]
  1. Wait... combo colors? .-.
    Suggestion for combo colors

    [Colours]
    Combo1 : 182,89,73
    Combo2 : 255,128,64
    Combo3 : 223,184,49
    Combo4 : 250,20,20
  2. Do you need the tag "op" when you already have "opening"?
  3. Kibbleru's diff is the only one with the Widescreen Support enabled. Nobody actually cares about these things, but either disable it there or enable it on all diffs, just for ~ c o n s i s t e n c y ~
  4. Your video isn't linked to Kibbleru's diff. Open the .osu file and add this (Copy it from your Insane :3)

~ Standard ~



[Insane]
  1. 00:00:895 (2) - Imo there isn't enough emphasis on 3, so what about moving 2 at around 364:66, making a little triangle upwards (btw, you did it for 00:06:744 (1,2) - ) done it downwards ~~
  2. 00:22:405 (2,3) - They seem to be following the same kind of sound, which is the same sound I guess, so what about using 3's curve on 2 too? (How you place it it's up to you :3) The sound is similar, but the direction where the pitch is going is not :3 the first one has a feeling on the pitch moving outwards and the next one has a feeling of going back down (hence why i made it blanket back to 1st slider)
  3. 00:35:235 (1) - I'd prefer a couple of circles and then a 1/4 slider like 00:35:612 (2) - , otherwise it feels a bit strange to star such a rushed movement after being still on that slider so "long" (Yeah, that's the best I could say right now lol) I can't think of better version ;w;
  4. Nice hitsounding =w=b

[Hard]
  1. 00:28:065 (2) - Seeing the Clap on the tail I'm wondering if you shouldn't use 2 circles instead of a slider. The slider is usually composed by 2 beats and the first one (head) is stronger than the second one (tail), but your hitsounding is clearly suggesting a circle at 00:28:254 - because of the Clap itself...
  2. 00:39:763 (3) - Nice slider, but it is maybe a bit hard to understand where to go once you arrive at the crossroad. Better asking a BN about this *winks at Kibb*
  3. 00:54:103 (3) - The reasoning is the same as for 00:28:065 (2) - . I can hear a stronger beat on 00:54:291 - since both vocals and guitar start from there
  4. 01:10:707 (2) - I could say the same thing ^ here, but it doesn't stand out like the others so maybe it is fine, but give it a check anyways :3

~ Taiko ~



[Muzukashii]
  1. 00:14:669 (8,12) - What about a Ctrl + G here? There seems to be few emphasis on the vocals, which are the main part in this section done desu
  2. 00:44:857 (8) - Shouldn't it be a k? the pitch difference here originates from the drum, not melody line or other instruments, therefore I want to keep it as same color
  3. 00:48:254 (20,21) - Another Ctrl + G maybe? I know it is the same as the previous quartette of notes, but it feels strange as it is now (just personal reasons, sorry) Nvm, I wasn't listening carefully to it :P
  4. 01:06:556 (11,12) - What about another Ctrl +G here? ye
  5. 01:21:839 (22) - I'd rather put a d here, to emphasize better the next triplet alrighty

[Oni]
  1. 00:01:650 (6,7) - If you listen to it carefully, you'll hear that these notes are following piano notes on the same pitch, the same as for 00:02:405 (8,9) - but with lower pitch, so put a k at 00:01:650 - instead done
  2. 00:08:442 (19,20,21,22,23,24,25,26,27,28,29,30) - Since you follow a d k d k pattern before that series of triplets, I'd suggest to keep it for those too, like this URL ERROR D:
  3. 00:17:876 (26) - What about a d here? There is a grave piano note nonetheless guitar high pitch is toooooo stronk to ignore
  4. 00:50:140 (39) - I feel like a k would follow better the violins and the increasing volume of the song oki
  5. 00:59:008 (6) - This note is supposed to follow vocals, right? As well as 00:59:386 (7) - I suppose. When the player is supposed to follow the same long note of a vocal like in this case I prefer to use the same kind of note (d or k) for both the start and the end of such long note. With this said, either make 00:59:008 (6) - a d or make 00:59:386 (7) - a k, but since you have a d at 00:59:763 (8) - , I suggest the first option (make 00:59:008 (6) - a d) I chose second option :X
  6. 01:04:763 - Missing a d here? hmm I dont really see any mappable elements around that area;;
  7. 01:05:235 (8) - If you add ^ I'd suggest to convert this into a k
  8. 01:05:612 (10) - I guess you can remove this note, it just ruins the rhythm for the next pattern ohoho done
  9. 01:06:556 (16,17) - Ctrl + G to keep it on vocals? oki
  10. 01:09:952 (32) - Maybe a k instead? To keep the rhythm from before oki
  11. 01:10:895 (38,40) - What about another Ctrl + G here? niceu
  12. 01:12:782 (47) - Since I'm a bit tired to give always the same reasons, I'll just suggest a k instead www
  13. 01:25:801 (52) - I'd prefer keeping the pattern, so maybe convert this into a d?
oops it was d originally

~ Mania ~



[NM]
  1. 00:36:744 (36744|1) - I'd suggest making this note 1/2 longer, to match it better with the ending of the vocals www

[HD]
  1. 00:00:707 (707|1) - I guess this is too much for the start of the song, where there isn't much intensity I actually think its a good way to start off frankly speaking
  2. 00:23:725 - I'd add a note on the 4th column rather not introduce a 1/2 jack here
  3. 00:36:461 - I'm still hearing the stream of the violins tho... the drum kick is too stronk
  4. 00:36:744 (36744|3) - This LN should end 1/1 later imo ~consistency~
  5. 00:39:480 (39480|1) - Is there really a stream in the music? .-. nu ;w;
  6. 00:41:084 (41084|1,41461|3) - I'd switch their columns: the LN on the 4th and the normal note on the 2nd. This last one creates also a good pattern with 00:41:650 (41650|0,41650|3) - for the drum part oki
  7. 00:49:574 - Missing a little more emphasis, like for 00:23:725 - did something here
  8. 01:01:178 (61178|2) - The stream starts from 01:01:273 - tho... www
  9. 01:09:763 (69763|1,69857|2,69952|3,70046|2) - I have a little pattern for this passage: here kewl
  10. 01:21:461 - Missing a note I guess, since we have the kiai time here you should put more emphasis on the white ticks where you can ok, i dont really see any other place for more emphasis tho
  11. 01:27:122 (87122|3) - Two options: 1) put a simple note where this LN starts, otherwise 01:27:310 (87310|2,87405|1,87499|0) - is hard to read; 2) Follow the violin till the end and make this LN end at 01:28:254 -
  12. 01:27:499 - 01:27:688 - 01:27:876 - Those places have the same intensity in rhythm due to the drum, so use the same number of notes for all of them
    ^^ rearranged the pattern quite a bit for last two points
  13. Since this is supposed to be harder than the NM, add +1 to OD ww

That's all from me :3 Good luck~

PS: your BG's name is a true fact :^)
and gg for all those self made diff :3 gg for 3 mode mod :3
I FORGOT TO REPLY FOR HARD DIFF (will do it la8r ww)
Seijiro
Damn, rip my image host :<

The pattern was basically: kkd kdd kkd kdd
Topic Starter
guineaQ

MrSergio wrote:

Damn, rip my image host :<

The pattern was basically: kkd kdd kkd kdd hmm, in that ill reject since the last bit will play pretty awkward due to d heavy pattern after it
[Hard]
  1. 00:28:065 (2) - Seeing the Clap on the tail I'm wondering if you shouldn't use 2 circles instead of a slider. The slider is usually composed by 2 beats and the first one (head) is stronger than the second one (tail), but your hitsounding is clearly suggesting a circle at 00:28:254 - because of the Clap itself... FIXED
  2. 00:39:763 (3) - Nice slider, but it is maybe a bit hard to understand where to go once you arrive at the crossroad. Better asking a BN about this *winks at Kibb* I think it's pretty obvious since the slider tail is touching the crossroad and there is a path behind it ;;
  3. 00:54:103 (3) - The reasoning is the same as for 00:28:065 (2) - . I can hear a stronger beat on 00:54:291 - since both vocals and guitar start from there this happens cus the rhythm is simplified :<
  4. 01:10:707 (2) - I could say the same thing ^ here, but it doesn't stand out like the others so maybe it is fine, but give it a check anyways :3 this clap at tail thingy happens everywhere in this part of the music soooo
HabiHolic
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