rip
I'm sorry but this is bullshit, it's suppossed to be hard.Quality Assurance Team wrote:
00:56:069 (1,2,3,4,1,2,1,2,1,2,1,2,1) - [i]This jumps are too huge. It must be changed to easier more than current
i see you complaining like at every second dq'd map's thread with an extra diff. could you please stop?Rikka- wrote:
RIP another good map. Incoming nerfs to the jumps on Skystars diff which had nothing wrong with them. This map was intended for high-end players, not lower players, but now we have to suffer cause bad players are bad. Difficult to play =/= bad.
There is no "supposed to be hard" in maps, you map as far as the song allows you to map. Those jumps were too extreme for the particular song.- yogurt - wrote:
I'm sorry but this is bullshit, it's suppossed to be hard.Quality Assurance Team wrote:
00:56:069 (1,2,3,4,1,2,1,2,1,2,1,2,1) - [i]This jumps are too huge. It must be changed to easier more than current
thực sự thì map này phải nói là rất khó , dành cho trình cao chơiQuality Assurance Team wrote:
00:56:069 (1,2,3,4,1,2,1,2,1,2,1,2,1) - [i]This jumps are too huge. It must be changed to easier more than current
Timorisu wrote:
If this gets DQ'd consider CTRL+G 01:24:990 (1) - in Skystar's diff
(Khóc) & (Quỳ)- Ping - wrote:
ClrSCR wrote:
PP farmer ?
PP rain( ͡° ͜ʖ ͡°)
yes, i agree with this, i miss a lot during that parts because i'm not sure whether i'm pressing them or not >w<..Irreversible wrote:
[wcx]
00:00:578 (1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2) - Many notes in this part are simply inaudible and give literally no feedback, please increase the volume of those as it's unrankable.
I just wanted to point this out, no kd!
Um...the BPM has nothing to do with the difficulty. Not to mention it's correct...?Tarrasky wrote:
double bpm to force hard map...
The forced hard map plays better than everything you ever created.Tarrasky wrote:
double bpm to force hard map...
thank you so muchIamKwaN wrote:
Yes, here it is.- Ping - wrote:
can anyone give me the old version
http://puu.sh/jGKRi/652e0b0898.osz
+139Tarrasky wrote:
double bpm to force hard map...
no jumps, no 7 stars.Quality Assurance Team wrote:
- 00:56:069 (1,2,3,4,1,2,1,2,1,2,1,2,1) - This jumps are too huge. It must be changed to easier more than current.
fixed thisFatfan Kolek wrote:
laziness:
00:29:283 (2) - the sliderhead is still inaudible and on 5% volume, everything else is nice on this slider
that may make players get lower accuracy. and there is only 1 stream which may cause "notelock" easily, it doesn't really matter on jumps.Rickput wrote:
Recommend increasing OD on Skystar's Laziness to 9.2 from 9. At 278bpm OD 9, notelock can occur (p/4214963/), and at this difficulty OD 9.2 won't hurt as a change from OD 9.
I don't think accuracy would be an issue. The difference between 9 and 9.2 is very small. And the top players (players who can do well on a 7* difficulty) have shown to be getting great accuracy (zeluaR, *cough cough*). Perhaps a bit more accuracy challenge would be better. As for notelock, if there's even a chance of it I still recommend adjusting to avoid it at all costs. Coming across notelock can be irritating.Crystal wrote:
that may make players get lower accuracy. and there is only 1 stream which may cause "notelock" easily, it doesn't really matter on jumps.Rickput wrote:
Recommend increasing OD on Skystar's Laziness to 9.2 from 9. At 278bpm OD 9, notelock can occur (p/4214963/), and at this difficulty OD 9.2 won't hurt as a change from OD 9.
so we think we should keep it.