forum

Doma Umaru [CV.Tanaka Aimi] - Kakushinteki*Metamaruphose! [O

posted
Total Posts
313
show more
Fujishiro Otone
rip :cry:
Skubi
Ripperino my scores D:
Anxient
as expected ;w; but thats quite a small amount of complaints. Hopefully this can get back up pretty soon
DahplA
Well the jumps really were quite extreme...can't argue there
Ipas
Good Luck!
Rapthorn
Itsudatte will rise again
Muu-chan
oniichan wa kibishii kedo >w<
DeletedUser_2304476
RIP another good map. Incoming nerfs to the jumps on Skystars diff which had nothing wrong with them. This map was intended for high-end players, not lower players, but now we have to suffer cause bad players are bad. Difficult to play =/= bad.
[ yogurt ]

Quality Assurance Team wrote:

00:56:069 (1,2,3,4,1,2,1,2,1,2,1,2,1) - [i]This jumps are too huge. It must be changed to easier more than current
I'm sorry but this is bullshit, it's suppossed to be hard.
Fatfan Kolek
Don't start drama guys, it had to be unranked anyways because of the snapping issue

btw on Skystars diff
  1. 00:29:283 (2) - The sliderstart is actually silent which is an issue to me. Although you made it right, the sound doesn't say so, lol. http://puu.sh/jGXYH/98b15f4eb6.png To fix it, you need to make it like this http://puu.sh/jGY4P/acf82df325.png
  2. 01:09:666 (3,3,3,3) - I would place them looking at the top like this http://puu.sh/jH1If/60cc3fa72c.jpg, because your current pattern has a slowdown which makes playing it a bit uncomfortable (at least for a noob like me) http://puu.sh/jH1JB/b97aaf674b.jpg

Aka

Rikka- wrote:

RIP another good map. Incoming nerfs to the jumps on Skystars diff which had nothing wrong with them. This map was intended for high-end players, not lower players, but now we have to suffer cause bad players are bad. Difficult to play =/= bad.
i see you complaining like at every second dq'd map's thread with an extra diff. could you please stop?
it's pretty much known that "top players" often play random maps with huge jumps and some unstructured at all stuff made by mappers who doesnt really understand how important the connection of SV, AR and spacing is and how to actually make it logical. thus when you play a lot of them, your standards of "a good map" are being somehow different, low, not something what ranked section is made for.
but the issue here is not about this but the spacing. if its overdone - its seriously overdone. its not like the QAT consist only with low rank users who look maps mainly in the editor but the ones like Guy, who are decent playing and can adequately judge the playability if the map.if you can play them well - its a big plus for you, no doubt. its not like these are unplayable, they are just overdone. if you got used to some 3min fullscreen jumps only, its not like you can randomly put some here while overall, much less spacing was used here. at least just try to understand instead of posting only negative reaction comments to most of the disqualified beatmaps

basically the post below is what i wanted to say. went out of the topic somehow uhhhhhh
Artorias_DELETED

- yogurt - wrote:

Quality Assurance Team wrote:

00:56:069 (1,2,3,4,1,2,1,2,1,2,1,2,1) - [i]This jumps are too huge. It must be changed to easier more than current
I'm sorry but this is bullshit, it's suppossed to be hard.
There is no "supposed to be hard" in maps, you map as far as the song allows you to map. Those jumps were too extreme for the particular song.

Maps like Apparition are way harder than Skystar's diff, and yet they don't feel forced, the song backs up the map's difficulty level.

edit: Btw I love this song and mapset, GL on next round, hopefully soon!
nhule12345

Quality Assurance Team wrote:

00:56:069 (1,2,3,4,1,2,1,2,1,2,1,2,1) - [i]This jumps are too huge. It must be changed to easier more than current
thực sự thì map này phải nói là rất khó , dành cho trình cao chơi
ai thấy khó quá thì chơi diff nào dễ dễ chút ( biết đâu sau này vẩy đít 1 cái FC ? [*le lại atsm] )
diff này khó quá thì bỏ qua
sao mấy pro có cơ hội thể hiện
jump xa quá thì luyện , chai rồi thì ...... qua diff khác như trên
nói thiệt chứ để gần quá thì lại unreadable cho mấy má
rồi lại DQ xàm đú với lý do này nọ
rồi lúc đó hứng thêm gạch đá
mà có sao đâu dù gì cũng chả biết ai đã DQ
giấu mặt như thế này còn sợ gì nữa ?
....
Timorisu

Timorisu wrote:

If this gets DQ'd consider CTRL+G 01:24:990 (1) - in Skystar's diff :o
captin1
skystar has already fixed the point mentioned and sent an update, just waiting on the uploader now.

can you guys seriously stop starting fires every time a hard map that you like gets dq'd? it's getting obnoxious
IamKwaN
Calm down, guys.
The uploader is ready.
Bearizm
7.25>7 nerfed so hard x)

And please consider increasing the AR of wkyik's Another to 9.2
Marirose
mania icon
Irreversible
[wcx]

00:00:578 (1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2) - Many notes in this part are simply inaudible and give literally no feedback, please increase the volume of those as it's unrankable.

I just wanted to point this out, no kd!
ClrSCR

- Ping - wrote:

ClrSCR wrote:

PP farmer ?

PP rain( ͡° ͜ʖ ͡°)
(Khóc) & (Quỳ)
:)))))))))))))))))))))))))))
nhule12345
can anyone give me the old version
IamKwaN

- Ping - wrote:

can anyone give me the old version
Yes, here it is.
http://puu.sh/jGKRi/652e0b0898.osz
walaowey

Irreversible wrote:

[wcx]

00:00:578 (1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2) - Many notes in this part are simply inaudible and give literally no feedback, please increase the volume of those as it's unrankable.

I just wanted to point this out, no kd!
yes, i agree with this, i miss a lot during that parts because i'm not sure whether i'm pressing them or not >w<..
Tarrasky
double bpm to force hard map...
DahplA

Tarrasky wrote:

double bpm to force hard map...
Um...the BPM has nothing to do with the difficulty. Not to mention it's correct...?
Topic Starter
Crystal
fixed inaudible notes in wcx's insane for him
about the AR of wkyik diff, we think we should keep it AR9
about suggestions for Skystar diff, he said he doesn't want to change any of them

updated both diffs
Karen
Lets try again!

Rebubbled
Fatfan Kolek
laziness:

00:29:283 (2) - the sliderhead is still inaudible and on 5% volume, everything else is nice on this slider
Cherry Blossom
Wow, i didn't know that nerfing a few jumps could decrease a lot the star rating on very high BPM maps.
I leaned something important about high BPM mapping, thanks !!! :D
I just try to stay optimistic even if the current situation is or was bad ;w;
Bakuenjin

Tarrasky wrote:

double bpm to force hard map...
The forced hard map plays better than everything you ever created.
khang tuong
I don't see anything wrong with the jumps :) If those are too hard, please keep them that hard. Harder maps prove better skill.
nhule12345

IamKwaN wrote:

- Ping - wrote:

can anyone give me the old version
Yes, here it is.
http://puu.sh/jGKRi/652e0b0898.osz
thank you so much :D
Yuzeyun

Tarrasky wrote:

double bpm to force hard map...
+139
Ciyus Miapah

Quality Assurance Team wrote:

  1. 00:56:069 (1,2,3,4,1,2,1,2,1,2,1,2,1) - This jumps are too huge. It must be changed to easier more than current.
no jumps, no 7 stars.
Topic Starter
Crystal

Fatfan Kolek wrote:

laziness:

00:29:283 (2) - the sliderhead is still inaudible and on 5% volume, everything else is nice on this slider
fixed this :D
Rickput
Recommend increasing OD on Skystar's Laziness to 9.2 from 9. At 278bpm OD 9, notelock can occur (p/4214963/), and at this difficulty OD 9.2 won't hurt as a change from OD 9.
Topic Starter
Crystal

Rickput wrote:

Recommend increasing OD on Skystar's Laziness to 9.2 from 9. At 278bpm OD 9, notelock can occur (p/4214963/), and at this difficulty OD 9.2 won't hurt as a change from OD 9.
that may make players get lower accuracy. and there is only 1 stream which may cause "notelock" easily, it doesn't really matter on jumps.
so we think we should keep it. :D
Karen
Re
Rickput

Crystal wrote:

Rickput wrote:

Recommend increasing OD on Skystar's Laziness to 9.2 from 9. At 278bpm OD 9, notelock can occur (p/4214963/), and at this difficulty OD 9.2 won't hurt as a change from OD 9.
that may make players get lower accuracy. and there is only 1 stream which may cause "notelock" easily, it doesn't really matter on jumps.
so we think we should keep it. :D
I don't think accuracy would be an issue. The difference between 9 and 9.2 is very small. And the top players (players who can do well on a 7* difficulty) have shown to be getting great accuracy (zeluaR, *cough cough*). Perhaps a bit more accuracy challenge would be better. As for notelock, if there's even a chance of it I still recommend adjusting to avoid it at all costs. Coming across notelock can be irritating.

Mapper gets final say though, I guess. I just wanted to stress my points. OD9 or OD9.2, this is still one of my favorite mapsets.
hehe
e
show more
Please sign in to reply.

New reply