placeholder for the boss. mod coming soon wwSalutatuons!
as in-game request
Note: i do not mod general and hitsound thing. sorry!
[hi big boss!]
00:06:313 (1) - what a tricky. is this intentional to be placed far from the last fruits on spinner? its not that "not recommended" even though its kinda hurt to see this thing. but nah its actually a good purpose to contest for the highest score. well whatever as its just on early part lol
01:12:479 (4,5,6) - almost like a pixel jump due how close the spacing for a Hyper and between the spacing for a jump
01:21:979 (7,1,2,3,4,5,6) - the timeline choice is kinda inconsistent here, im pretty sure you can easily notice how odd they're by playing it. there's even no slight beat on blue tick so i guess it a bad choice for kind of a pattern like 01:22:313 (1,2) and 01:22:979 (4,5). nah you should know how to fix this though :p
01:31:646 (1,2,3,4,5,6,7,8,1,2,3,4) - these pattern looks good in editor but not when in game play, it makes some of their jump doesn't represent well the current drum sound which is they're likely a random placed to me. a something like you did at 01:42:313 (1,2,1,2) - or 01:52:979 (1,2,3,1) was far better than this
01:36:479 (6) - why you placed a triplet here? please map this as a 1/2 as following the drum beat because its the typical of this part so please pay attention to them more. same as 01:47:146 (2) and 02:08:479 (5)
01:52:313 (1) - for a long slider, it needs more accelerate to emphasize the movement after a Hyper. umhh smth like this
http://osu.ppy.sh/ss/353291002:10:979 (1,2,3,4,5,6,7) - quite a sharp angle there. either reduce the spacing of (3,4) or (6,7) to make it a bit natural
02:54:146 (4,1,2,3,4,5,6,1) - nice stream build there. i like it the most
04:10:313 (1) - 05:35:479 (4) - gaaah not this part! well, i'd better leave as it is, as i know you wouldn't listen from what my thought. sorry boss :3
05:33:479 (4) - i wonder how they feel when fail catching this lol
[an additional modding]
00:11:646 (1) - x:32 because a little back movement is always works better after catching a note after Hyper
00:20:396 - may add a note here a there's a slight beat on music
00:33:813 (4) - make it Hyper? and the next one too maybe?
00:36:646 (6) - shorten it to a 1/2 long? i feel the Hyper is fitting more as a 1/2
00:48:479 (2) - extend this slider length to 00:48:896? since the beat on the next note is really loud so i guess a 1/4 Hyper would be more yeah
00:53:313 (2,3) - lower it a bit
00:54:146 (5,1) - a Hyper to one of them?
01:13:646 (5,6,7) - the transition between the pair of 5,6 to 7 is quite harsh, is because its spacing were a bit too much for a 1/4. please make it smoother a bit by lower their spacing slightly, i'd say a 1.5x between (6,7)
01:17:479 (4) - x:320
01:38:979 (5,6) - was expecting an antiflow between those slider
02:28:479 (5) - x:256
05:47:479 (1,2) - somehow these two feels undermapped
wew i can't quantity mod :3