KOREAN MODE ACTIVATED
no mention = fix, thanks so much euny :3/Euny wrote:
just a few check♥
[*]bg suggest (click to img. then you can get 1366*768 size) I think I want bg that has all the babies so I will wait for someone to upload good quality of it on google.
- Normal
- 01:22:536 (2,3) - these objects feels bit close how about gives curve for (3) reverse slider? I already use curve at 01:19:965 (4) so I want this slider to be straight but maybe I will fix it in the future if many people mention this.
- 03:09:679 (3,1) - ^ similar with above.
- Hard
- 01:00:250 (4,5) - swap these. really nice to music imo. also it makes playable. this is really interesting but this is hard diff so I want 1/3 reverse slider to follow there because it's exactly 1/3 while the part you mentioned is 1/6
- Insane
- 00:19:965 (1,2) - how about move bit down for these? like 00:21:679 (1,2) - them.. this is interesting and maybe I will fix in future but I don't fix now because this pattern, your cursor will curve down and up which really playable imo.
- 01:07:536 (6) - i recommend to move this for close to 01:07:822 (1) - this. cause, i feel bit harsh when i play this part. i think near by 326l96 is best sorry euny, if I move this note, pattern will broke as you can see that so many note are stack on this note.
- 01:21:607 - seems its need to add note for this part. like01:07:893 (2) - this. but if you listen it with 25%, I think it doesn't need more note.
- 01:27:536 (4,5) - how about swap these? i always got confused from these lol. also it helps more rhythmically imo. lol no XD it's fine. and ctrl+g is harder because bigger spacing.
- 02:05:679 (5) - o.o seems you missed drum clap for this. cause its same part from 00:57:107 (5) - this imo. (if you accept, please add it for hard diff too) hmm I can't hear drum clap, I think whistle is already fit with music.
- 02:30:179 - same as 01:21:607 here. i think this part need to add note. same, if hear with 25%
that's it
hope this is helpful...
no mention and blue = fix, thanks :3iedesu wrote:
Insane01:18:107 (6) - stack this one with 01:19:107 (3)'s tail no need to be that clean, keep it like this will be more playable imo.HD01:14:393 (4) - Replace to stream? nono I want to keep hard like this.
03:22:393 (1,2,3,4,5) - well, this seemed not a Regular pentagon so fix it a little hmmm I think it already is.NM01:49:107 (1) - make parallel with 01:47:393 (4) nono, intentional unparallel.
01:57:679 (4) - in order to make perpect triangle, move to x:340, y:232 fix with my own way.
02:49:107 (3) - why not straight one? make 2 unstraight instead.
thanks a lot eunyEuny wrote:
title : 꽃잎점
romanised title : Petal
edit
+screen shot +official music site
http://www.melon.com/album/detail.htm?albumId=2329610
just thats it <3
thanks for mod and love apinkUnLock- wrote:
Hi~ from M4M req ><
I'm noob but i will do my bestInsane
- 00:31:822 (5,1) - Change 5's Additions to Auto and 1 slider head's Addition to Drum I follow the music here.
- 00:38:679 (1,2) - ^ ^
- 01:06:107 (6,1) - ^ i don't say more like it ^
- 01:19:965 (1) - Change Addition to Drum change on 6 instead.
- 00:32:822 (4) - How about add Drum whistle? it already has.
- 01:07:893 (2) - I think this note is overmapping, or my ear is bad... how about delete it? it has lol
- 02:16:465 (8) - ^ same
- 01:40:965 (2,3) - I think this note is follow 00:46:107 (2,3) - them, but here isn't have vocal sound so this jump is weird. Delete 3 and add repeat at 2, its well suit for song. I mapped it like this because I follow how strong the beat is. will look for more opinion tho.
- 01:41:250 (3) - How about change Addition to Drum? and down volume around 40. interesting, I try to change at other part as well.
- About hitsound, Some parts are weird to beat, set Music volume to 0% and listen hitsound carefully. When you use Custom hitsound, Consistency is very important I will check
I Love Apink
GL~!
thanks mod <3CrystilonZ wrote:
M4M4M4M4M4M4M4M
[Insane]
00:27:250 (2) - เกือบสวย มันเบี้ยว เอ พี่ดูไม่ออกอะ
00:52:322 (5,1) - อาจจะเปลี่ยนเป็น 1 slider เพราะมันเคลื่อนระหว่าง vocal กับ เสียงอะ ยังไงก็ได้ เข้าเหมือนกัน แบบนี้ไปก่อนละกัน ชอบแบบนี้มากกว่า
01:09:679 (1) - ทะลัก grid แต่ไม่น่าจะเป็นอะไร อืมเช็คละ ไม่เป็นไร
01:13:250 (2) - 176/224 กับ 01:13:393 (3) - 252/196 น่าจะสวยกว่า แบบนี้เเหละ
01:19:107 (3,4,5,6,1) - ตรงนี้โค้ง แต้ทำไม 01:20:393 (2,3,4) - ตรงอ่า มันขัดกันแปลกๆ เเต่มันเล่นลื่นกว่านะ
02:28:965 (3) - เอา 02:29:679 (6) - มาแล้ว ctrl H เเก้เป็นอย่างอื่นเเทน
03:07:679 (3) - ทำไมอันนี้ไม่ลดเสียงอ่า แต่อยากให้ทำเป็น circle มาก 555 น่าจะมัน ลดก็ด้าย
[Hard]
01:34:107 (2) - น่าจะ overmap นะ ไม่นะ มันเบา ถึง overmap ก็ไม่เป็นอะไรหรอกหัวมันหนักเเล้วเเค่กระจิ๊ดเดียวจิงๆไม่ต้องกดด้วย
00:32:393 (2,3) - สองอันนี้ลองเลื่อนหางไปด้าน ซ้ายนิสนึง จะได้ flow สวยๆ นิดเดียวพอนะ พองาม ไว้ก่อน อยากให้มันเข้ากับ 00:31:536 (5)
00:39:250 (2,3) - ทำไมอันนึงตรง อันนึงเบี้ยว 55 ยังจะเห็นอะนะ งี้เเหละไม่ได้ใช้ grid กับไม่ได้ copy
00:43:965 (1) - อัดมุมไปหน่อยนะ มันดูเด่นมากเพราะแมพพี่ไม่มีแบบ โค้งหักๆ รอ bn บอกว่าเลยขอบค่อยเเก้ละกัน เพราะมันสวย
01:01:536 (2) - ทำไมอันนี้ตรงหล่าา เอา 01:01:107 (1) - มา ctrl J น่าจะ flow สวยกว่า
**ไอตรงๆเบี้ยวๆหมายถึงแบบ ตั้งตรง นอนราบ ไรงี้นะ เอาตรงๆพี่ว่าตรงๆสวยกว่า อันนี้อะ
01:05:822 (4) - ถ้าอันนี้ชี้ไปทางขวา 01:05:393 (3,1) - ก็จะขนานกัน ลองทำดู โนๆ ตั้งใจ ตรรกะเดียวกันกับ ช่างมันหาไม่เจอ 3 ตัวสุดท้ายของ insane อะถ้าสงสัย
02:11:393 (1) - คุ้นๆ นะ 555 ที่เดิมเลย อืม ไม่บอกไม่รู้นะเนี่ยว่ามี 2 ที่
02:40:536 (1,2) - nazi ทำให้มัน flow กันตรงๆ เหมือนที่ผ่านมาดีกว่า ไม่อะ แบบนี้สวยกว่า
[Normal]
... จะม๊อดอะไรดี
00:33:250 (4,1) - blanket กันดีไหม no
01:04:536 (1,2) - อยากให้ flow มันหักตาม 01:02:822 (4) - มาก สั้นไป
02:51:250 (2,3) - อันนี้จะทำให้มันตรงกันหรือเปล่าอะ มันเบี้ยวยุนะ บอกเฉยๆ 555 I tried my best
มํอดนี้คิดไรออกกะพิมอะ 555+ เผื่อได้ไอเดียเอาไปแก้ๆดู
โชคดีคับ
no mention + blue = fixedRumia- wrote:
from #modreq ~
would like to req a mod if possible xD
[Normal]
00:32:822 (3) - clap ? (also remove drum sample) if follow the music I think this note is drum-whistle.
01:27:250 (5) - whistle on reverse would sound great I don't want to add hitsound on that part but will look for more opinion for this.
02:21:679 (3) - tail change to clap instead of finish hmm I want to keep it consistency with hard and insane but will look for more opinion about this.
02:35:822 (5) - whistle on reverse as well same as second.
[Hard]
00:36:965 (6) - a drum whistle? hmm no, drum-whistle is on next note.
01:16:536 (1) - drum sample on tail? I'm not sure if you try to improve by makeup hitsound but I think here doesn't have drum-whistle in music.
02:38:393 (3) - as i mentioned in insane 1/6 is really hard to hit though so let's keep it like this first. and it still follow drum-whistle.
02:45:179 (3,1) - should be snap at 1/6 ^
02:49:107 (1) - drum sample on reverse hmm I think it's not fit, I mean just whistle is more fit with music.
02:52:107 (4) - ^ ^
[Insane]
01:17:822 (5) - maybe move this a bit to left would make a cool symmetry that's good but spacing 5>6 will be too close and recently is more flow imo.
01:21:250 (6) - try x:225 y:141 ? i think the curve fits the pattern of 01:21:679 (1) - this slidermhmm mine is more flow here.
01:22:393 (3,4) - ctrl+h , ctrl+g would make the flow smoother too I should say that this follow is very similar to mine but mine is more clean so I prefer mine >_>
01:57:679 (1) - ctrl+g this would be nicer to play imo ok I try and rearrange the note afterward a bit.
02:17:965 (6) - try x:200 y:86 ? i think these are really nice pattern , just a suggestion very nice, agreed.
02:38:393 (3) - if you are following vocal this one should be snap on 1/6 also maybe remove the drum sample here since its kinda overrides the sweet vocal it still follow the kick sound so let's keep it.
02:41:393 (2) - i think the drum whistle on the head makes it too loud , maybe remove ? but there has in music.
02:45:250 (5) - ^ ^
02:53:679 (4) - try x:336 y:140 nooo
the flow is very nice ;w;
nothing much to say since its already a very nice map so mostly just the inconsistent hitsounds ~
good luck ~
woah.. wa.. wow thanksOzzyOzrock wrote:
From #modreqs
P A N is cute.
blue + no mention = fixed, thank so much for mod :3Come[Back]Home wrote:
Normal
01:09:679 (3) I think that letting (3) overlap more with 01:08:822 (2) would look better than now :3 Move (3) too 472/124 and maybe youll like it~ hmm overlap that much is hard to read to beginner imo
01:22:536 (2,3) They are a bit too close to each other which doesnt look nice imo it's ok ><
01:26:822 (4) I think this one could be a 1/2 to fit with the vocal here 01:27:036 I think it's already fine :3 1/2 reverse is really fit with that part imo.
01:47:179 (3) The drums here sound more like 1/3 and not 1/2 to me, maybe you should just skip this beat since i think it might be a bit confusing for beginners here. interesting suggestion here but let's look for a bit more opinion :3
Cool Normal :3
Hard
00:52:536 (1) This could be a 1/1 slider sicne the beat is really strong there and theres a soft beat here 00:52:965 so i think its better that way the rhythm you mentioned is same as mine imo but I think mine is more.. playable i guess. the way player hit the note.
That Ending with the sliders is Awesome :O
Really cool hard, its freaking awesome! ^_^
Insane
01:40:965 (2) ^ I think not for this one.
02:00:893 (5) Better delete that one, sudden 1/4 is really really weird, i dont think you should do that. Map plays better without that one move this note to 1/6 instead
02:29:250 You could add a Clap here and 02:29:679 here. Somehow it sounds awesome hm I tried but it sounds weird imo >_>
This Mapset is just awesome. I love your hitsounding, its totally fits!
Take my Star
no mention = fix, thanks inyu chan o/Inyuschan wrote:
[Hard][Insane]
- 01:45:107 (1) - Stack with (2) maybe? Same here 03:07:393 (1) - if stack will make hidden harder imo.
The rest should be fine at least for me, you can call me again of course.
- Current OD doesn't fit with the song imo, especially because OD in Hard is kinda low, I'd reduce this one too for balance settings o3o they have 2.5 consistency gap to each diff so I think it's fine 0.0
- 01:07:750 - I miss something there, currently sounds weird for me but maybe it's even more weird rearranging this... the gap between those beat still 1/3 so I think it's fine because I tried add note (1/6 slider reverse) on that red tick and it's kinda play weird.
will continueNatsu wrote:
Pani.
General:Insani:
- you are missing some skin files: lighting.png, sliderfollowcircle.png, sliderscorepoint.png, sliderb.png, talked with bakari and seems that those files are necessary.
- Letterbox during breaks make the video looks bad imo, maybe turn it off?
Hardi:
- 00:40:965 (2,3) - this overlap can looks a bit better, try to move them like: dude no, your 2 is too sexy.
- 00:46:107 (2,3) - this jump was really weir to play, I did hit 100 at 3 cuz the spacing did increase without any reason o.o, same here, since those patterns looks like they where different snap, but is the same, atleast add NC on the circle pattern? imo no NC is more readable? because 2>3 still has the same spacing is 1>2. maybe add NC is make it more confusing.
- 01:42:250 add whistle? (apply to every diff) sounds cute but let's try ahahaha
- 01:54:965 (3) - same as 00:46:107 - just add NC at those patterns same
- 01:13:536 (1,2) - weird combo pattern I'll just swap NC there, mainly cuz vocals end at 01:13:536 - but start again at 01:13:822 -, same apply here 02:22:107 (1,2) - interesting, I tried.
- 03:24:536 (2) - snap here is really weird lol wa..mhmm wew.
Normali:
- 00:54:536 (2,3,4,5,6,1,2,3,4) - make this rhythm simple? is kinda uncomfortable for a hard diff, also is actually the same as the insane diff, for better spread I think a slider pattern will be better mhmm I used stack instead.
- 02:14:822 (1,2) - there are alot of parts where the rhythm is harder than the one at the insane diff, maybe explain why
talk me in game once you get online!!
- 00:21:679 (4) - There are alot of repeat sliders like this where the repeat land on nothing in the music, I'll suggest you to use rhythms like at those places:
- use some more 1/2 patterns like 02:00:679 (2,3) - for better spread, actually this looks like 1/1 map and the hard is full of 1/3
thanks so much for your effort ;w;Inyuschan wrote:
Should be fine ;_;
what about my effortP A N wrote:
thanks so much for your effort ;w;Inyuschan wrote:
Should be fine ;_;