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Lifetheory - Sakura

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Topic Starter
Zerss
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Zerss
Placeholder!
Zaphkael
Placeholder for mod, I hope

Also, drum n bass (and all that other shit about the genre u wrote there) should not be added to tags, bn's will add it when it gets qualified.
No kds



yo, here I am :D

Normal
00:30:550 (6) - I don't like how this slider ends on a strong beat, consider changing that

00:31:922 (2) - ^

00:33:636 (1,2) - wait wat. anti-jump in a normal? you mad? merde :)

00:33:636 (1,2) - lol ^ also, new combo on the current 2

00:44:607 (1,2) - you are so... lol

00:47:350 (3,4) - with my osu ocd, i cannot approve (or rank xD) this overlap

00:50:093 (1) - IS IT WEIRD SLIDER DAY OR SOMETHING all maps I modded today had weird sliders, please, I will have nightmares now

01:44:266 (5,1) - and YES GOD, he does it again

Hard
00:33:293 (4,1) - pliz y u no blanket

00:55:579 (1) - what is this even?

nice one, only the overlaps hurt my eyes, but they are good

Light Insane
00:24:722 (4,1) - blanket?

00:48:036 (2,3,4,5) - try to find a better place for the triangle since this ruins the flow.

01:35:866 (3,4) - are you sure about this jump in a light insane? most insanes don't have it.

01:36:723 (1,2) - ^

Everything else seems fine

Cherry Blossom
00:50:094 (3,4) - Y NO BLANKET plz

00:55:580 (1) - merde why do you need those?

01:08:951 (5,1) - really? allergic to blankets?

01:41:180 (3) - why not ctrl g?

01:47:694 (1) - ^
make sure to fix 2 too then

01:55:580 (7,8) - maybe slightly overdone? Not sure (pretty sure)

So, that's ma mod, good luck!
~Scout


Edit: 6 stars looks awful, no? I love numbers like...dunno... 10? :oops:
Kalibe
Hello there, from #modreqs :P

Normal

~~~~~~~~~~~~~~~

Ar 6 and Od 5 are too high. :>

Ar 5 and Od 4 will be good :P

There is no hitsound here. Add them :P

G3m4sSt4ffLP's Light Insane

~~~~~~~~~~~~~~~~

01:35:866 (3,4) - jump is too far :>
01:36:723 (1,2) - ^

Hitsounds... :/

Cherry Blossom

~~~~~~~~~~~~~~~

01:55:580 (7,8) - jump is too far :>

Hitsounds again :P

_______________________________________

Btw. nice song, but not very sutiable for a map to osu! (three-quarters of the map is boring :c)
Topic Starter
Zerss

Kalibe wrote:

Hello there, from #modreqs :P

Normal

~~~~~~~~~~~~~~~

Ar 6 and Od 5 are too high. :>

Ar 5 and Od 4 will be good :P Done

There is no hitsound here. Add them :P (explained after)

Cherry Blossom

~~~~~~~~~~~~~~~

01:55:580 (7,8) - jump is too far :> Actually, this one's fine

Hitsounds again :P

_______________________________________

Btw. nice song, but not very sutiable for a map to osu! (three-quarters of the map is boring :c)
For the hitsounds, I'm currently not using them because I'm a bit bad at finding the good hitsounds, 'still searching for them, I'll try to add them asap.
Thx for the mod ;)
DeletedUser_3886246

Kalibe wrote:

Hello there, from #modreqs :P

G3m4sSt4ffLP's Light Insane

~~~~~~~~~~~~~~~~

01:35:866 (3,4) - jump is too far :> Explanation please. Are there any guidelines for jumps?
01:36:723 (1,2) - ^ ^

Hitsounds... :/ Oh really? x3

Btw. nice song, but not very sutiable for a map to osu! (three-quarters of the map is boring :c)
Thanks for the mod, even tho I didn't change anything~
Hitsounds will come later or I dunno, Z e r s s is going to do it or tell me to do them xD

gregest
hi

[Cherry Blossom]

00:54:208 (5) - I know this part follows the violin buuuuut, I would make it one tick shorter

01:07:580 (2,3,4) - in my opinion, something like this would be better 1, not the exact same thing but something similar

01:35:008 (5,6,1,2) - mmm, this doesn't play really well

01:40:494 (5,3) - these always get me, I would move the 3 a bit to the right



hmmmm, sorry for short mod D:
Topic Starter
Zerss

CptBlackBird wrote:

hi

[Cherry Blossom]

00:54:208 (5) - I know this part follows the violin buuuuut, I would make it one tick shorter I tried and it's a bit weird

01:07:580 (2,3,4) - in my opinion, something like this would be better 1, not the exact same thing but something similar Done! looks nicer

01:35:008 (5,6,1,2) - mmm, this doesn't play really well I (and the testplayers) had no problems with that

01:40:494 (5,3) - these always get me, I would move the 3 a bit to the right it'll move the whole map too (overlaps)



hmmmm, sorry for short mod D: still helped, thanks :D
Updated! Thx for the mod! :D

G3m4sSt4ffLP wrote:

Hitsounds will come later or I dunno, Z e r s s is going to do it or tell me to do them xD
I'll do them :) (when I'll find the good custom hitsounds lol x3)
Zare
Your intro is literally 3/4s of the map

im not even gonna say anything about the mapping itself, this cut is even worse than what I did to Fairy and that was pretty horrible already. Mapö the full version please Q_Q
Cherry Blossom

Z e r s s wrote:

Cherry Blossom by Me


Please no ;w;
Topic Starter
Zerss

Cherry Blossom wrote:

Z e r s s wrote:

Cherry Blossom by Me


Please no ;w;

Zare wrote:

Your intro is literally 3/4s of the map

im not even gonna say anything about the mapping itself, this cut is even worse than what I did to Fairy and that was pretty horrible already. Mapö the full version please Q_Q
Tbh, I mapped a cutted version of this, just to let you map the full version (you can't map an already mapped song, except if the mapset is different (other gamemodes (or hybrid maps), or even, cutted versions) if you REALLY don't want to map the rest of the song, I can do it, but remember that you're mapping so nice to let me do shit with this song x3)
Ipas
Hello! | Random mod

[General]
  1. What is the correlation of your combo colors with your BG? I prefer to make them more related to each others
  2. Uncheck Widescreen Support
  3. Because there's a break, it's fine to check Letterbox During Break, if you're intended to
  4. 01:01:066 - I don't feel right about this Uninherited timiing point here . I guess the rhythm still constant and only changed at 01:33:980 - . It more nicer after I tested it to move it to 01:33:980 -
[Normal]
  1. 00:30:550 (6,1,2) - I don't prefer rhythm like this . They're map the strong beat at the tail, which doesn't have any support anymore to the accentuation of each beats here . I suggest you to Ctrl+G the pattern on them 00:30:207 (5,6,1,2) - , you can see it makes more better changes here (If you're intended to apply this suggestion, you need to put NC on 00:30:893 (6) - )
  2. 00:40:836 (4,5) - Ctrl+G these two would creates nice rhythm here . It would give a fix to this beat 00:41:179 - which has a little strong sound and map it by a circle for better accentuation
  3. 00:54:208 (3) - This slider doesn't plays really well . The strong beat is here 00:54:550 - , but you skipped it and map out 00:54:722 - which has more smaller sound compared to the first stronger . Play 1/3 reverse slider doesn't fits here . 00:54:208 (3) - Turn out this slider into 1/2 reverse slider, then map out 00:55:236 - by a circle would creates nice relation with the music
  4. 01:50:094 (6) - That downbeat at this slider end particularly needs to be emphasized . Putting it out at a slider tail doesn't creates nice pattern in terms of rhythmical issue . In this case, you can simply to fix this point by Ctrl+G the current pattern from 01:49:751 (5,6) -
  5. 01:52:837 (5) - With the same reason as above, you can simply fix this point by Ctrl+G the current pattern from 01:51:808 (3,4,5) -
[Hard]
  1. 00:23:693 (2) - This slider make the strong beat mapped out at the slider tail, which doesn't creates accurate accentuation . You need this strong beat 00:24:036 - to be particularly clickable in entire song, for accurate the accentuation . Rearrange this slider is the best way to fix this point . Remove the reverse, then move the slider 1/1 afterwards, then put a circle to 00:23:693 - , giving you more better rhythm here . Seems likely you did it more than this point, so I suggest you to change all of them and realize it yourself to this
  2. 00:54:208 (5) - Same as Normal, this slider doesn't really plays well . The strong beat is here 00:54:550 - , but you skipped it and map out 00:54:722 - which has more smaller sound compared to the first stronger . Play 1/3 reverse slider doesn't fits here . 00:54:208 (3) - Turn out this slider into 1/2 reverse slider, then map out 00:55:236 - by a circle would creates nice relation with the music
  3. 01:11:694 (5) - You don't need jump to this circle . It doesn't have strong beat to be emphasized by a jump here . I'd rather to make a jump to 01:12:037 (1) - , and you try to simply fix this point by Ctrl+G'ing these two 01:11:694 (5,1) -
[]
Maybe I'll go to recheck the higher diff, there's a problem with my connection now
Good Luck!
Topic Starter
Zerss

Ipas wrote:

Hello! | Random mod

[General]
  1. What is the correlation of your combo colors with your BG? I prefer to make them more related to each others this is how it works
  2. Uncheck Widescreen Support woops
  3. Because there's a break, it's fine to check Letterbox During Break, if you're intended to it is disabled on purpose
  4. 01:01:066 - I don't feel right about this Uninherited timiing point here . I guess the rhythm still constant and only changed at 01:33:980 - . It more nicer after I tested it to move it to 01:33:980 - it changes NOTHING, actually, I put this timing point (and not uninherited point) here to have more than 50% having a 175bpm (which made it, for osu!, the main bpm)
[Normal]
  1. 00:30:550 (6,1,2) - I don't prefer rhythm like this . They're map the strong beat at the tail, which doesn't have any support anymore to the accentuation of each beats here . I suggest you to Ctrl+G the pattern on them 00:30:207 (5,6,1,2) - , you can see it makes more better changes here (If you're intended to apply this suggestion, you need to put NC on 00:30:893 (6) - ) Actually, I like this because it gives importance to the second note, which, if this on wasn't here, made this song weirder. If loads of people are complaining about this, I'll change, but I think I'll keep this.
  2. 00:40:836 (4,5) - Ctrl+G these two would creates nice rhythm here . It would give a fix to this beat 00:41:179 - which has a little strong sound and map it by a circle for better accentuation ^ (& for the symmetry)
  3. 00:54:208 (3) - This slider doesn't plays really well . The strong beat is here 00:54:550 - , but you skipped it and map out 00:54:722 - which has more smaller sound compared to the first stronger . Play 1/3 reverse slider doesn't fits here . 00:54:208 (3) - Turn out this slider into 1/2 reverse slider, then map out 00:55:236 - by a circle would creates nice relation with the music it's called a slow instrument: this violon is called a slow violon because the sound take time before having his full force, that's why you're feeling that he plays weird on 1/3 and that he must be played on 1/2. but in reality, he plays in 1/3.
  4. 01:50:094 (6) - That downbeat at this slider end particularly needs to be emphasized . Putting it out at a slider tail doesn't creates nice pattern in terms of rhythmical issue . In this case, you can simply to fix this point by Ctrl+G the current pattern from 01:49:751 (5,6) - same thing with the other, it might be corrected later
  5. 01:52:837 (5) - With the same reason as above, you can simply fix this point by Ctrl+G the current pattern from 01:51:808 (3,4,5) - ^
[Hard]
  1. 00:23:693 (2) - This slider make the strong beat mapped out at the slider tail, which doesn't creates accurate accentuation . You need this strong beat 00:24:036 - to be particularly clickable in entire song, for accurate the accentuation . Rearrange this slider is the best way to fix this point . Remove the reverse, then move the slider 1/1 afterwards, then put a circle to 00:23:693 - , giving you more better rhythm here . Seems likely you did it more than this point, so I suggest you to change all of them and realize it yourself to this on purpose
  2. 00:54:208 (5) - Same as Normal, this slider doesn't really plays well . The strong beat is here 00:54:550 - , but you skipped it and map out 00:54:722 - which has more smaller sound compared to the first stronger . Play 1/3 reverse slider doesn't fits here . 00:54:208 (3) - Turn out this slider into 1/2 reverse slider, then map out 00:55:236 - by a circle would creates nice relation with the music same as normal
  3. 01:11:694 (5) - You don't need jump to this circle . It doesn't have strong beat to be emphasized by a jump here . I'd rather to make a jump to 01:12:037 (1) - , and you try to simply fix this point by Ctrl+G'ing these two 01:11:694 (5,1) - I wanted to anticipate this jump. I'll check if other modders are complaining about that, if yes, I'll correct, but for now, I'll keep this
[]
Maybe I'll go to recheck the higher diff, there's a problem with my connection now
Good Luck!
Thanks for your mod! Updated!
Nitrousdragon
Imo the diff spread isn't really that even without an Insane. Why? You have a Light Insane, but I don't see an Insane anywhere in this mapset though.

If you need one, you could:
1. Make your own Insane
2. Download my Insane GD here. I designed a very well made Insane map and tried to balance it. The final result is 3.97 stars from checking it myself. I am proud to say this is ready to be published if you wish to have an Insane GD on your map.
Preview of my Insane played by me: http://puu.sh/jx2bT.osr or watch the video below:

Yamicchi

Great map :3 Good luck
Topic Starter
Zerss

Nitrousdragon wrote:

Imo the diff spread isn't really that even without an Insane. Why? You have a Light Insane, but I don't see an Insane anywhere in this mapset though.

If you need one, you could:
1. Make your own Insane
2. Download my Insane GD here. I designed a very well made Insane map and tried to balance it. The final result is 3.97 stars from checking it myself. I am proud to say this is ready to be published if you wish to have an Insane GD on your map.
Preview of my Insane played by me: http://puu.sh/jx2bT.osr or watch the video below:

Scoll down, you'll see that there's a "Cherry Blossom" diff, which is the insane one :) Actually, all of the diffs are spreading with ~0.8-0.9 (the light insane is a bit lower, but, for 0.2 stars, it's not the end of the world, it's still correct), if I'll add yours, it'll break the spreading. I'll just add your diff on "Extra diffs" in the beatmap infos stuff :)
Topic Starter
Zerss

inspectorscout wrote:

Placeholder for mod, I hope

Also, drum n bass (and all that other shit about the genre u wrote there) should not be added to tags, bn's will add it when it gets qualified. Actually, thoses metadatas are written by the artist himself, so, maybe it'll be like titles and artist, if it's wrong for 1 character, it'll be DQ D:
No kds



yo, here I am :D yo

Normal
00:30:550 (6) - I don't like how this slider ends on a strong beat, consider changing that done

00:31:922 (2) - ^ done

00:33:636 (1,2) - wait wat. anti-jump in a normal? you mad? merde :) actually, this is fine

00:33:636 (1,2) - lol ^ also, new combo on the current 2 NC on 2? Are you crazy dude? x3

00:44:607 (1,2) - you are so... lol best description of the problem evar

00:47:350 (3,4) - with my osu ocd, i cannot approve (or rank xD) this overlap In EZs & NMs, we should do everything for DS, even overlaps ;)

00:50:093 (1) - IS IT WEIRD SLIDER DAY OR SOMETHING all maps I modded today had weird sliders, please, I will have nightmares now Actually, sliders like that aren't forbidden.

01:44:266 (5,1) - and YES GOD, he does it again sry

Hard
00:33:293 (4,1) - pliz y u no blanket because it was on purpose

00:55:579 (1) - what is this even? this is called: A SLIDER, WOOOO

nice one, only the overlaps hurt my eyes, but they are good

Cherry Blossom
00:50:094 (3,4) - Y NO BLANKET plz if you do a blanket here, it'll be ugly, on top of that, with the overlap at the slider's end (3) and the slider's beginning (4)...

00:55:580 (1) - merde why do you need those? because of space

01:08:951 (5,1) - really? allergic to blankets? this was on purpose ((5) overlapping with (2)'s end)

01:41:180 (3) - why not ctrl g? because triangle and colleration with sliders after it

01:47:694 (1) - ^ ^
make sure to fix 2 too then

01:55:580 (7,8) - maybe slightly overdone? Not sure (pretty sure) nah

So, that's ma mod, good luck!
~Scout


Edit: 6 stars looks awful, no? I love numbers like...dunno... 10? :oops: lol, i love you
waiting for Louis' update before updating, thanks for the mod man!
Zare

Z e r s s wrote:

Tbh, I mapped a cutted version of this, just to let you map the full version (you can't map an already mapped song, except if the mapset is different (other gamemodes (or hybrid maps), or even, cutted versions) if you REALLY don't want to map the rest of the song, I can do it, but remember that you're mapping so nice to let me do shit with this song x3)
what the fuck are u talking about, you can map literally anything you want. Theres a lot of different maps for certain songs (take SnK OP for example), so you wouldnt have to hold back for anyone else

also what would make you think that I have intentions to map this song (or map anything at all for that matter)
iYiyo
Hi!M4M as we talked in-game :)

[General]
I think that instead using a strong blue as a combo colour, you can use a light-pink/pink color.

[Normal]
00:30:550 (6) - Maybe try not to end the "big" beat with a slider, better to start with a slider or a single note imo.
01:53:523 (1) - Move it this way for a better flow.

[Hard]
00:27:807 (5) - I think that a slider reverse here is not good to emphasize the "strong-beat". Maybe try to make a 1/1 slider 00:27:464 (4) - here and add a note or a slider 00:28:150 - here.
00:39:122 (1,2) - Maybe try this for a better flow.
01:36:037 (3) & 01:47:008 (3) & 01:52:837 (4) - - I just feel that here you should make these slider a little bit larger because of the music. As you can see 01:44:266 (3,4) - here the "kiai" "starts" again so it's perfect what you did, giving a good emphasis imo. But as I say, it would be better if you make these sliders larger in order to follow the "techno/dnb" music.
Btw i liked this diff.

[G3m4sSt4ffLP's Light Insane]
00:26:093 (3,4) - Maybe put those 2 a little bit down-left
01:01:066 - Maybe add a note here and make the spiner start at 01:01:151
01:35:866 (3,4) - & 01:36:723 (1,2) - These jumps might be very hard since it's just a 3,38 stars diff. I liked them but maybe other modders will mention it, so keep in consideration to reduce a little bit the distance.
01:46:322 (1,2,3) - this triplets feels a little bit off, I think you should delete 01:46:408 (2) - and add a note 01:46:237 - here
01:47:694 (1) - Maybe make this a 1/1 slider, it fits good since 01:42:208 (1) - here or 01:50:437 (1) - here you use the same rhythm.

[Cherry Blossom]
00:31:237 (2,3) - Maybe try with DS here and 00:32:951 (5,1) - here make some more distance to give emphasis
00:44:265 (5,1) - Make here a mini jump for emphasis?
01:07:580 (2,3) - ^
01:55:065 (4,6) - I think you can improve the jump pattern here since this stack doesn´t play good, because 6 is played almost immediately after 4. Maybe try to put the 6 where de 2 is, that's better imo.

Hope it helped & good luck ranking it! :)
DeletedUser_3886246

inspectorscout wrote:

Placeholder for mod, I hope

Also, drum n bass (and all that other shit about the genre u wrote there) should not be added to tags, bn's will add it when it gets qualified.
No kds



yo, here I am :D

Light Insane
00:24:722 (4,1) - blanket? Nope.

00:48:036 (2,3,4,5) - try to find a better place for the triangle since this ruins the flow. How does this affect the flow? Don't post anything against this pls. I've got enough of this flow explaining sh*t.

01:35:866 (3,4) - are you sure about this jump in a light insane? most insanes don't have it. Fixed 'cuz everybody is going to point them out. .-.

01:36:723 (1,2) - ^ ^

Everything else seems fine
It is =w=

So, that's ma mod, good luck!
~Scout


Edit: 6 stars looks awful, no? I love numbers like...dunno... 10? :oops:

iYiyo wrote:

Hi!M4M as we talked in-game :)

[G3m4sSt4ffLP's Light Insane]
00:26:093 (3,4) - Maybe put those 2 a little bit down-left Nah.
01:01:066 - Maybe add a note here and make the spiner start at 01:01:151 Okay.
01:35:866 (3,4) - & 01:36:723 (1,2) - These jumps might be very hard since it's just a 3,38 stars diff. I liked them but maybe other modders will mention it, so keep in consideration to reduce a little bit the distance. Already fixed.
01:46:322 (1,2,3) - this triplets feels a little bit off, I think you should delete 01:46:408 (2) - and add a note 01:46:237 - here Nope.
01:47:694 (1) - Maybe make this a 1/1 slider, it fits good since 01:42:208 (1) - here or 01:50:437 (1) - here you use the same rhythm.
I'm following the drums, not the vocals.

Hope it helped & good luck ranking it! :)
Thanks for your mods! c:
Topic Starter
Zerss

iYiyo wrote:

Hi!M4M as we talked in-game :)

[General]
I think that instead using a strong blue as a combo colour, you can use a light-pink/pink color.

[Normal]
00:30:550 (6) - Maybe try not to end the "big" beat with a slider, better to start with a slider or a single note imo. corrected with the other diffs, I was just waiting for G3m4's diff before updating ^^
01:53:523 (1) - Move it this way for a better flow. Actually, it looks weird imo

[Hard]
00:27:807 (5) - I think that a slider reverse here is not good to emphasize the "strong-beat". Maybe try to make a 1/1 slider 00:27:464 (4) - here and add a note or a slider 00:28:150 - here. that was totally on purpose here, so no changes
00:39:122 (1,2) - Maybe try this for a better flow. Looks nice, done!
01:36:037 (3) & 01:47:008 (3) & 01:52:837 (4) - - I just feel that here you should make these slider a little bit larger because of the music. As you can see 01:44:266 (3,4) - here the "kiai" "starts" again so it's perfect what you did, giving a good emphasis imo. But as I say, it would be better if you make these sliders larger in order to follow the "techno/dnb" music. Actually, I made the sliders like this, first, to have a different rhythm, second to add a specific rhythm (the red tick)
Btw i liked this diff. Thanks :D

[Cherry Blossom]
00:31:237 (2,3) - Maybe try with DS here and 00:32:951 (5,1) - here make some more distance to give emphasis I really want to keep the jump at 0:31:237 - so no changes
00:44:265 (5,1) - Make here a mini jump for emphasis? This would looks nice, but I don't know how I can make it :/ I'll try to find a good way to make it
01:07:580 (2,3) - ^ here, the DS is like increasing more and more, so no, I won't do a spike.
01:55:065 (4,6) - I think you can improve the jump pattern here since this stack doesn´t play good, because 6 is played almost immediately after 4. Maybe try to put the 6 where de 2 is, that's better imo. looks nice, but I prefer when (6) is overlapping (4), I don't get the problem

Hope it helped & good luck ranking it! :)
Thanks for your mod! Updated :) I'll mod your map
Topic Starter
Zerss
This beatmap is placed on hold.

G3m4sSt4ffLP is gone now for month, he won't be able to answer to the mod for his diff.
I'm still receiving mods, but I'll answer to them when G3m4 will be back, same for the kudosu, you'll have your kudosu when G3m4 will be back (I cannot give you kudosu directly because I don't know if your mod was helpful or not)
For now, I'm working on other maps, if you want, you can check it: s/350104

Thanks for the comprehension, bye!
Founntain
Saw you in #modreqs

Normal:

00:44:950 - Maybe Note here?
00:47:008 - Same ^
01:44:266 (5) - Slider? That ends on 01:44:608 - ???

Hard:

00:44:950 - Note here and here 00:47:008 - ???

G3m4sSt4ffLP's Light Insane:

01:08:780 - Maybe a Note here?
01:10:837 - Same ^
01:44:951 (1) - Delelte the Slider and Put four notes

01:50:437 (1,3) - Curve?

Cherry Blossom:

00:28:322 - Note?
00:32:093 - Same ^
00:34:493 - Same ^
00:36:550 - Same ^
01:07:751 - Note again here?
01:10:665 (3,4) - Curves?
01:35:437 - Note here?
01:36:808 - Note here and here 01:37:494 -
01:39:894 - Note here
01:42:294 - Again
01:43:666 - Again
01:44:351 - Again
01:47:437 - Oooops Again
01:48:808 - Did i said Again? No? Yes Put a Note again :D xD
01:50:694 - We need a Note Again here
01:52:066 - We need More Note's
01:52:751 - Same ^

--------
Thats From my Side ^^

Good Luck
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