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Tatsh - Xepher [OsuMania]

posted
Total Posts
3
Topic Starter
LothusFangirl
This beatmap was submitted using in-game submission on terça-feira, 18 de agosto de 2015 at 16:43:58

Artist: Tatsh
Title: Xepher
Source: O2jam
BPM: 170
Filesize: 4559kb
Play Time: 02:48
Difficulties Available:
  1. Another - 4Key (4,3 stars, 1592 notes)
  2. Hyper - 4Key (2,82 stars, 917 notes)
  3. Normal - 4Key (1,79 stars, 415 notes)
Download: Tatsh - Xepher
Information: Scores/Beatmap Listing
---------------
This beatmap was submitted using in-game submission on terça-feira, 18 de agosto de 2015 at 16:39:08

Artist: Tatsh
Title: Xepher
Source: O2jam
BPM: 170
Filesize: 4559kb
Play Time: 02:48
Difficulties Available:
  1. Another - 4Key (4,21 stars, 1570 notes)
  2. Hyper - 4Key (2,82 stars, 917 notes)
  3. Normal - 4Key (1,79 stars, 415 notes)
Download: Tatsh - Xepher
Information: Scores/Beatmap Listing
---------------
One Miss
Hello! just a random mod.
|1|2|3|4|
Normal
  • mainly you need to work on pitch relevance throughout this diff i will point out some examples but not every single one so just go through and look over what you have to make sure it follows pitch relevance. if you are unsure what that is http://www.cosmovibe.com/ncguide/pr.html this is a pretty good explanation
  1. 00:20:358 (20358|1) - move to 2
  2. 00:21:769 (21769|0) -move to one
  3. 00:22:475 (22475|2) - move to 3
  4. 00:23:887 (23887|1) - move to 2
  5. and so on throughout the intro. just go right for high pitch left for low.
  6. 00:27:416 (27416|2) - why not continue mapping the organ here? not sure if the long slider is helping represent the harp at all.
  7. 01:14:005 (74005|0) - pitch relevance
  8. 01:14:710 (74710|2) - extend to 01:15:416
  9. 00:47:181 (47181|0,47181|2) - clap 00:48:240 (48240|0,48240|2) - clap
  10. 00:49:652 (49652|1,49652|2,49828|3) - clap, just keep clapping on similar "emphasis" sounds
  11. 01:55:652 (115652|1,116005|0,116357|1) - pitch relevance.
  12. from here on out its pretty much just pitch relevance on your sliders. just look it over and try to fix it. doesnt have to be exact but try to get it as much as you can. patterns on the stairs are fun nice job!

Hyper
[*]same as previous on the intro pitch relevance not gonna mention any more examples once again just look over the diff and try to fix it[*]01:15:593 (75593|1,75681|3,75769|1) - maby nerf this part. plays a bit odd imo[*]01:50:887 (110887|1,111063|3,111240|1,111416|0,111593|2,111769|0) - two notes on these maby?[*]02:00:152 (120152|3,120240|0,120328|2) - could flow a bit betterhttps://osu.ppy.sh/ss/3557218 maby like this

cant mod the another its too hard for me to play lol gl on your map though fun patterns overall! also maby add some hitsounds as well:)
Topic Starter
LothusFangirl

One Miss wrote:

Hello! just a random mod.
|1|2|3|4|
Normal
  • mainly you need to work on pitch relevance throughout this diff i will point out some examples but not every single one so just go through and look over what you have to make sure it follows pitch relevance. if you are unsure what that is http://www.cosmovibe.com/ncguide/pr.html this is a pretty good explanation
  1. 00:20:358 (20358|1) - move to 2
  2. 00:21:769 (21769|0) -move to one
  3. 00:22:475 (22475|2) - move to 3
  4. 00:23:887 (23887|1) - move to 2
  5. and so on throughout the intro. just go right for high pitch left for low.
  6. 00:27:416 (27416|2) - why not continue mapping the organ here? not sure if the long slider is helping represent the harp at all.
  7. 01:14:005 (74005|0) - pitch relevance
  8. 01:14:710 (74710|2) - extend to 01:15:416
  9. 00:47:181 (47181|0,47181|2) - clap 00:48:240 (48240|0,48240|2) - clap
  10. 00:49:652 (49652|1,49652|2,49828|3) - clap, just keep clapping on similar "emphasis" sounds
  11. 01:55:652 (115652|1,116005|0,116357|1) - pitch relevance.
  12. from here on out its pretty much just pitch relevance on your sliders. just look it over and try to fix it. doesnt have to be exact but try to get it as much as you can. patterns on the stairs are fun nice job!

Hyper
[*]same as previous on the intro pitch relevance not gonna mention any more examples once again just look over the diff and try to fix it[*]01:15:593 (75593|1,75681|3,75769|1) - maby nerf this part. plays a bit odd imo[*]01:50:887 (110887|1,111063|3,111240|1,111416|0,111593|2,111769|0) - two notes on these maby?[*]02:00:152 (120152|3,120240|0,120328|2) - could flow a bit betterhttps://osu.ppy.sh/ss/3557218 maby like this

cant mod the another its too hard for me to play lol gl on your map though fun patterns overall! also maby add some hitsounds as well:)
Lol thank for mod <3
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