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Kikuo - Ten Sho Sho Ten Sho [Osu|Taiko]

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Topic Starter
Squigly

lolcubes wrote:

[STDandard]

I see 1/12 snap. I guarantee something is wrongly snapped. Just double check everything. :p

00:39:511 (4,5) - I'd refrain from using such patterns, at least in the beginning. It's slightly tricky to hit cause of the rhythm change. in a sense that was the idea, the beginning is a small transition into the harder stuff in the map, no sense in keeping totally easy i would think
00:53:569 (5) - Wrong snap. Should be on 1/6 i agree that it could end on 1/6 but for the sake of it being best to keep it on 1/4 ill keep it, because it also isnt entirely wrong with a 1/4 snap for the end.
00:57:158 (2) - I'd just remove and extend (1) to this timeline. Don't try to follow everything cause things get messy, less is more. i think this part isnt really messy and plays and looks fine.
00:58:746 (2,1,1,2) - While these play ok cause they are sliders, they totally make you unable to read the rhythm that's coming. Shouldn't mix 1/6 and 1/4 like this (1/4 comes after these). that is what the map is about, that section is something that is upheld, it isnt up to me to dumb down the map for the player, it can be read and played fine, just gotta work for it
01:09:335 (1,2) - Regardless of the background sounds here, the rhythm would suggest to make the first slider shorter and 2nd start on a white tick. actually good catch, there was a section later on where i made the 2nd slider later to better match what was more intense, so i made the 2nd slider on the red tick
01:29:498 (5) - New combo. ye ;w;
01:34:135 (2) - Cool or not, easy to play or not, this should be a circle, it sounds and play much better. Nothing on the end yeah sure i can do that, but i do hope you see why i did it to begin with ;u;
01:43:862 (2) - Why extend? Just shorten it by 1/6. That slider tick is dumb imo. i did it for you bb
01:48:248 (1) - Wrong snap. Should start on a 1/6 tick just before. Should also end it at 01:48:498. nice, i also made it a blanket since i apparently didnt blanket it lol
02:19:845 (1) - Combo consistency? Remove nc. i did it for the new sv, i rather think it should be ok yeah?
03:17:169 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - New combo on start and ewwwwww, make it playable for mouse pls. :( The pattern isn't that of a problem, it's the speed that makes it exceptionally difficult. A huge difficulty spike in the map. essentially this is meant to be a huge spike in difficulty, its a huge build up to the very peak of the map, iw ould very much like to keep this part as i always mention, i think it is a rather fun pattern to play ;v;
03:29:172 (1) - If you end it on a 1/6 tick just before, the rhythm will feel just right. i think it is fine this way.
03:35:172 (3) - ^ ^
03:36:808 (1) - Should make it longer so it snaps to 1/6 C:
03:38:400 (7) - Will stop pointing out these, while technically it doesn't matter much cause they are sliders, lets just be rhythmically correct and adjust the ending so it ends on 1/6? Check similar upcoming sliders too. id rather keep these types just 1/4, i dont use the 1/6 unless its for a specific pattern of play
03:45:834 (2,3,1,1) - ^ i fixed it up a bit
06:02:177 (1) - Should end it a bit earlier. Just so the circle is easier to notice. how about a 1/6 earlier ;wwww;

Overall, everything plays ok cause sliders, but many are wrongly snapped, that's the only technical error that really needs to be addressed and rechecked all the time. 1/12 makes it easier to resnap 1/6 and 1/4, but it's a lazy move and errors will arise.

[Donphin's Taiko Hi]
I like this. What I didn't like is some of the dddkkkd patterns which can be really hard to hit on higher bpm, but then again I'm noob.
Rhythmically, dddkkkd fits 1/6 rhythms much better than 1/4 (in most cases), so if you feel like you could change some, I'd be glad.
Rest is fine imo, on a quick look. (I didn't check for all of the snapping though, should be checked for sure).
thanks for the good mod c:
Biri Biri
Many unfs. Can I give an unf instead of a star? :c
Topic Starter
Squigly

Kamidachi wrote:

Many unfs. Can I give an unf instead of a star? :c
please elaborate on the meaning of an unf v:
Hollow Wings
as ur req

NO KD

tbh i can't judge this map very well, coz the song's timing's too random and idk if it's even appropriate to be ranked. so just give some simple suggestions here.

Ascension Reincarnation

  1. overlooked all comments in the thread, i can say i agree some parts of ticclicks' words:
    the timing is random, so it need pro stuff to cover that weekness, like what lan wings did at his map of roze. apart from the map's quality, timing itself is a really serious topic need to be confirmed by more people. thou it's timed by charless445 and it's really well to me, some parts like 05:55:810 (1,1,1) - or maybe all repeating sliders is snapped correctly or not is really hard to be judged. that's why all modders, bats and maybe qats get confused in this map. it plays well, but to me, i'm not sure as well or just couldn't handle it. and as i said, ur map's not up to the level of "wtf this is a godlike map that even the timing is random, i will try to move it on." what's more, i think u still have lots of space to improve in organizations (to me.
  2. timing's different in ur std and taiko diff, make sure all of timing sections r same plz, at least u need to fix this.
  3. 00:26:629 (6,7) - i'll try to spread them rather to stack, after a series of jumps.
  4. 00:58:746 (2,1,1,2) - rearrange these nc settings, just a bit spam. similar patterns like 02:50:786 (1,1,1) - or 02:53:609 (1,1,1) - with same words.
i have mapped a random timing map, and failed at last. really, this kind of songs r not that fit to get ranked. but if u really wanna do it whatever others said to u (just like me), i'll still wish u can succeed.

a star to u and good luck.
Okoratu
you make pishifat sad with that statement HW
pishifat
;-;
Kynan
Hollow Wings saying a map doesn't fit ranking... Riiiight lol
Topic Starter
Squigly

Hollow Wings wrote:

as ur req

NO KD

tbh i can't judge this map very well, coz the song's timing's too random and idk if it's even appropriate to be ranked. so just give some simple suggestions here.

Ascension Reincarnation

  1. overlooked all comments in the thread, i can say i agree some parts of ticclicks' words:
    the timing is random, so it need pro stuff to cover that weekness, like what lan wings did at his map of roze. apart from the map's quality, timing itself is a really serious topic need to be confirmed by more people. thou it's timed by charless445 and it's really well to me, some parts like 05:55:810 (1,1,1) - or maybe all repeating sliders is snapped correctly or not is really hard to be judged. that's why all modders, bats and maybe qats get confused in this map. it plays well, but to me, i'm not sure as well or just couldn't handle it. and as i said, ur map's not up to the level of "wtf this is a godlike map that even the timing is random, i will try to move it on." what's more, i think u still have lots of space to improve in organizations (to me.
  2. timing's different in ur std and taiko diff, make sure all of timing sections r same plz, at least u need to fix this.
  3. 00:26:629 (6,7) - i'll try to spread them rather to stack, after a series of jumps.
  4. 00:58:746 (2,1,1,2) - rearrange these nc settings, just a bit spam. similar patterns like 02:50:786 (1,1,1) - or 02:53:609 (1,1,1) - with same words.
i have mapped a random timing map, and failed at last. really, this kind of songs r not that fit to get ranked. but if u really wanna do it whatever others said to u (just like me), i'll still wish u can succeed.

a star to u and good luck.
I do agree i need to better myself in mapping, there is always going to be room gor improvement although regarding multi bpm, to each their own i can not convince. i thank you for the time you spent looking at the map and the star you gave, ill work to get timing sections fixed soon.

For future reference of anyone who reads this, the only people who cant play this would much lower ranks, and the might be because it is an extra, just because i tried my hardest to make it playable does not mean i can ensure every skill level will be able to play it.

edit: while sitting here bored i read your page and found everything you have said to be exactly my thoughts on mapping but i wont be questioning the unattraction for this set too move forward and i will indeed continue to push it as far forward as possible. I do indeed hope ill find someone to put faith into this.
Nwolf
woof

I wish Dolphin was still here, some stuff might be hard to fixed not being him

[Donphin]

00:30:157 - to 00:32:628 - suddenly has more notes. The song does not change which leads to this being very weird.
00:38:511 (189,195) - Notes are snapped to 1/4 not 1/3.
00:47:805 (266) - Would recommend to delete this not since I really so reason how these long streams fit to the song here
00:51:982 (306) - This is snapped wrongly, this belongs to 00:52:040 -
00:52:275 (307) - Might want to snap this to 1/4 too
00:57:629 (355,356) - ^
01:08:629 (442) - Change to kat since... it just makes no sense to have dons only here
01:40:498 (677) - Snap to 01:40:544 - (01:31:680 (603,604) - ), it currently looks bad with the finisher
01:46:953 (729,730,731,732,733,734,735,736,737,738,739,740,741,742,743,744,745,746,747) - The song calms down a lot here. This stream has to be simplified a lot.
02:04:407 (865,866,867,868,869,870,871,872,873,874,875,876,877,878,879) - ^
02:33:374 (1002,1008) - Snapping again
02:46:844 (1121) - Snapping again
02:50:080 (1144,1145,1146,1147,1148,1149,1150,1151,1152,1153,1154,1155,1156,1157,1158,1159,1160,1161,1162,1163,1164,1165,1166,1167,1168) - This feels out of place, especially the 2nd half of the stream which just adds too much than it should. It's also too difficult for its own good. We don't need streams that are just there to make something hard.
02:52:462 (1169) - THIS IS EVEN WORSE THAN ANY OTHER WRONGLY SNAPPED NOTE
02:52:727 (1170) - ^
02:52:903 (1171,1172,1173,1174,1175,1176,1177,1178,1179,1180,1181,1182,1183,1184,1185,1186,1187) - The song calms down a lot here. This stream has to be simplified a lot.
03:34:626 (1500,1501,1502,1503,1504,1505,1506,1507,1508,1509,1510,1511,1512,1513,1514,1515,1516,1517,1518) - ^
04:43:295 (24,25) - Delete both since it looks bad with the SV change
05:12:022 (195,196) - Remove the first note and change the other one to kat, plays better
05:16:386 (240,241) - ^
05:20:681 (279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,300,301,302) - 1) This plays in a BPM change 2) Song calms down blah blah
05:36:982 (442) - Snapped wrong again
05:42:629 (491) - ^
05:42:924 (492,493,494,495,496,497,498,499,500,501,502,503,504,505,506,507,508,509,510,511,512,513) - This plays very badly. Either remove the 1/6 or split it up more.
05:55:777 - End the kiai here
Rainekitty
I loved this map.. sent to a few people and played it in multi a lot. also used it as my warm up map.. but the recent update ruined it for me.. it feels less fluid, notes feel out of place (to me)

Here's the backup if anyone feels the same way
http://puu.sh/ePdlz/463a920267.osu

Edit: Squigly, I just wanted to say I love how you played with the tempo, the first time I played this map it sent chills down my spine multiple times, friends felt the same way : 3 It's a really fun map. good job
Topic Starter
Squigly

Rainekitty wrote:

I loved this map.. sent to a few people and played it in multi a lot. also used it as my warm up map.. but the recent update ruined it for me.. it feels less fluid, notes feel out of place (to me)

Here's the backup if anyone feels the same way
http://puu.sh/ePdlz/463a920267.osu

Edit: Squigly, I just wanted to say I love how you played with the tempo, the first time I played this map it sent chills down my spine multiple times, friends felt the same way : 3 It's a really fun map. good job
it will be back to normal, im just fixing timings so give me a little time, its a bit hard since i didnt have inheriting sections for some parts but it will be back to normal soon
OnosakiHito
I fixed Dolphin's Taiko, since we are using this beatmap for the TWC 2015. As a side note, I removed the two last timing points, since they weren't right.
Keeping it BPM 220 should be alright for now. Of course, a timing pro needs to check this again if you are still planing to approved this.

Download: http://puu.sh/gP3fE/726b215461.7z
Topic Starter
Squigly

OnosakiHito wrote:

I fixed Dolphin's Taiko, since we are using this beatmap for the TWC 2015. As a side note, I removed the two last timing points, since they weren't right.
Keeping it BPM 220 should be alright for now. Of course, a timing pro needs to check this again if you are still planing to approved this.

Download: http://puu.sh/gP3fE/726b215461.7z
it isnt worth all the grief people make over maps for me to rank this anytime soon, sorry i couldnt get to fixing the taiko and thanks for the link, ill change it when i am back home c:
My Angel Seulgi
[Ascension Reincarnation]

05:52:592 (1) - slider's end isn't snapped
05:57:989 - ^
01:55:135 (6) - dont make it offscreen D:
03:19:354 - kiai isn;t snapped
05:20:681 - ^
05:24:512 - ^
Topic Starter
Squigly

roshizakyo wrote:

[Ascension Reincarnation]

05:52:592 (1) - slider's end isn't snapped
05:57:989 - ^
01:55:135 (6) - dont make it offscreen D:
03:19:354 - kiai isn;t snapped
05:20:681 - ^
05:24:512 - ^
please do read the description, i will not be attempting to fix the broken standard difficulty for i do not have any real reason to anymore, download the link someone made if you want 0:
Frc
This map... Is so beautiful.

Thanks for making it.
Loughje
Updated!? Woot! :D
Arphimigon
Grats on taking it back~
Elise_Haname
This map is really fun, I really enjoy it. Too many sliders though, can't keep a good combo.
Kynan

Koutasenseii wrote:

This map is really fun, I really enjoy it. Too many sliders though, can't keep a good combo.
The sliders fit though, so it's really fine IMO :o
Arphimigon
Sliders aren't even the problem in this map, I guess its readability, overmapping (which doesnt exist really *looks at any ranked map*) and just some weird rhythms.
The sliders are cool.
Topic Starter
Squigly
pls enjoy game
Arphimigon

Squigly wrote:

pls enjoy game
You go girl :^)
wajinshu
This maр beautiful.
ac8129464363
ranked
pkk
congrats squigly!! I knew you could do it :)
MillhioreF
Ranked!                                                    
Topic Starter
Squigly

MillhioreF wrote:

Ranked!                                                    

wowza thanKS DOOD!!! Xd
Kroytz
congratz~~~
ac8129464363
congrats squigly!! I knew you could do it :)
Kynan
y u do dis :(
Okoratu
should be dq'd because squigly only managed to answer a fraction of my mod.
Topic Starter
Squigly

Okoratu wrote:

should be dq'd because squigly only managed to answer a fraction of my mod.

s h h h hhh!H!H!HHHHHHHHHH QUIET DAD
Kibbleru
congratz!
pkk
grats squigly!!! I always knew you could do it :)
Sonnyc
02:47:139 (3) - consider making 02:47:257 clickable since it's quite a strong beat. maybe making (2) a reverse slider and adding a note could be an alternative.
02:48:668 (3,1,2) - remove nc for (1), add nc at (3,2).
02:51:316 (2) - It feels weird for this slider not being 1/3 since the beat of 02:50:786 (1,1,1) is pretty consistent. Look 02:54:139 (2).
02:58:198 (1,2) - starting nc from (2) will fit the song better.
03:31:899 (1) - I don't think this snapping is accurate.
03:36:808 (1,2,3) - Spacing lacks organization.
03:42:648 (1) - remove NC? I think that's what you did.
03:47:427 (2) - add nc? 03:30:262 (1) -
03:53:533 (4) - doubling the length would fit better imo.
05:04:594 (10) - consider nc.
05:17:594 (1) - check snapping.
05:21:325 (1,1,2) - 05:29:628 (1,2,3) - spacing could be better imo.
05:44:099 - This not being clickable felt weird, compared to 05:43:393.
05:46:274 (1) - I don't feel a beat here at the head.
05:51:319 (3) - I don't think the snapping changes at here.
Topic Starter
Squigly

Sonnyc wrote:

02:47:139 (3) - consider making 02:47:257 clickable since it's quite a strong beat. maybe making (2) a reverse slider and adding a note could be an alternative. i quite like the strong ending on the slider to be honest. it also keeps it consistent
02:48:668 (3,1,2) - remove nc for (1), add nc at (3,2). ok!
02:51:316 (2) - It feels weird for this slider not being 1/3 since the beat of 02:50:786 (1,1,1) is pretty consistent. Look 02:54:139 (2). well i think maybe you meant 1/6 and i do agree with you so i changed it :B
02:58:198 (1,2) - starting nc from (2) will fit the song better. i agree
03:31:899 (1) - I don't think this snapping is accurate. i looked over it many times and this section just seems to love 1/3 a lot so i think i do agree with the snapping i have done here
03:36:808 (1,2,3) - Spacing lacks organization. i moved one of the sliders closer
03:42:648 (1) - remove NC? I think that's what you did. i did ;B
03:47:427 (2) - add nc? 03:30:262 (1) - ok!
03:53:533 (4) - doubling the length would fit better imo. just wanted a shortish quick slider here tbh, i think it fits best but i did try the longer slider, i think it would be too surprising to play that
05:04:594 (10) - consider nc. sure
05:17:594 (1) - check snapping. its another one of those 1/3 sections V:
05:21:325 (1,1,2) - 05:29:628 (1,2,3) - spacing could be better imo. i changed it some!
05:44:099 - This not being clickable felt weird, compared to 05:43:393. i can understand that but i was mostly mapping to the wubs there and i feel like if i added a note there it would make it too chaotic maybe
05:46:274 (1) - I don't feel a beat here at the head. there is definitely the beginning of a wub there owo
05:51:319 (3) - I don't think the snapping changes at here. i did it because its a deeper noise as compared to the consistent one before hand so i thought i would represent it with a whole new slider for funzies
thanks for the great mod!
Kibbleru
do u know how much better this looks when u ctrl a and rotate it by 45 degrees xd
pkk

Kibbleru wrote:

do u know how much better this looks when u ctrl a and rotate it by 45 degrees xd
hello

this is the meme police

please do not steal my memes

thank,
Topic Starter
Squigly

Kibbleru wrote:

do u know how much better this looks when u ctrl a and rotate it by 45 degrees xd
ok changed ><

thanks for mod!! <////>
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