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Li Meng Di - Kuai Dian Gao Su Ni

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Topic Starter
moonlightleaf
This beatmap was submitted using in-game submission on 星期四,2015年11月19日 at 16:14:26

Artist: Li Meng Di
Title: Kuai Dian Gao Su Ni
Source: 动画城
Tags: Animation City CCTV Cartoon liangv587 Dong Hua Cheng
BPM: 130.37
Filesize: 5220kb
Play Time: 02:04
Difficulties Available:
  1. Hard (2.79 stars, 304 notes)
  2. Insane (3.55 stars, 346 notes)
  3. liangv587's Insane (3.82 stars, 443 notes)
  4. Normal (1.83 stars, 199 notes)
Download: Li Meng Di - Kuai Dian Gao Su Ni
Information: Scores/Beatmap Listing
---------------
<动画城> - 快点告诉你
|      Normal - for rank      |
|       Hard - for rank       |
|        Insane for rank       |
|      Hitsound by liangv587    |
|     StoryBoard - for rank     |
| liangv587's Insane for rank by liangv587 |

---------------------------------------------------------------------
EncoreW
[General]

这tags居然是空的,Animation City CCTV这种应该能加进去凑数的把?

[Insane]

00:04:461 (2,5) - 这里看上去有点挤,我觉得还是五边形会更加整洁一点

00:07:338 - 这里应该是漏音了

00:21:720 (5,6,7,8) - 这四个看上去形状有点不规则的样子,和前面那个很规则的正方形反差有一点大,试试看等腰梯形?

01:17:638 (8) - 对准,和 01:16:717 (4,6) - 间距相同

02:02:050 (1,2,3) - 前后间距不一样

[Hard]

感觉一个NC包含的note有点太多了,到处都是10个12个

00:49:794 (4) - 这个是不是忘了ctrl+G了?前后间距一个0.99一个1.46也

00:51:635 (9,10) - 这两个试试看相同方向的?否则这flow看上去有点顺过头了好像也不是太好

01:02:680 (7,8,1) - 同上

[Normal]

最低难度直接就AR6OD5了?不到两星的难度没必要这样把,还是建议AR5OD4

别的没有了,水一发
Topic Starter
moonlightleaf

T-Mac wrote:

[General]

这tags居然是空的,Animation City CCTV这种应该能加进去凑数的把?---v

[Insane]

00:04:461 (2,5) - 这里看上去有点挤,我觉得还是五边形会更加整洁一点 ---不改

00:07:338 - 这里应该是漏音了 ---不改

00:21:720 (5,6,7,8) - 这四个看上去形状有点不规则的样子,和前面那个很规则的正方形反差有一点大,试试看等腰梯形? ---好

01:17:638 (8) - 对准,和 01:16:717 (4,6) - 间距相同 ---v

02:02:050 (1,2,3) - 前后间距不一样 ---v

[Hard]

感觉一个NC包含的note有点太多了,到处都是10个12个 --- 改了1长白1NC

00:49:794 (4) - 这个是不是忘了ctrl+G了?前后间距一个0.99一个1.46也---不改,本来就是这么打算的,算小跳

00:51:635 (9,10) - 这两个试试看相同方向的?否则这flow看上去有点顺过头了好像也不是太好 ---不改

01:02:680 (7,8,1) - 同上 ---v

[Normal]

最低难度直接就AR6OD5了?不到两星的难度没必要这样把,还是建议AR5OD4 ---v

别的没有了,水一发
感谢mod :)
IamKwaN
Hi, as requested.
Unicode Title: 快点告诉你
Romanised Title: Kuai Dian Gao Su Ni
Unicode Artist: 李梦迪
Romanised Artist: Li Meng Di
Source: 动画城
Tags: "CARTOON CITY", etc.
References:
http://puu.sh/jeLoR/059adca6e3.png from http://www.cctv.com/life/cartooncity/katonggequ.html
Can't find more official references and I guess it's already enough.
Good luck with your map!
Topic Starter
moonlightleaf

IamKwaN wrote:

Hi, as requested.
Unicode Title: 快点告诉你
Romanised Title: Kuai Dian Gao Su Ni
Unicode Artist: 李梦迪
Romanised Artist: Li Meng Di
Source: 动画城
Tags: "CARTOON CITY", etc. add Cartoon to Tag
References:
http://puu.sh/jeLoR/059adca6e3.png from http://www.cctv.com/life/cartooncity/katonggequ.html
Can't find more official references and I guess it's already enough.
Good luck with your map!
, thank you for checking :)
No_Gu
M4M from my queue

中文artist和title写一下
动画城拼音加tag里(虽然我觉得没人搜。。 In的GDer的ID放tag里
怎么觉得这个MP3谜一般的梦幻。。
02:00:209 - 我觉得这kiai多余
00:46:687 - 这句应该是 我“用”你送的蜡笔 SB打的不对

[Normal]
00:03:311 (5) - 结尾放个soft-whistle好像就行了
00:06:763 (4,5,1) - 保险点还是拿上来
00:30:004 (1,2,3,4) - 有余力的话修一下
00:46:572 (3) - 这个也是 往上点
00:50:254 (3,4,5,1,2) - 预期后面这样不如把长slider岔开放clap节奏更流畅 而且不会让后面那部分太难
00:57:158 (3,4) - 间距
02:02:050 (1) - 这段音乐挺激荡的怎么就。。

[Hard]
00:03:771 (5) - 这个也是。。感觉你是在抓那个怪异的声音但是不太配
00:49:794 (4) - 这完全没必要吧。。
01:23:391 (1,2,3,4,5,6,1) - 有些overlap有点挤 修一修试试
01:35:357 (3,4,1) - 间距
01:42:720 (3,1) - overlap 而且感觉这附近flow怪怪的
02:03:891 (1,2) - 跳可以大一点

[liangv587]
00:11:480 - 没音
00:12:515 (4,5) - 我觉得这边适合跳一下
01:19:249 (6,7,1) - 这个感觉没什么必要。。
01:26:152 (3,4,5,6) - 间距不太一样
02:03:891 (1,2) - 1/4跳那么大这里跳的这么小好像不太好
Topic Starter
moonlightleaf

No_Gu wrote:

M4M from my queue

中文artist和title写一下
动画城拼音加tag里(虽然我觉得没人搜。。 In的GDer的ID放tag里 ---v
怎么觉得这个MP3谜一般的梦幻。。---毕竟童年233
02:00:209 - 我觉得这kiai多余---v
00:46:687 - 这句应该是 我“用”你送的蜡笔 SB打的不对---v

[Normal]
00:03:311 (5) - 结尾放个soft-whistle好像就行了 ---v
00:06:763 (4,5,1) - 保险点还是拿上来---v
00:30:004 (1,2,3,4) - 有余力的话修一下 --感觉要做对称 好麻烦,弄了下不太好搞,影响不大,不修
00:46:572 (3) - 这个也是 往上点---v
00:50:254 (3,4,5,1,2) - 预期后面这样不如把长slider岔开放clap节奏更流畅 而且不会让后面那部分太难---v
00:57:158 (3,4) - 间距---v
02:02:050 (1) - 这段音乐挺激荡的怎么就。。---好吧,换了滑条+note组

[Hard]
00:03:771 (5) - 这个也是。。感觉你是在抓那个怪异的声音但是不太配 ---不改,没想法
00:49:794 (4) - 这完全没必要吧。。 --换了2notes
01:23:391 (1,2,3,4,5,6,1) - 有些overlap有点挤 修一修试试---v
01:35:357 (3,4,1) - 间距---v
01:42:720 (3,1) - overlap 而且感觉这附近flow怪怪的 ---旋转了前面2短链,叠了,flow还好吧= =
02:03:891 (1,2) - 跳可以大一点---改了1.5x

[liangv587]
00:11:480 - 没音
00:12:515 (4,5) - 我觉得这边适合跳一下
01:19:249 (6,7,1) - 这个感觉没什么必要。。
01:26:152 (3,4,5,6) - 间距不太一样
02:03:891 (1,2) - 1/4跳那么大这里跳的这么小好像不太好
感谢mod~ :)
@liangv87
liangv587

No_Gu wrote:

M4M from my queue

中文artist和title写一下
动画城拼音加tag里(虽然我觉得没人搜。。 In的GDer的ID放tag里

[liangv587]
00:11:480 - 没音没问题的
00:12:515 (4,5) - 我觉得这边适合跳一下没问题的
01:19:249 (6,7,1) - 这个感觉没什么必要。。
01:26:152 (3,4,5,6) - 间距不太一样
02:03:891 (1,2) - 1/4跳那么大这里跳的这么小好像不太好 没问题的
谢摸~
Adol Christin
二妹我来啦。

liangv587

  1. 似乎你的diff还没更新,更新的时候记得把meta跟其他难度统一了。
  2. 00:29:314 (2,4) - 我在想这种音用1/8的滑条会不会更有趣xD。。。要用的话后面几个类似的地方都用上吧。不用的话,把滑条尾静音掉吧
  3. 00:36:677 - 00:37:138 - 只是建议:这里的泡泡音拿两个物件去跟一跟如何?
  4. 01:34:666 (2,3,4) - 这三个的flow感觉略卡。。如果4的方向不是顺着2-3这样走的话感觉会好很多。

Hard

  1. 00:01:470 (3) - 如果是我的话这里会用1/1滑条吧,以区分主旋律这里跟前面两个音的不同。前奏里后面类似的地方也一样。(只是随口说说)
  2. 00:03:311 - 长滑条从这个点开始拉如何?原曲在这中间并没有鼓点- -
  3. 00:15:277 - 00:26:322 - 不知你有没有感觉到:这一段全是1/2的节奏。。。但后面又没有这么用了。。是不是考虑改动下节奏。
  4. 01:11:885 (4) - 掰弯它,弧度跟前面那个保持一致就好了
  5. 01:29:834 (3) - 感觉并不是太好看。要么跟前面那个圈弄在一条直线上,要么方向跟01:27:993 (3) - 保持一致。(推荐前者)
  6. 02:02:970 (4,5,6,7) - 建议4拆成俩单点,567合成一根折返。跟前面联系起来的话,感觉这样更合曲。

Normal

  1. 00:14:817 (6,7,1) - 6和7合成一根滑条吧,这样难度低一点。毕竟你没有Easy。
  2. 00:46:112 (2,3) - 不是太中看。改成这样吧,以现有的AR不会有什么问题。
  3. 01:41:340 (2,3) - 跟上面类似的

我觉得你Insane稍微找点mod改改,拿去rank完全没问题的。。。

嗯先这样吧。祝你好运~
Topic Starter
moonlightleaf

Adol Christin wrote:

二妹我来啦。

liangv587

  1. 似乎你的diff还没更新,更新的时候记得把meta跟其他难度统一了。
  2. 00:29:314 (2,4) - 我在想这种音用1/8的滑条会不会更有趣xD。。。要用的话后面几个类似的地方都用上吧。不用的话,把滑条尾静音掉吧
  3. 00:36:677 - 00:37:138 - 只是建议:这里的泡泡音拿两个物件去跟一跟如何?
  4. 01:34:666 (2,3,4) - 这三个的flow感觉略卡。。如果4的方向不是顺着2-3这样走的话感觉会好很多。

Hard

  1. 00:01:470 (3) - 如果是我的话这里会用1/1滑条吧,以区分主旋律这里跟前面两个音的不同。前奏里后面类似的地方也一样。(只是随口说说)---有叮叮音,不改
  2. 00:03:311 - 长滑条从这个点开始拉如何?原曲在这中间并没有鼓点- -
  3. 00:15:277 - 00:26:322 - 不知你有没有感觉到:这一段全是1/2的节奏。。。但后面又没有这么用了。。是不是考虑改动下节奏。---懒改,没什么影响
  4. 01:11:885 (4) - 掰弯它,弧度跟前面那个保持一致就好了 ---不改,改了没法叠后面的圈了
  5. 01:29:834 (3) - 感觉并不是太好看。要么跟前面那个圈弄在一条直线上,要么方向跟01:27:993 (3) - 保持一致。(推荐前者)---影响不大,不改
  6. 02:02:970 (4,5,6,7) - 建议4拆成俩单点,567合成一根折返。跟前面联系起来的话,感觉这样更合曲。

Normal

  1. 00:14:817 (6,7,1) - 6和7合成一根滑条吧,这样难度低一点。毕竟你没有Easy。 ---不改,最开始就是这样的,我打了好几次FL 都被坑了,3单点反而简单
  2. 00:46:112 (2,3) - 不是太中看。改成这样吧,以现有的AR不会有什么问题。
  3. 01:41:340 (2,3) - 跟上面类似的

我觉得你Insane稍微找点mod改改,拿去rank完全没问题的。。。---是这样吗= = 我的insane很坑的,不是很想,

嗯先这样吧。祝你好运~
感谢mod :)
Kencho
From 極限水摸集團
[General]
  1. Tag有點問題,統一下

[Normal]
  1. HP5太恐怖了,改成HP3

  2. 00:14:817 (6,7,1) - 三個連續單點有點太難,考慮67改成滑條?

    02:03:891 (1) - 如果是兩條大白線一NC,按理來說這個不用NC

[Hard]
  1. 00:03:311 (4,5) - 4那個滑條應該拉到00:04:001 - ,然後00:04:231 - 放一個圓圈就好

    00:51:635 (5,6) - hard難度不建議放短滑條,改成折返會比較好

    01:02:680 (4,5) - 01:46:862 (5,6) - 02:01:590 (4,5) - ^其實改成像02:03:431 (6,1) - 一樣的就好了

[Insane]
  1. 這藍線怎麼全部都提前1/4了

    00:11:595 (6,1) - 換一下NC

    01:05:902 (4) - 音樂來說01:05:902的音量40%不夠低,改成20%吧
美麗,射顆星
Topic Starter
moonlightleaf

Kencho wrote:

From 極限水摸集團
[General]
  1. Tag有點問題,統一下 ---587的还没给我,他的tag没改

[Normal]
  1. HP5太恐怖了,改成HP3 ---我的鼠标有问题的,可能拉的时候自己滑过去了,嘛,反正我之前是4,莫名成5了?,那就该3吧

  2. 00:14:817 (6,7,1) - 三個連續單點有點太難,考慮67改成滑條?---不改啊 理由同 Adol Christin


    02:03:891 (1) - 如果是兩條大白線一NC,按理來說這個不用NC ---不改

[Hard]
  1. 00:03:311 (4,5) - 4那個滑條應該拉到00:04:001 - ,然後00:04:231 - 放一個圓圈就好 ---好吧这边被说了好几次了,就是不知道怎么放比较妥,fixed

    00:51:635 (5,6) - hard難度不建議放短滑條,改成折返會比較好 ---不改,这里本来是要放4连+滑条的,太难了就短链,个人并不喜欢4折返滑条

    01:02:680 (4,5) - 01:46:862 (5,6) - 02:01:590 (4,5) - ^其實改成像02:03:431 (6,1) - 一樣的就好了 ---^ 最后那个是不想放3连改的,因为我HL每次跪在那个3连

[Insane]
  1. 這藍線怎麼全部都提前1/4了

    00:11:595 (6,1) - 換一下NC

    01:05:902 (4) - 音樂來說01:05:902的音量40%不夠低,改成20%吧
美麗,射顆星 ---感谢 :)
感谢mod :)

Insane 是587的, @587
Rilene
Insane
01:01:530 (1,2,3,4) - Well, the square isn't perfect, or did you intend to do this?
01:16:027 (1,2,3,4,5,6,7,8) - Might be better to do this into a perfect hexagon.
01:42:490 (4,5,6,7,8) - Might be better to do a perfect square, or at least perfect rectangle.
01:45:482 (1,2,3,4,5) - Not a perfect star.
01:56:757 (1,2,3,4,5) - You're almost there, to a perfect star.

Well, this is the only problem I found, good luck on ranking this. :)
Topic Starter
moonlightleaf

Sirade wrote:

Insane
01:01:530 (1,2,3,4) - Well, the square isn't perfect, or did you intend to do this? ---v
01:16:027 (1,2,3,4,5,6,7,8) - Might be better to do this into a perfect hexagon.---v
01:42:490 (4,5,6,7,8) - Might be better to do a perfect square, or at least perfect rectangle.---v
01:45:482 (1,2,3,4,5) - Not a perfect star.---v
01:56:757 (1,2,3,4,5) - You're almost there, to a perfect star.---v

Well, this is the only problem I found, good luck on ranking this. :)
although i don't use ctrl+shift+d to do that , but u say , i fix it :)

thank you for modding :)
CookieBite
Hi! from my queue!

[Insane]
00:03:426 - 这滑条建议移去00:03:426,00:04:001结束

沒什麼要說,pattern做得不錯

[liangv587's Insane]
00:03:311 (3) - 这滑条建议移去00:03:426,00:04:231结束
00:28:163 (1,2,3,4) - 这里总觉得有点怪,我觉得这样比较好01:05:902 (4) - 这滑条建议移去01:06:017,01:06:822结束
01:23:391 (1,2,3,4) - 这里总觉得有点怪

没捉到大错处,star +1

good luck with your map.
Shohei Ohtani
dude is that the Kool-Aid man

Overall:
mp3 randomly just stops. Put a little fade, or find a better mp3 (Because even the quality of this mp3 sounds not super great. It sounds like. . . I don't know. Chinese music does this a lot to where it sounds like it's been filtered through a 90's VHS tape and would be the background music for some obscure video game or something)

ling:
I really don't understand a LOT of the jumps in this map. This is a very soft song but I'm flying around the map sometimes. General statement, make your own fixes as seen fit.
00:02:390 (1) - This pattern is a little bit off. Adjust it so it's equal and symmetrical.
00:07:913 (1) - cramped sliders like this are no good :(
00:47:953 (6) - it was almost a star but then this.
00:49:334 (4) - overlap sliders like this are usually frowned upon.
00:50:829 (3,4) - the next note should be in the direction of the previous slider.
01:51:234 (2,4) - These sliders should be the same shape.

The jumps are too much for me to be happy with the map, regardless of the shortness of my mod :(

Insane:
00:03:311 (3) - whistle sound is bugged
01:37:428 (4) - would prefer the red point to be in the middle

Lower diffs are fine

China has some odd music
Topic Starter
moonlightleaf

small_hins wrote:

Hi! from my queue!

[Insane]
00:03:426 - 这滑条建议移去00:03:426,00:04:001结束 ---不改

沒什麼要說,pattern做得不錯

[liangv587's Insane]
00:03:311 (3) - 这滑条建议移去00:03:426,00:04:231结束
00:28:163 (1,2,3,4) - 这里总觉得有点怪,我觉得这样比较好01:05:902 (4) - 这滑条建议移去01:06:017,01:06:822结束
01:23:391 (1,2,3,4) - 这里总觉得有点怪

没捉到大错处,star +1

good luck with your map.


Reditum wrote:

dude is that the Kool-Aid man

Overall:
mp3 randomly just stops. Put a little fade, or find a better mp3 (Because even the quality of this mp3 sounds not super great. It sounds like. . . I don't know. Chinese music does this a lot to where it sounds like it's been filtered through a 90's VHS tape and would be the background music for some obscure video game or something) ---mp3 is no problem ,

ling:
I really don't understand a LOT of the jumps in this map. This is a very soft song but I'm flying around the map sometimes. General statement, make your own fixes as seen fit. ---random jump lol
00:02:390 (1) - This pattern is a little bit off. Adjust it so it's equal and symmetrical. ---v
00:07:913 (1) - cramped sliders like this are no good :( ---keep
00:47:953 (6) - it was almost a star but then this.---keep
00:49:334 (4) - overlap sliders like this are usually frowned upon.---np,keep
00:50:829 (3,4) - the next note should be in the direction of the previous slider.---v
01:51:234 (2,4) - These sliders should be the same shape.---np,keep

The jumps are too much for me to be happy with the map, regardless of the shortness of my mod :( ---jump is ,lol ,no change

Insane:
00:03:311 (3) - whistle sound is bugged
01:37:428 (4) - would prefer the red point to be in the middle

Lower diffs are fine

China has some odd music :)
thanks mod :)
TtmnZk
m4m.有点晚了就随便水点

[Insane]
00:04:461 (2,5) - blanket

00:16:197 (3) - 建议ctrl+g

00:56:467 (2,3) - 不知是包还是不包

00:58:999 (5,6,7,1) - 这里是5连

01:39:499 (5,6,7,8,1) - 中间那个7感觉凸出来了一点,试试100x316y
其他难度也摸不出啥来了,射个星
Topic Starter
moonlightleaf

TT Mouse wrote:

m4m.有点晚了就随便水点

[Insane]
00:04:461 (2,5) - blanket

00:16:197 (3) - 建议ctrl+g

00:56:467 (2,3) - 不知是包还是不包 --不包

00:58:999 (5,6,7,1) - 这里是5连

01:39:499 (5,6,7,8,1) - 中间那个7感觉凸出来了一点,试试100x316y
其他难度也摸不出啥来了,射个星
其他fix

感谢mod :)
Karen
M4M

General

  1. 587的diff里少了個tag

Normal

  1. 00:02:851 (3,4) - 作為最低難度,還是簡單一點比較好,這兩個換成滑條
  2. 00:14:817 (6,7) - ^
  3. 01:16:257 (4,5) - ^
  4. 00:51:865 (6) - 刪了這note,這一段連續1/2太多了,要給player休息的時間
  5. 01:47:092 (6) - ^,而且這clap也有點莫名

Hard

  1. 00:49:794 (4,5) - 跟前面DS錯了

Insane

  1. 01:55:377 (2) - 這個圈應該跟前面那個滑條靠近,而不是後面那個。。因為後面那個是重要,要用跳強調
  2. 02:04:121 (2) - 試試440,180 左右,flow好
  3. 00:03:311 - 這後面那堆綠線刪掉。。滑條上又沒加音效。順便把整個diff沒用的綠線都去掉把,你肯定複製587的diff沒刪

liangv587's Insane

  1. 00:53:936 (1,2,3,4) - 這東西難打的一比,3放下面做個銳角好不

改完戳我
Topic Starter
moonlightleaf

Karen wrote:

M4M

General

  1. 587的diff里少了個tag

Normal

  1. 00:02:851 (3,4) - 作為最低難度,還是簡單一點比較好,這兩個換成滑條
  2. 00:14:817 (6,7) - ^
  3. 01:16:257 (4,5) - ^
  4. 00:51:865 (6) - 刪了這note,這一段連續1/2太多了,要給player休息的時間
  5. 01:47:092 (6) - ^,而且這clap也有點莫名

Hard

  1. 00:49:794 (4,5) - 跟前面DS錯了

Insane

  1. 01:55:377 (2) - 這個圈應該跟前面那個滑條靠近,而不是後面那個。。因為後面那個是重要,要用跳強調
  2. 02:04:121 (2) - 試試440,180 左右,flow好
  3. 00:03:311 - 這後面那堆綠線刪掉。。滑條上又沒加音效。順便把整個diff沒用的綠線都去掉把,你肯定複製587的diff沒刪

liangv587's Insane

  1. 00:53:936 (1,2,3,4) - 這東西難打的一比,3放下面做個銳角好不---587书不改

改完戳我
no reply = fix

感谢mod :)
Karen
Bubbled!

jonathanlfj
[General]
我记得当年看动画城一般都是CCTV1和7台,应该加到tags里面

[Normal]
01:11:425 (2,3) - 角度有点别扭,01:11:885 (3) - 往上一点
后面是不是直接复制然后竖着翻了一下。。。话说这个难度我觉得再放点1/2会好一些,现在有点太简单了

[Hard]
01:25:001 (6,1) - 注意间距,这里再好好摆一下
这里的1/4滑条我觉得稍微斜着摆的话比直着更好打一些,比如01:02:680 (4,5,1) - 这样摆:
[Insane]
00:07:453 (5,6) - 间距再大一点
00:11:365 (6) - 这个为什么不摆菱形
00:53:936 (6) - NC
01:18:788 (3,4) - 做的对称一些
01:19:709 (5) - NC
01:39:038 (3,4,5) - 这里打起来有点别扭,之前之后的间距最好一致
01:42:720 (2) - NC这里把 01:42:490 (1) - NC去掉
02:01:590 (1) - 去掉NC

[lingv587]
00:43:811 (5,1) - 我觉得这里这种节奏会好一些:01:46:402 (1) - clap
01:49:394 (2,3,4) - 这里直着打有点别扭,试试这样:02:04:121 (2) - 放到 x:176 y:84 试试

之后叫我
Koiyuki
哎lfj先我一步,那就交给你了 :3
Topic Starter
moonlightleaf

jonathanlfj wrote:

[General]
我记得当年看动画城一般都是CCTV1和7台,应该加到tags里面

[Normal]
01:11:425 (2,3) - 角度有点别扭,01:11:885 (3) - 往上一点
后面是不是直接复制然后竖着翻了一下。。。话说这个难度我觉得再放点1/2会好一些,现在有点太简单了 ---低难度就这样了,虽然是复制,但是有小改动233

[Hard]
01:25:001 (6,1) - 注意间距,这里再好好摆一下
这里的1/4滑条我觉得稍微斜着摆的话比直着更好打一些,比如01:02:680 (4,5,1) - 这样摆:---fix ,其实还行,我FL打了几十次了,

[Insane]
00:07:453 (5,6) - 间距再大一点
00:11:365 (6) - 这个为什么不摆菱形
00:53:936 (6) - NC
01:18:788 (3,4) - 做的对称一些
01:19:709 (5) - NC
01:39:038 (3,4,5) - 这里打起来有点别扭,之前之后的间距最好一致 ---稍微改了下位置,间距不等
01:42:720 (2) - NC这里把 01:42:490 (1) - NC去掉
02:01:590 (1) - 去掉NC


之后叫我 ---等587那边吧
no rerly = fix

感谢mod :)

PS: 顺带我改了下 g2.pngg3.png ,给""和""加了""

Minakami Yuki wrote:

哎lfj先我一步,那就交给你了 :3
好吧~不过还是非常感谢accept req :)
liangv587

jonathanlfj wrote:

[lingv587]
00:43:811 (5,1) - 我觉得这里这种节奏会好一些:加了个短滑条01:46:402 (1) - clap似乎没什么必要
01:49:394 (2,3,4) - 这里直着打有点别扭,试试这样:02:04:121 (2) - 放到 x:176 y:84 试试

之后叫我
thx for modding
Topic Starter
moonlightleaf
update
Karen
Re~
PatZar
another chinese song \:D/
Wafu

Random pop

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
Reason for popping

  1. Insufficient spread quality - Difference between Hard and Normal is too big. While Normal is using constant 1/1 spam with some additional 1/2 sliders, which are really rare, and occasionally 1/2 circles. That is probably how some light Normal should look, but if we consider that Hard is constant spam of 1/2 with occasional 1/1 and 1/4, Normal cannot logically use only technic that is occasional for Hard. You need some increment in difficulty, but not from constant spam of 1/1 to constant spam of 1/2. Hard is providing 4x as much score as Normal, which is basic sign of "something went wrong with the spread". Please make sure to fix the spread before this moves forward.
General


  1. Just for sake of quality, you should use the best available resolutions of storyboard elements. I am talking about backgrounds. I found some of them in better resolution, so replacing them is quite inteligent - You have 30MB which you can use, so don't limit your storyboard to just 640x480. Actually it is replacement only for 1, 18, 19 and 3, but it should be enough - if you can find others, go ahead. You may get the files here.
  2. All transparent object must have only a little amount of transparency around it. Please cut all lyrics files so they fit exactly how they should. Some of images are just 2/3 transparency.
  3. Well, I admit the song is very old, so some informations are unobtainable now - OST was not even released, so it is hard to obtain actual mp3. If you could, try to provide metadata and if possible, get a little better quality of mp3. But yeah, if you don't find it, we will have to accept it like it is, because we need to consider the age and how not-known it is.
  4. Storyboard is still rendering background, thus doubling your SB load. Please add this to .osb file under //Storyboard Layer 0 (but it should adapt if you put it on bottom of file:
    Sprite,Background,TopLeft,"bg.jpg",320,240

liangv587's Insane


  1. 00:33:686 - SV Change is not in any accordance to song's intensity.

Only pointing out important stuff now. I will mod all diffs in detail once the spread is fixed - it does not make sense to give advices, when base of difficulties needs change.
Be aware I am not popping bubble to delay your qualification, but to improve quality of the map. I am pretty sure this would get disqualified. Popping bubble is moving the map forward as well and if you can fix stuff sufficiently enough, I will continue modding this and if I really feel it is ready, I may give it a rebubble and we can move it forward.

If you have any questions, send me PM on forums or in-game, I'll be glad to help you out.
Topic Starter
moonlightleaf

Wafu wrote:


Random pop

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
Reason for popping

  1. Insufficient spread quality - Difference between Hard and Normal is too big. While Normal is using constant 1/1 spam with some additional 1/2 sliders, which are really rare, and occasionally 1/2 circles. That is probably how some light Normal should look, but if we consider that Hard is constant spam of 1/2 with occasional 1/1 and 1/4, Normal cannot logically use only technic that is occasional for Hard. You need some increment in difficulty, but not from constant spam of 1/1 to constant spam of 1/2. Hard is providing 4x as much score as Normal, which is basic sign of "something went wrong with the spread". Please make sure to fix the spread before this moves forward.---mark,will fix after---ok

General


  1. Just for sake of quality, you should use the best available resolutions of storyboard elements. I am talking about backgrounds. I found some of them in better resolution, so replacing them is quite inteligent - You have 30MB which you can use, so don't limit your storyboard to just 640x480. Actually it is replacement only for 1, 18, 19 and 3, but it should be enough - if you can find others, go ahead. You may get the files here.---change(use Widescreen SB) ->853x480, and change other pic,redl plz
  2. All transparent object must have only a little amount of transparency around it. Please cut all lyrics files so they fit exactly how they should. Some of images are just 2/3 transparency.---fix,
  3. Well, I admit the song is very old, so some informations are unobtainable now - OST was not even released, so it is hard to obtain actual mp3. If you could, try to provide metadata and if possible, get a little better quality of mp3. But yeah, if you don't find it, we will have to accept it like it is, because we need to consider the age and how not-known it is.---before mapping, i found many mp3,but this is what i found the best , as u said,this song is very old, metadata i ask some mapper to find, haven't found more,
  4. Storyboard is still rendering background, thus doubling your SB load. Please add this to .osb file under //Storyboard Layer 0 (but it should adapt if you put it on bottom of file:--fix
    Sprite,Background,TopLeft,"bg.jpg",320,240

liangv587's Insane


  1. 00:33:686 - SV Change is not in any accordance to song's intensity.

Only pointing out important stuff now. I will mod all diffs in detail once the spread is fixed - it does not make sense to give advices, when base of difficulties needs change.
Be aware I am not popping bubble to delay your qualification, but to improve quality of the map. I am pretty sure this would get disqualified. Popping bubble is moving the map forward as well and if you can fix stuff sufficiently enough, I will continue modding this and if I really feel it is ready, I may give it a rebubble and we can move it forward.---yep,let we do better~

If you have any questions, send me PM on forums or in-game, I'll be glad to help you out.
Karen
Give your bubble back~
Topic Starter
moonlightleaf

Karen wrote:

Give your bubble back~
thank you 爱你 :)
Topic Starter
moonlightleaf
as lfj said,need increase Normal‘s star,so will take a mod for Normal,waitting mod :)
yf_bmp
00:17:578 (5,6,7,1,2) - 是不是要简化下节奏 太多1/2了
01:12:805 (5,6,7,1,2,3) - ^

然后真的没大问题了
Topic Starter
moonlightleaf

yf_bmp wrote:

00:17:578 (5,6,7,1,2) - 是不是要简化下节奏 太多1/2了 ---67换成了单点
01:12:805 (5,6,7,1,2,3) - ^ ^

然后真的没大问题了
感谢mod :)
Karen
never believe star rating
jonathanlfj
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