[STDandard]
I see 1/12 snap. I guarantee something is wrongly snapped. Just double check everything. :p
00:39:511 (4,5) - I'd refrain from using such patterns, at least in the beginning. It's slightly tricky to hit cause of the rhythm change.
00:53:569 (5) - Wrong snap. Should be on 1/6
00:57:158 (2) - I'd just remove and extend (1) to this timeline. Don't try to follow everything cause things get messy, less is more.
00:58:746 (2,1,1,2) - While these play ok cause they are sliders, they totally make you unable to read the rhythm that's coming. Shouldn't mix 1/6 and 1/4 like this (1/4 comes after these).
01:09:335 (1,2) - Regardless of the background sounds here, the rhythm would suggest to make the first slider shorter and 2nd start on a white tick.
01:29:498 (5) - New combo.
01:34:135 (2) - Cool or not, easy to play or not, this should be a circle, it sounds and play much better. Nothing on the end
01:43:862 (2) - Why extend? Just shorten it by 1/6. That slider tick is dumb imo.
01:48:248 (1) - Wrong snap. Should start on a 1/6 tick just before. Should also end it at 01:48:498.
02:19:845 (1) - Combo consistency? Remove nc.
03:17:169 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - New combo on start and ewwwwww, make it playable for mouse pls. The pattern isn't that of a problem, it's the speed that makes it exceptionally difficult. A huge difficulty spike in the map.
03:29:172 (1) - If you end it on a 1/6 tick just before, the rhythm will feel just right.
03:35:172 (3) - ^
03:36:808 (1) - Should make it longer so it snaps to 1/6
03:38:400 (7) - Will stop pointing out these, while technically it doesn't matter much cause they are sliders, lets just be rhythmically correct and adjust the ending so it ends on 1/6? Check similar upcoming sliders too.
03:45:834 (2,3,1,1) - ^
06:02:177 (1) - Should end it a bit earlier. Just so the circle is easier to notice.
Overall, everything plays ok cause sliders, but many are wrongly snapped, that's the only technical error that really needs to be addressed and rechecked all the time. 1/12 makes it easier to resnap 1/6 and 1/4, but it's a lazy move and errors will arise.
[Donphin's Taiko Hi]
I like this. What I didn't like is some of the dddkkkd patterns which can be really hard to hit on higher bpm, but then again I'm noob.
Rhythmically, dddkkkd fits 1/6 rhythms much better than 1/4 (in most cases), so if you feel like you could change some, I'd be glad.
Rest is fine imo, on a quick look. (I didn't check for all of the snapping though, should be checked for sure).
I see 1/12 snap. I guarantee something is wrongly snapped. Just double check everything. :p
00:39:511 (4,5) - I'd refrain from using such patterns, at least in the beginning. It's slightly tricky to hit cause of the rhythm change.
00:53:569 (5) - Wrong snap. Should be on 1/6
00:57:158 (2) - I'd just remove and extend (1) to this timeline. Don't try to follow everything cause things get messy, less is more.
00:58:746 (2,1,1,2) - While these play ok cause they are sliders, they totally make you unable to read the rhythm that's coming. Shouldn't mix 1/6 and 1/4 like this (1/4 comes after these).
01:09:335 (1,2) - Regardless of the background sounds here, the rhythm would suggest to make the first slider shorter and 2nd start on a white tick.
01:29:498 (5) - New combo.
01:34:135 (2) - Cool or not, easy to play or not, this should be a circle, it sounds and play much better. Nothing on the end
01:43:862 (2) - Why extend? Just shorten it by 1/6. That slider tick is dumb imo.
01:48:248 (1) - Wrong snap. Should start on a 1/6 tick just before. Should also end it at 01:48:498.
02:19:845 (1) - Combo consistency? Remove nc.
03:17:169 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - New combo on start and ewwwwww, make it playable for mouse pls. The pattern isn't that of a problem, it's the speed that makes it exceptionally difficult. A huge difficulty spike in the map.
03:29:172 (1) - If you end it on a 1/6 tick just before, the rhythm will feel just right.
03:35:172 (3) - ^
03:36:808 (1) - Should make it longer so it snaps to 1/6
03:38:400 (7) - Will stop pointing out these, while technically it doesn't matter much cause they are sliders, lets just be rhythmically correct and adjust the ending so it ends on 1/6? Check similar upcoming sliders too.
03:45:834 (2,3,1,1) - ^
06:02:177 (1) - Should end it a bit earlier. Just so the circle is easier to notice.
Overall, everything plays ok cause sliders, but many are wrongly snapped, that's the only technical error that really needs to be addressed and rechecked all the time. 1/12 makes it easier to resnap 1/6 and 1/4, but it's a lazy move and errors will arise.
[Donphin's Taiko Hi]
I like this. What I didn't like is some of the dddkkkd patterns which can be really hard to hit on higher bpm, but then again I'm noob.
Rhythmically, dddkkkd fits 1/6 rhythms much better than 1/4 (in most cases), so if you feel like you could change some, I'd be glad.
Rest is fine imo, on a quick look. (I didn't check for all of the snapping though, should be checked for sure).