mappers dont listen to what people who play a qualified map have to say, you'll get a nice "you shouldve modded it before it was qualified" if you do.
picking the third option would not only have no effect on the amount of drama. but, as jesus said, it would also cause a lot of confusion.
my vote goes to yes
picking the third option would not only have no effect on the amount of drama. but, as jesus said, it would also cause a lot of confusion.
my vote goes to yes
i actually like this idea (and the reasoning behind it) a lot.Lust wrote:
Pretty sure Lanturn mentioned this earlier, but I'd rather go with a completely different tactic. Players can continue to compete and earn pp while in qualified, but their scores and pp gains are wiped. This will allow people to test their playing abilities (and the beatmap, provide feedback if needed too), see how the map will affect their overall pp, and avoid heartbreak when a map is disqualified since they were going to lose the pp anyway. It fits the whole "cutting edge" motif qualified beatmaps have. In multiple alpha/beta tests, most of the time you don't carry your work into the finished product (mmos with their character data, for example).
Of course, players that don't already mind losing their scores will play in qualified maps (those that should be) so they won't complain/cause a drama. Those that do mind, however, will stay away and wait the process out (or give the beatmap a try). We'll definitely need some sort of qualified indicator ingame if this were to happen though.
If we can't do the above, then it is the third option for me