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wazgul - Po Pi Po (Ryu* Remix) + TF2 [MaD] feat. Ippon Manzo

posted
Total Posts
311
Topic Starter
BigEarsMau
This beatmap was submitted using in-game submission on Tuesday, January 12, 2016 at 5:03:00 PM

Artist: wazgul
Title: Po Pi Po (Ryu* Remix) + TF2 [MaD] feat. Ippon Manzoku.
Tags: hatsune miku team fortress 2 zorefire Baraatje123 Raiden NolanM Nuolong Ameth Rianno
BPM: 168.4
Filesize: 17058kb
Play Time: 01:15
Difficulties Available:
  1. Amethyst's Muzukashii (3.12 stars, 280 notes)
  2. Baraatje123's Juicer (4.19 stars, 307 notes)
  3. Normal (2.01 stars, 132 notes)
  4. Nuo's Hard (3.16 stars, 199 notes)
  5. Raiden's Oni (3.74 stars, 406 notes)
  6. zorefire's Easy (1.45 stars, 86 notes)
Download: wazgul - Po Pi Po (Ryu* Remix) + TF2 [MaD] feat. Ippon Manzoku.
Download: wazgul - Po Pi Po (Ryu* Remix) + TF2 [MaD] feat. Ippon Manzoku. (no video)
Information: Scores/Beatmap Listing
---------------
MY FIRST BEATMAP FOR RANKED


If you downloaded the map before 11/21/15, please redownload it for new video







Taiko BG edited by me
Thanks for encoding the video : Shad0w1and


Diffset

zorefire's Easy : by zorefire
Normal : by me
Nuo's Hard : by Nuolong
Baraatje123's Juicer : by Baraatje123
Amethyst's Muzukashii : by Ameth Rianno
Raiden's Oni : by Raiden

Thx for icon :
Pereira006 3x
Ipas 2x
Bakari

Crimmi
From the timing request thread:

BPM: 168.00
Offset: 1365.



Also, the source is not Youtube, so remove it and add it to the tags. If anything just PM me.
Topic Starter
BigEarsMau

Crimmi wrote:

From the timing request thread:

BPM: 168.00
Offset: 1365.



Also, the source is not Youtube, so remove it and add it to the tags. If anything just PM me.
thank you, crimmi!

i'll fix the offset and add YouTube to the tags
Lumael
Hello! NM Request on queue
General
  1. BPM: 169
Ippon Manzoku Juice
  1. This diff is too squared lol
  2. Increase the gridding by pressing Control + 1, so you can fix DS in some places and make better shapes
    00:03:508 (3,4) - Don't overlap like this
  3. This map really feels like some old Nico Nico Douga chorus song
  4. This song isn't 1/6 FFS lol
    00:13:865 (3,3) - remove, overmapped
    00:16:750 (3) - ^
    00:18:170 (3) - ^
    00:18:525 (1,1,1,1) - Remove NC in all but the first one I linked
    00:25:211 (3,3,3,6,3) - remove, overmapped
    00:24:146 (1,2,3,1,2,3,1,2,3,4,5,6,1,2,3) - Try different patterns also, its boring to play the same pattern always
    00:56:631 (3,3) - remove, overmapped
    01:01:957 (3,3,3) - Sliders are not fitting

GL!
Topic Starter
BigEarsMau

Lumael wrote:

Hello! NM Request on queue
General
  1. BPM: 169
Ippon Manzoku Juice
  1. This diff is too squared lol
  2. Increase the gridding by pressing Control + 1, so you can fix DS in some places and make better shapes
    00:03:508 (3,4) - Don't overlap like this
  3. This map really feels like some old Nico Nico Douga chorus song
  4. This song isn't 1/6 FFS lol
    00:13:865 (3,3) - remove, overmapped
    00:16:750 (3) - ^
    00:18:170 (3) - ^
    00:18:525 (1,1,1,1) - Remove NC in all but the first one I linked
    00:25:211 (3,3,3,6,3) - remove, overmapped
    00:24:146 (1,2,3,1,2,3,1,2,3,4,5,6,1,2,3) - Try different patterns also, its boring to play the same pattern always
    00:56:631 (3,3) - remove, overmapped
    01:01:957 (3,3,3) - Sliders are not fitting

GL!
thank you for the mod, lumael! :)
Kuki


[General]
Unrankable with only one difficulty.
You need to set a preview point.

[Ippon Manzoku Juice]
00:02:075 (3) - Make this slider straight.
00:02:075 (3,4,1,2) - Fix this square.
00:08:111 (4,1,2,3) - Make this a square.
00:13:850 (2,2) - Stack
00:44:146 (1,2,3,4,5) - Fix the spacing here.
01:07:607 (3) - Make this a hitcircle.
Topic Starter
BigEarsMau

Kuki wrote:



[General]
Unrankable with only one difficulty.
You need to set a preview point.

[Ippon Manzoku Juice]
00:02:075 (3) - Make this slider straight.
00:02:075 (3,4,1,2) - Fix this square.
00:08:111 (4,1,2,3) - Make this a square.
00:13:850 (2,2) - Stack
00:44:146 (1,2,3,4,5) - Fix the spacing here.
01:07:607 (3) - Make this a hitcircle.
thank you, kuki! :)

the other diffs are still in progress. I'm searching for GDs right now
Lumael
I saw you posted in a queue asking for BPM check.

I used a BPM Analyzer program to recheck the bpm and I found that it's 168,38 . Sounds weird but this is the exacly value.

no kds ^^
Topic Starter
BigEarsMau

Lumael wrote:

I saw you posted in a queue asking for BPM check.

I used a BPM Analyzer program to recheck the bpm and I found that it's 168,38 . Sounds weird but this is the exacly value.

no kds ^^
thank you again, lumael! :)

also, what BPM analyzer program you are using?
Lumael

BigEarsMau wrote:

Lumael wrote:

I saw you posted in a queue asking for BPM check.

I used a BPM Analyzer program to recheck the bpm and I found that it's 168,38 . Sounds weird but this is the exacly value.

no kds ^^
thank you again, lumael! :)

also, what BPM analyzer program you are using?

MixMeister BPM Analyzer. You'll probably notice that sometimes it gives the bpm halfed, so just double it for the true bpm
Topic Starter
BigEarsMau

Lumael wrote:

MixMeister BPM Analyzer. You'll probably notice that sometimes it gives the bpm halfed, so just double it for the true bpm
BPM IS FIXED

168, 38 does fit with the map

again, thank you, lumael! :)

gonna check on mixmeister. probably useful for my future maps
zorefire
MY Guest Diff

Guest Diff
osu file format v14

[General]
AudioFilename: Po Pi Po (Ryu Remix) + TF2 [MaD] feat. Ippon Manzoku..mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12072,12787,32787,35644,41239,45287,48501,49156,55584,61239,61596,61953,62251,62667,62787,62965,63203,63322,63739,64096,65525,66596,67013,69870,71656,71953,72191,72489
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9499999

[Metadata]
Title:Po Pi Po (Ryu Remix) + TF2 [MaD] feat. Ippon Manzoku.
TitleUnicode:Po Pi Po (Ryu☆ Remix) + TF2 [MaD] feat. Ippon Manzoku.
Artist:wazgul
ArtistUnicode:wazgul
Creator:BigEarsMau
Version:zorefire's Vegetable Juice
Source:
Tags:po pi po hatsune miku wazgul team fortress 2 ippon manzoku bigearsmau youtube
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"OSU BG 2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1365.44387157835,356.33685710892,4,1,0,100,1,0


[HitObjects]
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428,52,7066,5,0,0:0:0:0:
404,128,7423,1,0,0:0:0:0:
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212,304,29872,6,0,B|288:328|288:328|320:304|364:304,1,160
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324,164,46976,6,0,P|392:208|412:280,1,160
348,332,48045,1,0,0:0:0:0:
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416,124,51252,2,0,P|452:200|468:276,1,160
400,316,52321,1,0,0:0:0:0:
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84,268,53746,1,0,0:0:0:0:
48,196,54103,2,0,P|8:196|-32:184,2,80
100,132,55172,1,0,0:0:0:0:
172,164,55528,6,0,P|180:208|196:248,1,80
272,224,56241,2,0,P|265:184|251:147,1,80
228,72,56953,2,0,B|172:48|128:40|128:40|76:56,1,160
28,128,58023,1,0,0:0:0:0:
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372,260,61230,6,0,P|388:216|392:176,1,80
368,104,61942,1,0,0:0:0:0:
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164,272,69425,1,0,0:0:0:0:
124,204,69782,6,0,L|112:124,1,80
168,68,70494,1,0,0:0:0:0:
240,104,70851,1,0,0:0:0:0:
320,108,71207,2,0,B|376:84|376:84|404:88|436:80,1,120
Kyle Y
#modding queue
[Gerenal]
1) add the source please
2) del tags: po pi po ippon manzoku bigearsmau youtube
3) add tags: zorefire
4) bpm is always integer. I am not sure about the bpm, I think you need to set more than one red line. Ask for bpm check.
I will set it like this: MAY NOT BE TRUE

SPOILER
[TimingPoints]
1409,357.142857142857,4,1,0,100,1,0
12837,355.029585798817,4,1,0,100,1,0
35558,357.1428571 42857,4,1,0,100,1,0
61272,355.029585798817,4,1,0,100,1,0
72632,357.142857142857,4,1,0,100,1,0

5) try offset 1409
[Vegetable Juice]
00:01:409 - try this

00:09:980 - try this

00:13:909 (2) - del

um... I can't mod it if the bpm is wrong.
But, you use too much slider starting at red, do not do that as new player is following the beat not vocal.
And use more long slider in EasY

For the Normal diff, you use too much circle. SV too high, set to 1.1.

00:32:723 (1) - 00:46:976 (1) - spinner not suitable, and map the break.

Open distance snap for both Easy and Normal diff all the time.

To be honest, I do not suggest new mapper map the song like this, songs that not sure about the bpm.
Topic Starter
BigEarsMau

zorefire wrote:

MY Guest Diff

Guest Diff
osu file format v14

[General]
AudioFilename: Po Pi Po (Ryu Remix) + TF2 [MaD] feat. Ippon Manzoku..mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12072,12787,32787,35644,41239,45287,48501,49156,55584,61239,61596,61953,62251,62667,62787,62965,63203,63322,63739,64096,65525,66596,67013,69870,71656,71953,72191,72489
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.9499999

[Metadata]
Title:Po Pi Po (Ryu Remix) + TF2 [MaD] feat. Ippon Manzoku.
TitleUnicode:Po Pi Po (Ryu☆ Remix) + TF2 [MaD] feat. Ippon Manzoku.
Artist:wazgul
ArtistUnicode:wazgul
Creator:BigEarsMau
Version:zorefire's Vegetable Juice
Source:
Tags:po pi po hatsune miku wazgul team fortress 2 ippon manzoku bigearsmau youtube
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"OSU BG 2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1365.44387157835,356.33685710892,4,1,0,100,1,0


[HitObjects]
356,108,1365,5,0,0:0:0:0:
392,180,1721,1,0,0:0:0:0:
368,256,2078,2,0,P|328:272|284:272,1,80
212,280,2790,2,0,P|132:244|112:180,1,160
80,24,4216,6,0,P|40:24|-4:40,2,80
132,84,5285,1,0,0:0:0:0:
180,148,5641,2,0,B|256:176|256:176|284:172|336:180,1,160
428,52,7066,5,0,0:0:0:0:
404,128,7423,1,0,0:0:0:0:
408,208,7779,2,0,P|384:244|356:272,1,80
280,248,8492,2,0,B|268:160|268:160|232:152|204:124,1,160
136,272,9917,6,0,L|60:248,2,80
212,300,10986,1,0,0:0:0:0:
280,248,11342,2,0,P|360:252|440:240,1,160
396,84,12768,6,0,B|352:80|320:60|320:60|280:60|240:52,1,160
184,108,13837,1,0,0:0:0:0:
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300,332,15618,6,0,P|336:340|380:340,2,80
272,256,16687,1,0,0:0:0:0:
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136,240,24171,6,0,P|120:204|112:164,1,80
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348,332,48045,1,0,0:0:0:0:
268,348,48401,2,0,P|228:336|192:316,1,80
172,240,49114,2,0,P|133:223|99:200,1,80
116,124,49827,5,0,0:0:0:0:
192,96,50183,1,0,0:0:0:0:
268,68,50539,2,0,P|312:76|344:92,1,80
416,124,51252,2,0,P|452:200|468:276,1,160
400,316,52321,1,0,0:0:0:0:
320,304,52677,6,0,B|240:288|240:288|160:292,1,160
84,268,53746,1,0,0:0:0:0:
48,196,54103,2,0,P|8:196|-32:184,2,80
100,132,55172,1,0,0:0:0:0:
172,164,55528,6,0,P|180:208|196:248,1,80
272,224,56241,2,0,P|265:184|251:147,1,80
228,72,56953,2,0,B|172:48|128:40|128:40|76:56,1,160
28,128,58023,1,0,0:0:0:0:
76,192,58379,6,0,L|52:268,2,80
156,172,59448,1,0,0:0:0:0:
236,176,59804,2,0,L|260:100,2,80
372,260,61230,6,0,P|388:216|392:176,1,80
368,104,61942,1,0,0:0:0:0:
208,120,62655,2,0,B|168:112|168:112|128:100,2,80
272,168,63724,1,0,0:0:0:0:
252,244,64080,6,0,P|180:276|108:248,1,160
116,136,65506,2,0,P|72:120|36:124,2,80
196,152,66575,1,0,0:0:0:0:
264,112,66931,6,0,P|304:120|348:120,1,80
424,132,67644,1,0,0:0:0:0:
388,288,68356,2,0,B|312:252|312:252|232:240,1,160
164,272,69425,1,0,0:0:0:0:
124,204,69782,6,0,L|112:124,1,80
168,68,70494,1,0,0:0:0:0:
240,104,70851,1,0,0:0:0:0:
320,108,71207,2,0,B|376:84|376:84|404:88|436:80,1,120
YOUR GD HAS BEEN ADDED

thank you so much, zorefire! :)
Topic Starter
BigEarsMau

Kyle Y wrote:

#modding queue
[Gerenal]
1) add the source please
2) del tags: po pi po ippon manzoku bigearsmau youtube
3) add tags: zorefire
4) bpm is always integer. I am not sure about the bpm, I think you need to set more than one red line. Ask for bpm check.
I will set it like this: MAY NOT BE TRUE

SPOILER
[TimingPoints]
1409,357.142857142857,4,1,0,100,1,0
12837,355.029585798817,4,1,0,100,1,0
35558,357.1428571 42857,4,1,0,100,1,0
61272,355.029585798817,4,1,0,100,1,0
72632,357.142857142857,4,1,0,100,1,0

5) try offset 1409
[Vegetable Juice]
00:01:409 - try this

00:09:980 - try this

00:13:909 (2) - del

um... I can't mod it if the bpm is wrong.
But, you use too much slider starting at red, do not do that as new player is following the beat not vocal.
And use more long slider in EasY

For the Normal diff, you use too much circle. SV too high, set to 1.1.

00:32:723 (1) - 00:46:976 (1) - spinner not suitable, and map the break.

Open distance snap for both Easy and Normal diff all the time.

To be honest, I do not suggest new mapper map the song like this, songs that not sure about the bpm.
thanks, kyle! :)

gonna apply this later if i have time. I have schoolwork to do
AwisaRawwrrr
For you to know, I'm just passing by X)
Firstly, This is more of an Advice than Modding. lol.
Well anyway, here's some tips/mod that might improve your mapping in normal, of course. (Cause It's hard for me to map Hard and above)

[General]
SPOILER
  1. Try to reduce spinner
  2. Click View > Grid Level > Set to 4
  3. Press Ctrl + Shift + a then check distance snapping for every map.
  4. Set Approach Rate (AR) = 5 and Overall Difficulty (OD) = 5

[Ippon Manzoku Juice]

SPOILER
  1. 00:03:503 (3) - Try to add a curve here like this
  2. 00:32:723 (1) - Set the spinner ~Only if You Like~ to 00:34:148 then map the removed part as well.
  3. 00:47:065 (1) - Long Spinner again. An Idea came up to my mind and mapped like this ~It's up to you if you'll change or follow~
    Screenshot Examples: ScreenShot1, ScreenShot2
  4. 01:03:368 (3,4) - Try to move it closer. It seems too far from each other and hard to hit for new players
  5. 01:09:782 (1) - Set a hit circle here and adjust the spinner from 01:09:782 to 01:10:138

That's all I guess.
Other seems fine ~
Pretty good for your 2nd map.
KDS as you like :)

- AwisaRawwrrr!
Bara-
I accept the GD req, bu you HAVE to change the diffnames
zorefire's Easy
Normal
Hard
Insane
It's NOT allowed (anymore) to have custom diffnames, EXCEPT for the hardest diff in the spread) which will likely be mine

Also, do NOT give kudosu to GD's, I'll deny them for now
ONLY do that for mods/timing checks etc.
I'll edit this post with my diff when it's done

Edit:
It's doneeee~~

SPOILER
osu file format v14

[General]
AudioFilename: Po Pi Po (Ryu Remix) + TF2 [MaD] feat. Ippon Manzoku..mp3
AudioLeadIn: 0
PreviewTime: 12768
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15084,15440,17935,18291,32723,33435,36108,36464,36820,36999,37355,37711,38424,38602,38780,39137,39404,39671,39849,40027,40206,40384,40918,44125,44482,45194,46976,47689,48401,49114,49292,49470,49649,49827,51252,51965,52143,52499,55528,61230
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.95

[Metadata]
Title:Po Pi Po (Ryu Remix) + TF2 [MaD] feat. Ippon Manzoku.
TitleUnicode:Po Pi Po (Ryu☆ Remix) + TF2 [MaD] feat. Ippon Manzoku.
Artist:wazgul
ArtistUnicode:wazgul
Creator:BigEarsMau
Version:Baraatje123's Insane
Source:
Tags:hatsune miku wazgul team fortress 2 ippon manzoku zorefire
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4.4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"OSU BG 2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1365.44387157835,356.33685710892,4,1,0,80,1,0
18469,-76.9230769230769,4,1,0,80,0,0
24171,-66.6666666666667,4,1,0,80,0,1
32723,-133.333333333333,4,1,0,80,0,0
35573,-100,4,1,0,80,0,0
45551,-80,4,1,0,80,0,0
46976,-66.6666666666667,4,1,0,80,0,0
49827,-83.3333333333333,4,1,0,80,0,0
61230,-100,4,1,0,80,0,0
63724,-66.6666666666667,4,1,0,80,0,0
64080,-100,4,1,0,80,0,0
66575,-50,4,1,0,80,0,0
66931,-100,4,1,0,80,0,0


[Colours]
Combo1 : 128,255,128
Combo2 : 0,255,255
Combo3 : 128,255,0
Combo4 : 128,255,255

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288,232,39493,2,0,B|256:200|256:200|224:232,1,90,8|0,0:1|0:3,0:3:0:0:
144,264,39849,6,0,P|112:268|52:256,2,90,4|0|8,0:3|0:3|0:1,0:3:0:0:
132,184,40384,2,0,P|132:124|300:112,1,270,0|2,0:3|0:3,0:3:0:0:
304,120,41007,1,2,0:3:0:0:
312,132,41097,1,2,0:3:0:0:
320,144,41186,1,2,0:3:0:0:
328,156,41275,6,0,L|424:144,1,90,6|0,0:3|0:3,0:3:0:0:
256,68,41631,1,8,0:1:0:0:
94,144,41809,2,0,L|184:156,2,90,0|4|0,0:3|0:3|0:3,0:3:0:0:
140,224,42255,2,0,P|192:236|256:192,1,135,0|0,0:3|0:3,0:3:0:0:
336,100,42700,6,0,B|368:88|368:88|424:88,1,90,4|0,0:3|0:3,0:3:0:0:
176,100,43056,2,0,B|144:88|144:88|88:88,1,90,8|0,0:1|0:3,0:3:0:0:
256,148,43413,2,0,B|252:192|252:192|260:192|260:192|256:236,1,90,4|0,0:3|0:3,0:3:0:0:
256,240,43680,1,0,0:3:0:0:
256,252,43769,1,8,0:1:0:0:
256,264,43858,1,0,0:3:0:0:
256,276,43947,1,0,0:3:0:0:
256,288,44036,1,0,0:3:0:0:
256,300,44125,6,0,L|172:332,1,90,4|0,0:2|0:3,0:3:0:0:
80,256,44482,2,0,L|164:224,1,90,8|0,0:1|0:3,0:3:0:0:
348,224,44838,1,8,0:3:0:0:
369,232,44927,1,8,0:3:0:0:
390,240,45016,1,8,0:3:0:0:
411,248,45105,1,0,0:3:0:0:
432,256,45194,6,0,B|440:288|440:288|452:176,1,135,4|0,0:3|0:3,0:3:0:0:
450,186,45551,6,0,L|344:144,1,112.5,4|0,0:2|0:3,0:3:0:0:
328,40,45907,2,0,L|434:82,1,112.5,8|0,0:1|0:3,0:3:0:0:
432,256,46263,2,8,L|432:300,7,28.125,8|8|8|8|8|8|8|8,0:3|0:3|0:3|0:3|0:3|0:3|0:3|0:3,0:3:0:0:
432,312,46620,6,0,P|376:280|328:356,1,168.75,4|0,0:3|0:3,0:3:0:0:
328,352,46976,6,0,L|296:220,1,135.000005149842,4|0,0:2|0:3,0:3:0:0:
96,264,47332,2,0,L|228:232,1,135.000005149842,4|0,0:2|0:3,0:3:0:0:
184,32,47689,2,0,L|216:164,1,135.000005149842,4|0,0:2|0:3,0:3:0:0:
416,120,48045,2,0,L|284:152,1,135.000005149842,4|0,0:2|0:3,0:3:0:0:
416,264,48401,5,8,0:3:0:0:
284,232,48580,1,8,0:3:0:0:
152,263,48758,2,8,L|136:295,7,33.7500012874604,8|8|8|8|8|8|8|8,0:3|0:3|0:3|0:3|0:3|0:3|0:3|0:3,0:3:0:0:
116,324,49114,6,8,L|96:180,1,135.000005149842,8|8,0:3|0:3,0:3:0:0:
220,136,49470,1,8,0:3:0:0:
220,136,49560,1,8,0:3:0:0:
220,136,49649,1,8,0:3:0:0:
220,136,49827,6,0,P|264:136|352:108,1,107.999996704102,4|2,0:3|0:3,0:3:0:0:
424,208,50183,2,0,P|380:208|292:240,1,107.999996704102,0|2,0:3|0:3,0:3:0:0:
208,296,50539,2,0,P|172:320|144:328,2,53.9999983520508,0|0|2,0:3|0:3|0:3,0:3:0:0:
224,236,50807,2,0,P|232:288|328:324,1,161.999995056153,0|2,0:3|0:3,0:3:0:0:
328,284,51163,1,0,0:0:0:0:
300,248,51252,5,4,0:3:0:0:
328,136,51430,1,2,0:3:0:0:
424,208,51609,1,0,0:3:0:0:
396,96,51787,1,2,0:3:0:0:
236,88,51965,2,0,P|200:64|172:56,2,53.9999983520508,0|0|2,0:3|0:3|0:3,0:3:0:0:
252,148,52233,2,0,P|260:96|356:60,1,161.999995056153,0|2,0:3|0:3,0:3:0:0:
352,100,52588,1,0,0:0:0:0:
328,136,52678,5,4,0:3:0:0:
352,256,52856,1,2,0:3:0:0:
264,344,53034,1,0,0:3:0:0:
240,224,53212,1,2,0:3:0:0:
328,136,53390,2,0,P|340:100|340:64,2,53.9999983520508,0|0|2,0:3|0:3|0:3,0:3:0:0:
320,152,53657,2,0,P|368:160|400:264,1,161.999995056153,0|2,0:3|0:3,0:3:0:0:
264,344,54103,6,0,P|200:352|148:340,1,107.999996704102,4|2,0:3|0:3,0:3:0:0:
133,223,54459,2,0,P|186:215|240:224,1,107.999996704102,0|2,0:3|0:3,0:3:0:0:
352,256,54815,2,0,P|364:292|364:328,2,53.9999983520508,0|0|2,0:3|0:3|0:3,0:3:0:0:
344,240,55082,2,0,P|392:232|424:128,1,161.999995056153,0|2,0:3|0:3,0:3:0:0:
272,200,55528,6,0,P|264:248|296:308,1,107.999996704102,4|2,0:3|0:3,0:3:0:0:
324,140,55885,2,0,P|332:92|300:32,1,107.999996704102,0|2,0:3|0:3,0:3:0:0:
348,216,56241,2,0,P|380:196|400:176,2,53.9999983520508,0|0|2,0:3|0:3|0:3,0:3:0:0:
272,200,56508,2,0,B|224:192|224:192|180:208|180:208|132:176|80:200,1,161.999995056153,0|2,0:3|0:3,0:3:0:0:
120,228,56864,1,0,0:0:0:0:
128,268,56953,5,4,0:3:0:0:
172,356,57132,1,2,0:3:0:0:
268,360,57310,1,0,0:3:0:0:
324,280,57488,1,2,0:3:0:0:
272,200,57666,2,0,P|304:180|324:160,2,53.9999983520508,0|0|2,0:3|0:3|0:3,0:3:0:0:
196,184,57933,2,0,B|148:176|148:176|104:192|104:192|56:160|4:184,1,161.999995056153,0|2,0:3|0:3,0:3:0:0:
44,124,58290,1,0,0:0:0:0:
60,80,58379,5,4,0:3:0:0:
152,56,58557,1,2,0:3:0:0:
248,56,58735,1,0,0:3:0:0:
340,80,58913,1,2,0:3:0:0:
273,146,59092,2,0,P|250:161|240:186,2,53.9999983520508,0|0|2,0:3|0:3|0:3,0:3:0:0:
312,208,59359,2,0,P|272:256|176:228,1,161.999995056153,0|2,0:3|0:3,0:3:0:0:
60,304,59804,5,4,0:3:0:0:
152,328,59982,1,2,0:3:0:0:
248,328,60161,1,0,0:3:0:0:
340,304,60339,1,2,0:3:0:0:
273,238,60517,2,0,P|250:223|240:198,2,53.9999983520508,0|0|2,0:3|0:3|0:3,0:3:0:0:
312,176,60784,2,0,P|272:128|176:156,1,161.999995056153,0|2,0:3|0:3,0:3:0:0:
180,160,61140,1,0,0:3:0:0:
176,172,61230,5,12,0:2:0:0:
356,64,61586,1,8,0:2:0:0:
359,273,61942,1,8,0:2:0:0:
268,280,62120,2,0,P|292:336|404:356,1,180,0|0,0:2|0:2,0:2:0:0:
256,360,62655,6,0,P|224:360|160:368,1,90,8|0,0:2|0:2,0:2:0:0:
68,284,63011,2,0,P|100:284|164:276,1,90,8|0,0:2|0:2,0:2:0:0:
332,364,63368,2,0,P|392:364|384:284,1,135,8|0,0:2|2:2,0:2:0:0:
380,296,63724,6,0,B|396:256|396:256|372:216|372:216|384:168|384:168|364:132|372:88,1,202.500007724762,14|0,1:1|2:2,0:2:0:0:
448,120,64080,5,12,0:2:0:0:
268,13,64436,1,8,0:2:0:0:
265,221,64792,1,8,0:2:0:0:
356,228,64970,2,0,P|332:284|220:304,1,180,0|0,0:2|0:2,0:2:0:0:
223,305,65506,6,0,P|255:305|319:313,1,90,8|0,0:2|0:2,0:2:0:0:
445,234,65861,2,0,P|400:233|356:228,1,90,8|0,0:2|0:2,0:2:0:0:
188,360,66218,2,0,P|160:320|192:248,1,135,8|0,0:2|2:2,0:2:0:0:
192,247,66575,6,0,P|108:228|212:200,1,270,14|0,0:1|2:2,0:2:0:0:
260,224,66931,6,8,B|300:224|340:184|340:184|392:188|404:232|384:260,2,180,12|8|8,0:2|0:2|0:2,0:2:0:0:
192,247,67822,2,0,P|113:239|130:161,1,180,0|0,0:2|0:2,0:2:0:0:
260,224,68356,6,0,P|260:272|220:320,1,90,8|0,0:2|0:2,0:2:0:0:
130,161,68713,2,0,P|130:113|170:65,1,90,8|0,0:2|0:2,0:2:0:0:
260,224,69069,2,8,B|316:236|320:284|320:284|344:240|400:252,1,180,8|8,0:2|0:2,0:2:0:0:
380,320,69603,1,0,0:2:0:0:
394,250,69782,6,8,P|256:64|116:250,1,540,8|8,0:2|0:2,0:2:0:0:
256,208,71207,5,4,0:0:0:0:
256,192,71296,12,0,72632,0:2:0:0:
I hope you like it
Topic Starter
BigEarsMau

AwisaRawwrrr wrote:

For you to know, I'm just passing by X)
Firstly, This is more of an Advice than Modding. lol.
Well anyway, here's some tips/mod that might improve your mapping in normal, of course. (Cause It's hard for me to map Hard and above)

[General]
SPOILER
  1. Try to reduce spinner
  2. Click View > Grid Level > Set to 4
  3. Press Ctrl + Shift + a then check distance snapping for every map.
  4. Set Approach Rate (AR) = 5 and Overall Difficulty (OD) = 5

[Ippon Manzoku Juice]

SPOILER
  1. 00:03:503 (3) - Try to add a curve here like this
  2. 00:32:723 (1) - Set the spinner ~Only if You Like~ to 00:34:148 then map the removed part as well.
  3. 00:47:065 (1) - Long Spinner again. An Idea came up to my mind and mapped like this ~It's up to you if you'll change or follow~
    Screenshot Examples: ScreenShot1, ScreenShot2
  4. 01:03:368 (3,4) - Try to move it closer. It seems too far from each other and hard to hit for new players
  5. 01:09:782 (1) - Set a hit circle here and adjust the spinner from 01:09:782 to 01:10:138

That's all I guess.
Other seems fine ~
Pretty good for your 2nd map.
KDS as you like :)

- AwisaRawwrrr!
Thank you for the mod, AwisaRawwrrr! :)

Approach Rate and and OD has been changed. I also fixed the curve and the circle, but I leave some of the spinners unchanged since they fit.
Topic Starter
BigEarsMau

Baraatje123 wrote:

I accept the GD req, bu you HAVE to change the diffnames
zorefire's Easy
Normal
Hard
Insane
It's NOT allowed (anymore) to have custom diffnames, EXCEPT for the hardest diff in the spread) which will likely be mine

Also, do NOT give kudosu to GD's, I'll deny them for now
ONLY do that for mods/timing checks etc.
I'll edit this post with my diff when it's done
DANG IT!!!

I DON'T MEAN TO GIVE YOU KUDOSU!!

SORRY, I WAS GOING TO GIVE KUDOSU TO AWISARAWWRR!!!

PLEASE DENY THE KUDOSU IF YOU CAN!!!


ok, about the diff names : I'm going to change it

also, another modder just confirmed my Insane GD request, so you better hurry with yours

if you're the first one to submit your GD, I'll name the diff "Baraatje123's JARATE JUICE!!!" (if you're up for it, ofc)

may the first one who submit the GD wins
Bara-
In case you haven't seen it, I've updated my post with my diff (a few hours ago)
However, you should know that only the hardest diff in the set should have a custom diff name
If the other mapper's diff is harder then mine, you should ask him about the name
It's better to call my diff Insane, at least for now
I'll soon fully mod this set (and prepare yourself, it'll be a long mod) into the fullest details to completely make it better (and most likely your following maps as well)

First, however, I want to say that you should use distance Snap in Normal. If you don't use it, the map becomes really hard to play for a newbie. They use the distance as a way to see when to click notes (as they are not familiar with the approachcircle)
No kudosu (if you do however, I'll just deny them :P)
Topic Starter
BigEarsMau

Baraatje123 wrote:

In case you haven't seen it, I've updated my post with my diff (a few hours ago)
However, you should know that only the hardest diff in the set should have a custom diff name
If the other mapper's diff is harder then mine, you should ask him about the name
It's better to call my diff Insane, at least for now
I'll soon fully mod this set (and prepare yourself, it'll be a long mod) into the fullest details to completely make it better (and most likely your following maps as well)

First, however, I want to say that you should use distance Snap in Normal. If you don't use it, the map becomes really hard to play for a newbie. They use the distance as a way to see when to click notes (as they are not familiar with the approachcircle)
No kudosu (if you do however, I'll just deny them :P)
thank you for your GD, Baraatje123! :)

pretty awesome diff! :) your GD code has been applied to my map's notepad, but I got work to do so I'll update it to the thread later

for the other mapper's diff, in case there are 2 Insane diffs, one is named "Insane" and the other "Jarate" depending on star level (and no, I don't think Extra would be a fitting name). for now, your diff name is "Baraatje123's Insane" as usual, but if a new GD kicks in and your diff is still the hardest, "Baraatje123's Jarate" it is.

looking forward for your long mod *puts on army helmet* :D

EDIT :
YOUR GD HAS BEEN ADDED
Sangzin
Hello! From your request!
TF2 song INCOMING!!!!!!!!!

[General]
  1. Only there has a combo colors in insane diff. Fix it.
  2. Widescreen is checked. As far as I know widescreen is used when storyboard has, but I don't know if widescreen is used when there has a video. Ask BN about this, and decide to uncheck or check.
  3. Add a tag Baraatje123
[zorefire's Easy]
  1. 00:07:066 (2) - Move right not to confuse players.
  2. 00:10:986 (2,3) - DS error. Fix it
  3. 00:12:768 (1,2) - ^
  4. 00:28:447 (4) - Move it down more
  5. 00:31:297 (3) - Flow looks bad. How about this?
  6. 00:33:792 (2,3) - DS error
  7. 00:44:838 (5) - NC
  8. 01:04:080 (1,2) - So big DS errors. Fix it

[normal]

  • Please check AIMod please. There's a lot of DS errors to fix it.

    If you want to check these errors in game, check that square(?) and fix everything. Apart from these, DS with NC is not checked. That means you may check these one by one.
    t/288639 I prefer you read this. It may help you making normal diff.
    Read that thread and check unrankable stuff.
  1. 00:15:618 (1,2,3) - Overlap like this doesn't good in normal diff.
  2. 00:17:935 (2,1) - Bad overlap.
  3. 00:19:894 (1) - remove NC
  4. 00:22:745 (1) - This is unrankable. In normal diff, recovery time after slider MUST 2 beats. Please fix it.
  5. 00:25:596 (1,2,3) - Bad overlap
  6. 00:40:384 (6) - Just use one anchor point. you can make good slider with one anchor point.
  7. 00:52:143 (2) - ^
  8. 00:58:379 (1) - Same as above.
  9. 01:11:920 (1,1,1) - Make these repeat slider.

[Baraatje123's Insane]
  1. 00:06:710 (6) - NC
  2. 00:32:010 (3,4,5,6) - Don't you think this pattern really hard to hit?
    Seriously, I don't know what to mod. REALLY SORRY FOR BAD MOD!!! :(
At least please read this: t/288639
It will help you. GL! :)
Bara-
Here we go

[Zorefire's Easy]
  1. 00:05:641 (3) - Consider removing the grey node right after the red one. It feels better having a red noded slider here
  2. 00:08:492 (4) - ^^
  3. 00:44:838 (5) - NC?
  4. 01:06:931 (1,2) - Move down a lot (to like y:200 for a better flow (rememeber to change the next locations as well, you can just select everything from here until the end and move it down to 264:200 (as only the first object is displayed there (top right))))
Good diff

[Normal]
So as I saw, you asked in general questions how to fix mods right?
I'll try to exlplain what to do as best as I can
  1. 00:01:369 (1,2) - The distance between those is pretty big. If you click on 00:01:369 (1) -, you'll see a number in the top right. That is the distance. You want to have that number at 1 for a normal. And it should be the same value throughout the whole map. Ofc, the value can also be 1.1, or 0.9, but then, as said, it needs to be in the whole map. This however applies only to easy/Normal. In hard and harder diffs, distance is allowed to change.
    Back to these 2 circles. If you move 00:01:721 (2) - to 104:204, it'll fix the distance issue. Click on note (2), and look at the coordinates in top right, and keep adjusting it until these 2 numbers are shown. What you can also do, is click on note (2) to select it. Then click on the coordinates, and enter 104 for x, and 204 for y
  2. 00:03:147 (2) - This note. Click on it. do oyu see the distance to the previous note? It's 0.93. This means this note must be furthe from the previous note. To fix this, move this circle to 272:68
  3. 00:03:147 (2,3) - Here is an issue, which is a rather big one. The flow is not that great. If you look at the motion following from the previous notes, you'll notice it's a circle, right? Then comes slider (3). The start of the slider here is fine. But the end is not. The movement suddenly gets abrubpted by a sharp curve. Try making this slider like in my screenshot. This has a better flow, and is recommended
  4. 00:03:859 (4) - If you apply the thing above, you need to change this, for a proper distance. If you compeltely make it like I did, the distance here would be 1.48, and that's too high. Change this slider as well to have a proper distance. However, then 00:04:216 (1) - has a incorrect distance. Look at my screenshot and try to recreate it, you'll see it has proper distance everywhere, and it flows good as well
  5. 00:04:572 (2) - 00:05:641 (1) - You can probably see this in the editor. They overlap, see
    This is something which should be avoided in all cases, as it causes problems with readability. What you can do to fix this
    First, move 00:05:285 (4) - to 444:184
    Then move 00:05:641 (1) - to 388:280
    Then move 00:05:997 (2) - to 296:224. This way, it'll stack completely with 00:04:572 (2) - which is good for the readability
    Then, for distance issues, make 00:06:354 (3,4) - liek this
  6. 00:14:193 (1,2) - The flow here can be improved, try doing it like this
    Remember to properly stack 00:16:509 (2) - under the new end of this slider :P
  7. 00:15:618 (1) - 00:17:044 (1) - As you can see, these 2 are overlapping. This may not be really bad, because they are sliders, but it does make it look less appealing. Also, as the distance between 00:16:687 (3) - and 00:17:044 (1) - is quite high, try to do it like this
  8. 00:17:935 (2) - 00:18:469 (1) - And, an overlap, but as the distance here is quite low. Please redo this part. Try to do it without overlaps, and with proper distance. Up until the spinner should be remade. 00:21:320 (1,2,3,4) - for example, are all really high spaced, which is not allowed
  9. 00:22:745 (1) - Remove the spinner. There is too little recovery time for it to be playable, and if you make it shorter, it'll be unrankable as well, as it's too short
  10. 00:26:309 (2) - Think about proper distance (1.0)
  11. 00:28:447 (1) - ^^
  12. 00:29:159 (2) - ^^
  13. 00:31:297 (1) - ^^ (for all these, slightly redo it. The rhythm is fine, but please make them have correct spacing)
  14. 00:31:297 (1,2,3,4) - These 4 have quite high spacing, make it 1.0
  15. 00:40:384 (6) - 00:41:809 (2) - Overlap, but first fix the thing below this one. Then fix this to apply proper distance
  16. 00:41:275 (1) - Low distance
  17. 00:45:551 (4) - Sliders such as these are not allowed. The sliders are called kicksliders, and I will refer to those as kicksliders from now on. Kicksliders Always have more then 1 reverse. They are not allowed in both easy and normal, as the reverse Arrow comes in really late. This'll make newbies, who play the diff lose their combo. Instead, make them 2 sliders, or circles, or a longer slider with only 1 reverse, it's all up to you (but don't make it too complicated)
  18. 00:49:470 (5) - Distance issue here
  19. 00:50:896 (3) - 00:51:252 (1) - 00:52:143 (2) - Overlaps. Please fix them. A really fancy way to fix them, is by making blankets. A blanket is when the approachcircle blends in with the sliderborder. Please try to recreate my screenshot, as that looks really appealling
    An example of a blanket is this

    Try to make it like this, and note, there is a blanket
  20. 00:54:815 (6) - Sliders such as these are not allowed. The sliders are called kicksliders, and I will refer to those as kicksliders from now on. Kicksliders Always have more then 1 reverse. They are not allowed in both easy and normal, as the reverse Arrow comes in really late. This'll make newbies, who play the diff lose their combo. Instead, make them 2 sliders, or circles, or a longer slider with only 1 reverse, it's all up to you (but don't make it too complicated)
  21. 00:57:666 (1) - Distance!
  22. 00:58:379 (1) - Shorten the spinner, make it end at 00:59:804 for enough recovery time
  23. 01:01:230 (1) - Applies to everything after this. Please check if the distance is proper (around 1.0)
    If it's not, redo it
Was not that bad, modding this

Note, I gave you images to recreate.Why? This way you'll learn how ot make things better and much easier, and it'll help you improve :3

Good luck!
PM me if you need any help with something mapping related :3
Topic Starter
BigEarsMau

Sangzin wrote:

Hello! From your request!
TF2 song INCOMING!!!!!!!!!

[General]
  1. Only there has a combo colors in insane diff. Fix it.
  2. Widescreen is checked. As far as I know widescreen is used when storyboard has, but I don't know if widescreen is used when there has a video. Ask BN about this, and decide to uncheck or check.
  3. Add a tag Baraatje123
[zorefire's Easy]
  1. 00:07:066 (2) - Move right not to confuse players.
  2. 00:10:986 (2,3) - DS error. Fix it
  3. 00:12:768 (1,2) - ^
  4. 00:28:447 (4) - Move it down more
  5. 00:31:297 (3) - Flow looks bad. How about this?
  6. 00:33:792 (2,3) - DS error
  7. 00:44:838 (5) - NC
  8. 01:04:080 (1,2) - So big DS errors. Fix it

[normal]

  • Please check AIMod please. There's a lot of DS errors to fix it.

    If you want to check these errors in game, check that square(?) and fix everything. Apart from these, DS with NC is not checked. That means you may check these one by one.
    t/288639 I prefer you read this. It may help you making normal diff.
    Read that thread and check unrankable stuff.
  1. 00:15:618 (1,2,3) - Overlap like this doesn't good in normal diff.
  2. 00:17:935 (2,1) - Bad overlap.
  3. 00:19:894 (1) - remove NC
  4. 00:22:745 (1) - This is unrankable. In normal diff, recovery time after slider MUST 2 beats. Please fix it.
  5. 00:25:596 (1,2,3) - Bad overlap
  6. 00:40:384 (6) - Just use one anchor point. you can make good slider with one anchor point.
  7. 00:52:143 (2) - ^
  8. 00:58:379 (1) - Same as above.
  9. 01:11:920 (1,1,1) - Make these repeat slider.

[Baraatje123's Insane]
  1. 00:06:710 (6) - NC
  2. 00:32:010 (3,4,5,6) - Don't you think this pattern really hard to hit?
    Seriously, I don't know what to mod. REALLY SORRY FOR BAD MOD!!! :(
At least please read this: t/288639
It will help you. GL! :)
Thank you for the mod, Sangzin! :)

Just applied all of your mods above. You can update and check the map again if you want to

Also, your link you've posted is pretty helpful :)
Topic Starter
BigEarsMau

Baraatje123 wrote:

Here we go

[Zorefire's Easy]
  1. 00:05:641 (3) - Consider removing the grey node right after the red one. It feels better having a red noded slider here
  2. 00:08:492 (4) - ^^
  3. 00:44:838 (5) - NC?
  4. 01:06:931 (1,2) - Move down a lot (to like y:200 for a better flow (rememeber to change the next locations as well, you can just select everything from here until the end and move it down to 264:200 (as only the first object is displayed there (top right))))
Good diff

[Normal]
So as I saw, you asked in general questions how to fix mods right?
I'll try to exlplain what to do as best as I can
  1. 00:01:369 (1,2) - The distance between those is pretty big. If you click on 00:01:369 (1) -, you'll see a number in the top right. That is the distance. You want to have that number at 1 for a normal. And it should be the same value throughout the whole map. Ofc, the value can also be 1.1, or 0.9, but then, as said, it needs to be in the whole map. This however applies only to easy/Normal. In hard and harder diffs, distance is allowed to change.
    Back to these 2 circles. If you move 00:01:721 (2) - to 104:204, it'll fix the distance issue. Click on note (2), and look at the coordinates in top right, and keep adjusting it until these 2 numbers are shown. What you can also do, is click on note (2) to select it. Then click on the coordinates, and enter 104 for x, and 204 for y
  2. 00:03:147 (2) - This note. Click on it. do oyu see the distance to the previous note? It's 0.93. This means this note must be furthe from the previous note. To fix this, move this circle to 272:68
  3. 00:03:147 (2,3) - Here is an issue, which is a rather big one. The flow is not that great. If you look at the motion following from the previous notes, you'll notice it's a circle, right? Then comes slider (3). The start of the slider here is fine. But the end is not. The movement suddenly gets abrubpted by a sharp curve. Try making this slider like in my screenshot. This has a better flow, and is recommended
  4. 00:03:859 (4) - If you apply the thing above, you need to change this, for a proper distance. If you compeltely make it like I did, the distance here would be 1.48, and that's too high. Change this slider as well to have a proper distance. However, then 00:04:216 (1) - has a incorrect distance. Look at my screenshot and try to recreate it, you'll see it has proper distance everywhere, and it flows good as well
  5. 00:04:572 (2) - 00:05:641 (1) - You can probably see this in the editor. They overlap, see
    This is something which should be avoided in all cases, as it causes problems with readability. What you can do to fix this
    First, move 00:05:285 (4) - to 444:184
    Then move 00:05:641 (1) - to 388:280
    Then move 00:05:997 (2) - to 296:224. This way, it'll stack completely with 00:04:572 (2) - which is good for the readability
    Then, for distance issues, make 00:06:354 (3,4) - liek this
  6. 00:14:193 (1,2) - The flow here can be improved, try doing it like this
    Remember to properly stack 00:16:509 (2) - under the new end of this slider :P
  7. 00:15:618 (1) - 00:17:044 (1) - As you can see, these 2 are overlapping. This may not be really bad, because they are sliders, but it does make it look less appealing. Also, as the distance between 00:16:687 (3) - and 00:17:044 (1) - is quite high, try to do it like this
  8. 00:17:935 (2) - 00:18:469 (1) - And, an overlap, but as the distance here is quite low. Please redo this part. Try to do it without overlaps, and with proper distance. Up until the spinner should be remade. 00:21:320 (1,2,3,4) - for example, are all really high spaced, which is not allowed
  9. 00:22:745 (1) - Remove the spinner. There is too little recovery time for it to be playable, and if you make it shorter, it'll be unrankable as well, as it's too short
  10. 00:26:309 (2) - Think about proper distance (1.0)
  11. 00:28:447 (1) - ^^
  12. 00:29:159 (2) - ^^
  13. 00:31:297 (1) - ^^ (for all these, slightly redo it. The rhythm is fine, but please make them have correct spacing)
  14. 00:31:297 (1,2,3,4) - These 4 have quite high spacing, make it 1.0
  15. 00:40:384 (6) - 00:41:809 (2) - Overlap, but first fix the thing below this one. Then fix this to apply proper distance
  16. 00:41:275 (1) - Low distance
  17. 00:45:551 (4) - Sliders such as these are not allowed. The sliders are called kicksliders, and I will refer to those as kicksliders from now on. Kicksliders Always have more then 1 reverse. They are not allowed in both easy and normal, as the reverse Arrow comes in really late. This'll make newbies, who play the diff lose their combo. Instead, make them 2 sliders, or circles, or a longer slider with only 1 reverse, it's all up to you (but don't make it too complicated)
  18. 00:49:470 (5) - Distance issue here
  19. 00:50:896 (3) - 00:51:252 (1) - 00:52:143 (2) - Overlaps. Please fix them. A really fancy way to fix them, is by making blankets. A blanket is when the approachcircle blends in with the sliderborder. Please try to recreate my screenshot, as that looks really appealling
    An example of a blanket is this

    Try to make it like this, and note, there is a blanket
  20. 00:54:815 (6) - Sliders such as these are not allowed. The sliders are called kicksliders, and I will refer to those as kicksliders from now on. Kicksliders Always have more then 1 reverse. They are not allowed in both easy and normal, as the reverse Arrow comes in really late. This'll make newbies, who play the diff lose their combo. Instead, make them 2 sliders, or circles, or a longer slider with only 1 reverse, it's all up to you (but don't make it too complicated)
  21. 00:57:666 (1) - Distance!
  22. 00:58:379 (1) - Shorten the spinner, make it end at 00:59:804 for enough recovery time
  23. 01:01:230 (1) - Applies to everything after this. Please check if the distance is proper (around 1.0)
    If it's not, redo it
Was not that bad, modding this

Note, I gave you images to recreate.Why? This way you'll learn how ot make things better and much easier, and it'll help you improve :3

Good luck!
PM me if you need any help with something mapping related :3
Thank you for the really long mod, Baraatje123! :)

I followed all of your instructions and the images

You can check back the map if you want to
Raiden
woof


just dropping that I accepted the GD request. Will edit the post. BE READY FOR TACOS

do not kd or bara will be angry www

EDIT: some spicy tacos coming up

it's 2,50$ kthxbai

probably will need some tweaks at the ending but i guess mods will help with that

i hope we got some bathrooms ready

also feel free to change diff's name if you feel its too goofy ww

taco icon
Topic Starter
BigEarsMau

Raiden wrote:

woof


just dropping that I accepted the GD request. Will edit the post. BE READY FOR TACOS

do not kd or bara will be angry www
thanks, raiden! :)

can't wait for the tacos :)
Nuolong
Can I make hard GD? :3
PoPiPOpOppoIPiPoOPpoIopioIpoIOPipopIOPOPPOOOPOPOPOOOO



yay :3
okay here

and here
[img]https://i.ppy.sh/ed63e1568ad9ce180a6648e7e75b369e70be69af/68747470733a2f2f732e7070792e73682f696d616765732f686172642e706e67[/img]

and here

and there
Difficulty name - NolanM's Hard

8-)
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